Funniest release bug of all time is in Skyrim, and was patched day 1. That feature, of course, is that chickens could witness your crimes, and report them to the guards. Todd Howard is truly a visionary.
@@hmvollbanane1259 yeah it's definitely still in the game. I remember slaughtering nests of mudcrabs because they saw me murder some random imperial with a prisoner.
That moment when you write down the bucket glitch not working as a glitch proves that Todd is the superior being and convinced us that they're not bugs, they're features that just work.
Who are we to judge what is a glitch and what is a feature? Perhaps the game crashing is just a warning that you should take breaks every once in a while.
@@TheMegaMarshtompohhh that’s just beautiful!!! The thought of Todd watching out for me like the benevolent man he is… I’ve made up my mind I must purchase Skyrim once more HHHHAAAAZZZZAHAHAHAHZHZHHA
To be fair it's due to unfair circumstances as the physics engine is tied to the framerate and anything above 144 will make it go nuts (hence all the flying stuff throughout the video), so it wasn't really a glitch encountered back when it was released and could have been fixed by him simply limiting the frame rate (though I suppose that would constitute interfering with Todd's full vision)
yea cause some idiot playing the game on purpose to make a video is the most reliable person on the planet and unless the pirated game was fully repaired on day 1, my version was a lot better.
@@NobuNobuSimp No need to resort to hyperbole. He said better, not bug-free, and Creation Kit games work a lot better on the engine's max framerate, which is 60 fps btw (not 144) -- else the physics (tied to framerate) go all wonky.
Those intro crashes weren't bugs, its just there is a 50/50 chance that when Alduin lands on the tower and startles the executioner, he stumbles forward and still executes you. Resulting in such a brutal death that it just removes you from the game.
Immersive Todd Howard mod: Die? the game crashes. Die to a *dragon*? They eat your soul (lose all saves). Lose to Alduin? Uninstalls the game. Lose to Nazeem? Bricks your computer, which is only fair.
The opening cutscene bug is literally caused by a 'bug'. There's a bee flying around that accidently has collision, causing the carriages to freak out and fly all over the place.
@@ShereKhan510 my child good you can just google it their are hundreds of sources and video I thought my Xbox was broke or the disc was because I couldn’t get past the starting screen
That's BS, this bug happens when the game run at over 60fps and the way i fixed it (at least to run the intro) was to lock my screen fps to 60... @@ShereKhan510
@@DavidDimes I remember being very impressed that such a huge and detailed game was available on consoles back then. That was until the long loading screens began and they dragged on and on until I couldn’t stand it anymore. Had to abandon the game about halfway through. Just started a new playthrough on the PS5. Loading is very quick! Hopefully I can actually finish the game this time 🤞😅
@@MsLenepigen ps3 is cracked wide open those days - i have an 1 tb SSD in it, i bet with that skyrim would actually work decently. but i dont think i will try, like most people i have a decent pc these days!
Imagine waiting years for the next elder scrolls to come out. Finally seeing it released and playing the opening scene. Finding out that you cannot continue because your cart keeps flipping over and you can't finish the cutscene.
to this day, skyrim 1.0 is the only ver i've played. i had a 360 and my parents wouldn't let me connect it to the internet. this actually brings back memories lol
This nostalgic. Pretty similar experience, got the game at midnight release, got home all excited to play and the game crashes in like 5 minutes. Truly the most perfectly balanced game ever made, thank you Todd.
I recall my PC could barely run the release build of Skyrim back then. I was getting regular stutters until I found and installed a mod improving performance. Todd was teaching players how to mod from the day one, it's amazing.
@@oldcat1790 You joke, but without the community patching stuff for free a lot of Bethesda games would be unplayable. In my first playthrough it was impossible for me to finish the thieves guild AND the sequence were you travel back in time to learn Dragon Rend. I had to put in console commands to force the respective quests into completion. The best part was when i looked this up people agreed that it is an extremely common occurence that both of those quests bug out. .......why, Todd?
41:42 - Rare sighting of the non-destroyed Hall of the Vigilant. If Dawnguard is installed, the hall is destroyed when the player reaches level 10, which in practice is usually _before_ the player actually reaches this location in the first place. Presumably, Spiffing Brit isn't using any DLC, since this is supposed to be "Todd's uncompromised vision," but I'm pretty sure Nord Nordinson is not at level 10 yet anyway.
They should have held off destroying it until you start the first actual Dawnguard quest. Having one of a very few Restoration trainers die is bullshit, even if they add a new one later.
Lol, if you use Alternate Start - Live Another Life, you can actually start a new character as a Vigilant and you spawn into the hall. In fact, in my hundreds of hours of skyrim, I don't recall ever seeing the destroyed hall. It's only ever been in it's pre-destroyed state.
Yes it's actually pretty rare I got lucky enough that on my last playthrough AI saw it again. The Vigilant of Stendarr were horribly underutilized as a faction in Skyrim :(
Yeah, I wish it would happen later. At least until you start Dawnguard AND have visited the place. Because it simply being destroyed lacks all meaning and context. If you went there and met the people and afterwards it gets hit by vampires the impact is much bigger. It gives the player a reason for revenge.
I'll never forget my favorite Skyrim glitch. It wasn't release build, but I think it was the patch before the DLC. I started a new game and went for a dragonless Skyrim for as long as I could (I got to lv40 and finished almost every faction quest). I was riding up to that very same altar at the end of the video because I wanted to see if the Dragon was there. The screen shook like a dragon took off as I got close. Then a dead horse shot out of a nearby wall at me. No dragon, though, so I took the treasure and ran.
This is obviously intentional symbolism explicitly placed there by God Hodd Toward. The shaking symbolizes the beginning of the apocalypse. The dead horse is obviously referring to the first horseman, which is the catalyst for the end times. Since skyrim is partially about apocalypse, I say it fits perfectly, just as Hodd Toward intended.
It's not really a glitch, but I always found funny that you learn that the dragon who attacked Helgen is Alduin late in the main questline unless you had the subtitle turn on and the game spoil you this big reveal right at the start of the game.
It doesn't help that the loading screen when you're starting a new game has the poem about Alduin, with the big scaly bastard sitting on a word wall silently screaming at you lmao.
I almost always play games with subtitles (especially RPGs) because my OCD requires me to reload a save and listen to the sentence again if i I think I missed part of it. So that definitely would have happened to me.
If it is your first playthrough finding out the dragon's name means nothing. It isn't until you actually run into the lore bits about Alduin that the name means anything. And it isn't until you talk to Parthanax that the irony of Alduin interrupting your execution starts to sink in.
the only reason i knew that dragon's name my first time was because of all the hype of the story of the game, i didn't hear the name of that dragon until i got to sovenguard to battle it with those ghosts or whatever they are
I remember when I first bought Skyrim I couldn’t even get past the opening cutscene because my character kept falling through the wagon and dying lmao. 10/10 Skyrim experience!
I heard from a friend that they had the day one release on console and how it was extremely difficult due to all the bugs... they even stated how there was a bear in solitude that was invincible and would constantly kill them and every NPC.
yeah people really forget just how bad skyrim was on launch. I had a couple friends that kept crashing on the opening carraige ride on ps3 until the first patch came out.
i had a friend who couldn't play because the executioner spawned in dead every time so they would just stand around looking at this guy laying down ready to get beheaded without anything ever happening, and since he didn't die my friend wouldn't get called over and kicked down to spawn alduin and start the game
@@GelatinCoffeeit wasn’t launch build but early into the 360 lifespan but i had the horses in the carriage just absolutely freak the hell out like four or five times it was funny at first but then it persisted
In my first playthrough, all nervous and really wanting to play this legendary game, Alduin got stuck in the beginning scene. Right above the mountain he flies over. He just stood there, in the air, waiting, watching. I had no idea that Todd wanted it this way obviously so I waited for over 10 minutes for anything to happen until the game finally just shut down
On the release build of Skyrim on PS3 I killed a dragon, absorbed its soul, then somehow the skeleton ended up in Whiterun on the path between the blacksmith and market. It never despawned, so the rest of my playthrough NPCs pathed around, and there was no moveable object heavy enough to shove it to the side. Ahh, memories
@@oldcat1790Even the mods don't really "fix" the bug. They just sort of recognize when the bug has happened and do the scripting equivalent of "open the console, click the dragon, and type disable and markfordelete." (Which, incidentally, is the standard way of getting rid of almost any unwanted object in the game - but I wouldn't recommend doing markfordelete on random objects unless you know what you're doing, because some quests break if you delete a ref they want to interact with. Disable is *usually* fine, unless it's an NPC who has to participate in some cutscene, because then that cutscene will probably break.)
