*If you see a black screen and eventual crash when launching the game, do this to fix the issue:* 1. Go into your PS5 Settings -> Screen and Video -> Video Output and set the 120 Hz Output setting to Off. For most people, that step already seems to fix it. If that is not enough for you to fix it, also do step two: 2. Go into your PS5 Settings -> Accessories -> PlayStation VR2 -> Cinematic Mode and turn off the Output 120 Hz Video to VR Headset option
This is a game by a guy who really understand VR. All the interactions are VR AF. He has zero interest in making another game and intends to just keep working on this for as long as he can and stays interested so there's likely plenty more content to come. One of the reasons he could implement the foveated rendering is because he's using Unreal and wasn't tied down by things like Unity's old pipeline that didn't support it. There is one weapon btw: a bow.
Will be interesting to follow progress for sure! Might get it if there’s gonna be a polished and full survival aspect to it someday, until then seems more of a tech demo with no real end objective yet, but hopefully will get enough support to build on it!
@@ItsStep_I'm still hoping he'll add some enemies and reasons to build and upgrade my buildings to keep monsters at bay. It's why I like Minecraft, it's extremely open but at the same time I have this looming threat that I need to take into account.
Awesome. Definitely gonna pick this up now, after a recommendation like that. Tempted to buy it now but wait for the enemies to be added. Having a sense of danger in a crafting world is essential for me. Exploration feels that bit more vital when theres risk.
I believe a lot of devs just don't even ask Sony for help with eye tracked foveated rendering. I've heard before that Sony is keen to help devs, and then we get a bunch of games without eye tracked foveated rendering... Like.. Just call up Sony and ask for help ffs... Don't release games with reprojection when you don't have to. And pretty much no game that's come out on PSVR2 so far really has needed to rely on 60fps reprojected, they just skip the eye tracked foveation part and go the lazy route of just releasing a reprojected game. Saints and Sinners 2 looks better than 90% of games on PSVR2, and it's running 90fps and is smooth as hell with no dumb ghosting or anything. Just looks marvelous. If that game can run 90fps there's literally NO REASON why the indies can't get that same performance in their games. They're leaving so much potential performance increases totally untapped.
Yea, I agree there is literally no reason not to have it besides being lazy. Vertigo 2 would have been greatly improved by it. Sadly, it was made with Unity, though, so that wouldn't be possible, apparently
@@BucketSoup2023Devs can implement Foveated Rendering with titles built on Unity Engine now. All they have to do is get help from Sony if they can't do it themselves. No excuses anymore.
Awesome, similar to me, this ain't my cup of tea at all...but VR has a weird effect, I hate racing sims and survival, but got absolutely hooked on GT7 and Song in Smoke cause of the immersion. Will pick this up day one, im sold.
@InfiniteStates it wasn't straight away, I started and quit it about 3 times, but due to all the praise from PSVR Without Parole I forced myself back and it got its claws in. How far did u get into it?
@@valhallatv6889 I got through 2 or 3 areas I think. Maybe I'll fire it up again one day. I haven't got a lot of patience for ridiculous hunger mechanics these days. Same reason I stopped playing Green Hell (I know they can be turned off, but why can't they just be tuned to be more realistic? People don't really need to eat 80 times a day lol)
@InfiniteStates fair enough, u got far enough then to see what it brings, the first area for me was reallly the part that would get me, just so many mechanics and information thrown at u, but third go it clicked and by the time I was in area 3, it really had me hooked. Maybe give it another chance at one point, it became part of my top 5 VR games, and once you know how to sort your hunger out it becomes second nature. I would kill a bunch of creatures in easier areas, dry the meat, then toss them in the supplies sack so it carries into other areas, and not really have to think about hunting for food anymore. Plus later areas are filled with berries and mushrooms, so if ur exploring u r easily well fed.
