Nice and quick tutorial with all sorts of great information that as a beginner, I did not know about yet. This is a great addon and I will be using this a lot! Thank you so much for your contribution! I appreciate it!!
Would anyone know why In do not see a measurement? I see that after clicking segment the configuration for that segment comes up, but no measurement appears in the window.
Hello thanks! The link of two vertices from 2 different objects does not work for me. It doest not connect the 2 vertices I selected explicitly, so the measurement is off. It's using Blender 4.2.0
Hello sir, for some reason im getting an error saying, "two or more vertices need to be selected for creating measure segment" can you help me!? Both segments are selected and i am in edit mode
Hi Tom It is a great job. Thank you. I have a problem when creating from scratch. F12 does not render outline by the usual rendering. Freestyle is activated and I am comparing the two projects (drawing and mine). Parameters seem to be the same everywhere. When I copy-paste a mesh from my project into drawing.blend, its rendering is ok. And when I import from drawing to my project, i doesn't work. No outline but only the usual render. 4 hours on this and I loose my temper.. Have you the idea to save me ?
Hey there, the first thing to check is the objects you are importing have a face and are not only edge objects. If its a drawing from a CAD program you will need o either convert to mesh and fill with faces, or give the curves some thickness. That may not be the issue, just the first thought I had.
My render output shows the walls and MeasureIt number, but no MeasureIt lines... Any idea why? I already changed line thickness to 4 without any change.
@@BlenderZen Yes, I did. And the measurement numbers are displayed okay - not a high resolution and unsharp/pixeled, but they are at least displayed. However, the lines are still not rendered, or in a way that they are not visible in the render result image. It's really surprising that there is literally not a single tool for dimensions out there that does the job of SketchUp. I do not like SketchUp and I am much into Blender, but this is a show stopper for my clients. Im not a programmer, but a user, and I would really be interested to see if there is a bigger need for such a tool. I am willing to invest into that. Most of the advanced tools that may cover this need, such as BlenderBIM, MeasureIt_ARCH, Construction Lines and others are too unstable and buggy. MeasureIt does a great job, but totally fails when it comes to rendering. My goal is to not duplicate my work, so I want to model my clients buildings, making razor-sharp images from inside and outside, but also use that same model to create the 2d floor plan with measurement lines. Did not expect this to be so complicated to achieve. Thanks for reading and replying! LG, Nils Leideck
this thing don't work in quad view (Ctrl + Alt + Q). Took me quite a while to figure out. If you are modeling for 3D prints you can skip this, it is still not fixed yet
Bro I have a real question. Im so worried because I just noticed the sizes from Measurelt Tools and the Native sizes of blender (from the scene propierties>units tab) are not matching. I mean, how to tell which sizes are real world? I have a project in which, an objects size is 0.50m (in measurelt addon) but its 2.99m from native sizes. HELP!!! 😢
The easiest way to make you object real world scale is to use the MeasureIt add-on and scale the object to the correct size. Ave a copy of your file first to test. If you know what the distance between two vertices are in the real world then add a MeasureIt dimension between them. In object mode apply the scale (Ctrl + A).Then in edit mode select it all and scale until the MeasureIt dimension is the correct size. Different applications use different units and this can cause differences between models.
Hey R0nald, good question. I never considered the amount of dimensions you can add. Testing here it seems you can add a great number, and probably more than you would need for any drawing.
@@BlenderZen thanks for the reply. I'm up to about 35 right now. What prompted me to ask the question was that I got so far and was unable to create dimension off a certian vertex. Turned out, I had that vertex dimensioned already but the dims were turned off. Is that normal behavior?
@@r0naldhuber578 Yes MeasureIt is off by default when you open a Blend file. Took a while to get used to that behaviour, but its actually better that way in my opinion.
Great stuff, thanks for that! One question: How do I get a dimension in pure X or Y or Z between two objects distributed in space? Also I only managed to move the value not the whole dimension in case of "Link" dimension.