@@oldcat1790 Still waiting for the official Patch that let's me finish the final thieves guild quest. I still don't know what happens to Brinjolf. Surely he gives us back the skeleton key and we're friends again, right? Right?
Got Skyrim when it first released. The luxury of the Internet at that time for me wasn't a possibility due to how far out I lived. I put hundreds of hours into the release build of Skyrim without even knowing game updates existed. 😅
God I remember playing this and not understanding how an open world game worked because I hadn't really played one before, man they were good, simpler times
quick list of bugs that you may have missed or perhaps chose not to count (just for fun): @ 5:21 the horses in the background begin to jump around @ 6:13 your head clips through the headsman's block @ 9:53 the stormcloak searching the barrel is floating and falls after exiting the animation @ 12:30 the quicksave makes your hammer flash for some reason @ 12:40 the bear begins to jump around @ 13:29 lighting or volumetric fog bug @ 13:31 to 13:52 the ui crosshair bugs out, overlapping undetected sneaking and standing crosshairs @ 14:40 minor visual glitch. alvor's leg clipping thru his apron. only including this because I think they fixed it in a later patch @ 17:40 sb does notice the arrow in him, but does not mention that it is floating around a foot away from his model lol @ 27:08 Irileth and whiterun guard clip into each other a little @ 28:35 You can't really hear it but I'm willing to bet 1 million gold that the fadeOut interrupted bjorlam's line @ 28:39 its very quick but its possible the birds have stopped moving in the distance @ 31:18 solitude guard looks stuck facing the wall. i don't think he's supposed to be there but that's a guess. @ 34:41 the old woman isn't actually holding the broom during sweeping animation @ 36:26 the whiterun horse's spawnpoint is not where it is supposed to stand, forcing it to move and awkwardly spin once loaded @ 40:14 something very strange is happening with the lighting in this room great video btw
Funny thing is, some of these bugs are still there after over 10 years. It crashed during the execution scene when I played for the first time in 2022.
You can actually get to delphine using the plate glitch, it just takes patience, good aim, and multiple plates cause they get launched into oblivion occasionally.
Don't be ridiculous - Oblivion is a different game, and using the plate glitch in Skyrim doesn't cause extra plates to appear in Oblivion even if you are running both at the same time.
0:08 - I have this on my xbox360, and the best part, it has the now removed quest that allows you to "remove" Whiteruns Jarl before you got to the point in the main quest line.
I remember the day I first played. Was also at a friend's place. I think I was in Helgen's basement when my friend's brother announced that the trailer for The Hobbit had come out, so we dropped everything to watch it. Turns out Skyrim was the better product as I now have around 3000 hours in it across Legendary and Special editions.
First time I started the wagon transporting me was what went through the roof, or at least it would have if there was a roof overhead. Instead it just hit a couple weird bumps and then launched itself straight into the stratosphere...
Ah, _finally_ playing Skyrim how it was _meant_ to be played. And man, that opening had me in stitches. Imaging playing this at release date and going through that "bumpy" opening ride.
That was the moment I knew I was playing Oblivion with an HD graphics mod. Later on, I realised someone had destroyed the levelling system. Shortly after that, I stealth archer killed a dragon and gave up all hope on this game being any good, lmao.
@@EvilDoresh yeah, Oblivion really wasn't a deep experience. The storytelling also became a lot worse in oblivion, which carried over to Skyrim. I didn't even give one shit about the main quest in Skyrim. Not that I did oblivions before I max levelled anyway.
This is rather interesting to watch as I've only just delved into the world of Skyrim mods a couple weeks ago, including my first experience with the Unofficial Patch and my jaw hit the floor when I saw how stable the game was performing.
I have played this so many times and seen so many glitches and yet somehow never seen the opening cart glitch. Love that it cant still give us awesome experiences even 12 years later.
It was because the physics of the cart was tied to the framerate. So 30 fps was fine (as that's the target for consoles) and 60 was (generally) fine as that was the target for pc But anything higher, and you get bouncy bouncy carts
When it first released, I got it on Xbox. I constantly got stuck in loading screens causing me to dashboard and reload earlier saves. This video really took me back to the broken mess that was OG Skyrim
@@AhRisla no, on pc the frame rate wasn't capped so it could go over 60 and it causes abunch of extra bugs to appear related to physics. I remember this becasue I had to download Riva Tuner to cap the framerate after that almost everything is fixed. Its also pretty clear that's what it is becasue he even mentions how he lowered the graphics to improve performance right before that he shows the horse.
I was just sipping on mi cuppa while watching your Skyrim content and had a wonderful idea. Beating Skyrim Charity edition, only using items you are given by NPC’s. Also love your content, please keep uploading your my favourite content creator 👍👍
My bet is that Spiff never has to lower his hp at all, because every unexpected feature of the game that _some people_ might label as bugs, glitches or exploits, are clearly intentional game mechanics that Todd in his infinite wisdom wanted people to use to their fullest extent.
Ah, yes, this brings me back to the first time I played skyrim and thought "I'm gonna play it without any mods to start with, just to get the "vanilla experience". During the intro sequence my cart flipped over and the game got stuck due to the game not capping my framerate correctly. This happened twice. I literally had to install a mod to cap the framerate before I could even get to the character creator. 11/10, it just works.
I think they patched the bee later on, but the kart ride is still incredibly glitchy. I have to play that part at 30 fps or everything freaks out. Luckily I've made a save right before character creation. That way I can skip the cutscene and go directly into mutating in front of the guards.
I still remember playing it once and walking out of Windhelm via a side door, and looking behind me, all of the buildings had their lower half cut off, so all the upper halves of them were floating in the air. I never encountered it going through the main door.
Unless it wasn't in the base release, you could've gotten into the basement by exploiting follower pathing; giving faendal a lockpick and pushing him against the wardrobe entrance would cause him to unlock the door. Granted I also don't quite remember if it's possible to see the locked portion
30:48 I know this bug well on Fallout 3. I had to beat that game without fast travelling because of it. Funny how "Survival Mode" exists in all of their titles now despite their games not being designed for on-map long distance travel. All their QA uses fast travel and I really felt it while beating FO3.
Even in the current version of Skyrim the cart still bugs out at the start sometimes, as well as a glitch I've encountered where every single entity, enemies and townspeople, start floating in the air, which inconveniently even when they're barely half an inch above the ground makes it so that you can't talk to them or mount your horse. Great game
Are you playing with mods? The carriage ride works fine in vanilla with the current build. There are a LOT of mods that mess up the opening scene. It's so bad that i can't play without a way to skip it (ie alternate start or Realm of Lorkhan)
Imagine you're on a cart being driven to your death by execution, and the guy next to you wakes up, does what seems to be a 360 vertically up, lands back down and starts happily treating it like a reunion. He's so bubbly and happy as he literally walks up to the chopping block. Like you've got Ulfric Stormcloak on one side and this strange, strange nord on the other
all elder scrolls games since morrowind have a glitch like this somewhere, because the traps have a set damage value and a "force". without the character model having a backup code to define perimeters for "minimum space", this causes you to clip through the "resisting" wall that the trap pushes you against. Although in morrowind this glitch was hard to find in olbivion it was rather easy to come across, walking on the top of dungeon maps was rather fun ^^.
