Thanks very much for this breakdown. I am only halfway through it and I’ve gone from worrying about how little I know about BG3 to actually somewhat understanding what I’m doing. Initially I thought ‘Damn it’s an hour long, there’s bound to be so much in here that will go straight over my head’. Not so at all. You’re really great at explaining. Thanks again :)
Heavy armor negates the regular barbarian rage but does NOT block the wildheart rage bonuses. This means if you are a bearheart barb in heavy armor you keep the resist all damage types except psychic (you can get psychic resist if you are a githyanki using the silver sword) and can turn into a super tank. Use heavy armor that reduces damage and even pick up heavy armor master feat for more damage reduction. You can even turn into a support barb by taking at least 3 levels in cleric (take a cleric who gets heavy armor) to pick up warding bond. With your resistance to everything and flat damage reduction from armor and feat you will take very low or no damage from the warding bond. You can even be the parties healer because at level 5 in barbarian you can throw 2 potions per turn to heal yourself or others.
Such a great video! You only need 1 video to learn everything about barbarian and this is it. Everything is explained very well and very newb friendly. Thank you so much!
@@niekesselbrugge1132not sure about Warlocks, but Eldritch Knights can definitely throw their pact weapons, I have a play through with Lae Zel doing exactly that rn
@@kingjayhil eldritch knights dont have pact weapons They have bound weapons. Thats a different thing Only warlocks get pact weapons Bound weapons can be thrown, Pact weapons cannot be throw
Warlock actually multiclasses pretty darn well. The pact of blade making attacks scale with charisma instead of strength works just fine in rage. There are some pretty great build guides out there from some of the smarter than me build wizards.
"I posit that magic and technology are the same thing after a certain point." In the 1960's Arthur C. Clark invented the concept that eventually became known as *Clark Tech*, "Any sufficiently advanced technology is indistinguishable from magic."
Spore druid pairs so incredibly well with Bear heart barb it's ridiculous. Fun fact: none of the spore druid's class features count as spells so they can all be used while raging. I usually go 5 barb 7 druid to maximize the effective size of the symbiotic entity shield. The only thing you gotta be careful about is making sure you cast shillelagh before raging because that does count as a spell
I just had to laugh at the wild magic, Neera in BG1 has killed my characters 10 times as much as the mage and his thugs when I am trying to save her from them!
My first play through was a wildheart barbarian and it was so nice to have the speak with animals and animal heart options, while just also being an undying machine of damage output I specced into crit change to use the brutal critical feature and oh my did things die
i strongly recommend eagle heart, there are enough times when you’re fighting with elevations and if you’re like me you’ll find yourself yelling “ka-CAAWWWWW!!!” while landing on puny enemies, using your insane movement speed to run up the cliff again and once lvl 5 screaming “i SAID ka-CAAWWwWWwW!!!” a second time. i also have a warrior and moon druid who then land all kinds of advantage attacks on them. OR just go wolf… allies always attacking with advantage is just great. you can run up with the barb swap to a warrior to knock them prone with advantage, then switch back to bard and hammer them to bits. amazing synergy options for melee parties
For a multiclass with a caster, try the bar-bear-Ian build that is quite popular in table top. Rage as a barbarian then wild shape as a Druid on the next turn. Or the same turn later game after getting a second bonus action from thief rogue lol
For caster barb - go 7 barb / 5 warlock - you rest much less, you run with agathys armor and devil's sight into either darkness and hunger of hadar, or your rage. Dex build, viciousness elixir, and you can practically fill all roles.
Devils sight is nice but arms of hadar is practically useless and armor of agathys is still arguably weaker than just 5 more levels of barb. For AoH you would need to heavily invest in a 3rd Stat or they are going to pass the saves weakening it's effectiveness greatly. With AoA you are going to get more hp through just leveling barb and the damage is mediocre for what time it does function, even extended by rage. A 3rd level AoA is going to be 15 temp hp and damage. Straight barb leveling will already net you at least 15 more health without conditionals attached. And even the third attack is not that special and requires you to get at least 1 weapon attack more through very special builds than just doing a two handed strength barb with GWM to truly be worth it. Edit: I forgot one more thing. 5/7 combos lose out on an ASI/feat that they could always make use of.
