According to David Hayter, Snake himself, the reason why they re-recorded the dialogue was because the GameCube's audio system was more advanced than the PlayStation's and they had originally recorded the dialogue in an apartment instead of a soundproof room. If they had used the original audio, we would have heard all the traffic that was going on back then.
@@filipeflower It's what he said. There are archived podcasts that you can find on the Metal Gear wiki where he's mentioned it. I would link it myself, but TH-cam has a problem with that and automatically deletes any comments that provide links.
As far as I’ve been concerned, the original MGS is still a perfectly viable option to experience the story of the first game. I do hope Twin Snakes gets released on a modern platform, though. If only for the sake of it not being stuck on the purple lunchbox for the rest of time.
"a perfectly viable option" more like the definitive way to play it always and forever. Anyone who thinks MGS1 has aged badly is a complete moron and/or a graphics whore. I still like twin snakes for what it is, but it was never a real replacement for the original game. i still wouldn't mind another remake if they kept the original games voice acting and cut scene direction more or less in tact but its in no way needed
What some people seem to forget is that these cutscenes were at Kojima's request. Kitamura had done faithful recreations of the original cinematics but Kojima wasn't happy since he hired Kitamura for his style of movie making (over the top action movies, specifically the film Versus). Edit (post GmanLives reply): i reiterated your statement because of the people who still to this day state that The Twin Snakes ignores Kojima's 'vision' for what MGS1 should be. I've changed 'everyone' to 'some people' to better reflect this. No, it's not a defence of the changes, but a reply to an argument I've heard so many times.
The original MGS1 wasn't wilder simply because of technical limitations. All of its sequels show that Kojima embraced the crazy shit whenever he had the chance lol
@@EmilyKimMartinYet in MGS2 we didn't have Snake doing all the flipping and dipping he was doing in Twin Snakes. You're excise is weak. Even Raiden wasn't doing that stuff until MGS4 and it made sense there cuz of his new body. It was too over the top in Twin Snakes and the constant use of Matrix style slo mo didn't help. It was cool when I was like 12 back when it came out but recent playthroughs, I see why people have issues with it. With all that said, I still love this game.
@@SolidSnake240 Oh, no, MGS2 had nothing wacky, only a bisexual vampire man running on water and jumping all around, a bald fat guy zooming around on rollerskates, old gunslinger guy being possessed by a ghost through his arm, blonde twink doing nude cartwheels before slicing everyone with a katana and defeating 20 Metal Gear RAYs in a row in a digital limbo, Doctor Octopus president doing crazy stuff on a harrier... Definitely a very grounded game. And I'm sure MGS3 with electricity man and the Cobra Unit is equally as grounded. Twin Snakes is the only game to go over the top!
The Twin Snakes was my first exposure to MGS1. I’ve since played the original and loved it, but The Twin Snakes still holds a special place in my heart to the point it’s my go to version. I guess it depends on which one holds more nostalgia for you.
I concur. Legacy of Kain: Blood Omen doesn't get the love & accolades that it deserves, imho. And another PS1 game that gets even less love is the game, "Project Overkill", which was bloody & gory long before it became popular. And it was made by Konami.
Saw a theory that MGS1 on playstation is the real events that occur on Shadow Moses while Twin Snakes is an exaggerated story used for VR training purposes for Raiden. One of the pieces of "evidence" people used for this is that one of the weird prisms you'd see in like target practice VR Training missions is hidden near the top of Rex's hanger and you can see it in first person view. It also makes a bit of sense considering Raiden mentions the loads of VR, I seem to recall he said he did VR training of the Shadow Moses incedent, and it kinds takes the place of Ghost Babel which drops that bombshell on you at the end too.
@@SuperMikeFender you can spot it on the Metal Gear Rex hangar, after you overhear the conversation between Liquid and Ocelot, you need to go in first person view and its on the upper left corner, if i recall correctly
@@bigman88george3 no not quite Parts of it sure but it's betrayed by the more mgs2 bombastic anime qualities. The original mgs was deep into cold War spy thriller
@@bigman88george3 It's not. The lighting, colour palette, texture design, everything is different in Twin Snakes. The voice acting and cinematography is also top notch in the original, Twin Snakes is an inferior game.
I love the original and twin snakes. It’s a different experience and capable of being side by side with the original. Don’t let TH-camrs that follow trends discourage you from playing this game. Super fun.
The twin snakes took my metal gear virginity. I never knew of the series then. It took me years to play the original ps1 game, which I didn’t even know it was a remake of. When I played the original I hated it. But eventually when I became a more skilled player, it grew on me and I love em both equally. That’s my story
Same, but after beating MGS on PS1 and going back to Twin Snakes, I began to understand why people dislike it. The MGS2 additions do make the earlier parts of the game a bit too easy. I don't really mind the crazy cutscenes, but the gameplay and pacing are worse in some ways.
@@n64fan60 Yeah! I've played the original and Twin Snakes multiple times. I still have Twin Snakes. The PAL Greatest Hits version where they improved on things people had issues with.
Twin Snakes is what happens when you combine MGS and the matrix stunts. People drew the line at unrealistic and unnecessary stunts, but clones, mind powers, and bi pedal nuclear weapons are perfectly fine
I think it gets a little too much unnecessary hate. Yeah the visual representation of shadow moses is better in PS1, the first person breaks a lot of the game, voice acting didn’t really do it for me but honestly it’s still fun and any MGS fan should just take Twin Snakes for what it is.
The problem is the tone. While I'm sure you could point to many examples of Snake performing super-human feats in the other games, I promise you none of them will ever be as campy and over-the-top as "Snake destroys a helicopter by back-flipping off a heat-seeking missile and firing a rocket launcher mid-air" 😂
*Even* in rising you are grounded, in its own context. Yes, Raiden can cut trough tank and run on the walls. But things all the bosses do? Summon army of small robots, telekinesis or well, being a robotic T-Rex. Snake is John Mclane fighting X-men, Raiden is Batman fighting Kriptonians.
They wanted to add something different to separate it from the original, but wow, these cutscenes are ripe with: "We just saw Matrix Reloaded and our sugar rush needs an outlet!!"
Twin Snakes was the first MGS game I played, so it holds this special place in my heart and had eventually made my way to the OG... idk, I see why people have problems with Twin Snakes... But I don't. I love it. My first introduction to MGS, so I have no real comparison give a "yeah but the OG" because the OG to me is the lesser game. My expectations were set with Twin Snakes.
I never played the original. I started with MGS 2. So this was how I got to experience the original story, as such this game holds a special place in my heart and is one of my favorites in the series. I played this thing over and over and over again. This one, MGS 3, and MGS 5 easily make my top three
I player ALTTP first, also recognize why Ocarina of time is the best game ever by the media, but for me Majora's Mask is still my favorite game ever made.
@Slappaccino I would buy a Ocarina of Time HD and Majora's Mask HD for Switch in a heartbeat or a port of Wind Waker HD and Twilight Princess HD also. Just because they are good games that should be on a more accessible system.
I enjoyed The Twin Snakes. I rented it as a kid and played through it entirely. I mean the PS1 version is such a sacred cow that I think most MGS players would say it's better, and it is, but TTS wasn't nearly as bad as some people make it out to be, at least imho. It definitely could've been improved upon though, I would love to see a remastered version that goes through and fixes some of the complaints about it.
@@WllKiedSnake the mgs series biggest problem back then was version differences between both regions and systems--its nice that most of the games eventually got total version parity, but even those version cut out other awesome secrets. you can't be an American fan and get both the hidden skateboarding game AND Euro Extreme in MGS2, same with 3, Euro Extreme and the Guy Savage nightmare sequence, you can't play all of MGS1 (the original integral version) on PC despite better hardware because of shit like Psycho Mantis reading your memory cards and switching controller ports, and you still can't play the Twin Snakes version on anything other than a GameCube, Wii, or emulator, unless the recent master collection has it and i completely missed it
@quinnmarchese6313 I'm very fortunate to have grown up on the PAL releases. Only downside is the fps is lower. 576p but 50fps is not great! And no. The first Master Collection does not have it. I'm very much hoping it's included in Master Collection Vol 2 as it is a big piece of MGS history. And if it can only get included with the Switch release, then at least there is a version of the game out there for people other than the GC release. I hope it's included with all system versions though even if the Nintendo stuff has to be removed.
@@WllKiedSnake yeah in a similar regard i am pretty lucky with my first version which was the PS Vita version of 3 the HD collection remake, oddly enough that one still had the Nightmare and had Euro Extreme added, and some solid controls for the vita's back touch panel, like dragging your finger across it to slit a throat. from there i did Peace Walker and 5 which are basically the same across all versions. i've tried to get into 1, TS, and 2 the same but aside from beating each once, i just dont really enjoy them, 3 in particular added so much that feels like it just should be in earlier games
Twin Snakes' cutscene direction always seemed to take after MGS2s. The thing is, the reason why Raiden does ridiculous action movie flips is because he's a soldier who was trained virtually. His concept of war is disconnected from reality, so he DOES see battle as an over-the-top action movie, or a video game. The villains in MGS2 can perform superhuman feats because they essentially have access to magic in the form of technology. When we're introduced to Snake in the Big Shell, all he does is fire his gun at Vamp and then sits down for a breather. Not to mention, when folks use MGS2 as a barometer for series "logic", it's misguided, since the entirety of MGS2 is likenened to a "bad dream" multiple times. This culminates in a finale in which all notions of logic, spacial reasoning, and traditional storytelling are thrown out the window. MGS1 presents us with a believable if campy world from beginning to end. MGS2 starts the same way, but like a frog slowly coming to boil, ramps up the insanity and makes you question what, if anything, has REALLY been happening. That's why MGS2s cutscene direction never worked in Twin Snakes for me. The game doesnt *earn* that suspension of disbelief the way Sons of Liberty does. It feels like emulation of another work without understanding that work. That said, I do think Twin Snakes is an absolute blast even if the design and direction isn't nearly as cogent as the original game.
