Hey all, thank you so much for the support! Slight mistake here at 37:46, I accidentally titled the Falmer White Souls Experiments as the Thalmer White Souls Experiments! Hopefully this isn't too annoying of a mistake! Up to you guys on how you think I pronounced it but while my script definitely says Falmer, it's too close for me to tell!
I actually wanted to say that the theory probably isn't correct. In fact, a deeper part of the iceberg would be the Falmer inscriptions you steal from Calcelmo's lab during the Thieves Guild questline. These can actually be translated, as can Gallus's journal. While the journal doesn't tell us anything particularly about the Falmer, only being written in their language as a code, the inscription is actually a commemoration of the Falmer coming to the Dwemer cities. In it, we learn that the Falmer were granted refuge from the genocidal ancient Nords, who wanted to drive all elves from Skyrim. It also says that they willingly became blind as part of the agreement, because they couldn't witness what the Dwemer were going to do for their own safety. It almost seems like this references the Heart of Lorkhan, where the Dwemer race disappeared off the face of Nirn after tampering with it. There's also the theory that they were manipulating sounds for some purpose, because in the Elder Scrolls, certain frequencies of sounds are almost magical, like dragon shouts, able to change and shape reality. It may be that the Falmer being rendered blind was intentional for them to aid in listening to these sounds for some reason, as you often rely on your other senses more when you no longer have sight. I think you should look into these theories more, there is definitely something here and relatively few seem to know about it.
There is actually a more factual explanation to the 7,000 steps theory. The previous calculations are in fact correct, but they have forgotten to calculate the steps you take when you try to run away from the fckng ice troll on that godforsaken mountain.
Lmao I just bring Inigo and Kharjo with me to hack away at the troll with some flame enchanted swords since I’m primarily an archer, get up on the cliffs on the opposite side of the troll’s cliff, shoot my bow at the troll to get his attention, and just shoot him full of arrows from above while Inigo and Kharjo attack from below.
I argue for technological regression, and even push for a magical decline as well. There are 118 unique spell effects in Morrowind, while there are only 44 unique spell effects in Skyrim. (I'm only counting spell tomes available in Skyrim + DLCs, CC is a money grab, and you can't cast potion/enchantment effects). This would mean that the fall of the Mage's Guild has a *profound* impact on magical studies, and over 2/3 of our magical knowledge has been lost since the 3rd Era. On a side note, Bethesda needs to stop cutting stuff out of the game.
There's even mentions in the games of spells becoming lost, and, "dying out." In particular, one book mentions that Passwall has been forgotten by the time of TES3.
The Empire is in decline. The situation mimics part of the fall of the Western Roman Empire. Knowledge was lost in the turmoil. In Skyrim, knowledge has been lost but it isn't as severe as a dark age. There is still hope for a renewal, and that makes the game more interesting.
This game is pure magic... It takes me to one of the best times in my life. Senior year of college, me and my two best friends lucked out on this amazing downtown loft apartment. Was two stories with a rooftop terrace. My buddy knew the owner of the building, and they just wanted the thing rented; we payed $1k between the 3 of us. The second floor had vaulted 20 foot ceilings, because it was in a spire of this really old building. We would turn the volume way up on the games that we would play, and we would get a cathedral effect. The best of which was Skyrim. We blasted the volume and just enjoyed the magical soundtrack and the ambience. I had a falling out with those two friends; one got into hard drugs and the other got a wife that didn't like my swashbuckling ways lol. But you can never take memories away, especially when they are attached to such beautiful sights and sounds like Skyrim. Sometimes, when playing in a dark room, I go back in time to that amazing spire.
this is actually a beautiful story. hopefully you can connect with these friends again one day, once the one is clean and the other realises his wife can’t decide his friends lol
protip: without that porno crib, each of you would have gotten a basic flat one for each, have personal privacy, and no cathedral skyrim. But you would have remained friends to this day and kept on swashbuckling, becos all ships need a crew
me, turning off music in almost every game (to lower acoustic information density): i only know the songs from the bards and that one menu song about an orgasming dragonborn
That Nirnroot theory is a perfect example of the lengths people will go to in order to form connections where there aren't any. It's like people have completely forgotten what an easter egg is
People forgot about spears, shurikens & darts after Morrowind. Also, I think it's Vvardenfell where the majority of Dwemer lived. The only reasoning being that they focus their population around large sources of power such as the Heart of Lorkan and the Eye of Magnus.
The Skyrim Getting Colder theory actually makes sense, since Atmora, which is north of Skyrim, has gotten colder over the last 3000 years, to the point where at the start of the 3rd era it only had a few people left living there, and by the start of the 4th era it was fully uninhabitable. Additionally, the rivers and lakes in the game are not consistent with glacial melting, and the only place you find glaciers are around the northern coast. Meaning that Skyrim didn't have inland glaciers in the past. Combined these two facts indicate that the glaciers in the game aren't the last remnants of a thaw, but rather the beginning of a freeze.
I feel pretty confident that, that is just the design they went for and they didn’t design the world with an intricate knowledge of glacial melting patterns. I mean it couldn’t be very accurate you walk like an in game mile and the climate will change three different times. But I haven’t seen that part of the video yet maybe there’s decent evidence of something
@@monhi64well to be fair in lore Skyrim is much larger. Its just sized down for the sake of gameplay. For example they do the same thing in the fallout games. In fallout new vegas the courier walks from Goodsprings Nevada to Las Vegas Nevada. The route the game has you take would be 40ish hours of walking. Idk ahout you but walking for 40 hours wouldn't make a very interesting game in my opinion
Add the "Dragonborn is actually an aspect of Shor, or even Shor himself" because the throne of Shor sits empty in Sovngard and you the player can sit upon it as Dragonborn without anyone making a fuss over it at all, even tho you've just sat on the throne of a god uninvited like you own the place, because, well you do own the place, because the Dragonborn IS Shor
@stoopid apples Even if i hace to agree, that the siting thing doesnt necessarily mean the dragonborn is shor, I would say siting on the chair of some unimprtant jarl and siting on the throne of the creator god, while a hall of old norse heroes, who honour the god, are around and dont do anything, is something different.
K but dragon born is sent by akatosh to kill Aldiun because aldiun is putting off his duty to become the world eater so by killing him we actually reset him and he is reincarnated with a new version of him who will probably fulfill his duty. It doesn’t make sense for Shor to want to kill aldiun in that way of looking at things since he is prolonging the existence of the world shor created
If I had a penny for every Australian Elder Scrolls lore analyst channel, I would have three pennies; which isn’t a lot but it’s weird that it happened three times.
That will not help if mom is a gamer and know of things like "pause" and "save", and notepad to pen down the currently counted to number. There are even mods to make ingame notes..
Another thing that points to the Hero of Kvatch being Sheogorath in Skyrim is that in the Shivering Isles DLC Sheogorath comments about the player character's eyes at one point and says that he may take those away in the future. Sure enough, Sheogorath in Skyrim has 'blind' eyes, rather than the cat eyes he had in Oblivion.
How obscure and unreliable the writer can be in the lore makes Elder Scrolls lore seem so much more organic than other universes. One of the only series that really creates the feeling of different organic cultures with shared deities under different names and eras of interaction and war. Another key thing in Elder Scrolls is that unlike a lot of fiction a race's culture isn't absolute, you'll find Nord mages, certain elves drinking with men etc. no character is solely defined by their racial heritage.
True. Although I was always into ancient civilizations and prehistory, Skyrim really got me into comparative history and mythology. Reading about oral traditions in Australian Aboriginal culture and the possibility that long extinct hominids might survive in our legends today is like lore, but in real life.
Its funny because that is why the lore of most unreliable and inconsistent series tend to be the best, like Warhammer Fantasy and 40k where retcons have lore explanations
Exactly I absolutely love it. In Morrowind I have an entire bookshelf dedicated to "profane" books that are rare and hard to find and illegal according to the in-game temple culture laws and reading those books and cords referencing with the popular ones and seeing how all the various God's may be just the same small group of God's and how there may be way more God's than anyone knows is just so much fun and enjoyable. I don't want simple cohesive narratives I want it to be complex and needing to use your brain to puzzle and piece it all together! That's what makes it fun. I hope casual players go to Varmnias realm
Honestly barely any character in Skyrim is well written. Virtually everybody is racist, blinded by prejudice, ignorant, foolish and contradictory. Almost nobody is sane and makes sound decisions. YT is full of video's like "Why Delphine is an idiot" or whatever that explain in depth how pretty much every notable character in Skyrim is retarded. An exception is General Tullius I suppose.
Bug jars theory is such a stretch but I do like the idea that in a world of monsters and magic, something simple like a handful of bug jars is what it takes to start the end times.
Yeah one of the other elder scrolls TH-camrs did a video where a skyrim dev confirmed that they're just remnants from a quest that was cut because they didn't have time to finish it before the game shipped. They left the jars in, iirc, just because they were cool and someone had put a lot of work into making them and they didn't want it to go to waste. Considering that the bugs can all be used in alchemy, I'm thinking it was probably an alchemy quest (maybe something to enhance the White Phial of something?) and maybe in a dungeon somewhere you had to match the jars to their correct sockets by the symbols to open a door or something. Whatever the case, I think it would be cool if someone who knows modding could put together a quest mod using them. On the topic of mods and bug jars, Ld50365 has some awesome player home mods that all have display shelves for the bug jars.
The bug where maven is teleported 9000 feet above or below morrowinds geometry during the thieves guild quest should be at the lowest bottom of the iceberg.
@@valo2229 So outside of skyrims borders, most of tamriels geometry is actually visible and disabling the border wall you can go there. Morrowinds whole island geometry is rendered outside the border, you can even see red mountain from skyrim at certain angles.
Imagine yourself as a historian. Spend half of your life to finally catalogue everything. Than the damn dragonbreak ruins everything. Not just once, but uncountable number of times. Making your lifework essentially useless. Now you have to start all over again, or account for alter history.
Well, technically in a dragon break pre recorded history still technically happened. A dragon break is so difficult to account for because yes, recorded history did happen, but so did every other timeline possibility, simultaneously. It’s a mindfuck in the highest order.
@@songbird6414 the Warp In The West is registered on books, and they just say that they don't know what the fuck happened on the 10th of Frostfall 3E417, just that, somehow, 44 kingdoms turned into 4.