Mods will let us have a real magic barbarian, on the dandwiki there is a pretty good interpretation of bloodrager from pathfinder as homebrew. Essentially a half-caster sorcerer (minus the metamagic) with extra-attack and can do the war-magic thing that eldritch knight has while raging. Can also cast spells while raging. Wildmagic barb was a real let down for me.
@PanicRolling yeah you have to run a melee heavy party but in that instance all your allies. I think If you have a fighter or paladin ally it's worth it.
I always make Karlach a Wild Magic Barbarian for the flavor. She spent so much time battling demons in Hell, that she absorbed chaltic magic into her body. Also, I have killed more than a few badies with those little bomb things. But I love the mobile vines when that comes up. But yes, DnD loves giving you cool sounding abilities, then makes the Save DC so ridiculously low and never lets the Save DC or damage scale, that you end up never using them. Like the breath weapon of the Half-Dragon in 3.5. That thing was only good for lighting camp fires.
Yeh it's a shame when the cool flavored abilities are just blatantly worse than your other options. There are mods available for bg3 right now to make the Dragonborn's breath attacks stronger, so it must be a problem to this day lol.
@PanicRolling the dragonborn breath weapon in 5e is better than the Half-Dragons breath weapon in 3/3.5e. The damage scales with your character level and the save scales with your con and proficiency bonus. The HD breath save DC only called with racial HD, which player characters don't get. Half-Dragons unfortunately got no bonus' as they leveled, while Half-Angels did, they got tons of spells, and such as you leveled your character. I really wanted to make a Half-Dragon character that really took advantage of their natural attacks, Bite, Clay, Claw. There are feats you could take that would increase the size of the damage dice by 1 and a feat that would reduce, and then eliminate the penalty for secondary attacks so you could with 4 feats give yourself 3 attacks of 1d8, 1d6, 1d6 at full BaB, and with the HD +8 str racial bonus could still be competitive with most fighters despite the LA +3. You are very light on HP for a melee fighters though, and I would need a DM willing to allow me to permanently enchant the natural attacks and Natural Armor as if they were magic weapons/armor or you fall too far behind too quickly. Since the build doesn't really start to come into its own until lvl 7, when you can start taking the Improved Natural Attack feats and Weapon Focus (Natural Attacks). It's probably not very good build, even with a permissive DM, but it would be cool thematically. I actually really enjoyed the template system of 3/3.5e and wish they carried that over. For example, if you were playing a powerful Necromancer and wanted to become a lich, you added the Lich template onto your character, or a werewolf template to make a lycanthrope, etc. But in 5e, you really can't because those are fully 100% defined things.
Regarding the barbarian-Thief combo, never underestimate the ability to dash as a bonus action to get into melee range in the 1st round of combat, then rage as a bonus action then make a full attack action.
