I agree, it needs to be far more easier. I don't know how many people actually use measurement tools in Blender because this is one area that looks seriously under-developed.
@@5MinutesBlender my students run away when I suggest them how to just it on blender - true for drafting and adding dimension sketchup perfect Hahah but then the advantage ends there and blender shines
MeasureIt is good for quick work, but MeasureIt Arch is what you really need. Its measurements will rotate with your view so they're always facing the viewport angle. You can also use it to set up precise scaled renderings just like you would in a CAD program. E.g. 1:200 scale. You can have it use a dedicated Title Block. And it can even add outlines to your objects. If you do archviz work in Blender, this is the #1 recommended way to get CAD style renderings.
@@MikeMike-wc8on Most of the features are complete. As with all add-ons, it's in a stage of continual development but I've found the author to be very responsive to requests.
Ok, taken a note. That tutorial is hardly useful though, you need to manually edit each frame, like 1800 frames for a 60-second clip. We must find out a better way for this 🤔
Would you like to try my addon? That does things similarly to measureIt, but it can measure dynamically between anything, not only verts. Also manipulation of the mesh is possible :)
Sir, I have not made a 3d comparison video like 'REAL DATA' (youtube channel). There is a zoom effect in the middle which gives some information about how to use it. Please make a video on this please sir or guide me please sir.
@@5MinutesBlender I think possibly he's talking about when you went to camera view or maybe when you Ctrl-alt-space'd or similar at about 5'57"? Maybe he just needs to play around with Ctrl-space, Ctrl-alt-space and Ctrl-alt-Q. All very useful
The measure tool doesn't change ends when you move the verts, so it's not really useful for editing things to be the right length. You can measure a segment with measure-it, then move the verts or scale or whatever until things read the right size.
This tool is used only to show you the measurements. It can help you to plan and scale your objects as needed, but the tool itself does not change the scale of your objects directly.
@@DrConnorsYou can use this tool to only measure the length. If say it shows 22 ft, you enlarge the object further and again measure it. Do this until you get to the perfect 53 ft.
Bullshit workflow, when we have native tools for measuring then why measureit dont copy those measurement to make them permanent or to present them in better way.
Valid concerns. But it is not easy (and sometimes not possible) to copy values from Blender's native functions. These functions are mostly written as C modules that are compiled along with Blender exe. So an add-on cannot access those values unless they are exposed via some properties. If we write add-on in C, we can access most of these values, but then the add-on cannot be installed as a python module as easily as we enable/disable an add-on today. We need to recompile Blender's source code and distribute the same for every add-on, which is next to impossible. As an add-on developer I also often encounter similar roadblocks 🙁
@@5MinutesBlender then why not blender developers implement themselves such feature because 50% of 3d work is based on precision and measurement which is very basic necessity. Designing always need measurements of physical world. But I also agree that except SketchUp blender is by far most precise mesh modelling program. 3ds max not even show edge length and not having such measure tool even after being favourite of archviz artists.
@@kalpit3d934 Blender is a crowd-source project, they may not have sufficient funding to hire programmers for various different functions. For example, in one of my interaction with the dev team they informed me that currently no developer is working on the physics functions, so no new development or bug fixes are happening in physics. I guess it's the same for many other areas as well.
@@5MinutesBlender i think people like us just complain about tools. Blender team has developed Blender as an initial effort, now it is the duty of us to make this tool used practically everywhere and develop as per the latest technology and demand.
Big thanks! I have not used this feature much, but it is nice to know how to use it when I need it!
Great to hear! Thanks much 💝💝💝
Just what I needed at the moment! Thank you so much!!
I'm so glad that it helped someone! 😊💝💝
thank you so much!
You're welcome! 😊💝💝
That's a great feature!
Yes, indeed!
That's insane, thank you!
Glad you like it! 💝💝
your every video is amazing..🎉
Thank you so much bro for the appreciation 💝💝💝
it is actually a really nice add-on
i wish there would be an easier add dimension tool like in sketchUp which is significantly faster to use
I agree, it needs to be far more easier. I don't know how many people actually use measurement tools in Blender because this is one area that looks seriously under-developed.
@@5MinutesBlender my students run away when I suggest them how to just it on blender - true for drafting and adding dimension sketchup perfect
Hahah but then the advantage ends there and blender shines
thank you soooooooo much really this video was super helpfull 😀
Glad to know that it was useful 😊💝💝
great .....