The moment I heard release version of Skyrim, I'm thinking immediately about the bug where a Giant can swing you so high, you about to breach into Sovngarde. Wonderful times.
@@acethemechanic2653 it's like rocket jumping, Minecraft creeper, Ermac. The bug was so good that the developers took one look at it and said. this stays.
This brings me back. Old school Skyrim. It reminds me how back before we had survival mode, if we wanted to make the game even harder, we would have our character’s turn into vampires. There was no dawnguard dlc back then. So being a vampire was a massive handicap instead of the boon it is today. No vampire lord, no blood potions, no cool armor, just the inability to regenerate health, stamina, and magika during the day, and the constant need to regularly feed on sleeping npcs in order to keep from turning blood starved and being attacked on sight by everyone.
"Now let me check, can I walk into this wall?" 🤣 Respect, Spiff. You're a man of focus, commitment and sheer bloody will. Just baiting those glitches with your literal life on the line.
This makes me wish I could play Skyrim for the first time again. There is nothing like that feeling of exploring Skyrim and experiencing everything for the first time.
It certainly was amazing in 2011. But by today standards it's outdated in all ways possible - not just graphics, but also controls, battle system, animations, sounds quality, etc. At this point most mods merely try to update the game to be playable in 2023 rather than add something new.
@@oldcat1790 To be fair, despite being outdated, there is no game like Skyrim. I haven't seen fantasy open world Games with the same amount of content, freedom and the sandbox gameplay like Skyrim with an immersive world. I guess RDR 2 and Kingdom come deliverence is more immersive but they're not in the same genre and is just a different vibe than skyrim. Which is why I bought Skyrim just to play some of the modlist in wabbajack to have a modern Skyrim experience.
I’ve experienced many many bugs in Skyrim but somehow despite going through the intro so many times I have never once experienced any intro bugs. Honestly I feel like I’m missing out at this point.
reminds me of "doug doug" and his silly mod that made things spawn if he said their names: -person in chat "do you still allow swearing on your channel of have you BANNED IT?" -Doug reads that aloud... -mod program: "spawning BANDITS." yes, this happened during the intro, so he had to restart AGAIN.
I remember playing this in late 2011 on my desktop with a brand new video card and a SSD. It worked really well on Windows 7 then. Something tells me some of the crashes are not Bethesda but newer Windows acting weirdly. I had it on max settings & didn't see much loading screens.
@@butofI mean, it is. I've played it for hours just to make sure my impressions were correct. And yes, it is bad. Terrible, in fact. It's nowhere near as fun, interesting, imaginative or grippingly, brutally violent as either Skyrim or Fallout. It's a step back in nearly everything _except_ bugs.
@@_Jay_Maker_ It's weird im rarely on YT and haven't watch anyone review starfield and ive loved it. Different strokes I guess. Why do you people speak as if your opinions are facts? It's odd. Sorry you didn't like a videogame. They really all ought to be made to your specs or else they are FACTUALLY BAD.
@@sandythethird2292 I greatly enjoy Starfield, but it just doesn't have the wow factor that Skyrim did, possibly because other games compete and often beat Starfield on graphics, modders have already put out some packs to bring the graphics to present day quality. Nothing can beat the 2011 first launch, that cart ride was like nothing else in gaming at the time. I have yet to CTD in Starfield though so it's doing a lot better there, everything's set to Ultra quality and it runs just fine (I did build my gaming PC a little less than a year ago so that probably helps.)
much better than the lost game who's name if forget...already one minute and I had a laugh just like the 1 bug you already found....LOL tanks again for the LOL.
Nothing will ever beat the first time walking out of Helgen Keep, and having the continent of Skyrim at your fingertips. Truly one of the greatest memories I have ever made
About to be replaced by the memory of leaving Helgen Keep having all of TES at your finger tips Well.. "About" as in... when Skyrim Beyond is finished...
I believe the reason you were crashing so much near Solitude is that in that save file, you had already riden the carriage to Solitude, starting the leak process before you saved and stuck yourself there.
Omg the nostalgia.. at 18:28 when the LOD was increased is exactly how I remember it looking on PS3.. It plays pretty similar too.. lol I do remember on early builds of Skyrim that Solitude had some serious issues and would CTD any time you got too close for too long.. I had to completely avoid it for a long time.. Thanks Godd Howard..
I remember that night in the late 2011 running home with a new copy of Skyrim, just as our founding father Todd intended. There were a couple glitches here and there, but the most memorable was my first shout word wall location. The dragon didn't spawn until after I got the word, and flew backwards instead of forwards. It even would spin zip into space, all while my compass still registered and enemy was nearby. I'll never forget you, hummingbird dragon...
Oh good lord, never played the release build, which I am now thankful for. Although I must admit, in my experience that area near Solitude is still very prone to crashing even in later builds. As always, thanks Brit for the laughs.
i would personally argue that a crash does not constitute as a glitch: A crash is a complete failure of a program, often requiring a restart. It can be caused by severe bugs, memory leaks, or hardware issues. A glitch is a minor, often temporary issue that doesn't stop the program from running. It might cause unexpected behavior but usually resolves itself or can be fixed without restarting the program.
also, if we go with the argument that a crash is a bug/glitch, then yes, you should do -5 to your max HP, however by restoring a save, you now arrived at a point before the glitch occured and that -5 does not apply anymore
@@genzo454 I swear, whoever did Meredith in Dragon Age 2, is the one who does Meredia in Skyrim! 🤣 I'm like:' It's not my fault your house went to s%#@, because your followers s%#@, lol!"
I mean, there is a game breaking bug for the very first dragon you defeat, where you literally cannot pick up the dragon soul, preventing you from starting ANY of the main quests. I am surprised that it didn't happen to you since it was such a notorious bug in early releases!
Skyrim was released shortly before I was diagnosed with cancer as a high schooler. I played so much of this in the hospital, this brings back some real nostalgia.
Fun fact: If I recall correctly, the carriages glitching out in the beginning was later discovered to be caused by bee or lightning bug. It spawns there and for some reason had physics collision enabled.
Do want to mention with the horse clip at 38:40 if you move just right, slowly makes it more consistant, you can actually clip between the fence and the gate there (current patch least SE) and also able to use a tree and the wall to clip over the second half of the embassy's invisible wall.
You can tell how much Bethesda learned from the day 1 release of Skyrim to the day 1 release of Starfield, because in Starfield, they made sure that all the locations were barren and empty, thus preventing players from encountering many bugs! Todd is always finding unique solutions to problems like a true visionary!
This is actually the version of skyrim that i played and have around 700-800 hours on (because skyrim), i've tried alot of glitches on it aswell so i can confirm that the first version has alot of them but todd decided to add more later on for some reason (probably because skyrim) 2 i can remember that didnt work, the infinite armour through prison and the whiterun entrance method for item duplication, the restoration potion loop worked though lol
Same, Skyrim on PS3 cemented my love for gaming in all its buggy glory. I remember always having to start a new game at one point because the game file would get to a certain size and cause mass freezing and crashes, but I still loved it. Also the loading roulette, when you wondered if the game would get past or freeze on the load screen when you traveled or entered a new area, still gives me some trauma. Even with all its issue, Skyrim is still the only game I come back to all the time.
Thank you Todd Howard for making the game. Thank you Todd Howard's team for helping Todd Howard make the game. Thank you Spiff for creating videos I love. Thank you Queen of England for living long. Thank you Yorkshire Gold tea for being in my cup. Thank you cup for holding my tea. Thank you hand for holding my cup of tea.
