Don't forget that there was an Allied spy in the Soviet mission "Covert Cleanup", which the Soviets hunted down before he managed to evacuate. I guess the Soviets were content with brute force, mighty machines and protective equipment that they didn't feel the need to have their own in Red Alert 2 onward. The Empire of Japan didn't need spies since they had android clones to impersonate certain individuals.
Ah, that first time you experience "Why is that soldier moving and I can't control him?" in RA2 multiplayer is something you never forget. After that, well, it's DOGS, DOGS EVERYWHERE IN MY BASE time.
I found out once that if you have absolutely no infantry visible on the map (including allys), the AI will disguise it's spy as an enemy soldier. It was quite funny when I found a lone enemy Engineer trying to get in (which my troops thankfully did not fall for) but then when he died it was the spy's death sound
During Operation Dark Night in RA2, there is a crashed plane on the mountain to the right of the first base that had an engineer. You can bet I captured that base and steam rolled the other bases with Soviet Tanks for the fun of it.
@@louievelayo4100 Why not both? I mean the devs put that engineer on the map for a reason right? Why not use them to take over the enemy base and build your own army?
You don't seem very well versed in history. As everybody knows, the thieves got their jobs stolen by the spies in World War 3. After that they had no other option than asking their old college friend Ronald McDonald for help. He kindly procured mascot jobs for them.
Me and my brother was playing over ethernet once and when his nuke was one second away from being ready, my spy got inside and reset the clock. It won me the game
I admit I played the Allies more than the rest of the factions, though still I get to play them. I'd always send in these guys to infiltrate so that I can get my units to attain veterancy level as well as funds. As for other factions, if I'm able to capture Allied buildings, I'd do the same tactic. That's among my playing style for RA 2 and 3.
"The spy has already breached our defenses. You've seen what he's done to our colleagues. And worst of all.. He could be any one of us! He could be in this very room! He could be YOU! He could be ME! He could be-" (BANG) "What? It was obvious! HE'S the Red spy! Watch, he'll turn Red any second now.. Any second now... See, Red! Oh wait, that's blood.."
RA1 spies when idle look like the classic James Bond, RA2 spies idle looks the same as how he moves, RA3 spies idle however looks like he one step away from either doing a moonwalk or yelling "Hee~ Hee~" because how bent his knees look.
Chrono Commandos were teleporting menaces. I once was able to take out an entire base with one because the opponent pissed me off breaking our "no harrier" rule.
Can we all take a moment to appreciate how much of a badass Tanya is when she escapes the prison. She's been tied to a chair, tortured and drugged for who knows how long, but the instant the spy appears she springs into action with no idea he was about to burst through the door. She kicks over her interrogator, pins him with her chair and then manages to catch a gun with her hands tied behind her (Which likely would be numb from the ropes being on her for so long), aim it correctly and blow him the fuck away.
@@FineWine-v4.0 it's a bit ambiguous whether she's supposed to be sweating from the stress of being interrogated and/or tortured, but it seems like the interrogator was only just getting out the drugs in the pre-action cutscene, given her reaction to the needle.
Mental Omega gave every faction an "infiltration" unit Allies have a Spy as usual Soviets have the Saboteur which is like a spy but explodes when detonates Epsilon has the Infiltrator which acts like a spy Fohen has the Clairvoyant which doesn't have a disguise but does the same thing when infiltrating buildings, but can also be transformed into anti-spy Duplicants.
A couple things you missed about the RA3 spy: 1. Infiltrating tech structures will cause Tier 3 aircraft to crash instead of just shut down 2. Units with heroic veterancy cannot be bribed
He also forgot to mention that Ra3 can use sniper rifle inside ifv/turret. Can't shot multiple infantries in straight line but otherwise identical to Natasha.
They were kinda just written into Red Alert 3 to excuse why the Allies still have the chronosphere and prism towers (now known as spectrum towers) despite Einstein's erasure from the timeline. They otherwise didn't do anything until the uprising expansion.
I recently came across your channel and I’ve been enjoying your videos a lot as I’m a huge C&C fan. There is one video I’d like to see and that is the one you mentioned in your tiberium series of explaining more about the cabal obelisk, obelisk of darkness, and the core defender. Tub sun and the firestorm crisis is my favorite time frame of C&C so I’m really hoping you still plan on making that video! Keep up the good work regardless.
I might be the only one, but I would love a play through series for the C&C universe. From beginning to end. I know there are a few out there but they are commentary free, and I think your unique perspective would be nice to see as you play through the games.
18:48 Technically, the Psychic Dominator disaster happened concurrently to the third great war, because, as Carville put it: "You know, a man can blow a fuse by getting his mind around this time travel stuff..."
The sonar pulse (and possibly the hijacked airstrike, I do not know for certain) in the original release of RA1 was a recurring ability once gained and the infiltrated sub pen remained operational and in the hands of the soviets. It also was a map wide ability. The new version, which has you use it once per infiltration and only for a selected area, was probably made as a form of game balance/quality of life improvement for the remaster.
I know the reason why Spies do not emerge from any buildings after they sabotaged them is gameplay balance, but from a realistic standpoint, actual spies are caught in no man's land for their jobs. Although Sun Tzu, who was credited for writing The Art of War, was an advocate for the use of spies (the last chapter in The Art of War is dedicated to this topic), he also warned that if any plans were leaked before they were carried out, both the leaker AND spy must be eliminated, even if both were on your side. Based on this logic, I have to guess that after a successful sabotage, the best case scenario is to assume the Spy has escaped by himself with no help (meaning the Commander cannot order him around until he makes it back, presumably as a "new" Spy unit). Otherwise, it's safe to assume the Spy is lost after he had been subdued by security personnel, and most spies in real life are quickly neutralized to prevent them from leaking out any secrets to their paymasters.