You were asking about barbarian caster multiclass and someone called newdengs on TH-cam posted a warlock barbarian multiclass video. They used armor of Agathys and mirror image as a warlock. So I suggest a barbarian multiclass with a fiend warlock pact of the blade if they want armor of Agathys, mirror image I guess your barbarian could also wear the robe that gives it for an extra cast of armor of Agathys and that works well for barbarian because they are cool with robes
@PanicRolling yeah armor of Agathys and Mirror image are good non concentration buffs so you can use them and rage. You can also use more weapons because your damage would come from Charisma. I highly suggest Fiend Warlock becuase it gets armor of Agathys, and if you decide to get to level 4 spells your agathys would upcast and you can cast fire shield that's the go ahead and hit me build and would work in regular d and d as well. Some other decent options Cantrips Guidance - its used outside of Combat and doesn't require stats Thurmaturgy - same reason as guidance Level 1 spells Armor of Agathys - temp hp that can also damage enemies. Defintely a good option since it can only be self. (I forgot draconic sorcerers could also get this in baldurs gate 3 so thats also an option although you are multiclassing barbarian so i doubt its better than going fiend warlock) Find familiar - can be cast before combat and no concentration so if you want a familiar its a good option. Level 2 Aid - extra hp that can be cast outside of battle. Mirror image - good buff that is not concentration. Warding bond - ironically good for the barbarian to cast on someone else because they are fine with taking the damage while raging. Level 3 Animate dead - isn't concentration and doesn't require stats. Blink - doesn't require concentration and could be used in battle. Level 4 I doubt you would get this high in spell slots as a multiclass but maybe. If it's the case I further suggest fiend Warlock because armor of Agathys + fire shield is going to be nutty. Conjure woodland beings - seemingly doesn't cost concentration. Seemingly alot of summon spells seemingly don't even though they typically did in d and d. Death ward - I'd suggest you just have an ally cleric cast it on you. Fire shield - it doesn't require concentration and if you combine it with armor of Agathys you'd be doing a ton of damage when enemies attack you. If you didn't pick bear heart it also provides resistance to fire or cold. Level 5 Nothing Level 6 pretty sure you aren't getting here as a multiclass Create undead - summons in bg 3 don't require concentration. Heroes feast - great but have your caster friend use this. Planar ally - great but I doubt you are doing this as a multiclass.
@@PanicRolling Bloodrager is great because at 11th level you can cast a self or touch spell using the pathfinder equivalent of a bonus action when you enter rage. If the class were adapted to BG3, that would be like casting haste as you go into rage, or casting mirror image. There’s even an archetype (equivalent to a subclass) that specifically wears armor. I definitely recommend you check out kingmaker and wrath of the righteous.
I think a good pick for a character to represent wild magic barbarians would be Broly. His power scales with his rage and at his higher levels of power he has to release his energy through attacks because he cannot contain the amount of energy he creates
So I did a barbarian/,warlock/barb and wasnt to bad, had to dump int/wisdom to make it work, but a 2 dip in bard, 8 barbarian, 2 warlock. I do the 2 dips first usually so start bard 2 levels (jack of all trade) then 2 warlock (agonozing blast) the cantrip scales to character level not class level so it stays viable through the game, then do the 8 barbarian (wildheart usually). Gives a good amount of enchantment spells, and a means of range spell with the Eld blast and the skills dont look bad. Good party face that isint dual crossbow lol
Armor of Agathys obtain via warlock or draconic sorcerer can be casted prior to combat, last until long rest or losing all temp hp, deals cold damage back when hit at melee and the temp hp last twice as long due to the damage reduction from barb. Not my favorite combo, but its there and usable
@@Quandry1 i know. Thats why I did say it was not a build I like or use, but it does use a spell that barb can utilize, since its non concentration that can be set up before battle. You can find some versions of that build on yt. Also you can bypass the need for multiclassing using the icebite robe for a lvl3 armor of agathys once per long rest.
@ghastias6741 what I'm saying is it isn't actually really worth it. They are still basically antithetical. And not everything on TH-cam is always as advertised. Your gained hp for 2 levels is going to give you more than upgrading AoA will grant you in temp hp. The damage is a nice extra but without upgrading the spell, the damage both becomes inconsequential but it also will have increasingly less chance to proc more than once... so depending on your choices you might be adding more and more consistent damage just by continuing to level barb. Also it gives you another Stat you have to focus in to combine a worthwhile warlock subclass. It's a combo that is really only good on the surface but not really worth it.
@@Quandry1 Exactly why I said I do not like it nor use it. But just to play devils advocate - you dont need to invest stats into charisma. Unlike dnd there is no minimum requirements for multiclassing in bg3, and AoA does not scale with stats only spells slots. But at minimum is +10 effective health (+30 with the icebite robes) and some chip damage, that can be doubled with the wet condition that can be applied by the Trident of waves or another party member. Regardless... it's a subpar build... we agree on that.
@@ghastias6741 you actually do if you want to use anything really beyond AoA. It's not just about multiclassing, but making any non utility magic effective at all beyond a couple of exceptions. This includes most Patron spells. We do agree it is subpar yes, that so many push it as strong shows just how viable almost anything is in this game.