15:25 this reminded me how during my very first time playing TES V I've managed to bug this quest line out by taking both the original and fake letters from the both guys and introducing them one after another to Camilla, meanwhile stealing the just introduced one from her. Because of this I was able to take both of the guys as followers and they both had positive attitude towards my character lol Sven however ended up being a sacrifice to daedra lord... But no one cares, let's be honest.😅
This was a great idea with an awesome finale. I'd watch a whole Let's play series of an unmodded original release version of Skyrim without the health penalty. It's just cool seeing how glitchy it was back then. I have to wonder how anyone finished a paythrough back then.
Fun fact about that sleeping dragon is you can actually sneak up on it and jump on top of it and if your sneak skill is high enough youll have enough time and damage to instantly kill it with a sneak attack because it doesn't register having seen you until it has flown away.
*Todd Howard forcing the game to run at ultra low graphics so as to not make potato gamers feel left out is a 1000 IQ move*
Love you and your content, truly the god of breaking games/real life 😅😂 much love from Canada
Comparing low graphics on this to starfield is really amazing.
todd the god
I want so badly for Todd to comment one day.
How about you gift me a beef pc, it'd be at least one less potato pc. For a little while at least.
Funniest release bug of all time is in Skyrim, and was patched day 1.
That feature, of course, is that chickens could witness your crimes, and report them to the guards.
Todd Howard is truly a visionary.
Chickens see what you have done. They _know_
Are you sure it was fixed? As horses definitely still rat on
@@hmvollbanane1259 yeah it's definitely still in the game. I remember slaughtering nests of mudcrabs because they saw me murder some random imperial with a prisoner.
@hmvollbanane1259 no they fixed the chickens and just the chickens
@@oliverv6892 The chickens are the most integral part of the intended Skyrium experience, after all.
That moment when you write down the bucket glitch not working as a glitch proves that Todd is the superior being and convinced us that they're not bugs, they're features that just work.
This comment confused me
@@IzaacChristian-bx3bqcan you not read?
I can read I just don’t follow
Y’know?@@JtheBOSS
@@JtheBOSS probably not, considering he replied to a TH-cam comment.
@@IzaacChristian-bx3bqthat means, the bucket exploit is actually considered a feature.. since this version of game doesn't have it!
I believe that the "glitch" counter is wrong, because I see every single one of them as features designed by Tod himself to acompany Skyrim players.
They're work they've planned for modders so they don't get bored too quickly!
It just works.
Who are we to judge what is a glitch and what is a feature?
Perhaps the game crashing is just a warning that you should take breaks every once in a while.
Proof of that is that they're all still present in Skyrim, Fallout 4/76 and Starfield
@@TheMegaMarshtompohhh that’s just beautiful!!! The thought of Todd watching out for me like the benevolent man he is…
I’ve made up my mind I must purchase Skyrim once more HHHHAAAAZZZZAHAHAHAHZHZHHA
The fact there was a bug 2 seconds into the game DURING A CUTSCENE says it all. Todd, you've created a masterpiece.
To be fair it's due to unfair circumstances as the physics engine is tied to the framerate and anything above 144 will make it go nuts (hence all the flying stuff throughout the video), so it wasn't really a glitch encountered back when it was released and could have been fixed by him simply limiting the frame rate (though I suppose that would constitute interfering with Todd's full vision)
yea cause some idiot playing the game on purpose to make a video is the most reliable person on the planet and unless the pirated game was fully repaired on day 1, my version was a lot better.
@@KpK1Cioby Just like some versions of Cyberpunk were somewhat good on release doesn't mean the game overall had zero bugs lmao.
@@NobuNobuSimp No need to resort to hyperbole. He said better, not bug-free, and Creation Kit games work a lot better on the engine's max framerate, which is 60 fps btw (not 144) -- else the physics (tied to framerate) go all wonky.
Yeah lol. I am shocked it took this long, but I hazard this game wouldn't be beatable.
Cant believe Spiff recorded original Skyrim in 2011 and waited 12 years just to upload it, mad respect for patience
wait until you guys see my Roller coaster tycoon playthrough from the 90s
@@thespiffingbrit its gonna be an absolute blessing, have a good day, Yorkshire tea enjoyer
Clickbaitception right here.
Can't wait for the launch build chess video
@@thespiffingbrit now I’m waiting for you to release your video from when chess first came out
Those intro crashes weren't bugs, its just there is a 50/50 chance that when Alduin lands on the tower and startles the executioner, he stumbles forward and still executes you. Resulting in such a brutal death that it just removes you from the game.
Immersive Todd Howard mod:
Die? the game crashes.
Die to a *dragon*? They eat your soul (lose all saves).
Lose to Alduin? Uninstalls the game.
Lose to Nazeem? Bricks your computer, which is only fair.
The opening cutscene bug is literally caused by a 'bug'. There's a bee flying around that accidently has collision, causing the carriages to freak out and fly all over the place.
Source?
@@ShereKhan510 my child good you can just google it their are hundreds of sources and video I thought my Xbox was broke or the disc was because I couldn’t get past the starting screen
That's BS, this bug happens when the game run at over 60fps and the way i fixed it (at least to run the intro) was to lock my screen fps to 60... @@ShereKhan510
but it is also caused by the frame rate being higher than 30 I believe
this is not true at all lmao wtf
I played Skyrim on launch night in 2011 on ps3. That, was Todd’s TRUE vision for Skyrim.
And that alone, my friend-it is the pure, undiluted, unadulterated, uncut dru…I mean game…that Todman intended!
I remember that, Oh GOD, LOL!
@@DavidDimes I remember being very impressed that such a huge and detailed game was available on consoles back then.
That was until the long loading screens began and they dragged on and on until I couldn’t stand it anymore. Had to abandon the game about halfway through.
Just started a new playthrough on the PS5. Loading is very quick! Hopefully I can actually finish the game this time 🤞😅
@@MsLenepigen ps3 is cracked wide open those days - i have an 1 tb SSD in it, i bet with that skyrim would actually work decently. but i dont think i will try, like most people i have a decent pc these days!
Good old times
Where my ps3 almost died countless times
Because it JUST WORKS
I knew it would be bad but I didn't expect it to immediately break the moment the game had anything at all to render. Truly brilliant.
It's less than ideal hardware for a 2011 build of a game.
it's amazing that the glitches start even before the actual game does. those are some sick lowrider carriages ngl
people forget how bad skyrim actually was on launch.
Honestly. The game does work Idgaf what anyone says
well the cart thing isnt a real bug, it is the cart hitting a bee that is why it flips around and stuff
Imagine waiting years for the next elder scrolls to come out. Finally seeing it released and playing the opening scene. Finding out that you cannot continue because your cart keeps flipping over and you can't finish the cutscene.
POV You booked a day off of work in 2011 and all you got was depression
Yeah, kind of surprised he made it through the opening cut scene on the first try, took me at least 20 the last time I tried playing
Isn't it caused by having a too high framerate? I remember reading something about that
Everytime I start a new save it happens to me. The gates to Helgen are closed
@@lbgstzockt8493 I thought it was something with a bee.
to this day, skyrim 1.0 is the only ver i've played. i had a 360 and my parents wouldn't let me connect it to the internet. this actually brings back memories lol
yeah u can get 1.0 on console not for pc tho this version is 1.1
Why not connect to the internet ? Oh right parents were super paranoid back in the day😂
The cart ride bug is literally a bug, as in the bees in the game collide into the carts and cause them to havoc.
Beesics
@@qryvein you can also get that bug if the guards or the prisoners are wearing any armor that is not original, or if the frame rate is over 60 fps.
The bee bug was patched in development way before it was released the guy who patches it spent weeks trying to figure out what's happening
Also it's literally havoc as in Havoc Physics.
god knows why skyrim with a mechanic cart ride which is not present in the game anywhere.
I predict a negative amount of bugs, that's how perfect this game is
it just works
I see so your predicting I run into 3.2 billion bugs thus causing and integer overflow making it actually -3.2 billion bugs.