*TWO-FACED MONGREL!* (insert Among Us *"U SUS"* theme here) 6:05 Northern(PS1 default) route huh... I prefer the center route myself since Tanya can blow up the bridge leading to the prison so no Attack Dog intervention. 16:04 That's only because the Yuri Prime in Yuri's Army *IS YURI HIMSELF!* Epitome of "You want something done right, you gotta do it yourself". 18:00 Other reports indicate that the commander captured the base guarding the Battle Lab(using Engineers that survived a plane that got shot down) and used it to train Engineers to capture one of the Silos and launched its nuke at the other Silo to destroy it. 21:40 Sadly it won't reset the timers of support protocols so that Orbital Downpour is still going to destroy your bunched up Power Plants, (sarcastic)haha. 22:00 Yup, just infiltrate a Battle Lab and watch an entire fleet of Kirovs crash for no reason. Oops, *DID I DO THAT!?* (insert Joker laugh here) 22:21 Every man has his price. One thing I like about RA3's Spies is they talk like James Bond(who may been Westwood's inspiration for the Spy in the first place).
I remember one mission where a spy plants bombs in the players base (Soviet base) and is detonating the buildings one-by-one until you catch him. Always made me wonder why the spy didn't just detonate all the bombs at once.
1. Saboteur and Spy are quite different. Why would he even have the Kosygin/Stavros sprite with the TibDawn Commando's "I've got a present for ya!" line? 2. You see, it is the slow blade that penetrates the shield. He just blowing up the important structures(War Factory, ConYard, Refinery, certain defenses) to disadvantage you so the Allies can easily destroy that Forward Command Center you're protecting.
I can not even describe nor express how much i love your videos anymore, keep up the great work can't wait for the next masterpiece...now excuse me I'm grabbing some snacks & enjoying this masterpiece, до свидания.
Chrono-Ivans was a Soviet secret unit. Soviets would be able to mind control a spy (before Yuri's Revenge) and get access to spies that way. Allies would get Psi-Corp Commandos if they infiltrate a Soviet Battle Lab and Chrono Commandos if they infiltrated a Allied Battle Lab
In vanilla Red Alert 2, not in Yuri's Revenge. Secret units are now just 1 per infiltrated Battle Lab. Chrono Commando for Allied Battle Lab, Chrono Ivan for Soviet Battle Lab, and Psi Commando for Yuri Battle Lab(considering a Spy *DOES* make it).
Then, the Generals came. No more Spy for Allies. Now we welcome the annoying units, the Hijacker and the Sabotager. I was a victim of Technical Hijackers where the vehicle is full of them and my battalion of level 3 Paladin scrap metal.
I would like to point out that in Red Alert 3 one of the allied commanders Lissette Hanley was a former French spy as it says in her bio (despite her American accent) and she is the only AI commander to make use of the spy making her somewhat annoying to fight against.
Spies are taught accents if it's required for their cover, she probably just kept it out of habit, or maybe her commander position is an elaborate cover story in itself
It depends on the topic. Generally speaking the longer the video, the longer it takes to make. Gathering the necessary gameplay footage usually doesn't take to long, though research and gameplay recording tend to go hand in hand. The script writing and audio editing take up the most amount of time for me.
Interestimgly, a spy in RA2 cam disguise himself as a rocketeer but he will still walk. Not sure a human player will mistake a slow-walking rocketeer as his own unit
If that human player wasn't paying attention. There's also a Chrono Legionnaire that's walking instead of teleporting... That won't rouse sus... BS! (head shot!) You're an *EMBARRASSMENT* to Spies everywhere!
@@louievelayo4100 I guess you are right, someone careless or just plain distracted during a match might miss those examples. Though if found, force attack becomes useful there.
