It's nice how there are quite a few RTS games in the oven right now. Though I wouldn't mind some of the older ones getting revived like Supreme Commander and Empire Earth.
I have some minor complaints about the heavy vehicle animation. Tanks and vehicles in C&C Generals had the most immersive movement - gradual acceleration/deceleration, had to reverse sometimes for tight turns, turrets needed time to turn and lock, firing and being hit felt realistic, and, the sweetest detail of all - that short pause before explosion. Nowadays, everything is being over-animated in the wrong places - tanks jiggle as to look like their engine is running and do everything as if being ADHD (thus looking cartoonish), mechs make some up-down idle animation as if they are breathing living creatures for heaven's sake. But otherwise, game looks great. I especially dig the soundtrack.
That cargo truck looks as wibbly-wobbly as corporate buses, with the super loose suspension. Every time I've had to ride on one of those, it's made me carsick. If your vehicle jitters as much as the one did in that cutscene, something must be broken, and it should be sent for maintenance!
Awe Man!! I made all of the art for vehicles in this mission (minus the jeep) and it's so bloody cool to hear your praise for how cool they are hey! I was so giddy making them knowing people were going to love their designs so much
@@minhducnguyen9276 Yeah that's what I was thinking. I actually assumed it hurts infantry too, so I've been running my infantry around it. The Tempest feels more like a reference to the Tiberium for sure.
I love C&C! So glad they are bringing these games back to life! I wonder if this will have skirmish options as well so you can play online against others? I would always play against my brothers and won almost every time!
between Tiberian series, Red Alert series, and General series... this game is more of Tiberian series DNA, the atmosphere, post-apocalypse theme, building structures, vehicles design, the "GDI vs NOD" feeling! well regardless which C&C games based on, all those 3 all are my childhood memories! 😭❤
This is obviously much better than Stormgate. I'm actually kind of excited for this game. Reminds me so much of the good old C&C that I grew up with. Even the title screen reminds me so much of C&C3.
I used to play command and conquer back in the 90s when I was a kid my dad had a computer and old windows computer and I used to dominate this game my favorite thing to do was to take out not the entire enemy base but to where they were not able to fight back just make my army massive because I thought it was fun and use all the resources on the map I did the same thing with the original orcs and humans my dad had both games and both sequels for both command and conquer and organs and humans and I also played the original doom on windows I miss these games every single one of them so much too bad that I can’t find an old computer like this anymore to play all those games from the 90s
To be completely honest As Generals Old Player Fan this Game is 99% to Red alert than Generals Generals has its unique realistic sound effect and explosions Effects Generals must be more realistic RTS Just youtube "Generals Evolution Beta 0.3" and you will see true Red Alert 2 and Generals connection .
Yeah this is nowhere like Generals. It's more like C&C3, honestly, with Tempest being Tiberium, Dynasty being NOD, GDF being GDI, and Veti seem poised to be the Scrin. This is obvious when you see how construction happens - Generals was COMPLETELY different from the series in that you used construction units instead of simply deploying the building in any valid building area.
I love Generals, but I don't consider it a real "Command & Conquer" game, since it's story and gameplay has nothing to do with the rest of the C&C games.
Get rid of that population cap and maybe we'll be cooking. Actually serious. Aside from that I like the art and sound design. Game seems to have good bones. I think the story could be interesting- I like the characters so far anyway. 11 missions per campaign is MISERLY though if any of them are tutorial-adjacent (this one is a tutorial, clearly). Current hopes: They roll out more story content in expansion packs (plural, hopefully) and we hit something closer to 50 missions or so at the end of the road, per side. Map editor. The maps are gorgeous for this game, an editor would be cool. Part of my fear for their beauty is that if these were painstakingly assembled, they wont drop an editor and they wont drop enough skirmish maps to give this game any life. Mod tools. I'd accept just stat editing and numbers changing in a .ini file until they're ready to release a GUI asset, but this is a pipe dream of mine, i have higher hopes for a map editor than mod tools, sadly. The lore here soft-retcons terrible parts of the bombshell verse or at least is a substantial leg-up on the.... 'threadbare' lore those games had on offer. Here's my honest bet though, from a cynic: its not gonna be a new true cnc. It's going to be another iron harvest. Initial sales will justify one overpriced content drop with a tiny number of new missions, 1-4 new units per side, and a small handful of maps, then shelve the game. The ladder community will immediately turn into a hostile sweatshow of meta builds and toxicity because of a lack of PVE game modes. Percieved poor balance and terrible map pools coupled with dated net infrastructure will cause the game to be multiplayer-dead within 3 months of launch. Initial modding interest will be huge, then a couple folks will dig in, discover the entire game is wrapped up in some byzantine encoded directory file structure impossible to access, tools will be non existent or perpetually 'coming soon' and the modding scene will be dead in 2 weeks. By year one the game will go on heavy discount to try and drum up interest but it'll be cooked and set to pasture by then. And you know what? i predict it wont deserve that fate, because it'll actually be a pretty good snappy CnC attempt. This will prompt incompetent hack writer game journalists to reiterate that RTS -and- PC gaming is dead. Gamers will wait for a return to form, disappointed that this wasn't it. Oh, and everyone will get sick of that stupid 'epic' meme unit the rolling ball the dynasty has instead of its mammoth/apocalypse and no one will use it except one "pro" player who runs a tournament into the ground with his stupid ball-build right before the last of the Esports money dries up because nobody really cares. Don't worry, it'll still somehow be better than stormgate.