@Gggmanlives I think you missed my point. Raiden's basic A button evasive maneuver is an outrageous cartwheel that serves no pragmatic purpose beyond showing how cocky he is from his training. It's not a dick-measuring contest to see who's wackier, MGS2 has an insane, bombastic cutscene direction, and Twin Snakes cribs that without understanding the context behind it.
You know the Tranq M9 would have been a great new game plus unlock. Keeping the first play though truer to the original while expanding options with replays like the Bandanna and Stealth camo.
The biggest problem for me were the performances. They paled in comparison compared to the OG PSX version. The voice actors sounded like they didn't want to be there.
thats actually completely incorrect what the fuck are you talking about 😭almost every voice actor went out of their way to cancel other commitments just because they wanted the game to come out, and david hayter himself made sure to pay out of pocket to get as many returning voice actors as possible. i understand disliking the over the top cutscenes or change in gameplay those are valid criticisms, but anybody who says the performances were bad is just fucking braindead.
Disagree they sounded fine to me. Thing is they HAD to be re-recorded because the the voice-acting for the original game was done in an apartment so if the original audio had been remastered it would've picked up other sound effects like cars from outside.
That wasnt the problem, it was a weaker script (which was closer to the original japanese one), they removing the accents, and David Hayter playing Snake exactly the same as in MGS2, which kinda defeats the point that Snake sounds old and tired in MGS2 after all the shit that goes down at the end of MGS1.
@@jadedheartsz that is such an BULLSHIT EXCUSE the audio of the original sounded fine! how about just dont touch the files and everything would have been good??
Fun Fact: The Director of this Game was Ryuhei Kitamura. He is a japanese Director of, mostly action films, like Versus, Azumi and other Stuff. And he is known for outlandish Action Sequences with guys flying all over the place just like in those Cutscenes. For example, the guy made a Godzilla movie called Final Wars and in one Scene a group of five genetically modified Humans with Laser Rifles take on a 400 Foot tall Shrimp by flying and jumping around like crazy, the whole background set explodes like in a Michael Bay Movie and some Hard Rock Music is playing while all of this happens. And that's like 3 or 4 Minutes in this crazy ass movie. Oh and the Soldiers win btw.
The amusing touch of adding the DarkSydePhil Fappening incident in a couple of times isn't lost to me, since how much he hates kojima because of how many times he died in his games.
During the time Twin Snakes came out I was really into DMC so I thought it was the best thing ever to make MGS even more of a goofy anime game like DMC. It was only years later did I know most of the fandom hated TS. Still dont know why, still dont care, I think its a neat game.
Because MGS isn't DMC. Imagine if DMC1 got a remake and they had toned down on the over-the-top and intentional campy vibe of DMC? Some who aren't familiar with the series might praise it for its "realism" over its original and what have you but I'd imagine fans would find the new direction jarring if not unnecessary.
I can understand why purists don't like Twin Snakes, but personally I dig the over the top cutscenes and such. Snake's supposed to be a legendary soldier: a sort of Captain America of his universe. To have him do the sort of thing you'd find Christian Bale's character in Equilibrium doing sold his skills helped build his legend. Not to mention, it's not like that cutscene with the Ninja at the start got rid of his mystique. Seeing him carve up the same guards you've been sneaking around like he's a Japanese Michael Myers was terrifying.
It's cool that you are revisiting this remake again. This looks super cool. If it weren't the fact where they made him into a freaking super soldier. I mean he jump kicked a rocket. Sure hope they bring this in the Master Collection Vol.2.
My only complaint with twin snakes was the choice of music during certain scenes, especially first sniper wolf encounter, it lost the heart breaking moment by switching out the music played. Otherwise I'm tired of people saying it's a bad game 😅
I've always interpreted it as the book Natasha ended up writing about the Shadow Moses Incident. That's why it's so over the top while treading the same story beats. It's the LEGEND of Solid Snake, whereas MGS1 is what actually happened.
I played both on an ancient 13 inch CRT with RF adapter and mono sound, and at that time in my life cutscenes meant "it's time to go get another beer." I didn't even notice most of these differences although I played through them within a couple years of each other. Thanks for the video!
17:12 As creative as the otacon telling a story theory is, it is immediately shut down and not canon because otacon wasn't there for the whole time you play as snake with meryl following. More than 65% of the game he missed out on, and even if he knew what was going on or was told what happened by either snake or meryl in mgs4, he still didn't witness it with his bare eyes, so there's no possible way that he could hype or ham up what actually happend in the story. And even IF he made it all up, his rendition of the retelling is almost SPOT ON with the original telling, so much so that his version of the story would be almost EXACTLY what actually happened minus the action movie bits, which is entirely impossible if he wasn't actually there to witness any of it for himself to try and lie about the whole thing. It would be like never knowing how jfk was assassinated, and then suddenly you tell that story to a friend who also doesn't know how jfk was assassinated, and you say "his head was blown clean off" which is an obvious lie, but that isn't too far off from the actual truth, it's just an exaggeration of what actually went down, so how could otacon predict so correctly what actually went down on shadow moses while at the same time sprinkling in white lies? On paper, twin snakes is basically just the story of MGS1 just retold through the lens of an action film, a very inaccurate retelling sure, but it is still basically the story of MGS1 non the less, so otacon's take on what actually happend would not only be a lie, but it would be more in part truth than lie since twin snakes is again just MGS1 with an action movie filter. Its the same story retold slightly differently which would be impossible for otacon to do being that he didn't witness enough for himself to be able to tweak the story in such a way that it would make it sound over the top while at the same time keeping most of what actually happend still in the story. To put it simple, if twin snakes truly is otacon's retelling, then he must be a psychic because he would have gotten most of the plot right with the only thing being wrong was how any of it actually went down. He can somehow tell the story in such a way that it is still the same outcome, but how any of it happened was different. It's extremely impossible to tell a story that is mostly in part true, but with a bunch of little details changed to make the whole ordeal sound cooler. At that point, it just sounds like he would be tailoring the plot to his liking, but how did he still end up being about 75% accurate in his so-called retelling of the entire plot? He would have still gotten most of what actually happend right despite the small over the top lies, how could he be mostly correct in his retelling from start to end with the only thing being lies is how it actually went down. That would be waay too much knowledge for a person to have to be able to tailor a story like that when you haven't even witnessed the full picture for yourself. Even if it's all a lie, how did he get so accurate in his depiction of the story? Cool theory, but it makes no sense when you think about it deeper.
It wasn't bad, the MGS2 playstyle just made it easy AF and the lack of VR missions and some other kind of extra content degraded its replay value and made it rather forgettable. If it had more stuff as seen in MGS2 Substance, it would have been way better.
I remember playing the original MGS was in a short demo at my local Kmart, but never got to play it through completely until Twin Snakes... This review kinda makes me feel like I played it illegitimately with the new additions they added from MGS2. So the next time I play it, either I hold back with the first-person shooting, or just download the PS1 version on the Switch. As for the over-the-top cutscenes... it can be kinda argued the cutscenes in the later games practically match it almost.
@@maskednil Raiden talks with Solidus for quite some time, as does Big Boss with The Boss and Ocelot. Venom barely talks at all so he gets a pass too! And if nothing else, at least they did bring that back in Rising.
Speaking of music, MGS series moved into generic spy flick territory starting with MGS2 and Harry Gregson-Williams becoming the main composer. The original MGS soundtrack feels more like Angelo Badalamenti and the whole game gives Lynch vibes with anxiety and melancholy looming somewhere close. It’s too bad this feel got mostly lost with other installments.
In my opinion it really fumbled the vibe in certain scenes like sniper wolfs death. Gameplay wasn't translated well also. The original voice acting can never be topped and twin snakes sorta was wonkey. It's okay but I much prefer the OG
Sniper Wolf's death is always lame no matter the version because Otacon is legit just a loser simp to her. She literally has no clue who he is and is just drooling over her.
@@StealthHalberd01 that shit always made me uncomfortable. I've done my fair share of beta orbiting, but Otacon pushes the parody so far even I couldn't relate and felt disgust. But let's not forget it's by design. Same reason he soiled himself. They really didn't want us to have sympathy for the guy. Until the sequel.
I really don't understand why everyone always shits on The Twin Snakes. And this is coming from someone who grew up with the OG Metal Gear Solid. People always complain about the stunts like Snake didn't ninja dodge sniper fire from Wolf in the cutscene right before you fight her the second time in the original game. Me, I see The Twin Snakes for what it is. MGS 1 with a graphical and gameplay facelift. Nothing more, nothing less. I play and ACTUALLY ENJOY both versions of the game. Hot take, I know.
Some people are just completely tone deaf. That would be you. It's not much of a hot take, we know. It's nice that you can have just as much fun with both games, good for you. While we're at it, may i recommend a bundle of jiggling keys? Lot's of fun to be had there as well.
I have my original copy of MGS on my PS1, that yearly a mate comes from Perth to NSW and stays for a week, and we play through it. You just can't beat that 1998 experience man.
17:00 yeah man, MGSV ties gameplay and cinematics pretty well with how you can CQC counter the SKULLS and then in cutscenes you CQC quiet, Liquid, and outer heaven soldiers. Meanwhile in twin snakes he's straight Equilibrium Gunkata GOD LOL
@@Gggmanlives keep up the amazing work! It’s obvious you’re passionate about the stuff you review in one way or another and it really is great stuff! Also a great way to keep people into the series! shwacked
I'm in the category of people who have ONLY played Twin Snakes and have never played MGS1 but this video genuinely made me want to play MGS1. I never realized how different the art direction is between them and yes, per this video, MGS1 has way more character and stylized visuals. It really makes TS look drab by comparison. Also, I never thought about how the first person aiming lets you cheese so many sequences. Will definitely be playing MGS1 the next time I revisit this series
I also only played The Twin Snakes. I wish there was a remake with the best of both versions. For example, I love the dialog in TTS. I can quote almost every line from Revolver Ocelot. When I heard the original, I was disappointed with the lack of intensity in the dialogs. On the other hand, not featuring in TTS that song with the women chanting from the beginning of the original is a capital sin. I wish we could have the best of both.