@@thespiffingbrit No, no. 9.6 billion bugs, hitting stack overflow twice.
I predict a negative health pool.
Yes definitely not because of an integer overload
This nostalgic. Pretty similar experience, got the game at midnight release, got home all excited to play and the game crashes in like 5 minutes. Truly the most perfectly balanced game ever made, thank you Todd.
Making it 5 minutes into the game before a crash was pretty good.
I had like 200 hours before I hit something game breaking.
It just worked.
I recall my PC could barely run the release build of Skyrim back then. I was getting regular stutters until I found and installed a mod improving performance. Todd was teaching players how to mod from the day one, it's amazing.
i had a ps3 version. had literlally 0 bugs for few first days. its crazy how glitched this game can be.. @@bibsp3556
@@oldcat1790 You joke, but without the community patching stuff for free a lot of Bethesda games would be unplayable.
In my first playthrough it was impossible for me to finish the thieves guild AND the sequence were you travel back in time to learn Dragon Rend.
I had to put in console commands to force the respective quests into completion.
The best part was when i looked this up people agreed that it is an extremely common occurence that both of those quests bug out.
.......why, Todd?
I remember how actually epic this felt the first time in 2011. I legit jumped when the Greybeards did the "DOVA! KIN!".
Same, I remember being so confused and like "tf was that?"
41:42 - Rare sighting of the non-destroyed Hall of the Vigilant. If Dawnguard is installed, the hall is destroyed when the player reaches level 10, which in practice is usually _before_ the player actually reaches this location in the first place. Presumably, Spiffing Brit isn't using any DLC, since this is supposed to be "Todd's uncompromised vision," but I'm pretty sure Nord Nordinson is not at level 10 yet anyway.
They should have held off destroying it until you start the first actual Dawnguard quest. Having one of a very few Restoration trainers die is bullshit, even if they add a new one later.
I only have the version without DLC on my ps3 so I see it all the time haha
Lol, if you use Alternate Start - Live Another Life, you can actually start a new character as a Vigilant and you spawn into the hall.
In fact, in my hundreds of hours of skyrim, I don't recall ever seeing the destroyed hall. It's only ever been in it's pre-destroyed state.
Yes it's actually pretty rare I got lucky enough that on my last playthrough AI saw it again. The Vigilant of Stendarr were horribly underutilized as a faction in Skyrim :(
Yeah, I wish it would happen later. At least until you start Dawnguard AND have visited the place. Because it simply being destroyed lacks all meaning and context. If you went there and met the people and afterwards it gets hit by vampires the impact is much bigger. It gives the player a reason for revenge.
I'll never forget my favorite Skyrim glitch. It wasn't release build, but I think it was the patch before the DLC. I started a new game and went for a dragonless Skyrim for as long as I could (I got to lv40 and finished almost every faction quest). I was riding up to that very same altar at the end of the video because I wanted to see if the Dragon was there. The screen shook like a dragon took off as I got close. Then a dead horse shot out of a nearby wall at me. No dragon, though, so I took the treasure and ran.
This is obviously intentional symbolism explicitly placed there by God Hodd Toward. The shaking symbolizes the beginning of the apocalypse. The dead horse is obviously referring to the first horseman, which is the catalyst for the end times. Since skyrim is partially about apocalypse, I say it fits perfectly, just as Hodd Toward intended.
Version 1.03: the only dragon encounters you could ever get were the static ones on the map. Terrible times for shout users.
@prettypyrenees trying hard there much?
@@SobeCrunkMonster trying hard to have fun, unlike some people
It's not really a glitch, but I always found funny that you learn that the dragon who attacked Helgen is Alduin late in the main questline unless you had the subtitle turn on and the game spoil you this big reveal right at the start of the game.
It doesn't help that the loading screen when you're starting a new game has the poem about Alduin, with the big scaly bastard sitting on a word wall silently screaming at you lmao.
I almost always play games with subtitles (especially RPGs) because my OCD requires me to reload a save and listen to the sentence again if i I think I missed part of it. So that definitely would have happened to me.
If it is your first playthrough finding out the dragon's name means nothing. It isn't until you actually run into the lore bits about Alduin that the name means anything. And it isn't until you talk to Parthanax that the irony of Alduin interrupting your execution starts to sink in.
the only reason i knew that dragon's name my first time was because of all the hype of the story of the game, i didn't hear the name of that dragon until i got to sovenguard to battle it with those ghosts or whatever they are
@@Chris_Sizemore You mean the lore bits that came into the series 2 games before Skyrim?
I remember when I first bought Skyrim I couldn’t even get past the opening cutscene because my character kept falling through the wagon and dying lmao. 10/10 Skyrim experience!
this is the closest thing to a normal play through of skyrim i’ve ever seen him do
You mean him not doing the fortify restoration loop? 😅
When you said "We're going to play Skyrim in the most Skyrim was possible" I %100 expected you to follow that up with "stealth archer".
Lol, understandable
Every character ends up as a stealth archer anyway, in the end, no matter what you try to play.
@@tehgerbil not if you hate archery
@@tehgerbil how wrong you are. I just let a follower fight everything
Thats meta NOW. When I first played Skyrim not having much gaming experience I went with two-handed
I heard from a friend that they had the day one release on console and how it was extremely difficult due to all the bugs... they even stated how there was a bear in solitude that was invincible and would constantly kill them and every NPC.
yeah people really forget just how bad skyrim was on launch. I had a couple friends that kept crashing on the opening carraige ride on ps3 until the first patch came out.
i had a friend who couldn't play because the executioner spawned in dead every time so they would just stand around looking at this guy laying down ready to get beheaded without anything ever happening, and since he didn't die my friend wouldn't get called over and kicked down to spawn alduin and start the game
@@GelatinCoffeeit wasn’t launch build but early into the 360 lifespan but i had the horses in the carriage just absolutely freak the hell out like four or five times it was funny at first but then it persisted
Todd Howard is the greatest human being ever conceived
@@blitzie66c F c fry
In my first playthrough, all nervous and really wanting to play this legendary game, Alduin got stuck in the beginning scene. Right above the mountain he flies over. He just stood there, in the air, waiting, watching. I had no idea that Todd wanted it this way obviously so I waited for over 10 minutes for anything to happen until the game finally just shut down
On the release build of Skyrim on PS3 I killed a dragon, absorbed its soul, then somehow the skeleton ended up in Whiterun on the path between the blacksmith and market. It never despawned, so the rest of my playthrough NPCs pathed around, and there was no moveable object heavy enough to shove it to the side. Ahh, memories
The best part is, it never was completely fixed by official patches. There is only a mod fixing it.
@@oldcat1790Even the mods don't really "fix" the bug. They just sort of recognize when the bug has happened and do the scripting equivalent of "open the console, click the dragon, and type disable and markfordelete." (Which, incidentally, is the standard way of getting rid of almost any unwanted object in the game - but I wouldn't recommend doing markfordelete on random objects unless you know what you're doing, because some quests break if you delete a ref they want to interact with. Disable is *usually* fine, unless it's an NPC who has to participate in some cutscene, because then that cutscene will probably break.)
Same
@@oldcat1790 Still waiting for the official Patch that let's me finish the final thieves guild quest.
I still don't know what happens to Brinjolf.
Surely he gives us back the skeleton key and we're friends again, right?
Right?
did u ever try the firebolt spell?
😂Happy to have helped you get this working.
