The Transformation of the Collectathon Genre

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  • เผยแพร่เมื่อ 9 พ.ค. 2019
  • One of my shorter videos that didn't turn out to just be an elaborate shitpost.
    Join me in my examination of what makes the Collectathon genre tick, and how it's adapted to modern gaming.
    For merch and merch accessories: www.thesaltfactory.store/
    Hey I stream on twitch: / thesaltfactory_
    Twitter: / saltiestfactory
    Discord server: / discord
    Patreon: / thesaltfactory
    Songs:
    Spiral Mountain from Banjo-Kazooie
    Stone Hill from Spyro Reignited Trilogy
    Tribalstack Tropics from Yooka-Laylee
    Title theme from A Hat in Time
    Main theme from A Hat in Time
    Mumbo's Mountain from Banjo-Kazooie
    Bubblegloop Swamp from Banjo-Kazooie
    Jungle Japes from Donkey Kong 64
    Monstro Town from Super Mario RPG
    Electric Toothbrush from Jet Set Radio
    Hivory Towers from Yooka-Laylee
    Main title from Banjo-Kazooie
    Snyde's HQ from Donkey Kong 64
    DK Rap from Donkey Kong 64 (you're out of your mind if you thought I wouldn't include this)
    Hat Kid thumbnail render: www.deviantart.com/hextupleyo...
    Yooka-Laylee gameplay: / mriwica85
    Zelda BOTW gameplay: / @triforceprincess1
    This video is brought to you by this Chinese food I just ate. It was rated like 4.8/5 with 200 reviews and it wasn't even as good as the 4.4/5 place that's 12 minutes closer.
    Thanks for watching!
  • เกม

ความคิดเห็น • 182

  • @diegog1853
    @diegog1853 5 ปีที่แล้ว +172

    I don't quite understand why super mario odyssey wouldn't be considered a certified collect-a-thon, it not only has more than 800 moons to collect and getting the moons IS the main objective and main form of progression, the moons don't boot you out of the stage so is no longer so mission-based as the other mario games. It even has another type of collectable in the form of purple coins, that you use to buy costumes and they are scattered throughout the stages.
    You are even insentivized to get regular coins since they act as extra lives and you can also buy stuff with them.
    I think mario odyssey is the pinacle of modern collect-a-thon and the proof that the genre isn't just a product of the times and that, like with every genre, good game design is the most important part.

    • @TheSaltFactory
      @TheSaltFactory  5 ปีที่แล้ว +46

      Shit, I missed this response. Yeah, I agree that Odyssey is a pretty damn good example of a collectathon as well. But I've seen the opposite opinion pop up a few times due to it being a linear and not as focused game. It gets flak for basically not having smaller levels with a larger variety of things to grab, and I was just trying to include that notion to show how extreme Opinion B can get. I personally think it's a pretty prime example of a collectathon though.

    • @megasoniczxx
      @megasoniczxx 5 ปีที่แล้ว +13

      @@TheSaltFactory As one of the people who didn't think too much of the game myself I can say that most of my issue stemmed from the fact that the game could've used more platforming based challenges over having a large amount of moons. Outside of Darker Side, there really weren't too many places in the game that felt really 'fun' to me because they were just overly simple and the game never really asks you to master any mechanics outside of the one or two times you use them (which is almost always super simple in and of itself) so I was always wishing for it to bring back something to use. I do love how free the game is with your movement and the transformations are a great idea on paper but none of them feel fully fleshed out and a lot of them don't feel as good to use as regular mario.
      It's a good game to be sure but it disappointed me more than I thought it would and if I really hope that if they do some kind of sequel, they go the galaxy 2 route and make the game more platforming focused with less of an emphasis on the quantity of moons and more on the quality of them.

    • @UnicornStorm
      @UnicornStorm 5 ปีที่แล้ว

      @@DemaGraphexTube also, it's as linear as Banjo Kazooie/Tooie or DK64. Mario 64 was a lot less linear but it's debatable whether or not it counts as a collectathon. In Banjo Kazooie, Banjo Tooie and DK64 you HAD TO visit every stage and collect at least a few of the critical collectables. In the case of DK64 you even had to find a bunch of those AND beat a Boss in every stage. And most of the time you had to visit these stages in order with sometimes two stages simultaneously available. Non-linearity in terms of stages wasn't ever a criteria, it's the free roaming within the levels and the choice of which challenges to tackle (first).

    • @squeallymaniac
      @squeallymaniac 4 ปีที่แล้ว

      @@TheSaltFactory Psychonauts is the most underrated collectathon, you think? (Definition A tho)