I honestly don't understand how people have such a problem with the TS cutscenes considering the world of MGS. Snake is a super soldier. His opponents are other super soldiers, nanomachine creatures, even people that can use literal magic. Big Boss has a feat where he held a portion of outer haven, which is hundreds of tons. Even as an old man in MGS4 he is taking down platoons and the beauty/beast unit. If Snake was just some 'normal' like gameplay portrays him as the games would make LESS sense.
@@JohnWilliams-wl9px I get that, I'm making this point to other people (mostly Twin Snake detractors) that Snake as some Captain America type isn't some outlier that Ryuhei Kitamura invented. Its what Kojima wanted.
@@Ergeniz I know even saw Gman trying to downplay MGS2 for being just a over the top by saying “all he did was cartwheels” ignoring all the crazy stuff Raiden and other characters do in that game do in cutscenes, and only focusing on actual gameplay. Which detractors of TS always do. I’m someone who isn’t even the biggest fan of this game, but I even found the ‘it’s over the top and doesn’t matches the series tone’ to be a bold face lie.
@@JohnWilliams-wl9px Yeah, I'm neutral on Twin Snakes. I don't particularly like/dislike it; I think it could have been a better remake (its adherence to the original game mechanics/maps actually holds it back in some cases) but this odd cognitive dissonance from MGS fans about how Snake is just 'ridiculous' in this game is unsubstantiated. For example it makes no sense Gray Fox could be defeated by Snake if he was just some normal guy, even if you assume Gray Fox was holding back due to his death wish.
As much as I loved Twin Snakes when it came out, I have found that using Duckstation to emulate the PS1 version which allows for many of the niggly nuances that the OG had to basically be removed and give a far better image and have enjoyed playing it on my Steam Deck. Twin Snakes is still fantastic, and doubly so when ran through Dolphin, but having the OG music and voice acting as well as the remedied graphics all through Duckstation still makes it the ultimate way to play it.
Sniper wolf death scene was the most disappointing scene for me. So impactful in the original, and was genuinely upset when i first saw it. Twin snakes, felt rushed, music was all over the shop and those wolves just rocking up (including a baby wolf) just made it weird.
I grew up playing the original on PS1 relentlessly, and Twin Snakes was one of the first games I played on GameCube. I guess I’m definitely the minority but I actually liked Twin Snakes a lot more than the original.
I loved the twin snakes and thought it was better than the original. But that was a time in my life that I was a teenager chasing graphics. I didn't even realize there were this many differences until I watched this video. Now I want to go back and replay the goat.
G-man hit the nail on the head with the comparison of the original and the small things like the life bar and all the other stuff about it feeling like it was grounded in reality and how only a couple bullets could kill you a couple of bullets could kill your enemies. It felt very realistic while still being over the top… epic story
Well, if you think the cut-scenes in this are unrealistic... the first game wasn't exactly by the book on realism either. Let's just say that if you fire a stinger missile at a helicopter in real life, it doesn't take several of them to cause a chopper to crash. One is usually quite enough. And sure, while the Hind D is notorious for being heavily armored to the point where it's sometimes considered a flying tank, it mostly just have good protecton against small arms fire. A stinger missile will cut through a Hind like it was made of paper. The more common limitation for stingers is against jet aircraft since a stinger doesn't have a relatively long range or speed, so jet fighters can dodge them or just straight outrun them if they have enough head start. Also to disable the crew by chucking a fragmentation grenade into a tank, you also don't normally require several grenades. It's really cramped conditions inside of a tank so a single frag will easily turn the entire crew to paste.
@@SPTX. Sure. My point was just that if you think stuff is being unrealistic in Twin Snakes, then it wasn't very realistic in the original to begin with.
@@sevenproxies4255 but you don't get that doing a flip off a missile in a cutscene vs firing multiple shots for a boss fight are totally different things? its just not a good argument.
@@remusventanus5341 It's not that different at all when you're familiar with the real world weaponry and their function. If I had gone for realism I wouldn't have snake find a stinger missile launcher but something that would actually end up prolonging the fight, like a .50 machine gun being mounted on the rooftop
The point tho is the unrealistic stuff happens around snake in both the og and later games, having him keep up and do anime flips with gray fox in their first encounter is kinda dumb.
I rember loving how they re-used haunting echoes of The best is yet to come in MGS4 during the segment where Snake returns to Shadow Moses and the base having been abandoned since. Really cause a giant pang of nostalgia for a nerd who got and played the original MGS when it came out back in 98, and I do believe it was intentional on Kojima's part to use the music to make the long time fans feel and experience the same haunting memories as Old Snake must have felt by revisiting the area of those events. So yeah, really strange that they didn't use the song in Twin Snakes.
knowing Rob Paulsen voiced Gray Fox in the remake after meeting both him and David Hayter at Fan Expo Boston 2 weeks ago... I find that absolutely awesome. Their tables were right next to each other too
Twin Snakes is basically the MGS movie we would have gotten from whatever major Hollywood director they would inevitably attach to it. It’s the Bayheimer version of Metal Gear.
The thing about the original game’s encounter with the Cyborg Ninja was that they set it up almost like a “horror/slasher film” (with clear callbacks to the movie Predator) and it was INCREDIBLY EFFECTIVE. Also, I don’t know WHY the audio, sound design, and VA is so INFERIOR to the original in numerous places. I still appreciate Twin Snakes, though.
Gman. Been a subscriber a long time. I signed up to mark exams for the summer and I would not be getting through the literal hundreds of scripts I've to mark without your videos on in the background. Thank you dude. Great to see a channel go for so long and keep the standard up.
I was always baffled with one choice in this game. It has a bunch of dumb flips and acrobatic moves to the point of parody. But in the snowfield in MGS1 Snake leaps out of the of a tank shot and lands a sick recovery slide. The move makes sense, works and looks great. In Twin Snakes, Snake just stands there and gets blasted back against the blastdoor. I never understood the decision to remove the only original "flip scene" Edit: 17:47 oh hey you mentioned it before I got there!
I think the remake had Snake get hit for two reasons, first is to increase the intimidation/threat factor of the boss and second is exhibition of Snake's superhuman durability.
I always had a headcanon that both this and MGS1 are independently canon, with the PS1 release being the actual events, and Twins Snakes being Raiden experiencing Shadow Moses in VR as they liked to reiterate that he did in MGS2
I think the cutscenes make more sense and are awesome, but TS doesn't take advantage of its new graphic engine nor mechanics. It adds weapons in places that weren't intended yet doesn't compensate for this reduced difficulty.
Even as a kid, Snake's nonstop Matrix flipping pissed off. It's like John McClane in Die Hard IV teleporting into Die Hard 1. Yeah, Snake's a badass, but he's also a vulnerable human, not goddamn Neo.
@@blockyvids2 It's a dumb fan theory people share to try and hand wave away and dismiss common criticism about the game's cinematic direction and presentation. In other words - cope.
I also read that Kojima wanted new voice actors for this remake, but David Hayter (OG voice of Solid Snake) stepped in and used his money to bring back most of the original cast.
Yup, Kojima had no respect for the English cast unfortunately. The voice team made Hayter audition for every single game until Kojima watched a bunch of 24 and really wanted Sutherland to murmur out Venom's lines, so he kicked David out without a second thought. He wasn't even told about 5 being made. Akio Otsuka never got that treatment.
@@TuxedoKaminawell, it wouldn't make sense for David to voiced Venom Snake since he's Big Boss's phantom and nothing more, the only thing I know is that some people were complaining about David Hayter shouldn't voiced Big Boss in MGS3 because Solidus JP VA voiced him because of the "Perfect Clone" thing, I actually don't mind David Hayter voiced Big Boss in MGS3 because it makes sense of the plot that Solid Snake is based of Big Boss's young age, and yes, the newcomers will be mistaking both of the characters as the same guy without noticing the difference about them
@@brandonperez8977 No, I'm pointing out your reasoning makes no sense. If Venom Snake not being a relation of Big Boss was the real reason for replacing Hayter than they would have replaced Akio as well. They didn't.
Love your videos mate ! ❤ I hope you'll one day consider playing or reviewing " Vampire Night " for the ps2.. it really has some unique features that I haven't seen in any other ps2 game at the time.
I actually love Twin Snakes cutscenes. Snake is a one man army, and in the base game ( which I love ) its almost unbelievable how any of the members of Foxhound lose to Snake because of how "grounded" he is. Bringing him up to their level really solidifies that "fuck, its Jason Bourne" type scenario. This man is LEGENDARY, his exploits are legendary, and the military sends him in when they're done fucking around. Him doing unbelievable things seems so believable because, in the MGS universe, hes literally him.
It may not be a perfect remake by far, but it still has it's charms! I see it as a sort of "encore" to the original, a remake you'll play to see what all changed between console generations. I like a lot of the changes and while it is still washed out compared to the gorgeous colour of the original, it still looks good. Also worth noting is how the devs were seriously crunched which explains the lacking features, one thing I would have loved to see was the planned GBA connectivity! Stellar review as always BTW!
This comment section is confirming that people are so easily broken and have zero expectations. "Well some of it is stupid, so ALL of it should be stupid!" I swear if Gandalf appeared in a Metal Gear game, you idiots would clap like seals.
I'd argue that Twin Snakes is more tonally in line with the following games than MGS1 itself was. MGS 2, 3, and 4 all have moments at least as ridiculous as the rocket backflip. I don't think that the voice direction was quite as good as the original but thats really my only complaint with it. Both it and the original are worth playing.