23:00 Dwemer armor is actually ebony quality, because the “ancient knowledge” trait in Skyrim makes Dwemer armor as good as it’s supposed to be. Ancient knowledge improves Dwemer gear base stats by 25%, making Dwemer armor on of the most protective sets in the game.
Yes, even though the buff is glitched and buffs every armor set that ISN‘T Dwarven armor (it just works). The thing that makes Dwarven craft truly special is tonal architecture, a form of non-magic magic that isn‘t very well explored in the lore (because it‘s lost knowledge). It makes matter practically immune to degradation which is why Dwarven ruins still stand strong to this day, so it makes sense that tonal architecture makes Dwarven weapons and armor capable of going head to head with ebony, the de-facto strongest unnatural naturally occurring metal in Nirn. And we even have evidence that the Dwemer experimented with ebony.
So on the Technological Degeneration theory, specifically the armor point, I imagine that armor in Skyrim needs to be well-suited for the weather while still being easy enough to move around in. Plate armor is not known for being particularly insulating without additional cloths, and it'd probably take far more than just some cloth to survive the cold in the northern regions of Skyrim. Also, magic and technology are basically one in the same. If scientists figured out a way to create fire with a hand movement, we'd probably call that physics or thermodynamics, but the people of Tamriel would call that destruction magic.
Funnily enough, when the first experiments were done in the early 1900's with turning some elements into other elements with nuclear physics, the scientists started calling it alchemy, while their colleagues were worried that choosing to call it that would get their funding cut. The boundary between science and magic really is a blurry one.
@@Cyberspine ofc people were worried. For the most part of history, the church brainwashed the common folk. And if one unlucky soul was to delve into alchemy and other "unholy practices" as they would call it, they ended up being executed for heresy
This video explains the fascination of Elder Scrolls games in general. The constant feeling of "if I dig I will find something and if I dig even deeper I will find more and more". The fact that there are mostly only subjective truths from NPC's and books fuels the sense of wonder even more. If you haven't already watched "The Augur of Dunlain" from Camelworks, do it. The stuff you can find in these games is absolutely insane.
A really good theory could be adopted by developers. It could be like "we didn't thought about that creating the game but let's throw it in into this DLC"!
If you like this kinds of storytelling... You will like the Soulsborne games. They take the "You need to find the lore yourself" kind of storytelling to a whole new level. I usually tell people to not learn anything about the lore before playing, because reading item descriptions and listening to NPC dialogue carefully to come to your own conclusions first while you figure out what the hell is going on is 10x better!
"The mages must have caused the great collapse, the college was almost untouched!" Bruh, they live in basically a stone castle and you guys live in wooden huts.
The college have a bridge reaching out to it proving that they where seperated from the rest of the city before the collapse. There we have the real reason why they where uneffected. Personally I suspect natural causes undermining the ground causing the city to slip into the sea. Such things happens for real after all.
Fun fact, M'aiq the Liar says "M'aiq once walked to High Hrothgar. So many steps, he lost count!" which is pretty much the devs confirming that, no, there are not 7,000 steps.
I only thumbed down this comment so it could stay at 69 likes, please know it’s a positive thumbs down and try to understand the position I’ve been forced into. Thanks :)
But remember, someone had to place those steps, and someone had to move all those waypoints. Who's to say the 7000 steps actually mean the steps the first Greybeards took back when High Hrothgar was still a pristine mountain?
I know I'm late to the discussion, but the Snow Elves are called Falmer, not Thalmer. I had to check the wiki to make sure I wasn't going crazy that they once had a different name or something. Not to mention Thalmer and Thalmor would be too similar for the devs to overlook.
There's a mission in Obvlion where you have to pick up about 20 sweet rolls, I think that's what the line of dialog is referring to. Not sure where the arrow in the knee has it's orgins from though!
you know, the nirnroot thing is fun and all, but the real connection was staring us in the face this whole time. now hear me out. in skyrim, there are these tall, brown, wooden structures with green extensions added onto them, theyre called Trees. you can also find trees in Fallout 4.
the real connection is that sometimes, when you go outside of a building in either game you can then look up and see these little dots in the sky called "stars"
I really like how lore is fed to the player through books and characters' words, and therefore there's contradictions and sometimes things that are blatantly untrue, it feels real, the exact true lore isn't going to just be there for you, there'd be contradictions and people seeing what they think they saw
The problem is, it's not intentional, Bethesda just don't care to build a game with consistent lore and a world. It's a thing that dirty northerners who can't read say stupid shit. It's a different thing that what happens is also disconnected from Elder Scrolls altogether, Skyrim doesn't have much to do with Elder Scrolls, it's more like a Lord of the Rings fan game.
@@ELiT3Griefer Indeed, there is a huge difference between the writer being dumb and characters being dumb in universe. In Bethesda's case, it's the writer being dumb for over a dozen years now.
The dragon skeleton half buried in snow seems more like thawing to me than snow accumulating. If I'm the only one who can kill dragons, and I didn't kill that one, it must have died waaaaay back during the dragon war
I always thought that the "chain of events" alluded to after picking up the amulet was what you go through in the quest line, up to and including Ancano trying to use the eye for himself.
Nah Skyrim is about as deep as a particularly unambitious puddle, it's just that the next game isn't coming for another 50 generations so TES fans are making do
Skyrim is actually particularly shallow as a game, especially in the context of the series. Most of the content of Skyrim and the videos about Skyrim is playing off of lore that had already been written and events of previous games.
The Winterhold collapse to me was caused by natural erosion due to a flow of water under the collages bridge. Most of Winterhold was built upon an ice shelf while the college is upon a pillar of stone specifically chosen by Shalidor for support. Over centuries the water under the ice weakened the support of the heavy city in top, until it couldn't hold anymore. All a natural disaster.
The bandit nord thing is definitely somewhat true. I think it’s a very cool case of world building. Those who are well-off Nordic citizens have adapted to living with imperial influence and culture. The bandits are meant to represent those who completely deny all outer influence and authority of the nords, while also clinging onto the most sacred and historical traditions of their culture. The price they pay is that they don’t fit into the changed society, and they don’t indulge in all those luxuries. It’s as if they are trying to live a way their ancestors did, but doing so in their changed world is difficult, especially doing it legally. Outsiders in their own land
Yeah this is one of the coolest theories so surprised it wasn't on the iceberg, I might have to cover it later but there are already some great videos on the internet about it already. :)
I like this theory, I doubt it is true and I agree that some parts of the Emperor's plan to assassinate himself doesn't make more sense, like killing his cousin to attract him to Skyrim and using a double when the plan was for you to die, but still, it is a cool theory, and explains the strange attitude of the emperor when you kill him
@@pedropucci9753 He never specified what method the Dark Brotherhood would use, so he wouldn't know that they would kill his cousin. Or if he did somehow, then he just saw it as an "acceptable sacrifice." As for the double, once again, he couldn't predict the betrayal that would happen within the Dark Brotherhood. There was no way he could keep that counterplan after that.
“True Nords are All Bandits” In game they might outnumber NPC’s, but in the lore Skyrim was also supposed to be something like 1,000x larger than in game Skyrim (I think it was supposed to be roughly the size of Poland) so in game they outnumber civilians but since we don’t have NASA PC’s at home we can’t play “full” Skyrim theydownsized the population and land.
I would give more credit to the Great Collapse being caused by the eruption of Red Mountain. The effects of Volcanic eruptions can effect areas for hundreds of years. And they’re specifically referencing the Great Collapse in the Bronze Age, which was partially caused by a volcanic eruption, and did effect the Mediterranean for hundreds of years after. It may have caused many cultures at the time to collapse as well.
I think that a volcanic eruption can definitely effect an area for hundreds of years, but I don't think the time of destruction would be that late, unless it was a slow degradation that wasn't noticed until the Great Collapse, but I can't really see that being likely. Interesting comments about the Bronze Age Collapse, I'll have to look that up further! Do you have any resources you suggest?
@@natiscool the volcanic eruption may have impacted the stability of the coast and then that paired with the intense storms may have been the final blow
@@natiscool Red Mountain is still erupting, it is quite clearly to see from Solstheim, ash and Heart Stone deposits still reache the island. Hadvar even comments if you start playing as Dark Elf "Another refugee? Gods really have abandoned your people, Dark Elf."
The first conspiracy is "The companions are werewolves"? That's like saying "In Skyrim, DRAGONS are REAL! and and... the Dark Brotherhood... are ASSASSINS!"
It is clearly stated in the lore that Dwemer armor IS imitation. It’s Dwemer metal reforged, not original armor once worn by actual Dwemer. Also the Nedes are from Atmora. They migrated to Tamriel a long time ago and became the Imperials and Bretons. Ysgramor, the 500 companions and the Atmorans who came to Skyrim around and after the Night of Tears were the very last Atmorans to come to Tamriel. I know Children of the Sky says otherwise but conventionally the Nords are the people who left Atmora last.
In TES magic is often described similarly to music or sound. “A Song so Moving it Swayed the Stars” could literally just be describing advanced or powerful magic.
@@unknownbyself tonal manipulation isn't magic as aetherius is not responsible for it. It's a different function in the universe. Shouts are not magic, it's tpnal manipulation, which I assume the music making the stars dance was manipulation as well
Not only easter eggs, the same company may reuse resources in different similar games. Especially Skyrim and Fallout that are so similar that modders can use the same tools to mod them. But yes, easter eggs do no not prove a connection. There is a wire hologram of a dancing nightelf in Starcraft 2 but that doesn't suggest that their universes are connected other then it is the same company producing both Starcraft and World of Warcraft.
16:25 Nope. Harkon became a vampire through a blessing from Molag Bal. After ofterring his wife and daughter as human sacrifices. Molag Bal tortured Serana and Valerica to death and raised the three to Super Vampires afterward. The "Jarl's son" didn't have a wife and daughter. Nor would Harkon fall into the Jarl of Riften's custody if he was already a Daedric Lord's pen pal.
Especially what would have had to of been so soon after the ritual, when he would likely have been more powerful with 2 roughly equally powerful vampires at his side, vampires which are not mentioned at all in the story. I just figured Harkon was a Jarl or King LONG ago. 1st or 2nd Era long ago. (Just Bethesda being lazy with lore) as Skyrim didnt really have any kings besides the high king for a very long time, they were called Jarls. That or he just lied, which is possible, but seems a entirely pointless lie beyond legitimizing his rule over his court.