I enjoyed playing RTS games ages ago, like Dune 2 in 90's, and all those C&C and so on. I dont think I could dive into this lake again. I thought it might be a good idea, but I think Im way pass the stage where infantry guy could kill tanks with the pistol. Personally I think that games like Blitzkrieg or WARNO or name any other modern RTS games changed this genre sooo much that it cant be reversed that much. This game just looks very arcade'ish. I guess I should be very eager to play a good nostalgia title... but Im not.
The biggest gripe I have is: units. They feel fake and cheap. Movement, shooting, there's no HEAVINESS to them (like in C&C Generals). Once I saw demo, I lost interest - which is pity because the game looks great overall (minus glowing halos around everything).
There are genres totally forgotten, that need to come back. One is RTS. I totally need a new DOW 40K. Done right this time, like the first one. Also turn based games, like XCOM. We need more of these two genres. We have enough FPS games.
Turn based will hardly come back. People who think before they act will almost never spend an addition dime on store items. The industry favors gambler mentality because casino mindsets took over the market. They put store items in baby games, people are always one step away from spending actual cash ... That's a lot more "important" than gameplay and lasting value to these people.
this game developers seem abit lazy and choose to ignored unit collusion and unit proper pathing....for me the best tech building RTS in the early 2000 are C&C RedAlert2,C&C Tiberium Sun,C&C Generals,C&C3 TiberiumWars fun facts: did u know overlord tanks can crash other tank with it tracks...also in tiberium sun...destroyed building fragments can kill your troops
The reason why the tanks posed production is when you delete units from being constructed the first click pause production and the second click delete you have to click a third time to tell the building to start producing again.
This is a total retcon of C&C's Tiberium universe right down to the gameplay and art style while the UI, color schemes and voices are straight out of Red Alert. It looks good and is graphically impressive but otherwise unoriginal. And I'm personally not a fan of the build area because it limits what you can do and hampers creativity, and that it's a collection of grid squares arranged in an irregular fashion around your existing buildings makes it so that you have to be choosy about where you put what. And I didn't see it in this demo, but if there's no ability to orient your structures on angles less than 90-degrees, that forces you to build in places with perfect right angles.
@@madboi1591 No worries. I've got it on my wishlist on Steam since last year. Sadly it still indicates "expected soon"... Perhaps for the end of the year?
How the fak they compare generals with this crap... look how units move ffs... you dont see the diferrence ffs? In this game units move like shiat compared to generals... sound, explosions, level up troops and so on are missing also,
hmm gdf? A resource that randomly arrived on planet and a cult that is obsessed with it? sounds very much like an already existing game. Not just inspired by it lol
GDF was already a thing in duke nukkem or something, maybe a predecessor of Earth defense force & even if it was original you'd find an excuse to crap on it
@@FineWine-v4.0 Ion fury's protag is a gdf member 100+ years after this war. Its fairly obvious which side attained victory. But I guess the third faction might have adopted through the years.
To have realistic unit scaling means you either have clumsy controls needing to zoom in and out or you are restricted to only units that are of somewhat similar size. And thats not even to include buildings…i dont understand the need for realism. Are u one of those people that whines about things being unrealistic in movies with magic?…this is not a “modern” rts thing either. Most rts do this dating back to the classics.
@@Scorch0017 didnt say that it didnt exist but youre asking for an outlier to be the standard...and frankly, if i remember correctly act of war suffered from what i just mentioned. the human units looked like ants.
