Any plans on making the "sequenced wires" module? It seems like it would be pretty hard to get those little panels to swap themselves around in a small space. You could cheat and use an LCD or OLED touch panel, but that seems against the very tactile nature of everything.
Only vague plans right now as I'd like to tackle the needy modules first. I'm considering rotating a cube to achieve the effect but this has a lot of potential issues, like the wires getting snagged and space limitations. It's definitely something I'll get to much later!
Dang, 10 minutes ago I was like "I should try building an IRL KTANE!" but looked it up to see if anyone else already did it... seems like I was 3 years too late to the idea 😭 Will you be releasing the PCB files, code and parts lists? I would love to build one myself!
Hey thanks! There's a fair few of us building our own version on the Discord in the description, so you're never too late. I'll be releasing as much as I can, although things like the CAD will rely on you getting hold of similar parts
Don't currently have plans myself as I haven't played mods. However other builders have plans and I may get to some eventually. I suppose anyone could make modules that would plug and play with what I build, if you can make it work with the comms messages!
I watched someone elses build (or half build since it only had one side) and realized that to build a real one, it would be extremely difficult to build compact enough to be played as a real life game. But as soon as I saw the serial on the other one I was like "wouldn't an e-ink tag allow the game to reconfigure itself to the modules installed?" Sure enough, here's an e-ink version. I think it's neat overall, but realistically difficult to build one simply because some of the parts are not 1:1 for real life ones, and some parts (like the DB25 parallel port) can't be scaled down. Like from just seeing you assemble it, it seems as big as my computer tower.
Yeah it's about 50cm wide and 36cm deep, and weighs in at about 10kg, which is much more than I think the scale in the game. There are certain limits with real components as you mentioned, but I think that scaling it down further would also make it harder to snip wires and press buttons, as some buttons are fairly small in the first place (thinking of Passwords as an example). I think it's still accurate and good recreation, without creating new components from scratch anyways! 😀
This is super awesome, I've always wanted to make a run at ktane irl but never knew there was a project for it. Looking forward to more!
Holy cow! This is so cool! All that work has really been paying off! Super proud of you!
man this look so awesome, i can't belive that your channel has 200+ subs, and few thousand views. I wish you more attention, keep up the good work
Oh my god, this frickin rules!
Man, this is truly insane!!!!!
So much work. Bravo that is really dedication.
Any plans on making the "sequenced wires" module? It seems like it would be pretty hard to get those little panels to swap themselves around in a small space. You could cheat and use an LCD or OLED touch panel, but that seems against the very tactile nature of everything.
Only vague plans right now as I'd like to tackle the needy modules first. I'm considering rotating a cube to achieve the effect but this has a lot of potential issues, like the wires getting snagged and space limitations. It's definitely something I'll get to much later!
Great work, love it!! Hoping for a release in a few years time
Hoping to get a 10-module version done by the end of the year!
This is such a sick thing I LOVE IT
Very entertaining video! Subscribed and looking forward to see more!
Really cool!
Dang, 10 minutes ago I was like "I should try building an IRL KTANE!" but looked it up to see if anyone else already did it... seems like I was 3 years too late to the idea 😭
Will you be releasing the PCB files, code and parts lists? I would love to build one myself!
Hey thanks! There's a fair few of us building our own version on the Discord in the description, so you're never too late. I'll be releasing as much as I can, although things like the CAD will rely on you getting hold of similar parts
do you plan on making any modded modules? assuming this is open source would people be able to make their own modules?
Don't currently have plans myself as I haven't played mods. However other builders have plans and I may get to some eventually. I suppose anyone could make modules that would plug and play with what I build, if you can make it work with the comms messages!
I watched someone elses build (or half build since it only had one side) and realized that to build a real one, it would be extremely difficult to build compact enough to be played as a real life game. But as soon as I saw the serial on the other one I was like "wouldn't an e-ink tag allow the game to reconfigure itself to the modules installed?" Sure enough, here's an e-ink version.
I think it's neat overall, but realistically difficult to build one simply because some of the parts are not 1:1 for real life ones, and some parts (like the DB25 parallel port) can't be scaled down. Like from just seeing you assemble it, it seems as big as my computer tower.
Yeah it's about 50cm wide and 36cm deep, and weighs in at about 10kg, which is much more than I think the scale in the game. There are certain limits with real components as you mentioned, but I think that scaling it down further would also make it harder to snip wires and press buttons, as some buttons are fairly small in the first place (thinking of Passwords as an example). I think it's still accurate and good recreation, without creating new components from scratch anyways! 😀
I wish i have budget to recreate this.
Do some mod modules from the steam workshop next
I've still got a lot to do just to complete the vanilla modules first!
I still wouldn’t bring this to a airport
what the hell is it?
Real life build of this videogame: keeptalkinggame.com/