A trip from Rome to Latetia (paris) for a Roman Legion marching, could take about ~60 days, depending on weather conditions, the time of year, and if they ran into trouble on the way. Mostly as the crow flies, it's a little over 1300km. This includes crossing rivers, valleys, and of course the Alps. The trip from San Fran, to Charleston, is about twice that distance at over 2500km, and includes crossing over the Rocky Mountains, then crossing the desert, possibly even Death Valley, _whatever_ the Mississippi River has become, and then navigate the rough terrain of Appalachia. In a world where there's no civilization, people are fighting to survive, mutants everywhere, raiders, robots, and no respite in sight. Seas of nuclear radiation and fallout and hazards. And we are expected to believe 4 brotherhood members _of the newly formed brotherhood of steel_ , would have the drive, passion, skill, strength and God tier luck; to survive that journey? Gedtafuqouttshere
Uh, they obviously just drove across with a cadillac while blasting Kickstart My Heart by Mötley Crue through the repurposed military air sirens as speakers
The only way I can see this being possible is if the scout team was much bigger and had at one point working military grade transports, but the trip slowly killed all but the current team and destroyed the transportation they used to get there.
More importantly, we know that a century and a half later, the Brotherhood's expedition to DC was a MASSIVE undertaking, taking months and making several stops along the way.
"newly formed brotherhood of steel" I mean they are all active military personel its not like they're random normals they're soilders. Yeah its far as fuck but its not like they're normals they were about to be shipped off to china/alaska.
Don't forget how hard it was just for them to get to Lost Hills from Mariposa and those places are practically next door to each other, at least compared to a trip cross country.
To paraphrase Shamus Young (RIP) Bethesdas insistence on shoehorning in the Brotherhood everywhere makes the fallout universe seem so small. after Fallout 1 and 2 you have this entire unexplored country full of potentially different, varied conflicts...and then Bethesda rolls in and effectively ports the west coast, with all its factions, creatures and even its currency, onto the East Coast. And then they shoehorn the BoS into Fallout 4, and then 76 (along with the Enclave), and again the world just starts to feel really small and samey. Is the entire country just different Brotherhood chapters, with the same creatures roaming around and occasional Enclave big bad to blow up/occasional new faction? I can certainly appreciate what Bethesda did for the franchise, and I had a lot of fun with fallout 3, but it's a shame they couldn't be more creative with new factions and conflicts in different areas
The Brotherhood at the end of Fallout 2 was a dying faction, so it having the resources to send an entire pilgrimage all the way across the country to DC makes far less sense than the Brotherhood having a small chapter located in the relative proximity of Nevada, especially since Fallout 1, 2, and NV establish that traders can still largely walk the path of the old interstate highways, even if they're too shattered into pieces and cluttered with wrecked pre-war cars to allow for vehicular travel.
@@watchm4ker It really doesn't. They were a dying faction in fallout 2 and it makes no sense for them to be as active as they were in 3, especially as the defacto "hero" faction. Then again, 3 pretty much is where all the cracks that would become gaping canyons of awfulness found in 4 and 76 started. The only modern fallout game with a believable Brotherhood faction is, unsurprisingly, New Vegas. As it makes total sense that they are incredibly small and just barely scraping by after being kicked in the balls for decades by the rising powers while they stagnated and declined both in numbers and philosophy after already being in a weakened position after fallout 2. There is a reason the NCR, Legion and Mr. House all want them destroyed since they don't see much inherent worth in recruiting them and see more good being done wiping them out than rallying them to their cause. They are a minor faction hated by everyone that is clearly in decline. Even if you help them, they are still almost completely reliant on the greater powers for continued existence and should they cease to be useful would be snuffed out rather easily.
@@chasewilson3693 At the same time, it also makes sense that, faced with those growing pressures, everyone with any sense would have packed up and left to find other facilities that might have been left untouched. Not like the US was short on those.
It is a brain worm that goes even to Modders. As you see something like the Old World Blues mod for Hearts of Iron 4... which is filled with like 12 different Brotherhood chapters spread all over regions from the Pacific Northwest to Texas. Like even people who aren't really beholden to the idea of marketing and having to put a Brotherhood everywhere (and in that mod they don't even have the canonical Chicago Brotherhood as the midwest isn't really included), still end up doing it.
The lack of player agency had been pretty bad, but Rahmani destroying the transmitter with you being unable to do anything to stop it is just incredible.
The Mole Men would be the perfect antagonistic force vs the Brotherhood. The digging part gives the devs reason to keep all major encounters with them in instanced areas, they destroy tech and infrastructure by digging under/through it and salvaging it. They force the Brotherhood into tight spaces where their power armor and explosive weaponry would be a disservice. It would be bad enough to reasonably explain why any attempts to establish a chapter in the area failed.
this. just having the molemen, and a variation of them for these mission would have worked perfectly the execution of the supermutant is something that we kind of need for variety, but we do not need THE freaking supermutants eveyrwhere!
I will never understand Bethesda's desire for "end game balance" or their rush to get players to that power level in their games. The best parts of an RPG for me are the difficult scraping of early game & the absolute godhood of a late game nerevarine. But for some reason Bethesda seems to hate both of those parts in spite of most people seeming to also feel that way?
Most of the dedicated rpg audience want that but the casual audience always wanna feel super powerful during the couple hours a week they might play the game. This doesn’t explain why they cap the endgame so hard though
Their rush to endgame character progress is based on bad gameplay loops and ultimately shallow character building. Look at something like Grim Dawn: an indie clickemup aRPG. Infinitely more nuance, depth and MEANINGFUL decisions in building your character. Fuck they even made a faction influence system with benefits for both negative and positive rep. In a hack-and-slash action RPG. Bethesda "RPGs" aren't. Just another contributor to the pollution and dilution of """RPG""" mechanical creep into any and all other real time action games. And while definitely not just them doing it at this point (almost every AAA open world game is basically an ""RPG"" by BGS standards) they certainly helped popularize and influence juggernauts like Goobisoft™ into having colored-loot MTX filled, mile-wide inch-deep design philosophy. Absolutely disgusting.
They did try to balance their games in Oblivion and Skyrim, but it resulted in a lot of criticisms and system where early game and late game characters feel the same.
Bethesda: Introduces the Mole Miners, one of the most interesting ambient factions and enemies in modern Fallout history, with an incredibly sad story. Bethesda: Introduces Scorched, one of the more dangerous enemy factions and the focus of the main game. Bethesda: Introduces Responders and the Free States, some of the most interesting and realistic factions in modern fallout history. Bethesda: Well, we >have< to use Super Mutants and Brotherhood of Steel. It's Fallout after all.
Yeah they have the ability to create new and interesting factions, but completely squander it all in execution along with the desire for brand recognition.
Unironically, are they wrong to? That's the brand they've cultivated with their sizeable extremely invested and gullible fanbase. They'll go down swinging before they let any of it go.
@@MundaneThingsBackwards hate to suck New Vegas' sufficiently fellatioed dick but they introduced several new major and minor factions that were both goofy scary and unique. Ya jus need a sprinkle of giveadamn™ to make it work haha
"I won't sit back and wait for the Brotherhood to fire first," he monologued while our capable protagonists started blasting his gang with lasers and a double-barreled shotgun.
I honestly think the people who say the game is fixed legitimately just skip all dialog and story, and just play it like an FPSMMO, though it's just the barebones of both.
I'm shocked by how many people openly admit they don't give a shit about the story in ANY AND EVERY game they play. Just tell us you're stupid and proud of it and save us all the headache. Like, if you don't give me a good, or even decent story, in your GODDAMN RPG OF ALL GENRES I'm not going to stick around. Why would I? I wouldn't care about anything you made. I think this is one reason why games are the way they are anymore. The vast majority of video game players are proudly uneducated and want to stay that way; no thoughts, just shoot, make things go big boom boom, I don't care about anyone or anything or even myself. Why write something even halfway passable when the 80% of braindead morons who buy your dumb shit tell you to your face they can't be bothered to read...or even listen to a single character you designed? Just give them their big boom boom stick and throw literally everything else in the trash. Pathetic.
@@ChristopherSadlowski What I don't get about it is that even if many people don't care about the story, that doesn't mean they actively OPPOSE a good story. Why not hire some decent writers to make some decent stuff for the people who DO care, and those who don't care will still just skip past it all? Writers are not that expensive in the grand scheme of things (unless you're hiring a best-selling novelist or something) so it's a small price to pay to avoid driving away the good chunk of people who will be bored and frustrated by a shit story or bad dialogue (look how it basically destroyed Forspoken, an otherwise so-so game). There's nothing wrong with not wanting stories in your video games and just liking shooting or base building or inventory management, but if you're going to bother having a story at all, it should be good.
Regarding the narrative of the game being fixed, it wouldnt surprise me at all if they hired a PR firm to spread it. It's exactly the kind of thing they'd do.
Just like when they gave themselves 5 star reviews in their merchandise store before the items were even for sale. Bethesda is the gold standard for a corrupt company.
this is the kind of thing any game company would do. pretty naive to pretend it's just bethesda. feels like blizzard are the only ones who think they can fix it by going 'nuh uh' instead of hiring shi... i mean endearing fans
The Shawn Hockman thing is actually even less thoughtful than that, it's literally just a reference to a random encounter in the game where you're approached by painfully transparent brotherhood imitators that try and rob you. Also holy shit, you have no idea how much worse the raiders get if you do their mission in Steel Reign.
@@VAULT-TEC_INC. that would mean wasting time though...watching what? an hour? a 30 min long video? just to find out theres nothing new (unsurprisingly) in greedout 76?
@@Slop_Dogg Nah not even that recent. It was a random event in Skyrim when bandits dressed in Legion or storm cloak armour try to tax you while still standing over naked soldier's bodies
Bethesda is like that chef that has access to world class ingredients but can't make a decent omelet to save his life because he burns/overcooks everything
that's the perfect comparison i ever heard.... it's like hell's kitchen episode bethesda undercooks the game gamer chef ramsay checks and sees it's raw and understandably is angry bethesda grabs the raw game and puts it on fire again also bethesda burns the fuck out of the game making it even worse so it looks ready gamer ramsay checks again and under surface layer that is bruned to shit is still raw game gamer ramsay starts cursing and calls bethesda a bunch of incompetent retards bethesda abandons the game and puts a next one on fire AND BURNS IT TO HELL COMPLETELY gamer ramsay throws the game at bethesda and yells at them to fuck off upstairs and take off their jacket that's exactly what was happenning time and again after oblivion
It's remarkable that all conflicts after the main quest is just do you help the raiders or literally anyone else because that would obviously be better then helping raiders?
@@romulusnuma116 "Play as a Raider" is a thing fans have always asked for and that Bethesda seems to have homed in on as a fan demand. The Pit had you doing more raidery things, Fallout 4 had Nuka World as a whole DLC, and now 76 tries to incorporate raider dynamics into most of the stories. I get the feeling they simply believe "the fans want raider content, so let's add Raiders." Not "lets write Raider characters," or "lets add raider mechanics," just "lets add Raiders" and slapping their usual writing tropes ontop of the aesthetics of raiders, which is why they all kind of feel like any old settlement or faction character, just in spiky armour. Every other faction has just as many unkillable characters, but they don't promote as many red flags as raiders, so when you try to kill them you get the issues as if you had tried to kill any faction essentials.
@@SpaceKingofSpace 'play as a raider" is something we had long before bethesda ever got the rights and fucked up every fallout game they developed, the difference is in bethesda developed ones and 76 in particular they made the raider factions you could join as bland and weak as possible to not offend censors in their chase for money.
I feel like an mmo fallout should have you choose a faction to join from character creation, BoS, Enclave, Khans, whatever you want, and basically do what WoW and SWTOR does where players of the opposite faction can pvp etc. This would also mean different starting locations
But that would require Bethesda writers to not only write multiple questlines depending on which faction is joined, but also ensure to balance them so that no player faction has an advantage over others. And we all know Bethesda always follows the "Join every faction, do every quest" mentality.