@@WllKiedSnake First off, Snake is a clone OF a soldier that was considered the best in his field. There’s a massive difference between being cloned from someone like Dante from Devil May Cry and being cloned from a regular dude like Big Boss. People seem to throw the term “super soldier” around to basically mean “super powers”, when that is NOT the case at all. Big Boss was a talented soldier, but also a regular human being that carried the same baggage and flaws we all do, and Snake is no different. I’m always baffled why people conflate this with meaning Snake should suddenly have super powers.
@chaffeur Did I say Snake had super powers? He is a genetically altered human who has abilitys beyond that of a regular human. He is not like me or you. Twin Snakes is more in line with how wacky this franchise became. You should see the MGS digital graphic novels. They go even further into the outlandish territory.
@@WllKiedSnake I couldn’t disagree more. Even at the very beginning of the original game, Snake’s health is minuscule and this was intentionally done to communicate that he is rusty. I consider myself pretty experienced at MGS1, but any time I leave it for a few years and come back to it, I too, discover that I’m quite rusty. So there you have one example of Snake ABSOLUTELY being just like you and me. Why would a someone who is genetically superior suffer from rust? Furthermore, why would they be addicted to smoking and bring cigarettes with them? Why would they suffer from trauma and depression over all of the comrades and friends they’ve lost during their lives, to the point where they find it difficult to meet new people and so close themselves off out of fear of being hurt again (every interaction he has with Meryl screams of someone who is suffering from emotional turmoil)? But nah, I guess he’s nothing like the rest of us, right? Totally no relation to any of the flaws and characteristics we all have. 🙄
@WllKiedSnake Don't forget that Solid has the recessive genes while liquid has the superior ones. Even if big boss was able to do all that crazy shit like dodging bullets and missiles (which he wasn't) only liquid would be able to pull that off, not solid
I consider this game the LEGEND of the Shadow Moses Incident, whereas actual MGS1 is how it actually went. This is the version that got more and more bombastic as soldiers kind of played the telephone game about the legendary Solid Snake. By the time Raiden hears it, they're like "yeah bro, he literally jumped onto a rocket and flipped off it, hes the GOAT"
Edit: I see that apparently other ppl see it this way, and you think that's dumb. I still disagree and think it makes perfect sense. Its not a remake, it's a re-telling. Also, crazy fact... you don't have to use most of those MGS2 mechanics. You can still play exactly as you did, just with a bigger health bar
Playing the game differently was never a bad thing. Just because the og made you learn the mechanics of the game in one way doesn't mean in this version with it's new mechanics everything was going to be the same. Finding new solutions to old issues is kinda cool. An let's be honest everyone should play the original but a new coat of paint after the tenth playthrough is never a bad thing. If it is then never play a mod again.
Yeah! It was for the original fans to get caught off their feet with the new things they added. They already played MGS1 so Twin Snakes was like trying to catch the audience off gaurd.
@@WllKiedSnake Except everything they added was already in MGS2. They just thoughtlessly crowbared mechanics from one game into another game that wasn't designed for it. If they actually wanted to "catch the audience off guard," they would have redesigned the entire game from the ground up so that everything worked in harmony.
They make the game too easy compared to the original. Imagine if they did a Demon Souls remake but with elden ring's classes and updated gameplay. It would make the game easier and shorter to those players who 1st played the original
Which ruin the existing mechanics and cause a new player to miss out on so much? One would have to be particularly dumb to not understand how that's bad
Do you seriously not understand what game design and balance is? When you put an overwhelmingly powerful option in a game that's not designed for it, in reality, you have FEWER options. It's like if Capcom put realistic guns that kill in one shot into Street Fighter 6, and then you got made that people criticized that decision.
More doesn't necessarily mean better. The new gameplay additions from MGS2 make the game way too easy since the level design, guard patrol routes, and boss fights were mostly unchanged for the original and weren't meant to work with MGS2 gameplay.
I liked twin snakes a lot. It was actually my first mgs1 experience. But I can understand the criticism. This is what I’m afraid MGS delta will turn into. Pretty new coat of paint but nothing done to the level design to make up for the improved controls. Wish delta would go in the direction of the RE4 remake (and 2). Now that was a true reimagining improving the experience 👏
According to David Hayter, Snake himself, the reason why they re-recorded the dialogue was because the GameCube's audio system was more advanced than the PlayStation's and they had originally recorded the dialogue in an apartment instead of a soundproof room. If they had used the original audio, we would have heard all the traffic that was going on back then.
That bs and you know it.
Something tells me for the MGS1 remake after Delta we’re gonna get an entirely re-recorded script if the original dialogue isn’t good enough still
That's weird, because I have all the voice clips from the original audio and I didn't hear any traffic.
@@filipeflower It's what he said. There are archived podcasts that you can find on the Metal Gear wiki where he's mentioned it. I would link it myself, but TH-cam has a problem with that and automatically deletes any comments that provide links.
@@Devilsblight86 Can you at least name the place where you found those links?
As far as I’ve been concerned, the original MGS is still a perfectly viable option to experience the story of the first game. I do hope Twin Snakes gets released on a modern platform, though. If only for the sake of it not being stuck on the purple lunchbox for the rest of time.
MGS1 aged like milk, is the reason why fans demanded a remake just 5 years after it came out.
@@Jose-se9pu each to their own. I still find the original perfectly playable.
@@Jose-se9pu Nah fuck that; the OG voice acting ABSOLUTELY holds up. that gravel in the Colnel's voice is 100x grain sandpaper and its fucking fire
"a perfectly viable option" more like the definitive way to play it always and forever. Anyone who thinks MGS1 has aged badly is a complete moron and/or a graphics whore. I still like twin snakes for what it is, but it was never a real replacement for the original game. i still wouldn't mind another remake if they kept the original games voice acting and cut scene direction more or less in tact but its in no way needed
you can buy mgs 1-3 on ps4 now, although heard the mgs 1 port was sub par
What some people seem to forget is that these cutscenes were at Kojima's request. Kitamura had done faithful recreations of the original cinematics but Kojima wasn't happy since he hired Kitamura for his style of movie making (over the top action movies, specifically the film Versus).
Edit (post GmanLives reply): i reiterated your statement because of the people who still to this day state that The Twin Snakes ignores Kojima's 'vision' for what MGS1 should be. I've changed 'everyone' to 'some people' to better reflect this. No, it's not a defence of the changes, but a reply to an argument I've heard so many times.
Kojima also kept these changes for the MGS Digital Graphic Novels. Those are even more wild and go off script.
The original MGS1 wasn't wilder simply because of technical limitations. All of its sequels show that Kojima embraced the crazy shit whenever he had the chance lol
@@EmilyKimMartinYet in MGS2 we didn't have Snake doing all the flipping and dipping he was doing in Twin Snakes. You're excise is weak. Even Raiden wasn't doing that stuff until MGS4 and it made sense there cuz of his new body. It was too over the top in Twin Snakes and the constant use of Matrix style slo mo didn't help. It was cool when I was like 12 back when it came out but recent playthroughs, I see why people have issues with it. With all that said, I still love this game.
@@SolidSnake240 Oh, no, MGS2 had nothing wacky, only a bisexual vampire man running on water and jumping all around, a bald fat guy zooming around on rollerskates, old gunslinger guy being possessed by a ghost through his arm, blonde twink doing nude cartwheels before slicing everyone with a katana and defeating 20 Metal Gear RAYs in a row in a digital limbo, Doctor Octopus president doing crazy stuff on a harrier...
Definitely a very grounded game. And I'm sure MGS3 with electricity man and the Cobra Unit is equally as grounded. Twin Snakes is the only game to go over the top!
@@SolidSnake240 Twin Snakes was made after MGS2.
The Twin Snakes was my first exposure to MGS1. I’ve since played the original and loved it, but The Twin Snakes still holds a special place in my heart to the point it’s my go to version. I guess it depends on which one holds more nostalgia for you.
I just think both a great! Twin Snakes is a alternative version to the original. And it's pretty good!
Same here.
Same, and I think it made me more prepared foe the wackiness of MGS2
Truth
@@Stinkyremy wait, you don’t like MGS3? That’s considered one of if not the best in the series by most.
Rob Paulson was also the voice of Raphael in the OG TMNT, so he already had plenty of experience voicing a ninja 😂
And Cam Clarke (Liquid) did the voice of Leonardo
im sorry but now i will never not picture Carl Weezer when he shows up (since Rob Paulson was Carl)
no disrespect to eagles but paulson i feel was a better fit for fox.
Yea, a little too Raph.
His name is Robert Paulsen
its time to talk about the Legacy of Kain Series mate
I wish the PC ports of those games weren't so... mediocre at best
Soon
@@allenadlsjkasd I mean that's why emulators exist :)
But with a lot of optimization you can make PC ports work
YourFavouriteSon did a terrific job on the entire series. You HAVE to check it out if you're a fan.
I concur. Legacy of Kain: Blood Omen doesn't get the love & accolades that it deserves, imho. And another PS1 game that gets even less love is the game, "Project Overkill", which was bloody & gory long before it became popular. And it was made by Konami.
Saw a theory that MGS1 on playstation is the real events that occur on Shadow Moses while Twin Snakes is an exaggerated story used for VR training purposes for Raiden. One of the pieces of "evidence" people used for this is that one of the weird prisms you'd see in like target practice VR Training missions is hidden near the top of Rex's hanger and you can see it in first person view.
It also makes a bit of sense considering Raiden mentions the loads of VR, I seem to recall he said he did VR training of the Shadow Moses incedent, and it kinds takes the place of Ghost Babel which drops that bombshell on you at the end too.
You should see the MGS Digital Graphic Novels. They are Twin Snakes but even more wacky!
I never knew about the prism. Can I see this somewhere? Tried googling
@@SuperMikeFenderseconded. Bit of a smoking gun if true
@@jiggycalzone8585 th-cam.com/video/PgYK4feZm0o/w-d-xo.htmlsi=oHQibC5Bp9--Xg51
@@SuperMikeFender you can spot it on the Metal Gear Rex hangar, after you overhear the conversation between Liquid and Ocelot, you need to go in first person view and its on the upper left corner, if i recall correctly
Snake cartwheel flipping around the doorframe is insane and will forever live rent free in my head
That's the only way to do it
😂😂
@@manwithballsonarm6775 Not standing still in front of the door.