@@GAMERTAGVR I’m enjoying it so far. Some of the objectives aren’t tracking but I’m hoping it’s not a big issue. Sometimes you get a green tick telling you it’s complete but some of them don’t. It’s definitely a lot to take in at first. I hope they sort out the axe chopping mechanic. The axe gets stuck in the tree a lot lol. It’s great fun though!!
aside from liking the VR graphics - i would have liked to know a bit more about the gameplay itself... like what do we do, what are the objectives, is there any progression, is there an endgame? (etc) - i.e. a bit more about the game itself..
Yeah I dunno about this game - it looks gorgeous and building stuff can be fun, but I do feel I need some sort of point or framework to aim towards. That said, the platinum (if it has one) can provide that meta goal for me (edit: Googled it - platinum confirmed, trophy list looks pretty nice actually)
It DOES make you a little mad when you think about this one guy making this game put in foveated rendering with ease, and these entire studio projects just don't even bother to try, put out a poor effort game, then blame a small VR platform for failing before shutting down the studio. /sigh
Thankfully more developers are realising that Sony gave them the fidelity boosting Eye tracked rendering technology to make their games look and play as if they were running on high end PCVR hardware, it really does push the PSVR2 out in front when the developer chooses to use it, like the CyubeVR developer who says all VR headsets need this new technology that we have in the PSVR2.
Watching the review there are parts in the footage where it looks like the frames are dropping, is that just my imagination or are the FPS a little inconsistent when loading new/big areas?
@@RatsonCharade it’s fine. Basically there an issue with 60frames output and games running on Unreal Engine 4 VS 5. For example Red Matter 2 on PSVR2 runs at a solid 120fps in the PSVR2 headset but the social screen output is 30fps 🤷♂️
I actually didn't like it when I tried a while back. But it was probably 2 or 3 years ago. Performance wasn't great and there wasn't really enough to do. Maybe ill give it another shot.
I wanted to watch a quick video before I'm off to work and I found this, to which I'm grateful and also surprised; because I wasn't interested in this game and now I am, so THANX. GG GT! 👊😎
Does this game have teleportation movement? I’m new to VR and struggling with games that have regular stick movement. Really want to pick this up but I fear the motion sickness will ruin the experience.
I’m torn now. I usually couldn’t give a toss about crafting, but if the graphics and experience kick arse and I can experience other peoples hard work, then it tempts me a bit.
The graphics look amazing, but it it just me, or is anyone getting shovelware mobile game vibes? No disrespect to the dev they poured their heart out into this and it shows, but it feels like those Minecraft mobile knockoffs but in vr and great graphics?
@@paddy1382 If you see a black screen and eventual crash when launching the game, do this to fix the issue: 1. Go into your PS5 Settings -> Screen and Video -> Video Output and set the 120 Hz Output setting to Off. For most people, that step already seems to fix it. If that is not enough for you to fix it, also do step two: 2. Go into your PS5 Settings -> Accessories -> PlayStation VR2 -> Cinematic Mode and turn off the Output 120 Hz Video to VR Headset option
I've been waiting for a company called Playful to release a game to PS5 called Creativerse sadly I dont see that happening so my full support is going towards this game because i know more good shit will be added if I do
Someone who has the game and plays with headphones please ANSWER THIS QUESTION!!!!! how is the audio? As in how is the music is it nice are the sound effects immersive?
I feel like im taking crazy pills when it comes to this game. Every TH-camr gives it a glowing review yet it hasn't had a meaningful content update in years! Don't get me wrong the base game is a good start, but lately updates have been minor changes to textures or minor performance optimizations. There are still no, doors, water, biomes(besides the first two), survival mechanics, multiplayer, etc. I don't think this game gets a pass on account of it's "Potential" anymore after being this long in the oven.
I see where you’re coming from. However I would probably compare it more to wine than to bread (or something that goes in the oven). The game will only get better with time, and the solo developer works day and night on it. Sometimes foundations for future work must be made, and thus new content will be lacking. I definitely want some survival mechanics too though haha
I'm 600 hours in on PCVR since day 1. And I'm still not done. I recognise your opinions for the type of progress you expect. But then I also look at 57 releases over the years, and see that each one has brought the game forward without introducing a slew of hastily prepared updates, with bugs and bloat. Biomes - crystal caves were added underground. That counts in my book, though more would be nice. Survival mechanics are introduced with fall damage. Multiplayer, for sure. Will be huge. But fundamentals have to be in place first.