@@petrkutil7400 Well, still not the same as at the segment of one object. Moving the origins of both objects with the link dimension moves the dimension line indeed, but don't draw assist lines to the objects at end of the arrows.
Don’t think the dimensions can be exported as SVG, but the Freestyle render can be. Enable the add-on “Freestyle SVG Exporter”. This allows you export the freestyle image as SVG.
it was working, then i was trying to delete the measurements since I had a bunch just trying to learn , then now I can't get any new measurements, and they are not hidden . I think I broke it
When I try to print into an image the measurements are displaced and it's impossible to place on where they have to be placed. I can't waste time with try&error till the measurement match exactly its position. I'm tired of that and Blender can't do this correctly. What a waste of time!
What I found, it is easier to set the background of the editing viewport to white in the Blender's preferences, and the dimensions to black. Then simply shot a screenshot of Blender to print the draw with dimensions in any view you need. No need to set up camera and the render with composition of dimensions.
A very comprehensive and easy-to-understand rundown of the entire process. Thank you.
after playing around with this function for few months. It has become my go to alternative of CAD for all 2DDwg lol
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Highly Underrated video.
Thank you, I was looking for how to render the measurements
perfect explanation and really very helpful 👍
Nice and quick tutorial with all sorts of great information that as a beginner, I did not know about yet. This is a great addon and I will be using this a lot! Thank you so much for your contribution! I appreciate it!!
This is it! Thank you for the in deept explanation
Thank you very much! it´s really well explained it saved my work!
Gracias amigo, u made me love much more this software
Would anyone know why In do not see a measurement? I see that after clicking segment the configuration for that segment comes up, but no measurement appears in the window.
You do need to click the show button on the add-on as the dimensions are hiddden when you first open a Blend file
Excellent video
Great, now how do you export or save a render to an architectural scale?
great video
How can I use measureit after creating a model in geometry nodes? I can't access the points in edit mode... Thx in advance!
Thank you for this in depth tuto, did you make the wall with Grease pencil ? curious to see that maybe in the next tuto....
Thank you !!! Perfect
Hello thanks!
The link of two vertices from 2 different objects does not work for me.
It doest not connect the 2 vertices I selected explicitly, so the measurement is off. It's using Blender 4.2.0
It looks like it does not work with instances. After making each mesh local / deinstantiation it, it worked.
@@ecrvtbzn Glad you found a solution. I don't think I used it on instances before so was unaware of the issue.
wish i knew about your channel earlier i missed small details alot
Hello sir, for some reason im getting an error saying, "two or more vertices need to be selected for creating measure segment" can you help me!? Both segments are selected and i am in edit mode
I'm getting this too. anyone?
Hi Tom
It is a great job. Thank you.
I have a problem when creating from scratch.
F12 does not render outline by the usual rendering.
Freestyle is activated and I am comparing the two projects (drawing and mine). Parameters seem to be the same everywhere.
When I copy-paste a mesh from my project into drawing.blend, its rendering is ok.
And when I import from drawing to my project, i doesn't work. No outline but only the usual render.
4 hours on this and I loose my temper..
Have you the idea to save me ?
Hey there, the first thing to check is the objects you are importing have a face and are not only edge objects. If its a drawing from a CAD program you will need o either convert to mesh and fill with faces, or give the curves some thickness. That may not be the issue, just the first thought I had.
@@BlenderZenThank you. That points were ok.
I found a way by mixing via he compositor the freestyle layer but I'll try to find out why.
My render output shows the walls and MeasureIt number, but no MeasureIt lines... Any idea why? I already changed line thickness to 4 without any change.
Hey Nils. Have you also combined both the “Blender render” and the “MeasureIt” render in the compositor?