@@vivsavagex I showed an example of a more or less traditional RTS with realistic scale. No, with default camera infantry units didn't look like ants there. Also, unlike what we can see in Tempest Rising, soldiers in AoW were given quite noticeable muzzle flashes and firing sounds and they didn't clip through each other and other units, which helped identifying them during combat and improved general readability - a thing, this game lacks altogether. Halo Wars series could be another example of a CnC-like base-building RTS, where units have believable scale. If we widen the criteria, I can name such games and series, as Company of Heroes, Ground Control, Dawn of War 2 and 3, World in Conflict, Joint task Force, EndWar. Hell, even in Generals and Tiberium Wars units didn't look that cartoony, just remember GLA Technical with a fully animated gunner in the back. I doubt, you could fit a basic rifleman on a recon vehicle in Tempest Rising. Infantry here is just too big, while vehicles and buildings are very small.
I have loved and been playing C&C since it came out in the 90s. Best game series ever!
ha me to, highlight was getting to number 2 in the world December 1999...
Not to mention music by Frank Klepacki
It's nice how there are quite a few RTS games in the oven right now. Though I wouldn't mind some of the older ones getting revived like Supreme Commander and Empire Earth.
Check out Sanctuary: Shattered Sun made by the people that are running Forged alliance forever and a spiritual successor to supreme commander
@@voidgarden3762 They dont run FAF
Empire Earth Russian Campaign storyline was an Epic worth making Anime / Series over. EE1 & EE2 best RTS games ever!
check out Beyond All Reason (BAR) free to play and a LOT like Supreme Commander
@@voidgarden3762 Will check that out, thanks for sharing!
I have some minor complaints about the heavy vehicle animation. Tanks and vehicles in C&C Generals had the most immersive movement - gradual acceleration/deceleration, had to reverse sometimes for tight turns, turrets needed time to turn and lock, firing and being hit felt realistic, and, the sweetest detail of all - that short pause before explosion. Nowadays, everything is being over-animated in the wrong places - tanks jiggle as to look like their engine is running and do everything as if being ADHD (thus looking cartoonish), mechs make some up-down idle animation as if they are breathing living creatures for heaven's sake.
But otherwise, game looks great. I especially dig the soundtrack.
That cargo truck looks as wibbly-wobbly as corporate buses, with the super loose suspension. Every time I've had to ride on one of those, it's made me carsick.
If your vehicle jitters as much as the one did in that cutscene, something must be broken, and it should be sent for maintenance!
@@Desolator84 in Generals, I especially loved the explosions and the physics of parts and units flying everywhere. So satisfying
Awe Man!! I made all of the art for vehicles in this mission (minus the jeep) and it's so bloody cool to hear your praise for how cool they are hey! I was so giddy making them knowing people were going to love their designs so much
@@Pat-a-wan well done! Looking forward to playing the whole game!
this game makes a 56 year old man cry with as much happiness as when my daughter was born... your work is appreciated.. thankyou for your service.
Definitely wishlisted! Looks amazing and right up the nostalgia alley.
100% getting this when it's out, played the demo and was impressed, can't wait to see what super weapons and mega units you can get
i hope the scaling issue is fixed by the time the game release, it's just weird seeing barn larger than machine shop.
Feels more like a lovechild of C&C Tiberian Sun.
That's my favorite one out of the series!
Mine as well@@JonasWeather
Yeah, it's closer to the Tiberian series. Tempest is the reverse Tiberium where it hurts vehicles instead of infantry.
@@minhducnguyen9276 Yeah that's what I was thinking. I actually assumed it hurts infantry too, so I've been running my infantry around it. The Tempest feels more like a reference to the Tiberium for sure.
@@korsekil It also replenish itself just like Tiberium although they tweaked so that the value of the tempest patches grow the more you let them.
I love C&C! So glad they are bringing these games back to life! I wonder if this will have skirmish options as well so you can play online against others? I would always play against my brothers and won almost every time!
between Tiberian series, Red Alert series, and General series... this game is more of Tiberian series DNA, the atmosphere, post-apocalypse theme, building structures, vehicles design, the "GDI vs NOD" feeling!
well regardless which C&C games based on, all those 3 all are my childhood memories! 😭❤
I forgot to try out if harvesters would also get captured along with the refinery if they were docking. Glad to know it still works 😁
cnc lover xD
If there is one game that could bring aboard the resurgence of RTS games it's this one right here!