    • @fridaylambda3494
      @fridaylambda3494 4 ปีที่แล้ว +3

      I think I could explain at least partially why to me Odyssey is not a great example of a true collect-a-thon. A collect-a-thon is more than just collecting things. Otherwise, all games technically are collect-a-thons because you're also collecting stuff to progress and continue the games. When it comes to true collect-a-thons, it is how open and liberating your collecting actually is. By that, I mean you need to collect X amounts of object A to progress not which object As are required to progress. As such, you can collect any object A to progress the game so long as it is an object A. This helps narrow down the list but there are other factors to consider. Linearity isn't one of those since any collect-a-thon I can think of does have it. One thing factor though that I believe a game needs to be a collect-a-thon that most people don't is how the game is structured so that you can learn the game's controls to earn a majority of the things. Banjo Kazoo is a great example of this as you need to collect over 800 notes and most of the jiggies in the game with a deviation of 6 if I remember correctly. In Super Mario 64, 75 stars for a normal playthrough is the bare minimum out of a 120. Both games then challenge you to collect any # of these things across their various worlds with very few limitations on which ones or how many you need to collect per world. Super Mario Sunshine is a non-example of this idea because it is inflexible. At the end of the day unless you want a 100% run, you only need 50 shine sprites to beat the game normally (6 less if you perform a glitch at Gelato Beach to skip missions 1-6). The structure is too rigid and too limiting to make the game a true collect-a-thon since it requires specific shine sprites in order to beat the game with all the rest of the game being fluff or add-ons with little to no value to a casual player. Now then, why isn't Odyssey fit into my definition. Well for the opposite problem. It offers TOO much freedom. A casual player who wants to beat the game with little to no effort can do so without with lifting a finger. You only need a meager 70 power moons out of over 800 moons. There's just way too much 'filler' to consider this a good collect-a-thon. After all, only someone who really likes the game or is a completionist is going to go after those 800+ moons. A casual player might even go for the easiest ones making any challenge and progression pointless. They won't learn the controls or master the game. Other collect-a-thons require you to become a jack of all trades and master a variety of skills to progress with a constant steady increase of challenge to test you. Odyssey really doesn't have that ability with its open worlds with zero structure. It's more of a sandbox type of game where you can do whatever you want but the objective isn't really to collect things. It's purely exploration similar to Breath of the Wild. It gives the player too much freedom and that throws the balance and purpose of a collect-a-thon out of the window. Why should I a casual player care about collecting 800+ moons? It only appeals to a much smaller crowd and thus doesn't fit into a genre that so many gamers can appreciate. And I think its in part due to the lack of structure that other collect-a-thons gave. A great example of this would be Spongebob Battle for Bikini Bottom for the gamecube where you had to learn and constantly reuse your skills throughout the various levels and progress with Golden Spatulas, Shiny Things, collect socks, and so forth. You HAD to learn the controls. You HAD to collect a vast majority of stuff to progress. You HAD to play most of the game. Odyssey on the other hand? You kind of don't and I think that's why it doesn't work as a great example of a true collect-a-thon. But if you disagree that's fine. Again, this is a personal opinion.

  • @rustyshovel7179
    @rustyshovel7179 5 ปีที่แล้ว +135

    So did nobody notice what grunty's saying at 2:05

    • @adamcrawford1390
      @adamcrawford1390 5 ปีที่แล้ว +13

      I was just about to comment on that! What the actual hell?

    • @jeffbyrd6003
      @jeffbyrd6003 5 ปีที่แล้ว +6

      @@adamcrawford1390 Indeed, phrasing as hell.

    • @misdrievousdemise3815
      @misdrievousdemise3815 5 ปีที่แล้ว +4

      I just saw it, lol.

    • @nitrosherbert888
      @nitrosherbert888 5 ปีที่แล้ว +9

      My lowly henchman May always be on alert but you ever nut so hard it makes your chest hurt?

    • @BeeWaifu
      @BeeWaifu 4 ปีที่แล้ว +17

      It's an edit or a mod, because the text resolution is way too high.

  • @Table53
    @Table53 5 ปีที่แล้ว +47

    I almost never think of these old games as 'Collectathons' because, while that describes some of the goals of the game, the term 3D Platformer much better describes the gameplay. These games were almost all about traversing environments with varied altitudes using jump mechanics. That's what the game was about, some of them had basic melee combat, others like Jak or Ratchet added guns - but traversing levels with jump mechanics was the core of the game. The items were just incentives to go from A to B and a reason to tell players to have fun on the wacky levels the devs have designed.

    • @ShadwSonic
      @ShadwSonic 5 ปีที่แล้ว +4

      Ah, but "3D Platformer" ALSO describes something like Crash or Modern Sonic, neither of which are collectathons in the least. That WOULD mean collectathon itself is a subgenre of 3D Platformer, but the two types offer different kinds of experiences, of which I have different expectations and loves. High loves in both cases, but fundamentally different itches are being scratched here.

    • @cassidy8307
      @cassidy8307 4 ปีที่แล้ว +2

      In crash, you collect gems and destroy as much boxes as possible

    • @deathsheadknight2137
      @deathsheadknight2137 3 ปีที่แล้ว

      @@cassidy8307 Eh, I collect every coin in mario and break every empty crate/jar in every other game Just because its fun. I think "collectathon/platformer" is really more of a playstyle difference, yeah some games force you to collect absolutely everything but thats more of a stylistic choice than a completely different genre. Some people just want to progress a little faster. It would be like calling different difficulty levels in a RE game different genres because you get so many bullets on easy mode it changes from survival horror to action. Still essentially the same game. I think. Maybe I'm wrong I dunno.

    • @genma-bv4hb
      @genma-bv4hb 3 ปีที่แล้ว

      @@deathsheadknight2137 In Crash you literally have to collect every crystal to progress, and every gem to get the best ending. Definitely a collectathon/3d platformer.
      Haven't played 3d Sonic, but in the old ones you need to collect the chaos emeralds to get the real endings.

    • @smithydavis1033
      @smithydavis1033 2 ปีที่แล้ว

      @@ShadwSonic While what your saying is true let's not forget the reason why fans called a collectathon they didn't know the reason why it start nor the history but wanted something like it

  • @Disco-Terry
    @Disco-Terry 5 ปีที่แล้ว +53

    The original Spyro was such a magical game, one of the best soundtracks ever written by Stewart Copeland
    it just draws you in immediately.

    • @theharvardyard2356
      @theharvardyard2356 5 ปีที่แล้ว +11

      Just running around collecting gems was so fun, they didn't even really do anything besides paying Moneybags but I always grabbed them all just because the sound was so satisfying.

    • @stroyosh4670
      @stroyosh4670 8 หลายเดือนก่อน

      This might just be me, but as someone who played the reignited trilogy, i was kind of bored playing spyro 1, but that could just be me

  • @SigrunAeterna
    @SigrunAeterna 5 ปีที่แล้ว +51

    I think the most important thing of collectathon games is having fun movement. Spider-Man 2 is by no means one, but moving around in that game is a joy and you can often just come across things for the simple fact that moving around is fun on its own.

    • @alexblackmore7744
      @alexblackmore7744 5 ปีที่แล้ว +2

      This was part of why collecting agility orbs was so fun in the original Crackdown.

    • @theharvardyard2356
      @theharvardyard2356 5 ปีที่แล้ว +3

      Another example of this I think of is the Tony Hawk series. Even though it was more of a sports/score attack kind of game, exploring the levels and collecting stuff was really fun because of how great the movement felt.