Nothing can replicate the cold, dark, almost mechanical atmosphere of the original ps1 classic
That same cold, dark mechanical atmosphere is still replicated in twin snakes
@@bigman88george3 no not quite
Parts of it sure but it's betrayed by the more mgs2 bombastic anime qualities. The original mgs was deep into cold War spy thriller
@@bigman88george3 Nope. Twin Snakes shares most of its atmosphere with MGS2. Which just isn't the same or fitting.
@@bigman88george3 Not even close. Twin Snakes absolutely fails to recreate that atmosphere, through visuals, voice acting, direction and music.
@@bigman88george3 It's not. The lighting, colour palette, texture design, everything is different in Twin Snakes. The voice acting and cinematography is also top notch in the original, Twin Snakes is an inferior game.
I love the original and twin snakes. It’s a different experience and capable of being side by side with the original. Don’t let TH-camrs that follow trends discourage you from playing this game. Super fun.
16:32 Too late, you already mentioned Rising, you have to review it now.
It's also a sequel to MGS4.
@@WllKiedSnake Not an obligatory sequel.
@filipeflower I think it is. It's set after MGS4, and Sunny is even in it. It fills in some plot elements also.
@@WllKiedSnake But was it made it with Hideo Kojima's consempt?
@@filipeflower He was a producer on it.
The twin snakes took my metal gear virginity. I never knew of the series then. It took me years to play the original ps1 game, which I didn’t even know it was a remake of. When I played the original I hated it. But eventually when I became a more skilled player, it grew on me and I love em both equally.
That’s my story
Good one
Same, but after beating MGS on PS1 and going back to Twin Snakes, I began to understand why people dislike it. The MGS2 additions do make the earlier parts of the game a bit too easy. I don't really mind the crazy cutscenes, but the gameplay and pacing are worse in some ways.
“Crawled in through the second floor vent near the helipad by the hanger” guilty of said maneuver
I've used both paths.
@WllKiedSnake I bet you have.. 😉
@@n64fan60 Yeah! I've played the original and Twin Snakes multiple times. I still have Twin Snakes. The PAL Greatest Hits version where they improved on things people had issues with.
@@n64fan60 Lucky guy. 😂
@@WllKiedSnake Whoosh
People say this was the first version of MGS 1 to have FPS view but that’s wrong. It was in MGS Integral
and in integral which was also the original PC version, you could actually walk around too
@@quinnmarchese6313 you could in the PS1 version of Integral too
@@arrmigliato that's what I said, integral is also the PC version
@@quinnmarchese6313 yeah i misinterpreted the comment :)
Not only that, but the Beta version of MGS 1 also had FPS view for shooting and running, until it was removed later on.
One thing I did like about TTS is that the bosses all had unique boss fight themes. Cyborg Ninja is by far my favorite track in the game.
Twin Snakes is what happens when you combine MGS and the matrix stunts. People drew the line at unrealistic and unnecessary stunts, but clones, mind powers, and bi pedal nuclear weapons are perfectly fine
I think it gets a little too much unnecessary hate. Yeah the visual representation of shadow moses is better in PS1, the first person breaks a lot of the game, voice acting didn’t really do it for me but honestly it’s still fun and any MGS fan should just take Twin Snakes for what it is.
The problem is the tone. While I'm sure you could point to many examples of Snake performing super-human feats in the other games, I promise you none of them will ever be as campy and over-the-top as "Snake destroys a helicopter by back-flipping off a heat-seeking missile and firing a rocket launcher mid-air" 😂
@@Gatherway its so funny. I swear a series thats all about memes, TS might be the biggest meme.
Dude - exactly
It’s perfect
Really just a fun time- flows better into mgs2
You do realize that you can make a sci-fi story and not have characters do Dragonball Z shit, right?
*Even* in rising you are grounded, in its own context. Yes, Raiden can cut trough tank and run on the walls. But things all the bosses do? Summon army of small robots, telekinesis or well, being a robotic T-Rex. Snake is John Mclane fighting X-men, Raiden is Batman fighting Kriptonians.
The gray fox hallway scene wasn’t necessary I agree…. But man it’s still cool as fuck on its own
It's such a cool version of the scene!
They wanted to add something different to separate it from the original, but wow, these cutscenes are ripe with:
"We just saw Matrix Reloaded and our sugar rush needs an outlet!!"
Any extra over the top Gray Fox scene was welcomed.
Yea they just overdid it with the slo-mo stuff.
@@SolidSnake240 It's more in line with all the other MGS games after MGS1.
Twin Snakes was the first MGS game I played, so it holds this special place in my heart and had eventually made my way to the OG... idk, I see why people have problems with Twin Snakes... But I don't. I love it. My first introduction to MGS, so I have no real comparison give a "yeah but the OG" because the OG to me is the lesser game. My expectations were set with Twin Snakes.
Well it's your opinion but the og is better i tried twin snake but nothing beats og
I never played the original. I started with MGS 2. So this was how I got to experience the original story, as such this game holds a special place in my heart and is one of my favorites in the series. I played this thing over and over and over again. This one, MGS 3, and MGS 5 easily make my top three
I honestly believe it's like asking someone what the best Zelda game is. The answer is usually "which one did you play first"
I player ALTTP first, also recognize why Ocarina of time is the best game ever by the media, but for me Majora's Mask is still my favorite game ever made.
How young you were is also a huge factor. Nostalgia does a lot.
A lot of people say Twilight Princess these days. I really like Majora's Mask or Wind Waker.
@@WllKiedSnake same for WW. I started with the original in like '91-'92 but WW is by far my favorite.
@Slappaccino I would buy a Ocarina of Time HD and Majora's Mask HD for Switch in a heartbeat or a port of Wind Waker HD and Twilight Princess HD also. Just because they are good games that should be on a more accessible system.
I enjoyed The Twin Snakes. I rented it as a kid and played through it entirely. I mean the PS1 version is such a sacred cow that I think most MGS players would say it's better, and it is, but TTS wasn't nearly as bad as some people make it out to be, at least imho.
It definitely could've been improved upon though, I would love to see a remastered version that goes through and fixes some of the complaints about it.
I do think the PAL release fixed some of these things. I can't do that Ocelot trick in it.
@@WllKiedSnake the mgs series biggest problem back then was version differences between both regions and systems--its nice that most of the games eventually got total version parity, but even those version cut out other awesome secrets. you can't be an American fan and get both the hidden skateboarding game AND Euro Extreme in MGS2, same with 3, Euro Extreme and the Guy Savage nightmare sequence, you can't play all of MGS1 (the original integral version) on PC despite better hardware because of shit like Psycho Mantis reading your memory cards and switching controller ports, and you still can't play the Twin Snakes version on anything other than a GameCube, Wii, or emulator, unless the recent master collection has it and i completely missed it
@quinnmarchese6313 I'm very fortunate to have grown up on the PAL releases. Only downside is the fps is lower. 576p but 50fps is not great! And no. The first Master Collection does not have it. I'm very much hoping it's included in Master Collection Vol 2 as it is a big piece of MGS history. And if it can only get included with the Switch release, then at least there is a version of the game out there for people other than the GC release. I hope it's included with all system versions though even if the Nintendo stuff has to be removed.
@@WllKiedSnake yeah in a similar regard i am pretty lucky with my first version which was the PS Vita version of 3 the HD collection remake, oddly enough that one still had the Nightmare and had Euro Extreme added, and some solid controls for the vita's back touch panel, like dragging your finger across it to slit a throat. from there i did Peace Walker and 5 which are basically the same across all versions. i've tried to get into 1, TS, and 2 the same but aside from beating each once, i just dont really enjoy them, 3 in particular added so much that feels like it just should be in earlier games
@@quinnmarchese6313 The Vita version of the HD Collection still has the Guy Savage nightmare segment?
Twin Snakes' cutscene direction always seemed to take after MGS2s. The thing is, the reason why Raiden does ridiculous action movie flips is because he's a soldier who was trained virtually. His concept of war is disconnected from reality, so he DOES see battle as an over-the-top action movie, or a video game. The villains in MGS2 can perform superhuman feats because they essentially have access to magic in the form of technology. When we're introduced to Snake in the Big Shell, all he does is fire his gun at Vamp and then sits down for a breather. Not to mention, when folks use MGS2 as a barometer for series "logic", it's misguided, since the entirety of MGS2 is likenened to a "bad dream" multiple times. This culminates in a finale in which all notions of logic, spacial reasoning, and traditional storytelling are thrown out the window.
MGS1 presents us with a believable if campy world from beginning to end. MGS2 starts the same way, but like a frog slowly coming to boil, ramps up the insanity and makes you question what, if anything, has REALLY been happening. That's why MGS2s cutscene direction never worked in Twin Snakes for me. The game doesnt *earn* that suspension of disbelief the way Sons of Liberty does. It feels like emulation of another work without understanding that work. That said, I do think Twin Snakes is an absolute blast even if the design and direction isn't nearly as cogent as the original game.
Raiden never does anything close to what Snake does in TS though.
@Gggmanlives I think you missed my point. Raiden's basic A button evasive maneuver is an outrageous cartwheel that serves no pragmatic purpose beyond showing how cocky he is from his training. It's not a dick-measuring contest to see who's wackier, MGS2 has an insane, bombastic cutscene direction, and Twin Snakes cribs that without understanding the context behind it.
So MGS2 is CUHRAZY simply because Raiden does a cartwheel. Okay.
Hey, it's Majuular! Love your work, man.
@@Majuularman now I hope you put out a better video about Twin Snakes, love your stuff man!