In the Name of Kane!!!!
Kane Lives!
Its funny how everyone flocked to stormgate rather than this and stormgate is hard flopping now :D
This is obviously much better than Stormgate. I'm actually kind of excited for this game. Reminds me so much of the good old C&C that I grew up with. Even the title screen reminds me so much of C&C3.
Mass Conflict Ignition and this game will save rts
2004 called and wants their unit clumping back.
this is what c&c general 2 was supposed to be
they are taking their sweet time with releasing it
Glory to Raptoria!
At this point, Command and Conquer Fans will take anything. 😭👌
I played the Demo and was gutted it was only available for a couple of days. The overall vibe of the game is brilliant.
LOOKS GREAT!
Been waiting for the game for so long, the release date is going back every year, by a year.
its on my wish list.
it comes when it comes.
I miss the old StarCraft.
BW is the greatest but what this have to do with tempest rising?
Stacraft is dead, get over it
Play SC2 then. Tempest Rising is more akin to C&C than Starcraft.
i am looking forward to it
my personal favourite is yuri’s revenge
The design is so cool. Expected the same level from stormgate, but we got some mobile cartoonish models...
I used to play command and conquer back in the 90s when I was a kid my dad had a computer and old windows computer and I used to dominate this game my favorite thing to do was to take out not the entire enemy base but to where they were not able to fight back just make my army massive because I thought it was fun and use all the resources on the map I did the same thing with the original orcs and humans my dad had both games and both sequels for both command and conquer and organs and humans and I also played the original doom on windows I miss these games every single one of them so much too bad that I can’t find an old computer like this anymore to play all those games from the 90s
Loving this, thank you
raptor plays a game and builds units...me: build a dam turret already!!
Finally, it seems, a worthy successor to the C&C legacy!!
The trees are spazzing out way too much lol
Im so hyped!! but bro please check Sanctuary: Shattred sun aswell, another RTS inspired from Supre Commander
I'm really excited for this game
I want the harvesters to gather in a checker pattern to maximize regrowth.
It needs Tim Curry :)
Kind of Reminds me of The Earth 2140-50-60 Series and Command and Conqure had a baby haha!
Those are some happy trees, always bouncing around
....Reminds me of a certain Sunflower now owned by the same company of misery
Around 4:00 - I'm glad this doesn't cost real money, as it might in an EA title. #IfYouKnowYouKnow
I like it; however, the unit limit is a downside.
Now we just need a nice Command & Conquer mod to this game.
thank you for video
They really got to work on those infantry models. They all look the same.
Else it looks fun
holy crap this looks clean
Great music!😮
This CGI looks a lot like Call of Duty Cinematics. Not bad at all. 👌
How much they can borrow before getting sued by plagiarism
So the Dynasty faction is like a combination of CC General Allies + Yuri faction (moving ore refinery) 😁.
I couldn't imagine what wonderful things EA could make if it didn't squander its IP's
EA wouldn't do anything good with it.
This game looks so well made, and I want them to succeed. But I think I would get sick of all the dark red really quickly.
Looks interesting. Need to check
GDF = GDI.
Tempest = Tiberium
When it will be released?
the tempest must be just that..... IYKYK
Have been playing C&C since day 1 , all tiberium wars etc all red alerts and generals. Hate it when Westwood studios stopt existing.
That OST though.
haha i was thinking lip movement and hair can be hard. hats and face masks for the win 🙂
Unite on unite, what the hell with colision optimalization
To be completely honest
As Generals Old Player Fan this Game is 99% to Red alert than Generals
Generals has its unique realistic sound effect and explosions Effects
Generals must be more realistic RTS
Just youtube "Generals Evolution Beta 0.3" and you will see true Red Alert 2 and Generals connection .
Yeah this is nowhere like Generals. It's more like C&C3, honestly, with Tempest being Tiberium, Dynasty being NOD, GDF being GDI, and Veti seem poised to be the Scrin. This is obvious when you see how construction happens - Generals was COMPLETELY different from the series in that you used construction units instead of simply deploying the building in any valid building area.
I love Generals, but I don't consider it a real "Command & Conquer" game, since it's story and gameplay has nothing to do with the rest of the C&C games.
people that don't like this game are the same as those who hate Nickelback. The results speak for themselves guys, hate elsewhere.
But hating Nickelback reminds me of what i could have become.
😂
What does nickelback have to do with it ?
You ok my guy ?