Mandatory PVP is the best way to make sure any game is dead in the water. This ain't the early 90s anymore when people weren't sure how to act so they were cautious about infighting. Nowadays all that "feature" will do is encourage griefers to exploit the game so they almost always win. You don't get "epic and fair duels" or "grand battles", just griefers wanting to bully all the players trying to do PvE. It also means it's next to impossible to have any storyline, unless it'a all in instanced zones where pvp can't happen. You'd be better off having a New Vegas kind of hub area, where a bunch of factions just so happen to end up for drinks and gambling and the like. Where they have a pretty good reason to intermingle and NOT blow each others' heads off. Only in dedicated PvP areas would that be a thing, and otherwise the factions are busy focused on their own interests to openly war on each other every chance they get.
@@trustytrest I like this angle better. I think Hypothetical Better 76 starts off with you leaving the 76 vault, finding the remnants of other factions and the Scorched, and wondering what the hell happened. You do the main quest, figure out what part each faction had to play in fighting the Scorched, with little breadcrumbs here and there that there were a shitload more people than there are Scorched; if that's the case, where did they all go? Once you get to the Brotherhood end quest, before you fight the Scorched, you find a power-armored body that is key to finding a code/shutting something off/some other excuse to interact with it. Body falls out, search the body, find a note saying "Hey, go to Greenbriar. We've found a vault entrance to it that wasn't sealed shut, and we've managed to gain control over the terminal that controls it. Make sure you've got your dog tags, or the Gutsys outfront won't be able to identify you." From there, you go to the Greenbriar estate, where the US government would've held out in a nuclear war.... if it didn't end so soon. Since most got stuck in DC traffic, the place seems like a good place to go to maybe find authorization for a weapon to help fight The Scorched, and maybe find Brotherhood remnants there if you're lucky. Once you get to the Greenbriar Vault, if you don't have an ID tag, the Gutsys taser you and throw you back outside the dungeon. If you do have an ID tag (from Taggerty's questline or from getting that one dead's Brotherhood tags), they welcome the new "Private" into the Brotherhood Bunker. From there, you see real-ass people for the first time in forever. A Knight in a gas mask is watching the door, and almost shits himself to see a real-ass person come through. He scans you for Scorched infection, believes you're clear, and brings you to a Haz-Mat Scribe nearby to get a medical checkup. The scribe looks you over, confirms you're clear, and denotes that you have a remarkable resistance to the plague. Where most would die in days after exposure, your cells show remarkable resistance to the pathogen; the scribe gives you about a year or so before you die. They take a blood sample, and scurry off to a lab. From there, you're brought before Head Paladin So'n'so, who's taken over after Taggerty gave her life to cover their retreat into the bunker. He tells you that most of Greenbriar remains unmapped, and progress is slow going because they lack the power armor and gas masks to deal with any scorched or any other threats that might pop up. If you and probably your Vault buddies are resistant, he figures, you'd be able to do what we can't do and go in blind. He sends you on a mission to the other side of the Vault; they've sealed a door near where they think Scorched are, and aren't keen on letting them know they're here... but if you can clear them out, there's supposedly some Macguffin they need on the other side. You go through the door, find the Free States/Responders/Raiders, and eventually go through a quest chain to negotiate an uneasy truce between the factions. Brotherhood believe that only they can fight the Scorched, you can point out that the Responders were doing a pretty good job as well, and have an inoculation against the plague in the works that your blood will probably make 100% effective. Free States believe that everyone else should leave, and if they don't, we all just need to shut the hell up and live in the bunker forever. You can point out that the Raiders chose a similar path, and suffered a worse fate at Top of the World; fighting the plague is the only option, and the Free States would have a valuable role in New Virginia since they're Scorched detection tech is 100% effective, instead of the Raider's 50%, Responders 75%, and Brotherhood's 90%. The Raiders (who I'm re-tooling as vacationing teenagers with 25 years of arrested development), throw out some pseudo-philosophical bullshit about the strong being rightful owners of all, and that if the other factions want to work with them, they need to pledge fealty to the Raiders. You can point out that it did them a ton of good the last time, and that if they want to die again, you're ready to put a bullet in em. (You later find out that all the Raider corpses were their parents, who died either trying to get them to the bunker or fighting off a large Scorched assault at Top of the World.) The Responders are the easiest to persuade; they just want everyone to get along so they can end the Scorched plague and prosecute the raiders for killing their leader after he tried to make peace. You tell them the Brotherhood, the Free States, and the Raiders are working together-ish, they're automatically onboard. From there, all the factions put people in the GB Bunker's central area: a replica of the Senate/House of Representatives (whichever gives more space), and start the process of rallying for fighting the Scorched. From there, you do the same process of finding the nukes and nuking the Scorched Beast. Once you report that back, all the factions celebrate. From there, you're told it's going to take a year or so for most of the Scorched to die out, but they'll give you radiant quests to bring back supplies/setup beacons/do other questwork while they get everyone inoculated and ready to return to the surface. 1 year later, Wastelanders drops, and some of the Greenbriar NPCs show up in the broader world while the GB bunker becomes a sort-of quest hub. EDIT: Also, to expand a little bit on the Raiders: they're 40 year olds who act like teens cause they were spoiled pre-war kids, and their parents were a mix of old money and self-made men. The old money's "let the butlers handle it" ways quickly die out as the self-made men whip them into shape as farmers, guards, and other less-intensive tasks while they go out and take what they need to survive. The kids, not understanding that this is a last-ditch effort to keep them alive, see their moms and dads murdering and killing as a good thing, since they get to eat the finest canned steak and drink boxed wine. When the Scorched show up, they double down on it; they *deserve* the Greenbriar Bunker since their parents fought for them to have it. (Could even have it so that they locked their parents out when they got into it, with a flimsy excuse of "they could have been Scorched already"). Turn them less into annoying psychopaths and more into annoying, but sympathetic incompetent Peter Pan larpers. Maybe a few DLCs down the line, you get to choose where the faction goes: do you tell em they need to literally grow up, or do you let em keep living their pirate cove delusions?
Patrician: "Towards the end of my playthrough I was using the E key to jump-" Me: "Huh, like Morrowind." Patrician: "-like this was Morrowind." Me: *fistbump*
Imagine if in Outer Wilds they would release DLC in which they add a living breathing Nomai on every planet, just sitting here like a tourist attraction and ready to talk to you
The way Outer Wilds in general managed its NPCs made 'em feel more special than anything in any Bethesda game. You meet anyone farther out than your home planet's moon, and you feel like you just found buried treasure. It's a jaw drop every time, especially _that_ one, and *especially **_that_** one.*
I always figured the farmer complaining about people claiming to be part of the brotherhood and robbing him was a reference to the random encounter brotherhood of buck where 3 NPCs, Barnaby, Barry, and Buck, asking for "donations"
@@doggiethepug It is such an obscure reference that I don't blame him. Also, there aren't many good resources to research FO76's references and random encounters. Even the wiki is very incomplete.
@@luclin92 just fast travel to random encounter locations, walk up, and server hop/repeat, not all random encounters will spawn in every random encounter area though, but one of the places for that one i think is the surface exit of Charly nuke launch site
So far, playing with this girl I'm seeing, the only quest line I've actually liked, been invested in, and cared about. Has been the one about the astronaut. Because that's interesting. Someone who was up in space, missed the war, lands in West Virginia, wakes up and finds the world she knew is gone. Compelling stuff. She has memories of how things were before, and has to adjust to the world as it is now. There's no huge stakes that I know of yet. Nothing for me to say "well, this doesn't fucking matter because the rest of the games don't mention it" because it's a personal story, not a grand one. And it's the only one I liked lol
Yeah it's a good concept, sad that got the boring fallout 76 style quest line where all you do are 10 fetch quests for an hour or 2 then you're done. Also they had flirt dialogue options with her too and it was really embarrassing
35:31 when I was playing through steal Dawn this part pissed me off so much. It almost feels like the raiders are taunting you with their essential tags 💀
Bethesda is no stranger to making their essential NPCs utterly insufferable. See: the entirety of Little Lamplight, Maven Black-Briar, too many others to name.
@anon1963 I'm not so sure. When the writing is consistently bad for over 10 years, are you _really_ going to say it's all management's fault? I mean, I guess it is since they don't fire the awful writers, but I don't think that's the point you're arguing.
I would weep tears of joy to watch a 14 hour long video of you ripping gta online to shreds. I played that game from 2018-2022 for over 2000 hours and can confidently say that I've never felt more betrayed by a piece of software. That game was my favorite online experience even with the absolute dogshit community it spawned, but it just kept getting worse and worse with shit never being fixed and less and less redeemable things and it just got to a point when I quit out of disgust
seconded. one of the greatest games at their disposal and they continually shit on the player base. absolutely blows my mind how little gta is mentioned when talking about predatory practices
Well, to answer that question at 1:05:55, The game was for a portfolio piece. They made it in the ramp up to their acquisition, in no small part to demonstrate a product with residual income alongside ESO. Functionally, padding to value the company better.
For me it’s justification. Instead of 1 or 2 new fallouts, we got this fucking garbage. Todd Coward and lying Pete Hines need to be held to account for this
I love how the Hellstorm Launchers are supposedly super fuckin dangerous experimental weapons but they're actually out right worse than the regular ass Missile launcher in almost every way but weight and are really just kind of mediocre if you use any of the amazing special damage types since those damage types scale really weirdly with two shot (Which is typically the meta primary effect for explosive weapons).
@@TheOfficialButthead Nah, gamer. Two Shot auto and missile launchers really do some work in 76, cause the explosion damage is still doubled even after Two Shot was nerfed for everything else.
In fact when they could drop explosive gattling lasers were (and still are) the best things in the game. Still fetching a high price in second hand markets lol
@@TannerLindberg They're not in the gamer anymore, gamer. Bethesda killed legacies entirely by implementing a complex system that detects and deletes effects that shouldn't be on certain guns instead of just fixing/balancing them
As far as I remember, VLF should be able to transmit even across continents. That transmitter could have had a hand in rebuilding the world. Bethesda obviously couldn't allow this because other games need to happen, and it's REALLY telling that instead of, say, writing a villain who wants to destroy this, they have a random impulsive woman "break" it. And I'm expected to believe nobody ever tried to repair it SMH my head
Having finished the video, I have to say this: The identity crisis that you describe at around 1:06:00 is a huge part of why I never played this game to begin with. As a fan of both Fallout and Conan Exiles, when Fallout 76 was announced I was excited for about five minutes. When we got more information and found out that there would be no privately hosted servers and no permanence to building, and instead you'd get a little CAMP that would disappear when you log out and reappear on whatever server you get randomly assigned to when you log back in, my hype was killed stone dead. From the very start, this game was trying to be both a single-player Fallout game and a multiplayer survival game, and it does neither well, and I don't think it's capable of being made to do the survival game aspect well because the reasons it fails at that are foundational to the game design. So that leaves a fairly superficial multiplayer aspect to be carried by the story. And you've thoroughly explained why the story fails to do that.
It makes me more and more sad that the Fallout world is populated with the same super mutants, death claws and factions from the first game - it would be so fun to see region specific creatures, factions and lore but instead it’s all the same with worse and worse stories to tell
This video really reminded me how much steal Dawn/reign pissed me off. I hated how after the paladin ruined everything it’s just like “lol forget about that green skin time”
I think the most annoying thing about 76 is the fact that the cool world is wasted on a bad game. I wouldn't even mind if they made a single player fallout on this map
Great video series. You've saved me from an urge I had to check out this dumpster fire for myself. I feel like you gave them a fair review here, it's sad to yet again see that Bethesda has no idea what makes the art assets they stick together in a world fun or interesting.
