Great build. Really like the acid theme with your item selection. Also, Bear Barbarians have Advantage on all Strength skill checks, which means all their push attacks are done with Advantage!
@@RealDragox Ever thought maybe its because youve got EIGHT runs with ONLY 1100 hours so far without trying to actually explore the map? Many people take up to 300 hours on act one alone before they actually finally discovered everything and colored the entire map.
@@cocoa156 What TF do you mean by "8 runs in 'only' 1100 hours?! You know that's on average 120 hours per playthrough! And there are not that many players who spend 300 hours just in Act1. Those people just keep reseting and starting over. 1st Playthrough took me 125 hours to finish Act1 and still managed to miss content. I found new stuff in my 8th run. Some stuff are locked directly behind choices and how you got there in first place. You cannot find everything even in multiple runs. My first playthrough was almost 350 hours long, 2nd being over 250 hours... that's mostly because of constant reloading and unoptimized gear. My 3rd, 1st successful Honour Mode, was almost 200 hours long, due to min-maxing shit and exploring for even more specific gear. And obviously more you replay the game, faster each playthrough tends to be, even when exploring everything. Also nice way to assume something without any basis or knowing how I play the game. Yes, I do explore entire walkable area of the map in every Playthrough in every Act. At the end of each playthrough there is no blacked out area, that is walkable to. Even, if you explore every fucking micrometer of the map, you will very likely missed things/secrets, especially when nothing about them is very obvious. Few Areas (like Act3 Cave in pre-City Docks & Act1's Kua-Toa Cave) are so well hidden, they don't even show on a map! Their entrances are so well hidden, you need to literally go over with cursor to just see them after being highlighted and even then, it doesn't always work. Not even ALT key doesn't work. Ofcourse I still missed a lot of secret items, that I know exist, just because they are 'locked' behind doing Illegal 'red' action and me playing mostly Good Guy Tav, I rarely lockpick/enter Chests/Rooms highlighted in 'red'.
@@RealDragox I aint reading all that.. 😭 lets just assume im wrong. Btw if you didnt know to constantly hold alt, WHICH LITERALLY HIGHLIGHTS EVERYTHING FOR U, then that might be the reason you've walked past some things. Please note I said some.
@@steelwind2334 Not really. With Abjuration tank, the game figures out how much damage the AoA will deal, so they will attack other party members over you. With this build, that's not the case. Hence, you are a true tank, wit the enemies targeting you instead of your companions.
Doubly so if you are doing a dual-wielding Barbarian. You could get up to 4 attacks, the 2 with extra and then double bonus action attacks. Could go pretty hard if you have Phalar Aluve and just have it shrieking all the time, 4d4 bonus thunder damage from his attacks alone, and debuffing enemy saves is a great trick to have
No ring of regeneration? I guess its not a bad idea to dial back the health for some dps. Just knowing that you could get a garunteed 4hp every turn is wild from the ring. If you keep the flail and have the regen ring, thats at least 10hp per turn.
Ahhh Lineage II, good times. Always liked games that have unusual builds. I remember making an Orc Destroyer that used +16 bow, kept my health low for the extra damage, had alt account that had blade dancer for crit buff and i killed a lot of gankers/pk'ers outside towns. They never expected to get one shot from my bow :D Also discovered good way to farm exp for alt accounts. We made Orc monks with a friend and both used polearms to hit multiple enemies, then we just pulled all the mobs from a dungeon and killed them in one huge pile.
There is a ring of movement also sold by the same dwarf lady in myconid colony who also sells the acid ring and its perfect for any shorties who are missing that 3.0m of movement
@@TheRealWalt They do indeed stack, whenever I play with a Cleric in the party, I always have them spend one of the highest/second highest slots on Aid since it's so much HP all around
My cleric , that was tanking on ze camp during honour mode , had 189 hp , minsc had 169 hp , with half dmg from electricity , ansur was able to kill the cleric and leave minsc with 10 hp with the legendary action😂 ( it's a cheesy tactic but hey first time honour mode ) sape happened with raphael , he was able to actualy downed minsc , so probabily raphael can del the most dmg in one turn
Gonna be honest in me and my brothers honour mode run, ansur wrecked and almost did a TPK, meanwhile raphael was beaten up real fast. We went for summons, ended up the game with 30+ zombies at end lol. (i was a spore druid, kept popping long rest potions and carried around rats to make overall as many zombies as possible lol, my brother just asked "What are those 40 rats for??? can't you just drop it? No... you will see!) lmao.
@@thebuffman5597 Also, in case you want to know how to very easily deal with both Ansur and Raphael, the combo of Globe of invoulnerabillity + Markoheshkir + spellcrux amulet completely breaks them both. Raphael's minions will at least try to use the globe and will require knockback potential to deal with, but Ansur will just sit there and do nothing as he's taken apart.
Armour of agathys abjuration wizard literally just standing still while orin kills herself on him and occasionally casting ray of frost to reapply chilled
Wow bud, I didn’t think you had anything original left up your sleeve. However, I love this build and it’s rekindled my interest in doing an honor run thanks bro.
Great build! I think a Gold Dwarf Abjuration Wizzard / Barbarian has more potential to tank if you only play abjuration spells and have 3 or 4 as cantrips and get bonus actions. You would get the exact same hp bu you will also block magic spells
@@gorgit armor of agility + 22 dex + viconias walking fortress + defenders flail + cloak of protection + ring of protection + baldurans helmet + evasive shoes + wondrous gloves + medium armor master feat + defence fighting style + shield of faith + warrding bond = 37 AC at all times. add ring of twilight while obscured + shield + haste + mirror image = 54 AC
I think your barbarian tank is good and can beat the game on honour mode, but the best tank is: 1. Light cleric6/bard6: 40 ac, -50% dmg taken for whole party, can share damage taken from teammates, heals, reaction to disadvantage enemies if they crit you, summons, spirit guardians for aoe damage... 2. Entire party with warlock2 with devils sight so enemies cant use any ranged abilities on you and melee abilities have disadvantage. (when inside darkness spell) 3. Abjuration wizard with upcasted armor of agathys can run around and let most of the monsters kill themselves. Mostly a solo build though as the monsters can ignore you. 4. This build, maybe.