On the Barb/Monk thing: I was messing around with a few OP mods, and used one that let barbs and monks combine their unarmored defenses into Con + Wis. A fun flavor change, from both sides, and VERY damn strong. But the incentive to run around with 8 Dex is not without consequence. You screw yourself with ranged weapons, Dex saves, and you're even worse with armor than a straight monk. Thematic and all but not enough of a tradeoff to even pretend it's balanced. Maybe there's room for a kinda balanced... Sumo Feat, or something?
Well there are some spells you dont have to maintain concentration on and use before a fight which would make sense for barbarian. Some spells you might care to use Armor of Agathys, false life, long Strider, aid, protection from poison, warding bond, death ward, fire shield, heroes feast. I think you are better off just having your caster use them on barbarians besides armor of Agathys and false life because those have to be self so i reccomend fiend warlock.
I just thought of something I’ll try soon, but would a barb with reckless attack and sneak attack from rogues work together. Like a dex bard that activates it then has advantage so would that allow sneak attack.
the answer is yes but the weapons that it works with are limited because sneak attacks need to be done with finesse weapons. There's like 2 great weapons that have the finesse property (larenthians wrath and something else). Luckily Reckless attack does work on a dual wielder build it's just wise to multiclass fighter and rogue for the bonus action and fighting style to add your weapon proficiency to offhand damage. These are all game shatteringly powerful builds but also hyper specific.
You can make a Barb that dual-wields Salami and use Chimpanzee aspect to throw food and beat the game entirely with meat.
Beating meat, you say?
A chimpanzee Throwzerker is really goofy since there's no saving throw for the Blind.
Go 3 levels into Eldritch Knight to make the salami come back to you! Boomerang meat!
The sausages count as clubs so druids can also beat the game with meat
Don't forget to give your barb a frying pan tho, that way they can be a caster too. Sadly they only know one spell tho. Cast Iron
lol!!!
Thanks very much for this breakdown. I am only halfway through it and I’ve gone from worrying about how little I know about BG3 to actually somewhat understanding what I’m doing. Initially I thought ‘Damn it’s an hour long, there’s bound to be so much in here that will go straight over my head’. Not so at all. You’re really great at explaining. Thanks again :)
That's the cool thing about my videos. I'm an imbecile...so if I can understand this stuff, I have no doubt you guys can!
You can use the way of the 4 elements spells while raging because they are coded as unarmed strikes
These are hands down the best class guides for BG3!
love this content. At this point it's not like I need to learn about BG3, I watch because they're so entertaining
Hey, thanks for watching them!
I like the way you go through all the regular stuff and then go back to the subclasses. I find it easier to follow!
Heavy armor negates the regular barbarian rage but does NOT block the wildheart rage bonuses. This means if you are a bearheart barb in heavy armor you keep the resist all damage types except psychic (you can get psychic resist if you are a githyanki using the silver sword) and can turn into a super tank. Use heavy armor that reduces damage and even pick up heavy armor master feat for more damage reduction.
You can even turn into a support barb by taking at least 3 levels in cleric (take a cleric who gets heavy armor) to pick up warding bond. With your resistance to everything and flat damage reduction from armor and feat you will take very low or no damage from the warding bond. You can even be the parties healer because at level 5 in barbarian you can throw 2 potions per turn to heal yourself or others.
This sounds incredible, and really fun to play. I'm definitely going to be messing around with this idea! Thank you for sharing it with us!
I have been waiting for this video since your first class guide, I’m so hyped to watch this before bed!
I hope you enjoy it!
Same!
I know how much you love this class, and it shows. Brilliantly done.
Such a great video! You only need 1 video to learn everything about barbarian and this is it. Everything is explained very well and very newb friendly. Thank you so much!
for throw barbs you can just do a dip into eldrich knight or pact of the blade warlock so any weapon can be a returning weapon
True, and lorewise it's similar to Darth Vader throwing his Saber and calling it back, which is pretty sick.
