The misogyny-comment was sarcastic. It was another on the list of right-wing stances the game (likely accidentally) purports. Same with anti-vaxxing, election denial, glowing agents, gold-backed currency, etcetra. It all ties into a broader punchline of the game being weirdly political (something FO76 is obviously not equipped to handle). That isn't me making the video political "for no reason". It's literally in the game.
I feel like that ties in to the comment you made with Private Sessions about a lot of the writing here feeling malitious. It really feels like everyone took the initial release of Fallout 76 completely "incorrectly" in their eyes and so they tried to make an embittered "here's what you asked for" update, in the same way I feel Nuka World was a half-assed "fine, here you go" DLC for people who complained they couldn't be evil enough in the base game. When that lady makes the comment about the Enclave leader being "obviously evil" it feels like a rebuke of players who may have sided with the Enclave and thought they were doing the right thing, which is the opposite of what the developers intended with the story. The Enclave are always the villains in their stories, they're a remnant of a corrupt government that's clinging to an idealist view of pre-war america. In this game they wreaked havok on an entire US state just to unlock some missile sylos to drop more nukes on an already destroyed China. And when players see that and say "the Enclave are so cool, i'm gonna wear enclave outfits and roleplay as them" Bethesda feels like they somehow missed the "enclave bad" message and so try to scold them with the update. And it seems to happen all the bloody time with Bethesda, they set out to paint a faction or a character as the villain and people just think they're cool like a hormonal teenager cheering for Tyler Durton and his fight club. I get that frustration, I get the frustration at trying something new and experimental and it not working out. But when it doesn't, you can't take that out on the audience that didn't enjoy the trash fire you failed to make playable and preferred the type of games you've been releasing for the better part of a decade, or when you make a game whose entire point is meeting joinable factions and working for them, and then getting mad when their players pick one they like. I think the developers here were pissed off as hell by the response to the game's release, most likely because studio oversight prevented them from developing a new engine that would actually support a multiplayer experience, so they feel like it's not their fault. Maybe so, maybe it isn't their fault this game was so poorly received, but you know who else it's not the fault of? The fucking players they suckered into playing the game, and who have now stuck with you even after the rocky launch. Wastelanders is the gaming equivalent of serving someone food but spitting in it before entering the room and it's honestly embarrassing to watch
You good Patrician. I've watched you for at least a hundred hours. Ya good people. Ion gotta worry about you randomly being some kinda weird racist etc.
There was a reason, Patrician has a bounty so the game considers all players hostile. Since the Overseer is following him and set to attack all hostile targets well, you see the outcome.
Honestly, with the female counterparts being more hot-headed, my guess is that's the writers *thinking* that they're writing a strong female character instead of someone who's a pushover. But you know, kind of missing the mark on what makes a person strong and persistent over just being an arrogant asshole.
You people can say this all day long but I've never seen a singular instance of women not explicitly employing these types of attitudes as a means to accomplish the goal of "leading".
I mean... its dumb yeah... but I guess since they centralized the explosives right onto the vault door, it's better than the blast radius of the nuke that was farther away. STILL it's a fucking vault door, it shouldnt have even taken a dent.
You'd think that the fantasy of playing a raider in a multiplayer Fallout would be that you'd gang up with other player-raiders and... raid... settlements. Some kind of formalized griefing that's socially acceptable and maybe controlled mechanically to prevent it from ruining everyone's fun. Instead Bethesda gave us a shitposting robot with a mohawk and a boring questline that might as well be a singleplayer experience.
This is the problem with the game (which I'm currently playing and mildly enjoying). Bethesda assumed everybody would want to be a vault dweller, and that everyone would want to at least start off being neutral. Factions were introduced too late, and served no purpose or gave any real advantage.
Allow people to make forts and let people assault it. If the raiders win they get a reward based off the difficulty of doing so. If they fail the fort builder gets a reward based off the attacking power of the raiders. The rewards are giving out by the system and not taken from any of the players. Fun for both sides and no one loses anything if they don’t care
"Get the shot, or get shot" Perfect, it's honestly impressive how little respect is given to the player by the time of Wastelanders. The player is a one man, literal army on their own at this point in the story.
15:00 Toddthesda problem in general. They give you all this amazing powers, artifacts and armor made from crystallised dragon piss - hardest material in the universe. And yet every npc will treat you like a dirty hobo and never acknowledge they are adressing a literal demi god king fucker of the universe, that can erase them with a finger snap.
Kinda reminds me of a scene in Tyranny, an obsidian RPG. You enter a room and someone just turns around and says: "Oh shit, its the Fatebinder" (Your title in the game) Its just so refreshing seeing people actually shitting themelves, and having respect for a player character.
@@okagron Bethesda's idea of a power fantasy is equal to a hardcore stereotype of a geek getting bullied, and then whipping out a +8 dagger of "I fucked your mom" and shanking them with a loud boom as the skies and earth part. you're always "the best guy" but get looked down on, even when you're max level with perfect gear and one shot the goon that messes with you.
The fact the army guy doesn't care that you have nukes or are part of the enclave is nuts. This is another thing they had in Skyrim and Fallout 4, where your characters initial existence is their badge of honor, and regardless of whatever amazing feats you pull off later, it doesn't matter, because you're always just valued the initial thing. In Fallout 4 it was being a vault-dweller and Shaun's parent, so people like Piper pop off that you have a blue jumpsuit regardless of if you've done otherwise amazing things like tame the nuka world raiders. And in Skyrim it was being dragonborn, which seems to just mean you're good at shouting. You can be a legendary mage, smith the strongest armor on the continent, single-handedly win civil wars, all without a single thuum used, but it doesn't matter, you're just the dragonborn, nothing else matters.
Meanwhile new Vegas had like 5 different ways to complete even the most seemingly simple quests, and people in the world would actively talk about the things you did, or those things could affect quests you hadn’t even discovered yet
Yeah, the world not acknowledging or reacting to your accomplishments in a roleplaying game...really sucks. F4 did have Deacon mention what you've done up to that point, and had some varying dialogue, but outside of that... SPOILER: Not really related to the protagonists accomplishments per se but you have no idea how disappointed I was that there was no interaction AT ALL between Hancock and his brother. Especially after you find out his brother is a synth. No mention of it at all. Danse being a synth? Changes no dynamic between any of the characters. I get there's a lot of game to program but...can you at least have Nick acknowledge it????
being dragonborn is actually a big deal though, literally a once in an age thing, you're not just good at shouting, you are the best, you are the ultimate dragon slayer, technically have a claim to the emperors throne, control a power beyond magic and are the most powerful being currently on nirn. You are literally an unstopably force but of course bethesda nerfs everything so your just a dude
The sole acknowledgement in skyrim's gameworld on what the player does is exclusively reserved for random guard lines. To such a comical degree it's a damn meme.
@@AlphaKnight-hg2jqThat's not the point they were making; being a dragonborn is something Bethesda just made you. You didn't earn it, you didn't have to go through crazy shit just to find it out, they just start showering accolades on you after like half an hour of gameplay and your status never changes for the rest of it. It'd be like starting out a Zelda game with a fully charged Master Sword. It feels completely unearned and honestly patronizing, like that "pats for Patrick!" scene from Spongebob
I fully agree about the raiders. Either have them written like real life criminals (some born into tough situations forced to steal to survive, or mentally broken people, someone who just can't take it anymore)
or made max where there a mix of coping and devolved tribal culture IE there doing it for the same reason the germans kept starting fights with the romans
@@helter1234 true but it's also just the tribal/barbarian mindset of a warrior which is also what mad max has which I wouldn't mind seeing raiders who do that
The overseer was never on board with using the nukes to get rid of the scorched, that idea came from the enclave, and that's why she scolds you for using the nukes at all, her goal was to just secure all the bunkers and allow no one access to them, it never was to use them.
If that’s what she believes she should try to destroy the bunker. Ether use the tools you have or if there to dangerous get rid of them. Don’t just sit on valuable resources people could benefit from if utilized properly if your not going to use them yourself or destroy them. That shit is the reason I always destroy the BOS in these games
It would be cool if the nuke was the good choice or one of them like the ends justify the means with bad short term effects but good long term in regards to killing the queen I can’t think of what though
@@deanjustdean7818 Black Isle/Obsidian Fallout games never really had overt levels of "good" or "bad" to any decision or action; they always left it entirely up to the player to decide which they thought was the best of the options available. The games itself very rarely said anything positive or negative about what the player chose, because they wanted interesting moral dilemmas and not "choose between what the developer has already decided is good or bad".
Bethesda really didn't expect us to want to blast raider scum on sight Did Bethesda forget how bad raiders are? Role-playing wise EVERYONE knows the only good raider is a DEAD raider.
I mean, their raiders If they had better writing they wouldn't be called raiders and would be an understandable faction in the world **ahem** Fallout New Vegas **ahem**
is this a joke? roleplaying wise the only good raiser is a dead raider? if you assume a multitude of different roles to play, wouldn’t there be various stances to take regards the survival of raiders? perhaps you are missing your particular role of blasting a person on sight but stating something like your statement to be known by everyone is just embarrassing; especially considering the roots of this series, needless to say the genre. awful
And it could've been great! Extremely niche, like all other full loot pvp survival games, but unique and with a passionate fan base. But they didn't even try and folded completely and instantly the moment people whined about PvP implementation. First sign of an incompetent company is when they think completely giving up and burying a core part of the game is equal to fixing something.
@@Bladezeromus I find it hilarious that Bethesda, a company that's been dumbing down aspects from their games to ludicrous extremes for years, all so that they can throw as broad of an audience net as they can manage, thought for even a nanosecond that "forced pvp" would be a good move. What even the hell.
@@Bladezeromus the thing is, they also wanted players to co-operate and build the world together. That's (allegedly) why they didn't have NPCs. Kinda hard to run a shop when you're constantly getting robbed. Also really hard to even start the game when you're getting ganked by higher levels all the time. I'm sure there's some company out there that can do full on PvP right but the way Bethesda had things set up was _not_ it.