@@realityextractor1956look up the “nuclear tank” from crpg bro Also the immortal barbarian tank from cephalocalypse is another good one if you want to get hit but just never take any damage
"Stallion" + 2d rogue level helped me out to beat Ketheric almost every time... except when he double spawned once. Most of failed "honour" runs where thrown because that broken swine
feel like some people are forgetting that this is a showcase video for a build and not a let's play, so some action or gold cheats are of course expected to skip some stuff.
yes, however showcasing a tank build but giving yourself stacks of potions in act 1 that aren't even available in act 1, and saying easy just drink a potion with your bonus action is misleading
It is absolutely worth noting that if you don't hit a target with the Shattered Flail, you'll risk having to pass a DC 12 Wisdom saving throw or risk becoming Mad for 2 turns.
Another idea is to wear heavy armor (with proficiency), which will disable some of your rage benefits, but you still get the resistances from bear. Then you also Heavy Armor Master to reduce all incoming damage by 3. With the Admantine Splint Armor, which reduces all damage by two by itself, any damage instance needs to be at least 11 to even have the chance to scratch you (or 13, with Helldusk). Also, with your version, you don't get much from Fighter, to be honest, other than maybe the three maneuvers. So you could, instead, put those levels towards Rogue -> Thief, so that you can dash each turn with a bonus action, refreshing your stallion temp hp each turn, while still having the Bonespike Boots. Thief also has the benfit of you going to rage and still have a bonus action for the first turn.
@@TheSpudKing Oh damn, guess my game is bugged, then, seeing as my Minthara wearing Heavy Splint is raging every other battle? You can rage in heavy. You just lose the extra damage, I think the default resistances to physical damage (but you get it back from Bear Heart) and the advantage on Strength checks. So yeah, it's usually not advised to rage with heavy, but it is possible.
@@SyckestBlah Don't worry he's wrong, you CAN rage in heavy armor except you don't have the damage augmentation and physical damage reduction, for the rest, you have the benefits
You can get a ring that gives you bless whenever you heal yourself, an amulet that gives you additional poison dmg when healing yourself, and an item i forgot which that heals you whenever you heal someone, not sure if it works when healing yourself, going full self-healing sounds kinda fun
Got me through most of an honor run but after poor decisions on my end the run failed. I found using the blood of lathander mace to be a bit more effective in the off hand as if for some reason you do go down you will be healed back to 12 plus enemies will always be illuminated
This makes me want to try playing one more time. First two runs I did a cleric, then a bow bard, because I love range, but I realized that all the non-annoying companions are spell casters so I have the most glass squad and shadowbeart makes a terrible tank
I feel like 4 levels in rogue would actually make a tankier build? You can go Thief allowing you to bonus action dash for temp health which is better then the fighter Second Wind, you can reckless attack for advantage on your offhand finesse weapon for sneak attack which would slowly add up more damage then action surge attacks. If your gonna wear the Bonespike Helmet then you definitely dont need to go fighter battlemaster as the helmet gives you unlimited uses of the Manoeuvre. Yes you get less health as a Rogue but since its only 4 levels your only losing about 4hp but gain the easiest temp health regen in the game :)
@@TheSpudKing More manoeuvres variety is always great :) End of the day your already incredibly tanky so it doesnt really matter that much haha. And this is without Illithid powers like Perilous Stakes or Absord intellect for more health regen or shield of thralls for more temp health. Very scary builds, love the content keep it up.
I think this is the build the chaotic good barbarian uses Taking a hit from "my blade" and doing so much return damage that it breaks the blade Then making a million attacks to gain all his HP back
I usually build a war cleric/ thief in a 8/4 config. I usually use one asi for wisdom (20 stat total with hags hair) , druid initiate for extra cantrips (thorn whip and shillelagh), and pole arm master. Here is the thing, you are basically going to be able to attack 4 times in a single turn with bonus action warpriest attack, bonus action polearm master attack, and a main action attack and then spiritual weapon. You use just regular quaterstaffs for the first two acts, then in act 3 you use dancing breeze which then enables sneak attacks from rogue levels. Then in act 3 you swap out magic initiate for great weapon master and just wear dex gloves. Its a simple build thats effective and doesn't require classing into several different classes to achieve a single meme thing. Solo viable too!
You only get 3 Warpriest charges per long rest so thats 3 bonus actions whereas an action surge regens on short rest (So 3) but gives you an extra action which effectively gives you 2 attacks if you have the Extra attack skill. Thief gives you access to 2 bonus actions but you listed 3; warpriest, polearm and spiritual weapon. So I'm guessing you use warpriest 3 times then use polearm bonus action until you can long rest? Issue with that is your only dealing 1d4 damage and while the Dancing Breeze special attack is AWESOME, you would probably see more damage output if you pick the Dual Wielder feat instead of Pole arm then use the finesse weapon Phalar Aluve for bonus damage and can offhand attack with a rapier for example. Pole arm master is a feat that you ideally want to combine with the Sentinel feat which is a very scary combo :)
@@jakeparkinson8929 5 warpriest charges is still less then 6 action surge attacks but obviously you can use all warpriest charges in 1 combat so they are better for those who prefer long rests over short rests :) Great weapon Master bonus action only procs with kills or crits. This isnt a crit build and the bonus action only works if you have some remaining and are able to move to another target. So of your 4 potential bonus actions you can only use 2. Basically I'm assuming you use Cloud giant for 27str so attacking with Dancing Breeze 1d10+2+8 plus either another with warpriest or 1d4+8 via polearm master for a total of 20-40 damage before adding any other modifiers like sneak atk or gear. Whereas the Duel wield combo I listed with Phalar Aluve is 1d8+1+8+1d4 with any other 1 handed weapon from daggers to rapiers with special effects too for example we'll just use the easy to get Charge-bound warhammer which is 1d8+1+8+1d6+(1d4 from phalar again) for an average of 23-48 not only that but the Phalar Aluve 1d4 gets applied to any other additional attacks like Spiritual weapon or allied attacks. We could also use other legendary weapons like Duellist's Prerogative or Nyrulna for even more damage or special attacks. Or for clerics we could use the Harper Sacredstriker quarterstaff to have access to a tier 6 Spiritual Weapon which your cleric cant cast at level 8 for even more damage from that potential bonus action source :)
My favourite way of building a bear barbarian is with the skin burster halberd from the creche in act 1. Hit stuff, get damage reduction stacks, hit stuff, get more stacks, repeat. Oh whats that? Your special ability just hit me for a 50 damage? Yeah sorry buster, i only take 17 damage.