I never understood the hate for the ocelot fight because in the original game, he dodged a tank shell
You know the Tranq M9 would have been a great new game plus unlock. Keeping the first play though truer to the original while expanding options with replays like the Bandanna and Stealth camo.
Agreed.
The biggest problem for me were the performances. They paled in comparison compared to the OG PSX version. The voice actors sounded like they didn't want to be there.
I agree.
thats actually completely incorrect what the fuck are you talking about 😭almost every voice actor went out of their way to cancel other commitments just because they wanted the game to come out, and david hayter himself made sure to pay out of pocket to get as many returning voice actors as possible. i understand disliking the over the top cutscenes or change in gameplay those are valid criticisms, but anybody who says the performances were bad is just fucking braindead.
Disagree they sounded fine to me. Thing is they HAD to be re-recorded because the the voice-acting for the original game was done in an apartment so if the original audio had been remastered it would've picked up other sound effects like cars from outside.
That wasnt the problem, it was a weaker script (which was closer to the original japanese one), they removing the accents, and David Hayter playing Snake exactly the same as in MGS2, which kinda defeats the point that Snake sounds old and tired in MGS2 after all the shit that goes down at the end of MGS1.
@@jadedheartsz that is such an BULLSHIT EXCUSE the audio of the original sounded fine! how about just dont touch the files and everything would have been good??
*gman in 20 years*
"But first I have to shout out today's sponsor, Viagra! If you want a full review, ask your mom...."
"Rise and Shine, Gordon Freeman, *RISE* and SHINE."
I played this as a teen. It was great back then. The cutscenes were awesome.
Fun Fact: The Director of this Game was Ryuhei Kitamura. He is a japanese Director of, mostly action films, like Versus, Azumi and other Stuff. And he is known for outlandish Action Sequences with guys flying all over the place just like in those Cutscenes. For example, the guy made a Godzilla movie called Final Wars and in one Scene a group of five genetically modified Humans with Laser Rifles take on a 400 Foot tall Shrimp by flying and jumping around like crazy, the whole background set explodes like in a Michael Bay Movie and some Hard Rock Music is playing while all of this happens. And that's like 3 or 4 Minutes in this crazy ass movie. Oh and the Soldiers win btw.
This was my first exposure to Metal Gear and for that I am forever grateful. Say what you will but this will always be a classic to me.
The amusing touch of adding the DarkSydePhil Fappening incident in a couple of times isn't lost to me, since how much he hates kojima because of how many times he died in his games.
Legacy of Kane really needs a remaster or a remake... I played those games so much as a kid
100% agreed
I wouldn't thrust the current rights holders with it.
During the time Twin Snakes came out I was really into DMC so I thought it was the best thing ever to make MGS even more of a goofy anime game like DMC.
It was only years later did I know most of the fandom hated TS. Still dont know why, still dont care, I think its a neat game.
I also think it fits in with how wacky the MGS games are. Snake is a clone super soldier.
Because MGS isn't DMC. Imagine if DMC1 got a remake and they had toned down on the over-the-top and intentional campy vibe of DMC? Some who aren't familiar with the series might praise it for its "realism" over its original and what have you but I'd imagine fans would find the new direction jarring if not unnecessary.
The entire MGS series is a goofy anime pretending to be a serious military film
Iv been part of the fandom for years and I recently found out to the hatred for TS which boggles my mind.
I can understand why purists don't like Twin Snakes, but personally I dig the over the top cutscenes and such. Snake's supposed to be a legendary soldier: a sort of Captain America of his universe. To have him do the sort of thing you'd find Christian Bale's character in Equilibrium doing sold his skills helped build his legend. Not to mention, it's not like that cutscene with the Ninja at the start got rid of his mystique. Seeing him carve up the same guards you've been sneaking around like he's a Japanese Michael Myers was terrifying.
Twin Snakes is a masterpiece, period.
Captain America is a bad comparison I feel like, given how based Kojima is.
It's cool that you are revisiting this remake again. This looks super cool. If it weren't the fact where they made him into a freaking super soldier. I mean he jump kicked a rocket. Sure hope they bring this in the Master Collection Vol.2.
My only complaint with twin snakes was the choice of music during certain scenes, especially first sniper wolf encounter, it lost the heart breaking moment by switching out the music played.
Otherwise I'm tired of people saying it's a bad game 😅
The way someone explained the Twin Snakes was basically Otacon's perspective on how Shadow Moses went down.
Another interpretation is that it's the VR training recreation of the Shadow Moses Incident that Raiden went through prior to MGS2
@@LockjawGaelGhost Babel is Raiden playing as Snake in the Special Missions.
I've always interpreted it as the book Natasha ended up writing about the Shadow Moses Incident. That's why it's so over the top while treading the same story beats. It's the LEGEND of Solid Snake, whereas MGS1 is what actually happened.
@@WllKiedSnakeghost babel isn’t canon
@@sirpeanut You showed see how wild the MGS Digital Graphic Novels are. They also go to some interesting places.
I get your gripes, G-Man, but as an elementary schoolboy, this was gold to me, I wouldn’t change my 1st experience with MGS if I could!
I played both on an ancient 13 inch CRT with RF adapter and mono sound, and at that time in my life cutscenes meant "it's time to go get another beer." I didn't even notice most of these differences although I played through them within a couple years of each other. Thanks for the video!
17:12 As creative as the otacon telling a story theory is, it is immediately shut down and not canon because otacon wasn't there for the whole time you play as snake with meryl following. More than 65% of the game he missed out on, and even if he knew what was going on or was told what happened by either snake or meryl in mgs4, he still didn't witness it with his bare eyes, so there's no possible way that he could hype or ham up what actually happend in the story. And even IF he made it all up, his rendition of the retelling is almost SPOT ON with the original telling, so much so that his version of the story would be almost EXACTLY what actually happened minus the action movie bits, which is entirely impossible if he wasn't actually there to witness any of it for himself to try and lie about the whole thing. It would be like never knowing how jfk was assassinated, and then suddenly you tell that story to a friend who also doesn't know how jfk was assassinated, and you say "his head was blown clean off" which is an obvious lie, but that isn't too far off from the actual truth, it's just an exaggeration of what actually went down, so how could otacon predict so correctly what actually went down on shadow moses while at the same time sprinkling in white lies? On paper, twin snakes is basically just the story of MGS1 just retold through the lens of an action film, a very inaccurate retelling sure, but it is still basically the story of MGS1 non the less, so otacon's take on what actually happend would not only be a lie, but it would be more in part truth than lie since twin snakes is again just MGS1 with an action movie filter. Its the same story retold slightly differently which would be impossible for otacon to do being that he didn't witness enough for himself to be able to tweak the story in such a way that it would make it sound over the top while at the same time keeping most of what actually happend still in the story. To put it simple, if twin snakes truly is otacon's retelling, then he must be a psychic because he would have gotten most of the plot right with the only thing being wrong was how any of it actually went down. He can somehow tell the story in such a way that it is still the same outcome, but how any of it happened was different. It's extremely impossible to tell a story that is mostly in part true, but with a bunch of little details changed to make the whole ordeal sound cooler. At that point, it just sounds like he would be tailoring the plot to his liking, but how did he still end up being about 75% accurate in his so-called retelling of the entire plot? He would have still gotten most of what actually happend right despite the small over the top lies, how could he be mostly correct in his retelling from start to end with the only thing being lies is how it actually went down. That would be waay too much knowledge for a person to have to be able to tailor a story like that when you haven't even witnessed the full picture for yourself. Even if it's all a lie, how did he get so accurate in his depiction of the story? Cool theory, but it makes no sense when you think about it deeper.
Snake 360 no scoping Sniper Wolf during a cutscene haunts me to this day
It wasn't bad, the MGS2 playstyle just made it easy AF and the lack of VR missions and some other kind of extra content degraded its replay value and made it rather forgettable. If it had more stuff as seen in MGS2 Substance, it would have been way better.
Fun fact; the song "best is yet to come" the language of the lyrics is gaeilge, singer is Irish.
The language is Irish, not gaelic
@@BLACULA-Skeewoah Gaeilge is the name of the irish language in irish.
But i misspelled it in my first comment, that's on me.
Just played all of them for the countless time
Twin snakes holds the first place by a large amount.
People can cry all they want.
The original voicework for Grey Fox was one of my favourite in gaming let alone in MGS.
the original English dub VA for Grey Fox didn't show up so they had to get the guy who did the Darpa Chief read the lines instead
My headcanon is that Twin snakes is Raiden in VR training of shadow moses, and in the same Universe that Revengeance happened lol.
Your headcanon is cope; Kojima wanted it like this and the novels confirm it. Snake has always been a super solider.
I remember playing the original MGS was in a short demo at my local Kmart, but never got to play it through completely until Twin Snakes... This review kinda makes me feel like I played it illegitimately with the new additions they added from MGS2. So the next time I play it, either I hold back with the first-person shooting, or just download the PS1 version on the Switch.
As for the over-the-top cutscenes... it can be kinda argued the cutscenes in the later games practically match it almost.
"You must be a real threat in the muktuk eating contest..."
Thats such a great line. I love that Snake is snarky to his enemies.
@@danielbeckman6742Twin Snakes lacked that in the localization as well.
@@FrederickGuese I know, that made me mad.
@@danielbeckman6742That's why 1 is better than the rest too. The protagonists in 2, 3, 4, and 5 never have talks with the bosses.
@@maskednil Raiden talks with Solidus for quite some time, as does Big Boss with The Boss and Ocelot. Venom barely talks at all so he gets a pass too! And if nothing else, at least they did bring that back in Rising.
This is a game cube classic 👏
Speaking of music, MGS series moved into generic spy flick territory starting with MGS2 and Harry Gregson-Williams becoming the main composer. The original MGS soundtrack feels more like Angelo Badalamenti and the whole game gives Lynch vibes with anxiety and melancholy looming somewhere close. It’s too bad this feel got mostly lost with other installments.