One person can do this original title in 7 years and Modders can create entire port softwares for thousands of AAA titles free of charge but full dev studios with tens to hundreds of personnel can't make half decent looking ports...
I know the feeling, enough that I unsubscribed. He did at least give Legendary Tales its props though, he tends to aim the clickbait headlines more at the headset itself.
@@steverichard2786 yeah I'm not saying psvr doesn't have it's issues with support of course but to constantly be knocking it is boring and not worth my time to watch
@@steverichard2786 right there with you brother since psvr1 parole Gamertag is also a guy I trust highly in terms of opinions and reviews on all things vr
Hi. Sorry for the previous message, I know it's difficult to create a game. I will check my settings on the TV later on, I was only using my psvr2 and couldn't change the settings on the psvr2, maybe it needs to be connected to the TV. Thanks for your quick reply
If you see a black screen and eventual crash when launching the game, do this to fix the issue: 1. Go into your **PS5 Settings -> Screen and Video -> Video Output** and set the **120 Hz Output** setting to **Off**. For most people, that step already seems to fix it. If that is not enough for you to fix it, also do step two: 2. Go into your **PS5 Settings -> Accessories -> PlayStation VR2 -> Cinematic Mode** and turn off the **Output 120 Hz Video to VR Headset** option
If you see a black screen and eventual crash when launching the game, do this to fix the issue: 1. Go into your PS5 Settings -> Screen and Video -> Video Output and set the 120 Hz Output setting to Off. For most people, that step already seems to fix it. If that is not enough for you to fix it, also do step two: 2. Go into your PS5 Settings -> Accessories -> PlayStation VR2 -> Cinematic Mode and turn off the Output 120 Hz Video to VR Headset option
@@StonebrickStudios thanks I am loving the game I've had a few transparent block issues meaning I could see through the walls or floor but don't clip through other than that the game is running awesome
Didnt know this was already out on pcvr. Then again..i didnt really have my eye out for this one. Says it has steam workshop as well. Interesting..but no multiplayer?
So I’ve had about 45 mins to an hour on it and I think I gonna get a refund and purchase again later on untill a couple issues have been fixed I keep getting green screen while running round and stick keep getting stuck in terrain and a few other things yeah it look great but I can’t play it like this at moment
The green screen happens when your head goes into a block to signify that you should move out of it again. Dunno about the stick, not sure what you mean exactly
@@Albertbz ok a don’t like how sensitive that is then they fixed a green screen issue similar to this in another game I hope this gets the same treatment and with the stick what I mean is when I’m mining blocks it gets occasionally stuck and I’ve gotta violently swing to get it unstuck could be a tracking issue that though I will try again tomorrow in daylight as Sony is closed so might aswell give it another chance I’m playing in a lit room but it’s light bulb 💡 lit so 🤷♂️
Buddy I’m right there with ya. I can not stand the constant trend of “this is a sandbox aka we are too lazy to make a good game” or on the the non VR front …. Turn based combat. Aka we are too shit to make actual combat.
The game looks awesome but if you are looking for survival mode I would wait before buying, reading online it seems the developer is in no rush to add mobs
The fact that the devs said it was easy to implement fov rendering makes me mad too about so many crap ports that we have. Its obviously the devs being lazy and looking for a quck buck on ps.
It's probably because they developed with Unity and not Unreal. This guy used Unreal and it was a cake walk, then take Hellsweeper, it was in Unity and looked a mess. Its finally going to fix visuals in an upcoming patch, but the devs needed to completely change the engine to achieve.