@@John.McMillan Or his realm/kingdom could have been "unofficial" in nature, and not one in the way we typically think about it. Think of the Princes and Primogens in The World of Darkness universe. They operate under the nose of Human society, but wield great influence over it and the other vampires who hide within it. Their realms can span entire continents, but unless you're privy to the politics of their world, you would never know. Likewise, I can imagine the mortals of The Elder Scrolls being unaware of the vampires in their midst, and the strings they pull from the shadows.
Pretty sure the “Sweet Roll” is a reference to a little known post-apocalyptic 80’s film, Steel Dawn staring Patrick Swayze... his character’s romantic interest has a young son who runs off to get a sweet roll at a wasteland bazaar and comes back with trouble.
Neloth makes a comment after you learn about Mora wanting to exchange the word of power for the Skaal secrets. He says that Mora gets to learn new and fascinating ways to skin a horker and you become one of the most powerful dragonborn who’s ever lived. Maybe that’s the secrets of the Skaal. Maybe Mora just wants to know how to make one of their coats.
Idk bout that, sure he wants to know everything but I feel like there's more to the secrets of the skaal because the old shaman in dragonborn was able to negate the effects of miraak's mind control. Edit: lol didn't realize that was the theory
The Skaal are just like all other Nords: dumb and stinky and have 200 words for horkers but none for hygiene. Poor Herma Mora learned of all the new pestilence gained from refraining from bathing for decades
I know FudgeMuppet is already doing their podcast series on breaking down this iceberg, but I think you should continue doing this. Maybe pick all of the Oblivion or Morrowind entries on the iceberg, or maybe just your favorites. Anyways this was a well edited and produced video, exited to see more from you
The architecture of Morrowind is mainly stone because it is a mushroom covered island and you can't really make houses out of mushrooms. Whilst Skyrim has plentiful forests so wood is used more as a building material. They use whatever is readily available nearby.
Anybody else disappointed that this isn't about a physical iceberg in the game that they somehow didn't notice after 10 years and thousands of hours of playing the game?
Imagine the Khajiit brought back the moon's during the void nights but when the Thalmor claimed they did the Khajiit went along with it so they could get close to them for some good ol fashion cloak, dagger, and stabby stabby action. In other words "keep your friends close but your enemies closer".
My fan theory is that Winter hold was built upon a glacier that slowly melted and fell off the cliff which is why we see all those icebergs and the reason why we don't see any huge boulders or debris that would consist of there having been a landslide and what we see in Skyrim is the parts that were actually Rock and cliffside
My personal favorite theories that weren't in this video, is that the Akiviri invaded Tamriel in search of the Eye of Magnus. Another is that the Dwemer intentionally blinded the snow elves because they were hiding something, since they already were a secretive race and didn't enjoy the company of outsiders. Perhaps they were hiding Blackreach in particular? It does run under almost the entirety of skyrim and even more so before the cave-ins. Final favorite theory is that the dwemer were messing with time travel in Blackreach. Considering the unusual placement of a literal dragon and a giant underground, they were probably pulled through time rips.
I think it's the Thalmor. I think they saw the College as a threat to their use of magic to dominate the world (the mages guild is gone so there is no other real institution of magic to oppose them) So they secretly battered the coast with waves and storms for a year hopping to make the college and everyone in it die. I think the Augur stopped them by using magic to protect the college against hundreds of Elven mages and maybe even caused a huge loss in the opposing forces. My main reason for this? While the timing is off for the great collapse to be connected to the eruption of Red Mountain, it is conveniently near the start of the Great War for a true magical power house to suddenly suffer a massive setback. I think that's also why a Thalmor agent is in the college he wants to find out how the college withstood their assaults and how to get past it (what ever magic that was used to protect the college). Which is why Ancano is poking around trying to pry into secrets. I think the Augur basically used so much magic and held onto it for so long that his physical form burnt out in the struggle and he became a being made of intelligent magic who now works to protect the college. This is why the Augur is the Restoration magic mastery quest test proctor be cause He's the penultimate Ward caster, he didn't tap too deeply into destructive magics in particular but into magic itself until he lost his physical form. After Ancano figured out what the Thalmor where up against he changed plans. to accomplish the goal of destroying the last great trove of human magic, Ancao set out to try to find a weapon that could over come the Augur.
I was under the impressions that Bretons came into existence by Elves interbreeding with Nords, being expelled by pure Elves and then continuing to assimilate with the Nords until the Elven blood was so diluted that they appeared more far more human than Elf.
Eww that's disgusting, the Bretons are a proud and genetically distinctive species and is Definitely NOT the spawn of a unholy union that I won't even repeat.
@@BoleDaPole Canonically, it's mostly true. Bretons were born from High Elves breeding with either the Atmorans (early Nords) or the Nedes (early Imperials). Literally the only part of this that's debated in canon is which human race they mated with, and it could have easily been both. Even the name "Breton" comes from an old Elvish word meaning "half." That's literally the first line on their wikia page.
Harkon: "I was a great king of a vast empire." Theory creator who hasn't been in their English class in a while: "Oh, he was a Jarl's son!" Someone who's been to their English class recently: "He means he was a king of vampires, hence the Lord title. And the vast empire isn't talking about land he owned, but the number of subjects under his rule."
As someone going to school for game development, the fact that people genuinely make theories like the bug jars one (whether it’s included here as a joke or not, I can’t tell) makes me so happy bc sometimes the players make the story for you
Something interesting to note - the giant pentagram theory in the bug jar part kinda reminds me of Father's plan from Fullmetal Alchemist Brotherhood. The bug jars representing 5 sacrifices, Father needed to open the Gate of Truth. Country-sized shape (pentagram/alchemical circle), causing bloodshed in several cities, even the name "Promised Day" - it all sounds like someone took a solid inspiration from FMA while writing this theory.
When you were talking about the technological regression of skyrim, most of it made sense, except for one thing. Cloth and chainmail armor is in no way worse than plate- if it had enough layers, even simple cloth armor could stop longbow arrows. It was also far cheaper to outfit an army with, allowing for more expensive weapons and higher numbers of soldiers. I don't think that the abundance of cloth and chainmail armor is evidence of technology getting worse in skyrim, I think it's just realism.
You're absolutely right. One of the coolest experimental archaeology recreations I've seen recently was Alexander the Great's linen armour. Based on accounts and depictions from antiquity, his armour was described as being layers and layers of linen and resin, and when recreated it held up better to arrow punctures than plate armour did
33:11 Shor=Lorkhan, the moons are Lorkhan's corpse as perceived by mortals, and given the nature of gods in TES, it seems reasonable that Lorkhan would sit on a throne on his own corpse.
24:10 thalmore did void nights - the dwemer also used sound to manipulate matter through time. the 'sun' at the center of black reach is one such device.
Isn't the sun an example of an artificial light, a decidedly much less impressive achievement than moving matter across time? What matter does the sun move?
To add to the "humans always lived on tamriel", there's also the kothringi, of which there's no mention of invasion or migration, just that they lived in black marsh before being wiped out by the knahaten flu in the 2nd era
That comment about Sheogorath being behind the bugs (as an in-universe idea) has one crucial flaw: the inhabitants of the world don't see the bugs as something being wrong. With Sheogorath, people recognize the insanity. They acknowledge it as something that isn't right in the world. With the bugs, it's just part of everyday life. A more realistic in-universe theory is that the bugs are the result of the destruction and deactivation of the World Towers (magical structures created by the gods that maintain the stability of the mortal world). Ever since Morrowind (possibly Daggerfall too), one of the Towers has been compromised in some way with each game. In Morrowind, the Red Tower was deactivated with the destruction(~ish) of the Heart of Lorkhan. Oblivion saw the deactivation of the White Tower with the destruction of the Amulet of Kings, and the destruction of the Crystal Tower in Summerset off-screen. We have to assume the Snow Tower in Skyrim was also somehow compromised because, as stated in the Dragonborn prophecy "When the Snow Tower lies sundered, kingless, bleeding, the World Eater wakes" There are a few other Towers that are destroyed like the Oricalch Tower in Yokuda and the Coral Tower in Thrass, and a few others of unknown status like the Green Tower in Valenwood, but the point is there's a finite number of these things and we're losing them. That's why the games are buggy -- reality is literally collapsing
Elder Scrolls needs some hidden puzzles like the bug jar theory. Imagine riding your horse out into a lake without sinking and a massive dragon/hydra rose from beneath the water and you had to fight this ancient creature or this creature being so old, passes wisdom to your character.
For the Hero of Kvatch as Sheogorath theory, if you do the daedric quest for sheogorath after completing the shivering ilses main quest haskill will make a comment about how you are praying to yourself and run the quest for you
eh. the narrator tends to fall into a lot of terminology and misunderstandings about lore that would be characteristic of somebody who hasn't read much into elder scrolls lore, let alone kirkbride
You have to remember, Vvardenfell (The Red Mountain) was made from Lorkhan's heart. I know it was removed from Vvardenfell, but it was an immensely powerful relic and it doesn't seem impossible to think it would be able to still affect it years later. Also, what if the 7000 steps is up to the part where Parthunaax lives.
Ambient magic is a thing, likely seeping into the immediate surroundings. And such a powerful artifact, that is literally a heart of a God, would definitely leave some magic leftover in the mountain
You know, I never thought about this before, but just how many afterlives does the dragonborn go to? If they become a werewolf and a nightingale they'd be bound, actually forced, to go to two different afterlives. I wouldn't be surprised if there were even more options. After they die they must have wrecked the afterlife since no one could agree where they should go.
They're returned to the Akatosh oversoul regardless of who their soul is pledged to. Either the Daedra don't know that the Dragonborn has a soul of a Dragon, or they're arrogant enough to try to fight the Aedra. In any event, the only way Daedra can trap a dragon is to keep them alive or resurrect them as we see with Duhrneviir. Besides being a vampire (immortal) none of the Daedra in Skyrim have connections to Necromancy besides Molag Bal by proxy of being the father of vampires. Even still, a Dragon soul has connection to time itself, which poses the idea that upon the Dragonborn's death, a dragon break might even occur.
i think the dragonborn dlc heavily implies that the last dragonborn will be tempted by hermaeus mora to the point where they end up stuck in apocrypha like miraak, so they wouldn't really canonically die they would just go there for eternity
Kirkbride should not be the last instance in modern lore, Bethesda trying to distance from his lore as much as possible nowadays, coz it is obscure and very unstable for world building. Time gap of 200 years, destruction of Vvardenfell is just levers for doing so. I"m almost sure that for TES 6 we will get another huge time gap.