Man forgot how weak RA1 spies were. All that info is totally useless. How full a refinery is with ore thanks totally helpful. Or what infantry they are building when they have a 3sec build time and you can just look.
연합군 스파이 와 도둑은 연합군의 핵심 병과로 주로 적 기지 침투 및 기술 탈취 등 여러 분야로 쓰이며 도둑은 주로 자금 탈취를 하는데 문제가 하나가 있는데 도둑은 속도도 더럽게 느리고 체력또한 허접이라서 APC 라는 옵션이 필요하다.스파이는 레드얼럿 1 부터 레드얼럿 3까지 등장하며 그 능력도 시리즈마다 다르다. 재밌는 점은 도둑은 설정상 그냥 평범한 공무원이라고 한다.... 1편 스파이는 주로 기지 침투 시키는 특수 병과로 군수 공장에 침투하면 그 생산하는 차량을 알수 있고 잠수함 기지에 침투하면 특수 소나를 사용하여 소련군 잠수함을 잠시나마 노출 시킬수 있다.하지만 주의 할점은 기지 주변에 군견이 있다면 그대로 군견에 물려 뜯겨 죽으니 항상 군견을 주의해야 한다.이때는 변장 기능이 없었다.스파이를 생산하면 그냥 바로 위장하는걸로 퉁치는듯.. 만약 발전소에 침투하면 상대의 전력 상태를 잠시나마 전달 받는다.레이돔에 침투하면 상대 시야는 공유 받게 된다.착륙장에 침투하면 상대의 하인드의 탄약량을 알아낼수 있고 비행장에 침투하면 놀랍게도 폭격기 호출을 사용할수 있는데 설정상 스파이가 침투하면 그 관제병을 어중간히 매수해서 폭격기도 매수되어 사용되는걸로 보인다. 소련이 패전하고 스탈린도 사망하자 연합군 수뇌부의 선출로 알렉산더 로마노프가 새로운 서기장에 선출되었지만 로마노프는 비밀리에 전쟁 준비를 하였고 유리를 등용하여 연합국의 첩보망을 와해시키게 되었고 본격적인 미국 침공을 개시하지만 혜성처럼 나타난 연합군 사령관인 우리에게 서서히 패전하여 소련은 당황하게 된다.이때 독일 과 폴란드 국경선 지역에서 타냐 와 스파이들이 투입하게 됩니다. 2편 스파이는 1편의 스파이보다 더 업그레이드 되었는데 그 업그레이드가 바로 변장 기능이 추가되었으며 스파이는 이제 소련군 보병을 비롯한 고사포병,테슬라 돌격병,엔지니어로 변장이 가능해졌으며 연합군 보병인 G.I 와 크로노 군단까지 변장이 가능하며 단 로켓 보병은 변장이 안된다.특히 크로노 군단으로 변장하면 크로노 팩을 사용하지 않고 그냥 멀쩡하게 뛰어가는걸 볼수있는데 원래 크로노 군단이 초기에는 걸어댕기는 보병인걸 알수 있지만 그럼 좀 밋밋해서 크로노 팩으로 이동하는걸로 그친듯하다.심지어 군견으로도 변장이 가능하다. 하지만 주의할 점은 당연히 군견을 조심해야 한다.군견은 스파이 색출하는데 특화된 댕댕이이니... 2편의 스파이는 병영,군수공장,레이더(연합군일 경우에는 공군 기지 유리군은 사이킥 센서),전투 연구소,제련소에 침투하면 적에게는 무진장 악영향을 받게 되는데 제련소에 침투되면 자금 탈취 하는데 무려 50% 자금이 털려 나간다.이걸 두명이 침투하면 50%반반씩 털려 나가 소련을 거지로 만들어버릴수 있다.테슬라 발전소에 침투하면 1분동안 전력이 차단되어 핵 발전소가 있어도 1분동안 전력이 차단 당해 테슬라 코일 이나 대공포가 아예 기능 정지된다.프리즘 탑은 물론 그랜드 캐논 이나 유리군의 개틀링 탑도 정지되지만 사이킥 탑에 접근 하면 그대로 정신 제어 당하는 역효과가 발생한다.단 전력도 안먹는 기관총 초소 와 센트리 포탑은 멀쩡하게 돌아가니 주의 병영에 침투하면 엔지니어를 제외한 모든 병력들이 베테랑으로 진급되며 생산하면 바로 베테랑을 달린채로 나온다.물론 군수 공장또한 마찬가지로 크로노 굴착기 와 해리어 와 KF-21 보라매를 제외한 차량 유닛들이 베테랑으로 진급되며 생산하면 베테랑을 달린채로 나온다.단 조선소는 없다.... 레이더에 침투하면 모든 시야가 초기화 되며 만약 상대가 첩보 크레이트를 먹고 있는채로 침투되면 당연히 초기화 된다.하지만 연합군의 첩보 위성 업링크가 생산된채 침투되어도 초기화 자체가 안된다.초기화 하려면 첩보 위성 업링크를 작살낼 방법말고는 없다. 전투 연구소에 침투하면 숨겨진 유닛들이 해금이 되며 소련군 전투 연구소에 침투하면 크로노 이반(이건 자신이 소련군으로 조작할시)이 해금되며 연합군 전투 연구소에 침투하면 크로노 코만도가 해금되며 유리군 전투 연구소에 침투하면 초능력 코만도(2편에서 연합군으로 소련군 전투 연구소 침투시 획득 가능)와 유리 프라임이 해금이 되지만 유리의 복수에서는 그런 조건이 싹 사라지고 소련군 전투 연구소에 침투하면 크로노 이반 해금 연합군 전투 연구소에 침투하면 크로노 코만도 해금 유리군 전투 연구소에 침투하면 초능력 코만도가 해금되지만 유리 프라임은 유리군 영웅 유닛이라서 빠졌다. 슈퍼 무기에 침투하면 여태 모은 카운트가 그대로 초기화 당한다. 참고로 연합군 스파이 국적은 1편을 비롯한 3편에 나온 스파이는 전부 영국 MI6 소속이다. 하지만 체르덴코가 아인슈타인을 제거하여 역사가 또 요상하게 바뀌고 일본제국의 등장으로 더더욱 애매해지자 연합군은 여전히 스파이를 두고 있지만 문제는 일본 제국 또한 시노비라는 닌자를 두고 있다. 3편의 스파이는 변장 기능은 그대로 이지만 군수 공장 과 병영 그리고 공군 기지 침투시 신기술 획득이 아닌 일정 시간동안 생산 능력을 마비 시킬수 있으며 전투 연구소에 침투되면 3티어 유닛들이 EMP 효과를 받아 육해공 사용 불가는 물론 센츄리 폭격기,키로프 비행선,하빈저 건쉽,기가 포트리스는 그대로 추락한다.말 그대로 상대를 멘붕에 빠트릴수 있는 기능으로 돌아온것이다. 침투당한 구조물은 팔아먹어도 그 효과는 그대로 지속된다. 더 멘붕오게 하는것은 바로 매수라는 특수 능력이 있으며 1000 달러를 지불해서 상대 유닛을 말 그대로 우리편으로 매수 시킬수 있으며 심지어 무인 로봇인 킹 오니 까지 매수할수 있다.진짜 이 스킬은 상대편을 더더욱 멘붕 과 깊은 빡침을 올수가 있는데 여태 모은 자금으로 뽑아서 모은 아포칼립스 전차가 그대로 연합군 스파이에게 고작 1000 달러라는 헐값에 매수 당한다면 말 그대로 뒷목 잡는 꼴이 된다.이는 일본제국 또한 마찬가지다.킹오니 와 파동포 전차를 모아서 연합군에게 매수 당한다면 그대로 기술 유출 당하는 꼴이 된다. 하지만 코만도 유닛이나 군견 이나 테러드론 같은 무인기 그리고 MCV도 매수가 아예 안된다.테러드론도 초기때는 매수가 되었는데 패치로 막혔다.공군 유닛은 말할것도 없다하지만 착륙 상태라면 얘기가 무진장 달라진다. 더 놀라운건 유리코 오메가에게 정신 제어 당하면 매수로 풀어버릴수 있는 놀라운 기적을 보여준다.역시 돈 앞에서는 장사 없다. 역시나 스파이 색출 유닛에게도 색출 당하는데 연합군은 군견 소련군은 군견 대신 전투곰이 나오고 일본제국은 로봇 잠자리인 버스트 드론이 있다.그런데 버스트 드론은 차량에게만 피해만 주지 보병은 그저 위치만 알아내고 스파이만 감지한다. 그리고 3편부터는 스파이도 수중 침투가 가능해졌으며 조선소 침투하여 생산 교란까지 할수가 있다.더 놀라운건 이 스파이 훈련 및 관리는 자일이 맡고 있었고 퓨처 테크의 간섭을 부정하고 있다. 하지만 인정 받아야할 부분이 있는데 연합군 스파이는 제 2차대전을 비롯한 제 3차대전에서 활약한 일등 공신이고 일본 과 소련의 봉기로 몰아냈다쳐도 연합군은 이미 소련 과 일본에 스파이를 많이 심어둔 상태이고 방대한 스파이 네트워크가 구축되어 있기 때문에 두 세력 모두 감시할수 있다.하지만 일본만 사정이 달랐는데 아무리 타츠 황자가 소련군을 물리치고 연합군 주둔군을 격퇴하고 블라디보스토크를 점령해 욱일 제국 부활의 신호탄을 울리게 된다해도 업라이징 정사는 연합군이라서 사실상 일본은 멸망하게 되었고 중립국이였던 대한민국은 뜬금없긴하지만 광복을 맞이했다나...