Hate nickelback. Very much like this game…the heck?
You are not allowed to have an opinion? This is silly
But I just wish they return to their old style as an anniversary thing.
take my money, give me the Savage RTS.
Get rid of that population cap and maybe we'll be cooking. Actually serious.
Aside from that I like the art and sound design. Game seems to have good bones. I think the story could be interesting- I like the characters so far anyway. 11 missions per campaign is MISERLY though if any of them are tutorial-adjacent (this one is a tutorial, clearly).
Current hopes:
They roll out more story content in expansion packs (plural, hopefully) and we hit something closer to 50 missions or so at the end of the road, per side.
Map editor. The maps are gorgeous for this game, an editor would be cool. Part of my fear for their beauty is that if these were painstakingly assembled, they wont drop an editor and they wont drop enough skirmish maps to give this game any life.
Mod tools. I'd accept just stat editing and numbers changing in a .ini file until they're ready to release a GUI asset, but this is a pipe dream of mine, i have higher hopes for a map editor than mod tools, sadly.
The lore here soft-retcons terrible parts of the bombshell verse or at least is a substantial leg-up on the.... 'threadbare' lore those games had on offer.
Here's my honest bet though, from a cynic: its not gonna be a new true cnc. It's going to be another iron harvest. Initial sales will justify one overpriced content drop with a tiny number of new missions, 1-4 new units per side, and a small handful of maps, then shelve the game. The ladder community will immediately turn into a hostile sweatshow of meta builds and toxicity because of a lack of PVE game modes. Percieved poor balance and terrible map pools coupled with dated net infrastructure will cause the game to be multiplayer-dead within 3 months of launch. Initial modding interest will be huge, then a couple folks will dig in, discover the entire game is wrapped up in some byzantine encoded directory file structure impossible to access, tools will be non existent or perpetually 'coming soon' and the modding scene will be dead in 2 weeks. By year one the game will go on heavy discount to try and drum up interest but it'll be cooked and set to pasture by then. And you know what? i predict it wont deserve that fate, because it'll actually be a pretty good snappy CnC attempt. This will prompt incompetent hack writer game journalists to reiterate that RTS -and- PC gaming is dead. Gamers will wait for a return to form, disappointed that this wasn't it.
Oh, and everyone will get sick of that stupid 'epic' meme unit the rolling ball the dynasty has instead of its mammoth/apocalypse and no one will use it except one "pro" player who runs a tournament into the ground with his stupid ball-build right before the last of the Esports money dries up because nobody really cares.
Don't worry, it'll still somehow be better than stormgate.
I enjoyed playing RTS games ages ago, like Dune 2 in 90's, and all those C&C and so on. I dont think I could dive into this lake again. I thought it might be a good idea, but I think Im way pass the stage where infantry guy could kill tanks with the pistol.
Personally I think that games like Blitzkrieg or WARNO or name any other modern RTS games changed this genre sooo much that it cant be reversed that much. This game just looks very arcade'ish. I guess I should be very eager to play a good nostalgia title... but Im not.
It's gonna be great, i'm mega hyped for this and i'm buying a new pc for this =D current one is 15 years old XDDDD
it looks really interesting, but u really think it beats aoe2 de?
Is this Command and Conquer or some new game?
This feels like Tiberium Wars which what I hate a part of C&C
Wait tempest rising already released?
The biggest gripe I have is: units. They feel fake and cheap. Movement, shooting, there's no HEAVINESS to them (like in C&C Generals). Once I saw demo, I lost interest - which is pity because the game looks great overall (minus glowing halos around everything).
There are genres totally forgotten, that need to come back. One is RTS. I totally need a new DOW 40K. Done right this time, like the first one. Also turn based games, like XCOM. We need more of these two genres. We have enough FPS games.
Turn based will hardly come back. People who think before they act will almost never spend an addition dime on store items. The industry favors gambler mentality because casino mindsets took over the market.
They put store items in baby games, people are always one step away from spending actual cash ... That's a lot more "important" than gameplay and lasting value to these people.
@@TheUnkow bg3...
C&C is just different
How often have I read this title text. And every game that followed the c&c Formular failed.
this game developers seem abit lazy and choose to ignored unit collusion and unit proper pathing....for me the best tech building RTS in the early 2000 are C&C RedAlert2,C&C Tiberium Sun,C&C Generals,C&C3 TiberiumWars
fun facts: did u know overlord tanks can crash other tank with it tracks...also in tiberium sun...destroyed building fragments can kill your troops
What? No Tim Curry playing a smarmy politico? I'm disappointed! (JK) Reminds me of the old RTS days, but with better graphics.