Time well spent
Got Skyrim when it first released. The luxury of the Internet at that time for me wasn't a possibility due to how far out I lived. I put hundreds of hours into the release build of Skyrim without even knowing game updates existed. 😅
God I remember playing this and not understanding how an open world game worked because I hadn't really played one before, man they were good, simpler times
quick list of bugs that you may have missed or perhaps chose not to count (just for fun):
@ 5:21 the horses in the background begin to jump around
@ 6:13 your head clips through the headsman's block
@ 9:53 the stormcloak searching the barrel is floating and falls after exiting the animation
@ 12:30 the quicksave makes your hammer flash for some reason
@ 12:40 the bear begins to jump around
@ 13:29 lighting or volumetric fog bug
@ 13:31 to 13:52 the ui crosshair bugs out, overlapping undetected sneaking and standing crosshairs
@ 14:40 minor visual glitch. alvor's leg clipping thru his apron. only including this because I think they fixed it in a later patch
@ 17:40 sb does notice the arrow in him, but does not mention that it is floating around a foot away from his model lol
@ 27:08 Irileth and whiterun guard clip into each other a little
@ 28:35 You can't really hear it but I'm willing to bet 1 million gold that the fadeOut interrupted bjorlam's line
@ 28:39 its very quick but its possible the birds have stopped moving in the distance
@ 31:18 solitude guard looks stuck facing the wall. i don't think he's supposed to be there but that's a guess.
@ 34:41 the old woman isn't actually holding the broom during sweeping animation
@ 36:26 the whiterun horse's spawnpoint is not where it is supposed to stand, forcing it to move and awkwardly spin once loaded
@ 40:14 something very strange is happening with the lighting in this room
great video btw
So a list of intended features 😂
Weird way to spell features
yea lmao it wouldve been better if he counted bugs like this (if noticed) and didn't penalize himself 14 times for the SAME glitch LMFAO
surprisingly less features in this game then i remember
this is why u turn on vsync and not act like you know how to configure game settings, play it the way its intended
I love how the moment you gain control of your character, the game crashed. Todd is a master of foreshadowing.
Unpatched games tend to run best on older hardware tbh
Praise Todd Howard. May he deliver ESO6 in time for my child to enjoy it in her late 40s. (She's 5)
I mean, it's a possibility. That gives Todd enough time to sell Starfield to us 6 times, so it tracks.
Well come on, surely she--
(Bethesda is bought out)
Her 40's you say?
Maybe your grandchildren
Don't forget now only for Microsoft users😂
yess the elder scrolls online 6 😍
Funny thing is, some of these bugs are still there after over 10 years. It crashed during the execution scene when I played for the first time in 2022.
Because there not bug but feature.
It was a feature
The executioner doesn't lop off your head if Alduin doesn't show. The game just sits there with the executioner holding the axe at low ready forever.
I remember this, just sat there waiting for like 10 minutes wondering wtf I do
You can install a mod called "The Dragonborn Dies" if you want to him to cut your head off, though
@@SirJorb it’s actually called Immersive Headsman SE
The executioner becomes overwhelmed with guilt after killing the first guy and can't bring himself to do it again
Starfield is out and spiff is playing day one Skyrim
If I may, only unholy coffee drinkers live in the present.
What is Starfield
And Skyrim is still the better game
@@LavaCreeperPeople I think it's a fallout 76 DLC, wouldn't recommend.
@@froztrollbru oh
You can actually get to delphine using the plate glitch, it just takes patience, good aim, and multiple plates cause they get launched into oblivion occasionally.
Don't be ridiculous - Oblivion is a different game, and using the plate glitch in Skyrim doesn't cause extra plates to appear in Oblivion even if you are running both at the same time.
@@alexstewart9592 once i found a flying plate in Oblivion 😯
@@Valay0r You too!!?
@@Valay0r I read potato plate. Now... Now I must find a way to clip a potato through a plate and launch it into space.
@@alexstewart9592 Actually all the objects spawned with the arrow exploit in oblivion comes from future skyrim play throughs
0:08 - I have this on my xbox360, and the best part, it has the now removed quest that allows you to "remove" Whiteruns Jarl before you got to the point in the main quest line.
ill never forget, sitting at a friends place back in 2011 and starting skyrim up the first time...the excitement was through the roof
I remember the day I first played. Was also at a friend's place. I think I was in Helgen's basement when my friend's brother announced that the trailer for The Hobbit had come out, so we dropped everything to watch it.
Turns out Skyrim was the better product as I now have around 3000 hours in it across Legendary and Special editions.
@@TheKazragore comparing a movie to a game? XD
First time I started the wagon transporting me was what went through the roof, or at least it would have if there was a roof overhead. Instead it just hit a couple weird bumps and then launched itself straight into the stratosphere...
@@nuts_fattening They're both audio-visual media, aren't they? :P
@@Astraeus.. ah truly Todd Howard original Invision of Skyrim
There's most definitely going to be 0 "hidden features" in this game. It is truly, perfectly balanced
Ah, _finally_ playing Skyrim how it was _meant_ to be played.
And man, that opening had me in stitches. Imaging playing this at release date and going through that "bumpy" opening ride.
That was the moment I knew I was playing Oblivion with an HD graphics mod. Later on, I realised someone had destroyed the levelling system. Shortly after that, I stealth archer killed a dragon and gave up all hope on this game being any good, lmao.
@@tehgerbil And Oblivion was just a stripped-down Morrowind without all the interesting flora and fauna.
@@EvilDoresh yeah, Oblivion really wasn't a deep experience. The storytelling also became a lot worse in oblivion, which carried over to Skyrim. I didn't even give one shit about the main quest in Skyrim. Not that I did oblivions before I max levelled anyway.
I'd argue it's a bit more realistic, if not over exaggerated.
@@ArtisChronicles The physics of Skyrim might be more cartoony than the real world
This is rather interesting to watch as I've only just delved into the world of Skyrim mods a couple weeks ago, including my first experience with the Unofficial Patch and my jaw hit the floor when I saw how stable the game was performing.
Those patchers are angels
I have played this so many times and seen so many glitches and yet somehow never seen the opening cart glitch. Love that it cant still give us awesome experiences even 12 years later.
It was because the physics of the cart was tied to the framerate. So 30 fps was fine (as that's the target for consoles) and 60 was (generally) fine as that was the target for pc
But anything higher, and you get bouncy bouncy carts
When it first released, I got it on Xbox. I constantly got stuck in loading screens causing me to dashboard and reload earlier saves. This video really took me back to the broken mess that was OG Skyrim
oh god i know,nostalgic
Forsworn Conspiracy…lost hours of gameplay thanks to that quest locking you permanently in the prison in Solitude.
Ah the memories.
man I remember having my first ever save get corrupted because I had too many items on the floor 😢
That carriage freak out is because you spawn at the same time a bee or butterfly spawns there
Why did they not spawn on flowers? Seems like the obvious spawn point for them...
No its because when the game goes over 60fps the physics bug out, thats why the horses are floating when he turns on the potato graphics.
Ah, the butterfly effect.
@@smpk9667 not correct. It happens on PlayStation and xbox Old Gen, and on the 360, which was capped at 30
@@AhRisla no, on pc the frame rate wasn't capped so it could go over 60 and it causes abunch of extra bugs to appear related to physics. I remember this becasue I had to download Riva Tuner to cap the framerate after that almost everything is fixed. Its also pretty clear that's what it is becasue he even mentions how he lowered the graphics to improve performance right before that he shows the horse.
I was just sipping on mi cuppa while watching your Skyrim content and had a wonderful idea. Beating Skyrim Charity edition, only using items you are given by NPC’s.
Also love your content, please keep uploading your my favourite content creator 👍👍
My bet is that Spiff never has to lower his hp at all, because every unexpected feature of the game that _some people_ might label as bugs, glitches or exploits, are clearly intentional game mechanics that Todd in his infinite wisdom wanted people to use to their fullest extent.
I'm hospital recovering after surgery so laughing actually hurts but the game starting to glitch out right at the beginning is killing me.
“It hurts so good”
The dragon riding was what broke me
I didn't even know that was a thing
I think we need a Spiff video of surviving 100 days in release build without dying
Ah, yes, this brings me back to the first time I played skyrim and thought "I'm gonna play it without any mods to start with, just to get the "vanilla experience". During the intro sequence my cart flipped over and the game got stuck due to the game not capping my framerate correctly. This happened twice. I literally had to install a mod to cap the framerate before I could even get to the character creator. 11/10, it just works.