@@PointsofData The way Bethesda had it, no one was happy. You couldnt gank or rob people, because they only dropped junk on death and you only dealt chip damage to players who didnt fight back. So the griefers relied on exploits in the half baked pvp system to trick people onto fights. It was so dumb.
@@fusrosandvich3738 They didnt even have the balls to go full forced PvP. No one was happy with how they handled the game. And instead of fixing anything they turned it into little baby theme park land.
The worst part about the Shop and FOMO is that you can actually buy things that aren't offered in the store anymore via the Support. You just need the Name of the item you want to buy, when it was last in the shop and how much it cost (the name is probably enough) - that's it. And only a fraction of players know this.
@@AlphaCross64 I really don't know if it's just me or if I'm starting to look like a schizo to everyone else, but my replies don't seem to show up on my end because I included links and subdomains. So I suggest just googling "fallout 76 atomic shop support", should be the second result that comes up linking to a reddit thread that asks and has explanations to what I'm talking about.
@@imnotdwdym nah you’re clearly not schizo we ended him during days gone so no worries (no replies on my end though other than this one) I will look into it. Thank you very much
I mean. Fallout 3 came out what? 2008? You destroy a major trade center in that one. You also get to put chemicals in the water that -turn the frogs gay- kill mutants.
@@nananamamana3591to be fair, while Jones sounded crazy, he was on the right track (though made a BIG leap in assuming things). The chemical, atrazine, turns frogs hermaphrodite, not gay. However, that species of frog can already sexually transition naturally, this was an issue of the frogs being transitioned into hermaphrodites at dangerously high rates due to chemical exposure.
@Pantsinabucket but he likely intentionally made that leap, for -fun and- profit and fame. I haven't watched a lot of his show but I know conspiracy theorists and extremists do that a lot; take something true then twist it to fit their viewpoint or agenda. So nah I'm not gonna be fair.
@@Pantsinabucket Yeah the problem is now every time anyone tries to talk about the impact of chemical pollution on amphibians, and how that's a marker this shit's dangerous, the number one response is "HURR DURR THEY'RE PUTTIN CHEMICALS IN THA WATER TURNIN THA FUCKIN FROGS GHEYYYYYYYY"
That part about just wanting to kill the people threatening you is something that has been a key part of basically every role playing game ever, so it's almost insulting to not see it presented. I distinctly remember in the start of Fallout 4, when Mama Murphy starts spouting her psychic crap despite my objections, and I tried killing her because she wouldn't shut up only for her to be essential and therefore unkillable. Made me super disappointed there, sad to see it here. Especially because a very similar situation is at the start of Fallout New Vegas, when Cobb from the Powder Gangers shows up. He insults the town of people I liked, so I started shooting, and then the whole fight breaks out naturally. Wild to see such a simple thing go from implemented fine, to bad, to REALLY bad.
Morrowind really did it the best. No one is off limits, BUT... If you kill a really important person, the game itself breaks the forth wall to tell you "yeaaaaah. You should reload a save if you want to beat the game". Why did they ever get away from that?
@SacredLiquid They abandoned that because the Radiant AI introduced by Oblivion and then Skyrim meant NPC's had a life of their own and were so unpredictable that quest givers or NPC's essential to progress in a quest were getting killed without any input from the player. You might think you want the freedom of Morrowind to kill anybody, but you'll quickly regret it when the NPC you can't complete a quest without gets himself killed for the millionth time because he stole a sweet roll and the town Guards went all out psycho on his ass. I had enough problems with NON essential NPC's getting themselves killed like the shopkeepers in whiterun joining in to help the guards fight the Vampires at the gates with the vampire attacks events from dawn guard.
I played fallout 4 and discovered it wasn't for me after they gave you power armor and made you fight a death claw in a scripted event in barely the first hour of the game. I got as far as stupid, drugged out mama Murphy telling me dumb crap. I wanted her dead so bad, and did the same thing. Tried to kill that awfully written character. My God, Fallout 4 sucks.
@@Edithae Then that sounds like they should adjust their "radiant AI" to actually have fucking self-preservation and not tie the completion of quests solely to NPC vectors. As well as make guards not muder-hobos and actual guardsman who DETAIN people instead of just indiscriminately kill in the streets. Modders have made AI Package mods that make them less suicidal, and therefore more likely to not run into the issue you described. And if there's a NPC that's essential to the main questline, and if the player chooses to kill them. That's on the player. Morrowind also has the alternate path, which I'll concede wasn't obvious, but should just be a norm. The path to power is normally always presented as being up to the player to formulate due to how you're allowed to make any kind of character you want. They teased an idea of this in Skyrim by having the Blades lead you into finding Dragonrend and the Greybeards being against it. NPC's dying and you losing access to completing a quest is a flaw in implementation. Not a flaw as a design concept.
I love the gold standard plot bit because… gold has practically no use in a post apocalyptic world?? Folks are still recovering- it’s been less than 100 years since the bombs fell! Using, oh, maybe a PURIFIED WATER standard would be better? It’s something everyone *needs*, it’s something everyone *wants* and the supply is low enough to facilitate it working! Ya know- LIKE THEY DID IN THE ORIGINAL FALLOUT GAMES
Gold would still have use in the post-apocalypse; its value isn't derived solely from confidence like a fiat currency, its scarcity and universal use as a status symbol alone would make it valuable, but it's also useful for practical purposes like medicine and electronics.
@@grayman4951 Eh, it's use in both of those things is fairly limited. I'm all for a gold standard myself, but I don't know that gold would still serve as a status symbol in this world.
I knew F76 was bad, but these videos take the cake. I've had 0 expectations for starfield and expected it to be bad, but in all honesty this game has cratered any desire to play it.
@@PointsofData Yup and it doesn't matter if F76 was maybe made by the B team and Starfield by the A team because Bethesda's awful quality comes evidently from management and planning issues.
The thought of those hobo raiders CONFIDENTLY trying to boss around a dark goddess of the Apocalypse, terrifying in her high-end power armor and loaded for bear with an automatic grenade launcher. While they are sporting what amounts to thick clothing and armed with subsonic DIY weapons is too droll. XD
Pipe weapons aren't subsonic, unless they'd done something to mess with the powder loading of the ammunition the distinctive crack of the bullet as it travels downrange. That's the sound of the bullet breaking the sound barrier. Hence, being supersonic
everyone in west virginia was forcibly "inoculated", and then within 100 years later no longer exist in the the East coast. What did Bethesda mean by this?
I hate the overseer story so freaking much. Gold is nothing but shiny caps and absolutely no one would use either of them as currency when people need food and bullets.
and never forget on the small scale the gold standard here is worthless cause they have too much the gold is damn worthless in virginia cause apparently fort knox got forclossed
Unless you secured a strong network of food and bullets first, which, as noted in the video, didn't happen. Absolutely silly. NCR only got away with it after building a Real Country, but Beth is allergic to actually progressing the world
Bethesda still using caps as currency is so annoying to me. I want them to take the idea of multiple currencies like NV and crank it up! I want dying currency from a faction who tried to do something new. I want a new currency created by a faction that is just getting off the ground, backed by the ruling class but hated by the regular folks who shun it and will trade in old currency behind closed doors. Give me currency exchange points and depending on faction relations and proximity you get a better or worse deal on exchange. I want to be full of cash from one faction and to be unable to spend it in my current location, with the goal of getting it back to become rich without getting caught with the cash on me. Hell, tie it in to story mission! If you do certain quests or progress the story enough, make one economy crash or give another economy soar into a bubble. Give me tales of corruption as mayors deliberately tank their own currency to buy out all the surrounding land, after exchanging it for now much more valuable currency only days before. Hell, maybe in fallout make the money have another use outside of buying things, so some factions with melt it down and reduce the global amount, inflating the value over time as you trade it too them. Something like currency exchange seems super boring, and in NV it kinda was since it was only surface level, but if you focus on it as a core system there are tons of ideas to make it a fun aspect of the game. Relying on just caps, especially hundreds of years after anyone in the real world would have established a new better currency, is not only stupid but is actively leading them to miss new stories and game play mechanics.
@@JackdotC That multiple currency concept was planned to be used in Pillars of Eternity but the development team was worried about making it too frustrating to keep track of and decided to have it as world building lore
Obsidian was formed by the ex-member of Black Isle studio, creators of original Fallout 1 and 2. They didn't need to learn anything from Bethesda, but rather do what they do best, that is write an engaging story, on a crappy game engine, while fixing Bethesda's writing screw ups.
@@DrNiradinoBlack Isle is such a funny story, all their developers basically all went to either Troika or Obsidian and nowadays even people like the lead designer of Fallout, Tim Cain, now works at Obsidian 16 years after resigning from Black Isle and working at Troika. Kind of a beautiful reunion story, shows how much of a good team they must've had back then that they seek each other out decades later.
@@a.wadderphiltyr1559 their CRPGs look cool but I've never really gotten into them. Their newest game also sounds intriguing but not exactly what I want. I was pretty disappointed with The Outer Worlds. It was good but it didn't blow me away and something about its progression wasn't as satisfying as New Vegas' for me.
15:40 They managed to backslide on something that Fallout 4 got right. Hitting the button to draw one's weapon or activating the VATS ability allowed one to immediately attack in the middle of dialogue interactions in that game.
The bit where you have to tell the dude your qualifications and the genuinely good ones get shot down remind me of a similar instance in Gothic 2. Your character is asked what great deed they've done to qualify to join a certain organization, and you can only bring up things you did in the previous game which are all unverifiable accomplishments that happened while you were an inmate in a penal colony, so they all logically get shot down.
people from western countries really sleep on gothic 1 and 2, they're both legitimately excellent roleplaying games that don't get as much exposure as they deserve
They had you go back to Vault-Tec University multiple times because they paid to authentically replicate Woodburn Hall from the WVU campus in Morgantown and by god, you are GOING TO SEE IT
The rest of the fallout story: The way to succeed in the wasteland is not to recreate what came before, but to create something new. Wastelanders: JuSt ReImPlEmEnT tHe GoLd StAnDaRd!