@@gapplebees9295 i will agree on that. Skin burster is a weapon i rarely ever see in builds. Its a severely underrated weapon and its way more powerful than people might think.
Daaaamn, this is basically what i have karlach speced at but without using the health regen aspect... and the caustic stuff... didnt even think to use the amulet with life steal items
Really cool build I thought about something similar after my first play through when I found the flail from the knolls and Khagas dropped necklace but sad to report healing from a weapon attack will not proc the bonus 1d6 poison damage. This was very sad as in act two one of the thormms (the doctor one) has a cape and ring that would have synergy with the set up
I was wondering if you tried Theif Rogue with this build, 4 Levels of thief Rouge you get two bonus action and cunning action dash. I tested this and The cunning action dash does work w/Aspect of the Beast: Stalion. You can essentially gain 16 Temp hp every round you lose Temp HP.
In BG3 on high difficulties if your AC is really high enemies just ignore you. It's the same with Armour of Agathys tank builds. A tank isn't a tank unless they can force the opponent to target them, if they just target your teammates and ignore you, you aren't a tank. By having lower AC, but either very high health, regenerating health, or resistances (or all of the above as in this case), the AI will target your barbarian preferentially over your other higher AC front-liners. High AC tanks CAN work, but you have to do other things like get the Sentinel feat to prevent opponents form leaving your melee.
Yoo the interaction with the amulet and items is new to me nice finding. But tbh this build is extremely weak to debuff specially hold person and there is plenty on the game. Heroic potion and the ring that bless you when you heal could solve that also a better distribution of stats to put in to wisdom.
Bearbarians keep their resistances while raging even if you have heavy armor I think. I've always wanted to use this for a build, but never figured out a good one :)
what about the ring of greater health found in house of hope in act 3? you could do the same build until the house of hope, and then respecc into other stats like strength to do more damage, it sets your con to 23 so you could spend more feats on damage as well
The best tank in this game is a fighter with 30+ AC and acloak from act 3 that gives enemies disadvantage on attacks against you. And this build should be played solo with a buffer at camp for that lvl 1 spell that gives 2 extra AC.
It takes away a little tankiness by losing the healing from the worg’s weapon. But going 3 levels in rogue for thief subclass to get fast hands for an extra bonus action is WILD. Not only do you get bonus action dash on a turn but you also still get the off hand attack and sneak attack. And if you want to spend a turn just attacking, you’re getting 4 hits. I know beating Orin is pretty late game but once you get her weapons it literally feels unstoppable. You’re taking no damage, healing when you want to, do CRAZY damage because you’re making enemies vulnerable to piercing with the first attack and then hitting them with 3 more piercing attacks (one of which is sneak attack). I was doing 100+ dmg a turn to steel watchers, which were only taking normal pierce dmg due to their resistance, with out any extra actions from haste or other sources.
@@TheSpudKing I really enjoy how this build turned out too. I love the use of that necklace that fully heals you and there's so much health, when I think of tankiest character I think of like a light cleric/swords bard with all the AC items, but this character you've made is the other side of that spectrum he's just going to be able to take every hit there is.
I followed this build to the tune, except for the fact that I did it on Karlach instead of an avatar. However, I am still confused because at 3:07 you say "at Level 4" and don't get Dual Wielder. But at 3:40 you're leveling up again and do take Dual Wielder. Could you please clarify that? :D Even better if you wrote down a list like: 1 B, 2 B, 3, B, 4 F so I know at level 4 you chose Fighter. In any case, great video! And thanks for the build I used it throughout a whole playthrough
Maybe in the next video you post the clips when your build is working against bosses too. for me this one doesnt work at all on any bosses lol, imagine myrkull just swing ur hp bar to 0 and dont forget his death gaze
Missed a few items for more health restore, ring if regeneration, buldarian helm, and if you were looking to maximize hp then amulet of greater health, I'm going to try a build like that and see if I can just outheal everything lol
Ring of regen would get more heals but he's so tanky already, he instead opted for the caustic ring and glow ring for more damage. Helm of Balduran is medium armor which will cancel out the Barbarians Unarmoured Defence sadly reducing your AC. The Amulet of Health will give you more health and an extra AC for Barbarians but it means you risk losing potential health regen every turn as Periapt of Wound Closure amulet gives max health regen. If you really wanted more health regen you can use the Illithid power Perilous Stakes or simply go Rogue instead of fighter so you can bonus action dash every turn giving yourself 16 temp health plus you use can reckless attack to proc sneak attack damage with finesse weapons :)
@phatdog oh no I won't deny he perfected this build I'm saying I'm going to fuck around with the stated items and see if I can't get one that will max regen all incoming damage without even attacking! The hard part is yeah the amulet will put you over 200 health easy but maybe having the helm with the ring can offset that and obviously yeah you'd have to pick a class that can just wear heavy armor for more ac, but I swear to go there are infinite ways to enjoy the game and I can't tell you how many times I restart now just coming up with new crazy builds, this game will definitely last a while even without dlc XD
@@percyal1 Sounds awesome :) Thats the great part of BG3 and DnD, there are SO many awesome and different builds. Good luck and honestly same, I struggle to complete most runs too because of wanting to try different things lol.