The carrage bouncing at the beginning was a bee. A literal bee that has immovible object attached to it.
Who would win?
One of the most iconic video game intros of all time or one buzzy boy?
I think they patched the bee later on, but the kart ride is still incredibly glitchy. I have to play that part at 30 fps or everything freaks out. Luckily I've made a save right before character creation. That way I can skip the cutscene and go directly into mutating in front of the guards.
@HappyBeezerStudios to bee fair he said he's playing it on the earliest edition
I still remember playing it once and walking out of Windhelm via a side door, and looking behind me, all of the buildings had their lower half cut off, so all the upper halves of them were floating in the air. I never encountered it going through the main door.
You got the "elusive" do a barrel roll Skyrim opening on your first boot of the game? Impressive and instills confidence in this challenge.
Skyrim is like Battlefield 3 and 4. They don't have bugs, they have "features". 😂
The release build feels like a community theater performance of Skyrim.
Unless it wasn't in the base release, you could've gotten into the basement by exploiting follower pathing; giving faendal a lockpick and pushing him against the wardrobe entrance would cause him to unlock the door. Granted I also don't quite remember if it's possible to see the locked portion
@RepentandbelieveinJesusChrist5 so true, so real
Nice Alt account mate🤣🤣@@weeb3244
@RepentandbelieveinJesusChrist5don't think that build is supported in the latest systems, mate.
I love the part where he says "it's nordin' time" and then nords all over the place
I love how the game immediately starts bugging out, this is gonna be good one.
30:48 I know this bug well on Fallout 3. I had to beat that game without fast travelling because of it. Funny how "Survival Mode" exists in all of their titles now despite their games not being designed for on-map long distance travel. All their QA uses fast travel and I really felt it while beating FO3.
I can't believe you almost forgot about the AWD horse that can climb 80° incline terrain! It's Todd's greatest feature!
15 seconds in the game and it already goes nuts. This is peak Todd Howard Vision, unaltered by any puny mortal beings
Never miss a skyrim playthrough by spiff
NPC
I am nowhere as smart as some of these NPC's
Even in the current version of Skyrim the cart still bugs out at the start sometimes, as well as a glitch I've encountered where every single entity, enemies and townspeople, start floating in the air, which inconveniently even when they're barely half an inch above the ground makes it so that you can't talk to them or mount your horse. Great game
Are you playing with mods? The carriage ride works fine in vanilla with the current build. There are a LOT of mods that mess up the opening scene. It's so bad that i can't play without a way to skip it (ie alternate start or Realm of Lorkhan)
Imagine you're on a cart being driven to your death by execution, and the guy next to you wakes up, does what seems to be a 360 vertically up, lands back down and starts happily treating it like a reunion. He's so bubbly and happy as he literally walks up to the chopping block. Like you've got Ulfric Stormcloak on one side and this strange, strange nord on the other
When the axe trap made him disappear - man that was the funniest bit of the game for a long time !!!!
That happened to me but it was a draugr that got sent to oblivion
This feature lead to many game reloads as an errant companion decided they wanted to walk onto obvious trap after I just walked around it.
all elder scrolls games since morrowind have a glitch like this somewhere, because the traps have a set damage value and a "force". without the character model having a backup code to define perimeters for "minimum space", this causes you to clip through the "resisting" wall that the trap pushes you against. Although in morrowind this glitch was hard to find in olbivion it was rather easy to come across, walking on the top of dungeon maps was rather fun ^^.
The moment I heard release version of Skyrim, I'm thinking immediately about the bug where a Giant can swing you so high, you about to breach into Sovngarde. Wonderful times.
isnt that in the current version?
Not a bug but ok
@@randomperson4989that’s absolutely still in the current version
@@acethemechanic2653 it's like rocket jumping, Minecraft creeper, Ermac. The bug was so good that the developers took one look at it and said. this stays.
That's the Skyrim Space Program lol
This brings me back. Old school Skyrim. It reminds me how back before we had survival mode, if we wanted to make the game even harder, we would have our character’s turn into vampires.
There was no dawnguard dlc back then. So being a vampire was a massive handicap instead of the boon it is today. No vampire lord, no blood potions, no cool armor, just the inability to regenerate health, stamina, and magika during the day, and the constant need to regularly feed on sleeping npcs in order to keep from turning blood starved and being attacked on sight by everyone.
"Now let me check, can I walk into this wall?"
🤣
Respect, Spiff. You're a man of focus, commitment and sheer bloody will. Just baiting those glitches with your literal life on the line.
Spiff moaning from the orgasmic experience of reexperiencing the release build is just quality gaming content right here.
Bro wtf
?
Just as Todd intended…
This makes me wish I could play Skyrim for the first time again. There is nothing like that feeling of exploring Skyrim and experiencing everything for the first time.
Me toooo omg
It certainly was amazing in 2011. But by today standards it's outdated in all ways possible - not just graphics, but also controls, battle system, animations, sounds quality, etc. At this point most mods merely try to update the game to be playable in 2023 rather than add something new.
@@oldcat1790 Today's standards?
Microtransactions and full price DLCs that add basegame features or cosmetics?
@@Konashu That's why i basically only play indie rogue likes and lights nowadays
I hate what capitalism does to art. It's such a boring dystopia
@@oldcat1790
To be fair, despite being outdated, there is no game like Skyrim. I haven't seen fantasy open world Games with the same amount of content, freedom and the sandbox gameplay like Skyrim with an immersive world. I guess RDR 2 and Kingdom come deliverence is more immersive but they're not in the same genre and is just a different vibe than skyrim. Which is why I bought Skyrim just to play some of the modlist in wabbajack to have a modern Skyrim experience.
The Todd edits at 11:57 cracked me up 😂
I do love a perfectly balanced Skyrim video!
I’ve experienced many many bugs in Skyrim but somehow despite going through the intro so many times I have never once experienced any intro bugs. Honestly I feel like I’m missing out at this point.
reminds me of "doug doug" and his silly mod that made things spawn if he said their names:
-person in chat "do you still allow swearing on your channel of have you BANNED IT?"
-Doug reads that aloud...
-mod program: "spawning BANDITS."
yes, this happened during the intro, so he had to restart AGAIN.
The only time I experienced an intro is from modded Skyrim on PC. My 360 version never glitched or crashed during the intro.
Sounds like you have never really modded your game. Intro bugs become common after just a few mods.
@@ericb3157Hahaha i need to go and rewatch it again xDDD
I remember playing this in late 2011 on my desktop with a brand new video card and a SSD. It worked really well on Windows 7 then. Something tells me some of the crashes are not Bethesda but newer Windows acting weirdly. I had it on max settings & didn't see much loading screens.
So what you’re saying is we need to also praise Bill Gates for the magnificent experience that is release Skyrim?
@@mathiassvendsen9788 I don't think Bill Gates had much to do with Windows at that time.
@@dascandy that’s what Godd Howard wants you to think, so he can hog all the glory for himself.
It just works.
Except those bugs were present on console.... too.
@@SuperLarrythompsonXbox runs Windows as well. Playstation runs some kind of BSD
Funny how watching this really puts Starfield into perspective.
Yeh..... Bethesda somehow managed to make a game much less appealing than release Skyrim. Amazing isn't it.
haha funi starfield bad
@@butofI mean, it is. I've played it for hours just to make sure my impressions were correct.
And yes, it is bad. Terrible, in fact. It's nowhere near as fun, interesting, imaginative or grippingly, brutally violent as either Skyrim or Fallout. It's a step back in nearly everything _except_ bugs.
@@_Jay_Maker_ It's weird im rarely on YT and haven't watch anyone review starfield and ive loved it. Different strokes I guess. Why do you people speak as if your opinions are facts? It's odd. Sorry you didn't like a videogame. They really all ought to be made to your specs or else they are FACTUALLY BAD.
