Banjo-Kazooie vs. Yooka-Laylee

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  • เผยแพร่เมื่อ 26 พ.ค. 2017
  • Help support the channel by going to www.dollarshaveclub.com/snoman... and get a one month membership of ANY razor for $1! FREE shipping, no commitments, cancel anytime. I love and appreciate you all, thanks!
    Banjo Kazooie is one of my all time favorite games, and Yooka Laylee is bringing back 3D Platformers in a big way! But does it live up to its predecessor? Let's talk about it!
    Thanks to What's With Games for the Hat in Time footage :)
    Games shown: Super Mario Odyssey, A Hat In Time, Yooka Laylee, Banjo Kazooie, Banjo-Tooie, Snake Pass
    Music:
    "Point" - The Cancel
    Banjo Kazooie OST, Banjo Tooie OST, Yooka Laylee OST
    Support snomaN Gaming on Patreon! / snomangaming
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  • เกม

ความคิดเห็น • 1.2K

  • @Gruntilda-Winkybunion
    @Gruntilda-Winkybunion 7 ปีที่แล้ว +917

    Once I'm nice and thin once more, burgers, fries, and chips galore!

    • @ChickenMcKicken
      @ChickenMcKicken 5 ปีที่แล้ว +17

      Gruntilda Winkybunion lol

    • @newbiegamelover4767
      @newbiegamelover4767 4 ปีที่แล้ว +19

      Yeah, good luck on keeping that "nice and thin" look! ...if you ever get it, that is!😉

    • @banjoandkazooie8848
      @banjoandkazooie8848 4 ปีที่แล้ว +33

      >:(

    • @goombaroomba1561
      @goombaroomba1561 4 ปีที่แล้ว +5

      @Dépayser 😂😂😂 You are hilarious 😂😂😂😂

    • @JWSchwartz2025
      @JWSchwartz2025 4 ปีที่แล้ว +7

      @@banjoandkazooie8848 jinjonator inbound

  • @Sting_ray
    @Sting_ray 7 ปีที่แล้ว +680

    Yooka-Laylee = Banjo-Kazooie 50.1% HD

    • @snomangaming
      @snomangaming  7 ปีที่แล้ว +93

      LOL I see what you did there. Clever!

    • @hairyandlarge
      @hairyandlarge 6 ปีที่แล้ว +17

      Reference to "Loading Exposition %50.1"

  • @thetragedyofcommons
    @thetragedyofcommons 7 ปีที่แล้ว +1108

    I think the true winner here is the to-be-announced 2025 game "Har-Monica"

    • @MaxonerousX
      @MaxonerousX 7 ปีที่แล้ว +84

      Featuring Bill Clinton as Har

    • @thetragedyofcommons
      @thetragedyofcommons 7 ปีที่แล้ว +15

      +Maxonerous X LEAVE BILL OUT OF THIS

    • @ThatsPety
      @ThatsPety 7 ปีที่แล้ว +9

      ROFL this is just beautiful

    • @franciscorendon2783
      @franciscorendon2783 7 ปีที่แล้ว +12

      Oh. Okay. SANTIAGO

    • @Craft2299
      @Craft2299 7 ปีที่แล้ว +25

      I was thinking the best new name is Mando&Vio while in the game you get to know that their last names are Lin.

  • @Matt-gh2zm
    @Matt-gh2zm 7 ปีที่แล้ว +776

    I hope Playtonic sees this before working on a sequel. You are spot on with most of these points

    • @sophesque
      @sophesque 7 ปีที่แล้ว +21

      Agreed. Thanksfully he's not alone in these points, so Playtonic would have to be intentionally avoiding complaints to not see them somewhere.

    • @BaroqueKeyboardist
      @BaroqueKeyboardist 7 ปีที่แล้ว +11

      @Steve Larson I attribute this largely due to the fact that they didn't have Gregg Mayles on the team; he was the lead designer of the Banjo-Kazooie series and the primary reason why those games were so well-crafted.

    • @haruhisuzumiya6650
      @haruhisuzumiya6650 7 ปีที่แล้ว +5

      Matt first release the switch version

    • @hubblebublumbubwub5215
      @hubblebublumbubwub5215 7 ปีที่แล้ว +3

      I think they will work longer on it anyway because now they won't have pressure from backers

    • @DSpaceConqueror
      @DSpaceConqueror 7 ปีที่แล้ว +3

      I know. This game seems so meh, like its a downgrade from the games its based off of.

  • @ShinoSarna
    @ShinoSarna 7 ปีที่แล้ว +481

    To be fair, it's important to understand this is not simply "Banjo devs new title". This is first title of Playtonic, a NEW team that happens to hire many of the same people from old Rare - BUT it is their first game as Playtonic. That means new company organization, new business plan, new producer, new designers - a lot has changed, this is not simply Banjo 3, it's not simply them picking up where they left off (especially since even for ex-Rare, it has been NINE YEARS since they worked on a Banjo game - they have right to have gotten a bit rusty) -it's them to try to even get "back there".
    Also, obviously - Banjo was a big title backed by Nintendo. YL's 2 million pounds from Kickstarter is I think a fraction of a budget that would be necessary to create game in the scope of Banjo on a modern budget - so the fact that we've gotten what we've gotten is already downright amazing.
    I think Tooka-Laylie or whatever they end up calling the sequel has potential to actually live up to Banjo legacy once Playtonic will start to work better as a team and work out the kinks.

    • @snomangaming
      @snomangaming  7 ปีที่แล้ว +131

      These are actually really good points, important things to consider about it ^ thanks

    • @stephencarter7321
      @stephencarter7321 6 ปีที่แล้ว +32

      It's a nice start to their company. Rocky, but a nice start. I do hope if Tooka-Laylee is a thing, they add more original elements to the possible series.

    • @BLOODY__FATALITY
      @BLOODY__FATALITY 6 ปีที่แล้ว +7

      shinobody True, I just really wanted it to be the same. Oh well I can suck it up and quit being a fan boy of the original games. It's not like the game is bad or anything.

    • @BLOODY__FATALITY
      @BLOODY__FATALITY 6 ปีที่แล้ว +2

      stephen carter I personally hope they just rip off their original game with some new moves and level design. I love Banjo and the way I see it is, if it ain't broke don't fix it.

    • @somedudewhodraws9377
      @somedudewhodraws9377 6 ปีที่แล้ว +2

      its a fucking banjo clone!

  • @TheLonelyGoomba
    @TheLonelyGoomba 7 ปีที่แล้ว +816

    Man I've watched this video a few times. You have read my mind.
    Ive said before that Banjo is designed in the sense, you know where to go, and points of interests.
    You see a giant crocodile head, you know something is there. You see a giant snowman, you know something is there.
    Yooka levels are just huge but nothing really stands out, so theres not much guidance. They just feel like they made the level first all at once, and then tried to put a game within the level. They dont seem designed around the gameplay.
    Even DK64 didnt have this issue and that game was HUGE. But it still guided the player with bananas / collectables. It's why I never had much issue collecting things in that game cos they always naturally led to something you needed to do anyway. There was rarely just a banana hiding behind a ledge with nothing there.