    • @Table53
      @Table53 5 ปีที่แล้ว +3

      Almost all collectathons to me are actually 3D Platformers. The game was about the movement, the jumping, traversing the levels - the collectables were just a way of getting players to move between all the platforming segments. The term 'collectathon' is one I've never really liked, because it's a broad term that doesn't really describe what any of the games it covers really are.

  • @mjc0961
    @mjc0961 4 ปีที่แล้ว +5

    1:58 - ...Can't say I have, Grunty.

  • @mariokarter13
    @mariokarter13 5 ปีที่แล้ว +42

    "Yooka Laylee felt like a cheaper knockoff of Banjo Kazooie than a successor."
    That's what killed Kickstarter. The promise of "Remember this game you like? We're going to make another one." is ALWAYS the promise of a cheap knockoff because you're remaking a thing that already exists that you don't have the rights for. The biggest problem is the uncanny valley effect, it's so close that the differences become magnified and make it feel even more wrong.

    • @Alienrun
      @Alienrun 5 ปีที่แล้ว +8

      Freedom Planet would like a word with you...that game is anything but a "knock off" of what its inspired from...

    • @RFTL
      @RFTL 4 ปีที่แล้ว +9

      The positive example in this video (Hat in Time) was also a Kickstarter.

    • @remulaevergaze5342
      @remulaevergaze5342 4 ปีที่แล้ว +4

      Bloodstained is another example of a Kickstarter game that stands on its own and isn't just a cheap knockoff of the game it's inspired by.

  • @theharvardyard2356
    @theharvardyard2356 5 ปีที่แล้ว +8

    You bring up an idea I've been thinking about recently, as far as the platformer/collect-a-thon being the most interesting thing that developers could do with the technology at the time that it dominated the market. There's this idea of technology pushing ideas, and expanding what developers are able to do, but there's so much that's neglected and left by the wayside as better technology mostly ends up being utilized to push only the few select aspects of games that the big publishers feel safe investing in (bigger, more detail, more variety, more realism, etc).
    Many of the best Indie devs aren't concerned with what technology allows but instead focus on what we've learned from past *ideas*, "standing on the shoulders of giants" as it were and developing gameplay by building off of successful ideas from the past. For example, Shovel Knight built off of games like Mega Man and DuckTales and took those ideas to a new level. Same with Hat in Time building off Mario, Banjo, etc.
    I think we've reached an age where, for all but a select few cutting-edge studios, it's almost irrelevant to be driven by what technology allows; we're already at the point where the'res so much freedom to do whatever you want that we should be more focused on being inspired by what makes existing games great rather that focusing on what could be possible if we push new technologies to the limit.

  • @Alianger
    @Alianger 3 ปีที่แล้ว +4

    Why do people think this genre started in the late 90s? It arguably started with Pac-Man and even if you limit it to platformers, they were common in Europe from the 80s onwards.

  • @AndrewAnstrom
    @AndrewAnstrom 5 ปีที่แล้ว +27

    Mario odyssey fits the genre imo... There's so many moons and purple coins that it is similar enough to banjo as to be in the same genre.

  • @sweaterboycutie
    @sweaterboycutie 5 ปีที่แล้ว +6

    Good work as always. Keep it up!

  • @saramartin5179
    @saramartin5179 5 ปีที่แล้ว +2

    I played Banjo-Kazooie so much on my N64, I can still remember the cheats for infinite items that you put in by ground-pounding (pile-driving Kazooie's face into) the tiles in the second world and I STILL get the music stuck in my head (along with the sounds the enemies make, lol).

  • @LordTyrion
    @LordTyrion 5 ปีที่แล้ว +8

    >Not mentioning Lego games
    the absolute state of salt factory

    • @TheSaltFactory
      @TheSaltFactory  5 ปีที่แล้ว +4

      I was gonna shove those in somewhere but I didn't want to get too much more redundant. Although I should have put them in that opinion A bit, that's my bad

    • @mariokarter13
      @mariokarter13 5 ปีที่แล้ว +4

      Lego games are the Call of Duty of collectathons.

    • @jimmyjohnjoejr.9020
      @jimmyjohnjoejr.9020 5 ปีที่แล้ว

      mariokarter13 ...... oh my god you're right

    • @paraplonk7269
      @paraplonk7269 3 ปีที่แล้ว

      I wonder if they'll ever make a Lego Mario game.

  • @Spike294
    @Spike294 5 ปีที่แล้ว +16

    Everyone be on the lookout for Clive 'N Wrench. An insane man has spent the past like 8 years making it. It's almost done. Looks like he nailed the movement.

    • @RaxiazRedux
      @RaxiazRedux 5 ปีที่แล้ว +1

      Man I was following that on Facebook 'til I deleted my account. I hope everything's coming along nicely. Loved that game's aesthetic.

    • @Spike294
      @Spike294 5 ปีที่แล้ว

      @@RaxiazRedux It's coming along great! He really seems to be a perfectionist about everything. He even has his own YT channel on how various things in game design are done (particularly animations and stuff). ClassicGameJunkie is the channel

  • @glench4693
    @glench4693 5 ปีที่แล้ว +7

    Any time someone mentions that damn beetle, all I can hear is his ear piercing laugh. A laugh that never stops and continues within my dreams.

    • @ShadwSonic
      @ShadwSonic 5 ปีที่แล้ว +1

      I never had a problem with the Angry Aztec race... Crystal Caves though...

    • @glench4693
      @glench4693 5 ปีที่แล้ว +1

      @@ShadwSonic Never speak of Crystal Caves.

  • @nepamirskuzkameskovojomeli2396
    @nepamirskuzkameskovojomeli2396 5 ปีที่แล้ว +5

    So that's what this genre is called, I always wondered about it ever since I was a child.