I doubt that. Why build all this tension with Civil war, tensions between Aldmeri Dominion and 3rd Empire, Empire weakening with every Elder Scrolls game since the fall of Septim dynasty, Thalmor plans for Elven Supremacy and talk of 2nd Great War coming if they're just gonna skip all of it in TES6 for huge time cap? I think that's bs, were definitely seeing some action of war in TES6 since it will most likely take place in Hammerfell or High Rock or maybe both, and I think TES6 will be maximum 10 years after the events of Skyrim
Me: Looks at the bottom of the TES iceberg. *sees the Numidium staring back* Also me: [required software not installed, uninstall from current Kalpa in progress]
the Dwemer turning the Thalmer into beasts to use them for white soul gems seems off to me, just cause that sounds exponentially more complicated and convoluted than the Dwemer just breeding some non-violent animals or something
I quite like the idea that the Dwemer were just dicks who felt no kinship to their Elven cousins and had no real intention of sharing their homes with them. I wouldn't be surprised if they fed the Falmer the mushrooms just to see what would happen. No grand scheming is needed, just cruelty and scientific curiosity untethered from ethics.
There is a plot point in ESO where there is literally a device that controls the moons. The queen of rimmen (the khajiit one, not the human), is part of a line of Khajiit that set the moons in motion in the first place. The Khajiit come from Secunda, its believed then or at least settled it.
i like the theory that the fallout universe just takes place in a future kalpa, a lot of the large statue heads in fallout deeply resemble that of dwemer statue heads and a theory for what happened to them is that they were sent ahead in time but were killed off as their technology was very inept compared to the future
They literally say, in the game, when looking for the lycanthrope cure, that the disease was caused by hiring about 500 years ago, but the companions have been around much longer. They explain the history in the cure quest....
Just gotta say I found you through the iceberg trend and I’m glad it’s a thing because many great individuals finally get their time to shine like yourself, subbed and excited to see what you make in the future
I think "The Great Collapse" was just the effects of erosion, just a literal landslide into the ocean, due to freeze-thaw cycles, added alongside to the Red Mountain eruption, could have begun the very slow collapse of Winterhold
This is PHENOMENAL work my friend. Your editing, research, and voice work are all top notch. As an older Skyrim player, it’s so refreshing to hear someone who can present a fun and childlike topic with maturity and poise. Well done 👍🏻
I think the cheese dialog (10:41) actually stands for a sentence said by Sheogorath in Oblivion. He's talking about celebrating after all the Daedra Prince of Order stuff, and says something like "...there will be music, dance... AND CHEESE! CHEESE FOR EVERYONE!!!" (as far as I remember)
Actually i agree with theory about tech degradation in Tamriel. In first era imperial scientists were developing vehicle to go to the Aetherius. Also altmers tried this too. I don't remember, were they successful, tbh. But i remember, that imperial geographists made pretty complex technically (not only magically) vehicle. Also Empire becomes weaker and weaker over time, so they have less resources to advance tech, on the other hand altmers (let's face the truth - they and Empire are only global forces in Tamriel) aren't interested in tech. But i think you shouldn't really judge by Skyrim
Would love if you went more into the *Night of Tears* situation. Personally, I find it pretty sad and underwhelming how no one ever considers the possibilities or potential of Historical Bias on the Nords part, or why it actually happened, since we don't know if the Eye was even there that night, or if it was placed there later on, during or after the Snow Elves were being massacred.
TheEpicNate315 talked about what might of 'provoked' an attack/ who attacked first/ why and stuff in his video on the eye of magnus th-cam.com/video/wJGUWbDip_A/w-d-xo.html
I think the attack was a culmination of a few things. First off, there were already underlying tensions between the Nords and Falmer because of the migration of the latter to Skyrim, and the fact that their birthrates far surpassed that of the former. Secondly, I think that the Nords did (unintentionally or not) discover the Eye of Magnus, and the Falmer, upon learning of this, determined that it was far too valuable to be left in the hands of what they would consider to be a foolish and short-lived race who were unworthy of such an artifact. I also think that the Eye was always there, since the Nords have seemingly always frowned upon mages and the study of magic, which makes it doubtful that they would have had the means to move the Eye even if they wanted to. Presumably, the Falmer couldn't find a way to move it either, since they didn't take it with them after wiping out the settlement.
Hey all, thank you so much for the support! Slight mistake here at 37:46, I accidentally titled the Falmer White Souls Experiments as the Thalmer White Souls Experiments! Hopefully this isn't too annoying of a mistake! Up to you guys on how you think I pronounced it but while my script definitely says Falmer, it's too close for me to tell!
hi
Well, that’s funny because the Thalmor don’t have souls.
hey man you forgot to mention you can find nirnroot on the pridwen
@Brayden Jaxson I need to ask you to stop. That... spamming... is making people nervous.
I actually wanted to say that the theory probably isn't correct. In fact, a deeper part of the iceberg would be the Falmer inscriptions you steal from Calcelmo's lab during the Thieves Guild questline. These can actually be translated, as can Gallus's journal.
While the journal doesn't tell us anything particularly about the Falmer, only being written in their language as a code, the inscription is actually a commemoration of the Falmer coming to the Dwemer cities. In it, we learn that the Falmer were granted refuge from the genocidal ancient Nords, who wanted to drive all elves from Skyrim. It also says that they willingly became blind as part of the agreement, because they couldn't witness what the Dwemer were going to do for their own safety. It almost seems like this references the Heart of Lorkhan, where the Dwemer race disappeared off the face of Nirn after tampering with it.
There's also the theory that they were manipulating sounds for some purpose, because in the Elder Scrolls, certain frequencies of sounds are almost magical, like dragon shouts, able to change and shape reality. It may be that the Falmer being rendered blind was intentional for them to aid in listening to these sounds for some reason, as you often rely on your other senses more when you no longer have sight.
I think you should look into these theories more, there is definitely something here and relatively few seem to know about it.
The idea that all Bethesda bugs are just Sheogorath messing with the player is kinda the best thing ever.
Dont give them any ideas😬
@@ShadowRaids666 Don’t you mean don’t give him any ideas?
@@xxsaruman82xx87 Nah I mean Bethesda
@@ShadowRaids666 I think he means Todd Howard xD
Im sure the BUG JARS have some connection to this!
There is actually a more factual explanation to the 7,000 steps theory. The previous calculations are in fact correct, but they have forgotten to calculate the steps you take when you try to run away from the fckng ice troll on that godforsaken mountain.
Lmao I just bring Inigo and Kharjo with me to hack away at the troll with some flame enchanted swords since I’m primarily an archer, get up on the cliffs on the opposite side of the troll’s cliff, shoot my bow at the troll to get his attention, and just shoot him full of arrows from above while Inigo and Kharjo attack from below.
@@lunarequine7734 I just ride my horse up the 7000 steps and ride pasts the troll
@@lunarequine7734 one time with an unarmed build I beat it to death like instantly
You win the entire Internet.
Use the power wisely
😆
For me, any of the theories you could come up with by reading the in-game books already belong in the darkest, untouchable depths
Theory: The Lusty Argonian Maid was just doing her job.
@@QuantemDeconstructor Jesus christ, you are too smart to be left alive.
@@smallestlord8293 I'm in hiding for a reason, caught an assassin the other day.
@@QuantemDeconstructor Blessings upon ye.
@@BlankEmporium are you sure blessings are.... legal?
I argue for technological regression, and even push for a magical decline as well. There are 118 unique spell effects in Morrowind, while there are only 44 unique spell effects in Skyrim. (I'm only counting spell tomes available in Skyrim + DLCs, CC is a money grab, and you can't cast potion/enchantment effects). This would mean that the fall of the Mage's Guild has a *profound* impact on magical studies, and over 2/3 of our magical knowledge has been lost since the 3rd Era.
On a side note, Bethesda needs to stop cutting stuff out of the game.
That’s a good excuse for Bethesda becoming more lazy and less creative.
don't you think there are so many less in skyrim just because they made bunch of content regarding the shouts?
@@chrismarple no it's a shit excuse
There's even mentions in the games of spells becoming lost, and, "dying out." In particular, one book mentions that Passwall has been forgotten by the time of TES3.
The Empire is in decline. The situation mimics part of the fall of the Western Roman Empire. Knowledge was lost in the turmoil. In Skyrim, knowledge has been lost but it isn't as severe as a dark age. There is still hope for a renewal, and that makes the game more interesting.
This game is pure magic... It takes me to one of the best times in my life. Senior year of college, me and my two best friends lucked out on this amazing downtown loft apartment. Was two stories with a rooftop terrace. My buddy knew the owner of the building, and they just wanted the thing rented; we payed $1k between the 3 of us. The second floor had vaulted 20 foot ceilings, because it was in a spire of this really old building. We would turn the volume way up on the games that we would play, and we would get a cathedral effect. The best of which was Skyrim. We blasted the volume and just enjoyed the magical soundtrack and the ambience. I had a falling out with those two friends; one got into hard drugs and the other got a wife that didn't like my swashbuckling ways lol. But you can never take memories away, especially when they are attached to such beautiful sights and sounds like Skyrim. Sometimes, when playing in a dark room, I go back in time to that amazing spire.
this is actually a beautiful story. hopefully you can connect with these friends again one day, once the one is clean and the other realises his wife can’t decide his friends lol
Great story, thanks for sharing with us!
Beautiful.
protip: without that porno crib, each of you would have gotten a basic flat one for each, have personal privacy, and no cathedral skyrim. But you would have remained friends to this day and kept on swashbuckling, becos all ships need a crew
Every time I hear a bit of skyrim's music, I instantly get this massive urge to play the game again
me, turning off music in almost every game (to lower acoustic information density): i only know the songs from the bards and that one menu song about an orgasming dragonborn
The soothing nighttime music is perfect for sleeping.
Mee too... just2 seconds and... aahhh 🤣
That's the best theory so far...
I fall asleep to the skyrim soundtrack nightly. because of this, I am in the composer's top 0.1% of listeners on spotify LMAOOOO
That Nirnroot theory is a perfect example of the lengths people will go to in order to form connections where there aren't any. It's like people have completely forgotten what an easter egg is
I figured it was just Beth being lazy and not wanting to make a new mesh.
