Typically people use surfacing for more organic designs such as plastic parts or automotive body panels, but you can also use the surfacing tools to make solid modeling faster.
This is a great video: a.) use [surface fill] but a few things before that: b.) Add surfaces to edges that border the geometry. Crating a normal to surface capability. c.) Click off "optimize" because optimize=boundary surface setting(internal calc method imbedded in the option)
no and yes and then no those are not polygons like in zbrush (or Maya, Blender, C4D, 3dsmax, etc) but a much more complicated mathematical model called NURBS, so the question really does not stand up. There is however a somehow analog function called "rebuild surface", but this function is not present in SW
I still get end artifacts. I model finger prosthetics for those in need and surface modeling the part that actually fits the residual finger is the hardest part of all. I draw to sketch pictures and I have tried lofting, boundary, and now filled surface and I still cant get a model that I can mirror successfully. I draw half of the model and mirror that half to get a full cup shaped model. Any suggestions? If I can figure out how to do this successfully it would sure speed things along in my design process.
I have tried each step as the clip VDO. But it did not work when the curvature control selected. No any response. A message appeared " .........The boundary can not be patched "
Typically people use surfacing for more organic designs such as plastic parts or automotive body panels, but you can also use the surfacing tools to make solid modeling faster.
This is a great video:
a.) use [surface fill] but a few things before that:
b.) Add surfaces to edges that border the geometry. Crating a normal to surface capability.
c.) Click off "optimize" because optimize=boundary surface setting(internal calc method imbedded in the option)
hi, Is there a way to fix the surface mesh like in Zbrush that you can retopologize the geometry to make it smoother? thank you
no and yes and then no those are not polygons like in zbrush (or Maya, Blender, C4D, 3dsmax, etc) but a much more complicated mathematical model called NURBS, so the question really does not stand up. There is however a somehow analog function called "rebuild surface", but this function is not present in SW
yes, REBUILD is the command, but I wish sw had it..thanks@@antonioesposito8071
I still get end artifacts. I model finger prosthetics for those in need and surface modeling the part that actually fits the residual finger is the hardest part of all. I draw to sketch pictures and I have tried lofting, boundary, and now filled surface and I still cant get a model that I can mirror successfully. I draw half of the model and mirror that half to get a full cup shaped model. Any suggestions? If I can figure out how to do this successfully it would sure speed things along in my design process.
I have tried each step as the clip VDO. But it did not work when the curvature control selected. No any response. A message appeared " .........The boundary can not be patched "
had to use it for the first time today.. modeling a boot.. o so much easier. geometry is much cleaner to.
It depends on the geometry you are working with. Feel free to email me your part, if you want me to take a look: rohit(at)solidwize(.)com
why would you use surfacing. I never have touched it.
ahhahaha
Did Elon just give me a tutorial