LOOOOOL yeah buddy not happening. quest 3 is still about as strong as a mobile phone and graphically along with content wise this is just too much for standalone
@@Jkvrvids and it would still be wrong. red matter 2 was built completely and utterly in reference to quest 3s specs and used numerous workarounds to look the way it does. not only is it a very different game with barely any moving items on screen, but the render scale is miniscule in comparison to cyube VR. it's a very simple concept, sorry to bash your precious investment, but it's just not strong enough yet bud
*If you see a black screen and eventual crash when launching the game, do this to fix the issue:*
1. Go into your PS5 Settings -> Screen and Video -> Video Output and set the 120 Hz Output setting to Off.
For most people, that step already seems to fix it. If that is not enough for you to fix it, also do step two:
2. Go into your PS5 Settings -> Accessories -> PlayStation VR2 -> Cinematic Mode and turn off the Output 120 Hz Video to VR Headset option
Thank you. Pinned
Oh shit. I just commented about this issue.
It was great to see your video this morning. This game needs and will have multiplayer. It will be so amazing to build together in this game
This issue should now have been fixed.
It is fixed. @@Albertbz
This is a game by a guy who really understand VR. All the interactions are VR AF. He has zero interest in making another game and intends to just keep working on this for as long as he can and stays interested so there's likely plenty more content to come. One of the reasons he could implement the foveated rendering is because he's using Unreal and wasn't tied down by things like Unity's old pipeline that didn't support it. There is one weapon btw: a bow.
This is amazing, shame I just set up vr minecraft with 120 mods to make it amazing🤣 this is EXACTLY the kinda news you want hear about a game
Will be interesting to follow progress for sure!
Might get it if there’s gonna be a polished and full survival aspect to it someday, until then seems more of a tech demo with no real end objective yet, but hopefully will get enough support to build on it!
@@ianbuchan8548put me on bro that sounds kinda fun
@@ItsStep_I'm still hoping he'll add some enemies and reasons to build and upgrade my buildings to keep monsters at bay. It's why I like Minecraft, it's extremely open but at the same time I have this looming threat that I need to take into account.
Please stop saying VR af.
Awesome. Definitely gonna pick this up now, after a recommendation like that. Tempted to buy it now but wait for the enemies to be added. Having a sense of danger in a crafting world is essential for me. Exploration feels that bit more vital when theres risk.
Yeah wait until they jack up the price from $25 to $79.99 just so you can kill a zomie... the logic
Thanks for the nice review video! Great to hear you like the game :)
I can confirm the stunningness mentioned by GT.
Now I want to fight bugs as a Cactus commando in Cyube's pretty world. The voxel destruction would be class :)
I believe a lot of devs just don't even ask Sony for help with eye tracked foveated rendering. I've heard before that Sony is keen to help devs, and then we get a bunch of games without eye tracked foveated rendering... Like.. Just call up Sony and ask for help ffs... Don't release games with reprojection when you don't have to. And pretty much no game that's come out on PSVR2 so far really has needed to rely on 60fps reprojected, they just skip the eye tracked foveation part and go the lazy route of just releasing a reprojected game.
Saints and Sinners 2 looks better than 90% of games on PSVR2, and it's running 90fps and is smooth as hell with no dumb ghosting or anything. Just looks marvelous. If that game can run 90fps there's literally NO REASON why the indies can't get that same performance in their games. They're leaving so much potential performance increases totally untapped.
Yea, I agree there is literally no reason not to have it besides being lazy. Vertigo 2 would have been greatly improved by it. Sadly, it was made with Unity, though, so that wouldn't be possible, apparently
@@BucketSoup2023Devs can implement Foveated Rendering with titles built on Unity Engine now. All they have to do is get help from Sony if they can't do it themselves. No excuses anymore.
@@tb1235 i wasnt aware of that thats just what the creator said
@@BucketSoup2023 You completely contradicted yourself, just so you know. 🙄
@@jessekoepp3928 shit 😅
it's a gorgeous game with some of the most intuitive crafting of any game out there. i would like the option for survival/fighting mechanics.
Nice one, GT! Great to hear that, despite it not being your usual ballpark for games, you still saw enough to be positive about.