Imagine if this game was single player, created a better story, improved on what did not work on fallout 4. it could have been amazing what wasted time and assets
I hope part 4 has a segment discussing the new cryptid monsters. They are the part of the game that excited me the most, and I'm interested in learning what (if any) worked out well.
release? i got the game used for ps4 2 years AFTER release, and the game wasnt just buggy, i was crashing twice a week minimum. it was basically unplayable on release
@@plaguedoctorjamespainshe6009and it’s so dang sad since all i have is the xbox and i Love moddingfallout 4. Just wish i could actually play it without everything causing a crash
35:09 I genuinely remember playing through this quest line and having a minor shock that she talked about her mom being dead because I spared her. I remember thinking that she must’ve gotten killed by an NPC or something and feeling really bad
People rejecting a "vaccine" from the government that is not necessarily good for the people isn't even the first time something like this has happened both in Fallout and in real life. The last time in the FO universe is when the US government made the FEV before the war, and then again when the Enclave attempts to make a modified version of the FEV to cleanse the Capital Wasteland of all non-pure humans. Which just so happened to be most of mankind, player included. In real life there was that time the US government infected a bunch of men and women with syphilis to see what would happen. It's probably happened ever more times then we currently know about, but that's "just a conspiracy"
Yup. Sad to see this guy still knee deep in the McNarratives YEARS later. Dude even pins a comment calling vacc safety and election integrity concerns a “right wing stance” Law help us 😂
Wait, you're claiming the evil USA syphilis study was caused by the government infecting people through a vaccine? I'll Google that. Edit: It wasn't caused by a vaccine, the exploited men already had "latent syphilis" and were given placebos to treat them, putting both them and their loved ones at risk. The treatment for syphilis isn't a vaccine either, it's penicillin which is an antibiotic. So. Is this another American conspiracy i've never heard about? Some truth mixed with falsehoods for the reason of political manipulation? Because America has ACTUALLY infected and hurt unknowing people before, but Ive never heard of it being hidden inside a vaccine, that's just overly complicated.
Thanks for highlighting how insane, stupid, pointless, and draconian YT censorship is. Also, thanks for censoring with silence instead of a very annoying, old-fashioned beep.
I think the biggest takeaway is how much of a joke is 76 for coop. You'd think people would just wanna play Fallout Co-op to enjoy boss fights and stuff. Was thinking about getting it to just play with friends, but seems like that's a no go.
The meeting with the raiders reminds me of "The Pit" DLC in Fallout 3, I show up there in a full suit of power armor and somehow get "beaten up" by people with clubs and captured lol.
Nah, fallout 3, definitely better than NV, its more fun. Gets old fighting geckos and the occasional human spawn, and both have equally good quests throughout. New vegas fag stans didn't play the shit on launch.
39:32 that "excuse me" was so genuine that I could feel the confusion I'm almost glad I stoped playing this game within it's first month but at the same time I kinda want to jump into my old melee character of old where resources were scarce and just see how mad this could be
Skill checks were: If your stats are average then the quest can be done one of 3 ways. If you have high lock picking skills, more branches open. Very charismatic? Smooth talker and such. High intelligence, then hack it. Skill checks were a way to open different routes of success to the player. You didn’t have to strong-arm everything, but you can… Hell, fallout 4 wasn’t nearly as diverse in those branches as it led us on to believe.
What surprises me is the overseer being a major character in a live game that's been going on for 5 years now and we don't even know what the heck her name is and meanwhile we know all about a nothing character like who Valery Barstow is for the grand total of 30 minutes we spent with her conducting subpar social experiments with machines hooked up to a weedy little generator in a massive dirt hole where a vault should be
14:40 In Cyberpunk 2077 I was a hacker sniper that tagged everyone via their security cameras and gunned them down through the walls with my infinitely penetrating sniper rifle, not even taking a step from where I'd been hacking. I feel like that's the most powerful I've been in a first person game. It was some River Tam shit.
I was thinking about redownloading this, but watching these videos has simultaneously scratched that FallOut universe itch and put me off ever playing it again.
31:51 If I remember correctly, the explaination given in Fallout 1 was Airborne FEV allowing people to resist radiation enough to survive. This was, however, a point of debate for the writer's team as some wanted it to be purely radiation. Bethesda went with the latter.
F1 presented two types of ghouls, one were residents of Necropolis - vault with a faulty door that leaked radiation in, another one being Harold - human that encountered FEV, and was kinda ghoulified, but not really. I don't think there was anything actually in the game to suggest that ghouls of Necropolis were affected by FEW, but in the Fallout Bible it was indeed stated that Ghouls and Super Mutants were both affected by FEW, but difference between them was how highly were they affected by the radiation.
The misogyny comment is actually kind of funny to me, because you can look at the exact same writing and say the men are weak willed and just roll over and take it, while the women are more confident in themselves and protective xD
@TheRamblingSoul There was an entire political movement about not getting the Covid Vaccine, and saying "my body my choice". It's playing it safer than sorry, considering the subject matter is contrary to vaccines and inoculations with Meg not trusting and being skeptical of them, which could be used to say it's promoting it
the "it's fixed now" comes from the introduction of npc as a concept, rather than from anything else, from how it went from the desolation that was the launch, where there were 5 encounters in the while that weren't corpses and enemies, to actually be a living world should you go explore somewhere before that, only the crazy wasteland expanded the more whimsical and lead-poisoned side of fallout, but, of course, it broke more stuff than it fixed, it altered a lot of areas of interest (like the original version of the crater), and going on this kept repeating. but let's be honest, no one managed to write a good story for 76, no one managed to do it for wastelanders and the Bos storyline, and only here and there there are little gems that are intensely fallout
Not related to this specific video but I encountered a random settler when I first played fallout 76, went „oh I don’t want that in my game rn“ and shot him, only to groan out loud because it went through him because he’s immortal
@@MLPDethDealr32 Fallout 4 is a good looter shooter but I’d rather just play borderlands xd. Also Fallout new Vegas is great and I’m still annoyed that gardens of equestria was cancelled
You know what's really insulting about the "you cannot fight back when the raiders threaten you" thing? They already learned this lesson, back in Fallout 4's worst DLC. In Nuka-World, you can join any of the raider factions, choosing whichever one you like the most. Or, you can just kill *all of them*, immediately, without ever even pretending to play along, and never have to deal with any of their bullshit. Heck, you *start* that DLC by killing their boss for insulting you.
I don't want Starfield to fail, but man, how does anyone have any hope in it being anything but "eh" at best? It's wild how, even if I try to sit down and play Fallout 76, or even Fallout 4, it just makes me want to jump back into New Vegas.
So here's one big problem I can guarantee you: If you save while travelling via space vehicles and reload, you'll be booted off the vehicle you're on and basically start noclipping through the world. But, because it's Bethesda they won't stop there, they'll make it so that at some point during this noclip adventure if you don't reload quickly enough it'll *autosave,* effectively bricking one's game and forcing a restart.
My prediction for Starfield: the first hours are going to be amazing, there will be solid characters that will become fan favorites, but past a certain point the game will turn into a hollow, repetitive experience, and the interesting stuff set up during those first amazing hours will never get a satisfying resolution or payoff.
@@Nissun0 I have a feeling that companions and main story might be fine, everything else not so much. Play Fallout 4, it really feels like Bethesda (or just Todd) just hate open world rpgs nowadays - I mean, to me it felt like they were trying to just make a narrow shooter with crafting (which is fine, if that's what you want) - but long story short, I think Starfield will feel exactly the same as Fallout 4 (and TES 6 for that matter too, whenever that comes out, lol)
I'm so much more content watching this video series than having to go back and play all the new content. I dropped off around the time Nuclear Winter came out and and didn't get past meeting Jason Mewes. I ran out of patience. I also considered making a new character, but the thought of trying to level to fifty so all the legendaries from quests aren't junk and collecting all the blueprints/weapons parts I have on my main is a level of tedium I can't be bothered with.
Oh god, this is the episode about the grind. This is legit the main thing stopping me from playing more 76 I can tolerate the bugs and the devs outright lying to us, but this games is hardcore designed to cause either addiction or burnout
@@DFranco83 in their defense, the game actively discourages many builds. I used single hit melee but the hit detection is *still* ass. Often times I would wail on a dude for 5 seconds, they wouldn't lose health, they'd kill me, and then they'd magically fall over dead The community all use rapid fire builds because it's the only thing the net code can handle lol
@@chellejohnson9789 meanwhile a ghoul can swing from 25 feet behind me and stagger me forwards, melee npcs are way stronger than in older fallouts, it's like they have vats.
@@TheCanadianGuy56 I know what you mean, ghouls always hit your legs too so you can't run Also had a scorched shoot a missile out of a hatchet once. Not sure if that counts as melee or not
Yea, I had streamed it for like a few months during and after the Xmas & Halloween events and I found myself just waiting for the next preferred event and I'm even under lvl 100 😅 Maybe it's cause I prefer to role solo but the most excited I had been was sitting in the river for hours near the overseer camp getting good mutations.
The Crater raiders are the last raiders that I'd think would survive a world like this. They'd be swiped out so fast by the Blood Eagles. They're basically Foundation with a different clothing style. And Meg doesn't come off as someone who should be leading any type of raider group. She actually has a pretty good heart and would probably make a good group leader, but not a raider group. I'd go more specific with details, but I don't want to spoil anything for those who haven't experienced it. I agree that I the Wastelanders quest line is pretty bad. While breaking into Vault 79 is pretty fun, I hate the grind for rep and I hate that I've done it on two different characters (granted, one I did right after Wastelanders launched and the other I did just recently with a new character after taking a year and half hiatus from the game).
That's my big problem with them as a faction (besides the game not calling them by their actual gang name, I guess). They alienate everyone around them, yet somehow can mysteriously survive without consequence. It really kills the illusion of writing because you know the writers can bail the raiders out of any situation as long as they continue to want them around.