    • @lajeandom
      @lajeandom 6 ปีที่แล้ว +33

      I think some of the key members behind the design of the game levels in banjo and other key titles of rare are not part of the yooka laylee team.

    • @RANDYSAVAGE1412
      @RANDYSAVAGE1412 6 ปีที่แล้ว +15

      lajeandom yea everyone of importance that worked on banjo is still at rare for the most part, Greg mayles was the character creator and level designer of dkc banjo conker etc and he's still at rare, the funny thing is most of the people that left rare to work on yooka laylee didn't even work on banjo. the only people that left rare that actually worked on banjo were music composers and artists for the most part. the only person who had a big part in developing banjo that went to platonic was Chris Sutherland but he just oversaw development on yooka he didn't help make it

    • @gulllllll1
      @gulllllll1 6 ปีที่แล้ว +8

      TheLonelyGoomba absolutely agree , I get bored in yooka and I don't know what to do a lot of the time , currently at a stand still in yooka .

    • @jjopification
      @jjopification 6 ปีที่แล้ว +2

      bo Chris Sutherland is the programmer/coder, he still took an important role for that game. But yes, there was less direction without Gregg Mayles AND the Stamper bros.

    • @the_wild_one813
      @the_wild_one813 6 ปีที่แล้ว +2

      TheLonelyGoomba OMG Lonely goomba I love your videos!😄😄

  • @TetraBitGaming
    @TetraBitGaming 7 ปีที่แล้ว +243

    Honestly a really good review of the game dude, agreed on like every single point.

  • @brusceno
    @brusceno 7 ปีที่แล้ว +85

    12:11 two tongues? LOL

  • @benwasserman8223
    @benwasserman8223 7 ปีที่แล้ว +75

    Hopefully the sequel, Twoka-Laylee, will fix all of the issues with this game

    • @Sam-se5vs
      @Sam-se5vs 6 ปีที่แล้ว +12

      And hopefully we actually get a Yooka Laythree!

    • @Random_User666
      @Random_User666 3 ปีที่แล้ว +8

      I came from the future tell you that the sequel for Yooka-Laylee was a 2d platformer

    • @thenoseguy
      @thenoseguy 2 ปีที่แล้ว +2

      Then Yooka-Laylee: Nuts and Bolts

  • @conorlavelle9748
    @conorlavelle9748 7 ปีที่แล้ว +42

    My biggest complaint in YL is that the areas where expansion content happens are accessible even if you havent expanded the world. I'd get to some place and it was very clear that it was an intentional important place, but I didn't know what to do. I wasn't sure if I was missing an ability and needed to come back or maybe there was some puzzle here I just wasnt seeing and it would turn out that it needs the expansion to 'activate'

  • @lupper
    @lupper 7 ปีที่แล้ว +599

    wow, pretty much every critique you had to offer was on point imo. you managed to point out all the flaws that really made the game suffer, without really hating on yooka laylee either. ive gotten so tired of all the hate yooka laylee's gotten since its release. it's definitely not an 'amazing' game (objectively, at least) but alot of people like to pretend that there's nothing good about it other than the nostalgia. thanks for making this video, i kinda hope playtonic watches it

    • @snomangaming
      @snomangaming  7 ปีที่แล้ว +68

      Yeah, I was surprised to see that no one else was really talking about these things. All the critique was "its too big. it's too confusing. the camera blegh. its not as charming." Like all stuff that was subjective, but these points that I saw were very clearly just not as good.

    • @MauLerYT
      @MauLerYT 7 ปีที่แล้ว +9

      I didn't know about the pirate island buddy slam thing. That was interesting though I am releasing an in depth series on this game and frankly I have heard every single reviewer including yourself describe Yooka-Laylee as uninspired in some way shape or form and how certain things aren't "fun" enough which are very unimaginitive criticisms to me considering how you just talked up there about Subjectivity.
      I think you are a little blinded by nostalgia with Banjo-Kazooie since the quiz in that game is well beyond unfair also the criticism of the arcade and Kartos are almost unfounded to me, the last 2 arcade games are certainly badly designed but the first three (of which you omitted) work just fine; conversely Kartos works extremely well for those who genuinely get to grips with the mechanics.
      I don't know if anyone has come out in favour of Kartos but I certainly will. Since there is a strong set of rules that will reward and punish you in the entirety to the tracks. No offence intended but in your footage; you crashed into 4 barrels in a row. That is the first level, it is extremely easy to manage.
      Honestly though this is one of my favourite reviews of the game in terms of fairness I have seen along side Caddicarus; despite a few hitches here and there.
      Thank you for providing a view point that differs from what seems to be the big reviewers guideline book everyone else appears to be reading. Sorry if I come across as a bit rude :)

    • @MauLerYT
      @MauLerYT 7 ปีที่แล้ว +5

      First video of "Snowmans" that I have watched and yes, you can be objective. "The game has X amount of worlds"

    • @MauLerYT
      @MauLerYT 7 ปีที่แล้ว +1

      Mark Fuzuzu you were the one who said it's all subjective 'smarty' as is for anything provable.

    • @MauLerYT
      @MauLerYT 7 ปีที่แล้ว +1

      Mark Fuzuzu nope, just that as long as you accept that objectivity exists in video game analysis, then were on the same page

  • @sophesque
    @sophesque 7 ปีที่แล้ว +37

    PSA: A Hat in Time's release has been narrowed down to Fall 2017. Getting closer! :D
    As for the video, I agree with pretty much everything you said. People complain about A Hat in Time taking forever (and it has been a while), but I think Yooka-Laylee is a good example of what can happen when a game gets pushed out before it's completely ready. I had fun with it (even 100%'d it), but with a bit more polish it could have been so much better.
    In the meantime, I would definitely recommend Poi if you haven't played it already. It's a smaller game and it certainly has flaws of its own (like every single boss), but I had a great time with it in spite of that. It's a shorter one, but still worth a play if you like 3D platformers.

    • @snomangaming
      @snomangaming  7 ปีที่แล้ว +7

      Yeah! So they announced that after I had written and recorded all this haha, but I figured it was close enough :P
      And yep - for games like this time is a good thing. This tweet by Hat in Time explains so much about what their focus is: twitter.com/HatInTime/status/849010263303086080
      Havent heard of Poi, I'll have to check it out!

    • @sophesque
      @sophesque 7 ปีที่แล้ว +1

      +snomaN Gaming I figured that was probably the case, haha. Just wanted to spread the news for people who didn't know. I've been excited for A Hat in Time for so long, just can't wait for it to finally come out! :D And I hadn't seen that interview before--thanks for that!
      Poi definitely has some frustrating spots, but overall I had a great time with it. Like I said, the bosses are pretty garbage (especially the final boss, unfortunately) but the levels themselves are really fun to explore and find everything. Hope you enjoy if you give it a whirl!