Thanks a lot GT, been waiting for this one so much! I'm downloading it right now, should be able to play it in 30 minutes! :)
Looks like another banguh! Love when games actually use the PSVR2 to its full potential!
Awesome, similar to me, this ain't my cup of tea at all...but VR has a weird effect, I hate racing sims and survival, but got absolutely hooked on GT7 and Song in Smoke cause of the immersion. Will pick this up day one, im sold.
Haha weird - I love survival games but never gelled with Song in the Smoke on PSVR1 or 2. It has great crafting mechanics though
@InfiniteStates it wasn't straight away, I started and quit it about 3 times, but due to all the praise from PSVR Without Parole I forced myself back and it got its claws in. How far did u get into it?
@@valhallatv6889 I got through 2 or 3 areas I think. Maybe I'll fire it up again one day. I haven't got a lot of patience for ridiculous hunger mechanics these days. Same reason I stopped playing Green Hell (I know they can be turned off, but why can't they just be tuned to be more realistic? People don't really need to eat 80 times a day lol)
@InfiniteStates fair enough, u got far enough then to see what it brings, the first area for me was reallly the part that would get me, just so many mechanics and information thrown at u, but third go it clicked and by the time I was in area 3, it really had me hooked. Maybe give it another chance at one point, it became part of my top 5 VR games, and once you know how to sort your hunger out it becomes second nature. I would kill a bunch of creatures in easier areas, dry the meat, then toss them in the supplies sack so it carries into other areas, and not really have to think about hunting for food anymore. Plus later areas are filled with berries and mushrooms, so if ur exploring u r easily well fed.
Man, I've been interested in this. You just sold me. Thanks GT! Awesome review!
looking forward to picking this up!
This is a win for vr, thankyou GT didn't even know this existed ❤
I just bought it based solely on your review. Fingers crossed 👊🏻😎
Hope you enjoy it!
@@GAMERTAGVR I’m enjoying it so far. Some of the objectives aren’t tracking but I’m hoping it’s not a big issue. Sometimes you get a green tick telling you it’s complete but some of them don’t. It’s definitely a lot to take in at first. I hope they sort out the axe chopping mechanic. The axe gets stuck in the tree a lot lol. It’s great fun though!!
@@sladey31 you gotta wiggle it out.
So what does the game offer then if not survival , not sandbox , not narrative ?
thanks, i'm sold
I wish ALL devs for PS VR2 would embrace Eye tracked foveated rendering because its an absolute gamechanger
No survival element? What a missed opportunity....
I’m just like you GT with regards to making my own fun. Seems like this has a nice progression path
It’s definitely enough to get you going to the point your intrigued enough to keep going under your own steam
aside from liking the VR graphics - i would have liked to know a bit more about the gameplay itself... like what do we do, what are the objectives, is there any progression, is there an endgame? (etc) - i.e. a bit more about the game itself..
Yeah I dunno about this game - it looks gorgeous and building stuff can be fun, but I do feel I need some sort of point or framework to aim towards. That said, the platinum (if it has one) can provide that meta goal for me (edit: Googled it - platinum confirmed, trophy list looks pretty nice actually)
It DOES make you a little mad when you think about this one guy making this game put in foveated rendering with ease, and these entire studio projects just don't even bother to try, put out a poor effort game, then blame a small VR platform for failing before shutting down the studio. /sigh
exactly
He uses Unreal, and the engine supports it. A lot of the games that haven't were written in older versions of Unity, which doesn't.
Yo... Boneworks has like an 11 hour campaign... you tried it at least right?
Thankfully more developers are realising that Sony gave them the fidelity boosting Eye tracked rendering technology to make their games look and play as if they were running on high end PCVR hardware, it really does push the PSVR2 out in front when the developer chooses to use it, like the CyubeVR developer who says all VR headsets need this new technology that we have in the PSVR2.
Hmmm i could squeeze in a couple hours of this today.
*Sees the 70gb file size*
*CRIES IN SLOW DOWNLOAD SPEED* 😭
Watching the review there are parts in the footage where it looks like the frames are dropping, is that just my imagination or are the FPS a little inconsistent when loading new/big areas?