I think the only reason bethesda is shying away from forming a goverment and settlement building is the fact that in fallout 4 people really didnt enjoy the settlement building or the muintemen though bethesda took the wrong message from it, its not because the conceptes are bad they where just not exsicuted well, also i kept jens mom alive in my run
Thats marketing brain for you its never 'why did this work' or 'why didnt this work' its just 'this worked so do more!' Or 'it didnt work so dont do it'. Saints row for example is perfect for this SR2 is amazing and lots of people said lots of good stuff, including alot of talking about the wacky stuff (because its used slaringly it stands out). All marketing teams hear is 'make everything wacky'
Minting gold coins in the style of your settlement early on could be a good way to establish your government I guess since gold is pretty good at lasting for a long time. It could be something a power hungry overseer might be interested in I suppose. Its shiny and it lasts well enough and you can work it easily enough.
Hey Basically I'm just gonna not take the inoculation I know.... UGH I know..... I'm sorry!!!!!! It's just that I'm not gonna take it is all HAHAHAHAHAHHAHAHA
Where’s the sarcasm in the pinned comment? seems he really does believe anyone with concerns over mega corp product safety or election integrity is taking a “right wing stance” Was that sarcasm? Because it sounds like pre programming to me. It would be like calling all his rants about TH-cam censorship a “right wing stance”😂 god forbid you disagree with the mega corps or ruling oligarchy right 😂
During the time period of the upload , TH-cam was demonetizing and commnuntiy guideline striking anyone who would suggest rejection of vaccines at the time ...
My main issue with 76 is how much it felt like I was being funneled towards power armor. I HATE power armor. I don't like using it. But every time I turned around; power armor power armor power armor. I'm sure most people love the thing, but I just... don't. And it'll always bug me that there isn't really a viable endgame alternative to people that don't wanna USE power armor. At least not one I was informed of when I still played.
The gold standard as a plot device for currency in New Virginia just doesn't jive. The NCR tried that later, got its gold reserves plundered, and then the resulting financial crisis led to caps becoming the de-facto currency because caps were backed by clean water. Caps are already the currency in West Virginia (backed by nothing), so why is gold, which has no actual value in the post apocalypse and lore from Fallout 2 states is probably not the best idea, the mcguffin? Like bruh.
It's worth mentioning here that the sole reason the the NCR lost its gold reserves was because the BoS destroyed them in the BoS/NCR War, not because of some economic crisis, it's why they also use a fiat currency in New Vegas. Gold would have inherent value even in a post-apocalypse setting, because of it's scarcity and metallurgic uses for jewlery/ornamentation, basic medicine and electronics.
Really interesting video(series) so far, thanks for uploading. Not sure why other commenters are so offended by the pateron/censor edit. It's not that distracting, and you're working with a platform that's unreasonable about certain terms.
The "misogyny" thing isn't right-wing. This is how "girlboss" characters are written across the board in modern media by progressives. Being a jerk and hostile is "empowering", while being polite and reasonable is "subservient". There's nothing right-wing in how Bethesda has written any of this, intentionally or not.
Most people in modern media aren’t progressives though They’re liberals through and through I don’t think you know what progressive means if you think “girl boss” characters are progressive That entire troupe is constantly mocked by progressives because it’s a privileged liberal view of how the world can be fixed
eh I wouldn't say progressives in general, I'd say it mostly comes from out of touch board rooms who only see the "aesthetics" of an empowered woman without any of the meat behind it. there's good bitchy strong women, like rouge from cyberpunk. blaming an entire political group for bad writers is weak, when you can look at the actual Individuals who write these characters.
Can we just recognize how goofy watching the most ridiculous crews of people take on wacky events fighting robots and weird santa mutants with funny outfits, blackpowder pistols and swords is.
Imagine a studio known for slow to mid paced, first-person, open-world, single-player story-driven games with a focus on individual character building, exploration and taking a role in the greater world, and then shitting out a multi-player, online only game. I don't get who they made it for.
Every fall out fan ever 😂 every one of us dreamt of playing 3 with our homie or sibling. 76 was dream come true… they said it was gonna be safe and effect- I mean 4x the pixels!
I always liked the Powder Gangers as a Raiders group. Of course a lot of them are psychos and murderers, but they will also leave you alone if you leave them alone. You can even side with them, and you learn there are people stuck at the Prison who don't want to be part of the Gang. Layers, to a faction that doesn't play a role past Act 1.
They ambush caravans and kill people. You can witness two looted caravans with PG roaming around, not to mention them trying to ambush and kill NCR soldiers in Nipton, and a group of them hiding in the vault, and if you fail to deal with them the ending slides will say that they “terrorized the wastes for years” after that. You can join them, sure, and you can also help the white gloves to return to cannibalism. Really deep layers of morality here.
@@max7971 He was pointing out how fleshed out they were despite how little they affect anything beyond the first 25% of the game. Not that they were morally complex.
The misogyny-comment was sarcastic. It was another on the list of right-wing stances the game (likely accidentally) purports. Same with anti-vaxxing, election denial, glowing agents, gold-backed currency, etcetra. It all ties into a broader punchline of the game being weirdly political (something FO76 is obviously not equipped to handle).
That isn't me making the video political "for no reason". It's literally in the game.
I feel like that ties in to the comment you made with Private Sessions about a lot of the writing here feeling malitious. It really feels like everyone took the initial release of Fallout 76 completely "incorrectly" in their eyes and so they tried to make an embittered "here's what you asked for" update, in the same way I feel Nuka World was a half-assed "fine, here you go" DLC for people who complained they couldn't be evil enough in the base game. When that lady makes the comment about the Enclave leader being "obviously evil" it feels like a rebuke of players who may have sided with the Enclave and thought they were doing the right thing, which is the opposite of what the developers intended with the story. The Enclave are always the villains in their stories, they're a remnant of a corrupt government that's clinging to an idealist view of pre-war america. In this game they wreaked havok on an entire US state just to unlock some missile sylos to drop more nukes on an already destroyed China. And when players see that and say "the Enclave are so cool, i'm gonna wear enclave outfits and roleplay as them" Bethesda feels like they somehow missed the "enclave bad" message and so try to scold them with the update.
And it seems to happen all the bloody time with Bethesda, they set out to paint a faction or a character as the villain and people just think they're cool like a hormonal teenager cheering for Tyler Durton and his fight club. I get that frustration, I get the frustration at trying something new and experimental and it not working out. But when it doesn't, you can't take that out on the audience that didn't enjoy the trash fire you failed to make playable and preferred the type of games you've been releasing for the better part of a decade, or when you make a game whose entire point is meeting joinable factions and working for them, and then getting mad when their players pick one they like. I think the developers here were pissed off as hell by the response to the game's release, most likely because studio oversight prevented them from developing a new engine that would actually support a multiplayer experience, so they feel like it's not their fault.
Maybe so, maybe it isn't their fault this game was so poorly received, but you know who else it's not the fault of? The fucking players they suckered into playing the game, and who have now stuck with you even after the rocky launch. Wastelanders is the gaming equivalent of serving someone food but spitting in it before entering the room and it's honestly embarrassing to watch
You good Patrician. I've watched you for at least a hundred hours. Ya good people. Ion gotta worry about you randomly being some kinda weird racist etc.
@@PriceAintRight what about a non-weird racist?
or just reading too much into it
Só 76 is even more based than any other bathesda game . Poggers
Watching the overseer attack PrivateSessions for no reason in the middle of a questline was peak Bethesda quality.
To be fair, this game was made at the height of the Among Us fever. She probably got too deep into the “sus” memes.
It just works
let's be honest, he deserved it
There was a reason, Patrician has a bounty so the game considers all players hostile. Since the Overseer is following him and set to attack all hostile targets well, you see the outcome.
@@Haltedboywhy would the overseer be part of the player faction and not a unique faction, so she doesn't aggro and be aggro'd.
Honestly, with the female counterparts being more hot-headed, my guess is that's the writers *thinking* that they're writing a strong female character instead of someone who's a pushover. But you know, kind of missing the mark on what makes a person strong and persistent over just being an arrogant asshole.
It's probably because most of them haven't interacted with women much
@@JH-fb3mp A lot of men avoid talking to Women becuase of certain legal issues surrounding this narrative.
@@Vanished584 nah, a lot of men create narrative to feel like less of a loser
@@Suavek69 How do you explain the declining birth rate then?
You people can say this all day long but I've never seen a singular instance of women not explicitly employing these types of attitudes as a means to accomplish the goal of "leading".
are you telling me, the raiders just blast there way through a door LITERALLY DESIGNED TO SURVIVE A NUCLEAR BLASTWAVE?!
I fucking hate bethesda
Yep. There are many people from every other Fallout game currently calling to employ Lou.
I mean... its dumb yeah... but I guess since they centralized the explosives right onto the vault door, it's better than the blast radius of the nuke that was farther away. STILL it's a fucking vault door, it shouldnt have even taken a dent.
It made way more sense in Fallout Tactics where you needed to detonate an actual tactical nuke to get into Vault 0
@@WhisperByte yeah that would do it
... In fallout 1 super mutants just rip off a vault door. Blowing it up isn't much difference.
You'd think that the fantasy of playing a raider in a multiplayer Fallout would be that you'd gang up with other player-raiders and... raid... settlements. Some kind of formalized griefing that's socially acceptable and maybe controlled mechanically to prevent it from ruining everyone's fun. Instead Bethesda gave us a shitposting robot with a mohawk and a boring questline that might as well be a singleplayer experience.
Legion LARPers would take over the whole server.
This is the problem with the game (which I'm currently playing and mildly enjoying).
Bethesda assumed everybody would want to be a vault dweller, and that everyone would want to at least start off being neutral. Factions were introduced too late, and served no purpose or gave any real advantage.
Allow people to make forts and let people assault it. If the raiders win they get a reward based off the difficulty of doing so. If they fail the fort builder gets a reward based off the attacking power of the raiders. The rewards are giving out by the system and not taken from any of the players.
Fun for both sides and no one loses anything if they don’t care
Recall someone did that, but Bethesda banned those players...
It’s so weird the wasted so much time making it a multiplayer game and then remove all the multiplayer things lol
"Get the shot, or get shot"
Perfect, it's honestly impressive how little respect is given to the player by the time of Wastelanders. The player is a one man, literal army on their own at this point in the story.
15:00 Toddthesda problem in general. They give you all this amazing powers, artifacts and armor made from crystallised dragon piss - hardest material in the universe. And yet every npc will treat you like a dirty hobo and never acknowledge they are adressing a literal demi god king fucker of the universe, that can erase them with a finger snap.