In my opinion it really fumbled the vibe in certain scenes like sniper wolfs death. Gameplay wasn't translated well also. The original voice acting can never be topped and twin snakes sorta was wonkey. It's okay but I much prefer the OG
I thought the new voice-acting was better
Sniper Wolf's death is always lame no matter the version because Otacon is legit just a loser simp to her. She literally has no clue who he is and is just drooling over her.
@@StealthHalberd01 that shit always made me uncomfortable. I've done my fair share of beta orbiting, but Otacon pushes the parody so far even I couldn't relate and felt disgust. But let's not forget it's by design. Same reason he soiled himself. They really didn't want us to have sympathy for the guy.
Until the sequel.
@@SPTX. dude wants to f*ck his sister in MGS 2 too.
I really don't understand why everyone always shits on The Twin Snakes. And this is coming from someone who grew up with the OG Metal Gear Solid. People always complain about the stunts like Snake didn't ninja dodge sniper fire from Wolf in the cutscene right before you fight her the second time in the original game. Me, I see The Twin Snakes for what it is. MGS 1 with a graphical and gameplay facelift. Nothing more, nothing less. I play and ACTUALLY ENJOY both versions of the game. Hot take, I know.
Some people are just completely tone deaf. That would be you. It's not much of a hot take, we know. It's nice that you can have just as much fun with both games, good for you. While we're at it, may i recommend a bundle of jiggling keys? Lot's of fun to be had there as well.
I agree 100% this looks cooler than the original I played, it's all nostalgia for these guys, I'm grabbing the rom immediately.
@@deathtoraiden2080nah he's right completely , it's an opinion don't clutch your pearls
@@marketkev Everyone is allowed to have an opinion, that does not mean all opinions are valid.
@@deathtoraiden2080it’s a video game, it’s not that deep
This has always been a guilty pleasure. I actually kind of love it, but recommending someone play it over the original? Heresy!
ur a guilty pleasure
Had to do a double take when I saw your name.
My theory is twin snakes is a VR mission being done by Raiden. That’s why the cutscenes are all flippy ninja fights
I have my original copy of MGS on my PS1, that yearly a mate comes from Perth to NSW and stays for a week, and we play through it. You just can't beat that 1998 experience man.
17:00 yeah man, MGSV ties gameplay and cinematics pretty well with how you can CQC counter the SKULLS and then in cutscenes you CQC quiet, Liquid, and outer heaven soldiers. Meanwhile in twin snakes he's straight Equilibrium Gunkata GOD LOL
Well said!
@@Gggmanlives keep up the amazing work! It’s obvious you’re passionate about the stuff you review in one way or another and it really is great stuff! Also a great way to keep people into the series!
shwacked
I'm in the category of people who have ONLY played Twin Snakes and have never played MGS1 but this video genuinely made me want to play MGS1. I never realized how different the art direction is between them and yes, per this video, MGS1 has way more character and stylized visuals. It really makes TS look drab by comparison. Also, I never thought about how the first person aiming lets you cheese so many sequences. Will definitely be playing MGS1 the next time I revisit this series
I also only played The Twin Snakes. I wish there was a remake with the best of both versions. For example, I love the dialog in TTS. I can quote almost every line from Revolver Ocelot. When I heard the original, I was disappointed with the lack of intensity in the dialogs. On the other hand, not featuring in TTS that song with the women chanting from the beginning of the original is a capital sin. I wish we could have the best of both.
@@marcovirtual the best is yet to come
Twin Snakes Snake is lore accurate Snake.
At least according to the books.
I honestly don't understand how people have such a problem with the TS cutscenes considering the world of MGS. Snake is a super soldier. His opponents are other super soldiers, nanomachine creatures, even people that can use literal magic. Big Boss has a feat where he held a portion of outer haven, which is hundreds of tons. Even as an old man in MGS4 he is taking down platoons and the beauty/beast unit. If Snake was just some 'normal' like gameplay portrays him as the games would make LESS sense.
@@ErgenizMetal Gear as a franchise is pure ludonarrative dissonance. MGS1 wasn’t has over the top as the sequels because of technical limitations.
@@JohnWilliams-wl9px I get that, I'm making this point to other people (mostly Twin Snake detractors) that Snake as some Captain America type isn't some outlier that Ryuhei Kitamura invented. Its what Kojima wanted.
@@Ergeniz I know even saw Gman trying to downplay MGS2 for being just a over the top by saying “all he did was cartwheels” ignoring all the crazy stuff Raiden and other characters do in that game do in cutscenes, and only focusing on actual gameplay. Which detractors of TS always do.
I’m someone who isn’t even the biggest fan of this game, but I even found the ‘it’s over the top and doesn’t matches the series tone’ to be a bold face lie.
@@JohnWilliams-wl9px Yeah, I'm neutral on Twin Snakes. I don't particularly like/dislike it; I think it could have been a better remake (its adherence to the original game mechanics/maps actually holds it back in some cases) but this odd cognitive dissonance from MGS fans about how Snake is just 'ridiculous' in this game is unsubstantiated. For example it makes no sense Gray Fox could be defeated by Snake if he was just some normal guy, even if you assume Gray Fox was holding back due to his death wish.
I love it when eternal darkness is brought up. I truly wish we had more tubers playing it, or doing a retrospective on that masterpiece.
As much as I loved Twin Snakes when it came out, I have found that using Duckstation to emulate the PS1 version which allows for many of the niggly nuances that the OG had to basically be removed and give a far better image and have enjoyed playing it on my Steam Deck. Twin Snakes is still fantastic, and doubly so when ran through Dolphin, but having the OG music and voice acting as well as the remedied graphics all through Duckstation still makes it the ultimate way to play it.
Sniper wolf death scene was the most disappointing scene for me. So impactful in the original, and was genuinely upset when i first saw it. Twin snakes, felt rushed, music was all over the shop and those wolves just rocking up (including a baby wolf) just made it weird.
I grew up playing the original on PS1 relentlessly, and Twin Snakes was one of the first games I played on GameCube. I guess I’m definitely the minority but I actually liked Twin Snakes a lot more than the original.
Your complaint about the visuals is exactly how i felt about the Shadow of the Colossus remake. It was too clean.
In Shadow of The Colossus they gave you the option for different colour filters to fix that.
@@WllKiedSnake was that patched in later? My launch version only has filters in photo mode.
@@woogha Maybe? But you can use different colour filters to give that look of the original.
@@WllKiedSnake I'll have to check that out. Thank you.
I loved the twin snakes and thought it was better than the original. But that was a time in my life that I was a teenager chasing graphics. I didn't even realize there were this many differences until I watched this video. Now I want to go back and replay the goat.
G-man hit the nail on the head with the comparison of the original and the small things like the life bar and all the other stuff about it feeling like it was grounded in reality and how only a couple bullets could kill you a couple of bullets could kill your enemies. It felt very realistic while still being over the top… epic story
This needs waaaayyyyyyy more memes to be watchable
Wasn't the OG title "How to NOT remake a classic?"
Well, if you think the cut-scenes in this are unrealistic... the first game wasn't exactly by the book on realism either.
Let's just say that if you fire a stinger missile at a helicopter in real life, it doesn't take several of them to cause a chopper to crash. One is usually quite enough.
And sure, while the Hind D is notorious for being heavily armored to the point where it's sometimes considered a flying tank, it mostly just have good protecton against small arms fire.
A stinger missile will cut through a Hind like it was made of paper.
The more common limitation for stingers is against jet aircraft since a stinger doesn't have a relatively long range or speed, so jet fighters can dodge them or just straight outrun them if they have enough head start.
Also to disable the crew by chucking a fragmentation grenade into a tank, you also don't normally require several grenades.
It's really cramped conditions inside of a tank so a single frag will easily turn the entire crew to paste.
I don't want to play a boss fight that I finish with one attack.
Unless it's for fun like Mysterio, but this fight had a long build up to compensate.
@@SPTX. Sure. My point was just that if you think stuff is being unrealistic in Twin Snakes, then it wasn't very realistic in the original to begin with.
@@sevenproxies4255 but you don't get that doing a flip off a missile in a cutscene vs firing multiple shots for a boss fight are totally different things? its just not a good argument.
@@remusventanus5341 It's not that different at all when you're familiar with the real world weaponry and their function.
If I had gone for realism I wouldn't have snake find a stinger missile launcher but something that would actually end up prolonging the fight, like a .50 machine gun being mounted on the rooftop
The point tho is the unrealistic stuff happens around snake in both the og and later games, having him keep up and do anime flips with gray fox in their first encounter is kinda dumb.
I rember loving how they re-used haunting echoes of The best is yet to come in MGS4 during the segment where Snake returns to Shadow Moses and the base having been abandoned since.
Really cause a giant pang of nostalgia for a nerd who got and played the original MGS when it came out back in 98, and I do believe it was intentional on Kojima's part to use the music to make the long time fans feel and experience the same haunting memories as Old Snake must have felt by revisiting the area of those events.
So yeah, really strange that they didn't use the song in Twin Snakes.
It was used during the credits. But that’s it.
knowing Rob Paulsen voiced Gray Fox in the remake after meeting both him and David Hayter at Fan Expo Boston 2 weeks ago...
I find that absolutely awesome. Their tables were right next to each other too
Good old Robby P. :)
Twin Snakes is basically the MGS movie we would have gotten from whatever major Hollywood director they would inevitably attach to it. It’s the Bayheimer version of Metal Gear.
There's no famous director with 'heimer' in their name...
@@cenciende9401 It's obviously a portmanteau of Michael Bay and Jerry Bruckheimer.
Meryll would get *wrecked*
The thing about the original game’s encounter with the Cyborg Ninja was that they set it up almost like a “horror/slasher film” (with clear callbacks to the movie Predator) and it was INCREDIBLY EFFECTIVE.
Also, I don’t know WHY the audio, sound design, and VA is so INFERIOR to the original in numerous places.
I still appreciate Twin Snakes, though.