Warlock also has the benefit of armor of agthys.
You cant drop or even throw pact weapons
@@niekesselbrugge1132not sure about Warlocks, but Eldritch Knights can definitely throw their pact weapons, I have a play through with Lae Zel doing exactly that rn
@@kingjayhil eldritch knights dont have pact weapons
They have bound weapons. Thats a different thing
Only warlocks get pact weapons
Bound weapons can be thrown,
Pact weapons cannot be throw
Warlock actually multiclasses pretty darn well. The pact of blade making attacks scale with charisma instead of strength works just fine in rage. There are some pretty great build guides out there from some of the smarter than me build wizards.
Warlock seems like a good option.
"I posit that magic and technology are the same thing after a certain point."
In the 1960's Arthur C. Clark invented the concept that eventually became known as *Clark Tech*, "Any sufficiently advanced technology is indistinguishable from magic."
Yeh exactly this. I knew I had heard something like this before. Makes a lot of sense to me.
Spore druid pairs so incredibly well with Bear heart barb it's ridiculous. Fun fact: none of the spore druid's class features count as spells so they can all be used while raging. I usually go 5 barb 7 druid to maximize the effective size of the symbiotic entity shield. The only thing you gotta be careful about is making sure you cast shillelagh before raging because that does count as a spell
That's fantastic news also, because Spore Druids are sooooo good! It's probably the subclass that surprised me the most.
I just had to laugh at the wild magic, Neera in BG1 has killed my characters 10 times as much as the mage and his thugs when I am trying to save her from them!
I still need to play BG1 and BG2!
my favorite new cc on TH-cam
YES!!!! Have been waiting for this!!
Some top quality humour in these guides. Love it. Keep them coming.
Seriously, so many other guides or class overviews are ridiculously dry.
Yeah :D more BG3 Stuff! Still waiting for the video about all the BG3 Gods
I love these. Thank you
They love you back! I appreciate it, and I'm glad you're enjoying them!
My first play through was a wildheart barbarian and it was so nice to have the speak with animals and animal heart options, while just also being an undying machine of damage output I specced into crit change to use the brutal critical feature and oh my did things die
i strongly recommend eagle heart, there are enough times when you’re fighting with elevations and if you’re like me you’ll find yourself yelling “ka-CAAWWWWW!!!” while landing on puny enemies, using your insane movement speed to run up the cliff again and once lvl 5 screaming “i SAID ka-CAAWWwWWwW!!!” a second time. i also have a warrior and moon druid who then land all kinds of advantage attacks on them. OR just go wolf… allies always attacking with advantage is just great. you can run up with the barb swap to a warrior to knock them prone with advantage, then switch back to bard and hammer them to bits. amazing synergy options for melee parties
To be honest alot of the beast options are pretty good if you want to do what they offer.
For a multiclass with a caster, try the bar-bear-Ian build that is quite popular in table top. Rage as a barbarian then wild shape as a Druid on the next turn. Or the same turn later game after getting a second bonus action from thief rogue lol
For caster barb - go 7 barb / 5 warlock - you rest much less, you run with agathys armor and devil's sight into either darkness and hunger of hadar, or your rage.
Dex build, viciousness elixir, and you can practically fill all roles.
Devils sight is nice but arms of hadar is practically useless and armor of agathys is still arguably weaker than just 5 more levels of barb.
For AoH you would need to heavily invest in a 3rd Stat or they are going to pass the saves weakening it's effectiveness greatly.
With AoA you are going to get more hp through just leveling barb and the damage is mediocre for what time it does function, even extended by rage. A 3rd level AoA is going to be 15 temp hp and damage. Straight barb leveling will already net you at least 15 more health without conditionals attached.
And even the third attack is not that special and requires you to get at least 1 weapon attack more through very special builds than just doing a two handed strength barb with GWM to truly be worth it.
Edit: I forgot one more thing. 5/7 combos lose out on an ASI/feat that they could always make use of.
i have learned what i needed to learn, thanks
Mods will let us have a real magic barbarian, on the dandwiki there is a pretty good interpretation of bloodrager from pathfinder as homebrew.