I love your comment
@@kade6776 I love your comment too.
It shows how imcompetent Bethesda is that they can't even do power fantasies correctly when that's what they are going for.
Kinda reminds me of a scene in Tyranny, an obsidian RPG. You enter a room and someone just turns around and says: "Oh shit, its the Fatebinder" (Your title in the game)
Its just so refreshing seeing people actually shitting themelves, and having respect for a player character.
@@okagron Bethesda's idea of a power fantasy is equal to a hardcore stereotype of a geek getting bullied, and then whipping out a +8 dagger of "I fucked your mom" and shanking them with a loud boom as the skies and earth part.
you're always "the best guy" but get looked down on, even when you're max level with perfect gear and one shot the goon that messes with you.
Before you watch this premier, there’s a settlement that needs your help. I’ll mark it on your map
No
Thanks Preston. Now go hammer some sheet metal while I go kill these peasants and use their settlement to make a fighting pit
Thanks. I'll get to it when I get to it.
I...I was just there and they were fine what the fuck?
GET OUT OF MY MIND
The fact the army guy doesn't care that you have nukes or are part of the enclave is nuts. This is another thing they had in Skyrim and Fallout 4, where your characters initial existence is their badge of honor, and regardless of whatever amazing feats you pull off later, it doesn't matter, because you're always just valued the initial thing. In Fallout 4 it was being a vault-dweller and Shaun's parent, so people like Piper pop off that you have a blue jumpsuit regardless of if you've done otherwise amazing things like tame the nuka world raiders. And in Skyrim it was being dragonborn, which seems to just mean you're good at shouting. You can be a legendary mage, smith the strongest armor on the continent, single-handedly win civil wars, all without a single thuum used, but it doesn't matter, you're just the dragonborn, nothing else matters.
Meanwhile new Vegas had like 5 different ways to complete even the most seemingly simple quests, and people in the world would actively talk about the things you did, or those things could affect quests you hadn’t even discovered yet
Yeah, the world not acknowledging or reacting to your accomplishments in a roleplaying game...really sucks. F4 did have Deacon mention what you've done up to that point, and had some varying dialogue, but outside of that...
SPOILER:
Not really related to the protagonists accomplishments per se but you have no idea how disappointed I was that there was no interaction AT ALL between Hancock and his brother. Especially after you find out his brother is a synth. No mention of it at all. Danse being a synth? Changes no dynamic between any of the characters. I get there's a lot of game to program but...can you at least have Nick acknowledge it????
being dragonborn is actually a big deal though, literally a once in an age thing, you're not just good at shouting, you are the best, you are the ultimate dragon slayer, technically have a claim to the emperors throne, control a power beyond magic and are the most powerful being currently on nirn. You are literally an unstopably force but of course bethesda nerfs everything so your just a dude
The sole acknowledgement in skyrim's gameworld on what the player does is exclusively reserved for random guard lines. To such a comical degree it's a damn meme.
@@AlphaKnight-hg2jqThat's not the point they were making; being a dragonborn is something Bethesda just made you. You didn't earn it, you didn't have to go through crazy shit just to find it out, they just start showering accolades on you after like half an hour of gameplay and your status never changes for the rest of it. It'd be like starting out a Zelda game with a fully charged Master Sword. It feels completely unearned and honestly patronizing, like that "pats for Patrick!" scene from Spongebob
The dead mom bit was so funny. I nearly died laughing. "You were there when she died."
"No I wasn't."
“What did you do?!”
I was cackling
I found mine
Time stamp? Please?
35:09 @@MichealFelk
@@deterlanglytone Thank you
I fully agree about the raiders. Either have them written like real life criminals (some born into tough situations forced to steal to survive, or mentally broken people, someone who just can't take it anymore)
or made max where there a mix of coping and devolved tribal culture IE there doing it for the same reason the germans kept starting fights with the romans
@@marley7868 Tbh there is never a wrong reason to want to attack Rome.
@@helter1234 yes but the germans did it to do it half the time despite getting massacred just about every damn time they met the roman army
@@marley7868 My people have a habit of taking Ls when it counts sorta the history of the German military.
@@helter1234 true but it's also just the tribal/barbarian mindset of a warrior which is also what mad max has which I wouldn't mind seeing raiders who do that
The overseer was never on board with using the nukes to get rid of the scorched, that idea came from the enclave, and that's why she scolds you for using the nukes at all, her goal was to just secure all the bunkers and allow no one access to them, it never was to use them.
True! Which adds further credibility to the idea that Vault 76 was made for brainlets and other genetic disappointments.
Virgin “nukes are bad1!” Vs chad nuclear Armageddon
If that’s what she believes she should try to destroy the bunker. Ether use the tools you have or if there to dangerous get rid of them. Don’t just sit on valuable resources people could benefit from if utilized properly if your not going to use them yourself or destroy them.
That shit is the reason I always destroy the BOS in these games
It would be cool if the nuke was the good choice or one of them like the ends justify the means with bad short term effects but good long term in regards to killing the queen I can’t think of what though
@@deanjustdean7818 Black Isle/Obsidian Fallout games never really had overt levels of "good" or "bad" to any decision or action; they always left it entirely up to the player to decide which they thought was the best of the options available. The games itself very rarely said anything positive or negative about what the player chose, because they wanted interesting moral dilemmas and not "choose between what the developer has already decided is good or bad".
Bethesda really didn't expect us to want to blast raider scum on sight
Did Bethesda forget how bad raiders are? Role-playing wise EVERYONE knows the only good raider is a DEAD raider.
Me, who's roleplaying as a raider: "gosh, is that the time? I really should be heading home. Lovely to meet you all, byeeeeee!"
@@peterclarke7240 *Pumps Shotgun with righteous intent* C'MERE BOI
I mean, their raiders
If they had better writing they wouldn't be called raiders and would be an understandable faction in the world **ahem** Fallout New Vegas **ahem**
It just goes to show that continuity is not something they much care for
is this a joke? roleplaying wise the only good raiser is a dead raider? if you assume a multitude of different roles to play, wouldn’t there be various stances to take regards the survival of raiders? perhaps you are missing your particular role of blasting a person on sight but stating something like your statement to be known by everyone is just embarrassing; especially considering the roots of this series, needless to say the genre. awful
The funniest part about this game is that they apparently fully intended for it to be a PVP focused game.
And it could've been great! Extremely niche, like all other full loot pvp survival games, but unique and with a passionate fan base. But they didn't even try and folded completely and instantly the moment people whined about PvP implementation.
First sign of an incompetent company is when they think completely giving up and burying a core part of the game is equal to fixing something.
@@Bladezeromus
I find it hilarious that Bethesda, a company that's been dumbing down aspects from their games to ludicrous extremes for years, all so that they can throw as broad of an audience net as they can manage, thought for even a nanosecond that "forced pvp" would be a good move. What even the hell.
@@Bladezeromus the thing is, they also wanted players to co-operate and build the world together. That's (allegedly) why they didn't have NPCs. Kinda hard to run a shop when you're constantly getting robbed. Also really hard to even start the game when you're getting ganked by higher levels all the time. I'm sure there's some company out there that can do full on PvP right but the way Bethesda had things set up was _not_ it.
@@PointsofData
The way Bethesda had it, no one was happy. You couldnt gank or rob people, because they only dropped junk on death and you only dealt chip damage to players who didnt fight back.
So the griefers relied on exploits in the half baked pvp system to trick people onto fights. It was so dumb.
@@fusrosandvich3738
They didnt even have the balls to go full forced PvP. No one was happy with how they handled the game. And instead of fixing anything they turned it into little baby theme park land.
The worst part about the Shop and FOMO is that you can actually buy things that aren't offered in the store anymore via the Support. You just need the Name of the item you want to buy, when it was last in the shop and how much it cost (the name is probably enough) - that's it.
And only a fraction of players know this.
Jesus fucking christ
The Support as in Customer Support? Like "I have a bug in my game plz fix" support?
Care to elaborate my brain went durrr (seriously)
@@AlphaCross64 I really don't know if it's just me or if I'm starting to look like a schizo to everyone else, but my replies don't seem to show up on my end because I included links and subdomains. So I suggest just googling "fallout 76 atomic shop support", should be the second result that comes up linking to a reddit thread that asks and has explanations to what I'm talking about.
@@imnotdwdym nah you’re clearly not schizo we ended him during days gone so no worries (no replies on my end though other than this one) I will look into it. Thank you very much
Imagine if after 9/11 Bethesda made a quest about some raiders blowing up some really tall buildings
I mean. Fallout 3 came out what? 2008?
You destroy a major trade center in that one. You also get to put chemicals in the water that -turn the frogs gay- kill mutants.
HasanAbi's favourite topic
@@nananamamana3591to be fair, while Jones sounded crazy, he was on the right track (though made a BIG leap in assuming things).
The chemical, atrazine, turns frogs hermaphrodite, not gay. However, that species of frog can already sexually transition naturally, this was an issue of the frogs being transitioned into hermaphrodites at dangerously high rates due to chemical exposure.
@Pantsinabucket but he likely intentionally made that leap, for -fun and- profit and fame. I haven't watched a lot of his show but I know conspiracy theorists and extremists do that a lot; take something true then twist it to fit their viewpoint or agenda.
So nah I'm not gonna be fair.
@@Pantsinabucket Yeah the problem is now every time anyone tries to talk about the impact of chemical pollution on amphibians, and how that's a marker this shit's dangerous, the number one response is "HURR DURR THEY'RE PUTTIN CHEMICALS IN THA WATER TURNIN THA FUCKIN FROGS GHEYYYYYYYY"
That part about just wanting to kill the people threatening you is something that has been a key part of basically every role playing game ever, so it's almost insulting to not see it presented. I distinctly remember in the start of Fallout 4, when Mama Murphy starts spouting her psychic crap despite my objections, and I tried killing her because she wouldn't shut up only for her to be essential and therefore unkillable. Made me super disappointed there, sad to see it here.