@@BlenderZen Yes, I did. And the measurement numbers are displayed okay - not a high resolution and unsharp/pixeled, but they are at least displayed. However, the lines are still not rendered, or in a way that they are not visible in the render result image. It's really surprising that there is literally not a single tool for dimensions out there that does the job of SketchUp. I do not like SketchUp and I am much into Blender, but this is a show stopper for my clients. Im not a programmer, but a user, and I would really be interested to see if there is a bigger need for such a tool. I am willing to invest into that. Most of the advanced tools that may cover this need, such as BlenderBIM, MeasureIt_ARCH, Construction Lines and others are too unstable and buggy. MeasureIt does a great job, but totally fails when it comes to rendering. My goal is to not duplicate my work, so I want to model my clients buildings, making razor-sharp images from inside and outside, but also use that same model to create the 2d floor plan with measurement lines. Did not expect this to be so complicated to achieve. Thanks for reading and replying! LG, Nils Leideck
It is perfect ❤
I clicked the link but it is not very obvious where that "drawing file" is located.
Question: Why do you name / label by the measurement? Can't you type 'Living room with'?
Great tool!
Hey Jose, yes you can name it anything, I just find it easier to identify the dimension more quickly.
How can I apply it to an animation?
this thing don't work in quad view (Ctrl + Alt + Q). Took me quite a while to figure out. If you are modeling for 3D prints you can skip this, it is still not fixed yet
Bro I have a real question. Im so worried because I just noticed the sizes from Measurelt Tools and the Native sizes of blender (from the scene propierties>units tab) are not matching. I mean, how to tell which sizes are real world? I have a project in which, an objects size is 0.50m (in measurelt addon) but its 2.99m from native sizes. HELP!!! 😢
The easiest way to make you object real world scale is to use the MeasureIt add-on and scale the object to the correct size. Ave a copy of your file first to test. If you know what the distance between two vertices are in the real world then add a MeasureIt dimension between them. In object mode apply the scale (Ctrl + A).Then in edit mode select it all and scale until the MeasureIt dimension is the correct size.
Different applications use different units and this can cause differences between models.
@@BlenderZen Many thanks for the answer man
Hi Thomas ❤️
Is that maximum number of dimensions that can be created?
Hey R0nald, good question. I never considered the amount of dimensions you can add. Testing here it seems you can add a great number, and probably more than you would need for any drawing.
@@BlenderZen thanks for the reply. I'm up to about 35 right now. What prompted me to ask the question was that I got so far and was unable to create dimension off a certian vertex. Turned out, I had that vertex dimensioned already but the dims were turned off.
Is that normal behavior?
@@r0naldhuber578 Yes MeasureIt is off by default when you open a Blend file. Took a while to get used to that behaviour, but its actually better that way in my opinion.
Great stuff, thanks for that! One question: How do I get a dimension in pure X or Y or Z between two objects distributed in space? Also I only managed to move the value not the whole dimension in case of "Link" dimension.
Using the Origin might be the answer. Asking loud always works :).
@@petrkutil7400 Well, still not the same as at the segment of one object. Moving the origins of both objects with the link dimension moves the dimension line indeed, but don't draw assist lines to the objects at end of the arrows.
how to export measureit render as svg
Don’t think the dimensions can be exported as SVG, but the Freestyle render can be. Enable the add-on “Freestyle SVG Exporter”. This allows you export the freestyle image as SVG.
Many thanks
it was working, then i was trying to delete the measurements since I had a bunch just trying to learn , then now I can't get any new measurements, and they are not hidden . I think I broke it
Hey Bill is the add-on still enabled?
@@BlenderZen I ended up shutting down blender and reopening it and that worked
When I try to print into an image the measurements are displaced and it's impossible to place on where they have to be placed. I can't waste time with try&error till the measurement match exactly its position. I'm tired of that and Blender can't do this correctly. What a waste of time!
What I found, it is easier to set the background of the editing viewport to white in the Blender's preferences, and the dimensions to black. Then simply shot a screenshot of Blender to print the draw with dimensions in any view you need. No need to set up camera and the render with composition of dimensions.
perfect :D
thanks
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