Man. This is great. Im working with a bunch of massive cad files for clients. Thousands of materials that can all be condensed into one. The remap users is going to be helpful.
The issue you're having with the viewport lagging when you go from Shaded view to Solid view, I think blender has a "persistent data" feature where it keeps the data you loaded, that way it will load up much faster the next time. One thing you could try is to purge the data. I think the option is in File -> Clean up -> Unused Data-Blocks or Recursive Unused Data-Blocks.
High poly counts have neglegable impact on rendertime since the release of Cycle X. Not sure what they did but it is magic. These days high poly count is nothing but a memory issue. Sounds crazy ik but you can test with suzanne subdivided to millions of polygons vs default suzanne
True! Though there can still be issues rendering high-poly objects. For one, Eevee rendering, obviously. But even for Cycles, most modifiers take longer to calculate for a high-poly model. And the time it takes to load the model into memory can become significant if your render time is otherwise fast.
Dude, thank you for this series
You're welcome Hoog!
Man. This is great. Im working with a bunch of massive cad files for clients. Thousands of materials that can all be condensed into one. The remap users is going to be helpful.
Love your style of content, especially with blender tutorials 🫡🤝 very refreshing
great series, thank you! especially for the low poly geometry nodes trick.
I love the set, its gorgeous, would love to see how you made every detail
Thank you so much for the "Remap Users" tip!!!...I wish I knew this years ago, I've spent countless hours doing it manually.
Great series, I learned a lot even though I'm not a beginner. keep it up!
This is gold, thank you 😉
Thanks ❤
The issue you're having with the viewport lagging when you go from Shaded view to Solid view, I think blender has a "persistent data" feature where it keeps the data you loaded, that way it will load up much faster the next time.
One thing you could try is to purge the data. I think the option is in File -> Clean up -> Unused Data-Blocks or Recursive Unused Data-Blocks.
great tut
High poly counts have neglegable impact on rendertime since the release of Cycle X. Not sure what they did but it is magic. These days high poly count is nothing but a memory issue. Sounds crazy ik but you can test with suzanne subdivided to millions of polygons vs default suzanne
True! Though there can still be issues rendering high-poly objects. For one, Eevee rendering, obviously. But even for Cycles, most modifiers take longer to calculate for a high-poly model. And the time it takes to load the model into memory can become significant if your render time is otherwise fast.
nice
Remap Users 👀
This is gold. Thanks ❤