Essentially a half-caster sorcerer (minus the metamagic) with extra-attack and can do the war-magic thing that eldritch knight has while raging.
Can also cast spells while raging. Wildmagic barb was a real let down for me.
Ah the Barb guide!
Haven't played since last year, now waiting on patch 7. Was planning a Duergar Barb, so this will be handy.
The love the content! Can we get a video about the Gods in BG3 and where they are in the greater D&D timeline at the time of the events of BG3?
These are so useful! Amazing content
Wolf heart is good but you have to have allies who want to melee right next to your barbarian.
Wolf aspect lets your party be stealthy.
Yeh if you are running a very melee-heavy party...Wolf Heart can be pretty friggin strong.
@PanicRolling yeah you have to run a melee heavy party but in that instance all your allies.
I think If you have a fighter or paladin ally it's worth it.
I always make Karlach a Wild Magic Barbarian for the flavor. She spent so much time battling demons in Hell, that she absorbed chaltic magic into her body. Also, I have killed more than a few badies with those little bomb things. But I love the mobile vines when that comes up. But yes, DnD loves giving you cool sounding abilities, then makes the Save DC so ridiculously low and never lets the Save DC or damage scale, that you end up never using them. Like the breath weapon of the Half-Dragon in 3.5. That thing was only good for lighting camp fires.
Yeh it's a shame when the cool flavored abilities are just blatantly worse than your other options.
There are mods available for bg3 right now to make the Dragonborn's breath attacks stronger, so it must be a problem to this day lol.
@PanicRolling the dragonborn breath weapon in 5e is better than the Half-Dragons breath weapon in 3/3.5e. The damage scales with your character level and the save scales with your con and proficiency bonus. The HD breath save DC only called with racial HD, which player characters don't get. Half-Dragons unfortunately got no bonus' as they leveled, while Half-Angels did, they got tons of spells, and such as you leveled your character.
I really wanted to make a Half-Dragon character that really took advantage of their natural attacks, Bite, Clay, Claw. There are feats you could take that would increase the size of the damage dice by 1 and a feat that would reduce, and then eliminate the penalty for secondary attacks so you could with 4 feats give yourself 3 attacks of 1d8, 1d6, 1d6 at full BaB, and with the HD +8 str racial bonus could still be competitive with most fighters despite the LA +3. You are very light on HP for a melee fighters though, and I would need a DM willing to allow me to permanently enchant the natural attacks and Natural Armor as if they were magic weapons/armor or you fall too far behind too quickly. Since the build doesn't really start to come into its own until lvl 7, when you can start taking the Improved Natural Attack feats and Weapon Focus (Natural Attacks). It's probably not very good build, even with a permissive DM, but it would be cool thematically.
I actually really enjoyed the template system of 3/3.5e and wish they carried that over. For example, if you were playing a powerful Necromancer and wanted to become a lich, you added the Lich template onto your character, or a werewolf template to make a lycanthrope, etc. But in 5e, you really can't because those are fully 100% defined things.
Damn now I gotta stay up for a whole hour to watch this lol
Regarding the barbarian-Thief combo, never underestimate the ability to dash as a bonus action to get into melee range in the 1st round of combat, then rage as a bonus action then make a full attack action.
Been waiting on this one!!
Slightly cheating but you can multiclass Barbarians with Druids because Wildshape isn't a spell! RAGING OWLBEAR!!!!
Bearbearians!
You're shitting me
You were asking about barbarian caster multiclass and someone called newdengs on TH-cam posted a warlock barbarian multiclass video. They used armor of Agathys and mirror image as a warlock.
So I suggest a barbarian multiclass with a fiend warlock pact of the blade if they want armor of Agathys, mirror image
I guess your barbarian could also wear the robe that gives it for an extra cast of armor of Agathys and that works well for barbarian because they are cool with robes
That's a sick idea lorewise, also! I love it
@PanicRolling yeah armor of Agathys and Mirror image are good non concentration buffs so you can use them and rage. You can also use more weapons because your damage would come from Charisma. I highly suggest Fiend Warlock becuase it gets armor of Agathys, and if you decide to get to level 4 spells your agathys would upcast and you can cast fire shield that's the go ahead and hit me build and would work in regular d and d as well.