Thank you 💝💝
MeasureIt is good for quick work, but MeasureIt Arch is what you really need. Its measurements will rotate with your view so they're always facing the viewport angle. You can also use it to set up precise scaled renderings just like you would in a CAD program. E.g. 1:200 scale. You can have it use a dedicated Title Block. And it can even add outlines to your objects. If you do archviz work in Blender, this is the #1 recommended way to get CAD style renderings.
Wow, great! Thanks for sharing the info about this add-on 👍
Is is still in development, not all features yet.
@@MikeMike-wc8on Most of the features are complete. As with all add-ons, it's in a stage of continual development but I've found the author to be very responsive to requests.
Please make a tutorial on 2d animation dance video for reels
Can you please share a reference or an example so that we can understand what type of video you exactly mean? 🤔
th-cam.com/video/UBVpVlTXb6I/w-d-xo.htmlsi=o1cInKNpyV3A85Q-
Ok, taken a note. That tutorial is hardly useful though, you need to manually edit each frame, like 1800 frames for a 60-second clip. We must find out a better way for this 🤔
Love it,.❤❤
Thank you so much 😊💝💝
Ty gentleman
You are most welcome 😊💝💝
The image node is not showed up when I switch to compositor. Im using 4.2 version
In Compositor, go to Add > Input > Image... there you have this node.
@5MinutesBlender yes, it works, thank a lot
Would you like to try my addon? That does things similarly to measureIt, but it can measure dynamically between anything, not only verts. Also manipulation of the mesh is possible :)
Sure! Please share it 👍
@ do you have somewhere i can send you a link?
@@Filzor You can connect to us anytime at 5minblender@gmail.com
@@5MinutesBlender I sent you it
@@Filzor Yes saw that, I will check it soon 👍
Sir, I have not made a 3d comparison video like 'REAL DATA' (youtube channel).
There is a zoom effect in the middle which gives some information about how to use it. Please make a video on this please sir or guide me please sir.
Zoom effect, where? In this video? I did not get you bro 🤔
@@5MinutesBlender I think possibly he's talking about when you went to camera view or maybe when you Ctrl-alt-space'd or similar at about 5'57"? Maybe he just needs to play around with Ctrl-space, Ctrl-alt-space and Ctrl-alt-Q. All very useful
The measure tool doesn't change ends when you move the verts, so it's not really useful for editing things to be the right length.
You can measure a segment with measure-it, then move the verts or scale or whatever until things read the right size.
Exactly as you said 👍
im new to blender messing around trying to make my dream game. If i want real world scale, does this tool make it easy to make things life like?
This tool is used only to show you the measurements. It can help you to plan and scale your objects as needed, but the tool itself does not change the scale of your objects directly.
oh okay, so hypothetically if i want something to be 53ft long in a videogame i can use this tool to make it feel 53 ft ingame?@@5MinutesBlender
@@DrConnorsYou can use this tool to only measure the length. If say it shows 22 ft, you enlarge the object further and again measure it. Do this until you get to the perfect 53 ft.
"5 Minutes Blend,,," a day will keep the head-doctor away!
Ha ha 😂 Thank you so much for your appreciation bro 💝💝
Bullshit workflow, when we have native tools for measuring then why measureit dont copy those measurement to make them permanent or to present them in better way.
Valid concerns. But it is not easy (and sometimes not possible) to copy values from Blender's native functions. These functions are mostly written as C modules that are compiled along with Blender exe. So an add-on cannot access those values unless they are exposed via some properties. If we write add-on in C, we can access most of these values, but then the add-on cannot be installed as a python module as easily as we enable/disable an add-on today. We need to recompile Blender's source code and distribute the same for every add-on, which is next to impossible. As an add-on developer I also often encounter similar roadblocks 🙁
@@5MinutesBlender then why not blender developers implement themselves such feature because 50% of 3d work is based on precision and measurement which is very basic necessity. Designing always need measurements of physical world.
But I also agree that except SketchUp blender is by far most precise mesh modelling program. 3ds max not even show edge length and not having such measure tool even after being favourite of archviz artists.
@@kalpit3d934 Blender is a crowd-source project, they may not have sufficient funding to hire programmers for various different functions. For example, in one of my interaction with the dev team they informed me that currently no developer is working on the physics functions, so no new development or bug fixes are happening in physics. I guess it's the same for many other areas as well.
@@5MinutesBlender i think people like us just complain about tools.
Blender team has developed Blender as an initial effort, now it is the duty of us to make this tool used practically everywhere and develop as per the latest technology and demand.
@@kalpit3d934 Yes, that's true 💝💝