Looks like a super fun build. My only question is why you didn't start with fighter to get the two weapon fighting early as well as the proficiencies. Would that make a difference?
I love how this works just as well as in dnd, but generally speaking, everyone in the party should have very high AC, not because they should be “tanks”, but simply because having low AC means you are the party’s weak point. Unless you have a good reason to get hit (like armor of agathys) then it’s a good idea to get high AC, regardless of class and party role.
In BG3 the AI will target low AC party members preferentially, because of this having a lower AC on a damage sponge tank like this one is actually an advantage, since the enemies will avoid attacking your squishier members.
I wonder if this will work with astarion? I like the idea of roleplaying it like this is lifesteal. Does vampire bite count as a source of not going mad?
Yeah, but you need to look for groups, if enemies spread its same heal, but without resistance to everything (ofc you can warding bond on tiger and he will be op, but this one is self sufficient)
Dual wielding doesn't work that way. The extra bonus action attack can't be with your shattered flail. Take tough instead it is a way better one (+2 hp per level, so twice the gold dwarf bonus)
What about levels in paladin vs fighter for compelled duel (I know spell casting and rage isn’t a good synergy but I’m curious if the spell would be good with this tank build
in higher difficulty you will get cc to death though, also enemy in honor or tactician have very high ac even with reckless attack with that stat you properly struggle against decent amount of enemy and enemy have advantage attack on you meant cc galore
Classic tank: "I have lots of armor class, you'll never kill me!"
This tank: "Try to kill me :)"
DM: "Make me an intelligence saving throw.."
@@MarkWIXX dayum, dm pulled big guns to this one XD
Uses Chill Touch
Bone chill and then maxed out moon light
Its like guts you can hit him but that doesn't mean he's going to stop
Great build. Really like the acid theme with your item selection. Also, Bear Barbarians have Advantage on all Strength skill checks, which means all their push attacks are done with Advantage!
I'm pretty sure that's all barbarians whenever they rage, not just bear barbarians. At least it is in tabletop.
I have completed around 8 Runs & over 1100 hours so far and NEVER knew there was even a CAVE with Boots in Act3 Pre-Lower City Docks area... WTH
Yeah, it's well hidden :)
really? i found it in my first playthrough i think
@@RealDragox Ever thought maybe its because youve got EIGHT runs with ONLY 1100 hours so far without trying to actually explore the map? Many people take up to 300 hours on act one alone before they actually finally discovered everything and colored the entire map.
@@cocoa156 What TF do you mean by "8 runs in 'only' 1100 hours?! You know that's on average 120 hours per playthrough! And there are not that many players who spend 300 hours just in Act1. Those people just keep reseting and starting over. 1st Playthrough took me 125 hours to finish Act1 and still managed to miss content. I found new stuff in my 8th run. Some stuff are locked directly behind choices and how you got there in first place. You cannot find everything even in multiple runs.
My first playthrough was almost 350 hours long, 2nd being over 250 hours... that's mostly because of constant reloading and unoptimized gear. My 3rd, 1st successful Honour Mode, was almost 200 hours long, due to min-maxing shit and exploring for even more specific gear. And obviously more you replay the game, faster each playthrough tends to be, even when exploring everything.
Also nice way to assume something without any basis or knowing how I play the game. Yes, I do explore entire walkable area of the map in every Playthrough in every Act. At the end of each playthrough there is no blacked out area, that is walkable to. Even, if you explore every fucking micrometer of the map, you will very likely missed things/secrets, especially when nothing about them is very obvious.
Few Areas (like Act3 Cave in pre-City Docks & Act1's Kua-Toa Cave) are so well hidden, they don't even show on a map! Their entrances are so well hidden, you need to literally go over with cursor to just see them after being highlighted and even then, it doesn't always work. Not even ALT key doesn't work. Ofcourse I still missed a lot of secret items, that I know exist, just because they are 'locked' behind doing Illegal 'red' action and me playing mostly Good Guy Tav, I rarely lockpick/enter Chests/Rooms highlighted in 'red'.
@@RealDragox I aint reading all that.. 😭 lets just assume im wrong. Btw if you didnt know to constantly hold alt, WHICH LITERALLY HIGHLIGHTS EVERYTHING FOR U, then that might be the reason you've walked past some things. Please note I said some.
Stinky Hobo Tank
Hahah
Best tank is Arcane Ward Wizzard ft Armour of Agathys.
This is best clown build.
@@steelwind2334 Not really. With Abjuration tank, the game figures out how much damage the AoA will deal, so they will attack other party members over you. With this build, that's not the case. Hence, you are a true tank, wit the enemies targeting you instead of your companions.
That acid pit with the cloak can also be accessed via a cave past the undead fish guys near the temple of Shar!
Love that this video is spoiler free. Great build.
Enjoyed the part where you took Thulla threw a portal just to throw her into the ground.
If instead of fighter you take rogue, you can get a bonus action dash every turn for stallion heart
Hmmm 🤔 Yeah thats a nice one !!!
Doubly so if you are doing a dual-wielding Barbarian. You could get up to 4 attacks, the 2 with extra and then double bonus action attacks. Could go pretty hard if you have Phalar Aluve and just have it shrieking all the time, 4d4 bonus thunder damage from his attacks alone, and debuffing enemy saves is a great trick to have
No ring of regeneration? I guess its not a bad idea to dial back the health for some dps. Just knowing that you could get a garunteed 4hp every turn is wild from the ring. If you keep the flail and have the regen ring, thats at least 10hp per turn.
the ring is 1d4 iirc, so its not a guaranteed 4hp per turn
unless you use that amulet act 1 amulet that maximizes all healing received
@@javelin1423that’s what they’re using in the vid….