As others said, his videos are never filled with any empty content. As he says in the beginning of his Oblivion video (which is 12 hours long), they are exactly as long as they need to be.
@@Wolf_ManJack Issue is that literally nobody cares for rambling besides the person doing it. I don't mind people who spend their time to make pointless 20h pieces about topics they're invested in but I'm never going to watch that content, because it's 90% pointless and 100% a waste of my time. This guy is one of the select few that have the justification to make their videos this long. Also why would I care for content that isn't interesting and is made primarily for the person who made it? What help is there in "acknowledging" them and their effort, when it's not directed at me? Also the only content in a video that isn't interesting is the content that's besides the point, which is literally what filler is. Edit: I tried reading this back and realized that I might be too drunk, if you care for understanding this enough just reply and I'll answer when sober.
5:34 I believe there is an error here; In the game, there is a random encounter you can have where a group of NPCs who are pretending to be BoS "ask" for donations to "the cause". If you have the BoS quest line done from the main story, you can call them out by pointing out that their uniforms aren't up to BoS regulations.
Side note, the "Server Maintenance shutdowns" aren't actual Maintenance, they just shut down lobbies when only 2-3 players are in them. Most likely to counter farming seeing as you can buy fallout first and have lobbies for yourself to farm workshops that spawn Fusion Cores.
@@Patrician Maybe this was actually one of the rare instances there actually was one. But in 99% of cases it actually is just an indication that they're shutting down the lobby.
@@imnotdwdym uhm.. you clearly have no clue what you're talking about.. never have I been able to login to any server before the maintenance is over, neither has anyone else.. there is so much legitimate critisism to put on bethesda and fallout76 I have no clue why you are trying to make one out of a lie or pure ignorance..
@@elitereptilian200 I don't know about you, but I've constantly been able to avoid the maintenance by just hopping into another server that was more populated.
i love the ending and the way you two just sat around and talked, like two seasoned scarred adventurers returning after a life ruining journey, and the clock began to tick down something so deeply somber about this feeling of acceptance, being through hell and back and going through it all, and realizing that yeah, its all over now thank you for the great dissection work
That ending, though, where you two try to do a bit of roleplay, but the game a) spawns a generic distracting enemy, b) bugs out one of your inventories, c) Bethesda clips Esbern right through the chair, and d) immediately respawns him after death with no consequences, I think says all that anyone needs to know about Fallout 76.
The "need" for super mutants and Brotherhood of Steel is ridiculous. The former aren't even a faction nor characters anymore. Just barbarian orcs with a different name. You could easily just have a Buff Scorched or whatever that fulfills the same role. There is zero STORY need for super mutants to exist at all here. The Brotherhood of Steel is even more pathetic. "They have to be here because they're the icon of the series!!!" when they really weren't until FO3 shoved em into the spotlight. Even then, it is not the BROTHERHOOD that is the icon, but rather the Power Armor itself. And you do not need the Brotherhood to have Power Armor! They did not invent it nor do they have a monopoly on it. Especially not this early in the wasteland. Just go create a Power Armor faction and make them be a bootleg brotherhood that you can twist and mould into the knightly faction Bethesda wants their BoS to be. Hell, you can give both of those groups basically the same backstory. The Super Scorched are just heavily mutated people, like Super Mutants but not strapped to their lore. The Power Armor Knights are just military veteran survivors that feel the need to keep military supplies, especially weapons and Power Armor, to themselves in fear that any ragtag survivor group getting their hands on em will just become overpowered raiders. There, now you have your not-Super Mutants which you can give your own design variants to instead of making em all the same, and you have your Power Armor goody-two-shoes who see themselves as protecting the wasteland from both monsters abd from humans themselves. You have all the iconography without having to retcon lore and shove in the same groups from FO1 all the way back in the 90s. You also have actual room for creativity now. It's not really creative ideas on their own, but you can make all these new story decisions and new designs without worrying how it will affect FO3 and 4's stories.
"Please don't say that was what killed him. Oh, I wasn't supposed to say that part out loud." Genuinely LOLed hard at that part. Shawn Hockman could have run into a group cosplaying BOS, but he's not talking about 76ers (IMO). There is a random encounter where you run into 3 NPCs who claim their BOS and they want you to basically pay their toll. That's the only thing I've run across in-game that references what he's talking about.
Oh btw,the settlement quest is essentially Preston’s Another Settlement Needs Your Help,considering Rahami says that a settlement needs our help in that mission
The dialogue from Shawn Hockman on the fake BoS members robbing him (I think) is supposed to reference a random encounter where 2 men in power armor posing as BoS members try to do the same to you.
This was a bloody excellent & magnificent video critique series about a truly a dissappointing and mediocre game.. the fortitude it had to require to get this done cannot be underestimated!! Thank you mate!! And now that it is out on its entirety, I'm gonna watch it all again from the beginning..
Why are they painted like fo4 bos, theres literally 0 reason for it "lets bring back the brotherhood again but this time its the west coast brotherhood so lets have them wear t51 but that might confuse the players so lets paint them like the fo4 brotherhood so they know who they are" I guarantee this was the exact thought process
Honestly you might not be far off tbh i can totally see a jaded designer saying that. Or a new one who only has his job via a degree doing it for brand consistency reasons even if it doesnt make sense.
@@TannerLindberg is consistency too much to ask for? Its literally all that we want Just make YOUR FUCKING GAME MAKE SENSE BESTHESDA, Y DO U DO THIS????
They also have them doing that lame "ad victorium" thing, even though that pretentious Latin speaking nonsense was never a thing prior to Fallout 4's BoS. Bethesda will do whatever they think will be recognizable, regardless of lore or just plain consistent writing.
@@AlphaKnight-hg2jq The funny thing is it really shows the difference between how Bethesda and Obsidian wrote. The Legion uses Latin to show that they think they're smart, but the BoS uses Latin because Bethesda thinks it makes the BoS look smart. Both groups wind up looking a bit pretentious, but that's deliberate with the Legion.
The NPC talking about being robbed by the Brotherhood of Steel isn't referencing the people from Vault 76, it's referencing a random event that can appear where a group of raiders pretend to be the Brotherhood of Steel to rob people. I've encountered it before in the limited time I played the game, but I don't really see people mention it often. You could easily miss the encounter entirely due to all the RNG involved in actually seeing them.
The clock ticking down to the server closing at the end of the fourth and final part of this series is perfect. I loved this series, will definitely check out more of you & Private's stuff. Thank you.
The whole quick tempered female character thing is either an amazing piss take on the whole "boss bitch" thing that's been creeping into media for years now... or somebody is just mask off putting that into the game. The best parody is not knowing that it's meant to be parody, but then again, nobody at Bethesda knows how to do actual parody... so I have to believe they're doing this intentionally to meet current media standards that everybody actually hates.
As many problems as the game has, I appreciate that borderlands 3 lets you freely enable/disable any seasonal events, so you can experience all the seasonal content, much of which is pretty good, without having to wait potentially almost a year.
That sounds like a good way to preserve that content for future players. One more reason to opt for 76 being a co-op shooter instead of a survival pseudo-MMO
Felt very vindicated watching this series. It was free for like a week on ps4 and my gf at the time really thought it was great and I annoyed her by complaining about everything
I tried it when it was free on ps plus and I'm just so happy I passed on it for so long. It ran like ass, consistently dropping frames while adventuring throughout the world. On top of that it felt like playing fallout 4 which made things worse to me.
@@Infantry492 fallout 4 but all the enemies are levelled to someone else's character and you can't use any of the loot you find. They took out everything that made a single player game good and added all the stuff that makes mmos bad without anything that makes multiplayer fun.
Hey PTV, amazing work as always! This collab makes me very happy. You are of the two people who brought me into the long form analysis videos. The other one being NeverKnowsBest, whose last video got demonetized, and his other channel deleted. I'm sure your YT circles are already buzzing about this, but a few more voices can't hurt, right? Cheers and keep up the great work, as always!
I haven't had the nerve to pick up 76 despite hearing the same "redemption arc" stuff because there was some intuitive sense that that was not the case. Clearly you have shown that to be true. Its amazing seeing how comically bad most everything about the game is, because on the surface you would think even just popping in and being a tourist and seeing the world itself could be fun, but I don't think that's really possible without having to engage with every other issue. Great work as always Patrician, great stuff as always. Looking forward to what you do next.
These were the first four videos I’ve ever seen from you. I enjoy lore videos and retrospective takes on games Like this looking at the game or series as a whole. Thanks for your hard work, I’m sorry for your suffering. May you take pride in knowing me and many more subscribed and enjoyed your videos.
The only acceptable 76 redemption ark, is completely rebuilding it into a singleplayer game and Tale of Two Wastelands'ing it to Fallout 4, perhaps with some changes to timeskip it to sync with Fallout 4's time period.
Funnily enough, something that stuck out to me was at 1:07:52 when you are both seemingly surprised to notice another player in the open world. That should NEVER happen in an MMORPG.
It's a good example how the game has the worst elements of a MMORPG and so few of the benefits. It's really just a single player game that requires an online connection, has (even now)stability and bug issues and other players randomly showing up and hurting your immersion BUT not enough other players to meaningfully interact with or to support game modes that require a certain minimum number of players.
They never should have made the perk system a series of interchangeable cards. Having no dedicated builds means no players are encouraged to seek out other players to work together for various needs whether it be for building, fighting, healing, or crafting. No one really needs to work together and the economy is pretty much just shopping for plans or an occasional legendary. The best example I can think of is Star Wars Galaxies. In vanilla you had the ability to choose a class, weapon skills, etc. You couldn't do it all though by yourself which was the point. There were engineers for vehicles, creature tamers for mounts or for big party monsters to join your group, weapon and armor smiths, doctors, hell even dancers and musicians that would heal your mind stat and could buff you. Everyone had various roles that kept an economy going by adding choice of where to buy from. Yes there was an auction house but players could really set up their own shops for gear they crafted or to sell their services. Then everyone would be able to build up a combat tree to defend themselves with and to join parties for dungeons or taking on giant beasts. No one could completely go through the game alone because you had to work together with others at some point. 76 doesnt really have any of that.