The social output on PSVR2 is awful in comparison to the headset. I did address this in the video
@@GAMERTAGVRSorry, I thought that was in reference to the art style and colours. Thanks for clarifying!
@@RatsonCharade it’s fine. Basically there an issue with 60frames output and games running on Unreal Engine 4 VS 5. For example Red Matter 2 on PSVR2 runs at a solid 120fps in the PSVR2 headset but the social screen output is 30fps 🤷♂️
@@GAMERTAGVRI had no idea the difference could be that extreme, I rarely see the social screen. Thanks for the info and the great review
Installing now! Can’t wait to jump in
downloading now
I actually didn't like it when I tried a while back. But it was probably 2 or 3 years ago. Performance wasn't great and there wasn't really enough to do. Maybe ill give it another shot.
I wanted to watch a quick video before I'm off to work and I found this, to which I'm grateful and also surprised; because I wasn't interested in this game and now I am, so THANX. GG GT! 👊😎
The question should be, why does not PCVT titles support foveated rendering? Its insane that there are only 2 games that support it.
Definitely will check it out.
This game look ms so damn good on the PSVR2
Does this game have teleportation movement? I’m new to VR and struggling with games that have regular stick movement. Really want to pick this up but I fear the motion sickness will ruin the experience.
Is this Terraria V0.1 VR ? looks amazing
I’m torn now. I usually couldn’t give a toss about crafting, but if the graphics and experience kick arse and I can experience other peoples hard work, then it tempts me a bit.
The graphics look amazing, but it it just me, or is anyone getting shovelware mobile game vibes? No disrespect to the dev they poured their heart out into this and it shows, but it feels like those Minecraft mobile knockoffs but in vr and great graphics?
When is it out!!!!
5 PM in the EU lol
Now
I just didn't think it would be 66 gigs lol
Forgot to mention it’s got 8k textures
When is it out in uk
I saw it on the store already
This game came out in Jan 2018 for PC, and there still aren't any weapons or enemies?!?!
Gonna pick this up eventually, looks great, but wish there was multiplayer and creative mode
I heard the guy who made it plans on bringing multiplayer and mobs for more of a Minecraft feel but not sure about the creative
£28 seems a good price too
I only see a black screen, when I get home I'll try to make it work, otherwise, I'll ask for a refund.
@@paddy1382
If you see a black screen and eventual crash when launching the game, do this to fix the issue:
1. Go into your PS5 Settings -> Screen and Video -> Video Output and set the 120 Hz Output setting to Off.
For most people, that step already seems to fix it. If that is not enough for you to fix it, also do step two:
2. Go into your PS5 Settings -> Accessories -> PlayStation VR2 -> Cinematic Mode and turn off the Output 120 Hz Video to VR Headset option
@paddy1382 oh is it? Dam probley will get it when I next get paid still
@paddy1382 yeah I think I see another comment on changing the Herts or something is a bit of a pain
@@samharding3723 the issue has been fixed :)
Is there weather fx like rain, or is there rivers? If there is, id never leave 😂
There is rain and snow
@@GAMERTAGVR oh man, that adds so much for me, can imagine me wondering for hours.
Thanks ,I LOVE This Game but I don't like Minecraft Low graphics
I've been waiting for a company called Playful to release a game to PS5 called Creativerse sadly I dont see that happening so my full support is going towards this game because i know more good shit will be added if I do
I gonna get this game down the road. Gonna buy it for my PSVR 2 on PS5🎉
Someone who has the game and plays with headphones please ANSWER THIS QUESTION!!!!! how is the audio? As in how is the music is it nice are the sound effects immersive?
On sale for £17.99 on steam, think I'll try it out. edit: Tried it and refunded it, looks nice but kind of boring.
Surely this review told you all you need to know about what type of game it is.
@@aobrien_ Nothing beats trying it out yourself.
Thanks GT.
I feel like im taking crazy pills when it comes to this game.