Your going be attacking twice, so more like 16 go a turn. Make they assumed it was over kill?
@@jbdtx1 Must have missed that, didnt hear it mentioned.
@@theatheistattitude No, he is responding to the other guy in response to the amulet.
very good and detailed video, please make more like this one! :D
0:42 Lineage II music kicks in. Amazing
Hey thanks for this, I was looking for the song and found it thanks to you.
He knows what's good
Ahhh Lineage II, good times. Always liked games that have unusual builds. I remember making an Orc Destroyer that used +16 bow, kept my health low for the extra damage, had alt account that had blade dancer for crit buff and i killed a lot of gankers/pk'ers outside towns. They never expected to get one shot from my bow :D Also discovered good way to farm exp for alt accounts. We made Orc monks with a friend and both used polearms to hit multiple enemies, then we just pulled all the mobs from a dungeon and killed them in one huge pile.
Also (if anyone cares) @15:25 Mass Effect 2 - Suicide Mission track plays🎶
There is a ring of movement also sold by the same dwarf lady in myconid colony who also sells the acid ring and its perfect for any shorties who are missing that 3.0m of movement
You can also use aid with a cleric at camp to boost your health
And if it adds on, Heroes' Feast too.
@@TheRealWalt They do indeed stack, whenever I play with a Cleric in the party, I always have them spend one of the highest/second highest slots on Aid since it's so much HP all around
@@99sonder the adv on Wisdom saves are very useful too!
and freedom of movement aswell
My cleric , that was tanking on ze camp during honour mode , had 189 hp , minsc had 169 hp , with half dmg from electricity , ansur was able to kill the cleric and leave minsc with 10 hp with the legendary action😂 ( it's a cheesy tactic but hey first time honour mode ) sape happened with raphael , he was able to actualy downed minsc , so probabily raphael can del the most dmg in one turn
Gonna be honest in me and my brothers honour mode run, ansur wrecked and almost did a TPK, meanwhile raphael was beaten up real fast. We went for summons, ended up the game with 30+ zombies at end lol. (i was a spore druid, kept popping long rest potions and carried around rats to make overall as many zombies as possible lol, my brother just asked "What are those 40 rats for??? can't you just drop it? No... you will see!) lmao.
@@thebuffman5597 Also, in case you want to know how to very easily deal with both Ansur and Raphael, the combo of Globe of invoulnerabillity + Markoheshkir + spellcrux amulet completely breaks them both. Raphael's minions will at least try to use the globe and will require knockback potential to deal with, but Ansur will just sit there and do nothing as he's taken apart.
Armour of agathys abjuration wizard literally just standing still while orin kills herself on him and occasionally casting ray of frost to reapply chilled
Wow bud, I didn’t think you had anything original left up your sleeve. However, I love this build and it’s rekindled my interest in doing an honor run thanks bro.
Great build! I think a Gold Dwarf Abjuration Wizzard / Barbarian has more potential to tank if you only play abjuration spells and have 3 or 4 as cantrips and get bonus actions. You would get the exact same hp bu you will also block magic spells
64hp 27ac shadowheart was in my tactician run. The hp scared me but she was usually the last to ever go down as life domain cleric
tempest is better, even more proficiencies gained and she can actually be useful with call lightning and divinity charges
@@madjackgamingandfitness498 how did your AC get that high xD Ive seen an ac of 24, but 27?? XD
@@gorgit armor of agility + 22 dex + viconias walking fortress + defenders flail + cloak of protection + ring of protection + baldurans helmet + evasive shoes + wondrous gloves + medium armor master feat + defence fighting style + shield of faith + warrding bond = 37 AC at all times. add ring of twilight while obscured + shield + haste + mirror image = 54 AC
@@ionized_salmon6417 never have I seen such unholines 😭
this is so funny, reminds of a character I played in a neverwinter nights campaign with all points in constitution
"That's insanely insane!"
Preach my master
I think your barbarian tank is good and can beat the game on honour mode, but the best tank is:
1. Light cleric6/bard6: 40 ac, -50% dmg taken for whole party, can share damage taken from teammates, heals, reaction to disadvantage enemies if they crit you, summons, spirit guardians for aoe damage...
2. Entire party with warlock2 with devils sight so enemies cant use any ranged abilities on you and melee abilities have disadvantage. (when inside darkness spell)
3. Abjuration wizard with upcasted armor of agathys can run around and let most of the monsters kill themselves. Mostly a solo build though as the monsters can ignore you.
4. This build, maybe.
you have any more detailed references for those builds? I have tried a few cleric builds as main and just not feeling it
@@realityextractor1956look up the “nuclear tank” from crpg bro
Also the immortal barbarian tank from cephalocalypse is another good one if you want to get hit but just never take any damage
"Stallion" + 2d rogue level helped me out to beat Ketheric almost every time... except when he double spawned once. Most of failed "honour" runs where thrown because that broken swine
feel like some people are forgetting that this is a showcase video for a build and not a let's play, so some action or gold cheats are of course expected to skip some stuff.
yes, however showcasing a tank build but giving yourself stacks of potions in act 1 that aren't even available in act 1, and saying easy just drink a potion with your bonus action is misleading
@@ErinGnarkill so the build is irrelevant then since you aren't even max level or have all the items in act 1 then, correct?
It is absolutely worth noting that if you don't hit a target with the Shattered Flail, you'll risk having to pass a DC 12 Wisdom saving throw or risk becoming Mad for 2 turns.
Yeah, thats why we dual weild and reckless attack preemptively ;)
Another idea is to wear heavy armor (with proficiency), which will disable some of your rage benefits, but you still get the resistances from bear. Then you also Heavy Armor Master to reduce all incoming damage by 3. With the Admantine Splint Armor, which reduces all damage by two by itself, any damage instance needs to be at least 11 to even have the chance to scratch you (or 13, with Helldusk).