As someone who plays 76 often, I was shocked by just how much I agreed with you watching this series. I am used to the usual "ree buggy launch", "ree it's not New Vegas 2" criticism you find online, and among the community there is a sense of "it's a perfect hidden gem, people just aren't giving it a chance" when the game has glaring flaws, and I respect how you analyze how each piece of content fails at what it's trying to be instead of criticizing it for not being something else. I burst out laughing when you pointed out how Fandom, one of the most notoriously clunky gaming wikis, provides a more enjoyable experience for listening to the holotapes and reading the terminal entries/notes that make up the story on release than the actual game. As much as the original story may have been the best Bethesda Fallout story, it's told in the most braindead way with the holotape and terminal systems so poorly designed and filled with garbage entries that you learn quickly to stop bothering with them. The Wastelanders content was quite rushed and poorly written, with me experiencing the same bug with the Chinese Spy's mother and with the exact same reaction to how bad the Raiders' writing was. Steel Reign/Dawn just cemented further that the devs can't treat 76 like a traditional single player game, with the design limitations of being an MMO tying their hands narratively and the happenings of multiplayer pulling the player to go do something else in the middle of a story moment. It doesn't help Steel Dawn/Reign that the entire story centers around the Brotherhood and Super Mutants, the two groups whose inclusion in the game is loathed by everyone for being forced in. The lack of difficulty settings, especially seeing as enemy difficulty/loot is instanced per player, is something the group I play with has grumbled about as well as the lack of ways to play an active support role in a team. The core gameplay of exploration and doing quests not being coop friendly is unacceptable in an MMO, and it serves to make the game a clunkier solo game rather than taking full advantage of being a multiplayer game. The only areas where the game being multiplayer shines are events, daily ops, and expeditions, as the objectives for those are specifically designed for multiple people to work together for. I've only played the Pitt expeditions after they "fixed" them by making them free and shorter, but dedicating an hour or more to a linear daily dungeon that can't decide if it's trying to be a story campaign or Daily Ops was enough to turn me off from the mode until Atlantic City. Your argument about scarcity is strong too, as my most enjoyable interactions with player vendors were for things that were scarce (plans, apparel, serums, ect), but with ammo and consumables being so common eventually I got all the plans, apparel, and serums I wanted and had no reason to keep checking vendors. Another aspect you forgot to mention is the grind; the game doesn't really open up until level 50 when all perks become available, legendary perks become available, and weapons stop leveling allowing you to focus on legendary effects. It's not so bad now that you start at level 20, but I remember telling people interested in starting "wait until December 5th, it's not worth starting until the 5th, you are going to be grinding for so long". At least the new Atlantic City expeditions are quite good, being around 10-15 minutes each with objectives designed around working as a team making them a viable alternative to doing Daily Ops and are a massive improvement over The Pitt's hour long soap operas. Really, the comparison between No Man's Sky and Fallout 76 is apt, as in both games the core gameplay on release was flawed, the developers aimlessly expanded on the games with updates that occasionally accidentally addressed the core gameplay loop at best, and everyone pretends both games were fixed by the developers when in reality the main issues that people had at launch are still there. I enjoy the game for what it is and with the Atlantic City updates I feel like Bethesda finally knows what direction they should take the game, but that's a lesson Bethesda took 5 years to learn, and they've got a lot of work to do to fix 76
Doesn't this get y'all excited for the show! I can't wait to see how they gut one of my favorite franchises. Maybe as a special treat they can push very priced merch in every scene!
Not being able to kill whoever you want is lame. It's the kind of thing where if you start with Skyrim or Oblivion is feels natural that you can't kill important people but if you start with Morrowind or New Vegas it's just insanely limiting to not have the option to do as you please.
TH-cam scrub here. Is the "half hour cooperative therapy session" available uncut anywhere, maybe as a patreon thing? Would love to see that kind of candid content.
It's funny hearing about the limits of the jetpack as I've used it to climb most of the tallest structures in the game. Notable the Charleston Power Station Cooling Towers, various power pylons, most skyscrapers and I can fly into the UFO at Gallahan Mining during the UFO Invasion event there (fun fact: the UFOs are smaller than you'd think and unfortunately you clip through them).
I feel like the real tragedy of this game is that the community is one of the nicest I've ever encountered, but Bethesda seem unable to capitalise on that.
I honestly always asked people that said this (in game or reddit etc) what they were comparing it to and very seldom got an answer, and when i did it was either Rust or GTA online, what are you comparing it to? f76 was one of the worst i have ever come across (the worst being Rust, i never had any issues with GTA but never played the online much) I finally "quit" a month or so ago after getting one of my mules pushed into a (yet another) trap camp when transferring junk between accounts. i only get on if someone i know IRL wants something in game now and then i just dump it for them or run them through whatever content they need done
@@6661313 I can only compare it with ESO, which I feel is just as good of a community but a whole lot more cliq oriented (due to guilds) but I think there are some things that influence this, lack of text chat in 76 means you don't see rambling low key racist, misogynistic, homophonic rants and a surplus of loot means high levels are "kind" to newbies just because you want to get rid of stuff. I also think that platform matters, I played on ps and really rarely ran into horrible players, and did meet lots of good people. I stopped playing after december 2020 (after the second "season") due to the seasons taking away daily and weekly atom challenges and the nerf to the world introduced earlier with One Wasteland for All update
@@huberthumphry280 hmm i played ESO but only solo, never interacted with anyone, I didn't even consider that when I was thinking of online games. I guess I don't consider throwing away garbage in front of low level players to be "kind" at all lol, nor just not actively harming them (like the multitude of trap camps i find on a weekly basis)
@@6661313 who said anything about "garbage" it was common for stims, radaway, ammo and level appropriate weapons and armor to be dropped, including legendary ones
I feel the use of nuclear weapons in 76 still, all these years later, symbolizes why I won’t ever touch it as an avid fallout fan. It reveals a fundamental failure to understand the messages and theming of Fallout as a setting and world, how nuclear weapons are treated as the tragic, terrible weapons that destroyed the earth… and now they’re a way to do events.
@@BWMagus Those were included because they were already in F03 and there wasn't enough time to get them out. Also they're incredibly expensive and not very prolific. Least fun weapon to use in the game imo.
I've tried to get into 76 on 3 separate occasions and just can't. I went back and platinumed FO4. Everything on these 4 videos supports my desire to give up and spend my time elsewhere. And yet, every IGN post is listed with Bethesda fanboys who insist the games saved and "if you judge it without putting in 90 hours, your simple" but I spent a few hours, 4 hours on your video and feel like I gained 84hours of freetime back NOT playing 76. It's Trash and you simply can't polish a turd, no matter the DLC
few hours but its not 90 hours... judge it without putting in 90 hours, your simple and fallout 76 is the best fallout game across the series, and i played all the games
Thank you for this series man. It's CRAZY that people not only play this nightmare but think that the game has not only improved but it is actually GOOD now 😂
@L What ? Only no man sky has a similiar history to 76, and yes, it is a much better game now. I don't know what point you want to make mentioning those two other games.
@@user-qv5sm5dw1v hahaha lol no. Mod your NV. you are 100% correct about NMS, for sure. most boring, pointless game ive ever played, regardless of version.
Honestly as soon as I knew that, super mutants were going to be part of fallout 76 already turned me off from the game of years ago. They have no creativity they keep bringing back the same things every time and expect them to be praised. I love fallout it’s one of my favourite series fallout 76 is something I simply wished to exist, and I ignore it every opportunity.
These videos were a fascinating watch that really highlight the problem relation between established IPs, fans, and the "games-as-service" model. Broken and messy games like this are allowed to limp along as a "profitable" zombie all because a handful of whale fanatics are willing to throw money at anything with a familiar coat of paint.
Alot of games have this. I think the fact is that shooting things in the face is inherently satisfying, and it's not hard to get SOME people to get hooked on YOUR face-shooting simulator.
18:49 "If you introduce something with a quest, that something should generally serve a role in your product. For example if you get a quest to visit a new town, that town should be full of yet more content and services useful to the player. The town shouldn't exist for the sake of the quest, rather the quest should steer players to the content that you made." I don't know why ZeniMax games are like this. The design of ESO also suffers from not understanding this. There are so many places that exist solely for 1 quest, and are just wastes of space after the quest is over. Maybe I wouldn't mind as much if these locations were all hidden in delves, but the overland is primarily locations like this.
Bethesda thinking the BoS, Enclave, FEV, etc, are core tenets of Fallout is like thinking the color red is important to the formula for Coca-Cola.
The funny thing is that Nuka Cola was blue until Tactics.
@@bjobs316That's just cause the bottles you found of it were regular glass ones. The beverage itself wasn't blue.
@@jackiejack999 yes, I was referring to the bottle style.
@@bjobs316 and tactics made a better lore about nuka cola than bethesda just changing design every single time
@@ryszakowy I can't get into tactics, but I hate so much Nuka World that I can only trust you.
A trip from Rome to Latetia (paris) for a Roman Legion marching, could take about ~60 days, depending on weather conditions, the time of year, and if they ran into trouble on the way. Mostly as the crow flies, it's a little over 1300km.
This includes crossing rivers, valleys, and of course the Alps.
The trip from San Fran, to Charleston, is about twice that distance at over 2500km, and includes crossing over the Rocky Mountains, then crossing the desert, possibly even Death Valley, _whatever_ the Mississippi River has become, and then navigate the rough terrain of Appalachia.
In a world where there's no civilization, people are fighting to survive, mutants everywhere, raiders, robots, and no respite in sight. Seas of nuclear radiation and fallout and hazards.
And we are expected to believe 4 brotherhood members _of the newly formed brotherhood of steel_ , would have the drive, passion, skill, strength and God tier luck; to survive that journey?
Gedtafuqouttshere
Uh, they obviously just drove across with a cadillac while blasting Kickstart My Heart by Mötley Crue through the repurposed military air sirens as speakers
The only way I can see this being possible is if the scout team was much bigger and had at one point working military grade transports, but the trip slowly killed all but the current team and destroyed the transportation they used to get there.
More importantly, we know that a century and a half later, the Brotherhood's expedition to DC was a MASSIVE undertaking, taking months and making several stops along the way.
"newly formed brotherhood of steel" I mean they are all active military personel its not like they're random normals they're soilders. Yeah its far as fuck but its not like they're normals they were about to be shipped off to china/alaska.
Don't forget how hard it was just for them to get to Lost Hills from Mariposa and those places are practically next door to each other, at least compared to a trip cross country.
To paraphrase Shamus Young (RIP)
Bethesdas insistence on shoehorning in the Brotherhood everywhere makes the fallout universe seem so small. after Fallout 1 and 2 you have this entire unexplored country full of potentially different, varied conflicts...and then Bethesda rolls in and effectively ports the west coast, with all its factions, creatures and even its currency, onto the East Coast. And then they shoehorn the BoS into Fallout 4, and then 76 (along with the Enclave), and again the world just starts to feel really small and samey. Is the entire country just different Brotherhood chapters, with the same creatures roaming around and occasional Enclave big bad to blow up/occasional new faction?
I can certainly appreciate what Bethesda did for the franchise, and I had a lot of fun with fallout 3, but it's a shame they couldn't be more creative with new factions and conflicts in different areas
Having the Brotherhood show up in 3 made sense, especially with how their story on the West Coast would eventually end. But after that... Errrgh...
The Brotherhood at the end of Fallout 2 was a dying faction, so it having the resources to send an entire pilgrimage all the way across the country to DC makes far less sense than the Brotherhood having a small chapter located in the relative proximity of Nevada, especially since Fallout 1, 2, and NV establish that traders can still largely walk the path of the old interstate highways, even if they're too shattered into pieces and cluttered with wrecked pre-war cars to allow for vehicular travel.
@@watchm4ker It really doesn't. They were a dying faction in fallout 2 and it makes no sense for them to be as active as they were in 3, especially as the defacto "hero" faction. Then again, 3 pretty much is where all the cracks that would become gaping canyons of awfulness found in 4 and 76 started.
The only modern fallout game with a believable Brotherhood faction is, unsurprisingly, New Vegas. As it makes total sense that they are incredibly small and just barely scraping by after being kicked in the balls for decades by the rising powers while they stagnated and declined both in numbers and philosophy after already being in a weakened position after fallout 2.
There is a reason the NCR, Legion and Mr. House all want them destroyed since they don't see much inherent worth in recruiting them and see more good being done wiping them out than rallying them to their cause. They are a minor faction hated by everyone that is clearly in decline. Even if you help them, they are still almost completely reliant on the greater powers for continued existence and should they cease to be useful would be snuffed out rather easily.
@@chasewilson3693 At the same time, it also makes sense that, faced with those growing pressures, everyone with any sense would have packed up and left to find other facilities that might have been left untouched. Not like the US was short on those.
It is a brain worm that goes even to Modders. As you see something like the Old World Blues mod for Hearts of Iron 4... which is filled with like 12 different Brotherhood chapters spread all over regions from the Pacific Northwest to Texas. Like even people who aren't really beholden to the idea of marketing and having to put a Brotherhood everywhere (and in that mod they don't even have the canonical Chicago Brotherhood as the midwest isn't really included), still end up doing it.
The lack of player agency had been pretty bad, but Rahmani destroying the transmitter with you being unable to do anything to stop it is just incredible.
The excessive use of nuclear warheads against the annoying NPC’s is probably the best bit in this whole series.
The *reasonable use of nuclear warheads
@@honeybadger6275 what a loser lmao
@@honeybadger6275let me guess the types who do that fly the nezi flag huh.