Especially because a very similar situation is at the start of Fallout New Vegas, when Cobb from the Powder Gangers shows up. He insults the town of people I liked, so I started shooting, and then the whole fight breaks out naturally. Wild to see such a simple thing go from implemented fine, to bad, to REALLY bad.
Morrowind really did it the best. No one is off limits, BUT... If you kill a really important person, the game itself breaks the forth wall to tell you "yeaaaaah. You should reload a save if you want to beat the game".
Why did they ever get away from that?
@SacredLiquid
They abandoned that because the Radiant AI introduced by Oblivion and then Skyrim meant NPC's had a life of their own and were so unpredictable that quest givers or NPC's essential to progress in a quest were getting killed without any input from the player.
You might think you want the freedom of Morrowind to kill anybody, but you'll quickly regret it when the NPC you can't complete a quest without gets himself killed for the millionth time because he stole a sweet roll and the town Guards went all out psycho on his ass.
I had enough problems with NON essential NPC's getting themselves killed like the shopkeepers in whiterun joining in to help the guards fight the Vampires at the gates with the vampire attacks events from dawn guard.
I played fallout 4 and discovered it wasn't for me after they gave you power armor and made you fight a death claw in a scripted event in barely the first hour of the game. I got as far as stupid, drugged out mama Murphy telling me dumb crap. I wanted her dead so bad, and did the same thing. Tried to kill that awfully written character. My God, Fallout 4 sucks.
@@SacredLiquid idk, you're right though, that was the most sane way to handle that in an open world game.
@@Edithae Then that sounds like they should adjust their "radiant AI" to actually have fucking self-preservation and not tie the completion of quests solely to NPC vectors. As well as make guards not muder-hobos and actual guardsman who DETAIN people instead of just indiscriminately kill in the streets. Modders have made AI Package mods that make them less suicidal, and therefore more likely to not run into the issue you described. And if there's a NPC that's essential to the main questline, and if the player chooses to kill them. That's on the player.
Morrowind also has the alternate path, which I'll concede wasn't obvious, but should just be a norm. The path to power is normally always presented as being up to the player to formulate due to how you're allowed to make any kind of character you want. They teased an idea of this in Skyrim by having the Blades lead you into finding Dragonrend and the Greybeards being against it. NPC's dying and you losing access to completing a quest is a flaw in implementation. Not a flaw as a design concept.
I love the gold standard plot bit because… gold has practically no use in a post apocalyptic world?? Folks are still recovering- it’s been less than 100 years since the bombs fell! Using, oh, maybe a PURIFIED WATER standard would be better? It’s something everyone *needs*, it’s something everyone *wants* and the supply is low enough to facilitate it working!
Ya know- LIKE THEY DID IN THE ORIGINAL FALLOUT GAMES
Gold would still have use in the post-apocalypse; its value isn't derived solely from confidence like a fiat currency, its scarcity and universal use as a status symbol alone would make it valuable, but it's also useful for practical purposes like medicine and electronics.
@@grayman4951 Eh, it's use in both of those things is fairly limited. I'm all for a gold standard myself, but I don't know that gold would still serve as a status symbol in this world.
I knew F76 was bad, but these videos take the cake. I've had 0 expectations for starfield and expected it to be bad, but in all honesty this game has cratered any desire to play it.
they are made by different studios.
Hey, at least the modding community will have complete freedom to make whatever, unlike F76
@@zlysess7194 I like bethesda, and i have hope for starfield, im not a master mind of 6 paths to know what starfield is gonna be
@@asromeburns3588 they are both made by Bethesda Game Studios...
@@PointsofData Yup and it doesn't matter if F76 was maybe made by the B team and Starfield by the A team because Bethesda's awful quality comes evidently from management and planning issues.
"Fallout 76 is fixed now" has the same energy as "Jonestown has dental now"
Thats low key hilarious
Or “it’s safe and effective”
It's better but not fixed oh god no it's still full of bugs.
"It just works"
The thought of those hobo raiders CONFIDENTLY trying to boss around a dark goddess of the Apocalypse, terrifying in her high-end power armor and loaded for bear with an automatic grenade launcher. While they are sporting what amounts to thick clothing and armed with subsonic DIY weapons is too droll. XD
I assume they were on chems :P
@@blue-dragonenough chems to function as a society but also enough to disregard reality lol. Lucky
@@blue-dragon The Fiends called, they want their entire year's supply of chems back...
Pipe weapons aren't subsonic, unless they'd done something to mess with the powder loading of the ammunition the distinctive crack of the bullet as it travels downrange. That's the sound of the bullet breaking the sound barrier. Hence, being supersonic
@@highjumpstudios2384 Don't they shoot .38/.375? I always thought that was a subsonic cartridge.
We are spoiled, thanks for the effort/time invested, it's appreciated.
Agreed
Ikr? Its insane how much info he can put into 7 minutes let alone an hour
Nodders
everyone in west virginia was forcibly "inoculated", and then within 100 years later no longer exist in the the East coast. What did Bethesda mean by this?
I hate the overseer story so freaking much. Gold is nothing but shiny caps and absolutely no one would use either of them as currency when people need food and bullets.
and never forget on the small scale the gold standard here is worthless cause they have too much the gold is damn worthless in virginia cause apparently fort knox got forclossed
Unless you secured a strong network of food and bullets first, which, as noted in the video, didn't happen.
Absolutely silly.
NCR only got away with it after building a Real Country, but Beth is allergic to actually progressing the world
Bethesda still using caps as currency is so annoying to me. I want them to take the idea of multiple currencies like NV and crank it up! I want dying currency from a faction who tried to do something new. I want a new currency created by a faction that is just getting off the ground, backed by the ruling class but hated by the regular folks who shun it and will trade in old currency behind closed doors. Give me currency exchange points and depending on faction relations and proximity you get a better or worse deal on exchange. I want to be full of cash from one faction and to be unable to spend it in my current location, with the goal of getting it back to become rich without getting caught with the cash on me. Hell, tie it in to story mission! If you do certain quests or progress the story enough, make one economy crash or give another economy soar into a bubble. Give me tales of corruption as mayors deliberately tank their own currency to buy out all the surrounding land, after exchanging it for now much more valuable currency only days before. Hell, maybe in fallout make the money have another use outside of buying things, so some factions with melt it down and reduce the global amount, inflating the value over time as you trade it too them. Something like currency exchange seems super boring, and in NV it kinda was since it was only surface level, but if you focus on it as a core system there are tons of ideas to make it a fun aspect of the game. Relying on just caps, especially hundreds of years after anyone in the real world would have established a new better currency, is not only stupid but is actively leading them to miss new stories and game play mechanics.
@@JackdotC f2 the NCR was using their own currency by that point n caps didn't exist no more due to being useless :v
@@JackdotC That multiple currency concept was planned to be used in Pillars of Eternity but the development team was worried about making it too frustrating to keep track of and decided to have it as world building lore
Obsidian learned the right lessons from Fallout 3.
Bethesda, the ones who made it, learned the wrong ones
Obsidian was formed by the ex-member of Black Isle studio, creators of original Fallout 1 and 2. They didn't need to learn anything from Bethesda, but rather do what they do best, that is write an engaging story, on a crappy game engine, while fixing Bethesda's writing screw ups.
@@DrNiradinoBlack Isle is such a funny story, all their developers basically all went to either Troika or Obsidian and nowadays even people like the lead designer of Fallout, Tim Cain, now works at Obsidian 16 years after resigning from Black Isle and working at Troika. Kind of a beautiful reunion story, shows how much of a good team they must've had back then that they seek each other out decades later.
@@Tabako-san well, Chriss Avellone actually run of from Obsidian cursing old manadgement, so there's also that.
@@a.wadderphiltyr1559 their CRPGs look cool but I've never really gotten into them. Their newest game also sounds intriguing but not exactly what I want. I was pretty disappointed with The Outer Worlds. It was good but it didn't blow me away and something about its progression wasn't as satisfying as New Vegas' for me.
Obsidian Fans: "We like to talk about this!" **Presents Fallout: NV** "Not this" **pushes The Outer Worlds into the trashcan**
15:40 They managed to backslide on something that Fallout 4 got right. Hitting the button to draw one's weapon or activating the VATS ability allowed one to immediately attack in the middle of dialogue interactions in that game.
The bit where you have to tell the dude your qualifications and the genuinely good ones get shot down remind me of a similar instance in Gothic 2. Your character is asked what great deed they've done to qualify to join a certain organization, and you can only bring up things you did in the previous game which are all unverifiable accomplishments that happened while you were an inmate in a penal colony, so they all logically get shot down.
people from western countries really sleep on gothic 1 and 2, they're both legitimately excellent roleplaying games that don't get as much exposure as they deserve
@@antipsychotic451 i played Gothic 1 and It was a blast to roleplay
Knights of the 9 prophet vibes.
They had you go back to Vault-Tec University multiple times because they paid to authentically replicate Woodburn Hall from the WVU campus in Morgantown and by god, you are GOING TO SEE IT
Oh no you are probably right
Interesting! I didn't know that, but no hall really stands out in my memory. Gotta google. Edit: ah, it's the whole building, cool!
The rest of the fallout story: The way to succeed in the wasteland is not to recreate what came before, but to create something new.
Wastelanders: JuSt ReImPlEmEnT tHe GoLd StAnDaRd!
Imagine if this game was single player, created a better story, improved on what did not work on fallout 4. it could have been amazing what wasted time and assets
lmao Bethesda's favorite thing to do is show off how much money they could lose in a single bound.
A literal glowing agent is fucking great
Basedthesda writing?
@@lordodin5755 a rarity, but yes
I hope part 4 has a segment discussing the new cryptid monsters. They are the part of the game that excited me the most, and I'm interested in learning what (if any) worked out well.
The most entertaining thing about this game was the comedy of errors that happened before release.
release? i got the game used for ps4 2 years AFTER release, and the game wasnt just buggy, i was crashing twice a week minimum. it was basically unplayable on release
Twice a week?!?
My game crashed twice last night 😂
And after.