    • @sophesque
      @sophesque 7 ปีที่แล้ว +2

      +Steve Larson Yeah, I liked the beta for A Hat in Time a lot more than I liked the Yooka-Laylee toybox. Before release, I was hoping that was because AHiT used actual levels from the game in the beta while YL was a pretty bland area just to mess around in... But some of the stuff I found a bit wonky (like the Reptile Roll) ended up being pretty similar in the final release.
      Fortunately, A Hat in Time still looks really promising! It's more in the vein of Super Mario 64/Sunshine than the Banjo games, so there won't be quite as many collectibles. But each level looks like it's doing something new and creative, thematically AND gameplay-wise. At this point I'm just biding my time until it comes out, haha. I think a lot of people who didn't like YL took it as a sign that 3D platformers are an outdated genre as a whole, but I'm hoping games like AHiT can show that it's still a viable genre if they're done well.

  • @mariokartfanatic1731
    @mariokartfanatic1731 7 ปีที่แล้ว +24

    0:49
    Yeah Banjo, kick the f*ck out of that Microsoft Xylophone!

  • @omari_shane
    @omari_shane 4 ปีที่แล้ว +50

    Banjo made it into Smash before Yooka Laylee so Banjo is already the winner

    • @charliefunk3309
      @charliefunk3309 4 ปีที่แล้ว +2

      Sad Yooka-Laylee noise

    • @amicus4978
      @amicus4978 3 ปีที่แล้ว +3

      @@charliefunk3309 Guh-huh!

    • @mitchelanhalt5261
      @mitchelanhalt5261 หลายเดือนก่อน

      To be fair to Yooka-Laylee, they did make into a platform fighter before Banjo-Kazooie.

  • @TheGill97
    @TheGill97 7 ปีที่แล้ว +23

    This was definitely a good Yooka Laylee review. All of the comments about the game were pretty much accurate. But personally, I didn't find any real problems with the game. My brothers and I are huge RareWare fans. Back in the day we used to have so much fun playing the N64. Banjo-Tooie in particular was my favorite rare/n64 game and probably still is my #1 favorite game. Having that said, I was very exited when hearing about Yooka Laylee and I was really looking forward to its release. However I also knew I'd judge it in a way that any obvious flaws would have a chance of disappointing me. After playing and beating the game, I must say I am very satisfied. In my opinion (and my brothers), there isn't anything wrong with this game. I mean sure, to be fair, I could of spotted a few things that gave me a reason to complain. But nothing close enough to the point were it would be a let down. Due to a number of reasons such as originality, overall design, and mostly nostalgia, Yooka Laylee can't really rival Banjo-Kazooie or Banjo-Tooie. However I consider it to be a great addition to the Rare collection along with other classics like Conker's Bad Fur Day and Donkey Kong 64. So Ultimately, this game as a whole was a job well done. I'm not saying it couldn't have been better, but me and my brothers believe Yooka Laylee is worthy enough to be part of the renowned set of rare ware games that lots of fans know and love.

    • @raphaelfiola2775
      @raphaelfiola2775 2 ปีที่แล้ว

      When a game make me feel nostalgia and remind of a game i have played its a big YES

  • @AndrewAnstrom
    @AndrewAnstrom 5 ปีที่แล้ว +10

    Woah, I can't believe they released this game with the oversight of yooka having 2 tongues.

    • @magma1264
      @magma1264 4 ปีที่แล้ว +1

      yes yooka having two tongues is a game breaking glitch

  • @CitruZ.
    @CitruZ. 6 ปีที่แล้ว +24

    Yooka laylee's boss isnt a bee, his boss is Gru

  • @aaronwise1089
    @aaronwise1089 6 ปีที่แล้ว +19

    Yooka-Laylee is a fun game, but can be very challenging and could have 10 large levels instead of 5 large levels. I am looking forward to a sequel.

  • @type1__physique699
    @type1__physique699 5 ปีที่แล้ว +3

    You know I played banjo kazooie many times as a kid. Banjo tooie as well. It felt like I was in the world myself running along side of them and it was amazing! I’ve actually gone back and played them all the way through over 10 years later. I wish they would make banjo threeie :(

  • @SixStormsVA
    @SixStormsVA 7 ปีที่แล้ว +19

    Wonderful analysis of the games man. My first impression of Yookah Laylee was just nostalgia overload. I loved the first hour of it and just hope for more charm. But saw so much just hit the fan too early. I hope to see more awesome games from Playtonic now that they're moving on, but hope to see this genre expanded upon, even if Playtonic didn't innovate much on it.

  • @TheMaskedDonut
    @TheMaskedDonut 5 ปีที่แล้ว +5

    Lot of great points brought up in this video. I think I liked Yooka-Laylee more than most, though I agree the number one issue is the lack of polish. I also wish there were more characters to interact with and that the actual motivation of why Yooka and Laylee are even going on this adventure beyond retrieving a book they know nothing about.
    That said, what I will defend about Yooka-Laylee is its overall attitude in terms of design. How it does just throw you in a world and asks you to explore it, figure out how it works and get all the goodies. They designed each area distinctly enough that I never felt like I needed a map or an objective marker, and I liked how once you get in the world, how nonlinear it is. For all the great 3D platformers out there, only Rare has been able to scratch this exploratory itch for me, and if nothing else, they still got it right in Yooka-Laylee. I would love a sequel with some polish so they could keep doing this

  • @Zimran03
    @Zimran03 7 ปีที่แล้ว +37

    You see this is the type of review I can believe because you actually point out specific examples and properly compare both games.
    Instead of complaining about arbitrary things like words being too big. Or comparing about things that should be done with the genre

    • @snomangaming
      @snomangaming  7 ปีที่แล้ว +8

      Yeah most reviews I've seen have been very subjective issues or broad statements without specifics :/ that's what I was going for :)

  • @TheIMMORTALKAHNHD
    @TheIMMORTALKAHNHD 7 ปีที่แล้ว +2

    seattle seahawks and a hat in time reference? awesome.

  • @alexharding3845
    @alexharding3845 7 ปีที่แล้ว +3

    I am excited for PlayTonic's and Yooka Laylee's future. The engine has been built, the character's have been established and plot is prevalent. That means that they can focus more on gameplay and world design, and that's the meat of what was missing in this game.

  • @BonzaiThePenguin
    @BonzaiThePenguin 7 ปีที่แล้ว +9

    "Everything was placed for a specific reason. Distinctive landmarks made navigation and memorizing the level layouts very simple."
    Oh I already like where this one is going, so few reviews seemed to notice how clever and purpose-filled every aspect of Banjo-Kazooie's design was, while Yooka Laylee was largely random and pointless (a more extreme version of Tooie and DK64).

  • @hvaneansen6172
    @hvaneansen6172 6 ปีที่แล้ว +4

    12:00 SO THAT'S WHAT YOU'RE SUPPOSED TO DO. I NEVER KNEW WHAT TO DO THERE

  • @joeyadesantis
    @joeyadesantis 6 ปีที่แล้ว +3

    You did such a good job here, man. You've put the care into your review that you want to see in games!

