I love the body language from both the player and the alien. *Player traps alien, then wiggles from side to side and up and down in a dancing movement* "Hahahahaha!!!! I got you asshole!" *Alien runs at door and roars* "GRRR! I'LL KILL YOU! GET BACK HERE!" *Player whips out flamethrower* *Alien stops running* "Woah woah, wait a minute, there's no need for that!.....I'm sorry, ok?!...." *Player swings wrench* "That's what I thought, you little whiny little turd. Bye now....." *Player walks away*
@@Maryondo I've been traumatized many a time by stepping on her tail. Fortunatly, it was not the tail that got me. She somehow phased through the door.
It would had been cool that after a while, the Alien would tear that door apart, even as far as cutting itself a bit to let the acid melt part of it. Then if one returns to the door, the damage to it would be seen.
If they'd thought of people doing that, I still would've thought it was an unintentional exploit and owuld have officially shit my pants. Maybe one day they'll remake the game
I can't believe it, and I'm 100% serious, but that motion detector beep just activated my fight or flight response. Any horror game that gives you real, tangible PTSD is certifiably the GOAT.
In case anyone is playing this for the first time - be aware that the alien can hear your motion tracker........ And yes, they really did put that in the game.
@@ghillieassassin8419 There is no noise / sound detection on PC. Efforts to enable it however have been in the works for a while. Sound / noise detection is a console exclusive feature which is enabled at s tarting of a campaign and which the player is given option to disable.
Finishes game, comes back, alien is sitting comfortably smoking a cigarette waiting, "You know I'm supposed to be the monster in this game. So tell me how fun was it spending hours going through the whole ship without worrying about me? Yeah, didn't get your money's worth did you?"
Realisticlaly speaking wouldnt the flamethrower be able to kill it through the door? There are gaps. Also crouch walking doesnt make you stealthier IRL, it actually makes louder noises because you are shuffling your feet while crouched.
@CFox.7 Well the alien respawns when you enter a new area that requires a loading screen and in some missions there's scripted events that cause the alien to teleport to a certain area. I was able to run all over the place without being worried about the alien for a while though, it was fun!
1:00 I love how the Alien changes and becomes a puppy when you show him the flamethrower. And you have become the true terror of the game, congratulations!
@@googleyoflolz9930 Nah first time seeing this for my part, it's just instincts kicking after having a lot of 3D gaming experience. We know that attack hitboxes might not match model collision boxes, and that these boxes can also totally phase through models and terrain depending on how the game is programmed and it's engine works.
@@Specoups to be fair an arm or the tail could easily go through those holes. So impalation would be very feasible even with the most realistic physics :)
@@googleyoflolz9930 yeah I figured it could happen, I don't think it was intended that you could trap it there. The hitbox may phase through it as it was not designed for it and boom npc is out for the hunt and alerted.
@joynelbonet194 fortunatly, it only seems to happen when you get too close to the door, or if the door closes over the xenomorph. In this video, after the door closes, you can see me trying to back away but then panicking after my character doesn't move for some reason so I turn around and run a bit.
Ripley: Waites, i trapped it! I trapped the alien in the Systech Spire! Waites *over* *mic* : nice job ripley, thats one less problem to deal with. Now i need you to head to Gemini Exoplanet Solutions and restart the module from inside. Ripley: What for? Is there another?? Waites: Trust me, Rip. Waites out.
My question is, does the alien stay trapped in there for the rest of the game, or does it just respawn another place when you get far away from that point?
She will stay there until either you use an elavator/tram that requires a loading screen (Because it respawns the alien) or until you reach a scripted event because it also respawns the alien.
Good job! Now if only you can do that for the many other Xenomorphs that are still down there in Engineering below the reactor, on top of destroying those facehugger eggs. Lol! 😆😆😆
yeah believe it or not, it's possible to do that dispite how *Self Awarely High* the AI of the Alien Xeno was given. however this won't *be permanent* as once Ripley goes far enough offscreen that he teleports anyway.