@@KassandraTheCleric but it literally is lmao
@@mineinmonkey9787 Thank the computer gods for mod makers then!
plus the way people ignore that there's only one and completely different moon in fallout
but it likes water how could that be an over analyis!!!!!
One major reason why technology is advanced in Morrowind is because Morrowind was once home to the Dwemer.
*morrowind*
People forgot about spears, shurikens & darts after Morrowind.
Also, I think it's Vvardenfell where the majority of Dwemer lived.
The only reasoning being that they focus their population around large sources of power such as the Heart of Lorkan and the Eye of Magnus.
What advanced technology was in morrowind? I don't remember seeing anything special
@@steptimusheap8860 Spears. Apparently the empire forgot about those during Skyrim.
@@steptimusheap8860 Considering how effective spears would be against dragons...
The Skyrim Getting Colder theory actually makes sense, since Atmora, which is north of Skyrim, has gotten colder over the last 3000 years, to the point where at the start of the 3rd era it only had a few people left living there, and by the start of the 4th era it was fully uninhabitable.
Additionally, the rivers and lakes in the game are not consistent with glacial melting, and the only place you find glaciers are around the northern coast. Meaning that Skyrim didn't have inland glaciers in the past. Combined these two facts indicate that the glaciers in the game aren't the last remnants of a thaw, but rather the beginning of a freeze.
I feel pretty confident that, that is just the design they went for and they didn’t design the world with an intricate knowledge of glacial melting patterns. I mean it couldn’t be very accurate you walk like an in game mile and the climate will change three different times. But I haven’t seen that part of the video yet maybe there’s decent evidence of something
@@monhi64well to be fair in lore Skyrim is much larger. Its just sized down for the sake of gameplay. For example they do the same thing in the fallout games. In fallout new vegas the courier walks from Goodsprings Nevada to Las Vegas Nevada. The route the game has you take would be 40ish hours of walking. Idk ahout you but walking for 40 hours wouldn't make a very interesting game in my opinion
How cold would Elsweyr get?
The industrial dwemer revolution and its consequences
Add the "Dragonborn is actually an aspect of Shor, or even Shor himself" because the throne of Shor sits empty in Sovngard and you the player can sit upon it as Dragonborn without anyone making a fuss over it at all, even tho you've just sat on the throne of a god uninvited like you own the place, because, well you do own the place, because the Dragonborn IS Shor
You can also sit on any Jarl’s chair and that doesn’t make you jarl tho...
@stoopid apples
Even if i hace to agree, that the siting thing doesnt necessarily mean the dragonborn is shor, I would say siting on the chair of some unimprtant jarl and siting on the throne of the creator god, while a hall of old norse heroes, who honour the god, are around and dont do anything, is something different.
Not to mention Sheogorath refers to LDB as a "Heartless" mortal. Take that as you will.
K but dragon born is sent by akatosh to kill Aldiun because aldiun is putting off his duty to become the world eater so by killing him we actually reset him and he is reincarnated with a new version of him who will probably fulfill his duty. It doesn’t make sense for Shor to want to kill aldiun in that way of looking at things since he is prolonging the existence of the world shor created
If I had a penny for every Australian Elder Scrolls lore analyst channel, I would have three pennies; which isn’t a lot but it’s weird that it happened three times.
It’s cuz of the dragon break
I feel like Aussies make some of the best lore masters. My favorite Destiny Lore master is as well lmao
I heard this quote somewhere
@@ebillicus3968 now i am confused. Is Aussie Australian or Austrian?
@@mrdragonage7446 Australian
""Oh no! Our house is buried beneath snow up to our 2nd floor window. We must be entering an ice age.""
-Country that got a blizzard in the Winter
Morons, right house?
I'm reminded of the girl who declared climate change must be real because she watched the tide coming in...
@@IzEror that one's true, it just also evaporates really fast because of the its warmer from global warming
@@BLHLF your name is a lie, not saying that climate change isn't real, but that you think it's evaporation instead of gravity that tides occur
How dare you?
Mom: Honey! Come down your dinner is getting cold
User3389: Sorry Mom I’m counting each step to High Hrothgar
That will not help if mom is a gamer and know of things like "pause" and "save", and notepad to pen down the currently counted to number. There are even mods to make ingame notes..
if you get drunk then there is 7000 steps but u only need 12
Another thing that points to the Hero of Kvatch being Sheogorath in Skyrim is that in the Shivering Isles DLC Sheogorath comments about the player character's eyes at one point and says that he may take those away in the future. Sure enough, Sheogorath in Skyrim has 'blind' eyes, rather than the cat eyes he had in Oblivion.
How obscure and unreliable the writer can be in the lore makes Elder Scrolls lore seem so much more organic than other universes. One of the only series that really creates the feeling of different organic cultures with shared deities under different names and eras of interaction and war. Another key thing in Elder Scrolls is that unlike a lot of fiction a race's culture isn't absolute, you'll find Nord mages, certain elves drinking with men etc. no character is solely defined by their racial heritage.
True. Although I was always into ancient civilizations and prehistory, Skyrim really got me into comparative history and mythology. Reading about oral traditions in Australian Aboriginal culture and the possibility that long extinct hominids might survive in our legends today is like lore, but in real life.
Its funny because that is why the lore of most unreliable and inconsistent series tend to be the best, like Warhammer Fantasy and 40k where retcons have lore explanations
Just like real life bud!
Exactly I absolutely love it. In Morrowind I have an entire bookshelf dedicated to "profane" books that are rare and hard to find and illegal according to the in-game temple culture laws and reading those books and cords referencing with the popular ones and seeing how all the various God's may be just the same small group of God's and how there may be way more God's than anyone knows is just so much fun and enjoyable. I don't want simple cohesive narratives I want it to be complex and needing to use your brain to puzzle and piece it all together! That's what makes it fun. I hope casual players go to Varmnias realm
Honestly barely any character in Skyrim is well written. Virtually everybody is racist, blinded by prejudice, ignorant, foolish and contradictory. Almost nobody is sane and makes sound decisions. YT is full of video's like "Why Delphine is an idiot" or whatever that explain in depth how pretty much every notable character in Skyrim is retarded. An exception is General Tullius I suppose.
Bug jars theory is such a stretch but I do like the idea that in a world of monsters and magic, something simple like a handful of bug jars is what it takes to start the end times.
Weren't the bug jars proven to just be remanents of an unimplemented side quest by the devs?
@@cajunseasoning1846 yeah 1 of the devs confirmed it lol
@@unbeatable617 Yh i remember ESO making a whole video about it
@Juggled Lotus keening flashbacks
Yeah one of the other elder scrolls TH-camrs did a video where a skyrim dev confirmed that they're just remnants from a quest that was cut because they didn't have time to finish it before the game shipped. They left the jars in, iirc, just because they were cool and someone had put a lot of work into making them and they didn't want it to go to waste.
Considering that the bugs can all be used in alchemy, I'm thinking it was probably an alchemy quest (maybe something to enhance the White Phial of something?) and maybe in a dungeon somewhere you had to match the jars to their correct sockets by the symbols to open a door or something.
Whatever the case, I think it would be cool if someone who knows modding could put together a quest mod using them.
On the topic of mods and bug jars, Ld50365 has some awesome player home mods that all have display shelves for the bug jars.
The bug where maven is teleported 9000 feet above or below morrowinds geometry during the thieves guild quest should be at the lowest bottom of the iceberg.
Morrowind?
@@valo2229 So outside of skyrims borders, most of tamriels geometry is actually visible and disabling the border wall you can go there. Morrowinds whole island geometry is rendered outside the border, you can even see red mountain from skyrim at certain angles.
@@seamuswbiggerarmalite3379 What?
@@JackJonValois 3 shots for writting bad being drunk
Happy drinking friend
Imagine yourself as a historian. Spend half of your life to finally catalogue everything. Than the damn dragonbreak ruins everything. Not just once, but uncountable number of times. Making your lifework essentially useless. Now you have to start all over again, or account for alter history.
Well, technically in a dragon break pre recorded history still technically happened. A dragon break is so difficult to account for because yes, recorded history did happen, but so did every other timeline possibility, simultaneously. It’s a mindfuck in the highest order.
@@songbird6414 the Warp In The West is registered on books, and they just say that they don't know what the fuck happened on the 10th of Frostfall 3E417, just that, somehow, 44 kingdoms turned into 4.
@@pedropucci9753 well that comes down to who was recording when. Again, it’s an incredibly complex warp, so issues such as that book would come about.
regardless of how you feel about Bethesda, it was pretty damn smart of them to make retconns and writing issues canon
@@cornonthekobi it really is to be honest. I’ve seen reviewers call it lazy, but it’s honestly really clever.
23:00 Dwemer armor is actually ebony quality, because the “ancient knowledge” trait in Skyrim makes Dwemer armor as good as it’s supposed to be. Ancient knowledge improves Dwemer gear base stats by 25%, making Dwemer armor on of the most protective sets in the game.
That actually makes sense. If you don't know how to put it on, then it won't be as effective.
At least it would if Bethesda didn't make ancient knowledge buff every armor EXCEPT dwarven
@@samreddig8819then the same thing should apply for orc armor, elvish armor and imperial armor
@cameron2900x why? Those people are very much still around and their methods are known
Yes, even though the buff is glitched and buffs every armor set that ISN‘T Dwarven armor (it just works).
The thing that makes Dwarven craft truly special is tonal architecture, a form of non-magic magic that isn‘t very well explored in the lore (because it‘s lost knowledge). It makes matter practically immune to degradation which is why Dwarven ruins still stand strong to this day, so it makes sense that tonal architecture makes Dwarven weapons and armor capable of going head to head with ebony, the de-facto strongest unnatural naturally occurring metal in Nirn. And we even have evidence that the Dwemer experimented with ebony.
So on the Technological Degeneration theory, specifically the armor point, I imagine that armor in Skyrim needs to be well-suited for the weather while still being easy enough to move around in. Plate armor is not known for being particularly insulating without additional cloths, and it'd probably take far more than just some cloth to survive the cold in the northern regions of Skyrim.
Also, magic and technology are basically one in the same. If scientists figured out a way to create fire with a hand movement, we'd probably call that physics or thermodynamics, but the people of Tamriel would call that destruction magic.
And yet we see that in Skyrim people are mistrustful of magic, specially after the Oblivion Crisis
Funnily enough, when the first experiments were done in the early 1900's with turning some elements into other elements with nuclear physics, the scientists started calling it alchemy, while their colleagues were worried that choosing to call it that would get their funding cut. The boundary between science and magic really is a blurry one.