Ahhh... I can already smell the fires burning all of Venucci after Miana invaded it as retribution for Il Duce Alessandri of Venucci murdering Petruzzo and sending his brother Giacomo on a roaring rampage of revenge.
@@louievelayo4100 That's assuming I cover them at all. It's really gonna depend on how well the Vinci video does, since it seems a lot of people have forgotten RoL even exists. Though that's not too surprising since it never got a steam or gog release like RoN did.
How is starting with 2 Spies and 2 Attack Dogs with pocket change for a few bribes while escorting a "disguised" slow moving Mirage Tank controlled by your partner "fun"?
It's Ray Wise. Aside from President Dugan in Red Alert 2, I know him as that one henchman that screamed like a little b🐬🐬 at the final confrontation of Robocop.
Japanese troops: It is our divine destiny to dominate these other barbarians. Glory to the Emperor! Allied Spy: Here's 1000 pounds to turn on your Emperor. Troops: Deal.
Jethild ist doing more for C&C than EA in the last years
Don't forget that there was an Allied spy in the Soviet mission "Covert Cleanup", which the Soviets hunted down before he managed to evacuate. I guess the Soviets were content with brute force, mighty machines and protective equipment that they didn't feel the need to have their own in Red Alert 2 onward. The Empire of Japan didn't need spies since they had android clones to impersonate certain individuals.
Plus the Ninja which filled that role within battles
You know, i always think the Soviets lack of a spy unit ironic because the Soviets irl actually pretty active with their spies in the Cold War.
@@imtiredtiredtired100%but I think the spy was modeled after the whole 007 thing that was common to the era
@@shadowguy321 yeah, i can see the 007 inspirations
@@imtiredtiredtired Mental Omega gives them their own take on the Spy, Saboteurs.
Ah, that first time you experience "Why is that soldier moving and I can't control him?" in RA2 multiplayer is something you never forget.
After that, well, it's DOGS, DOGS EVERYWHERE IN MY BASE time.
Four enforcers and a dog on patrol as a squad
I used it to make people laugh at times. Like disguising as chronos or rocketeers.
Its quite funny seeing two chrono legionaires walking over a bridge
@@MrDwarfpitcher or rocketeer that dont...rocketing. 🤣🤣🤣
I remember this experience as m first time playing on skirmish under hard difficulty. I was soon learning that Computer hath no mearcy
I found out once that if you have absolutely no infantry visible on the map (including allys), the AI will disguise it's spy as an enemy soldier. It was quite funny when I found a lone enemy Engineer trying to get in (which my troops thankfully did not fall for) but then when he died it was the spy's death sound
Spies being able to disguise as dogs and bears will always be funny to me.
And using spies is like playing an RTS version of Among Us.
Spy disguise as Chrono Legionaire and Rocketeers
@@athenewdecade5135 or cows, monkeys, mummies, president dugan, romanov...
During Operation Dark Night in RA2, there is a crashed plane on the mountain to the right of the first base that had an engineer. You can bet I captured that base and steam rolled the other bases with Soviet Tanks for the fun of it.
Did you know if you capture the first silo with that engineer you can fire the missile at the other silo?
There are also cows that you can use to scout the map and the enemy don't attack them.
How subtle...
This is a covert op behind enemy lines not a front line slaughter.
@@louievelayo4100 Why not both? I mean the devs put that engineer on the map for a reason right? Why not use them to take over the enemy base and build your own army?
The thief...or as we called him in our games, "The Hamburglar".
He does look like the Hamburglar.
I love that thieves refuse to disguise so they can look like that
You don't seem very well versed in history. As everybody knows, the thieves got their jobs stolen by the spies in World War 3. After that they had no other option than asking their old college friend Ronald McDonald for help. He kindly procured mascot jobs for them.
24:00 the bears casually walking on water on the background kkkkk
Ever seen a bear actually swim?
"FOR KING AND COUNTRY"
@@Droll3 Nice day for fishing, ain't it? Huh huh!
@the_algo_rhythm the spies are from Britain not Honeywood.
Me and my brother was playing over ethernet once and when his nuke was one second away from being ready, my spy got inside and reset the clock. It won me the game
Dog: There is a spy among us
I admit I played the Allies more than the rest of the factions, though still I get to play them. I'd always send in these guys to infiltrate so that I can get my units to attain veterancy level as well as funds. As for other factions, if I'm able to capture Allied buildings, I'd do the same tactic. That's among my playing style for RA 2 and 3.
"The spy has already breached our defenses. You've seen what he's done to our colleagues. And worst of all.. He could be any one of us! He could be in this very room! He could be YOU! He could be ME! He could be-"
(BANG)
"What? It was obvious! HE'S the Red spy! Watch, he'll turn Red any second now.. Any second now... See, Red! Oh wait, that's blood.."
@@jeffreybeckham1130 So we still have problem.
*BIG* problem. Alright, who's ready to go find us a Spy?
*RIGHT BEHIND YOU.*
RA1 spies when idle look like the classic James Bond, RA2 spies idle looks the same as how he moves, RA3 spies idle however looks like he one step away from either doing a moonwalk or yelling "Hee~ Hee~" because how bent his knees look.
3:43 - classic Parabombs being useless
For me it's somewhat useful especially advanced power plants clustered together.