  • @tsarmikislav938
    @tsarmikislav938 4 ปีที่แล้ว +1

    You think the Angry Aztec beetle race is bad, the Crystal Caves beetle race will give you suicidal thoughts

  • @deadweight4887
    @deadweight4887 5 ปีที่แล้ว +4

    Prince of Persia 2008 did it well too, gameplay even to this day is smooth af, the atmosphere and graphics are charming and relaxing. The main problem was it being called "Prince of Persia" when it's something very different from past entries.

    • @CassiusStelar
      @CassiusStelar ปีที่แล้ว

      My guy, the only thing Prince of Persia had going for it was its cinematic nature and mocapped parkour. 2008 also had that, so by what conceivable logic would one not consider it a good followup, cause the original is just as clunky and bad

  • @MisterJackTheAttack
    @MisterJackTheAttack 4 ปีที่แล้ว +1

    The Salt Factory uploaded for my birthday and I didn't even notice D:

  • @Rick586
    @Rick586 5 ปีที่แล้ว +24

    Good timing on this, what with the new Hat In Time DLC releasing today.

  • @ThatguycalledJoe
    @ThatguycalledJoe 5 ปีที่แล้ว +2

    Honestly the seal in Gloomy Galleon is worse than the Beetle because it literally fucking teleports ahead of you.
    All it's missing is a "Nothing personnel kid".

  • @leesydreamy
    @leesydreamy 5 ปีที่แล้ว +9

    Collectations to this day are still fun if done right imo. It's like a treasure hunt to me. Yooka and Laylee can get a little tedious at times which is why it's not as good to me as the Banjo Kazooie games, same goes for DK 64, but both are still alot of fun to me. It still enjoyed the exploration and the adventure in Yooka laylee and DK 64.

  • @Silvern7552
    @Silvern7552 3 ปีที่แล้ว +1

    Spyro is my favorite collectathon, love the new version!

  • @ISoloYouRelax
    @ISoloYouRelax 3 หลายเดือนก่อน

    If you have 3 collectibles to collect I believe that makes it a collectathon. The best of them imo have a use for the collectibles. Banjo kazooie, Jigglys unlock world, notes unlock doors and honey comb increases health, mumbo skulls for transformations.

  • @corporalkills
    @corporalkills 4 ปีที่แล้ว

    I miss old collectathons. It was so easy to feel accomplished, and it was fun just to run through em

  • @jasminejohnston6393
    @jasminejohnston6393 2 ปีที่แล้ว

    I know a 2D collectathon game that’s often overlooked but is still fun to play. Wario: Master Of Disguise is a DS game with a lot of treasures to collect

  • @misterzygarde6431
    @misterzygarde6431 5 ปีที่แล้ว +13

    I honestly see potential in My Hero Academia as a 3D Collect-a-thon platformer ala Banjo Kazooie and Spyro.

  • @GeddyRC
    @GeddyRC 4 ปีที่แล้ว

    I grew up playing those N64 collectathons and I'm really happy the genre has seen a revival. Not including Yookah Laylee, which I never did get around to playing but the lukewarm reception kept me far away. Currently I'm playing both A Hat in Time and New Super Lucky's Tale (conveniently released physically in the same week for Switch) and they've blown me away so far with how well they've modernized the genre. It's been really cool to feel that sense of wonder all over again.

  • @anthonypellegrini376
    @anthonypellegrini376 5 ปีที่แล้ว +2

    Honestly Banjo Kazooie and Tooie are some of my favourite games which I find myself coming back and replaying yearly. I wonder if this is just because of nostalgia as I played these games when I was a young kid (XBLA version). I tried Spyro recently and I beat it, although I was struggling to overcome my bored and unenjoyment at the same time. Had I played Spyro as a kid and not Banjo Kazooie I wonder if this scenario would be reversed

  • @weemwom22
    @weemwom22 2 ปีที่แล้ว

    A Hat in Time nostalgia:
    Switch block level: Rhythm Jump Studio Rift
    Race level: Cheating the Race
    Stealth level: Dead Bird Studio
    Horror level: Vanessa’s Manor
    I could go on but I’m too lazy and I think you get the point 🗿

  • @umadbroimatroll7918
    @umadbroimatroll7918 5 ปีที่แล้ว

    Thank you again for satisfying my midnight anaysis video random watching while I'm high as shit

  • @educampsrocks
    @educampsrocks 5 ปีที่แล้ว +6

    I believe Mario Odyssey is the ultimate example of the evolution of the collectathon

  • @zipzap8937
    @zipzap8937 ปีที่แล้ว

    I'm very happy to have an otherwise good game in another genre have an overwhelming list of categorized collectables. In fact I would say the fact that some modern games don't have that is really a thumb in the eye for someone like me that grew up with and loved this classic collectathon genre. It's the little things like that to making a bigger game feel good and polished. Why do I choose to play MMOs over something like Skyrim? Almost all MMOs without fail offer a collectable grind. The only down side is that games-as-a-service usually squashes any dream of getting 100% in a game.

  • @barethor5869
    @barethor5869 4 ปีที่แล้ว +1

    Collectathon was always a sub-genre, the name came about in connection with 3d platforming during the PS1 and N64 era so that is what most people associate it with, and most of the games that fit the sub-genre are platformers, but there are several 2d platformers from before and after that era that would also fit into the sub-genre, as well as a handful of games from other genres that could fit. I would say that definition be is closer to the mark, and Mario Odyssey fits as a collectathon while Mario 64 is not, that part is just my opinion.

  • @blazeuchiha2169
    @blazeuchiha2169 5 ปีที่แล้ว +1

    6:40 fuck that beetle!

  • @Jabodie
    @Jabodie 5 ปีที่แล้ว +1

    omg that fucking beetle lmao

  • @Crazelord91
    @Crazelord91 4 ปีที่แล้ว +2

    What you're saying is exactly why I loved A Hat in Time and also Conker's Bad Fur Day but didn't really care for Banjo and the rest of the classic collectothons. It's bc I'm playing them as a gamer in 2019, and those titles are more varied.
    Not saying they're better, but they switch up the gameplay and have more story with instead of all focused collecting.

  • @CrazzedKor
    @CrazzedKor 4 ปีที่แล้ว

    3:48 Spyro 4!