@@Cyberspine so ? Is it?
Most heavy armor sets in Skyrim clearly have fur incorporated, most obvious in the Steel Armor, the Nordic Carved Set, and the Stalhrim Armor Sets.
@@Cyberspine ofc people were worried. For the most part of history, the church brainwashed the common folk. And if one unlucky soul was to delve into alchemy and other "unholy practices" as they would call it, they ended up being executed for heresy
This video explains the fascination of Elder Scrolls games in general. The constant feeling of "if I dig I will find something and if I dig even deeper I will find more and more". The fact that there are mostly only subjective truths from NPC's and books fuels the sense of wonder even more.
If you haven't already watched "The Augur of Dunlain" from Camelworks, do it. The stuff you can find in these games is absolutely insane.
Camelworks makes brilliant videos!
@@natiscool Not as good as you ;)
A really good theory could be adopted by developers. It could be like "we didn't thought about that creating the game but let's throw it in into this DLC"!
If you like this kinds of storytelling... You will like the Soulsborne games.
They take the "You need to find the lore yourself" kind of storytelling to a whole new level. I usually tell people to not learn anything about the lore before playing, because reading item descriptions and listening to NPC dialogue carefully to come to your own conclusions first while you figure out what the hell is going on is 10x better!
"The mages must have caused the great collapse, the college was almost untouched!" Bruh, they live in basically a stone castle and you guys live in wooden huts.
The college have a bridge reaching out to it proving that they where seperated from the rest of the city before the collapse. There we have the real reason why they where uneffected. Personally I suspect natural causes undermining the ground causing the city to slip into the sea. Such things happens for real after all.
Never underestimate the Nords' ability to blame people for anything
Winterhold was a bigass city before the collapse and wasn't just little huts.
@@ElPayasoMalo you can see the buildings that were destroyed in the collapse. They look the same as the ones there.
@@TheRavenofSin Oh yeah? I remember it being different in Arena.
Fun fact, M'aiq the Liar says "M'aiq once walked to High Hrothgar. So many steps, he lost count!" which is pretty much the devs confirming that, no, there are not 7,000 steps.
God I hate that guy
I only thumbed down this comment so it could stay at 69 likes, please know it’s a positive thumbs down and try to understand the position I’ve been forced into. Thanks :)
@@florianglinka8575 maiq is the best character
@@florianglinka8575 I think you meant "god I *love* that guy"
@@Mr.MooMoo-Esq your efforts were appreciated but in vain.
But remember, someone had to place those steps, and someone had to move all those waypoints. Who's to say the 7000 steps actually mean the steps the first Greybeards took back when High Hrothgar was still a pristine mountain?
I know I'm late to the discussion, but the Snow Elves are called Falmer, not Thalmer. I had to check the wiki to make sure I wasn't going crazy that they once had a different name or something. Not to mention Thalmer and Thalmor would be too similar for the devs to overlook.
Can’t believe I had to scroll down so far to find a comment mentioning this. I was going crazy too
yeah i also was confused as to how he didn’t catch thay
Thanks for the confirmation. The text on the screen during that segment is indeed incorrect.
Sweet rolls are a common desert in skyrim, the guards say that because as village guards they're primarily presented with petty disputes like that.
Their cousins are out fighting dragons and what do they get? Guard duty.
There's a mission in Obvlion where you have to pick up about 20 sweet rolls, I think that's what the line of dialog is referring to. Not sure where the arrow in the knee has it's orgins from though!
There needs to be a mod to have them carrying donuts and coffee
@@natesoto1362 just a line no hidden meaning no Easter egg just a line
Let's not forget Fallout 3. A Sweet roll is at the center of one of the very first missions
you know, the nirnroot thing is fun and all, but the real connection was staring us in the face this whole time.
now hear me out.
in skyrim, there are these tall, brown, wooden structures with green extensions added onto them, theyre called Trees.
you can also find trees in Fallout 4.
I thought it was a jojo reference
You forgot about these things called rocks they are very prevalent in both games
the real connection is that sometimes, when you go outside of a building in either game you can then look up and see these little dots in the sky called "stars"
oh shit skyrim and fallout are set in the mine craft universe
And they both have people :o
Spooky af
I really like how lore is fed to the player through books and characters' words, and therefore there's contradictions and sometimes things that are blatantly untrue, it feels real, the exact true lore isn't going to just be there for you, there'd be contradictions and people seeing what they think they saw
Yes, unfortunately many of the books are just reused from the Oblivion and even Morrowind games.
The problem is, it's not intentional, Bethesda just don't care to build a game with consistent lore and a world. It's a thing that dirty northerners who can't read say stupid shit.
It's a different thing that what happens is also disconnected from Elder Scrolls altogether, Skyrim doesn't have much to do with Elder Scrolls, it's more like a Lord of the Rings fan game.
Honestly never looked at it this way, it really does make it realistic. Just like real life everybody has their own version of history
Yeah no, don’t give excuses to lazy writing
@@ELiT3Griefer Indeed, there is a huge difference between the writer being dumb and characters being dumb in universe.
In Bethesda's case, it's the writer being dumb for over a dozen years now.
The dragon skeleton half buried in snow seems more like thawing to me than snow accumulating. If I'm the only one who can kill dragons, and I didn't kill that one, it must have died waaaaay back during the dragon war
I always thought that the "chain of events" alluded to after picking up the amulet was what you go through in the quest line, up to and including Ancano trying to use the eye for himself.
0:04 S K H A R M
Hahahahahaah
You should have more likes for that lmao
I literally opened the video and saw this comment just before he said it lmao
I could not understand what the scarm he is talking about
😂😂😂😂
The fact that Skyrim videos STILL get this many views so quickly is amazing. Also a true testament to how deep this game actually is.
Nah Skyrim is about as deep as a particularly unambitious puddle, it's just that the next game isn't coming for another 50 generations so TES fans are making do
@@smrtfasizmu7242 ok
@@smrtfasizmu7242 someone had to say it
Bruh we still out here playing it but in 4k now
Skyrim is actually particularly shallow as a game, especially in the context of the series. Most of the content of Skyrim and the videos about Skyrim is playing off of lore that had already been written and events of previous games.
The Winterhold collapse to me was caused by natural erosion due to a flow of water under the collages bridge. Most of Winterhold was built upon an ice shelf while the college is upon a pillar of stone specifically chosen by Shalidor for support. Over centuries the water under the ice weakened the support of the heavy city in top, until it couldn't hold anymore. All a natural disaster.
Nirn Warming
The Red Year caused massive earthquakes (nirnquakes?), which loosened the ice shelf. Then the year of cataclysmic storms finished the job.
That's what the college wants you to think
The bandit nord thing is definitely somewhat true. I think it’s a very cool case of world building. Those who are well-off Nordic citizens have adapted to living with imperial influence and culture.
The bandits are meant to represent those who completely deny all outer influence and authority of the nords, while also clinging onto the most sacred and historical traditions of their culture.
The price they pay is that they don’t fit into the changed society, and they don’t indulge in all those luxuries. It’s as if they are trying to live a way their ancestors did, but doing so in their changed world is difficult, especially doing it legally. Outsiders in their own land
The focus on tones and sound based tech in Skyrim forever fascinates me.
Surprised not to see the theory that the Emperor organized his own assassination. I'm on board with that one for sure tbh.
Yeah this is one of the coolest theories so surprised it wasn't on the iceberg, I might have to cover it later but there are already some great videos on the internet about it already. :)
Yeah word on the street is he uses ebt cause he’s a minority
I like this theory, I doubt it is true and I agree that some parts of the Emperor's plan to assassinate himself doesn't make more sense, like killing his cousin to attract him to Skyrim and using a double when the plan was for you to die, but still, it is a cool theory, and explains the strange attitude of the emperor when you kill him
@@pedropucci9753
He never specified what method the Dark Brotherhood would use, so he wouldn't know that they would kill his cousin. Or if he did somehow, then he just saw it as an "acceptable sacrifice."
As for the double, once again, he couldn't predict the betrayal that would happen within the Dark Brotherhood. There was no way he could keep that counterplan after that.
“True Nords are All Bandits”
In game they might outnumber NPC’s, but in the lore Skyrim was also supposed to be something like 1,000x larger than in game Skyrim (I think it was supposed to be roughly the size of Poland) so in game they outnumber civilians but since we don’t have NASA PC’s at home we can’t play “full” Skyrim theydownsized the population and land.
he basically said that
I would give more credit to the Great Collapse being caused by the eruption of Red Mountain. The effects of Volcanic eruptions can effect areas for hundreds of years. And they’re specifically referencing the Great Collapse in the Bronze Age, which was partially caused by a volcanic eruption, and did effect the Mediterranean for hundreds of years after. It may have caused many cultures at the time to collapse as well.
I think that a volcanic eruption can definitely effect an area for hundreds of years, but I don't think the time of destruction would be that late, unless it was a slow degradation that wasn't noticed until the Great Collapse, but I can't really see that being likely. Interesting comments about the Bronze Age Collapse, I'll have to look that up further! Do you have any resources you suggest?
@@natiscool the volcanic eruption may have impacted the stability of the coast and then that paired with the intense storms may have been the final blow
@@natiscool Red Mountain is still erupting, it is quite clearly to see from Solstheim, ash and Heart Stone deposits still reache the island. Hadvar even comments if you start playing as Dark Elf "Another refugee? Gods really have abandoned your people, Dark Elf."
The first conspiracy is "The companions are werewolves"? That's like saying "In Skyrim, DRAGONS are REAL! and and... the Dark Brotherhood... are ASSASSINS!"
Ikr? That’s LITERALLY the plot 😭😂😂
It is clearly stated in the lore that Dwemer armor IS imitation. It’s Dwemer metal reforged, not original armor once worn by actual Dwemer. Also the Nedes are from Atmora. They migrated to Tamriel a long time ago and became the Imperials and Bretons. Ysgramor, the 500 companions and the Atmorans who came to Skyrim around and after the Night of Tears were the very last Atmorans to come to Tamriel. I know Children of the Sky says otherwise but conventionally the Nords are the people who left Atmora last.
In TES magic is often described similarly to music or sound. “A Song so Moving it Swayed the Stars” could literally just be describing advanced or powerful magic.
This is the answer.
Pretty sure it is. Similar to how shouts work.
Plus the Dwemer have that 'tonal manipulation' which is essentially just sound-based magic.
