I think most people do not truly appreciate how much work this video must have been. I did a lot of game dev several years ago (and still participate in the GMTK game jam yearly) and this probably took days to make, if not more. If I can give one piece of unsolicited advice; playtest your games in every step of the development, it truly makes a world of difference!
for the ghast's bullet, you set its rotation just once when the ghast script instantiate()s it example code for ghast: ``` bullet = preload("bullet.tscn").instantiate() bullet.rotation = global_position.direction_to(player.position).angle() scene.add_child(bullet) ``` another option is to set the rotation in the _ready() function for the bullet love your energy and the art!
yeppp i got it! thank you! sadly i also figured it out like, right after i uploaded this😭. i just kept my current code but only checked for the player position one time before calling the function :)
I cant wait to get this and speedrun it, its basically a mix of two of the most speedran games
omg trueee. imma need some tight controls for that though. 😭
This looks like a fun game. The speed and air movement and the little bounce off of enemies looks really fluid, and feels right.
Good Job.
thanks!!!😊
really nice, your art style really works well on the game!
I can't wait to see it when its done!
thanksssss 🩵 i hope it turns out cool!
This is really cool! I also like seeing a fellow Godot user.
thanksss!!
It's soooo cute! I'm really impressed
ahhh thanks!! ❤
I love the Godot game engine.
yeeee you can make stuff so fast!
You should work on this on stream!
Also you should comment your code lol
omg this is so great!! getting your first game up is really hard but it feels *so* good. keep at it!
Thank you so much!!
I think most people do not truly appreciate how much work this video must have been. I did a lot of game dev several years ago (and still participate in the GMTK game jam yearly) and this probably took days to make, if not more. If I can give one piece of unsolicited advice; playtest your games in every step of the development, it truly makes a world of difference!
This was such a fun video!! Can't wait to see the rest of this series^..^
yayy i’m glad you liked it!!
Also a lil reminder if you could spell my name as "Libertian" at the end of the videos, I'd appreciate that♡♡
@ AHH i’m so sorry! I forgot! I was trying to make premire presets for myself and i had to retype names. Ill fix it next video 😭
OMG this is so cute! I love the artstyle
This is AWESOME, the art style is so cute 🥺🥺
Among us diamond frfr
STOP 🛑 POSTING 📝 ABOUT AMONG US 📮
@ among us is to powerful you cannot stop it
This game looks awesome! Nice job!
Hey, thanks!
@@actuallyisa You're most welcome :)
Godot devlogs with Isa? :O
yesyes
OMGGGGGGG I cant wait for this game it looks so silly and cute :D nice job 👍
Ahhh thanks! Hopefully it's actually fun to play too. 🩵🩵
this game looks so fun!! i can't wait to play it!!
Wow you did a great job! Can't wait to see what you do with the End, maybe that part could be a 2.5D dragon fight?
Thanks! Also thats a super cool idea!
for the ghast's bullet, you set its rotation just once when the ghast script instantiate()s it
example code for ghast:
```
bullet = preload("bullet.tscn").instantiate()
bullet.rotation = global_position.direction_to(player.position).angle()
scene.add_child(bullet)
```
another option is to set the rotation in the _ready() function for the bullet
love your energy and the art!
yeppp i got it! thank you! sadly i also figured it out like, right after i uploaded this😭. i just kept my current code but only checked for the player position one time before calling the function :)
hey np! still the most fun devlog i've seen in a while!
This is so adorable and cool :D
thank youuu!!
Creepy :0
This is so cool.
So cool!!!
gud vidoe grootings frum japanese
Nice video
Damm!!
u good, me wanna see mor
cool vid I'm making game to
you code?
indeed