@@SqualidsargeStudios What's a nezi flag?
@@SqualidsargeStudios No they could fly the Palestinian one. =P
The Mole Men would be the perfect antagonistic force vs the Brotherhood. The digging part gives the devs reason to keep all major encounters with them in instanced areas, they destroy tech and infrastructure by digging under/through it and salvaging it. They force the Brotherhood into tight spaces where their power armor and explosive weaponry would be a disservice. It would be bad enough to reasonably explain why any attempts to establish a chapter in the area failed.
Literally the Underminer from Incredibles would be a better villain than any of the ones they actually produced
this. just having the molemen, and a variation of them for these mission would have worked perfectly
the execution of the supermutant is something that we kind of need for variety, but we do not need THE freaking supermutants eveyrwhere!
I will never understand Bethesda's desire for "end game balance" or their rush to get players to that power level in their games. The best parts of an RPG for me are the difficult scraping of early game & the absolute godhood of a late game nerevarine. But for some reason Bethesda seems to hate both of those parts in spite of most people seeming to also feel that way?
Most of the dedicated rpg audience want that but the casual audience always wanna feel super powerful during the couple hours a week they might play the game. This doesn’t explain why they cap the endgame so hard though
Their rush to endgame character progress is based on bad gameplay loops and ultimately shallow character building.
Look at something like Grim Dawn: an indie clickemup aRPG. Infinitely more nuance, depth and MEANINGFUL decisions in building your character. Fuck they even made a faction influence system with benefits for both negative and positive rep.
In a hack-and-slash action RPG.
Bethesda "RPGs" aren't. Just another contributor to the pollution and dilution of """RPG""" mechanical creep into any and all other real time action games. And while definitely not just them doing it at this point (almost every AAA open world game is basically an ""RPG"" by BGS standards) they certainly helped popularize and influence juggernauts like Goobisoft™ into having colored-loot MTX filled, mile-wide inch-deep design philosophy.
Absolutely disgusting.
Would you say that skyrim was an improvement over oblivion in this regard?
@@audiosurfarchive Grim Dawn is such bloody freaking awesome game!! Go play it folks!!
They did try to balance their games in Oblivion and Skyrim, but it resulted in a lot of criticisms and system where early game and late game characters feel the same.
Bethesda: Introduces the Mole Miners, one of the most interesting ambient factions and enemies in modern Fallout history, with an incredibly sad story.
Bethesda: Introduces Scorched, one of the more dangerous enemy factions and the focus of the main game.
Bethesda: Introduces Responders and the Free States, some of the most interesting and realistic factions in modern fallout history.
Bethesda: Well, we >have< to use Super Mutants and Brotherhood of Steel. It's Fallout after all.
Yeah they have the ability to create new and interesting factions, but completely squander it all in execution along with the desire for brand recognition.
Oh we fallin' out on this one!
Unironically, are they wrong to? That's the brand they've cultivated with their sizeable extremely invested and gullible fanbase. They'll go down swinging before they let any of it go.
@@MundaneThingsBackwards case and point: the fucking fallout show lmao
@@MundaneThingsBackwards hate to suck New Vegas' sufficiently fellatioed dick but they introduced several new major and minor factions that were both goofy scary and unique. Ya jus need a sprinkle of giveadamn™ to make it work haha
Just think, they had a Moleminer city in the game files since launch.
Yet we got milquetoast expeditions and BoS garbage.
Bethesda: Makes a bunch of neat new factions to based quests around.
Also Bethesda: Brotherhood goes brrrr....
Brotherhood of sheet
sorrry family they already used moleminers for the treasure hunter mole miner event so they can't retread content
@@doughboywhineand the bos isn't a retread? They've been beating that horse ever since they took over the ip
@@vexile1239he was being sarcastic
Bethesda wasting Joshua Graham's voice actor on Dr Jobber and this high school tier writing is an atrocity.
Well, bethesda has had high school tier writing since fallout 3 so its nothing new.
Just type “Joshua Graham reads” into the search bar. You can listen to him read philosophical and religious texts until the end of days.
"I won't sit back and wait for the Brotherhood to fire first," he monologued while our capable protagonists started blasting his gang with lasers and a double-barreled shotgun.
I honestly think the people who say the game is fixed legitimately just skip all dialog and story, and just play it like an FPSMMO, though it's just the barebones of both.
Ikr? When I think about a Multiplayer Fallout game, the last thing I want is a dollar-store version of Destiny or The Division.
I'm shocked by how many people openly admit they don't give a shit about the story in ANY AND EVERY game they play. Just tell us you're stupid and proud of it and save us all the headache. Like, if you don't give me a good, or even decent story, in your GODDAMN RPG OF ALL GENRES I'm not going to stick around. Why would I? I wouldn't care about anything you made. I think this is one reason why games are the way they are anymore. The vast majority of video game players are proudly uneducated and want to stay that way; no thoughts, just shoot, make things go big boom boom, I don't care about anyone or anything or even myself. Why write something even halfway passable when the 80% of braindead morons who buy your dumb shit tell you to your face they can't be bothered to read...or even listen to a single character you designed? Just give them their big boom boom stick and throw literally everything else in the trash. Pathetic.
@@ChristopherSadlowski What I don't get about it is that even if many people don't care about the story, that doesn't mean they actively OPPOSE a good story. Why not hire some decent writers to make some decent stuff for the people who DO care, and those who don't care will still just skip past it all? Writers are not that expensive in the grand scheme of things (unless you're hiring a best-selling novelist or something) so it's a small price to pay to avoid driving away the good chunk of people who will be bored and frustrated by a shit story or bad dialogue (look how it basically destroyed Forspoken, an otherwise so-so game). There's nothing wrong with not wanting stories in your video games and just liking shooting or base building or inventory management, but if you're going to bother having a story at all, it should be good.
Regarding the narrative of the game being fixed, it wouldnt surprise me at all if they hired a PR firm to spread it. It's exactly the kind of thing they'd do.
Wouldn't need to.
When the quality bar is at rock bottom the only way is up.
Just like when they gave themselves 5 star reviews in their merchandise store before the items were even for sale. Bethesda is the gold standard for a corrupt company.
@@deanjustdean7818 They forgot to give the "rock bottom" a hitbox so the bar clipped through it
@@deanjustdean7818 they've dug their hole they can dig it deeper
this is the kind of thing any game company would do. pretty naive to pretend it's just bethesda. feels like blizzard are the only ones who think they can fix it by going 'nuh uh' instead of hiring shi... i mean endearing fans
The Shawn Hockman thing is actually even less thoughtful than that, it's literally just a reference to a random encounter in the game where you're approached by painfully transparent brotherhood imitators that try and rob you.
Also holy shit, you have no idea how much worse the raiders get if you do their mission in Steel Reign.
so literally just the fake Preston Garvey encounter from FO4. how creative.
@@Slop_Dogg It’s more developed than “fake person Garvey.” Watch a video showing all the possible endings.
@@VAULT-TEC_INC. that would mean wasting time though...watching what? an hour? a 30 min long video? just to find out theres nothing new (unsurprisingly) in greedout 76?
@@Slop_Dogg Nah not even that recent. It was a random event in Skyrim when bandits dressed in Legion or storm cloak armour try to tax you while still standing over naked soldier's bodies
@@RedTigerDragoonIt's even older than that. There was a similar hoax/robbery incident in Fallout 3 as well, at the Anchorage War Memorial.
Bethesda is like that chef that has access to world class ingredients but can't make a decent omelet to save his life because he burns/overcooks everything
And their excuse if that it's up to the customer to cook up their own fun.
More like undercooks. Some more time would probably helped during the development.
Some people would have a lot of fun eating it. If you just forced yourself to eat it you might enjoy it too.
@@zbynektrajer2735
We’ll have to see if that holds true with TES VI but honestly I don’t have high expectations
that's the perfect comparison i ever heard....
it's like hell's kitchen episode
bethesda undercooks the game
gamer chef ramsay checks and sees it's raw and understandably is angry
bethesda grabs the raw game and puts it on fire again
also bethesda burns the fuck out of the game making it even worse so it looks ready
gamer ramsay checks again and under surface layer that is bruned to shit is still raw game
gamer ramsay starts cursing and calls bethesda a bunch of incompetent retards
bethesda abandons the game and puts a next one on fire AND BURNS IT TO HELL COMPLETELY
gamer ramsay throws the game at bethesda and yells at them to fuck off upstairs and take off their jacket
that's exactly what was happenning time and again after oblivion
It's remarkable that all conflicts after the main quest is just do you help the raiders or literally anyone else because that would obviously be better then helping raiders?
Why does this game try to defend raiders so much?
@Samuel Hajdecki I can only assume the writers thought they had a winner with their quirky raider characters so wanted push that as much as possible
@@romulusnuma116 "Play as a Raider" is a thing fans have always asked for and that Bethesda seems to have homed in on as a fan demand. The Pit had you doing more raidery things, Fallout 4 had Nuka World as a whole DLC, and now 76 tries to incorporate raider dynamics into most of the stories. I get the feeling they simply believe "the fans want raider content, so let's add Raiders." Not "lets write Raider characters," or "lets add raider mechanics," just "lets add Raiders" and slapping their usual writing tropes ontop of the aesthetics of raiders, which is why they all kind of feel like any old settlement or faction character, just in spiky armour. Every other faction has just as many unkillable characters, but they don't promote as many red flags as raiders, so when you try to kill them you get the issues as if you had tried to kill any faction essentials.
@@SpaceKingofSpace 'play as a raider" is something we had long before bethesda ever got the rights and fucked up every fallout game they developed, the difference is in bethesda developed ones and 76 in particular they made the raider factions you could join as bland and weak as possible to not offend censors in their chase for money.
@@SpaceKingofSpace And every time they have tried to add "play as a raider" mechanics, they have been awful.
I feel like an mmo fallout should have you choose a faction to join from character creation, BoS, Enclave, Khans, whatever you want, and basically do what WoW and SWTOR does where players of the opposite faction can pvp etc. This would also mean different starting locations
But that would require Bethesda writers to not only write multiple questlines depending on which faction is joined, but also ensure to balance them so that no player faction has an advantage over others.
And we all know Bethesda always follows the "Join every faction, do every quest" mentality.
Mandatory PVP is the best way to make sure any game is dead in the water. This ain't the early 90s anymore when people weren't sure how to act so they were cautious about infighting. Nowadays all that "feature" will do is encourage griefers to exploit the game so they almost always win. You don't get "epic and fair duels" or "grand battles", just griefers wanting to bully all the players trying to do PvE. It also means it's next to impossible to have any storyline, unless it'a all in instanced zones where pvp can't happen.
You'd be better off having a New Vegas kind of hub area, where a bunch of factions just so happen to end up for drinks and gambling and the like. Where they have a pretty good reason to intermingle and NOT blow each others' heads off. Only in dedicated PvP areas would that be a thing, and otherwise the factions are busy focused on their own interests to openly war on each other every chance they get.
@@trustytrest I like this angle better.
I think Hypothetical Better 76 starts off with you leaving the 76 vault, finding the remnants of other factions and the Scorched, and wondering what the hell happened. You do the main quest, figure out what part each faction had to play in fighting the Scorched, with little breadcrumbs here and there that there were a shitload more people than there are Scorched; if that's the case, where did they all go?
Once you get to the Brotherhood end quest, before you fight the Scorched, you find a power-armored body that is key to finding a code/shutting something off/some other excuse to interact with it. Body falls out, search the body, find a note saying "Hey, go to Greenbriar. We've found a vault entrance to it that wasn't sealed shut, and we've managed to gain control over the terminal that controls it. Make sure you've got your dog tags, or the Gutsys outfront won't be able to identify you."