  • @marvindasprtan
    @marvindasprtan 6 ปีที่แล้ว

    Loved your video. Very informed on both games and you coherently got your point across. I was hesitant on buying YL and your video was helpful :)

  • @oompy_
    @oompy_ 7 ปีที่แล้ว +12

    you made me want to play banjo kazooie

  • @SmoochCooch
    @SmoochCooch 4 ปีที่แล้ว +408

    Banjo Kazooie automatically wins cuz they in smash now cuz they’re amazing
    Edit: damn thank you sm for 300 likes

    • @LunaMinuna
      @LunaMinuna 4 ปีที่แล้ว +4

      Noah Tew well Yooka Laylee were in brawlout and that came before Ultimate and banjo in smash

    • @Sepia_formal
      @Sepia_formal 4 ปีที่แล้ว +4

      Karkat Vantas DantieDragon Dragon *WHAT IS A BRAWLOUT*

    • @LuigiPlaysMinecraft5
      @LuigiPlaysMinecraft5 4 ปีที่แล้ว +12

      @@LunaMinuna Lmao. Brawlout isn't smash, and it's worse than smash.

    • @LunaMinuna
      @LunaMinuna 4 ปีที่แล้ว +7

      MangoBroadcast I know Brawlout sucks

    • @goombaroomba1561
      @goombaroomba1561 4 ปีที่แล้ว

      @@LunaMinuna Then why you saying Yooka Laylee got in brawlout before banjo got in ultimate if you know that brawlout sucks?

  • @Stiv64_
    @Stiv64_ 5 ปีที่แล้ว +2

    Your videos are so elaborate, profound, passionate and true at the same time.

  • @Sephiel263
    @Sephiel263 7 ปีที่แล้ว +66

    My biggest problem with the game was that the worlds were too big and empty. Like you I would've much preferred smaller worlds but a greater number of them. In Banjo Kazooie you can finish each world in about half an hour to 45 minutes, in some instances that time is tripled in Yooka Laylee but I don't feel like that's a good thing. You spend so much time searching for some hidden quills or figuring out a puzzle that was poorly set up or not set up at all (the laser redirecting was just the worst). At this point I finished the game in about 10 hours with just 3 quills (in the final level) and one paigie missing (I missed one token in the Casino level) but I have no desire to search for them because it's such a boring and unfulfilling task. It doesn't challenge you in some meaningful, interesting way, it's just that I haven't been in 2 specific spots in gigantic, empty worlds.
    That being said I still enjoyed the game more than I do most that come out today and I actually prefer it over Banjo Tooie. I could never put my finger on it but something about that game just didn't click with me at all.

    • @snomangaming
      @snomangaming  7 ปีที่แล้ว +14

      Yeah I'm realizing how much Kazooie just totally gets it - it's SO FAST. Playing it for footage, most levels took 30-45 mins to 100% complete. Feels great

    • @lexxandera
      @lexxandera 6 ปีที่แล้ว +4

      I haven't played YL, but... It took me 8 hours (!) to finish "grunty industries" in Banjo-Tooie. I loved the complex worlds that made your brain hurt. It was truly challenging to "connect all the dots". Big worlds are great, if they are designed carefully. PS: Banjo-Tooie is probably my favourite 3d platformer (or does it qualify as an action adventure?)

    • @firstnamelastname7034
      @firstnamelastname7034 6 ปีที่แล้ว +9

      The more I come to know the BK fan base, the more I realize I'm the odd man out for preferring Tooie to the first game. In fact it's almost scary how much more i like Tooie. It's the only time I can think of that I view the sequel on a whole other level from its predecessor. I can't really explain why. It just seemed like the game improved on everything I liked about the first game, and fixed the stuff I didn't. The world is way more immersive too, and for me personally, immersion is one of the most important things a game can have. Maybe I just looked for a different thing in these games than everyone else, but BT remains one of my favorite games of all time, while BK just feels like it's inferior little brother.

    • @lexxandera
      @lexxandera 6 ปีที่แล้ว

      Many people consider BT to be better, but I understand if BT is a bit too much of the good stuff for some people. What I find odd is that I hated Donkey Kong 64, but I loved BT. I played BT last year, so there is NO nostalgia involved :)

    • @loraineaba8544
      @loraineaba8544 6 ปีที่แล้ว +3

      I personally did not like Tooie as much because the levels involved too much walking back and forth. The first level for instance is huge. You walk from one area. Jump up some stairs, and then do a challenge. Now you must walk to the opposite side of the map to another area. Maybe jump three platforms and get another Jiggy. Rinse and repeat. For a platforming game it felt more like a walk-a-thon than a jump-a-thon. BK's levels were small enough where the player was jumping from place to place.

  • @fizzylazer
    @fizzylazer 7 ปีที่แล้ว +291

    Now watch Microsoft ACTUALLY make Banjo Threeie and it becomes an actually amazing sequel. Anything can happen.

    • @jimmyjackson5744
      @jimmyjackson5744 6 ปีที่แล้ว +54

      After Nuts and Bolts??? ROFL, Microsoft took a giant shit on RARE, half the developers have gone. You more likely to see a Nuts and Bolts sequel *Banjo Kazooie Suck my Nuts* with the microsoft logo floating across the screen. The sadder thing is the switch/Wii/Wii U can't get it on the virtual console either cause RARE created Banjo and Kazooie.

    • @blank003
      @blank003 6 ปีที่แล้ว +25

      Jimmy Jackson nut and bolt wasn't that bad in my opinion it should have been a new ip .it's like they couldn't decide between new game or a spin off that has new concepts but gets tied down to its ip name

    • @wilsongutierrez-estela9797
      @wilsongutierrez-estela9797 6 ปีที่แล้ว +6

      Jimmy Jackson LMAO your comment killed me.

    • @BewegteBilderrahmen
      @BewegteBilderrahmen 6 ปีที่แล้ว +2

      Too bad it will be a windows store exclusive.

    • @SuperYtc1
      @SuperYtc1 6 ปีที่แล้ว

      BANJO THREEIE CONFIRMED!!! LOOK ON RARE’S PAGE!!! I CANT BELIEVE IT!!!!!!!!! WOOOOOOOOOOOOO!!!!!

  • @jeffzzzz1955
    @jeffzzzz1955 7 ปีที่แล้ว +23

    I absolutely *LOVE* Yooka Laylee. The characters, worlds, music, jokes, references, fourth wall breakings are too amazing. But yes, the camera could be better.

    • @BlazeInferno360
      @BlazeInferno360 7 ปีที่แล้ว

      Jeffzzzz They said they're going to have an update to fix the camera.