Well, what did you expect from the Soviet pilots? You need to anticipate how they will miss the target and change your target mark accordingly.
Chrono Commandos were teleporting menaces. I once was able to take out an entire base with one because the opponent pissed me off breaking our "no harrier" rule.
The spy pretending to be a dog. Lolz
"Him oh yeah thats Ivan he's the furry"
"how do u do fellow cOwOmrades X3"
"The More things change.. The More they stay the same.."
-Snake Plissken
Babe wake up, new Jethild just drop!
I'm up too. 🥱
I've always loved how the thieves dressed like stereotypical thieves. 😂
It's so goofy I love it
You know it's Clint Eastwood under those goggles
@28:38 Bowtie tying - an important skill for any Spy.
What about learning to make martinis? Remember shaken, not stirred.
Enjoying drinks, sure...
Bartending though, not much.
I love your channel ... we need more of this kind of niche stuff that is not just a copy/paste of others.
Agreed
Can we all take a moment to appreciate how much of a badass Tanya is when she escapes the prison. She's been tied to a chair, tortured and drugged for who knows how long, but the instant the spy appears she springs into action with no idea he was about to burst through the door. She kicks over her interrogator, pins him with her chair and then manages to catch a gun with her hands tied behind her (Which likely would be numb from the ropes being on her for so long), aim it correctly and blow him the fuck away.
I don't think she was drugged
@@FineWine-v4.0 it's a bit ambiguous whether she's supposed to be sweating from the stress of being interrogated and/or tortured, but it seems like the interrogator was only just getting out the drugs in the pre-action cutscene, given her reaction to the needle.
Or, as the Soviet players call them: "dog food"...
These units were super fun to use in single player, but sadly totally underwhelming in multi. (At least in RA1)
"Oh look! ...another Mammoth Tank."
The spy is the most efective unit to sabotage your friend in PvP xD
I'm not complaining. I'm impressed. 30m on explorer boys. Nice.
Great video as always
"Give me a plan."
"Disguise ready."
Mental Omega gave every faction an "infiltration" unit
Allies have a Spy as usual
Soviets have the Saboteur which is like a spy but explodes when detonates
Epsilon has the Infiltrator which acts like a spy
Fohen has the Clairvoyant which doesn't have a disguise but does the same thing when infiltrating buildings, but can also be transformed into anti-spy Duplicants.
Nice work on the allied spies
"Unappreciated?"
These guys are my favorite British people
*_"For King and Country!"_*
0:40 Kane?
Yep
WILL YOU STOP CALLING JOE KUCAN AS YOUR STUPID DEAD PROPHET!?
Also the so dead guard is Frank Klepacki.
Yep. Joe and Frank cameo
Can't wait to see each faction's tanks video
Always love seeing new videos, they're not just entertaining but high quality
I love how this list spans so many games!
A couple things you missed about the RA3 spy:
1. Infiltrating tech structures will cause Tier 3 aircraft to crash instead of just shut down
2. Units with heroic veterancy cannot be bribed
He also forgot to mention that Ra3 can use sniper rifle inside ifv/turret. Can't shot multiple infantries in straight line but otherwise identical to Natasha.
@@minhhungnguyen7867 Might be saving it when it's time to talk about Allied vehicles.
LETS GO NEW JETHILD VIDEO!
Trains spy
Infiltrate war factory
Infiltrate ore refinery
Refuse to elaborate
Leaves.
Excellent video! Keep up the great work!
Need a lore video on FutureTech across both Red Alert and Tiberium universes.
There's a Future Tech Labs in Tiberium Wars, but this ain't the FutureTech we're familiar with.
They were kinda just written into Red Alert 3 to excuse why the Allies still have the chronosphere and prism towers (now known as spectrum towers) despite Einstein's erasure from the timeline. They otherwise didn't do anything until the uprising expansion.
HONEY WAKE UP JETHILD JUST UPLOADED A NEW VIDEO 🗣🗣🔥🔥
🥱 okay
Ah, the secret men who keep sneaking by.
I wish command and conquer games were still as good as these videos
Me too
As always a f great entertaining video.
Thank u
I recently came across your channel and I’ve been enjoying your videos a lot as I’m a huge C&C fan. There is one video I’d like to see and that is the one you mentioned in your tiberium series of explaining more about the cabal obelisk, obelisk of darkness, and the core defender. Tub sun and the firestorm crisis is my favorite time frame of C&C so I’m really hoping you still plan on making that video! Keep up the good work regardless.
"I'll pay you 1000 credits to fuck off" - RA3 Allied spy
"Oh njet! That comrade is a Spy!!"
*TF2 Spy snort*
"Njet Igor! Spy is that Englishman! Not the baguette-eater!!"
But of course. (backpoking spree!)
@@louievelayo4100*lots of Conscript screaming*
Dude these are so awesome and underrated 😅
Have to say financial spell is the best way I have ever heard to describe a bribe hahaha
Some strategy games do treat bribery as a spell so...
I might be the only one, but I would love a play through series for the C&C universe. From beginning to end.
I know there are a few out there but they are commentary free, and I think your unique perspective would be nice to see as you play through the games.
18:48 Technically, the Psychic Dominator disaster happened concurrently to the third great war, because, as Carville put it: "You know, a man can blow a fuse by getting his mind around this time travel stuff..."
The sonar pulse (and possibly the hijacked airstrike, I do not know for certain) in the original release of RA1 was a recurring ability once gained and the infiltrated sub pen remained operational and in the hands of the soviets. It also was a map wide ability. The new version, which has you use it once per infiltration and only for a selected area, was probably made as a form of game balance/quality of life improvement for the remaster.
Sonar Pulse and Parabombs are recharging specials as long as the infiltrated Sub Pen and Airfield respectively are still standing.
You'd think the spies would be FRENCH.
Not really, since they are a clear reference to James Bond, the voice lines being based on Sean Connery
@@weldonwin I just mean that in that sort of WWII ish era the French had the strong spy network.
Then it would be TF2 all over again.
Instead of doing espionage, they sabotage stuff and backstab prople!
@@louievelayo4100 So Shinobi, but French?
Wow as usual man!
For king and country!