From there, you go to the Greenbriar estate, where the US government would've held out in a nuclear war.... if it didn't end so soon. Since most got stuck in DC traffic, the place seems like a good place to go to maybe find authorization for a weapon to help fight The Scorched, and maybe find Brotherhood remnants there if you're lucky.
Once you get to the Greenbriar Vault, if you don't have an ID tag, the Gutsys taser you and throw you back outside the dungeon. If you do have an ID tag (from Taggerty's questline or from getting that one dead's Brotherhood tags), they welcome the new "Private" into the Brotherhood Bunker.
From there, you see real-ass people for the first time in forever. A Knight in a gas mask is watching the door, and almost shits himself to see a real-ass person come through. He scans you for Scorched infection, believes you're clear, and brings you to a Haz-Mat Scribe nearby to get a medical checkup.
The scribe looks you over, confirms you're clear, and denotes that you have a remarkable resistance to the plague. Where most would die in days after exposure, your cells show remarkable resistance to the pathogen; the scribe gives you about a year or so before you die. They take a blood sample, and scurry off to a lab.
From there, you're brought before Head Paladin So'n'so, who's taken over after Taggerty gave her life to cover their retreat into the bunker. He tells you that most of Greenbriar remains unmapped, and progress is slow going because they lack the power armor and gas masks to deal with any scorched or any other threats that might pop up. If you and probably your Vault buddies are resistant, he figures, you'd be able to do what we can't do and go in blind.
He sends you on a mission to the other side of the Vault; they've sealed a door near where they think Scorched are, and aren't keen on letting them know they're here... but if you can clear them out, there's supposedly some Macguffin they need on the other side.
You go through the door, find the Free States/Responders/Raiders, and eventually go through a quest chain to negotiate an uneasy truce between the factions.
Brotherhood believe that only they can fight the Scorched, you can point out that the Responders were doing a pretty good job as well, and have an inoculation against the plague in the works that your blood will probably make 100% effective.
Free States believe that everyone else should leave, and if they don't, we all just need to shut the hell up and live in the bunker forever. You can point out that the Raiders chose a similar path, and suffered a worse fate at Top of the World; fighting the plague is the only option, and the Free States would have a valuable role in New Virginia since they're Scorched detection tech is 100% effective, instead of the Raider's 50%, Responders 75%, and Brotherhood's 90%.
The Raiders (who I'm re-tooling as vacationing teenagers with 25 years of arrested development), throw out some pseudo-philosophical bullshit about the strong being rightful owners of all, and that if the other factions want to work with them, they need to pledge fealty to the Raiders. You can point out that it did them a ton of good the last time, and that if they want to die again, you're ready to put a bullet in em. (You later find out that all the Raider corpses were their parents, who died either trying to get them to the bunker or fighting off a large Scorched assault at Top of the World.)
The Responders are the easiest to persuade; they just want everyone to get along so they can end the Scorched plague and prosecute the raiders for killing their leader after he tried to make peace. You tell them the Brotherhood, the Free States, and the Raiders are working together-ish, they're automatically onboard.
From there, all the factions put people in the GB Bunker's central area: a replica of the Senate/House of Representatives (whichever gives more space), and start the process of rallying for fighting the Scorched. From there, you do the same process of finding the nukes and nuking the Scorched Beast. Once you report that back, all the factions celebrate.
From there, you're told it's going to take a year or so for most of the Scorched to die out, but they'll give you radiant quests to bring back supplies/setup beacons/do other questwork while they get everyone inoculated and ready to return to the surface.
1 year later, Wastelanders drops, and some of the Greenbriar NPCs show up in the broader world while the GB bunker becomes a sort-of quest hub.
EDIT: Also, to expand a little bit on the Raiders: they're 40 year olds who act like teens cause they were spoiled pre-war kids, and their parents were a mix of old money and self-made men. The old money's "let the butlers handle it" ways quickly die out as the self-made men whip them into shape as farmers, guards, and other less-intensive tasks while they go out and take what they need to survive. The kids, not understanding that this is a last-ditch effort to keep them alive, see their moms and dads murdering and killing as a good thing, since they get to eat the finest canned steak and drink boxed wine. When the Scorched show up, they double down on it; they *deserve* the Greenbriar Bunker since their parents fought for them to have it. (Could even have it so that they locked their parents out when they got into it, with a flimsy excuse of "they could have been Scorched already").
Turn them less into annoying psychopaths and more into annoying, but sympathetic incompetent Peter Pan larpers. Maybe a few DLCs down the line, you get to choose where the faction goes: do you tell em they need to literally grow up, or do you let em keep living their pirate cove delusions?
Patrician: "Towards the end of my playthrough I was using the E key to jump-"
Me: "Huh, like Morrowind."
Patrician: "-like this was Morrowind."
Me: *fistbump*
"Hold on, the fucking government is on my lawn..."
*machinegun noises*
"Did you get anything good?"
"It fell through the map"
This entire exchange may as well have been the review.
Imagine if in Outer Wilds they would release DLC in which they add a living breathing Nomai on every planet, just sitting here like a tourist attraction and ready to talk to you
That's hilarious.
I care more about Pye and Poke than I do about any Bethesda NPC
The way Outer Wilds in general managed its NPCs made 'em feel more special than anything in any Bethesda game. You meet anyone farther out than your home planet's moon, and you feel like you just found buried treasure. It's a jaw drop every time, especially _that_ one, and *especially **_that_** one.*
I always figured the farmer complaining about people claiming to be part of the brotherhood and robbing him was a reference to the random encounter brotherhood of buck where 3 NPCs, Barnaby, Barry, and Buck, asking for "donations"
Because it is and the creator of this video didn't stumble upon the random encounter or do research and look it up online.
@@doggiethepug It is such an obscure reference that I don't blame him. Also, there aren't many good resources to research FO76's references and random encounters. Even the wiki is very incomplete.
Wait that is a encounter? I have not seen that one. Like at all🤣
@@luclin92 just fast travel to random encounter locations, walk up, and server hop/repeat, not all random encounters will spawn in every random encounter area though, but one of the places for that one i think is the surface exit of Charly nuke launch site
So far, playing with this girl I'm seeing, the only quest line I've actually liked, been invested in, and cared about.
Has been the one about the astronaut.
Because that's interesting. Someone who was up in space, missed the war, lands in West Virginia, wakes up and finds the world she knew is gone. Compelling stuff. She has memories of how things were before, and has to adjust to the world as it is now. There's no huge stakes that I know of yet. Nothing for me to say "well, this doesn't fucking matter because the rest of the games don't mention it" because it's a personal story, not a grand one.
And it's the only one I liked lol
Yeah it's a good concept, sad that got the boring fallout 76 style quest line where all you do are 10 fetch quests for an hour or 2 then you're done. Also they had flirt dialogue options with her too and it was really embarrassing
Basically the plot of the original Planet of the Apes. But yeah it's a compelling low-stakes story with the potential to be interesting.
Yeah I was kinda hoping to hear what Patrician had to say about that but I guess he missed it
Misteress of Mysteries might be one of the better ones, and even that is kinda garbage
I didn't find it that interesting
1:01:36 "Get anything good out of that?"
"Fell through the map :/"
What an amazingly poetic end to this series lmao
Very classic bugthesda
35:31 when I was playing through steal Dawn this part pissed me off so much. It almost feels like the raiders are taunting you with their essential tags 💀
Bethesda is no stranger to making their essential NPCs utterly insufferable. See: the entirety of Little Lamplight, Maven Black-Briar, too many others to name.
@@matrix3509 Don‘t forget Braith, that little shit
@@matrix3509 Delphine. You can't even tell her no for some dumb reason, all you can do is ghost her.
Whoever is responsible for making landscapes and biomes at Bethesda needs a raise, everyone else on the dev team needs to be fired.
Devs have nothing to do with it, it's management. They need to be fired.
@@anon1963devs still made this shit game
@anon1963 I'm not so sure. When the writing is consistently bad for over 10 years, are you _really_ going to say it's all management's fault? I mean, I guess it is since they don't fire the awful writers, but I don't think that's the point you're arguing.
@@Chopstorm.No point in arguing with "muh devs can never be wrong" people
@@mango_raider4116this
I would weep tears of joy to watch a 14 hour long video of you ripping gta online to shreds. I played that game from 2018-2022 for over 2000 hours and can confidently say that I've never felt more betrayed by a piece of software. That game was my favorite online experience even with the absolute dogshit community it spawned, but it just kept getting worse and worse with shit never being fixed and less and less redeemable things and it just got to a point when I quit out of disgust
Just mod some billions like I did and have fun dabbing on everybody with all the OP vehicles
seconded. one of the greatest games at their disposal and they continually shit on the player base. absolutely blows my mind how little gta is mentioned when talking about predatory practices
And yet you still put over 2000 hours into it knowing it was shit. What does that say about you?
Adding the opressor MK2 to GTA5 online was a great idea. Prove me wrong.
My friend and I have the worst time trying to play together in GTA. Horrible game
Well, to answer that question at 1:05:55, The game was for a portfolio piece.
They made it in the ramp up to their acquisition, in no small part to demonstrate a product with residual income alongside ESO.
Functionally, padding to value the company better.
And that same corporate bullshit resulted in Arkane Studios being forced to make generic looter-shooter Redfall.
i genuinely have been loving these videos. it fills me with a seething hatred for bethesda.
And they deserve it. All of it and more.
For me it’s justification. Instead of 1 or 2 new fallouts, we got this fucking garbage. Todd Coward and lying Pete Hines need to be held to account for this
Bethesda also made Skyrim show some respect
@@FusionTechCinema lol
Read up what Zenimax did to Redfall. Starfield is going to tank and you can pin this comment if you don't believe me.
Sidenote: Noita (which took me ~200 hours to finally beat) has a ~11/12% completion rate. Just a funny comparison
the difference is that it's fun no matter how many times you get 1shot by vittuperkele
@@Cocc0nuttt0 "killed by freezing vapor" all washes away.. like the rain...
Bethesda must think they will sell 0 copies without the metal people, green people and big lizards.
I love how the Hellstorm Launchers are supposedly super fuckin dangerous experimental weapons but they're actually out right worse than the regular ass Missile launcher in almost every way but weight and are really just kind of mediocre if you use any of the amazing special damage types since those damage types scale really weirdly with two shot (Which is typically the meta primary effect for explosive weapons).
Explosive weapons have just always been kinda meh in fallout games, especially 76
@@TheOfficialButthead Nah, gamer. Two Shot auto and missile launchers really do some work in 76, cause the explosion damage is still doubled even after Two Shot was nerfed for everything else.
@@TheOfficialButthead what? Explosive was op in fo4 and is apart of several meta builds in 76
In fact when they could drop explosive gattling lasers were (and still are) the best things in the game. Still fetching a high price in second hand markets lol
@@TannerLindberg They're not in the gamer anymore, gamer. Bethesda killed legacies entirely by implementing a complex system that detects and deletes effects that shouldn't be on certain guns instead of just fixing/balancing them
As far as I remember, VLF should be able to transmit even across continents. That transmitter could have had a hand in rebuilding the world. Bethesda obviously couldn't allow this because other games need to happen, and it's REALLY telling that instead of, say, writing a villain who wants to destroy this, they have a random impulsive woman "break" it. And I'm expected to believe nobody ever tried to repair it
SMH my head
48:56 you hear dark elves. I hear Joshua Graham
Having finished the video, I have to say this: The identity crisis that you describe at around 1:06:00 is a huge part of why I never played this game to begin with. As a fan of both Fallout and Conan Exiles, when Fallout 76 was announced I was excited for about five minutes. When we got more information and found out that there would be no privately hosted servers and no permanence to building, and instead you'd get a little CAMP that would disappear when you log out and reappear on whatever server you get randomly assigned to when you log back in, my hype was killed stone dead. From the very start, this game was trying to be both a single-player Fallout game and a multiplayer survival game, and it does neither well, and I don't think it's capable of being made to do the survival game aspect well because the reasons it fails at that are foundational to the game design. So that leaves a fairly superficial multiplayer aspect to be carried by the story. And you've thoroughly explained why the story fails to do that.