@@unknownbyself tonal manipulation isn't magic as aetherius is not responsible for it. It's a different function in the universe. Shouts are not magic, it's tpnal manipulation, which I assume the music making the stars dance was manipulation as well
Yo that was my winterhold theory about the great collapse! I completely forgot about it and was so surprised when you mentioned my username.
Wow, I'm honoured that you're watching. Thanks for the cool theory!
Yo! That is why I love the internet, did u know Yool means fire in dragon language?
Based
I'm really glad you debunked the "universes are connected" theory, some people read WAAAAAY too much into easter eggs.
I thought the same thing, sort of fun shoutout easter egg and a reused asset turns into SAME OONIVARSE, ha.
Not only easter eggs, the same company may reuse resources in different similar games. Especially Skyrim and Fallout that are so similar that modders can use the same tools to mod them.
But yes, easter eggs do no not prove a connection. There is a wire hologram of a dancing nightelf in Starcraft 2 but that doesn't suggest that their universes are connected other then it is the same company producing both Starcraft and World of Warcraft.
There's a star wars easter egg sooo skyrim is actually in star wars universe
@@Ro-Ghost actually a lot of the universe in star wars is unexplored so nirn might be an undiscovered star wars planet you never know
@@shayyuss well yeah i guess
16:25 Nope.
Harkon became a vampire through a blessing from Molag Bal. After ofterring his wife and daughter as human sacrifices. Molag Bal tortured Serana and Valerica to death and raised the three to Super Vampires afterward.
The "Jarl's son" didn't have a wife and daughter. Nor would Harkon fall into the Jarl of Riften's custody if he was already a Daedric Lord's pen pal.
Especially what would have had to of been so soon after the ritual, when he would likely have been more powerful with 2 roughly equally powerful vampires at his side, vampires which are not mentioned at all in the story.
I just figured Harkon was a Jarl or King LONG ago. 1st or 2nd Era long ago. (Just Bethesda being lazy with lore) as Skyrim didnt really have any kings besides the high king for a very long time, they were called Jarls.
That or he just lied, which is possible, but seems a entirely pointless lie beyond legitimizing his rule over his court.
@@John.McMillan Or his realm/kingdom could have been "unofficial" in nature, and not one in the way we typically think about it. Think of the Princes and Primogens in The World of Darkness universe. They operate under the nose of Human society, but wield great influence over it and the other vampires who hide within it. Their realms can span entire continents, but unless you're privy to the politics of their world, you would never know. Likewise, I can imagine the mortals of The Elder Scrolls being unaware of the vampires in their midst, and the strings they pull from the shadows.
Pretty sure the “Sweet Roll” is a reference to a little known post-apocalyptic 80’s film, Steel Dawn staring Patrick Swayze... his character’s romantic interest has a young son who runs off to get a sweet roll at a wasteland bazaar and comes back with trouble.
Neloth makes a comment after you learn about Mora wanting to exchange the word of power for the Skaal secrets. He says that Mora gets to learn new and fascinating ways to skin a horker and you become one of the most powerful dragonborn who’s ever lived. Maybe that’s the secrets of the Skaal. Maybe Mora just wants to know how to make one of their coats.
Idk bout that, sure he wants to know everything but I feel like there's more to the secrets of the skaal because the old shaman in dragonborn was able to negate the effects of miraak's mind control.
Edit: lol didn't realize that was the theory
I could definitely see this one being possible due to Mora's drive to learn everything.
The Skaal are just like all other Nords: dumb and stinky and have 200 words for horkers but none for hygiene. Poor Herma Mora learned of all the new pestilence gained from refraining from bathing for decades
But that's because Neloth is a based Trad Dunmer and Telvanni Royalty, once ruling over Sadrith Mora from Tel Naga and not a stinky barbarian!!!
I know FudgeMuppet is already doing their podcast series on breaking down this iceberg, but I think you should continue doing this. Maybe pick all of the Oblivion or Morrowind entries on the iceberg, or maybe just your favorites. Anyways this was a well edited and produced video, exited to see more from you
I myself and entered to see more
I personally would like to see the Nath Dyer mystery from oblivion explained.
The architecture of Morrowind is mainly stone because it is a mushroom covered island and you can't really make houses out of mushrooms. Whilst Skyrim has plentiful forests so wood is used more as a building material. They use whatever is readily available nearby.
“But don’t lose your hope on Todd Howard yet” I lost it years ago waiting for ES6
Anybody else disappointed that this isn't about a physical iceberg in the game that they somehow didn't notice after 10 years and thousands of hours of playing the game?
Sleep be damned, I’m watching this whole thing now
I fell asleep :(
Making up for it now!
Literally me. It’s 11pm and I’m like “I should get ready for bed... but a quick vid first” and then THIS pops up in my recommended 😭
@@zeekierstead9696 then there’s me. Telling myself this is the last video I’ll watch before heading to bed. At its 4:01 an rn 😭😂
3 am gang
@@donavoncummings3593 No sleep gang 😬✌️
"This could be interpreted as metaphorical, but what if it was sincere?" basically sums up all Elder Scrolls lore
Imagine the Khajiit brought back the moon's during the void nights but when the Thalmor claimed they did the Khajiit went along with it so they could get close to them for some good ol fashion cloak, dagger, and stabby stabby action. In other words "keep your friends close but your enemies closer".
My fan theory is that Winter hold was built upon a glacier that slowly melted and fell off the cliff which is why we see all those icebergs and the reason why we don't see any huge boulders or debris that would consist of there having been a landslide and what we see in Skyrim is the parts that were actually Rock and cliffside
"Sheogorath pranks everyone by creating all the bugs in every Bethesda games"
*Possibility meter almost full*
Yup sounds about right!
I clicked on this video cause i thought you were actually talking about skyrim's icebergs lmao
What sort of topics did you think would be covered about skyrims icebergs-
That last one is literally the villain's plot in Fullmetal Alchemist.
I was thinking the exact same thing
My personal favorite theories that weren't in this video, is that the Akiviri invaded Tamriel in search of the Eye of Magnus. Another is that the Dwemer intentionally blinded the snow elves because they were hiding something, since they already were a secretive race and didn't enjoy the company of outsiders. Perhaps they were hiding Blackreach in particular? It does run under almost the entirety of skyrim and even more so before the cave-ins.
Final favorite theory is that the dwemer were messing with time travel in Blackreach. Considering the unusual placement of a literal dragon and a giant underground, they were probably pulled through time rips.
I always assumed that the auger was the cause of the collapse since he was a powerful mage who dabbled with forbidden/dangerous magic 😅
I think it's the Thalmor. I think they saw the College as a threat to their use of magic to dominate the world (the mages guild is gone so there is no other real institution of magic to oppose them) So they secretly battered the coast with waves and storms for a year hopping to make the college and everyone in it die. I think the Augur stopped them by using magic to protect the college against hundreds of Elven mages and maybe even caused a huge loss in the opposing forces. My main reason for this? While the timing is off for the great collapse to be connected to the eruption of Red Mountain, it is conveniently near the start of the Great War for a true magical power house to suddenly suffer a massive setback. I think that's also why a Thalmor agent is in the college he wants to find out how the college withstood their assaults and how to get past it (what ever magic that was used to protect the college). Which is why Ancano is poking around trying to pry into secrets. I think the Augur basically used so much magic and held onto it for so long that his physical form burnt out in the struggle and he became a being made of intelligent magic who now works to protect the college. This is why the Augur is the Restoration magic mastery quest test proctor be cause He's the penultimate Ward caster, he didn't tap too deeply into destructive magics in particular but into magic itself until he lost his physical form. After Ancano figured out what the Thalmor where up against he changed plans. to accomplish the goal of destroying the last great trove of human magic, Ancao set out to try to find a weapon that could over come the Augur.
This is a really high quality video, great job man
Thank you very much Plastic! Took a lot of time so I'm glad you appreciate it!
I was under the impressions that Bretons came into existence by Elves interbreeding with Nords, being expelled by pure Elves and then continuing to assimilate with the Nords until the Elven blood was so diluted that they appeared more far more human than Elf.
Same
That was also my understanding. It's for that reason that the Bretons make the best human mages.
Eww that's disgusting, the Bretons are a proud and genetically distinctive species and is Definitely NOT the spawn of a unholy union that I won't even repeat.
@@BoleDaPole ...but it's canon and in the lore.
@@BoleDaPole Canonically, it's mostly true. Bretons were born from High Elves breeding with either the Atmorans (early Nords) or the Nedes (early Imperials). Literally the only part of this that's debated in canon is which human race they mated with, and it could have easily been both.
Even the name "Breton" comes from an old Elvish word meaning "half." That's literally the first line on their wikia page.
Harkon: "I was a great king of a vast empire."
Theory creator who hasn't been in their English class in a while: "Oh, he was a Jarl's son!"
Someone who's been to their English class recently: "He means he was a king of vampires, hence the Lord title. And the vast empire isn't talking about land he owned, but the number of subjects under his rule."
I could see the bug jars being part of a side quest to do with Rune, in the Thieves' Guild.
As someone going to school for game development, the fact that people genuinely make theories like the bug jars one (whether it’s included here as a joke or not, I can’t tell) makes me so happy bc sometimes the players make the story for you
The same thing happens with being a Dungeons and Dragons DM.
That's how roleplaying games are meant for and have evolved from simple made-up character roles to bigger stories.
Something interesting to note - the giant pentagram theory in the bug jar part kinda reminds me of Father's plan from Fullmetal Alchemist Brotherhood. The bug jars representing 5 sacrifices, Father needed to open the Gate of Truth. Country-sized shape (pentagram/alchemical circle), causing bloodshed in several cities, even the name "Promised Day" - it all sounds like someone took a solid inspiration from FMA while writing this theory.
"Skyrim getting colder"
Yes this is called winter
“You, daddy azura, are accused of the crime of murder”
When you were talking about the technological regression of skyrim, most of it made sense, except for one thing. Cloth and chainmail armor is in no way worse than plate- if it had enough layers, even simple cloth armor could stop longbow arrows. It was also far cheaper to outfit an army with, allowing for more expensive weapons and higher numbers of soldiers. I don't think that the abundance of cloth and chainmail armor is evidence of technology getting worse in skyrim, I think it's just realism.