    • @Darkki03
      @Darkki03 6 ปีที่แล้ว

      Jeffzzzz banjo kazooie is to the mon and back more better than yooka laylee dont tell shit

    • @jeffzzzz1955
      @jeffzzzz1955 6 ปีที่แล้ว +2

      Luther King That i like YL doesn't mean i dislike BK. Lol wtf

    • @xKamiiii
      @xKamiiii 6 ปีที่แล้ว

      Yeah, seriously wtf? xD

    • @jeffzzzz1955
      @jeffzzzz1955 5 ปีที่แล้ว

      @Ali Kefou Well, not all the rextro minigames

  • @daniellawless3725
    @daniellawless3725 5 ปีที่แล้ว

    Just found ya channel.. love it! Keep up the good work mate!! Sending kudos all the way from Australia 🙌

  • @jephrenman
    @jephrenman 7 ปีที่แล้ว +1

    Excellent video! This basically sums up my feelings of Yooka-Laylee and its comparison to Banjo. Well done

  • @RobNoireGaming
    @RobNoireGaming 7 ปีที่แล้ว +7

    I appreciated your take on it, and I agree with a lot of what you said. I like this game pretty much about as much as I like Banjo-Tooie or DK64, and not nearly as much as I liked Banjo-Kazooie. It has charm, fun parts, and interesting design, but it lacks polish, fine-tuned controls, and proper implementation of collectibles. It's a good callback to the old days of 3d platforming, but it doesn't really bring much new to the table, and unfortunately most people were expecting it to be the next big thing in gaming as opposed to just a fun game. If they do keep fixing the flaws like the camera, badly placed quills, etc, they could still make it into something really special though. All the ingredients are there, it just lacks content & polish.

  • @MikeJackson690
    @MikeJackson690 5 ปีที่แล้ว +3

    That was a really balanced and fair critique of where Yooka fell short. Totally agree and it brought points across I hadn't considered and what DOESN'T Dollar Shave Club sponsor?! Argh!

  • @PanthalassaRo
    @PanthalassaRo 7 ปีที่แล้ว +1

    Nice video! Loved your insight also cool intro!

  • @gamehideout3150
    @gamehideout3150 6 ปีที่แล้ว +2

    Just wanted to say you're doing a great job and to keep it up!

  • @BladeBloodTear
    @BladeBloodTear 7 ปีที่แล้ว +5

    This is my first video I've seen from you and you REALLY hit the nail on the head while still being in quite a respective and understandable tone. No screaming or shouting or belitting the former rare employees for having some mistakes in their first game in well over a decade, and this is very great information to build upon and benefit to work to a greater end goal. I would really love to see a Yooka Laylee 2 of shorts to expand much more on this and truly polish up to what could be an amazing true spiritual successor. As for it is right now, I do agree, it feels like a fun tech demo to get a taste of what's to come and I await that as playtonic continues to get the rust off and get that spit and polish done.

  • @qhodave
    @qhodave 7 ปีที่แล้ว +18

    After 7 hrs of YL I felt quite disappointed. It's not bad, but I just don't feel it.. I couldn't really name it, its like a beautiful but empty shell. Thank you for the video, I'm happy to realize why that is so, and that I'm not the only one.
    I'm not even sure I want to finish the game at this point..

  • @Rolando590
    @Rolando590 7 ปีที่แล้ว +2

    I agree completely, great video Snoman! (Btw I hated that glass tip so much lol)

  • @JT-qk9kn
    @JT-qk9kn 7 ปีที่แล้ว +2

    i really like your channel man! dont stoo uploading ever!!

  •  6 ปีที่แล้ว +33

    I got my Yooka for PS4 on release day, played for HOURS.. third level... And got bored. I think they same about the game like you, it's BK 0.5 HD. Well, graphics fine, design of main characters etc., but it's not a BK succesor at all... One of few good things about this game is music. What to expect from developers? I want Banjo-Threeie, not Yooka-Tooie. Smaller worlds with SOMETHING in it, not big ass levels with no fun at all. This game is 6/10 for me. Played hat in time - still not the perfect 3D Platformer, but better. Simply better. I hope developers of Yooka-Laylee already saw all those YT videos about disappointment and think about changes for their next game.

    • @orangeslash1667
      @orangeslash1667 3 ปีที่แล้ว +2

      The Biggest problem is that Greg Mayles wasn't involved and it shows. Every Banjo game Including nut and blots has always been directed by Greg Mayles. Chris Sutherland is a good producer but I question his directing???????

  • @koalabyte3536
    @koalabyte3536 6 ปีที่แล้ว +3

    I agree with so many of the points made in this video. My biggest gripe personally is how each of the sub-characters you meant don't really seem to fit with one another aesthetically, which might come down to polish. It feels like a different artist was grabbed for each them, without really fitting a similar theme to their artistic style. It made the characters, even the same worlds, feel disconnected from one another in a really uncanny way. Also the entering various worlds thing could have opened up a neat way to add different artistic filters to each level, which could have been neat.

  • @superduperdragonfly
    @superduperdragonfly 6 ปีที่แล้ว +1

    you put into words what i felt, but couldnt describe.
    like, i seriously thought after finishing yooka that maybe id just lost my taste for these types of games, but then went back to banjo and had the time of my life. i just couldnt put into words why yooka left me so lukewarm bbut banjo was so fun, but now i can

  • @TheSpidershock
    @TheSpidershock 7 ปีที่แล้ว +1

    big thanks man! i spent hours an hours to collect all the feathers but i nerver find the last one in the first level. i saw it in this video hidden anywere in a hole near of the end of the world. after 5minutes in the world searching it i found it finally 2 or 3 months after finishing the game ;-)

    • @snomangaming
      @snomangaming  7 ปีที่แล้ว +1

      lol yeah it was a devilish little guy >:(

  • @azzaprime7257
    @azzaprime7257 6 ปีที่แล้ว +3

    Banjo Kazooie is the king of the duo character platforming games. Even games like Jak and Daxter, Ratch and Clank and now Yooka-Laylee just don't match the magic of a Banjo Kazooie game.

  • @pikmints
    @pikmints 7 ปีที่แล้ว +5

    While I don't think every level suffers from this particular issue equally, I feel that a good portion of the levels in YL have no direction to them. In BK & BT you would enter a level and see 1-3 paths laid out before you for you to explore, that each provide clear splitting points as you explore. This acts as a double-whammy on the quill point made in the video because they create these large boxes for players to explore but put little effort into drawing your eye to certain areas beyond obvious landmarks, while notes created clear paths for the player to explore.
    Mumbo's Mountain had the bridge and the hill paths, Treasure Trove Cove had 3 paths surrounded by water and cliffs to direct you, and so on with the levels to give players areas to take note of while exploring. YL says in Tribalstack Tropics, once you go up the first ramp, that there's this huge world to explore now just go out there. Of course you need to find Trowzer in order to do a lot of the stuff in that level, but you'll find him eventually. You found a character that offers a Pagey not because there's a cobblestone path leading to them or an archway right next to them or because they're up on a landmark, you found them because in your aimless exploration you happened to stumble upon them randomly like Sir Hamalot in the first level.
    The whole "where do I go next" question in YL often relies on the player deciding which path or area they haven't gone to before and checking to see if anything's there, rather than BK's method of leaving breadcrumbs.
    The only thing I can hope that they don't do in the future is go full blown DK64 and segment off each individual section of the level with hallways between their disjointed ideas.
    ____________________________________
    And one last aside about the enemy variety, I also feel like they could've gotten a lot of mileage out of a few more enemies. The slot machines in Witcheyworld were awesome as well as the dart totems in Mayahem Temple and even the aggressive hives that give you health were neat additions anywhere. The eyes were a neat idea that reminded me of the nuts and bolts in Grunty Industries, but I felt like most of the enemies are so non-noteworthy parts of them game, that the only purpose they serve is force players that are unfamiliar with the controls of platformers to adapt to them.