@@Matty002 that's Bethesda for you
Fallout 4 is literally unplayable on Xbox
@@plaguedoctorjamespainshe6009and it’s so dang sad since all i have is the xbox and i Love moddingfallout 4. Just wish i could actually play it without everything causing a crash
35:09 I genuinely remember playing through this quest line and having a minor shock that she talked about her mom being dead because I spared her. I remember thinking that she must’ve gotten killed by an NPC or something and feeling really bad
People rejecting a "vaccine" from the government that is not necessarily good for the people isn't even the first time something like this has happened both in Fallout and in real life. The last time in the FO universe is when the US government made the FEV before the war, and then again when the Enclave attempts to make a modified version of the FEV to cleanse the Capital Wasteland of all non-pure humans. Which just so happened to be most of mankind, player included.
In real life there was that time the US government infected a bunch of men and women with syphilis to see what would happen. It's probably happened ever more times then we currently know about, but that's "just a conspiracy"
Yup. Sad to see this guy still knee deep in the McNarratives YEARS later. Dude even pins a comment calling vacc safety and election integrity concerns a “right wing stance”
Law help us 😂
Wait, you're claiming the evil USA syphilis study was caused by the government infecting people through a vaccine? I'll Google that. Edit: It wasn't caused by a vaccine, the exploited men already had "latent syphilis" and were given placebos to treat them, putting both them and their loved ones at risk.
The treatment for syphilis isn't a vaccine either, it's penicillin which is an antibiotic.
So. Is this another American conspiracy i've never heard about? Some truth mixed with falsehoods for the reason of political manipulation? Because America has ACTUALLY infected and hurt unknowing people before, but Ive never heard of it being hidden inside a vaccine, that's just overly complicated.
I like how you compare Morrowind to FO76 in terms of how much advanced Morrowind is.
The fact that you can drag-and-drop items from your inventory into the game world is so goddamn cool and organic, more games should do that.
Not gonna lie, the, "Can I adopt you?" "WAAAAH!" interaction has been the highlight of the series so far.
"We can put you to work" 💀
"Waaaah" the 9 year old with a 3 year old's cognitive growth
Once again, the perpetual problem of Bethesda writing - Bethesda couldn't write for time passing if it were required to save their lives.
Pat uploads a 53 minute video and we all go "a tad short don't you think?"
Thanks for highlighting how insane, stupid, pointless, and draconian YT censorship is. Also, thanks for censoring with silence instead of a very annoying, old-fashioned beep.
Sounds like a “right wing” stance to me
@@CoercedJab I am wingless, but thank you for the kind compliment.
For what its worth, I'm glad you won the sperm race PatricianTV.
I think the biggest takeaway is how much of a joke is 76 for coop. You'd think people would just wanna play Fallout Co-op to enjoy boss fights and stuff. Was thinking about getting it to just play with friends, but seems like that's a no go.
Which is so funny, considering free multiplayer mods for Morrowind and Skyrim are more competent and have better Co-op questing.
27:43 Reclaiming the wasteland and building civilization is literally what I thought this game was going to be about...and this is what I got.
The meeting with the raiders reminds me of "The Pit" DLC in Fallout 3, I show up there in a full suit of power armor and somehow get "beaten up" by people with clubs and captured lol.
This made realize how Bethesda became the "Fallout Studio" without ever making a good fallout game.
rip Interplay: Fallout, Descent, Star Trek we never got enough.
Shit's just not fair man
Fallout 3 and 4 are pretty fun
Nah, fallout 3, definitely better than NV, its more fun. Gets old fighting geckos and the occasional human spawn, and both have equally good quests throughout. New vegas fag stans didn't play the shit on launch.
39:32 that "excuse me" was so genuine that I could feel the confusion
I'm almost glad I stoped playing this game within it's first month but at the same time I kinda want to jump into my old melee character of old where resources were scarce and just see how mad this could be
Skill checks were: If your stats are average then the quest can be done one of 3 ways. If you have high lock picking skills, more branches open. Very charismatic? Smooth talker and such. High intelligence, then hack it.
Skill checks were a way to open different routes of success to the player. You didn’t have to strong-arm everything, but you can…
Hell, fallout 4 wasn’t nearly as diverse in those branches as it led us on to believe.
Part 3 dropping on Friday? a Pay Day? and holiday weekend? Cheers mate, this is good stuff, excited for part 4 haha
I love doing a quest at level 10 and it sends me to the exact place a level 20 super mutant event boss is lmfao
Yo that’s free exp 😂
What surprises me is the overseer being a major character in a live game that's been going on for 5 years now and we don't even know what the heck her name is and meanwhile we know all about a nothing character like who Valery Barstow is for the grand total of 30 minutes we spent with her conducting subpar social experiments with machines hooked up to a weedy little generator in a massive dirt hole where a vault should be
you can find the devs self insert very easily based solely on this information.
Can't really tell what's got into you around the 20-22-min-mark.
You can save the Foundation doctor, Aubrie, btw.
14:40 In Cyberpunk 2077 I was a hacker sniper that tagged everyone via their security cameras and gunned them down through the walls with my infinitely penetrating sniper rifle, not even taking a step from where I'd been hacking. I feel like that's the most powerful I've been in a first person game. It was some River Tam shit.
“I am the government.”
Soldiers: “ObViOuSlY eViL!!1!!”
Yes very based
Operation Northw00ds
Should we get water and power running? Organize a small but flexible militia to guard against monsters? You want to implement the gold standard….K.
I was thinking about redownloading this, but watching these videos has simultaneously scratched that FallOut universe itch and put me off ever playing it again.
they finally let you join the enclave but shame you for it. yep thats a pure besthesda move.
I mean yeah that isn't a bad thing if you join a fascist paramilitary hellbent on killing everyone not enclave :v
@@thecreature456 cope about it
Boyus soyus maximum
“B-but why would I join OBJECTIVELY evil fascist organization” - 🤓
Homie put more effort into this video docu series than the development team put into the game lol. To you sir I salute you
31:51 If I remember correctly, the explaination given in Fallout 1 was Airborne FEV allowing people to resist radiation enough to survive. This was, however, a point of debate for the writer's team as some wanted it to be purely radiation. Bethesda went with the latter.
F1 presented two types of ghouls, one were residents of Necropolis - vault with a faulty door that leaked radiation in, another one being Harold - human that encountered FEV, and was kinda ghoulified, but not really. I don't think there was anything actually in the game to suggest that ghouls of Necropolis were affected by FEW, but in the Fallout Bible it was indeed stated that Ghouls and Super Mutants were both affected by FEW, but difference between them was how highly were they affected by the radiation.
The misogyny comment is actually kind of funny to me, because you can look at the exact same writing and say the men are weak willed and just roll over and take it, while the women are more confident in themselves and protective xD
Wait..
The words "vaccine" and "inoculation" need to be censored? Wtf?
Not sure if it’s still the case nowadays but big brother google use to insta demonetize TH-cam videos with those words.
Can’t hear the words out betters deem not for our ears. Lest we go into a riot at the slightest wrongly uttered syllable.
@@talltale9760 but... Why? Are they considered political? If so, that's really sad.
@TheRamblingSoul There was an entire political movement about not getting the Covid Vaccine, and saying "my body my choice". It's playing it safer than sorry, considering the subject matter is contrary to vaccines and inoculations with Meg not trusting and being skeptical of them, which could be used to say it's promoting it
People kept on spreading misinformation, nuke answer was the brutal way youtube responded with. Not the most effective answer ngl
The budding bromance between you and PS might be the best arc in this series. Very wholesome.
the "it's fixed now" comes from the introduction of npc as a concept, rather than from anything else, from how it went from the desolation that was the launch, where there were 5 encounters in the while that weren't corpses and enemies, to actually be a living world should you go explore somewhere
before that, only the crazy wasteland expanded the more whimsical and lead-poisoned side of fallout, but, of course, it broke more stuff than it fixed, it altered a lot of areas of interest (like the original version of the crater), and going on this kept repeating.
but let's be honest, no one managed to write a good story for 76, no one managed to do it for wastelanders and the Bos storyline, and only here and there there are little gems that are intensely fallout
Not related to this specific video but I encountered a random settler when I first played fallout 76, went „oh I don’t want that in my game rn“ and shot him, only to groan out loud because it went through him because he’s immortal
Never bothered getting 76. Im still playing *cough Pony Modded Fallout 4 and New Vegas. >_>
@@MLPDethDealr32 Fallout 4 is a good looter shooter but I’d rather just play borderlands xd.
Also Fallout new Vegas is great and I’m still annoyed that gardens of equestria was cancelled
You know what's really insulting about the "you cannot fight back when the raiders threaten you" thing? They already learned this lesson, back in Fallout 4's worst DLC. In Nuka-World, you can join any of the raider factions, choosing whichever one you like the most. Or, you can just kill *all of them*, immediately, without ever even pretending to play along, and never have to deal with any of their bullshit. Heck, you *start* that DLC by killing their boss for insulting you.
I don't want Starfield to fail, but man, how does anyone have any hope in it being anything but "eh" at best? It's wild how, even if I try to sit down and play Fallout 76, or even Fallout 4, it just makes me want to jump back into New Vegas.
Honestly I've been expecting it to be an "eh" at best for years now.
So here's one big problem I can guarantee you:
If you save while travelling via space vehicles and reload, you'll be booted off the vehicle you're on and basically start noclipping through the world.
But, because it's Bethesda they won't stop there, they'll make it so that at some point during this noclip adventure if you don't reload quickly enough it'll *autosave,* effectively bricking one's game and forcing a restart.
@@crazyinsane500 Is this some extremly specific guess, or you some kind of dev lol
My prediction for Starfield: the first hours are going to be amazing, there will be solid characters that will become fan favorites, but past a certain point the game will turn into a hollow, repetitive experience, and the interesting stuff set up during those first amazing hours will never get a satisfying resolution or payoff.
@@Nissun0 I have a feeling that companions and main story might be fine, everything else not so much. Play Fallout 4, it really feels like Bethesda (or just Todd) just hate open world rpgs nowadays - I mean, to me it felt like they were trying to just make a narrow shooter with crafting (which is fine, if that's what you want) - but long story short, I think Starfield will feel exactly the same as Fallout 4 (and TES 6 for that matter too, whenever that comes out, lol)
I'm so much more content watching this video series than having to go back and play all the new content. I dropped off around the time Nuclear Winter came out and and didn't get past meeting Jason Mewes. I ran out of patience. I also considered making a new character, but the thought of trying to level to fifty so all the legendaries from quests aren't junk and collecting all the blueprints/weapons parts I have on my main is a level of tedium I can't be bothered with.