When you go through a tram or an elevator that requires a loading screen it will respawn the alien. Also later on in the level there's a scripted event where she appears, but it was fun while it lasted.
The alien is scripted to respawn once you get into the server farm so it will despawn from it's prison. Also, there's a broken elevator with a corpse. If you enter the hit box of that area it also despawns the alien from the prison. The reason is either Ripley is no longer accessible in which case the AI is set to go backstage thus it will despawn. Also, if you go past the doorway by the junction on the lower level into the cell block room there is a dynamic loading zone which unloads the previous area from memory which includes the alien. So it resets the alien backstage.
@@legesflute Yes. The alien cannot go over step downs. So here in the server farm the step down is a safe place. It's even called "user exploitable area" in the game scripts. I think if it's right on you as you enter it can kill you from behind, but if it's at a distance you will audibly hear it upvent.. There is another such vent in Gemini Labs on the upper floor by the breaker handle in the analysis lab. If you enter the wall vent you drop down and can stand. Once you are far enough back from the entrance the alien cannot reach you and will automatically upvent. You can force that by hitting the pipe that you must duck under to go to the door. Any location where the alien cannot reach you will result in the alien turning tail to a vent. In Mission 5 while looking for Dr Morley's keycard. If the alien is outside the room. Lock the door and hit it with the wrench. The alien will turn and upvent... There's a really cool spot in mission 7. A floor hatch cover with only narrow strips on either side. Stand behind the hatch at the wall and make noise to summon the alien. When you hear it about to rush you trigger the hatch to open. If it's close it will visibly stiffen and turn to the closest ceiling vent. You can even touch it when it's doing this. It's senses are disabled for this animation.
@@googleyoflolz9930not exactly, they’re extremely strong, but in Resurrection it is abundantly clear they can be contained physically. They couldn’t actually break the containment glass they were held behind either. They got out by killing one of their own and using its blood to melt the floor. Their blood oxidizes rather quickly and makes their blood inert very fast in low quantities. You would have to have a significant enough pool of it to make an “exit” big enough for them to fit through, hence why they outright killed one instead of just making themselves bleed a little bit
@@googleyoflolz9930not exactly, they’re extremely strong and larger specimens can force their way through doors eventually, as has been shown before, but in Resurrection it is abundantly clear they can be contained physically. They couldn’t actually break the containment glass they were held behind either. You just enough of and the right materials. They got out by killing one of their own and using its blood to melt the floor. Their blood oxidizes rather quickly and makes their blood inert very fast in low quantities. You would have to have a significant enough pool of it to make an “exit” big enough for them to fit through, hence why they outright killed one instead of just making themselves bleed a little bit. Why if this was something done in reality, it would probably take a while for it to figure out that it might have a chance at break the door with the holes in it. Pretty much just punching between them until or perhaps smearing some of its blood around the connections between the holes and essentially making a circle hole for it, though it would take time and I’m sure the people would’ve tried to deal with it rather then letting it escape… now this doesn’t help with the entire hive also being s thing… but this guy would’ve been contained for awhile
@@DS-wl5pkNot canon. Scott has retconned anything after Alien and before Prometheus. I know a lot of people love Aliens, 3, and Resurrection but they never happened so to speak. That being said we have never seen a Xenomorph be pushed to the full limit of its' strength or reflexes. Given the biomechanical nature of it that Scott has confirmed (which is partly why the other movies were retconned) I would guess given time it'd be able to get through a barrier like this. And even if it couldn't it's intelligent enough to realize a few self made small cuts are worth it to get out.