I know the reason why Spies do not emerge from any buildings after they sabotaged them is gameplay balance, but from a realistic standpoint, actual spies are caught in no man's land for their jobs. Although Sun Tzu, who was credited for writing The Art of War, was an advocate for the use of spies (the last chapter in The Art of War is dedicated to this topic), he also warned that if any plans were leaked before they were carried out, both the leaker AND spy must be eliminated, even if both were on your side.
Based on this logic, I have to guess that after a successful sabotage, the best case scenario is to assume the Spy has escaped by himself with no help (meaning the Commander cannot order him around until he makes it back, presumably as a "new" Spy unit). Otherwise, it's safe to assume the Spy is lost after he had been subdued by security personnel, and most spies in real life are quickly neutralized to prevent them from leaking out any secrets to their paymasters.
Gotta love how C&C RA had James Bond as a Unit.
Looks like the allies brought the leader of the Thieves Guild himself, the Gray Fox, to the war.
It’s all over lawbreaker, your spree is at end
*TWO-FACED MONGREL!* (insert Among Us *"U SUS"* theme here)
6:05 Northern(PS1 default) route huh... I prefer the center route myself since Tanya can blow up the bridge leading to the prison so no Attack Dog intervention.
16:04 That's only because the Yuri Prime in Yuri's Army *IS YURI HIMSELF!*
Epitome of "You want something done right, you gotta do it yourself".
18:00 Other reports indicate that the commander captured the base guarding the Battle Lab(using Engineers that survived a plane that got shot down) and used it to train Engineers to capture one of the Silos and launched its nuke at the other Silo to destroy it.
21:40 Sadly it won't reset the timers of support protocols so that Orbital Downpour is still going to destroy your bunched up Power Plants, (sarcastic)haha.
22:00 Yup, just infiltrate a Battle Lab and watch an entire fleet of Kirovs crash for no reason. Oops, *DID I DO THAT!?* (insert Joker laugh here)
22:21 Every man has his price.
One thing I like about RA3's Spies is they talk like James Bond(who may been Westwood's inspiration for the Spy in the first place).
One thing you missed. In RA3, if you garrison a spy in a building or vehicle, they will get access to a sniper rifle
No, that's only if the Spy garrisons a Multigunner Turret or boards a Multigunner IFV.
Spies were the most fun in RA2. Chrono Commandos for the win.
I remember one mission where a spy plants bombs in the players base (Soviet base) and is detonating the buildings one-by-one until you catch him. Always made me wonder why the spy didn't just detonate all the bombs at once.
1. Saboteur and Spy are quite different. Why would he even have the Kosygin/Stavros sprite with the TibDawn Commando's "I've got a present for ya!" line?
2. You see, it is the slow blade that penetrates the shield.
He just blowing up the important structures(War Factory, ConYard, Refinery, certain defenses) to disadvantage you so the Allies can easily destroy that Forward Command Center you're protecting.
....Another example solidifying team fortress mod of its rts influence along with the engineer.
Nice video. 🙂
Where are videos about allied armor and Soviet armor?
I can not even describe nor express how much i love your videos anymore, keep up the great work can't wait for the next masterpiece...now excuse me I'm grabbing some snacks & enjoying this masterpiece, до свидания.
New vid dropped!!!!!!
Chrono-Ivans was a Soviet secret unit. Soviets would be able to mind control a spy (before Yuri's Revenge) and get access to spies that way. Allies would get Psi-Corp Commandos if they infiltrate a Soviet Battle Lab and Chrono Commandos if they infiltrated a Allied Battle Lab
In vanilla Red Alert 2, not in Yuri's Revenge.
Secret units are now just 1 per infiltrated Battle Lab. Chrono Commando for Allied Battle Lab, Chrono Ivan for Soviet Battle Lab, and Psi Commando for Yuri Battle Lab(considering a Spy *DOES* make it).
Then, the Generals came. No more Spy for Allies. Now we welcome the annoying units, the Hijacker and the Sabotager. I was a victim of Technical Hijackers where the vehicle is full of them and my battalion of level 3 Paladin scrap metal.
Cherdenko was a Col. Not a General
Operation underway
I don’t like bears!
Then you won't like Cocaine Bear then
Not even Smokey the bear?
I would like to point out that in Red Alert 3 one of the allied commanders Lissette Hanley
was a former French spy as it says in her bio (despite her American accent) and she is the only AI commander to make use of the spy making her somewhat annoying to fight against.
Spies are taught accents if it's required for their cover, she probably just kept it out of habit, or maybe her commander position is an elaborate cover story in itself
Holy shit is your voice relaxing...
Let's gooo!
RA1 and 2 - Spy sounds like Sir Sean Connery
RA3 - Spy sounds like Sir Roger Moore
Agent Ready
I wish that GDI and Nod should use Spies in their mission.
Oh, by the way Spy in the RA3 seems carry sniper rifle but then only mount these rifles on IFV or turret when they are garrisoned.
No, the sniper rifle is only a weapon configuration when a Spy is loaded into a Mutigunner IFV or Multigunner Turret.
@@louievelayo4100
Yeah so, I do think this is going to be explore more on IFV lore video, maybe.
when you see your GI in enemy base, but they arent getting shot at
I don't think this will happen, but is there a chance (for example once you run out of material) will you make videos about Mental Omega?
Does it take very long to make these videos because or the lore research?
It depends on the topic. Generally speaking the longer the video, the longer it takes to make. Gathering the necessary gameplay footage usually doesn't take to long, though research and gameplay recording tend to go hand in hand. The script writing and audio editing take up the most amount of time for me.
Why'd you stop uploading on Odysee, Jeth?
Interestimgly, a spy in RA2 cam disguise himself as a rocketeer but he will still walk. Not sure a human player will mistake a slow-walking rocketeer as his own unit
If that human player wasn't paying attention.
There's also a Chrono Legionnaire that's walking instead of teleporting...
That won't rouse sus... BS! (head shot!) You're an *EMBARRASSMENT* to Spies everywhere!
@@louievelayo4100 I guess you are right, someone careless or just plain distracted during a match might miss those examples. Though if found, force attack becomes useful there.
