I'll share some of my inputs: 1. reaction spells work in rage (hellish rebuke, shield, counterspell) 2. each hit of tiger's bloodlust applies an on-hit effect. this can be really benefiticial for both dmg (like GWM is applied fully, only the base weapon dmg dice is halved) and conditions (like the force conduit generated by the skinburster weapon). 3. diving stike and primal stampede are 2 of the few ways to inflict no-save prone in the game. great for prone lock combos or supporting melee allies (especially ghouls and earth elementals). 4. wearing heavy armor turns off all the benefits of basic rage and fast movement. However, all the subclass effects of rage remain. Bears still have resistance to all except psychic, eagles still have the bonus action dash and diving strike, etc. Relentless rage still works. 5. brutal critical only adds 1d6 for greatswords, mauls and other weapons with 2 weapon dmg dice.
@@dr.calibrations7984 not even just that. Tiger barbs are the best melee barbs in the game by virtue of tiger's bloodlust alone. Being a melee aoe there's so many way you can optimize it. Want dmg? GWM and dmg riders apply to each attack. Excellent if you can get yourself surrounded (easy in solo play). Want dmg reduction? Tiger's bloodlust + skinburster easily gets you 6 stacks of force conduit. Want control? yeah bleed + maim from wolverine + prone effect.
About spells and levels, does each spell evolve as you level or do you just replace them with others over time? Or is it like a halfway thing where you earn fireball lvl 5 but then you get a stronger spell like meteor rain or something and that starts at lvl 6-15? Just example. How does leveling effect the usefulness of spells in BG3?
Some spells can be upcast for more damage. Like casting the level 3 spell Fireball as a level 4 spell will add 1D6 fire damage, and level 5 adding another 1D6. Some cantrips do scale damage as you level up. Like Firebolt, originally deals 1D10 Fire damage, when you reach level 5 it increases to 2D10 and at level 10 increases to 3D10.
Most of the time you just choose what spells you want. You can choose to upcast some spells which can add damage, targets, ect depending on the spell. Theirs also known spell levels so some spells are only high level.
There's still a chance to miss. Basically when you attack, you roll a die and if it's higher than the enemy's armor class, you will hit. Reckless attack let's you roll 2 dice instead and it uses the higher number
I could hear the relief in your voice, not having to say “and you can replace a spell with another spell” 😂
😂
I'll share some of my inputs:
1. reaction spells work in rage (hellish rebuke, shield, counterspell)
2. each hit of tiger's bloodlust applies an on-hit effect. this can be really benefiticial for both dmg (like GWM is applied fully, only the base weapon dmg dice is halved) and conditions (like the force conduit generated by the skinburster weapon).
3. diving stike and primal stampede are 2 of the few ways to inflict no-save prone in the game. great for prone lock combos or supporting melee allies (especially ghouls and earth elementals).
4. wearing heavy armor turns off all the benefits of basic rage and fast movement. However, all the subclass effects of rage remain. Bears still have resistance to all except psychic, eagles still have the bonus action dash and diving strike, etc. Relentless rage still works.
5. brutal critical only adds 1d6 for greatswords, mauls and other weapons with 2 weapon dmg dice.
Underrated comment
Ah, the class of best girl Karlach. I feel like the bear aspect is so damn strong its a must-have for this subclass.
Not a must-have, especially outside of act 2. And especially if your build goal is offense and not defense.
Tiger is pretty cracked if you pair it with Tiger aspect and Wolverine aspect considering Tiger rage gives you an infinite bleeding cleave attack
@@dr.calibrations7984 not even just that. Tiger barbs are the best melee barbs in the game by virtue of tiger's bloodlust alone. Being a melee aoe there's so many way you can optimize it. Want dmg? GWM and dmg riders apply to each attack. Excellent if you can get yourself surrounded (easy in solo play). Want dmg reduction? Tiger's bloodlust + skinburster easily gets you 6 stacks of force conduit. Want control? yeah bleed + maim from wolverine + prone effect.
Thanks for another banger of a video.
Absolutely!
About spells and levels, does each spell evolve as you level or do you just replace them with others over time? Or is it like a halfway thing where you earn fireball lvl 5 but then you get a stronger spell like meteor rain or something and that starts at lvl 6-15? Just example. How does leveling effect the usefulness of spells in BG3?
Some spells can be upcast for more damage. Like casting the level 3 spell Fireball as a level 4 spell will add 1D6 fire damage, and level 5 adding another 1D6. Some cantrips do scale damage as you level up. Like Firebolt, originally deals 1D10 Fire damage, when you reach level 5 it increases to 2D10 and at level 10 increases to 3D10.
@@Omaha01 thanks.
Most of the time you just choose what spells you want. You can choose to upcast some spells which can add damage, targets, ect depending on the spell.
Theirs also known spell levels so some spells are only high level.
Karlach class I like to call it lol.
True. Very fitting for her haha
Buddy chucked my merc in thre drink and they just died?
this is exactly the video i needed. thanks dude!
Glad to hear it! You're welcome!
How do you get a reckless attack to not miss?
There's still a chance to miss. Basically when you attack, you roll a die and if it's higher than the enemy's armor class, you will hit. Reckless attack let's you roll 2 dice instead and it uses the higher number