Every TH-camr gives it a glowing review yet it hasn't had a meaningful content update in years!
Don't get me wrong the base game is a good start, but lately updates have been minor changes to textures or minor performance optimizations.
There are still no, doors, water, biomes(besides the first two), survival mechanics, multiplayer, etc.
I don't think this game gets a pass on account of it's "Potential" anymore after being this long in the oven.
I see where you’re coming from. However I would probably compare it more to wine than to bread (or something that goes in the oven). The game will only get better with time, and the solo developer works day and night on it. Sometimes foundations for future work must be made, and thus new content will be lacking.
I definitely want some survival mechanics too though haha
I'm 600 hours in on PCVR since day 1. And I'm still not done. I recognise your opinions for the type of progress you expect. But then I also look at 57 releases over the years, and see that each one has brought the game forward without introducing a slew of hastily prepared updates, with bugs and bloat.
Biomes - crystal caves were added underground. That counts in my book, though more would be nice.
Survival mechanics are introduced with fall damage.
Multiplayer, for sure. Will be huge. But fundamentals have to be in place first.
One person can do this original title in 7 years and Modders can create entire port softwares for thousands of AAA titles free of charge but full dev studios with tens to hundreds of personnel can't make half decent looking ports...
It’s true shits gorgeous especially when you’re super baked
😂
When they bring in multiplayer then I’ll get it. Glad it looks so good on psvr2
so do I but PSVR2 or Pc version ? I have a 4070.
PSVR2
PSVR2 because of haptics & OLED.
Developer on AMA that the psvr2 version looks and runs better than it does on his valve index and rtx 4090 due to oled and foveated rendering.
I’ve just bought it for my Minecraft obsessed son he would build forever if he could so I think I will get my moneys worth outa what it is right now
Brilliant can't wait
Also waiting for Matteo to crap all over this
I know the feeling, enough that I unsubscribed. He did at least give Legendary Tales its props though, he tends to aim the clickbait headlines more at the headset itself.
Same got tired of so much negativity with matteo towards PSVR2 had to unsubscribe.
@@steverichard2786 yeah I'm not saying psvr doesn't have it's issues with support of course but to constantly be knocking it is boring and not worth my time to watch
@Jamesh2263 Brother, I fully agree 👍 my guys are Brian, AJ, Wes, and Myles. Solid guys are super positive, always upbeat, and have really good vibes.
@@steverichard2786 right there with you brother since psvr1 parole
Gamertag is also a guy I trust highly in terms of opinions and reviews on all things vr
Hi. Sorry for the previous message, I know it's difficult to create a game. I will check my settings on the TV later on, I was only using my psvr2 and couldn't change the settings on the psvr2, maybe it needs to be connected to the TV.
Thanks for your quick reply
If you see a black screen and eventual crash when launching the game, do this to fix the issue:
1. Go into your **PS5 Settings -> Screen and Video -> Video Output** and set the **120 Hz Output** setting to **Off**.
For most people, that step already seems to fix it. If that is not enough for you to fix it, also do step two:
2. Go into your **PS5 Settings -> Accessories -> PlayStation VR2 -> Cinematic Mode** and turn off the **Output 120 Hz Video to VR Headset** option
Game isn’t working right now on psvr2
Let's ask for a refund, it's bloody ridiculous, it's happening to many of us 😡🤬😡
If you see a black screen and eventual crash when launching the game, do this to fix the issue:
1. Go into your PS5 Settings -> Screen and Video -> Video Output and set the 120 Hz Output setting to Off.
For most people, that step already seems to fix it. If that is not enough for you to fix it, also do step two:
2. Go into your PS5 Settings -> Accessories -> PlayStation VR2 -> Cinematic Mode and turn off the Output 120 Hz Video to VR Headset option
@@Albertbz yeah that worked for me
Does it auto save or is it manual
It autosaves every 10 seconds ;)
@@StonebrickStudios thanks I am loving the game I've had a few transparent block issues meaning I could see through the walls or floor but don't clip through other than that the game is running awesome
Will this ever be on quest2?