Also, with your version, you don't get much from Fighter, to be honest, other than maybe the three maneuvers. So you could, instead, put those levels towards Rogue -> Thief, so that you can dash each turn with a bonus action, refreshing your stallion temp hp each turn, while still having the Bonespike Boots. Thief also has the benfit of you going to rage and still have a bonus action for the first turn.
You can't rage in heavy
@@TheSpudKing Oh damn, guess my game is bugged, then, seeing as my Minthara wearing Heavy Splint is raging every other battle? You can rage in heavy. You just lose the extra damage, I think the default resistances to physical damage (but you get it back from Bear Heart) and the advantage on Strength checks. So yeah, it's usually not advised to rage with heavy, but it is possible.
honestly you so tanky already better to just go for more damage
@@SyckestBlah Don't worry he's wrong, you CAN rage in heavy armor except you don't have the damage augmentation and physical damage reduction, for the rest, you have the benefits
Amazing video!
Was looking for a way to make a better Barbarian.
Thank you so much. 🎉
I’m going to be playing a multiplayer game with a friend who really wants to be a wizard in tactician mode. I think I just found my build. 😂
Fantastic all round. Must try. Thanks, King.
Enjoy :) I got some fun with this little boy in a party xD
insanely insane
Insanely insane video
You can get a ring that gives you bless whenever you heal yourself, an amulet that gives you additional poison dmg when healing yourself, and an item i forgot which that heals you whenever you heal someone, not sure if it works when healing yourself, going full self-healing sounds kinda fun
Got me through most of an honor run but after poor decisions on my end the run failed. I found using the blood of lathander mace to be a bit more effective in the off hand as if for some reason you do go down you will be healed back to 12 plus enemies will always be illuminated
Oh, nice choice of weapon!
This build is literally Singed from league of legends, tanky guy that runs around between enemies and spews poison clouds everywhere
I haven’t heard the music from hunter’s village in ages. Great choice!
I did a similar build. Use the defender flail in act 1 to reduce most melee damage. Even more tanky goodness early game.
2:20 Dragon Age
5:40 WoW
15:48 Mass Effect
Man of a culture
I could watch your videos just for your backgeound music... lineage 2 great soundtreck.
The background music is from League 2?!? I love this soundtrack
yep, few tracks
in early mid kagha's necklace is super strong since you can have both of your weapons with minor toxin for free every time you heal
I personally like an owlbear (i use stealths build)
Sweep attack with the fighter gives you sweeping attack that make you hit more enemies with the flail, healing you for 6 for each enemy you hit!
This makes me want to try playing one more time. First two runs I did a cleric, then a bow bard, because I love range, but I realized that all the non-annoying companions are spell casters so I have the most glass squad and shadowbeart makes a terrible tank
I feel like 4 levels in rogue would actually make a tankier build? You can go Thief allowing you to bonus action dash for temp health which is better then the fighter Second Wind, you can reckless attack for advantage on your offhand finesse weapon for sneak attack which would slowly add up more damage then action surge attacks. If your gonna wear the Bonespike Helmet then you definitely dont need to go fighter battlemaster as the helmet gives you unlimited uses of the Manoeuvre. Yes you get less health as a Rogue but since its only 4 levels your only losing about 4hp but gain the easiest temp health regen in the game :)
Temp health is not a problem, manoeuvres is op here actually:) so we can control alot, but swapping with rogue will work
@@TheSpudKing More manoeuvres variety is always great :)
End of the day your already incredibly tanky so it doesnt really matter that much haha. And this is without Illithid powers like Perilous Stakes or Absord intellect for more health regen or shield of thralls for more temp health. Very scary builds, love the content keep it up.
Barb Rogue is a thing in DnD, though you need 5 levels in Rogue to get the Uncanny Dodge
Guy with a Russian accent building a tank, story checks out I guess
Thank you for the guide. I'm trying to do the honor mode by my way, but I always die at the gnols. I'll try this build.
Gnols is strong, try to be at least level 4, and always convince Flind to be on your side, then run away for a turn, so she is engaged and not you :)
@@TheSpudKing I killed it. I'm loving this build!!
hello there, do you ever use difficulty mods and if you do, which ones would oyu recommend? these insane builds need bigger challanges.)
Hello, no.
There's a mod for extra encounters but I don't think it's really all that difficult, still worth considering.
I think this is the build the chaotic good barbarian uses
Taking a hit from "my blade" and doing so much return damage that it breaks the blade
Then making a million attacks to gain all his HP back
Спасибо за музыку из Линаги) и за билд) нужно попробовать ❤
Love your videos Spuddy
I usually build a war cleric/ thief in a 8/4 config. I usually use one asi for wisdom (20 stat total with hags hair) , druid initiate for extra cantrips (thorn whip and shillelagh), and pole arm master. Here is the thing, you are basically going to be able to attack 4 times in a single turn with bonus action warpriest attack, bonus action polearm master attack, and a main action attack and then spiritual weapon. You use just regular quaterstaffs for the first two acts, then in act 3 you use dancing breeze which then enables sneak attacks from rogue levels. Then in act 3 you swap out magic initiate for great weapon master and just wear dex gloves.
Its a simple build thats effective and doesn't require classing into several different classes to achieve a single meme thing. Solo viable too!
You only get 3 Warpriest charges per long rest so thats 3 bonus actions whereas an action surge regens on short rest (So 3) but gives you an extra action which effectively gives you 2 attacks if you have the Extra attack skill. Thief gives you access to 2 bonus actions but you listed 3; warpriest, polearm and spiritual weapon. So I'm guessing you use warpriest 3 times then use polearm bonus action until you can long rest? Issue with that is your only dealing 1d4 damage and while the Dancing Breeze special attack is AWESOME, you would probably see more damage output if you pick the Dual Wielder feat instead of Pole arm then use the finesse weapon Phalar Aluve for bonus damage and can offhand attack with a rapier for example.