It makes me more and more sad that the Fallout world is populated with the same super mutants, death claws and factions from the first game - it would be so fun to see region specific creatures, factions and lore but instead it’s all the same with worse and worse stories to tell
This video really reminded me how much steal Dawn/reign pissed me off. I hated how after the paladin ruined everything it’s just like “lol forget about that green skin time”
This is it. This will be the 76 hour video we've been waiting for.
This is it Luigi
I'm so sad this series is ending its been a great start to my weekend
yup, I will miss these 4 videos than 76
It's amazing how many "essential" characters are in Bethesda games.
Newer ones. In Morrowind, you could lock your playthrough entirely, although they would at least tell you that you did so.
I think the most annoying thing about 76 is the fact that the cool world is wasted on a bad game. I wouldn't even mind if they made a single player fallout on this map
"We are the Encla--"
"I HAVE NUCLEAR WEAP--"
Watching you reference Starfield and your hopes now that we all know what happened with Starfield is just hilarious to me.
Great video series. You've saved me from an urge I had to check out this dumpster fire for myself. I feel like you gave them a fair review here, it's sad to yet again see that Bethesda has no idea what makes the art assets they stick together in a world fun or interesting.
To answer the question about a DLC that hated its original plotline, that would be the Duke Nuken Forever DLC.
This is the first time I powered through a 4 hour youtube video. Usually these are literally 90% filler, very happy to have found something that isn't
Next stop is the 24hr video he made on skyrim
His videos over the games in the elder scrolls series are very good, with little to no fat on them
As others said, his videos are never filled with any empty content. As he says in the beginning of his Oblivion video (which is 12 hours long), they are exactly as long as they need to be.
@@nothingoutofnothing5955 he WHAT
@@Wolf_ManJack Issue is that literally nobody cares for rambling besides the person doing it. I don't mind people who spend their time to make pointless 20h pieces about topics they're invested in but I'm never going to watch that content, because it's 90% pointless and 100% a waste of my time. This guy is one of the select few that have the justification to make their videos this long. Also why would I care for content that isn't interesting and is made primarily for the person who made it? What help is there in "acknowledging" them and their effort, when it's not directed at me? Also the only content in a video that isn't interesting is the content that's besides the point, which is literally what filler is. Edit: I tried reading this back and realized that I might be too drunk, if you care for understanding this enough just reply and I'll answer when sober.
Ah shit. Starfield is gonna bomb, isn't it?
5:34 I believe there is an error here; In the game, there is a random encounter you can have where a group of NPCs who are pretending to be BoS "ask" for donations to "the cause".
If you have the BoS quest line done from the main story, you can call them out by pointing out that their uniforms aren't up to BoS regulations.
Side note, the "Server Maintenance shutdowns" aren't actual Maintenance, they just shut down lobbies when only 2-3 players are in them. Most likely to counter farming seeing as you can buy fallout first and have lobbies for yourself to farm workshops that spawn Fusion Cores.
You can see me immediately try to rejoin a new server and having it fail
@@Patrician Maybe this was actually one of the rare instances there actually was one. But in 99% of cases it actually is just an indication that they're shutting down the lobby.
@@imnotdwdym uhm.. you clearly have no clue what you're talking about.. never have I been able to login to any server before the maintenance is over, neither has anyone else.. there is so much legitimate critisism to put on bethesda and fallout76 I have no clue why you are trying to make one out of a lie or pure ignorance..
@@elitereptilian200 I don't know about you, but I've constantly been able to avoid the maintenance by just hopping into another server that was more populated.
Why the hell would they care about you farming Fusion Cores when you can't even bring them back to public servers?
i love the ending and the way you two just sat around and talked, like two seasoned scarred adventurers returning after a life ruining journey, and the clock began to tick down
something so deeply somber about this feeling of acceptance, being through hell and back and going through it all, and realizing that yeah, its all over now
thank you for the great dissection work
That ending, though, where you two try to do a bit of roleplay, but the game a) spawns a generic distracting enemy, b) bugs out one of your inventories, c) Bethesda clips Esbern right through the chair, and d) immediately respawns him after death with no consequences, I think says all that anyone needs to know about Fallout 76.
The "need" for super mutants and Brotherhood of Steel is ridiculous. The former aren't even a faction nor characters anymore. Just barbarian orcs with a different name. You could easily just have a Buff Scorched or whatever that fulfills the same role. There is zero STORY need for super mutants to exist at all here.
The Brotherhood of Steel is even more pathetic. "They have to be here because they're the icon of the series!!!" when they really weren't until FO3 shoved em into the spotlight. Even then, it is not the BROTHERHOOD that is the icon, but rather the Power Armor itself. And you do not need the Brotherhood to have Power Armor! They did not invent it nor do they have a monopoly on it. Especially not this early in the wasteland. Just go create a Power Armor faction and make them be a bootleg brotherhood that you can twist and mould into the knightly faction Bethesda wants their BoS to be.
Hell, you can give both of those groups basically the same backstory. The Super Scorched are just heavily mutated people, like Super Mutants but not strapped to their lore. The Power Armor Knights are just military veteran survivors that feel the need to keep military supplies, especially weapons and Power Armor, to themselves in fear that any ragtag survivor group getting their hands on em will just become overpowered raiders.
There, now you have your not-Super Mutants which you can give your own design variants to instead of making em all the same, and you have your Power Armor goody-two-shoes who see themselves as protecting the wasteland from both monsters abd from humans themselves. You have all the iconography without having to retcon lore and shove in the same groups from FO1 all the way back in the 90s. You also have actual room for creativity now. It's not really creative ideas on their own, but you can make all these new story decisions and new designs without worrying how it will affect FO3 and 4's stories.
If I were teaching game design, I’d probably be putting some of your key points into lesson plans.
"Please don't say that was what killed him. Oh, I wasn't supposed to say that part out loud." Genuinely LOLed hard at that part.
Shawn Hockman could have run into a group cosplaying BOS, but he's not talking about 76ers (IMO). There is a random encounter where you run into 3 NPCs who claim their BOS and they want you to basically pay their toll. That's the only thing I've run across in-game that references what he's talking about.
Oh btw,the settlement quest is essentially Preston’s Another Settlement Needs Your Help,considering Rahami says that a settlement needs our help in that mission
Watching this whole series really makes me want to play Morrowind and New Vegas again.
Saaaaame. But I'm traveling so I won't be able to lose my life to Morrowind and New Vegas quite yet, lol
about 80% of the way through this video I actually started the process of installing Tale of Two Wastelands for the first time, lmao.
The dialogue from Shawn Hockman on the fake BoS members robbing him (I think) is supposed to reference a random encounter where 2 men in power armor posing as BoS members try to do the same to you.
That... doesn't make it any better.
Pat & Sesh 4EVA. Y'all are seriously talented as a duo. The riffing / "therapy" session at the end just highlights that. Excellent series.
This was a bloody excellent & magnificent video critique series about a truly a dissappointing and mediocre game.. the fortitude it had to require to get this done cannot be underestimated!! Thank you mate!! And now that it is out on its entirety, I'm gonna watch it all again from the beginning..
Why are they painted like fo4 bos, theres literally 0 reason for it
"lets bring back the brotherhood again but this time its the west coast brotherhood so lets have them wear t51 but that might confuse the players so lets paint them like the fo4 brotherhood so they know who they are"
I guarantee this was the exact thought process
Honestly you might not be far off tbh i can totally see a jaded designer saying that. Or a new one who only has his job via a degree doing it for brand consistency reasons even if it doesnt make sense.
@@TannerLindberg is consistency too much to ask for? Its literally all that we want
Just make YOUR FUCKING GAME MAKE SENSE BESTHESDA, Y DO U DO THIS????
They also have them doing that lame "ad victorium" thing, even though that pretentious Latin speaking nonsense was never a thing prior to Fallout 4's BoS. Bethesda will do whatever they think will be recognizable, regardless of lore or just plain consistent writing.
@@Mirthful_Midori i like Ad Victorium because shouting stuff in latin while killing your enemies is cool but having them say it is just stupid
@@AlphaKnight-hg2jq The funny thing is it really shows the difference between how Bethesda and Obsidian wrote. The Legion uses Latin to show that they think they're smart, but the BoS uses Latin because Bethesda thinks it makes the BoS look smart. Both groups wind up looking a bit pretentious, but that's deliberate with the Legion.
Really been enjoying this more "bite-sized" release schedule. Hope you consider doing this again for future videos.
The NPC talking about being robbed by the Brotherhood of Steel isn't referencing the people from Vault 76, it's referencing a random event that can appear where a group of raiders pretend to be the Brotherhood of Steel to rob people. I've encountered it before in the limited time I played the game, but I don't really see people mention it often. You could easily miss the encounter entirely due to all the RNG involved in actually seeing them.
Virgin Fallout video essays: 1 hour video on Fallout New Vegas.
Chad Fallout video essays: 4 hours on Fallout 76.
The clock ticking down to the server closing at the end of the fourth and final part of this series is perfect. I loved this series, will definitely check out more of you & Private's stuff. Thank you.
The whole quick tempered female character thing is either an amazing piss take on the whole "boss bitch" thing that's been creeping into media for years now... or somebody is just mask off putting that into the game.
The best parody is not knowing that it's meant to be parody, but then again, nobody at Bethesda knows how to do actual parody... so I have to believe they're doing this intentionally to meet current media standards that everybody actually hates.
methesda is a parody.
As many problems as the game has, I appreciate that borderlands 3 lets you freely enable/disable any seasonal events, so you can experience all the seasonal content, much of which is pretty good, without having to wait potentially almost a year.
That sounds like a good way to preserve that content for future players. One more reason to opt for 76 being a co-op shooter instead of a survival pseudo-MMO
Felt very vindicated watching this series. It was free for like a week on ps4 and my gf at the time really thought it was great and I annoyed her by complaining about everything
I tried it when it was free on ps plus and I'm just so happy I passed on it for so long. It ran like ass, consistently dropping frames while adventuring throughout the world. On top of that it felt like playing fallout 4 which made things worse to me.
@@Infantry492 fallout 4 but all the enemies are levelled to someone else's character and you can't use any of the loot you find.
They took out everything that made a single player game good and added all the stuff that makes mmos bad without anything that makes multiplayer fun.
This is the issue with casual players, bad games are like fast food to them
@@KonoGufo that's a great analogy actually
Hey PTV, amazing work as always! This collab makes me very happy. You are of the two people who brought me into the long form analysis videos.
The other one being NeverKnowsBest, whose last video got demonetized, and his other channel deleted. I'm sure your YT circles are already buzzing about this, but a few more voices can't hurt, right?
Cheers and keep up the great work, as always!
I haven't had the nerve to pick up 76 despite hearing the same "redemption arc" stuff because there was some intuitive sense that that was not the case. Clearly you have shown that to be true.
Its amazing seeing how comically bad most everything about the game is, because on the surface you would think even just popping in and being a tourist and seeing the world itself could be fun, but I don't think that's really possible without having to engage with every other issue.
Great work as always Patrician, great stuff as always. Looking forward to what you do next.
The fact that they can't make the weather consistent
Rewatching this and that Starfield comment kinda hits different
These were the first four videos I’ve ever seen from you. I enjoy lore videos and retrospective takes on games Like this looking at the game or series as a whole. Thanks for your hard work, I’m sorry for your suffering. May you take pride in knowing me and many more subscribed and enjoyed your videos.
This is my story too, first time here, loved the series. And subbed up
Check out his morrowind/oblivion and skyrim reviews too!
@@Empyrean55 will do!!