  • @dragonator1012
    @dragonator1012 4 ปีที่แล้ว +1

    I grew up with banjo kazooie and spongebob battle for bikini bottom so those are obviously my favorites

  • @sugarsmile7852
    @sugarsmile7852 5 ปีที่แล้ว

    what's the different between bad movie based on video games and bad video games based on movie

  • @jensybio
    @jensybio 5 ปีที่แล้ว +2

    How is Super Mario Odyssey not a true collectathon? You collect moons in order to progress the game? You don't even have to do something specific to collect them most of the time. All you have to do is just find them on the map. Also in Pokèmon Let's Go, you have to collect a huge amount of Pokèmon in order to progress to Koga's gym. So if the prerequisite for being a true collectathon is that you have to collect things in order to progress as a huge part of the game, then those two certainly fit the bill of contemporary examples.

    • @TheSaltFactory
      @TheSaltFactory  5 ปีที่แล้ว +3

      I personally think Odyssey is a good example of a collectathon. The only reason I mentioned that some people don't classify the game as one is because I actually did see that response to people calling it a collectathon a few times. Not more than the people who said it IS one, mind you. But I guess I wanted to mention how extreme that "Opinion B" category can get.

    • @genebomb9958
      @genebomb9958 5 ปีที่แล้ว +1

      @@TheSaltFactory Except that point of view is flawed because games like Banjo Kazooie is also about exploration and experiencing different events like an RPG. Mario Odyssey is an evolution of a collectation not a step away open world games has it right.

  • @MerryMac1000
    @MerryMac1000 4 หลายเดือนก่อน

    It's pretty well documented that Donkey Kong was interfered with by the company owners who demanded more collectable shit be added against the designers wishes. The two brothers that founded Rare became total cancer to its creativity across lots of later projects.

  • @AlbedoAtoned
    @AlbedoAtoned 4 ปีที่แล้ว

    I think what most people were really wanting out of Yooka-laylee was a good 3D platformer and most good 3D platformers tend to have some level of collectathon gameplay. It is technically possible to be a 3D platformer and NOT be a collectathon, or at least only minimally so, but unless the levels are mostly linear and small, then the areas you explore will feel too empty.
    Yooka-Laylee's problem was that it didn't learn the lessons of Banjo-Tooie. Banjo Kazooie featured areas that didn't feel too large or small and filled it so that it didn't feel empty. Banjo Tooie made the world too large. In contrast, DK64 put too many collectibles.
    A Hat in Time clearly learned this lesson. The worlds vary in size and the large worlds aren't too large and the small levels aren't too small. Neither feature too many collectables.
    On the other hand, I think Odyssey kind of falls into the DK64 trap a bit. There are just way too many moons. But on the other hand, the game hands them out like candy to the player at a high rate to the point that most players have not found it to be a big problem (unlike DK64's number of collectables. Actually, DK64's bigger problem isn't the size of the world or the number of collectables, but that the player must essentially play each level 5 times to get everything.
    For instance, DK can only collect yellow bananas and yellow banana coins and so on. Each character has to see all of the supporting characters to learn their skills and get their gear individually. To make matters worse, characters can only switch at certain spots. If the player could collect all of the collectables as one character, or at the least swap on the fly, the game would have had a better reputation. Odyssey at the very least does not have this problem.
    Speaking of falling into the DK64 trap, Yooka-laylee actually fits DK's problem to a certain degree as well since, players will need to expand levels to get everything in them and may not be able to do so right away.
    And something I disagree with is saying collectathons evolved into devs putting collectables into other games. I really don't think it is remotely the same. Again, when people refer to collectables, they generally have 3D platformers in mind, not something like Assassin's Creed and I don't think it is necessarily a good replacement.
    Games like Odyssey and A Hat in Time proved that the genre still has a place in modern gaming. Collectathons may indeed be simple games, but 2D platformers tend to be even simpler and they have certainly still alive today. Not everything needs to be super complex. Sometimes being able to roam around a large-ish area collecting things to progress can be fun, if it is fun to move around.

  • @justboschma5047
    @justboschma5047 3 ปีที่แล้ว

    I have all collections on the N64 fisically and completed banjo-tooie a couple weeks ago. What an amazing serie of games those were on the N64 and yes beetle race pissed me off so much but i did beat it lol.

  • @ultimategamer2669
    @ultimategamer2669 3 ปีที่แล้ว

    When people talk about collectathons, most of them refer to Super Mario 64, Banjo-Kazoie and Donkey Kong 64 as the best examples. Now what does all these games have in common? In these games you are forced to collect things in order to progress. So that's why I think that's how a collectathon should be defined as.

    • @wellyouknowthatslikeyouropinio
      @wellyouknowthatslikeyouropinio 3 ปีที่แล้ว

      Would Crash 2 and 3 count? You need to collect crystals to progress, but they're usually not hidden at all

  • @MrSwosh89
    @MrSwosh89 4 ปีที่แล้ว +1

    Ahem...someone is forgetting Ratchet and Clank?

  • @MailmanSSB
    @MailmanSSB 5 ปีที่แล้ว +1

    Hey, you used Artsy Omni’s Hat Kid render in your thumbnail without giving credit. Just wanted to let you know.

    • @TheSaltFactory
      @TheSaltFactory  5 ปีที่แล้ว +5

      Yo thanks for the head's up man. I'm usually pretty good about that kind of stuff, but I found it uncredited in a google image search and figured it was official from the GfB team (because god damn it looks good). I credited the original DeviantArt post, thanks again!

  • @mikemcmullen5006
    @mikemcmullen5006 2 ปีที่แล้ว

    I finally went back and played banjo as an adult. Got every single note, every honeycomb, I collected absolute everything. And then I tried the gameshow level for the very first time... What the hell happened, the game was great untill that part untill the difficulty spikes to nearly an impossible level

  • @raymondrosales8945
    @raymondrosales8945 2 ปีที่แล้ว

    I would include the early and maybe even all of the Lego games in the genre, or at least heavily influenced by it.