@@sandythethird2292 I greatly enjoy Starfield, but it just doesn't have the wow factor that Skyrim did, possibly because other games compete and often beat Starfield on graphics, modders have already put out some packs to bring the graphics to present day quality. Nothing can beat the 2011 first launch, that cart ride was like nothing else in gaming at the time. I have yet to CTD in Starfield though so it's doing a lot better there, everything's set to Ultra quality and it runs just fine (I did build my gaming PC a little less than a year ago so that probably helps.)
much better than the lost game who's name if forget...already one minute and I had a laugh just like the 1 bug you already found....LOL tanks again for the LOL.
Nothing will ever beat the first time walking out of Helgen Keep, and having the continent of Skyrim at your fingertips. Truly one of the greatest memories I have ever made
Uhhmmm actschually, skyrim is a province 🤓
@@brunosouza3326Skyrim belongs to the nords😤
@@xembones It's still not a continent tho...
@@jayesgazebo who cares mate it's fiction
About to be replaced by the memory of leaving Helgen Keep having all of TES at your finger tips
Well.. "About" as in... when Skyrim Beyond is finished...
I believe the reason you were crashing so much near Solitude is that in that save file, you had already riden the carriage to Solitude, starting the leak process before you saved and stuck yourself there.
What is the leak process?
@@audreyrewinded probably a memory leak
That's what I immediately thought, idk how he didn't think of that😂 it's common for saves to get corrupt
his game is fked from the start cause he didn't enable vsync, the physics system is tied heavily to the save game
Omg the nostalgia.. at 18:28 when the LOD was increased is exactly how I remember it looking on PS3.. It plays pretty similar too.. lol I do remember on early builds of Skyrim that Solitude had some serious issues and would CTD any time you got too close for too long.. I had to completely avoid it for a long time.. Thanks Godd Howard..
I remember that night in the late 2011 running home with a new copy of Skyrim, just as our founding father Todd intended. There were a couple glitches here and there, but the most memorable was my first shout word wall location. The dragon didn't spawn until after I got the word, and flew backwards instead of forwards. It even would spin zip into space, all while my compass still registered and enemy was nearby. I'll never forget you, hummingbird dragon...
Oh good lord, never played the release build, which I am now thankful for. Although I must admit, in my experience that area near Solitude is still very prone to crashing even in later builds. As always, thanks Brit for the laughs.
I forgot how balanced the official release of Skyrim is, it’s exactly like a seesaw!
I've played this version of Skyrim for a long time brigns back memories...
i would personally argue that a crash does not constitute as a glitch:
A crash is a complete failure of a program, often requiring a restart. It can be caused by severe bugs, memory leaks, or hardware issues.
A glitch is a minor, often temporary issue that doesn't stop the program from running. It might cause unexpected behavior but usually resolves itself or can be fixed without restarting the program.
also, if we go with the argument that a crash is a bug/glitch, then yes, you should do -5 to your max HP, however by restoring a save, you now arrived at a point before the glitch occured and that -5 does not apply anymore
Todd Howard absolutely created the most game of all time
It is a very game indeed
Definitely one of the games of all time
Ah yes my favourite quote from Skyrim.
"Do you get to the Cloud District very often? Oh, what am I saying, of course you don't."
I myself am more a fan of "A NEW HAND TOUCHES THE BEACON"
His wide is so lovely, too.
"Looking for my husband? Look in the Jarls backside, this is where my husband is most of the time"
Fun fact; he also voiced Masayoshi Shido in Persona 5! Dude's got a talent for slime.
@@genzo454 the sheer amount of memes from this quote.... sigh.. such memories
@@genzo454 I swear, whoever did Meredith in Dragon Age 2, is the one who does Meredia in Skyrim! 🤣 I'm like:' It's not my fault your house went to s%#@, because your followers s%#@, lol!"
Skyrim does not crash. It enhances the player's excitement for when the game is actually running. A splendid Todd move, most brilliant.
Following Ralof IS the best idea. You're not playing a true son of Skyrim if you follow the imperial dog
I mean, there is a game breaking bug for the very first dragon you defeat, where you literally cannot pick up the dragon soul, preventing you from starting ANY of the main quests. I am surprised that it didn't happen to you since it was such a notorious bug in early releases!
He said he killed the first dragon without it bugging out, and I was just thinking not to count it too soon.
I remember that happening but luckily it's so early on and when have always saved prior to that so it's never been more than a inconvenience
brit somehow pumps out skyrim videos faster than todd can print out skyrim re-releases! hooray
Skyrim was released shortly before I was diagnosed with cancer as a high schooler. I played so much of this in the hospital, this brings back some real nostalgia.
I hope you're well, Skyrim does cure cancer after all
Did you die
I think so @@JamaalDaGreatest
RIP
😂he didn't die maybe. Be positive guys
Fun fact:
If I recall correctly, the carriages glitching out in the beginning was later discovered to be caused by bee or lightning bug.
It spawns there and for some reason had physics collision enabled.
Do want to mention with the horse clip at 38:40 if you move just right, slowly makes it more consistant, you can actually clip between the fence and the gate there (current patch least SE) and also able to use a tree and the wall to clip over the second half of the embassy's invisible wall.
That was the best Skyrim ending I have seen in years. Well done, sir.
Skyrim never gets old just like Todd Howard and his Elvish Blood.
You can tell how much Bethesda learned from the day 1 release of Skyrim to the day 1 release of Starfield, because in Starfield, they made sure that all the locations were barren and empty, thus preventing players from encountering many bugs! Todd is always finding unique solutions to problems like a true visionary!
We all just want someone to love us unconditionally the way Spiff loves Skyrim with all its flaws ❤️
This is actually the version of skyrim that i played and have around 700-800 hours on (because skyrim), i've tried alot of glitches on it aswell so i can confirm that the first version has alot of them but todd decided to add more later on for some reason (probably because skyrim)
2 i can remember that didnt work, the infinite armour through prison and the whiterun entrance method for item duplication, the restoration potion loop worked though lol
I remember going to buy Skyrim the day it came out. Had no idea that I’d be playing the same game for all time…..
Same, Skyrim on PS3 cemented my love for gaming in all its buggy glory. I remember always having to start a new game at one point because the game file would get to a certain size and cause mass freezing and crashes, but I still loved it. Also the loading roulette, when you wondered if the game would get past or freeze on the load screen when you traveled or entered a new area, still gives me some trauma. Even with all its issue, Skyrim is still the only game I come back to all the time.
At least your version started. Smh.
Thank you Todd Howard for making the game. Thank you Todd Howard's team for helping Todd Howard make the game. Thank you Spiff for creating videos I love. Thank you Queen of England for living long. Thank you Yorkshire Gold tea for being in my cup. Thank you cup for holding my tea. Thank you hand for holding my cup of tea.
Here's a man who practices gratitude
15:25 this reminded me how during my very first time playing TES V I've managed to bug this quest line out by taking both the original and fake letters from the both guys and introducing them one after another to Camilla, meanwhile stealing the just introduced one from her. Because of this I was able to take both of the guys as followers and they both had positive attitude towards my character lol
Sven however ended up being a sacrifice to daedra lord... But no one cares, let's be honest.😅
Who or what is a Sven?
This was a great idea with an awesome finale. I'd watch a whole Let's play series of an unmodded original release version of Skyrim without the health penalty. It's just cool seeing how glitchy it was back then. I have to wonder how anyone finished a paythrough back then.
Knowing Spiff, it probably took him a lot of willpower to ignore all the intended game mechanics this perfectly balanced game has to offer
Fun fact about that sleeping dragon is you can actually sneak up on it and jump on top of it and if your sneak skill is high enough youll have enough time and damage to instantly kill it with a sneak attack because it doesn't register having seen you until it has flown away.