Man forgot how weak RA1 spies were. All that info is totally useless. How full a refinery is with ore thanks totally helpful. Or what infantry they are building when they have a 3sec build time and you can just look.
The sonar pulse could be useful, otherwise Spies are trash in RA1.
And pretty fragile, too. Absolutely no defense against dogs (which are pretty fast and have huge detection radius) or being accidently run over.
Infiltrating the radar dome was handy, but yeah the other options were mediocre.
22:20 that spy ate that tesla trooper
What- That was the Spy's disguise!
Obtaining intelligences
연합군 스파이 와 도둑은 연합군의 핵심 병과로 주로 적 기지 침투 및 기술 탈취 등 여러 분야로 쓰이며 도둑은 주로 자금 탈취를 하는데 문제가 하나가 있는데 도둑은 속도도 더럽게 느리고 체력또한 허접이라서 APC 라는 옵션이 필요하다.스파이는 레드얼럿 1 부터 레드얼럿 3까지 등장하며 그 능력도 시리즈마다 다르다.
재밌는 점은 도둑은 설정상 그냥 평범한 공무원이라고 한다....
1편 스파이는 주로 기지 침투 시키는 특수 병과로 군수 공장에 침투하면 그 생산하는 차량을 알수 있고 잠수함 기지에 침투하면 특수 소나를 사용하여 소련군 잠수함을 잠시나마 노출 시킬수 있다.하지만 주의 할점은 기지 주변에 군견이 있다면 그대로 군견에 물려 뜯겨 죽으니 항상 군견을 주의해야 한다.이때는 변장 기능이 없었다.스파이를 생산하면 그냥 바로 위장하는걸로 퉁치는듯..
만약 발전소에 침투하면 상대의 전력 상태를 잠시나마 전달 받는다.레이돔에 침투하면 상대 시야는 공유 받게 된다.착륙장에 침투하면 상대의 하인드의 탄약량을 알아낼수 있고 비행장에 침투하면 놀랍게도 폭격기 호출을 사용할수 있는데 설정상 스파이가 침투하면 그 관제병을 어중간히 매수해서 폭격기도 매수되어 사용되는걸로 보인다.
소련이 패전하고 스탈린도 사망하자 연합군 수뇌부의 선출로 알렉산더 로마노프가 새로운 서기장에 선출되었지만 로마노프는 비밀리에 전쟁 준비를 하였고 유리를 등용하여 연합국의 첩보망을 와해시키게 되었고 본격적인 미국 침공을 개시하지만 혜성처럼 나타난 연합군 사령관인 우리에게 서서히 패전하여 소련은 당황하게 된다.이때 독일 과 폴란드 국경선 지역에서 타냐 와 스파이들이 투입하게 됩니다.
2편 스파이는 1편의 스파이보다 더 업그레이드 되었는데 그 업그레이드가 바로 변장 기능이 추가되었으며 스파이는 이제 소련군 보병을 비롯한 고사포병,테슬라 돌격병,엔지니어로 변장이 가능해졌으며 연합군 보병인 G.I 와 크로노 군단까지 변장이 가능하며 단 로켓 보병은 변장이 안된다.특히 크로노 군단으로 변장하면 크로노 팩을 사용하지 않고 그냥 멀쩡하게 뛰어가는걸 볼수있는데 원래 크로노 군단이 초기에는 걸어댕기는 보병인걸 알수 있지만 그럼 좀 밋밋해서 크로노 팩으로 이동하는걸로 그친듯하다.심지어 군견으로도 변장이 가능하다.
하지만 주의할 점은 당연히 군견을 조심해야 한다.군견은 스파이 색출하는데 특화된 댕댕이이니...
2편의 스파이는 병영,군수공장,레이더(연합군일 경우에는 공군 기지 유리군은 사이킥 센서),전투 연구소,제련소에 침투하면 적에게는 무진장 악영향을 받게 되는데 제련소에 침투되면 자금 탈취 하는데 무려 50% 자금이 털려 나간다.이걸 두명이 침투하면 50%반반씩 털려 나가 소련을 거지로 만들어버릴수 있다.테슬라 발전소에 침투하면 1분동안 전력이 차단되어 핵 발전소가 있어도 1분동안 전력이 차단 당해 테슬라 코일 이나 대공포가 아예 기능 정지된다.프리즘 탑은 물론 그랜드 캐논 이나 유리군의 개틀링 탑도 정지되지만 사이킥 탑에 접근 하면 그대로 정신 제어 당하는 역효과가 발생한다.단 전력도 안먹는 기관총 초소 와 센트리 포탑은 멀쩡하게 돌아가니 주의
병영에 침투하면 엔지니어를 제외한 모든 병력들이 베테랑으로 진급되며 생산하면 바로 베테랑을 달린채로 나온다.물론 군수 공장또한 마찬가지로 크로노 굴착기 와 해리어 와 KF-21 보라매를 제외한 차량 유닛들이 베테랑으로 진급되며 생산하면 베테랑을 달린채로 나온다.단 조선소는 없다....
레이더에 침투하면 모든 시야가 초기화 되며 만약 상대가 첩보 크레이트를 먹고 있는채로 침투되면 당연히 초기화 된다.하지만 연합군의 첩보 위성 업링크가 생산된채 침투되어도 초기화 자체가 안된다.초기화 하려면 첩보 위성 업링크를 작살낼 방법말고는 없다.
전투 연구소에 침투하면 숨겨진 유닛들이 해금이 되며 소련군 전투 연구소에 침투하면 크로노 이반(이건 자신이 소련군으로 조작할시)이 해금되며 연합군 전투 연구소에 침투하면 크로노 코만도가 해금되며 유리군 전투 연구소에 침투하면 초능력 코만도(2편에서 연합군으로 소련군 전투 연구소 침투시 획득 가능)와 유리 프라임이 해금이 되지만 유리의 복수에서는 그런 조건이 싹 사라지고 소련군 전투 연구소에 침투하면 크로노 이반 해금 연합군 전투 연구소에 침투하면 크로노 코만도 해금 유리군 전투 연구소에 침투하면 초능력 코만도가 해금되지만 유리 프라임은 유리군 영웅 유닛이라서 빠졌다.