Some other decent options
Cantrips
Guidance - its used outside of Combat and doesn't require stats
Thurmaturgy - same reason as guidance
Level 1 spells
Armor of Agathys - temp hp that can also damage enemies. Defintely a good option since it can only be self.
(I forgot draconic sorcerers could also get this in baldurs gate 3 so thats also an option although you are multiclassing barbarian so i doubt its better than going fiend warlock)
Find familiar - can be cast before combat and no concentration so if you want a familiar its a good option.
Level 2
Aid - extra hp that can be cast outside of battle.
Mirror image - good buff that is not concentration.
Warding bond - ironically good for the barbarian to cast on someone else because they are fine with taking the damage while raging.
Level 3
Animate dead - isn't concentration and doesn't require stats.
Blink - doesn't require concentration and could be used in battle.
Level 4 I doubt you would get this high in spell slots as a multiclass but maybe. If it's the case I further suggest fiend Warlock because armor of Agathys + fire shield is going to be nutty.
Conjure woodland beings - seemingly doesn't cost concentration. Seemingly alot of summon spells seemingly don't even though they typically did in d and d.
Death ward - I'd suggest you just have an ally cleric cast it on you.
Fire shield - it doesn't require concentration and if you combine it with armor of Agathys you'd be doing a ton of damage when enemies attack you. If you didn't pick bear heart it also provides resistance to fire or cold.
Level 5
Nothing
Level 6 pretty sure you aren't getting here as a multiclass
Create undead - summons in bg 3 don't require concentration.
Heroes feast - great but have your caster friend use this.
Planar ally - great but I doubt you are doing this as a multiclass.
A druid is nothing more than a barbarian cleric with a fancy title.
Lol that's one way of describing them!
Funnily enough, a Bloodrager from Pathfinder 1E is basically a sorcerer and barbarian
Sounds pretty awesome to me. I love the idea of a Raging spellcaster.
@@PanicRolling Bloodrager is great because at 11th level you can cast a self or touch spell using the pathfinder equivalent of a bonus action when you enter rage. If the class were adapted to BG3, that would be like casting haste as you go into rage, or casting mirror image. There’s even an archetype (equivalent to a subclass) that specifically wears armor. I definitely recommend you check out kingmaker and wrath of the righteous.
really enjoy the video
I think a good pick for a character to represent wild magic barbarians would be Broly. His power scales with his rage and at his higher levels of power he has to release his energy through attacks because he cannot contain the amount of energy he creates
Barbarians are a blast. Very easy to build and wreck things.
So I did a barbarian/,warlock/barb and wasnt to bad, had to dump int/wisdom to make it work, but a 2 dip in bard, 8 barbarian, 2 warlock. I do the 2 dips first usually so start bard 2 levels (jack of all trade) then 2 warlock (agonozing blast) the cantrip scales to character level not class level so it stays viable through the game, then do the 8 barbarian (wildheart usually). Gives a good amount of enchantment spells, and a means of range spell with the Eld blast and the skills dont look bad. Good party face that isint dual crossbow lol
This sounds awesome! Definitely gunna have to mess around with that idea!
Armor of Agathys obtain via warlock or draconic sorcerer can be casted prior to combat, last until long rest or losing all temp hp, deals cold damage back when hit at melee and the temp hp last twice as long due to the damage reduction from barb. Not my favorite combo, but its there and usable
Yes but it's power increases based upon your spell slot level. And your barb improves at certain level benchmarks as well.
@@Quandry1 i know. Thats why I did say it was not a build I like or use, but it does use a spell that barb can utilize, since its non concentration that can be set up before battle. You can find some versions of that build on yt.
Also you can bypass the need for multiclassing using the icebite robe for a lvl3 armor of agathys once per long rest.