Gman. Been a subscriber a long time. I signed up to mark exams for the summer and I would not be getting through the literal hundreds of scripts I've to mark without your videos on in the background. Thank you dude. Great to see a channel go for so long and keep the standard up.
If mgs3 remake takes off. I hope we get a true blue remake of mgs1.
The superior version of the game
11:58 and 33:10 reverb fart
Review Requests, my brother from another Australian mother:
Psi-Ops: The Mindgate Conspiracy
Headhunter
X-Squad
Brute Force
Syphon Filter series
Psi-Ops was such a gem. It felt way ahead of its time.
And Syphon Filter needs a modern remake asap!
I was always baffled with one choice in this game. It has a bunch of dumb flips and acrobatic moves to the point of parody.
But in the snowfield in MGS1 Snake leaps out of the of a tank shot and lands a sick recovery slide. The move makes sense, works and looks great.
In Twin Snakes, Snake just stands there and gets blasted back against the blastdoor. I never understood the decision to remove the only original "flip scene"
Edit: 17:47 oh hey you mentioned it before I got there!
I think the remake had Snake get hit for two reasons, first is to increase the intimidation/threat factor of the boss and second is exhibition of Snake's superhuman durability.
I always had a headcanon that both this and MGS1 are independently canon, with the PS1 release being the actual events, and Twins Snakes being Raiden experiencing Shadow Moses in VR as they liked to reiterate that he did in MGS2
There was nothing wrong with this game? Wtf are people talking about?
Twin Snakes is better than the OG Version imo.
I think the cutscenes make more sense and are awesome, but TS doesn't take advantage of its new graphic engine nor mechanics. It adds weapons in places that weren't intended yet doesn't compensate for this reduced difficulty.
My head-canon is Twin Snakes is Raiden's VR Training.
Some people believes that too
The director of the cinematics Ryuhei Kitamura directed Godzilla Final wars and a cool film called VS.
Even as a kid, Snake's nonstop Matrix flipping pissed off. It's like John McClane in Die Hard IV teleporting into Die Hard 1.
Yeah, Snake's a badass, but he's also a vulnerable human, not goddamn Neo.
This game is how Otacon remembers Shadow Moses.
Sounds like cope.
If you wanna be a cynical old man about it, sure.
@@blockyvids2 It's a dumb fan theory people share to try and hand wave away and dismiss common criticism about the game's cinematic direction and presentation. In other words - cope.
I also read that Kojima wanted new voice actors for this remake, but David Hayter (OG voice of Solid Snake) stepped in and used his money to bring back most of the original cast.
Yup, Kojima had no respect for the English cast unfortunately. The voice team made Hayter audition for every single game until Kojima watched a bunch of 24 and really wanted Sutherland to murmur out Venom's lines, so he kicked David out without a second thought. He wasn't even told about 5 being made.
Akio Otsuka never got that treatment.
@@TuxedoKaminawell, it wouldn't make sense for David to voiced Venom Snake since he's Big Boss's phantom and nothing more, the only thing I know is that some people were complaining about David Hayter shouldn't voiced Big Boss in MGS3 because Solidus JP VA voiced him because of the "Perfect Clone" thing, I actually don't mind David Hayter voiced Big Boss in MGS3 because it makes sense of the plot that Solid Snake is based of Big Boss's young age, and yes, the newcomers will be mistaking both of the characters as the same guy without noticing the difference about them
@@brandonperez8977 Yet Akio Otsuka voiced Venom, so what's with the double standard?
@@Ergeniz eh, Konami does so many nonsense
@@brandonperez8977 No, I'm pointing out your reasoning makes no sense. If Venom Snake not being a relation of Big Boss was the real reason for replacing Hayter than they would have replaced Akio as well. They didn't.
Love your videos mate ! ❤
I hope you'll one day consider playing or reviewing " Vampire Night " for the ps2.. it really has some unique features that I haven't seen in any other ps2 game at the time.
I actually love Twin Snakes cutscenes.
Snake is a one man army, and in the base game ( which I love ) its almost unbelievable how any of the members of Foxhound lose to Snake because of how "grounded" he is. Bringing him up to their level really solidifies that "fuck, its Jason Bourne" type scenario. This man is LEGENDARY, his exploits are legendary, and the military sends him in when they're done fucking around. Him doing unbelievable things seems so believable because, in the MGS universe, hes literally him.
It may not be a perfect remake by far, but it still has it's charms! I see it as a sort of "encore" to the original, a remake you'll play to see what all changed between console generations. I like a lot of the changes and while it is still washed out compared to the gorgeous colour of the original, it still looks good. Also worth noting is how the devs were seriously crunched which explains the lacking features, one thing I would have loved to see was the planned GBA connectivity!
Stellar review as always BTW!
This comment section is confirming that people are so easily broken and have zero expectations. "Well some of it is stupid, so ALL of it should be stupid!"
I swear if Gandalf appeared in a Metal Gear game, you idiots would clap like seals.
Rose-tinted glasses: The Review.
I'd argue that Twin Snakes is more tonally in line with the following games than MGS1 itself was. MGS 2, 3, and 4 all have moments at least as ridiculous as the rocket backflip. I don't think that the voice direction was quite as good as the original but thats really my only complaint with it. Both it and the original are worth playing.
I think that to. The other MGS games are wild with what's in them. Vamp runs on water in MGS2. Snakes a clone super soldier.
@@WllKiedSnake First off, Snake is a clone OF a soldier that was considered the best in his field. There’s a massive difference between being cloned from someone like Dante from Devil May Cry and being cloned from a regular dude like Big Boss. People seem to throw the term “super soldier” around to basically mean “super powers”, when that is NOT the case at all. Big Boss was a talented soldier, but also a regular human being that carried the same baggage and flaws we all do, and Snake is no different. I’m always baffled why people conflate this with meaning Snake should suddenly have super powers.
@chaffeur Did I say Snake had super powers? He is a genetically altered human who has abilitys beyond that of a regular human. He is not like me or you. Twin Snakes is more in line with how wacky this franchise became. You should see the MGS digital graphic novels. They go even further into the outlandish territory.
@@WllKiedSnake I couldn’t disagree more. Even at the very beginning of the original game, Snake’s health is minuscule and this was intentionally done to communicate that he is rusty. I consider myself pretty experienced at MGS1, but any time I leave it for a few years and come back to it, I too, discover that I’m quite rusty. So there you have one example of Snake ABSOLUTELY being just like you and me. Why would a someone who is genetically superior suffer from rust? Furthermore, why would they be addicted to smoking and bring cigarettes with them? Why would they suffer from trauma and depression over all of the comrades and friends they’ve lost during their lives, to the point where they find it difficult to meet new people and so close themselves off out of fear of being hurt again (every interaction he has with Meryl screams of someone who is suffering from emotional turmoil)? But nah, I guess he’s nothing like the rest of us, right? Totally no relation to any of the flaws and characteristics we all have. 🙄
@WllKiedSnake Don't forget that Solid has the recessive genes while liquid has the superior ones. Even if big boss was able to do all that crazy shit like dodging bullets and missiles (which he wasn't) only liquid would be able to pull that off, not solid
No you didn't use the DSP clip. That was genuinely hilarious and caught me off guard
I consider this game the LEGEND of the Shadow Moses Incident, whereas actual MGS1 is how it actually went.
This is the version that got more and more bombastic as soldiers kind of played the telephone game about the legendary Solid Snake. By the time Raiden hears it, they're like "yeah bro, he literally jumped onto a rocket and flipped off it, hes the GOAT"
Edit: I see that apparently other ppl see it this way, and you think that's dumb. I still disagree and think it makes perfect sense. Its not a remake, it's a re-telling.
Also, crazy fact... you don't have to use most of those MGS2 mechanics. You can still play exactly as you did, just with a bigger health bar
Playing the game differently was never a bad thing. Just because the og made you learn the mechanics of the game in one way doesn't mean in this version with it's new mechanics everything was going to be the same. Finding new solutions to old issues is kinda cool. An let's be honest everyone should play the original but a new coat of paint after the tenth playthrough is never a bad thing. If it is then never play a mod again.
Yeah! It was for the original fans to get caught off their feet with the new things they added. They already played MGS1 so Twin Snakes was like trying to catch the audience off gaurd.
What a dumb comment. It's not about you, it's about a new player missing out on so much, get over yourself
@@WllKiedSnake Except everything they added was already in MGS2. They just thoughtlessly crowbared mechanics from one game into another game that wasn't designed for it. If they actually wanted to "catch the audience off guard," they would have redesigned the entire game from the ground up so that everything worked in harmony.
No Tourettes Guy soundbites in this but the DSP cutaways made up for it
I never thought someone would be complain about having MORE gameplay options.
They make the game too easy compared to the original. Imagine if they did a Demon Souls remake but with elden ring's classes and updated gameplay. It would make the game easier and shorter to those players who 1st played the original
Goes to show that context matters
Which ruin the existing mechanics and cause a new player to miss out on so much? One would have to be particularly dumb to not understand how that's bad
Do you seriously not understand what game design and balance is? When you put an overwhelmingly powerful option in a game that's not designed for it, in reality, you have FEWER options. It's like if Capcom put realistic guns that kill in one shot into Street Fighter 6, and then you got made that people criticized that decision.
More doesn't necessarily mean better. The new gameplay additions from MGS2 make the game way too easy since the level design, guard patrol routes, and boss fights were mostly unchanged for the original and weren't meant to work with MGS2 gameplay.
I liked twin snakes a lot. It was actually my first mgs1 experience. But I can understand the criticism. This is what I’m afraid MGS delta will turn into. Pretty new coat of paint but nothing done to the level design to make up for the improved controls.
Wish delta would go in the direction of the RE4 remake (and 2). Now that was a true reimagining improving the experience 👏
21:30 - Snake! Hurt me! A lot - PLEASE! MORE SNAKE! HURT ME MORE DAWG!