  • @Thundawich
    @Thundawich 2 ปีที่แล้ว

    I think the issue with collectathons is that the actual goal of the game (collecting the things) just isn't that fun for a lot of people. The obstacles they put in the way of you collecting the things can be fun to overcome, and it can be fun to explore to try and find more things, but the core idea of the game just isn't that fun to interact with directly. You can easily put the obstacles/exploration in other games though, and I think that is what devs ended up doing. Hence, conker.

  • @iammaxhailme
    @iammaxhailme 4 ปีที่แล้ว +1

    Am I the only one who likes tooie more than BK nowadays? It used to be a common opinion but it doenst seem that way anymore

    • @stephenobrien6983
      @stephenobrien6983 4 ปีที่แล้ว

      Tooie is a better game but it's also more difficult.

  • @jbh3074
    @jbh3074 3 ปีที่แล้ว

    DK64 is to me such an enigma of a game. It's the only platformer that comes to my mind that i play through just to have a chill time and turn my brain off. I don't even care about beating it or getting super into the adventure I just wanna get the stuff. It's a weird one for sure.

  • @porkupineexe6862
    @porkupineexe6862 3 ปีที่แล้ว

    I know I"m necro posting but @ 3:15 Salt says "They didn't need to have NG+" while playing footage of a series that was one of the first to include NG+ (Ripto's Rage) and Jak and Daxter has Hero Mode. It doesn't defeat the point but like, oof

  • @KleberDKurosaki
    @KleberDKurosaki 5 ปีที่แล้ว +2

    About the beatle
    I.H.A.H.T.W.C.W.W.L.T.R.F.J.I.C.C.
    I have a huge trauma with canary woman who likes to race for Jiggies in cloud cuckoland

    • @maromania7
      @maromania7 4 ปีที่แล้ว

      I was about to mention that. I had to receive medical assistance to overcome it. By which I mean a high-powered back massager. And a new controller soon after.

  • @jackrocks8350
    @jackrocks8350 3 ปีที่แล้ว

    Pokemon is the ultimate collectathon.

  • @quatreraberbawinner2628
    @quatreraberbawinner2628 3 หลายเดือนก่อน

    I don't think collectathon was ever a genre, it was always just a descriptor, sometimes even a pejorative

  • @Landmasters
    @Landmasters 3 ปีที่แล้ว

    They just need a good bit of imagination and creativity. Despite Banjo being a bear and Kazooie a bird, you get a lot of strange but fresh ideas, especially in Tooie where Kazooie gets different eggs for ammo, can become a literal torpedo, and becomes a straight gun for an FPS mode. Hell even Banjo's backpack got a ton of utility, carrying things, using it as cover, a health restore, and as a protective fiber to hop around.
    While we're at it, let the developers do dopey stuff with the script...Mumbo's chanting is a bunch of dick jokes, they put a literal drunk in Jolly Roger's tavern because he got cut from the game, and the Witch Doctor and Native American don't get along because they disagree with each other's methods. That shit is not only funny as a kid, it's more relatable as an adult, further adding charm.

  • @starlight4649
    @starlight4649 3 ปีที่แล้ว +1

    To those who play it: is The Long Dark a collectathon?

  • @akalyx
    @akalyx 3 ปีที่แล้ว

    historically collectathons are a british dev thing, goes back to microcomputer days afaik

  • @hanthonypiano
    @hanthonypiano ปีที่แล้ว

    im late but the reason I never played yooka laylee is because their character designs are fucking creepy. I guess I just don't understand what they were going for there. It's weird I can't remember if i disliked banjo and kazooie's designs initially or not but I remember their dialogue and gameplay mechanics reinforcing their design very positively which may be biasing me. Dark brown friendly bear and bright red sassy bird just works for me

  • @weetbixwidwater422
    @weetbixwidwater422 4 ปีที่แล้ว +1

    It was the fact that people considered it a “dying genre” that I decided to start developing my own collectathon game

  • @paraplonk7269
    @paraplonk7269 3 ปีที่แล้ว

    What about Lego games?
    Edit: Nevermind. That was addressed in the comments. My mistake. Great video!

  • @adamvancleave9200
    @adamvancleave9200 5 ปีที่แล้ว

    There's a puzzle adventure that has 8 quests per world to give you badges but you only need 5 out of each world to get the normal ending. What's with kicking odyssey out?

    • @TheSaltFactory
      @TheSaltFactory  5 ปีที่แล้ว

      I personally don't think that Odyssey should be excluded from the genre. I was just noting that some people think this way because it isn't focused like other games in the genre are. I think it's silly too, but I've seen the opinion pop up a few times.

    • @adamvancleave9200
      @adamvancleave9200 5 ปีที่แล้ว

      Isn't focused on what? It has excellent use of space unlike some others out there and almost all the gates need the collectibles so where is it getting distracted? As long as there's collectibles we need a minimum of (for progress not life) it's a collectathon even if it isn't a platformer.

  • @ISoloYouRelax
    @ISoloYouRelax 3 หลายเดือนก่อน

    I love DK64. Always have and always will. No matter what anyone says or does it will never be tainted in my eyes.

  • @argentpuck
    @argentpuck 4 ปีที่แล้ว +1

    Watching this and reading the comments, I'm of the opinion that this "genre" of game doesn't exist. Everyone has a conflicting opinion on what it is, it's a term I certainly never heard back in the 90s when I was playing 3D platformers, and even talking about it seems to engender argument with no room for consensus. It's a non-term that people use to get angry in the name of nostalgia.

  • @AnneALias
    @AnneALias 3 หลายเดือนก่อน

    DK64 🥺 I ♥️ U

  • @tigertactical3940
    @tigertactical3940 5 ปีที่แล้ว +4

    SPYRO BEST SPYRO BEST

  • @IItechnikaII
    @IItechnikaII 5 ปีที่แล้ว

    2:09 Grunty what the fuck

  • @roxaskinghearts
    @roxaskinghearts ปีที่แล้ว +1

    Final fantasy and all these games are collectathons

  • @erinkelley7101
    @erinkelley7101 4 ปีที่แล้ว

    Not even one Beaver Bother reference?