  • @Gandalf17
    @Gandalf17 3 ปีที่แล้ว

    i loved yl so much. I am 32 and i felt like a kid again back in the 90s playing nintendo games.

  • @Se7enRemain
    @Se7enRemain 7 ปีที่แล้ว +1

    Your eloquent explanations are one thing. But those green and blue colors get you to top tier.

  • @ClaytonJones03
    @ClaytonJones03 7 ปีที่แล้ว +7

    All your criticisms are merited. Like the others have commented, I hope Playtonic sees this and makes an entirely new title and uses what originally made _Banjo-Kazooie_ and its sequel truly great all-around games.

  • @how2animate735
    @how2animate735 4 ปีที่แล้ว +5

    My biggest thing that I don’t like about Yooka-Laylee is how you have to buy your moves. In Banjo-Kazooie, you would have to find Bottles in order to learn them. In Yooka-Laylee, you have to buy them in a specific location to buy them.

  • @nintendofan1014
    @nintendofan1014 5 ปีที่แล้ว

    When I first watched YK gameplay, I knew something was off, but couldn't really point it out. However I agree with everything you said and you put it in a very nice way, thanks! :)

  • @NitsuaGamer
    @NitsuaGamer 5 ปีที่แล้ว

    I thought the same thing too with Sonar 'Splosion! Spent a good time trying to break that damn glass!!

  • @viiranen
    @viiranen 7 ปีที่แล้ว +3

    8:50 and so once again we play... THE WAITING GAME *dun dun duun*

  • @MrJosephsMyth
    @MrJosephsMyth 6 ปีที่แล้ว +3

    These were my thoughts exactly, the game was released too soon and with more time playtonic could have polished it to be a true gem.

  • @Fujiga11
    @Fujiga11 5 ปีที่แล้ว

    like your videos man...just subscribed!

  • @thedirtiestsloth9468
    @thedirtiestsloth9468 7 ปีที่แล้ว +1

    Probably one of my favorite channels right now.

  • @HylianAlph
    @HylianAlph 5 ปีที่แล้ว +3

    I was about to ask why Yooka's music sounds so much like that of Mario + Rabbids, but then I was like ohh

    • @tf2fan328
      @tf2fan328 5 ปีที่แล้ว

      Hylian Alph Gaming hey, I thought of that too.

  • @WolfofKaos
    @WolfofKaos 7 ปีที่แล้ว +3

    I guess my thoughts on Yooka-Laylee mirror yours; it's a good game with creative ideas, but it doesn't quite live up to its own potential and it's gameplay issues , namely the lack of actual checkpoints, messes with the experience. I can definitely agree that I would've preferred 10 smaller worlds to the huge 5 that we got. Makes exploring entire levels much less exhausting and gives us more worlds to play through. And *FUCK* Rextro and Kartos' mini-games! Those are the most infuriating things I have ever had the misfortune of playing (well, okay, the first few weren't so bad, but the mini-games in the casino level can seriously go to hell)

  • @PatNatOfficial
    @PatNatOfficial 7 ปีที่แล้ว

    I have been waiting for this video :)

  • @vegancodingnovice9468
    @vegancodingnovice9468 5 ปีที่แล้ว

    subbed! great work dude

  • @CapsLockKeyon
    @CapsLockKeyon 6 ปีที่แล้ว +4

    Just wandered here. The exposition % has changed over time. So who knows what will happen when the secret is revealed. Hmmmm

  • @armlesskirby
    @armlesskirby 7 ปีที่แล้ว +4

    Nice video. I really want to play banjo one day

  • @sketchnate
    @sketchnate 6 ปีที่แล้ว +2

    it feels good to hear someone who really liked the genre reviewing Yooka-Laylee, everyone else was just talking about how bad it was because they generally didn't like it. Your review made me want the game at first (despite all the bad things I've heard), and then slapped my hand and said "NO, IT'S NOT AS GOOD AS IT LOOKS"

  • @drdrew2416
    @drdrew2416 6 ปีที่แล้ว

    I like this video bc of the nice commentary and the Seahawks t-Shirt!

  • @mattlandry
    @mattlandry 6 ปีที่แล้ว +4

    Finally a good video like this. In the Y+L reviews so many people talked about how they kept too many things from banjo that aged poorly but really banjo ages fine. The new game just had worse level design and lacked polish. Also I have no idea why there is sooooo much pointless dialogue that drags on and on. Like 10x more than the old games and it doesn't add much more at all. I wish they would have kept smaller levels and made them more interesting and full as the original games instead of some giant less interesting worlds.
    The game came out pretty quick after the kickstarter even with the delay it seems like they rushed it to meet their dates which would also save money. I still can't believe they made the full game that quick but I would have liked another year to polish everything.

  • @PepperonibeatsZombie
    @PepperonibeatsZombie 4 ปีที่แล้ว +4

    After the next Yooka-Laylee game, you should make a Yooka-Laylee vs Donkey Kong Country

  • @afterburnersfschannel2210
    @afterburnersfschannel2210 3 ปีที่แล้ว

    I also kind of enjoyed playing Yooka-Laylee a year ago, but I don't see myself replaying this game anytime soon. Banjo Kazooie/Tooie, on the other hand, is always a pleasure to replay - even a decade after my first encounter with the series.

  • @roro-mj3zc
    @roro-mj3zc 5 ปีที่แล้ว +1

    Man, you should become a game designer. Really good review and insight.

  • @Faygris
    @Faygris 7 ปีที่แล้ว +4

    Well, you do need Sonar 'Splosion to break glass. But it can only break those giant, solid glass cubes, not thin, cracked glass panes. Makes sense.
    But you might not even know they were glass cubes, because they look a lot like ice cubes, and you even encounter them in the ice world for the first time, so how could you ever assume it's glass and not ice?
    But then again, there *is* one cracked glass pane that has to be destroyed with Sonar 'Splosion (in the overworld arcade) but can't be destroyed with Reptile Rush.
    It's a mess.
    I still really loved the game, though. Except for those last two Rextro minigames.. they made me die a couple of weeks earlier. :/

    • @snomangaming
      @snomangaming  7 ปีที่แล้ว +2

      Yeah I found out about that one pane in the overworld and I was even more pissed. It is truly a mess

  • @Fuzunga
    @Fuzunga 6 ปีที่แล้ว +30

    I thought Yooka-Laylee was going to be the next evolution in platformers from the masters, but actually it's just a low budget Banjo-Kazooie knockoff. But man, A Hat in Time sure was excellent!

    • @user-ok3th3hu2c
      @user-ok3th3hu2c 5 ปีที่แล้ว +2

      Dont worry Psychonauts 2 will come in 2019 and its going to be the Next evoulotion in 3d platforms

    • @dcta51
      @dcta51 4 ปีที่แล้ว +1

      @@user-ok3th3hu2c hope so

  • @SchmergDergen
    @SchmergDergen 6 ปีที่แล้ว +1

    This was the best review I’ve seen of this game. It echoed a lot of my sentiments.