The only acceptable 76 redemption ark, is completely rebuilding it into a singleplayer game and Tale of Two Wastelands'ing it to Fallout 4, perhaps with some changes to timeskip it to sync with Fallout 4's time period.
That will never happen
Just ask modders to add 76's weapons and stuff to older fallout games
That last minute contained some really emotional roleplaying. I'm glad that over 4 hours of video gave enough of an excuse to share that with us.
This meager attempt at Skinnerian design is truely artless and devoid of soul.
The game I mean. Love the anylises.
I liked exploring the map, and building, but that was all that was good about 76.
You mentioned halo 3 recon armor and my mind was immediately flooded with Arby N The Chief references
Every time he mentions the words "Starfield" and "Hopefully" together, I instinctively shake my head. We had such hope for that game, didn't we?
The spliced in ork dialogue was gold…
Excellent 4 part series thank you
They probably make women this way to show how strong and independent they are, but it just doesn’t work
Funnily enough, something that stuck out to me was at 1:07:52 when you are both seemingly surprised to notice another player in the open world. That should NEVER happen in an MMORPG.
It's a good example how the game has the worst elements of a MMORPG and so few of the benefits. It's really just a single player game that requires an online connection, has (even now)stability and bug issues and other players randomly showing up and hurting your immersion BUT not enough other players to meaningfully interact with or to support game modes that require a certain minimum number of players.
They never should have made the perk system a series of interchangeable cards. Having no dedicated builds means no players are encouraged to seek out other players to work together for various needs whether it be for building, fighting, healing, or crafting. No one really needs to work together and the economy is pretty much just shopping for plans or an occasional legendary.
The best example I can think of is Star Wars Galaxies. In vanilla you had the ability to choose a class, weapon skills, etc. You couldn't do it all though by yourself which was the point.
There were engineers for vehicles, creature tamers for mounts or for big party monsters to join your group, weapon and armor smiths, doctors, hell even dancers and musicians that would heal your mind stat and could buff you. Everyone had various roles that kept an economy going by adding choice of where to buy from. Yes there was an auction house but players could really set up their own shops for gear they crafted or to sell their services.
Then everyone would be able to build up a combat tree to defend themselves with and to join parties for dungeons or taking on giant beasts. No one could completely go through the game alone because you had to work together with others at some point.
76 doesnt really have any of that.
thats because they knew that no one would play this and that there wouldnt be enough players for that.
7/10 is too merciful. Bethesda turned Fallout into Borderlands-tier slop.
Bro borderlands used to be good. Makes me sad to see it nowadays
the 7 out of 10 in a dig on ign and gamespot.
As someone who plays 76 often, I was shocked by just how much I agreed with you watching this series. I am used to the usual "ree buggy launch", "ree it's not New Vegas 2" criticism you find online, and among the community there is a sense of "it's a perfect hidden gem, people just aren't giving it a chance" when the game has glaring flaws, and I respect how you analyze how each piece of content fails at what it's trying to be instead of criticizing it for not being something else. I burst out laughing when you pointed out how Fandom, one of the most notoriously clunky gaming wikis, provides a more enjoyable experience for listening to the holotapes and reading the terminal entries/notes that make up the story on release than the actual game. As much as the original story may have been the best Bethesda Fallout story, it's told in the most braindead way with the holotape and terminal systems so poorly designed and filled with garbage entries that you learn quickly to stop bothering with them. The Wastelanders content was quite rushed and poorly written, with me experiencing the same bug with the Chinese Spy's mother and with the exact same reaction to how bad the Raiders' writing was. Steel Reign/Dawn just cemented further that the devs can't treat 76 like a traditional single player game, with the design limitations of being an MMO tying their hands narratively and the happenings of multiplayer pulling the player to go do something else in the middle of a story moment. It doesn't help Steel Dawn/Reign that the entire story centers around the Brotherhood and Super Mutants, the two groups whose inclusion in the game is loathed by everyone for being forced in. The lack of difficulty settings, especially seeing as enemy difficulty/loot is instanced per player, is something the group I play with has grumbled about as well as the lack of ways to play an active support role in a team. The core gameplay of exploration and doing quests not being coop friendly is unacceptable in an MMO, and it serves to make the game a clunkier solo game rather than taking full advantage of being a multiplayer game. The only areas where the game being multiplayer shines are events, daily ops, and expeditions, as the objectives for those are specifically designed for multiple people to work together for. I've only played the Pitt expeditions after they "fixed" them by making them free and shorter, but dedicating an hour or more to a linear daily dungeon that can't decide if it's trying to be a story campaign or Daily Ops was enough to turn me off from the mode until Atlantic City. Your argument about scarcity is strong too, as my most enjoyable interactions with player vendors were for things that were scarce (plans, apparel, serums, ect), but with ammo and consumables being so common eventually I got all the plans, apparel, and serums I wanted and had no reason to keep checking vendors. Another aspect you forgot to mention is the grind; the game doesn't really open up until level 50 when all perks become available, legendary perks become available, and weapons stop leveling allowing you to focus on legendary effects. It's not so bad now that you start at level 20, but I remember telling people interested in starting "wait until December 5th, it's not worth starting until the 5th, you are going to be grinding for so long". At least the new Atlantic City expeditions are quite good, being around 10-15 minutes each with objectives designed around working as a team making them a viable alternative to doing Daily Ops and are a massive improvement over The Pitt's hour long soap operas. Really, the comparison between No Man's Sky and Fallout 76 is apt, as in both games the core gameplay on release was flawed, the developers aimlessly expanded on the games with updates that occasionally accidentally addressed the core gameplay loop at best, and everyone pretends both games were fixed by the developers when in reality the main issues that people had at launch are still there. I enjoy the game for what it is and with the Atlantic City updates I feel like Bethesda finally knows what direction they should take the game, but that's a lesson Bethesda took 5 years to learn, and they've got a lot of work to do to fix 76
Doesn't this get y'all excited for the show! I can't wait to see how they gut one of my favorite franchises. Maybe as a special treat they can push very priced merch in every scene!
Have you seen the Bethesda gift store? They put more effort into merchandising their IPs than the actual games. $75 Fallout bedsheets baby!
And you were right, but let's be honest anyone expecting or thinking otherwise is delusional
Not being able to kill whoever you want is lame. It's the kind of thing where if you start with Skyrim or Oblivion is feels natural that you can't kill important people but if you start with Morrowind or New Vegas it's just insanely limiting to not have the option to do as you please.
TH-cam scrub here. Is the "half hour cooperative therapy session" available uncut anywhere, maybe as a patreon thing? Would love to see that kind of candid content.
The highlights are what is in the video. It's fairly rambly, so I salvaged what was shown.
It's funny hearing about the limits of the jetpack as I've used it to climb most of the tallest structures in the game.
Notable the Charleston Power Station Cooling Towers, various power pylons, most skyscrapers and I can fly into the UFO at Gallahan Mining during the UFO Invasion event there (fun fact: the UFOs are smaller than you'd think and unfortunately you clip through them).
Proof that Steam reviews aren’t actually reviews, they’re a side activity people don’t take seriously
I think Bethesda would rather die than admit that New Vegas was done better in any way, and design philosophy shows it.
I feel like the real tragedy of this game is that the community is one of the nicest I've ever encountered, but Bethesda seem unable to capitalise on that.
th-cam.com/video/PI6VA8ZNL-0/w-d-xo.html
I honestly always asked people that said this (in game or reddit etc) what they were comparing it to and very seldom got an answer, and when i did it was either Rust or GTA online, what are you comparing it to? f76 was one of the worst i have ever come across (the worst being Rust, i never had any issues with GTA but never played the online much) I finally "quit" a month or so ago after getting one of my mules pushed into a (yet another) trap camp when transferring junk between accounts.
i only get on if someone i know IRL wants something in game now and then i just dump it for them or run them through whatever content they need done
@@6661313 I can only compare it with ESO, which I feel is just as good of a community but a whole lot more cliq oriented (due to guilds)
but I think there are some things that influence this, lack of text chat in 76 means you don't see rambling low key racist, misogynistic, homophonic rants and a surplus of loot means high levels are "kind" to newbies just because you want to get rid of stuff. I also think that platform matters, I played on ps and really rarely ran into horrible players, and did meet lots of good people.
I stopped playing after december 2020 (after the second "season") due to the seasons taking away daily and weekly atom challenges and the nerf to the world introduced earlier with One Wasteland for All update
@@huberthumphry280 hmm i played ESO but only solo, never interacted with anyone, I didn't even consider that when I was thinking of online games.
I guess I don't consider throwing away garbage in front of low level players to be "kind" at all lol, nor just not actively harming them (like the multitude of trap camps i find on a weekly basis)
@@6661313 who said anything about "garbage" it was common for stims, radaway, ammo and level appropriate weapons and armor to be dropped, including legendary ones
I think my problem with this game is the people don't talk like people who got frozen in the 70s.
After watching this series, I can confirm that Fallout 76 is indeed worse than I knew.
I feel the use of nuclear weapons in 76 still, all these years later, symbolizes why I won’t ever touch it as an avid fallout fan. It reveals a fundamental failure to understand the messages and theming of Fallout as a setting and world, how nuclear weapons are treated as the tragic, terrible weapons that destroyed the earth… and now they’re a way to do events.
So what about the nuclear weapons in New Vegas?
@@BWMagus Those were included because they were already in F03 and there wasn't enough time to get them out. Also they're incredibly expensive and not very prolific. Least fun weapon to use in the game imo.
@@belhariry"wasn't enough time to get them out" lol literally just cut them. It takes no time. Seems like a cope.
I've tried to get into 76 on 3 separate occasions and just can't. I went back and platinumed FO4. Everything on these 4 videos supports my desire to give up and spend my time elsewhere.
And yet, every IGN post is listed with Bethesda fanboys who insist the games saved and "if you judge it without putting in 90 hours, your simple" but I spent a few hours, 4 hours on your video and feel like I gained 84hours of freetime back NOT playing 76. It's Trash and you simply can't polish a turd, no matter the DLC
few hours but its not 90 hours... judge it without putting in 90 hours, your simple and fallout 76 is the best fallout game across the series, and i played all the games
I don't even play the game and I am genuinely ashamed of its bad quality.
Thank you for this series man. It's CRAZY that people not only play this nightmare but think that the game has not only improved but it is actually GOOD now 😂
@L What ? Only no man sky has a similiar history to 76, and yes, it is a much better game now. I don't know what point you want to make mentioning those two other games.
@@user-qv5sm5dw1v hahaha lol no. Mod your NV. you are 100% correct about NMS, for sure. most boring, pointless game ive ever played, regardless of version.
This is one of the best video essays i've seen keep up the fantastic work! Can't wait for the next series you put out!
Honestly as soon as I knew that, super mutants were going to be part of fallout 76 already turned me off from the game of years ago. They have no creativity they keep bringing back the same things every time and expect them to be praised.
I love fallout it’s one of my favourite series fallout 76 is something I simply wished to exist, and I ignore it every opportunity.
These videos were a fascinating watch that really highlight the problem relation between established IPs, fans, and the "games-as-service" model. Broken and messy games like this are allowed to limp along as a "profitable" zombie all because a handful of whale fanatics are willing to throw money at anything with a familiar coat of paint.
Alot of games have this. I think the fact is that shooting things in the face is inherently satisfying, and it's not hard to get SOME people to get hooked on YOUR face-shooting simulator.
18:49 "If you introduce something with a quest, that something should generally serve a role in your product. For example if you get a quest to visit a new town, that town should be full of yet more content and services useful to the player. The town shouldn't exist for the sake of the quest, rather the quest should steer players to the content that you made."
I don't know why ZeniMax games are like this. The design of ESO also suffers from not understanding this. There are so many places that exist solely for 1 quest, and are just wastes of space after the quest is over. Maybe I wouldn't mind as much if these locations were all hidden in delves, but the overland is primarily locations like this.