SolidWorks Surfacing: Avoiding Degenerate Surfaces - SolidWorks Training by SolidWize

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  • เผยแพร่เมื่อ 11 มิ.ย. 2012
  • Check out hundreds of SolidWorks Tutorials at solidwize.com.
    This SolidWorks tutorial covers - Boundary surfaces when applied to 2 or 3 sided boundaries, force the control curves to a singularity, leading to a degenerate surface. In these cases, a fill surface should be used instead.
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ความคิดเห็น • 12

  • @trexinvert
    @trexinvert 3 หลายเดือนก่อน

    This is a great video:
    a.) use [surface fill] but a few things before that:
    b.) Add surfaces to edges that border the geometry. Crating a normal to surface capability.
    c.) Click off "optimize" because optimize=boundary surface setting(internal calc method imbedded in the option)

  • @SolidWize
    @SolidWize  11 ปีที่แล้ว +5

    Typically people use surfacing for more organic designs such as plastic parts or automotive body panels, but you can also use the surfacing tools to make solid modeling faster.

  • @jeeplvr2000
    @jeeplvr2000 9 ปีที่แล้ว +1

    I still get end artifacts. I model finger prosthetics for those in need and surface modeling the part that actually fits the residual finger is the hardest part of all. I draw to sketch pictures and I have tried lofting, boundary, and now filled surface and I still cant get a model that I can mirror successfully. I draw half of the model and mirror that half to get a full cup shaped model. Any suggestions? If I can figure out how to do this successfully it would sure speed things along in my design process.

  • @manu50415
    @manu50415 10 ปีที่แล้ว

    I have tried each step as the clip VDO. But it did not work when the curvature control selected. No any response. A message appeared " .........The boundary can not be patched "

  • @MotorsportsX
    @MotorsportsX 10 ปีที่แล้ว

    had to use it for the first time today.. modeling a boot.. o so much easier. geometry is much cleaner to.

  • @ilustradsn
    @ilustradsn ปีที่แล้ว +1

    hi, Is there a way to fix the surface mesh like in Zbrush that you can retopologize the geometry to make it smoother? thank you

    • @antonioesposito8071
      @antonioesposito8071 10 หลายเดือนก่อน

      no and yes and then no those are not polygons like in zbrush (or Maya, Blender, C4D, 3dsmax, etc) but a much more complicated mathematical model called NURBS, so the question really does not stand up. There is however a somehow analog function called "rebuild surface", but this function is not present in SW

    • @ilustradsn
      @ilustradsn 10 หลายเดือนก่อน

      yes, REBUILD is the command, but I wish sw had it..thanks@@antonioesposito8071

  • @SolidWize
    @SolidWize  10 ปีที่แล้ว +1

    It depends on the geometry you are working with. Feel free to email me your part, if you want me to take a look: rohit(at)solidwize(.)com

  • @Annibals
    @Annibals 3 ปีที่แล้ว

    Did Elon just give me a tutorial

  • @MotorsportsX
    @MotorsportsX 11 ปีที่แล้ว

    why would you use surfacing. I never have touched it.