슈퍼 무기에 침투하면 여태 모은 카운트가 그대로 초기화 당한다.
참고로 연합군 스파이 국적은 1편을 비롯한 3편에 나온 스파이는 전부 영국 MI6 소속이다.
하지만 체르덴코가 아인슈타인을 제거하여 역사가 또 요상하게 바뀌고 일본제국의 등장으로 더더욱 애매해지자 연합군은 여전히 스파이를 두고 있지만 문제는 일본 제국 또한 시노비라는 닌자를 두고 있다.
3편의 스파이는 변장 기능은 그대로 이지만 군수 공장 과 병영 그리고 공군 기지 침투시 신기술 획득이 아닌 일정 시간동안 생산 능력을 마비 시킬수 있으며 전투 연구소에 침투되면 3티어 유닛들이 EMP 효과를 받아 육해공 사용 불가는 물론 센츄리 폭격기,키로프 비행선,하빈저 건쉽,기가 포트리스는 그대로 추락한다.말 그대로 상대를 멘붕에 빠트릴수 있는 기능으로 돌아온것이다.
침투당한 구조물은 팔아먹어도 그 효과는 그대로 지속된다.
더 멘붕오게 하는것은 바로 매수라는 특수 능력이 있으며 1000 달러를 지불해서 상대 유닛을 말 그대로 우리편으로 매수 시킬수 있으며 심지어 무인 로봇인 킹 오니 까지 매수할수 있다.진짜 이 스킬은 상대편을 더더욱 멘붕 과 깊은 빡침을 올수가 있는데 여태 모은 자금으로 뽑아서 모은 아포칼립스 전차가 그대로 연합군 스파이에게 고작 1000 달러라는 헐값에 매수 당한다면 말 그대로 뒷목 잡는 꼴이 된다.이는 일본제국 또한 마찬가지다.킹오니 와 파동포 전차를 모아서 연합군에게 매수 당한다면 그대로 기술 유출 당하는 꼴이 된다.
하지만 코만도 유닛이나 군견 이나 테러드론 같은 무인기 그리고 MCV도 매수가 아예 안된다.테러드론도 초기때는 매수가 되었는데 패치로 막혔다.공군 유닛은 말할것도 없다하지만 착륙 상태라면 얘기가 무진장 달라진다.
더 놀라운건 유리코 오메가에게 정신 제어 당하면 매수로 풀어버릴수 있는 놀라운 기적을 보여준다.역시 돈 앞에서는 장사 없다.
역시나 스파이 색출 유닛에게도 색출 당하는데 연합군은 군견 소련군은 군견 대신 전투곰이 나오고 일본제국은 로봇 잠자리인 버스트 드론이 있다.그런데 버스트 드론은 차량에게만 피해만 주지 보병은 그저 위치만 알아내고 스파이만 감지한다.
그리고 3편부터는 스파이도 수중 침투가 가능해졌으며 조선소 침투하여 생산 교란까지 할수가 있다.더 놀라운건 이 스파이 훈련 및 관리는 자일이 맡고 있었고 퓨처 테크의 간섭을 부정하고 있다.
하지만 인정 받아야할 부분이 있는데 연합군 스파이는 제 2차대전을 비롯한 제 3차대전에서 활약한 일등 공신이고 일본 과 소련의 봉기로 몰아냈다쳐도 연합군은 이미 소련 과 일본에 스파이를 많이 심어둔 상태이고 방대한 스파이 네트워크가 구축되어 있기 때문에 두 세력 모두 감시할수 있다.하지만 일본만 사정이 달랐는데 아무리 타츠 황자가 소련군을 물리치고 연합군 주둔군을 격퇴하고 블라디보스토크를 점령해 욱일 제국 부활의 신호탄을 울리게 된다해도 업라이징 정사는 연합군이라서 사실상 일본은 멸망하게 되었고 중립국이였던 대한민국은 뜬금없긴하지만 광복을 맞이했다나...
Epic
for king and country.
Jethild after you cover all lore of cnc game what game lore do next ?
I'm actually currently working on a Rise of Legends related lore video as I need a break from all the C&C stuff.
Ahhh...
I can already smell the fires burning all of Venucci after Miana invaded it as retribution for Il Duce Alessandri of Venucci murdering Petruzzo and sending his brother Giacomo on a roaring rampage of revenge.
@@Jethild Good luck deeply explaining Alin magic and Cuotl (insert "Aliens." here).
@@louievelayo4100 That's assuming I cover them at all. It's really gonna depend on how well the Vinci video does, since it seems a lot of people have forgotten RoL even exists. Though that's not too surprising since it never got a steam or gog release like RoN did.
I spy with my little eye something extremely British
Wasn't Cherdenko a Colonel before the new timeline?
You missed most fun episodes of utilize spies. Its when commander was sent to Cuba then bribe his way to victory.😅😅
How is starting with 2 Spies and 2 Attack Dogs with pocket change for a few bribes while escorting a "disguised" slow moving Mirage Tank controlled by your partner "fun"?
@@louievelayo4100 the bribes dude, the bribes.
I just realised that the POTUS from RA2 looks like a younger version of RFK -_-;
It's Ray Wise.
Aside from President Dugan in Red Alert 2, I know him as that one henchman that screamed like a little b🐬🐬 at the final confrontation of Robocop.
Japanese troops: It is our divine destiny to dominate these other barbarians. Glory to the Emperor!
Allied Spy: Here's 1000 pounds to turn on your Emperor.
Troops: Deal.
You know it's alt history when the Soviets don't get to use the all powerful red scare spy network 😂
Like for the like god! Comments for the comment throne!
The algorithm cares not what the comments are, only that they are posted!
True
18:15 i cant imagine playing this mission without using engineers and massing up conscripts / tanks
hehe
How subtle...
This is a covert op behind enemy lines, not a front line slaughter.
@@louievelayo4100 theres a hidden crashed plane with gi and engineers not too far from the first soviet base, thats what i meant
@@Hirmikss I know, but I was referring to just rushing with Conscripts and Rhinos to destroy everything.
You mean he dressed as a furry.