@b.thomas8926 tim curry is seriously disabled
This game is a system rental ?
where is the download link?
The reason why the tanks posed production is when you delete units from being constructed the first click pause production and the second click delete you have to click a third time to tell the building to start producing again.
This is a total retcon of C&C's Tiberium universe right down to the gameplay and art style while the UI, color schemes and voices are straight out of Red Alert. It looks good and is graphically impressive but otherwise unoriginal. And I'm personally not a fan of the build area because it limits what you can do and hampers creativity, and that it's a collection of grid squares arranged in an irregular fashion around your existing buildings makes it so that you have to be choosy about where you put what. And I didn't see it in this demo, but if there's no ability to orient your structures on angles less than 90-degrees, that forces you to build in places with perfect right angles.
They said the 3rd faction won't be playable on release though, that's a big setback
It is in multiplayer
Or it could be a surprise
I demand a not Renegade based on this not C&C...unreal 5 nats
I played beta a year ago and did not like it, it felt too much like red alert 3 which is the one I don't find fun
KANE LIVES
not as good as generals zero hour or tiberium wars but neat lol
if this game says unit ready every time its gona make the game stupid
I will most likely purchase this, yes.
How u download this mod
It's not a mod but a new game in development.
@@Enamenaar oh ok sorry when does it come out
@@madboi1591 No worries. I've got it on my wishlist on Steam since last year. Sadly it still indicates "expected soon"... Perhaps for the end of the year?
@@EnamenaarI got confused when u said it was generals and red alert game, but it called tempest rising
not gonna buy it until they removed the tempst ball abomination design.
Second
Both of this games Demos were clunky and boring and graphics were not as advertised. Broken Arrow is the Greatest RTS you've ever seen
Broken arrow has been really fun!
still those outlines for units like cc4... pffff i will not watch anymore
First
ацтой
How the fak they compare generals with this crap... look how units move ffs...
you dont see the diferrence ffs?
In this game units move like shiat compared to generals... sound, explosions, level up troops and so on are missing also,
hmm gdf? A resource that randomly arrived on planet and a cult that is obsessed with it? sounds very much like an already existing game. Not just inspired by it lol
GDF was already a thing in duke nukkem or something, maybe a predecessor of
Earth defense force
& even if it was original you'd find an excuse to crap on it
@@FineWine-v4.0 Ion fury's protag is a gdf member 100+ years after this war. Its fairly obvious which side attained victory. But I guess the third faction might have adopted through the years.
Petty critique, but I don't really like modern RTS games with poor unit scaling, the infantry are practically bigger than the tanks, it's ridiculous.
To have realistic unit scaling means you either have clumsy controls needing to zoom in and out or you are restricted to only units that are of somewhat similar size. And thats not even to include buildings…i dont understand the need for realism. Are u one of those people that whines about things being unrealistic in movies with magic?…this is not a “modern” rts thing either. Most rts do this dating back to the classics.
Readability, we don’t want small ants so u have to zoom all in
@@vivsavagex Act of War handled realistic scale very well, while retaining CnC-like gameplay.
@@Scorch0017 didnt say that it didnt exist but youre asking for an outlier to be the standard...and frankly, if i remember correctly act of war suffered from what i just mentioned. the human units looked like ants.
@@vivsavagex I showed an example of a more or less traditional RTS with realistic scale. No, with default camera infantry units didn't look like ants there. Also, unlike what we can see in Tempest Rising, soldiers in AoW were given quite noticeable muzzle flashes and firing sounds and they didn't clip through each other and other units, which helped identifying them during combat and improved general readability - a thing, this game lacks altogether.
Halo Wars series could be another example of a CnC-like base-building RTS, where units have believable scale. If we widen the criteria, I can name such games and series, as Company of Heroes, Ground Control, Dawn of War 2 and 3, World in Conflict, Joint task Force, EndWar. Hell, even in Generals and Tiberium Wars units didn't look that cartoony, just remember GLA Technical with a fully animated gunner in the back. I doubt, you could fit a basic rifleman on a recon vehicle in Tempest Rising. Infantry here is just too big, while vehicles and buildings are very small.
I love this kind of game.. People nowadays esp gen Z dnt like this? Then their BS! they jst dnt know how good this game.
I hope it isn't 80 dollars when it comes out 🥲