  • @Rpground
    @Rpground 4 ปีที่แล้ว +1

    I disagree with the DK64 argument. I didn't enjoy Banjo at all. I truly hated it, still do and even forced myself to play through the game. Opinion didn't change.
    I can still go back to DK64 and have a great time collecting everything. I've 101% DK64 more times then I can remember.

  • @MrHatman26
    @MrHatman26 5 ปีที่แล้ว +2

    Is it wrong to find this genre extremely boring? Because I do...
    I still like the Spyro games though...
    Paradoxical
    Edit: Spelling

    • @jefverstraete8574
      @jefverstraete8574 5 ปีที่แล้ว

      I find super mario 64 to be boring, so you're not the only one.

    • @MrHatman26
      @MrHatman26 5 ปีที่แล้ว

      @@jefverstraete8574 Goood

    • @RaxiazRedux
      @RaxiazRedux 5 ปีที่แล้ว +1

      @@MrHatman26 it's okay because I find open world games boring.

    • @MrHatman26
      @MrHatman26 5 ปีที่แล้ว

      @@RaxiazRedux Meanwhile I love them 😅

    • @painterpaw8702
      @painterpaw8702 5 ปีที่แล้ว +1

      Every game genre has people who love it and people who don't. ;P
      It's natural.

  • @e2rqey
    @e2rqey 5 ปีที่แล้ว

    1:59 wait......what the fuck?
    "My loyal henchmen may always be on alert" "but you ever nut so hard it made your chest hurt?"
    That's not actually in the game is it?

  • @Titleknown
    @Titleknown 5 ปีที่แล้ว +2

    A good vid, but there is one aspect missing: Namely, the cartoon-y aesthetics. Because, games with more stylized/cartoony looks have been pushed out of non-indie spaces after the PS2/Gamecube era transitioned into the "HD Gaming" era, and I think part of the desire for that genre is a desire for a greater prominence of aesthetics that are fun/unique beyond "realism."
    Granted, part of this is a symptom of a larger problem of how our culture elevates realism as the highest aesthetic form over stylization (THANKS A BUNCH ANDRE BAZIN AND THE IOWA WRITER'S CONFERENCE), but it still sucks and we need more cartoon-y games with a budget. Especially open world ones. Ideally including one with a robust enough character creator that the McElroys can do a Monster Factory ep on it...

  • @baddragonite
    @baddragonite 5 ปีที่แล้ว

    Imo all a collectathon is is a ( usually)3D platformer that lets you collect things.

  • @GutchVader
    @GutchVader 4 ปีที่แล้ว +1

    yummy

  • @shortamations5276
    @shortamations5276 5 ปีที่แล้ว +8

    I'm growing a weed plant. It's turning out nicely, but I unfortunately put in a little too much nutrients and it got "nutrients burn". Not the end of the world, but oh well. The more sun it gets, the more it won't matter.

    • @moisttony9798
      @moisttony9798 5 ปีที่แล้ว +1

      Skip your nutes for a few days, just give her clean water and a little black molasses (as long as she's older than 3 weeks old and old one teaspoon per gallon of water). Hope she bounces back mate.

    • @shortamations5276
      @shortamations5276 5 ปีที่แล้ว +1

      @@moisttony9798 oh yeah I haven't given additional nutrients since. Thank you though. And thank you for the suggestion

  • @NTRisforthinkers
    @NTRisforthinkers 5 ปีที่แล้ว

    4:48
    Idubbbz I have Osteoporosis.mp4

  • @darkseidmcdonald2125
    @darkseidmcdonald2125 5 ปีที่แล้ว +1

    While I personally strongly disagree with your personal views on DK64, I agree with the premise of the overall video. Good stuff!

  • @lukedufaur5368
    @lukedufaur5368 4 ปีที่แล้ว

    2:07 *excuse me woman?*

  • @dragonator1012
    @dragonator1012 4 ปีที่แล้ว

    Spongebob battle for bikini bottom counts right

  • @Treetops27
    @Treetops27 5 ปีที่แล้ว +1

    Where's Mario Galaxy? The 2nd most important collectathon after 64.

    • @painterpaw8702
      @painterpaw8702 5 ปีที่แล้ว +2

      Not many people consider Mario Galaxy as a collectathon do to how linear the level design is.

    • @Treetops27
      @Treetops27 5 ปีที่แล้ว

      @@painterpaw8702 a collectathon is a game where progression is determined by the amount of objects collected in a level. Galaxy is by definition a collectathon. The levels are no more linear than, say Ratchet or Spyro either.

    • @painterpaw8702
      @painterpaw8702 5 ปีที่แล้ว

      @@Treetops27 Not saying I feel that way. ;P
      I never see people talking about galaxy when it comes to the genre, but it most certainly is a collectathon by that definition.

    • @WaxingName
      @WaxingName 5 ปีที่แล้ว

      In Mario Galaxy, the "collecting" only enumerates the missions you've done. It focuses on platforming first and foremost.

    • @Treetops27
      @Treetops27 4 ปีที่แล้ว

      @@WaxingName That's all the 3D mario games.

  • @nngnnadas
    @nngnnadas 5 ปีที่แล้ว +2

    IDK to me it's obvious a Collectathon has to be a 3d platformer which are themselves a dying breed. AC has a cinematic platformer roots trough Prince of Persia but it's not one.

    • @nngnnadas
      @nngnnadas 5 ปีที่แล้ว

      it's not fair because it's rephrasing the question, but I don't love this games because they are about collecting. But because they include non-linear platforming maps with various smaller challenge that lead to progress instead of a series of challenges in a practical corridor. It's about phasing. The collectables are just a tool to quantify this nonlinear progress.
      In that regard than collectables that just lie around serve a completely different purpose than one that lie behind challenges. and those two serve completely different purpose than one that are purposefully hidden or put in more obscure places (say the blue coins in mario sunshine). though the first and the third are both about exploration.