You're absolutely right. One of the coolest experimental archaeology recreations I've seen recently was Alexander the Great's linen armour. Based on accounts and depictions from antiquity, his armour was described as being layers and layers of linen and resin, and when recreated it held up better to arrow punctures than plate armour did
33:11 Shor=Lorkhan, the moons are Lorkhan's corpse as perceived by mortals, and given the nature of gods in TES, it seems reasonable that Lorkhan would sit on a throne on his own corpse.
24:10 thalmore did void nights - the dwemer also used sound to manipulate matter through time. the 'sun' at the center of black reach is one such device.
Isn't the sun an example of an artificial light, a decidedly much less impressive achievement than moving matter across time? What matter does the sun move?
To add to the "humans always lived on tamriel", there's also the kothringi, of which there's no mention of invasion or migration, just that they lived in black marsh before being wiped out by the knahaten flu in the 2nd era
kothringi are a nedic tribe though. it’s canon in the lore that all nedes migrated from atmora
That comment about Sheogorath being behind the bugs (as an in-universe idea) has one crucial flaw: the inhabitants of the world don't see the bugs as something being wrong. With Sheogorath, people recognize the insanity. They acknowledge it as something that isn't right in the world.
With the bugs, it's just part of everyday life.
A more realistic in-universe theory is that the bugs are the result of the destruction and deactivation of the World Towers (magical structures created by the gods that maintain the stability of the mortal world). Ever since Morrowind (possibly Daggerfall too), one of the Towers has been compromised in some way with each game. In Morrowind, the Red Tower was deactivated with the destruction(~ish) of the Heart of Lorkhan. Oblivion saw the deactivation of the White Tower with the destruction of the Amulet of Kings, and the destruction of the Crystal Tower in Summerset off-screen. We have to assume the Snow Tower in Skyrim was also somehow compromised because, as stated in the Dragonborn prophecy "When the Snow Tower lies sundered, kingless, bleeding, the World Eater wakes"
There are a few other Towers that are destroyed like the Oricalch Tower in Yokuda and the Coral Tower in Thrass, and a few others of unknown status like the Green Tower in Valenwood, but the point is there's a finite number of these things and we're losing them.
That's why the games are buggy -- reality is literally collapsing
Elder Scrolls needs some hidden puzzles like the bug jar theory. Imagine riding your horse out into a lake without sinking and a massive dragon/hydra rose from beneath the water and you had to fight this ancient creature or this creature being so old, passes wisdom to your character.
For the Hero of Kvatch as Sheogorath theory, if you do the daedric quest for sheogorath after completing the shivering ilses main quest haskill will make a comment about how you are praying to yourself and run the quest for you
“Skyrim iceberg” more like “the remnants of Michael kirkbride’s involvement at Bethesda”
eh. the narrator tends to fall into a lot of terminology and misunderstandings about lore that would be characteristic of somebody who hasn't read much into elder scrolls lore, let alone kirkbride
@@corripiocruo kirkbride fanboyism
You’ll blow up these kind of videos are interesting and I’m sure the editing is your own work, great job man
Thanks Noah really appreciate the kind words and yes I've been learning how to edit as we go!
You have to remember, Vvardenfell (The Red Mountain) was made from Lorkhan's heart. I know it was removed from Vvardenfell, but it was an immensely powerful relic and it doesn't seem impossible to think it would be able to still affect it years later.
Also, what if the 7000 steps is up to the part where Parthunaax lives.
Ambient magic is a thing, likely seeping into the immediate surroundings. And such a powerful artifact, that is literally a heart of a God, would definitely leave some magic leftover in the mountain
Can't believe this guy did an entire ice berg vid on Skyrim but didn't involve the Ebony Warrior
You know, I never thought about this before, but just how many afterlives does the dragonborn go to? If they become a werewolf and a nightingale they'd be bound, actually forced, to go to two different afterlives. I wouldn't be surprised if there were even more options. After they die they must have wrecked the afterlife since no one could agree where they should go.
It depends on what race, imo
They're returned to the Akatosh oversoul regardless of who their soul is pledged to. Either the Daedra don't know that the Dragonborn has a soul of a Dragon, or they're arrogant enough to try to fight the Aedra. In any event, the only way Daedra can trap a dragon is to keep them alive or resurrect them as we see with Duhrneviir. Besides being a vampire (immortal) none of the Daedra in Skyrim have connections to Necromancy besides Molag Bal by proxy of being the father of vampires. Even still, a Dragon soul has connection to time itself, which poses the idea that upon the Dragonborn's death, a dragon break might even occur.
i think the dragonborn dlc heavily implies that the last dragonborn will be tempted by hermaeus mora to the point where they end up stuck in apocrypha like miraak, so they wouldn't really canonically die they would just go there for eternity
I think the Dragonborn would let the Daedra fight for their soul, just like Constantine did to the barons of hell
Dragonborn is immortal?
Hell yeah another iceberg video! Great video as always B)
The chain of events the psijic mage is referring to is Ancano trying to mess with the eye of magnus. It causes the magic anomalies too.
Kirkbride should not be the last instance in modern lore, Bethesda trying to distance from his lore as much as possible nowadays, coz it is obscure and very unstable for world building. Time gap of 200 years, destruction of Vvardenfell is just levers for doing so. I"m almost sure that for TES 6 we will get another huge time gap.
I doubt that. Why build all this tension with Civil war, tensions between Aldmeri Dominion and 3rd Empire, Empire weakening with every Elder Scrolls game since the fall of Septim dynasty, Thalmor plans for Elven Supremacy and talk of 2nd Great War coming if they're just gonna skip all of it in TES6 for huge time cap? I think that's bs, were definitely seeing some action of war in TES6 since it will most likely take place in Hammerfell or High Rock or maybe both, and I think TES6 will be maximum 10 years after the events of Skyrim
A 45 minute video on an iceberg from a video game. This makes even lying in bed feel productive.
God damn the quality on this video is astounding. Well done mate
Me: Looks at the bottom of the TES iceberg. *sees the Numidium staring back*
Also me: [required software not installed, uninstall from current Kalpa in progress]
the Dwemer turning the Thalmer into beasts to use them for white soul gems seems off to me, just cause that sounds exponentially more complicated and convoluted than the Dwemer just breeding some non-violent animals or something
I quite like the idea that the Dwemer were just dicks who felt no kinship to their Elven cousins and had no real intention of sharing their homes with them. I wouldn't be surprised if they fed the Falmer the mushrooms just to see what would happen. No grand scheming is needed, just cruelty and scientific curiosity untethered from ethics.
@@DovahFett Dwemer are the fallout institute pretty much, little nerds sealed away releasing monsters into the world
There is a plot point in ESO where there is literally a device that controls the moons. The queen of rimmen (the khajiit one, not the human), is part of a line of Khajiit that set the moons in motion in the first place. The Khajiit come from Secunda, its believed then or at least settled it.
i like the theory that the fallout universe just takes place in a future kalpa, a lot of the large statue heads in fallout deeply resemble that of dwemer statue heads and a theory for what happened to them is that they were sent ahead in time but were killed off as their technology was very inept compared to the future
They literally say, in the game, when looking for the lycanthrope cure, that the disease was caused by hiring about 500 years ago, but the companions have been around much longer. They explain the history in the cure quest....
This has to be one of the most enlightening skyrim lore vids i've seen
Thanks Joey! I appreciate it. :)
It's not really a lore video just going through peoples nutty theories
Just gotta say I found you through the iceberg trend and I’m glad it’s a thing because many great individuals finally get their time to shine like yourself, subbed and excited to see what you make in the future
The bug jars reveal a giant transmutation circle dug under Skyrim that will be used to fill a giant soul gem with everyone in Skyrim.
That’s terrifying
Than the Thalmor will use it to power the 3rd Numidium and destroy the towers.
Lmao
I think "The Great Collapse" was just the effects of erosion, just a literal landslide into the ocean, due to freeze-thaw cycles, added alongside to the Red Mountain eruption, could have begun the very slow collapse of Winterhold
This is PHENOMENAL work my friend. Your editing, research, and voice work are all top notch. As an older Skyrim player, it’s so refreshing to hear someone who can present a fun and childlike topic with maturity and poise. Well done 👍🏻
he got so many things wrong though
You, Daddy Azura, are accused of the crime of murder
I think the cheese dialog (10:41) actually stands for a sentence said by Sheogorath in Oblivion. He's talking about celebrating after all the Daedra Prince of Order stuff, and says something like "...there will be music, dance... AND CHEESE! CHEESE FOR EVERYONE!!!" (as far as I remember)
Actually i agree with theory about tech degradation in Tamriel.
In first era imperial scientists were developing vehicle to go to the Aetherius. Also altmers tried this too. I don't remember, were they successful, tbh. But i remember, that imperial geographists made pretty complex technically (not only magically) vehicle.
Also Empire becomes weaker and weaker over time, so they have less resources to advance tech, on the other hand altmers (let's face the truth - they and Empire are only global forces in Tamriel) aren't interested in tech.
But i think you shouldn't really judge by Skyrim
Also, there was the Battlespire, basically a space station.
@@somerando1073 oh, i completely forgot about it
Would love if you went more into the *Night of Tears* situation.
Personally, I find it pretty sad and underwhelming how no one ever considers the possibilities or potential of Historical Bias on the Nords part, or why it actually happened, since we don't know if the Eye was even there that night, or if it was placed there later on, during or after the Snow Elves were being massacred.
Yes! The bias! Needs be mentioned. It seems to come up in-to conflict when you start theorising.
TheEpicNate315 talked about what might of 'provoked' an attack/ who attacked first/ why and stuff in his video on the eye of magnus
th-cam.com/video/wJGUWbDip_A/w-d-xo.html
I think the attack was a culmination of a few things. First off, there were already underlying tensions between the Nords and Falmer because of the migration of the latter to Skyrim, and the fact that their birthrates far surpassed that of the former. Secondly, I think that the Nords did (unintentionally or not) discover the Eye of Magnus, and the Falmer, upon learning of this, determined that it was far too valuable to be left in the hands of what they would consider to be a foolish and short-lived race who were unworthy of such an artifact. I also think that the Eye was always there, since the Nords have seemingly always frowned upon mages and the study of magic, which makes it doubtful that they would have had the means to move the Eye even if they wanted to. Presumably, the Falmer couldn't find a way to move it either, since they didn't take it with them after wiping out the settlement.
i always figured the 7000 steps was more symbolic, much like the number 10,000 is used in symbolism to denote "a lot of", primarily in the Sinosphere.