"The railroad threatened me"
Your a random stranger who broke into their base??
You can't schedule a meeting
They literally put their own name as the password. Every random scavenger could have "broken" into their base.
@@dontshootmex5588 look, I never said they were smart
@@dr.limeade3035 Fair point
"we live in an era"
well said raiderpsycho
Oh god, this is the episode about the grind.
This is legit the main thing stopping me from playing more 76
I can tolerate the bugs and the devs outright lying to us, but this games is hardcore designed to cause either addiction or burnout
I got burned out for grinding so much for nothing and there being only one build that the majority of the player base uses.
@@DFranco83 in their defense, the game actively discourages many builds. I used single hit melee but the hit detection is *still* ass. Often times I would wail on a dude for 5 seconds, they wouldn't lose health, they'd kill me, and then they'd magically fall over dead
The community all use rapid fire builds because it's the only thing the net code can handle lol
@@chellejohnson9789 meanwhile a ghoul can swing from 25 feet behind me and stagger me forwards, melee npcs are way stronger than in older fallouts, it's like they have vats.
@@TheCanadianGuy56 I know what you mean, ghouls always hit your legs too so you can't run
Also had a scorched shoot a missile out of a hatchet once. Not sure if that counts as melee or not
Yea, I had streamed it for like a few months during and after the Xmas & Halloween events and I found myself just waiting for the next preferred event and I'm even under lvl 100 😅 Maybe it's cause I prefer to role solo but the most excited I had been was sitting in the river for hours near the overseer camp getting good mutations.
This may be the funniest retrospective ive seen. Super high quality stuff
Was this self-censored? the sound keep glitching at certain words.
Vault 94 actually had a GECK, but it blew up and created the Mire.
It's a good day when your ASMR sleeping playlist gets another banger of a video to add to it.
The Crater raiders are the last raiders that I'd think would survive a world like this. They'd be swiped out so fast by the Blood Eagles. They're basically Foundation with a different clothing style. And Meg doesn't come off as someone who should be leading any type of raider group. She actually has a pretty good heart and would probably make a good group leader, but not a raider group. I'd go more specific with details, but I don't want to spoil anything for those who haven't experienced it.
I agree that I the Wastelanders quest line is pretty bad. While breaking into Vault 79 is pretty fun, I hate the grind for rep and I hate that I've done it on two different characters (granted, one I did right after Wastelanders launched and the other I did just recently with a new character after taking a year and half hiatus from the game).
That's my big problem with them as a faction (besides the game not calling them by their actual gang name, I guess). They alienate everyone around them, yet somehow can mysteriously survive without consequence. It really kills the illusion of writing because you know the writers can bail the raiders out of any situation as long as they continue to want them around.
I think the only reason bethesda is shying away from forming a goverment and settlement building is the fact that in fallout 4 people really didnt enjoy the settlement building or the muintemen though bethesda took the wrong message from it, its not because the conceptes are bad they where just not exsicuted well, also i kept jens mom alive in my run
Yeah the Minutemen were the faction I WANTED to like the most, but unfortunately Garvey was the companion they put the least effort into so...
@@PointsofData when Garvey isn't telling you to protect another settlement he's a serviceable companion
Thats marketing brain for you its never 'why did this work' or 'why didnt this work' its just 'this worked so do more!' Or 'it didnt work so dont do it'.
Saints row for example is perfect for this SR2 is amazing and lots of people said lots of good stuff, including alot of talking about the wacky stuff (because its used slaringly it stands out). All marketing teams hear is 'make everything wacky'
I loved the settlement building it was the forced radiant McQuests that I hated
Minting gold coins in the style of your settlement early on could be a good way to establish your government I guess since gold is pretty good at lasting for a long time. It could be something a power hungry overseer might be interested in I suppose. Its shiny and it lasts well enough and you can work it easily enough.
When Fallout 5 introduces cars and has a quest about hitting gowies with your car at night it's gonna be really eyebrow-raising.
Don't get my hopes up 😂.
Iirc in F3 and FNV ghouls not having hair and wearing wigs was a meme. Since then its just, ghouls have hair now
Hey
Basically I'm just gonna not take the inoculation
I know.... UGH I know..... I'm sorry!!!!!!
It's just that I'm not gonna take it is all
HAHAHAHAHAHHAHAHA
Why is inoculation and vaccine a patreon word sometimes? Does youtube really demonetize those words?
Thanks to a certain 2020 disease, yes.
@elliottwebb27 thats, thats just dumb i thought google as a company was positive about vaccines covid was bad but just wow
@@AAAA90175 No, thanks to a bunch of actual idiots that turned vaccine into a hateful word.
Well done Pat, you've finally gone mainstream enough that people too dumb to detect sarcasm are now watching your videos
Where’s the sarcasm in the pinned comment? seems he really does believe anyone with concerns over mega corp product safety or election integrity is taking a “right wing stance”
Was that sarcasm?
Because it sounds like pre programming to me. It would be like calling all his rants about TH-cam censorship a “right wing stance”😂 god forbid you disagree with the mega corps or ruling oligarchy right 😂
I virtually ruined my "fallout 76 experience" by getting carried in public events before starting the first quest available
Are you actually censoring the word "vaccine" ? 4:52
Yes. TH-cam doesn't like it.
During the time period of the upload , TH-cam was demonetizing and commnuntiy guideline striking anyone who would suggest rejection of vaccines at the time ...
"Get the shot or get shot"
2020-2022 in a nutshell
The enclave truly is the best faction
Wait... is vaccine really a "naughty" word in the eyes of TH-cam and monetization?
I tried to play this game about 6 months ago but it was so incredibly soulless i couldn't do it
My main issue with 76 is how much it felt like I was being funneled towards power armor. I HATE power armor. I don't like using it. But every time I turned around; power armor power armor power armor.
I'm sure most people love the thing, but I just... don't. And it'll always bug me that there isn't really a viable endgame alternative to people that don't wanna USE power armor. At least not one I was informed of when I still played.
The gold standard as a plot device for currency in New Virginia just doesn't jive. The NCR tried that later, got its gold reserves plundered, and then the resulting financial crisis led to caps becoming the de-facto currency because caps were backed by clean water. Caps are already the currency in West Virginia (backed by nothing), so why is gold, which has no actual value in the post apocalypse and lore from Fallout 2 states is probably not the best idea, the mcguffin? Like bruh.
It's worth mentioning here that the sole reason the the NCR lost its gold reserves was because the BoS destroyed them in the BoS/NCR War, not because of some economic crisis, it's why they also use a fiat currency in New Vegas. Gold would have inherent value even in a post-apocalypse setting, because of it's scarcity and metallurgic uses for jewlery/ornamentation, basic medicine and electronics.
thank you for dedicating this much time to detail how much this game blows
Really interesting video(series) so far, thanks for uploading.
Not sure why other commenters are so offended by the pateron/censor edit. It's not that distracting, and you're working with a platform that's unreasonable about certain terms.
Realistically writing male and female mentalities doesn't make them mysogynists.
The "misogyny" thing isn't right-wing. This is how "girlboss" characters are written across the board in modern media by progressives. Being a jerk and hostile is "empowering", while being polite and reasonable is "subservient". There's nothing right-wing in how Bethesda has written any of this, intentionally or not.
@@samueldawkins a lefty sounding ridiculous? I’m sooooo shocked /s
Its pretty leftwing tho.
@@delix8869what an embarrassing comment
Most people in modern media aren’t progressives though
They’re liberals through and through
I don’t think you know what progressive means if you think “girl boss” characters are progressive
That entire troupe is constantly mocked by progressives because it’s a privileged liberal view of how the world can be fixed
eh I wouldn't say progressives in general, I'd say it mostly comes from out of touch board rooms who only see the "aesthetics" of an empowered woman without any of the meat behind it. there's good bitchy strong women, like rouge from cyberpunk.
blaming an entire political group for bad writers is weak, when you can look at the actual Individuals who write these characters.
Im sorry i have to make this joke
37:27 "911, what's your emergency?"
I only got F76 free from PSN, played it a bit, don’t really want to play it again and I bloody love fallout
Can we just recognize how goofy watching the most ridiculous crews of people take on wacky events fighting robots and weird santa mutants with funny outfits, blackpowder pistols and swords is.
If "inoculated" is such a taboo word on TH-cam now, then invest in a thesaurus. The constant mutes in the video are obnoxious.
Ironically, Bethesda created its best "strong female characters" all the way back in 2002: Almalexia, Barenziah, Azura, Edwinna Elbert
But but the dev team was ultra right wing evil white supremacist reeeee
Imagine a studio known for slow to mid paced, first-person, open-world, single-player story-driven games with a focus on individual character building, exploration and taking a role in the greater world, and then shitting out a multi-player, online only game. I don't get who they made it for.
half those things don't apply to Fallout 4 and some don't apply to Fallout 3
Every fall out fan ever 😂 every one of us dreamt of playing 3 with our homie or sibling. 76 was dream come true… they said it was gonna be safe and effect- I mean 4x the pixels!
I always liked the Powder Gangers as a Raiders group. Of course a lot of them are psychos and murderers, but they will also leave you alone if you leave them alone. You can even side with them, and you learn there are people stuck at the Prison who don't want to be part of the Gang. Layers, to a faction that doesn't play a role past Act 1.
They ambush caravans and kill people. You can witness two looted caravans with PG roaming around, not to mention them trying to ambush and kill NCR soldiers in Nipton, and a group of them hiding in the vault, and if you fail to deal with them the ending slides will say that they “terrorized the wastes for years” after that. You can join them, sure, and you can also help the white gloves to return to cannibalism. Really deep layers of morality here.
@@max7971 He was pointing out how fleshed out they were despite how little they affect anything beyond the first 25% of the game. Not that they were morally complex.