Pole arm master is a feat that you ideally want to combine with the Sentinel feat which is a very scary combo :)
@@phatdog buddy, you forgot that warpriest charges increase... and by act 3 you get great weapon master that lets you make a bonus action attack...
@@jakeparkinson8929 5 warpriest charges is still less then 6 action surge attacks but obviously you can use all warpriest charges in 1 combat so they are better for those who prefer long rests over short rests :)
Great weapon Master bonus action only procs with kills or crits. This isnt a crit build and the bonus action only works if you have some remaining and are able to move to another target. So of your 4 potential bonus actions you can only use 2.
Basically I'm assuming you use Cloud giant for 27str so attacking with Dancing Breeze 1d10+2+8 plus either another with warpriest or 1d4+8 via polearm master for a total of 20-40 damage before adding any other modifiers like sneak atk or gear.
Whereas the Duel wield combo I listed with Phalar Aluve is 1d8+1+8+1d4 with any other 1 handed weapon from daggers to rapiers with special effects too for example we'll just use the easy to get Charge-bound warhammer which is 1d8+1+8+1d6+(1d4 from phalar again) for an average of 23-48 not only that but the Phalar Aluve 1d4 gets applied to any other additional attacks like Spiritual weapon or allied attacks.
We could also use other legendary weapons like Duellist's Prerogative or Nyrulna for even more damage or special attacks. Or for clerics we could use the Harper Sacredstriker quarterstaff to have access to a tier 6 Spiritual Weapon which your cleric cant cast at level 8 for even more damage from that potential bonus action source :)
My favourite way of building a bear barbarian is with the skin burster halberd from the creche in act 1.
Hit stuff, get damage reduction stacks, hit stuff, get more stacks, repeat.
Oh whats that? Your special ability just hit me for a 50 damage?
Yeah sorry buster, i only take 17 damage.
Skin Burster is better than that mace he is using for sure.
@@gapplebees9295 i will agree on that. Skin burster is a weapon i rarely ever see in builds.
Its a severely underrated weapon and its way more powerful than people might think.
Daaaamn, this is basically what i have karlach speced at but without using the health regen aspect... and the caustic stuff... didnt even think to use the amulet with life steal items
for reckless attack i prefer to use it as a reaction since if you hit without it then at least ennemies won't have abnadvantage to hit you
Really cool build I thought about something similar after my first play through when I found the flail from the knolls and Khagas dropped necklace but sad to report healing from a weapon attack will not proc the bonus 1d6 poison damage. This was very sad as in act two one of the thormms (the doctor one) has a cape and ring that would have synergy with the set up
BTW you have to use reckless attack before your normal weapon swing.
it can be used as reaction, but yeah, for forced advantage on all rolls its better to use it first
Ok, here me out gold dwarf with Draco sorc multiclass into barbarian 😂
with Armor of Agathys from White Dragon :) tanky and retribution
i like it ;)
Unfortunately the draco sorcerer bonus only applies to sorcerer levels
The Tough feat would give twice the HP that a +1 in constitution would
I was wondering if you tried Theif Rogue with this build, 4 Levels of thief Rouge you get two bonus action and cunning action dash. I tested this and The cunning action dash does work w/Aspect of the Beast: Stalion. You can essentially gain 16 Temp hp every round you lose Temp HP.
I really want to try if there is an effective variant to use a druid. I'd really like to take the owlbear wildshape next to this haha
This guy has never buffed a tank up over 30AC and I can tell
In BG3 on high difficulties if your AC is really high enemies just ignore you. It's the same with Armour of Agathys tank builds.
A tank isn't a tank unless they can force the opponent to target them, if they just target your teammates and ignore you, you aren't a tank.
By having lower AC, but either very high health, regenerating health, or resistances (or all of the above as in this case), the AI will target your barbarian preferentially over your other higher AC front-liners.
High AC tanks CAN work, but you have to do other things like get the Sentinel feat to prevent opponents form leaving your melee.
i always thought dwarves were stinky. Didnt know they were noxiously stinky. That's ghoul level
Yoo the interaction with the amulet and items is new to me nice finding. But tbh this build is extremely weak to debuff specially hold person and there is plenty on the game. Heroic potion and the ring that bless you when you heal could solve that also a better distribution of stats to put in to wisdom.
Holy farting Barbarians, Batman! I guess you could name this one the SBD Killer. 🤣
I'm a gold dwarf wizard lol. But now I really want to reclass completely!
Isnt Multiclass With Rogue amazing aswell ? Since the rogue passiv gives u 50% DMG reduction lvl 5
Uncanny dodge is probably not worth the levels. It is a reaction, so it is limited to once per turn for most of the game.
yeah, sadly it's reaction, and were taking beating here
Bearbarians keep their resistances while raging even if you have heavy armor I think. I've always wanted to use this for a build, but never figured out a good one :)
Cool. I am gonna do this build with My girl Karlach? Might not be optimized but I like Karlach’s dialogue.
Cool build. You could have taken the Though feat too for extra hp.
what about the ring of greater health found in house of hope in act 3? you could do the same build until the house of hope, and then respecc into other stats like strength to do more damage, it sets your con to 23 so you could spend more feats on damage as well
And of course did the enemy not once use hold person on you, made you fearfull/frightended or use anything else.
The best tank in this game is a fighter with 30+ AC and acloak from act 3 that gives enemies disadvantage on attacks against you. And this build should be played solo with a buffer at camp for that lvl 1 spell that gives 2 extra AC.
It takes away a little tankiness by losing the healing from the worg’s weapon.
But going 3 levels in rogue for thief subclass to get fast hands for an extra bonus action is WILD. Not only do you get bonus action dash on a turn but you also still get the off hand attack and sneak attack. And if you want to spend a turn just attacking, you’re getting 4 hits.
I know beating Orin is pretty late game but once you get her weapons it literally feels unstoppable.