  • @GGRC
    @GGRC 6 ปีที่แล้ว +2

    Spot on! I talked about a lot of this stuff in my review as well. What it comes down to is that Banjo-Kazooie was just a much more clever game than Yooka-Laylee. YL was created as a venture and not as an inspired piece of design like BK.

  • @Cheezmonka
    @Cheezmonka 7 ปีที่แล้ว +3

    We can only hope that make good on their promise to "improve" the game for the Switch release

  • @SuperPiposaru
    @SuperPiposaru 7 ปีที่แล้ว +58

    Time to have an awesome 18 minutes!

  • @samuraireflection
    @samuraireflection 6 ปีที่แล้ว

    I cant wait to play and finish this game even more now, thanks!

    • @samuraireflection
      @samuraireflection 6 ปีที่แล้ว

      banjo too! I used to play a lot of banjo but it probably got stolen or I never bought it.

  • @gameshowman1234
    @gameshowman1234 7 ปีที่แล้ว +1

    i like how he says the quiz asks how many quills you have and says anybody would know, as he gets it wrong and dies

    • @snomangaming
      @snomangaming  7 ปีที่แล้ว +1

      yup thats called sarcasm! worst quiz ever

  • @leoschilling9120
    @leoschilling9120 7 ปีที่แล้ว +5

    Everything in your video sounds right.
    And i can sense you're just like the rest of us : a huuuge fan of Banjo & Kazooie!
    (i understood this when you talked about the "details" : everyone who played BK have a anecdote just like your "pumpkin-&-maze-resolution")
    The only anecdote/detail i can relate in Yooka-Laylee is the
    ♥♦♣♠BEWARE the SPOILER, my not-played-yet-YL comrades!♠♣♦♥
    galleon transformation in the fith world!
    To play as a pirate ship in a sci-fi world made me laugh out loud!
    {In English version, the "Galleon Galaxie" title may have be some sort of give-away for the transformation, but, because i'm Le a french guy, and so i played the french version, i suppose the french title of the fifth world was a little bit more surprising than the original english one ("Galleon Galaxy" / "Galaxie Galère" where the french word "galère" can be : 1/a galleon ; 2/a mishap.}
    ♥♦♣♠END OF SPOILER, thank you all♠♣♦♥
    But after i read few comments, i gain hope anew, because, fricking yes, this is the FIRST game of Playtonic! Yes they have THE bunch if old dudes who are veterans at banjokazooing, but, as a society/organisation/structure, they are still new.
    So the best we can do is support them, and make them understand in what errors they fell, and how they can be better at banjokazooing, because, as a whole, we, fans of Banjo-Kazooie, are all fricking loving the banjokazooing stuff.
    (imo Banjo-Tooie is better than Banjo-Kazooie so... "Tooka-Laylee" will be better than Yooka-Laylee?)
    After my 100% playthrough (the only way to play this game unless it sucks a little bit more), i needed something, and both you, Snoman, and you, fellow comrades of TH-cam, give me this something.
    And for that, i deeply thank you.
    (sorry i get emotional and wordy ◖⚆ᴥ⚆◗ )

  • @sirloinofbeef9683
    @sirloinofbeef9683 7 ปีที่แล้ว +3

    wait, the pirate treasure
    MUMBO TOKENS

  • @jaffe
    @jaffe 7 ปีที่แล้ว +1

    Love this channel, and now that I realize you live in the same town - you're cool points just shot up - haha.

  • @tannereustace
    @tannereustace 4 ปีที่แล้ว +1

    One of my biggest gripes with Yooka Laylee is the fact that once you unlock the flight move, you can use it pretty much whenever you want. It’s super easy to take advantage of

    • @deaththekid922
      @deaththekid922 4 ปีที่แล้ว

      exactly , the game just isnt made for such a move , how many things in tribal stack tropics are hidden vertically , good thing you can just fly up , same with other worlds like glitterglaze glacier , whats the point of anything if you can fly up , in banjo kazooie and tooie , even worlds that let you use fly do this properly , you have to climb terridactylus land and beat the boss so he gives you the flight pad so you can get to some of the egg locations with kazooie , thats good level design , and even with the flightpad you might reach higher up parts easier but that doesnt make the jiggies in the world easier because non of them are just lying around in a cage waiting to be picked up by hitting a switch , like the wind section in glitter glacier , that can be skipped with flappy flight entirely

    • @tannereustace
      @tannereustace 4 ปีที่แล้ว +1

      Minene Uryuu922 I PC Masterrace I
      100% agree. As much as I want to love Yooka Laylee, I just can’t. I can like it, but not love it

    • @deaththekid922
      @deaththekid922 4 ปีที่แล้ว

      @@tannereustace i tried to love it as well now i didnt back it on kickstarter but i was really hyped , also hoped they would make a spiritual banjo kazooie successor somehow , but the end result , i just dont know , the whole progression felt weird , the backtracking in yooka laylee just felt weird , like having to return to world 1 with the invisibility move
      the quills are another issue , i dont mind collecting pons in hat in time , i love doing that , but the quills are too hidden to be fun to collect

    • @tannereustace
      @tannereustace 4 ปีที่แล้ว +1

      Minene Uryuu922 I PC Masterrace I the lack of checkpoints/warp pads in the worlds is also a bit disappointing since Banjo Tooie successfully incorporated those elements several years back

  • @KlonoaFan64
    @KlonoaFan64 7 ปีที่แล้ว +96

    As someone who didn't grew up with Banjo-Kazooie, I thoroughly enjoyed this game. Not perfect mind you, but still fun in my opinion. Plus, keep in mind, this is also the closest thing to having a proper Banjo-Threeie.

    • @therainbowsonicbrony
      @therainbowsonicbrony 7 ปีที่แล้ว +14

      Douglas Levin I never grew up with banjo ether so that's why we don't know how shallow yooka laylee actually is
      It's like having a bootleg without trying the original product so we wouldn't be able to tell

    • @stephencarter7321
      @stephencarter7321 6 ปีที่แล้ว +4

      I've never even played Banjo but LOVE this game to bits. It has flaws though. Camera can be a pain, even after patch, tonics are very underwhelming and tbh really useless, not many secrets, but I love the worlds(I'm in world 3 btw) the charm, the DESIGNS of the characters are wonderful, love Yooka's design, and it's exciting to explore new worlds. It has ups, downs, and I hope the game is added upon with new DLC or patches. More, fun to play with tonics, cheats, secrets, etc

    • @stephencarter7321
      @stephencarter7321 6 ปีที่แล้ว +8

      And this game really gives me hope for more from Playtonic. In my opinion, a very nice start, but rocky start. Also hope for more original 3D platformers again

    • @ksrhys-
      @ksrhys- 6 ปีที่แล้ว +2

      N&B was super disappointing - maybe I'll buy a next gen console by the time they fix this game up in the form of a sequel. either way it's pretty to look at right now, haha

  • @nonamebob8012
    @nonamebob8012 6 ปีที่แล้ว +4

    2017 3d platformer with God of War 1 camera changes lmao
    However, as a big fan of the first BK game i really hoped this would turn out better so actually *sadface*

  • @umairaziz2945
    @umairaziz2945 6 ปีที่แล้ว +1

    Wow you have summed it up pretty good...