@ghastias6741 what I'm saying is it isn't actually really worth it. They are still basically antithetical. And not everything on TH-cam is always as advertised.
Your gained hp for 2 levels is going to give you more than upgrading AoA will grant you in temp hp. The damage is a nice extra but without upgrading the spell, the damage both becomes inconsequential but it also will have increasingly less chance to proc more than once... so depending on your choices you might be adding more and more consistent damage just by continuing to level barb.
Also it gives you another Stat you have to focus in to combine a worthwhile warlock subclass.
It's a combo that is really only good on the surface but not really worth it.
@@Quandry1 Exactly why I said I do not like it nor use it.
But just to play devils advocate - you dont need to invest stats into charisma. Unlike dnd there is no minimum requirements for multiclassing in bg3, and AoA does not scale with stats only spells slots. But at minimum is +10 effective health (+30 with the icebite robes) and some chip damage, that can be doubled with the wet condition that can be applied by the Trident of waves or another party member.
Regardless... it's a subpar build... we agree on that.
@@ghastias6741 you actually do if you want to use anything really beyond AoA. It's not just about multiclassing, but making any non utility magic effective at all beyond a couple of exceptions. This includes most Patron spells.
We do agree it is subpar yes, that so many push it as strong shows just how viable almost anything is in this game.
hm, now i kind of want to make a Barbarian based on Dave the Barbarian, so barbarian and warlock combo with a emphasis on magical weapons..
You got a sub!!!
On the Barb/Monk thing: I was messing around with a few OP mods, and used one that let barbs and monks combine their unarmored defenses into Con + Wis. A fun flavor change, from both sides, and VERY damn strong. But the incentive to run around with 8 Dex is not without consequence. You screw yourself with ranged weapons, Dex saves, and you're even worse with armor than a straight monk. Thematic and all but not enough of a tradeoff to even pretend it's balanced.
Maybe there's room for a kinda balanced... Sumo Feat, or something?
Loving the videos man keep it up! Also Im wondering how much charisma a character like Sokka from Avatar or James bond or Jack sparrow.
Well there are some spells you dont have to maintain concentration on and use before a fight which would make sense for barbarian.
Some spells you might care to use
Armor of Agathys, false life, long Strider, aid, protection from poison, warding bond, death ward, fire shield, heroes feast.
I think you are better off just having your caster use them on barbarians besides armor of Agathys and false life because those have to be self so i reccomend fiend warlock.
Rage should come back on short rest
Did you ever research how much blood it takes to make the floor slippery instead of sticky?
Yeh it came out to around an f-ton.
@@PanicRolling So at least 12 halflings. Gotcha
Cool thing is, they're so small you can dual wield them!
@@PanicRolling I got my Honor Mode berserker barbarian all figured out now!
8:53 If you had 3 levels of cleric, maybe you could use aid. It doesn't require concentration, but not sure I would do it.
All hp on a raging barbarian are pretty much doubled esp for totem-bear.
Yeh their Effective HP is ridiculous, and with the right teammates...you can make them wayyy more survivable than normal.
I am jealous Kolo....how did you get that Beardbarian body?
i was thinking to make a barb berserker 9 lvl and fighter champion 3 lvl, for the crit, is it a good idea?
Yeh that is a solid build choice! You'll be dropping some nasty crits
Here for the beer.
A character that likes to rage poop.
FINALLYYYYY
I just thought of something I’ll try soon, but would a barb with reckless attack and sneak attack from rogues work together. Like a dex bard that activates it then has advantage so would that allow sneak attack.
the answer is yes but the weapons that it works with are limited because sneak attacks need to be done with finesse weapons. There's like 2 great weapons that have the finesse property (larenthians wrath and something else). Luckily Reckless attack does work on a dual wielder build it's just wise to multiclass fighter and rogue for the bonus action and fighting style to add your weapon proficiency to offhand damage. These are all game shatteringly powerful builds but also hyper specific.
Video Good.
Beard Good.
Can you give stats of berserker Guts from Anime Berserk? Plssssssssss
The monk is much cooler
Berserker barbarian makes me think of spear from the show primal