    • @solarissect6649
      @solarissect6649 5 ปีที่แล้ว

      @@nngnnadas Pretty much the same. i enjoy collectables in a game for the journey it takes me through, not so much the actual collectable itself (unless it's needed for 100% completion i guess, or it's a pokemon game since items are way more important because it's an RPG too)

  • @konnokyo
    @konnokyo 3 ปีที่แล้ว

    Breath of the wild? Really..? You can literally go to ganon in the first 15 minutes without collecting anything. You don't even NEED to collect anything. It's the exact opposite of that.

    • @konnokyo
      @konnokyo 3 ปีที่แล้ว +2

      to elaborate.
      "Anybody who can go straight to the goal without doing anything else - there's two possibilities," Aonuma said. "Either they're a really good gamer, or they could be somebody that's a little bit crazy. But it's not impossible. I created the game like that."
      you don't need to do shrines. you don't have to collect seeds, money or weapons/clothing.
      There are no collection thresholds. Especially since it's also no plattformer. Collect-a-thons are a plattforming subgenre, where you need to collect to advance. You can do the story of botw without collecting anything, you can do the boss, anything. Just because you can collect stuff, doesn't mean it's a collect-a-thon.

  • @Raylightsen
    @Raylightsen 4 ปีที่แล้ว +1

    Seems you don't know what you are talking about.
    Obviously Banjo Kazooie, Mario odyssey and such are collectathon, but breath of the wild? what a joke.

  • @eulondon
    @eulondon 2 ปีที่แล้ว

    Most have overpriced remaster.

  • @CrimsonCavalierGaming
    @CrimsonCavalierGaming 4 ปีที่แล้ว

    I can honestly say DK64 is one of the worst games I have ever played.

  • @ZombieATAT
    @ZombieATAT 5 ปีที่แล้ว +2

    Thanks. Yeah, it has to enjoyable.
    I didn't feel enjoyment at any point with Witcher 3. The plot felt like soap opera material. The combat was very limited. The world away from the cities was repetitive and often drab. The main character was portrayed as the ultimate at his profession, yet relied on doing asinine busy work for peasants. On top of all that the "game" dangles tedious but mildly useful side content in front of you, by the truck load. I completed everything as far as Skillege Island and just could not even force myself to continue.
    Give me meaningful, relative side content please. I know it's a bone of contention right now but I really enjoyed Days Gone. The gradual scaling accross all aspects is especially noteworthy. It's collections have meaning and impact.
    Sorry for citing contemporary titles. I actually started gaming with Space Invaders but I've always viewed gaming as being as good as it is progressive. Does Pac-Man qualify? :)

    • @David-lu4th
      @David-lu4th 4 ปีที่แล้ว

      I'm glad I'm not the only one that really enjoyed Days Gone, even when it first released buggy as all hell. I'll definitely replay it when it's not so recent in my mind

  • @lenarmangum7127
    @lenarmangum7127 5 ปีที่แล้ว +1

    Crash Bandicoot is NOT a collectathon!

  • @Jolis_Parsec
    @Jolis_Parsec 5 ปีที่แล้ว +1

    Sorry, but I have to disagree with you on A Hat In Time redefining the genre unless you actually meant screws over us console players in favor of the PC Master Race that oh so often makes complete asshats out of themselves.

    • @TheSaltFactory
      @TheSaltFactory  5 ปีที่แล้ว +3

      Well, if it's affecting console players this much, wouldn't you say the game is redefining/good enough to make this big of a deal about console DLC over? I don't have an issue with console players being disgruntled with Gears for Breakfast over DLC gripes, but to insist that the game did nothing for the genre is a bit silly.

    • @Jolis_Parsec
      @Jolis_Parsec 5 ปีที่แล้ว

      The Salt Factory Fair enough. I’m just irritated that the devs released the game on both PC and consoles, yet only bother to patch and release DLC for the PC version despite there clearly being demand from console players for DLC and updates. It’s a great game regardless though, and I apologize if I came across as way too harsh.

    • @TheSaltFactory
      @TheSaltFactory  5 ปีที่แล้ว +3

      @@Jolis_Parsec Nah man, you're fine. I agree that GfB made a promise that they couldn't fulfill, and that PS4/Xbox players are getting fucked over by that. From what I've seen, they developed the game on Unreal Engine 3, and it's leading to problems with the infrastructure of the PS4/Xbox. It's their fault for promising to deliver the DLC to console players in a timely manner, but their error is unfortunately just part of the cross-platform industry. It's like when a game that functions totally fine on console is ported over to PC and there's just a mess of bugs and problems.

  • @somethingelse8232
    @somethingelse8232 5 ปีที่แล้ว

    warframe ;)

  • @gemanimates
    @gemanimates 5 ปีที่แล้ว +1

    1st, I'm So Lucky

  • @mjc0961
    @mjc0961 4 ปีที่แล้ว

    Well, judging by the games on screen, Opinion A is clearly wrong. Crash Bandicoot is not a collectathon. Neither are Assassin's Creed and Breath of the Wild, those are Ubisoft games (genre named because every game Ubisoft makes is this exact same thing) and like all Ubisoft games, they're about commuting through a massive but barren open world looking for the few small scraps of game that do exist. And those small scraps of game are usually uninteresting copy pastes like radio towers, enemy camps, and crap like picking flowers or dropping a rock in place to complete a circle of rocks.

    • @mjc0961
      @mjc0961 4 ปีที่แล้ว

      B is correct, and also Super Mario Odyssey is absolutely a collectathon.

  • @CZPC
    @CZPC 5 ปีที่แล้ว +3

    It's probably because it's a pretty bad genre which creates some pretty annoying games almost always. DK64 and the like have aged horribly.

    • @notspider-man7777
      @notspider-man7777 5 ปีที่แล้ว +3

      Just because you don't like the sub-genre doesn't mean that's the reason it's not as prominent anymore.

    • @TectalchameleonJamaa
      @TectalchameleonJamaa 5 ปีที่แล้ว

      @@notspider-man7777 They're not wrong