  • @mesogot
    @mesogot 7 ปีที่แล้ว +1

    What made B&K great was that Rare was limited to pick the best ideas they have for the game to fit them in the N64 memory and this also give them time to polish said best ideas.
    Because they do not want to do that anymore, they just cram everything out, the good and the crap and that did not give them time to polish anything at the end.

  • @DetournementArc
    @DetournementArc 7 ปีที่แล้ว +3

    Yea, i think it comes down a lot to just... not having enough assets/materials/time to work with (the 5 expandable worlds look more like an excuse to make 10 worlds with half the cosmetic changes), and trying to meet every staple on the Rareware checklist to the point where it just felt like Rare-esque cud.
    I think there's a few things they could have done better: They could have been more transparent in explaining the expansion system and what one could do in the world in it's current state. They could have even made small, like "expansion-pads" in world so you could Expand it piecemeal for cheaper. Yooka moves faster and has a bit more mobility than Banjo, but in accommodating this, the game felt weirdly hollow and confusing to navigate for its worlds' vast sizes; so it would have been cool to see them make speed-oriented obstacles reminiscent of the good 3D Sonic titles, but in a Collect-A-Thon exploration arrangement rather than linear action platforming, so navigating would feel fun and engaging.
    As far as things like the Stamina meter goes, it was done explicitly to streamline the Collect-A-Thons' age old dilemma of too many collectibles, something that harangued the genre's most overstuffed titles before their decline, so I appreciate the effort. If nothing else, I would have liked to see two different kinds of Butterflies instead of needing to remember how exactly I need to collect the pink ones to fill my Health or Stamina.
    idk, I am really happy the Rare crew is back together, and I want them to have more shots at this; but for it to fall short after so much effort was seemingly put into it to differentiate it from things like Mighty No. 9, it's hard not to be cynical about this Retro Revival craze being helmed by old creators.

  • @austinparks7428
    @austinparks7428 6 ปีที่แล้ว +3

    Not only did the landmarks help you remember and discover the layout of the map you were on, each of those interesting set pieces almost always had some form of collectible to grab inside or near them, and the development team used them to guide the player without slapping a big red sign on it saying "jiggy here jackass", which is what a lot of games have started doing now. Banjo just used interesting things that they knew would draw players to them out of curiosity and in doing so let the player discover things themselves.

  • @oponomo
    @oponomo 7 ปีที่แล้ว +1

    Perfect review. i think this is the first time i agree to 100% of everything said, even the opinions and personal commentaries.

  • @FirstRisingSouI
    @FirstRisingSouI 6 ปีที่แล้ว

    I agree with a lot of what you said, but I like it. Then again, I love 3D platformer collectathons so much that it doesn't have to be a chart-topper to impress me.

  • @aradiagonzalez7703
    @aradiagonzalez7703 6 ปีที่แล้ว +3

    tbh as a character designer, I feel like Yooka Laylee had much better and creative designs than the Banjo Kazooie franchize but those designs were devoid of the charm that the original exuded. I also thought that Yooka Laylee had a much less diverse moveset than Banjo Kazooie. Banjo Kazooie had a multitude of ways to approach and confront an enemy, each being different with each type of enemy. But due to the lack of enemy diversity and moves to combat foes (the only real ones being the default spin and leap spin) made for very boring enemy encounters. The enemies were more like minor annoyances than legitimately challenging, and different, malice-filled henchmen.

    • @nathanylbrown8799
      @nathanylbrown8799 6 ปีที่แล้ว +2

      because it's a platformer, the enemies are obstacles, they weren't focusing everything on the combat

  • @justashyguy2889
    @justashyguy2889 7 ปีที่แล้ว +3

    Crash
    Mario Odyssey
    Yooka-Laylee
    yes

  • @hsjoberg
    @hsjoberg 5 ปีที่แล้ว +1

    I think Yooka-Laylee is a good game, but I agree with you regarding the lack of secrets, enemies and overall charm. Lots of missed opportunities.
    Growing up with Banjo-Kazooie, secrets were definitely a big part of the experience.

  • @LordFartamor
    @LordFartamor 7 ปีที่แล้ว +2

    16:52 YOU CAN USE YOUR TOUNGE TO MOVE THAT SEED!?! (it took me like a hour to push it...)

  • @franzpattison
    @franzpattison 7 ปีที่แล้ว +3

    it's a testament to how basically every game these days is rushed out unfinished. they didn't used to do that.

    • @davonbenson4361
      @davonbenson4361 4 ปีที่แล้ว

      Franz Pattison. Yeah, I find modern games to be overrated in general. The developers seem to focus on how the games look, more than the characters interactions with environments in each of the levels.

    • @legrandliseurtri7495
      @legrandliseurtri7495 3 ปีที่แล้ว

      Hum... Have you ever watch speedruns of old games? They're broken as heck.
      Not to mention the many nes and snes games that everyone wants to forgot because of how horrible they are.

  • @darrellhurm4596
    @darrellhurm4596 5 ปีที่แล้ว +3

    Forever Banjo-Kazooie! Forever Banjo-Tooie! Forever Banjo Kazooie: Nuts And Bolts! Forever Banjo-Pilot!🏆

    • @ginafoxcat3603
      @ginafoxcat3603 4 ปีที่แล้ว

      And forever Banjo-kazooie Grunty's revenge

  • @aurafox1
    @aurafox1 6 ปีที่แล้ว

    I thought the exact same thing about Yookah Laylee's world design, even listing that exact area you showed at 13:34 while my brother was playing. It really feels like with Yookah-Laylee they designed the worlds first and threw all the collectibles and enemies around after the fact, while in Banjo-Kazooie, the world is very clearly designed with its collectibles in mind. As you explained in the video, notes are used effectively as a tour guide throughout the level. If you found yourself missing a few notes, more often than not, that meant that you missed a door somewhere, probably because you forgot about something you were supposed to go back to. Usually, one quick scan through the level will be enough to find those last missing notes and this almost always results in stumbling across a missing Jiggy or two as well. In Yookah-Laylee, you might find yourself searching for hours for just a single quill because it's hidden behind some rock somewhere, and the only help you get is the tonic that lets you hear quills whistle at you if you have less than thirty remaining. But if the collectible is so difficult to find that you need to hear it to find it, why doesn't it just provide a sound by default? Some collectibles were hidden in cryptic locations in Banjo-Kazooie, but it was usually only Mumbo Tokens and 1-ups that were hidden in this manner, both of which can be ignored while still completing the game 100%. Even with the honeycomb pieces, you can miss six of them and still have a full health meter by the end of the game.

  • @NitrosS
    @NitrosS 6 ปีที่แล้ว

    The art on Yokaa layle is amazing. Very beatiful island