You’re taking no damage, healing when you want to, do CRAZY damage because you’re making enemies vulnerable to piercing with the first attack and then hitting them with 3 more piercing attacks (one of which is sneak attack).
I was doing 100+ dmg a turn to steel watchers, which were only taking normal pierce dmg due to their resistance, with out any extra actions from haste or other sources.
Would be very useful if there was a list of items and where to find them for the build
Wow your English has gotten a lot better good job 👍
Thanks 🙏 slowly working on it
@@TheSpudKing I really enjoy how this build turned out too. I love the use of that necklace that fully heals you and there's so much health, when I think of tankiest character I think of like a light cleric/swords bard with all the AC items, but this character you've made is the other side of that spectrum he's just going to be able to take every hit there is.
10:00 bro i have like 500 hours on this game and i never saw that place
Very good video. :)
Thank you very much!
Kinda surprised the amulet of greater health didn't show up in the video
I followed this build to the tune, except for the fact that I did it on Karlach instead of an avatar. However, I am still confused because at 3:07 you say "at Level 4" and don't get Dual Wielder. But at 3:40 you're leveling up again and do take Dual Wielder. Could you please clarify that? :D Even better if you wrote down a list like: 1 B, 2 B, 3, B, 4 F so I know at level 4 you chose Fighter.
In any case, great video! And thanks for the build I used it throughout a whole playthrough
Maybe in the next video you post the clips when your build is working against bosses too. for me this one doesnt work at all on any bosses lol, imagine myrkull just swing ur hp bar to 0 and dont forget his death gaze
Great build!!
But why didn't you take the Ring of Regeneration? That would be extra 4hp each round. :)
Missed a few items for more health restore, ring if regeneration, buldarian helm, and if you were looking to maximize hp then amulet of greater health, I'm going to try a build like that and see if I can just outheal everything lol
Ring of regen would get more heals but he's so tanky already, he instead opted for the caustic ring and glow ring for more damage. Helm of Balduran is medium armor which will cancel out the Barbarians Unarmoured Defence sadly reducing your AC. The Amulet of Health will give you more health and an extra AC for Barbarians but it means you risk losing potential health regen every turn as Periapt of Wound Closure amulet gives max health regen. If you really wanted more health regen you can use the Illithid power Perilous Stakes or simply go Rogue instead of fighter so you can bonus action dash every turn giving yourself 16 temp health plus you use can reckless attack to proc sneak attack damage with finesse weapons :)
@phatdog oh no I won't deny he perfected this build I'm saying I'm going to fuck around with the stated items and see if I can't get one that will max regen all incoming damage without even attacking! The hard part is yeah the amulet will put you over 200 health easy but maybe having the helm with the ring can offset that and obviously yeah you'd have to pick a class that can just wear heavy armor for more ac, but I swear to go there are infinite ways to enjoy the game and I can't tell you how many times I restart now just coming up with new crazy builds, this game will definitely last a while even without dlc XD
@@percyal1 Sounds awesome :)
Thats the great part of BG3 and DnD, there are SO many awesome and different builds. Good luck and honestly same, I struggle to complete most runs too because of wanting to try different things lol.
what is causing you to be able to jump like that? also not taking damage from massive falls? i cannot see any effect on your list that is causing that
Do you have a write up for this build?? I didn't see it on your discord
Maybe not
You should make a busted life cleric to make the barb tankier
Looks like a super fun build. My only question is why you didn't start with fighter to get the two weapon fighting early as well as the proficiencies. Would that make a difference?
We don't beed two weapons early, and its better to get barbarian benefits earlier to get powerspikes from level 3 + feat at level 4 and so on
two weapon fighting is not dual wielder, it doesn't allow you to dual wield non-light weapons
@@kommissarantilus3742 No, but it does allow you to add your modifier to both weapons.
great video^^
Thanks! 😊
love ur vids man
I love how this works just as well as in dnd, but generally speaking, everyone in the party should have very high AC, not because they should be “tanks”, but simply because having low AC means you are the party’s weak point. Unless you have a good reason to get hit (like armor of agathys) then it’s a good idea to get high AC, regardless of class and party role.
In BG3 the AI will target low AC party members preferentially, because of this having a lower AC on a damage sponge tank like this one is actually an advantage, since the enemies will avoid attacking your squishier members.
I wonder if this will work with astarion? I like the idea of roleplaying it like this is lifesteal. Does vampire bite count as a source of not going mad?
Dunno, it probably should! Would be great if it works
until u got into a "turn requirment" battle and..... oyaaaaa
6:28. Did he have 10x Ethel's hair???
Yes
that and stacks of potions at level 3 that aren't even available yet, plus stacks of weapon poison
go with githyanki and do the cheese to get legendary silver sword early now with barbarian u have resistance to ALL damage!
Tiger Heart with the shattered flail and periapt of wound closure can heal 36 HP in a single turn.
Yeah, but you need to look for groups, if enemies spread its same heal, but without resistance to everything (ofc you can warding bond on tiger and he will be op, but this one is self sufficient)
Dual wielding doesn't work that way. The extra bonus action attack can't be with your shattered flail. Take tough instead it is a way better one (+2 hp per level, so twice the gold dwarf bonus)
Seeing this makes me wonder if the is anyway to make a "spike build" which is based completely around enemies taking damage from attacking you
Hehe, 🤣 need to theorycraft! But retaliate abjuration wizard is probably strongest to do so
lineage 2 ost is the best music
i love this guys accent
What about levels in paladin vs fighter for compelled duel (I know spell casting and rage isn’t a good synergy but I’m curious if the spell would be good with this tank build
you can divine smite on reaction while raged, so pally barb isnt the worst combo ever!
The Dion theme at the char creation!
in higher difficulty you will get cc to death though, also enemy in honor or tactician have very high ac even with reckless attack with that stat you properly struggle against decent amount of enemy and enemy have advantage attack on you meant cc galore