Is it any good on quest?
Lmfao
Is anything 😂
@@steverichard2786 yes, some things are good on quest
Plug your quest in to a PC and play it there. It's pretty good! I play on Index and PCVR, but still... it's there.
Didnt know this was already out on pcvr. Then again..i didnt really have my eye out for this one. Says it has steam workshop as well. Interesting..but no multiplayer?
Multiplayer is on the road map. Meanwhile, on PC, with a trusted group, I've been playing MP by sharing a world save.
Game is broken. I downloaded twice. Verified my license and keep getting a black screen followed by a Sony report problem screen. Ugh.
Please see the pinned comment
I'll get it on e they add multiplayer, water, and enemies. Until then, I'll stick with Vivecraft.
So I’ve had about 45 mins to an hour on it and I think I gonna get a refund and purchase again later on untill a couple issues have been fixed I keep getting green screen while running round and stick keep getting stuck in terrain and a few other things yeah it look great but I can’t play it like this at moment
The green screen happens when your head goes into a block to signify that you should move out of it again. Dunno about the stick, not sure what you mean exactly
@@Albertbz ok a don’t like how sensitive that is then they fixed a green screen issue similar to this in another game I hope this gets the same treatment and with the stick what I mean is when I’m mining blocks it gets occasionally stuck and I’ve gotta violently swing to get it unstuck could be a tracking issue that though I will try again tomorrow in daylight as Sony is closed so might aswell give it another chance I’m playing in a lit room but it’s light bulb 💡 lit so 🤷♂️
Ps4 would've sounded like a jet engine trying to run this game 😂
Okay, I’m on the verge of buying it. Should I or not? This is one of my favourite genre of game…
Waiting for dl can't wait 🎉
Buddy I’m right there with ya. I can not stand the constant trend of “this is a sandbox aka we are too lazy to make a good game” or on the the non VR front …. Turn based combat. Aka we are too shit to make actual combat.
The game looks awesome but if you are looking for survival mode I would wait before buying, reading online it seems the developer is in no rush to add mobs
having no survival elements is what stops me from buying this game. i don't play games to build and that's it.
Needs water and enemies, its fo empty
Morissette Land
German Quality
🗿
add mobs and will be perfect:)
😁😎
It is a pretty game voxel based game, for me these games just don't really do anything for me though. Just repetitive resource gathering.
You guys are all out of your mind if you think this game is remotely good. Bunch of disingenuous shills.
a
Its cool till you realize there is no point in it. there is no enemies...
I was interested in this game until I found out it doesn't have anything it's just "pretty" 😂😂 no combat no story no enemies no of anything lol
The fact that the devs said it was easy to implement fov rendering makes me mad too about so many crap ports that we have. Its obviously the devs being lazy and looking for a quck buck on ps.
It's probably because they developed with Unity and not Unreal. This guy used Unreal and it was a cake walk, then take Hellsweeper, it was in Unity and looked a mess. Its finally going to fix visuals in an upcoming patch, but the devs needed to completely change the engine to achieve.
I'll get it when it beats Minecraft else this game could die within a year of gameplay
Looks empty and boring with noting to do other than build stuff
I’ll pass till they add multiplayer
Whu isn't this on Quest 3? It looks very graphically simple..even q2 could.play this basic looking thing..
😅 Good one!
LOOOOOL yeah buddy not happening. quest 3 is still about as strong as a mobile phone and graphically along with content wise this is just too much for standalone
@@holyjolias3229 Red matter 2 would disagree with you and this game.doesnt even look half as good as that.
@@Jkvrvids and it would still be wrong. red matter 2 was built completely and utterly in reference to quest 3s specs and used numerous workarounds to look the way it does. not only is it a very different game with barely any moving items on screen, but the render scale is miniscule in comparison to cyube VR. it's a very simple concept, sorry to bash your precious investment, but it's just not strong enough yet bud
😂you're funny 😁 Quest lol good one lack of immersion.