@@JP-xg6bv well that’s great because everything I said about how the blood works was established in Alien. Alien 3 and resurrection just showcased more of what they could do with it. Remember, in alien the single drop burned through 4 decks. It would probably accidentally get out with its blood trying to brute force it and cutting itself. There’s nothing that implies it still wouldn’t get out via its blood Or brute force. They are strong enough to easily drag people up to high places like shown in alien, with almost zero effort. That implies an insane amount of strength. Think of the big cats that drag prey into trees. Even they struggle a bit to even get a good grip, of course they make it seem effortless, but the way it took Brett up made him seem weightless There also isn’t really anything not lore friendly in Aliens so I don’t see why you couldn’t actually use it as a reference as to what to realistically expect from an alien. I know it’s easy to say “but mah retcon” but those movies were made with a specific context and idea. Unless they plan on greatly changing how classic Xenia work, I think it’s more then safe to use it as a reference. The only thing that may change is anything involving the queen and the intelligence she seems to have. They may remove the queen all together, which I would hate but it makes the most sense if anything did “need to go” in order to change how the xenon work without changing too much of the lore.
Oh he's pissed at you. Listen to those screams! :P I thought he was gonna kill you at least twice. Gotta be careful getting too close when trapping the alien. He can transmute through that gate. LUL Don't ask how I know.
@@googleyoflolz9930 Yeah. I've seen this done mostly for extra aliens mods. Congregation, Smoke Isolation and Kitty Isolation & Kitty's Nightmare. The latter two mods where the alien runs moment it spawns and teleports into you if it's behind your back. Smoke and Kitty's Nightmare has up to 5 aliens making trapping the aliens very tricky.
@@googleyoflolz9930 Quite a bit can be done using Matt Filer's OpenCAGE program. He's just posted a video link with proof concept custom doors. He's said it will soon go to staging branch of the program. Custom doors are required to support scratch built world changes b/c the game uses dynamic loading zones and doors are the zonelinks / boundaries.
@@googleyoflolz9930 don't need any source code. Not for most things; There's a modding tool called OpenCAGE which gives access to the game scripting engine called CATHODE. CATHODE is a custom built Creative Assembly scripting engine. A (genius) developer named Matt Filer has created OpenCAGE to edit the CATHODE scripts. At thie point we can add extra aliens, add items to inventory, skip levels, and even reskin the alien as Thomas The Tank Engine. That mod was released last year for Halloween to NexusMods. Matt also released a program to randomize the order of levels in the game and two other modders extensively debugged the mod so as to minimize problems with playing the levels out or order (for example they had to respawn the npc civilians at the end of mission 11 if mission 10 was not already played or the game would crash b/c their state is recorded and there was a conflict. This mod though is quite hard because you can theoretically go to missions later in the game without resources or weapons. It does however make the game interesting as no two random ordered playthroughs would be the same. His tool can also edit the behavior tree and add new branches. It can edit characters, weapon paramters, blueprints, and lastly can edit the alien's sensing parameters such as leashing, sound / sight sensitivity and locomotion (running speed). Matt Filer is on GitHub if you're interested.
It's not even a problem at all. You don't even notice until the fifth playthrough .-. Now, it WAS a problem in, say, Security Breach. You noticed the first time in happened in that game.
It does not actually teleport unless it's behind you and you're in an animation such as cutting a panel or using a junction lever. Otherwise, the teleporting is limited to a few places where it upvents audibly for a scripted event. These events are in Medical Mission 5. If you get far enough back to Khulman when you have the keycard, the alien must be ready to kill him thus it despawns to be present for that event. Mission 6. Right before the scripted ending the alien will despawn to be present for that. Mission 7 the animation where the alien grabs one of the NPCs will despawn the alien to be there. In Mission 17 there's a scripted jump scare. If you get far enough along the hallway it will be desapwned again to be present for that event. Any other teleportations are not actually. The alien can go backstage and then move right fast to another vent to drop from, but it's not technically teleportation. If however you're in an animation to use a door button, cut a panel, use a junction lever while the alien is behind you and you're unable to exit in time it will appear to teleport because time game time gets compressed when the alien is behind the player and it doesn't need to be rendered for it's movement. In Kitty Isolation which is a mod this latter effect is made 1000% stronger by the alien always running vs merely stomping about. It will always kill the player if it's behind you. But that is highly modified to create that very effect.
@americandissident9062 It doesn't have a time limit. It respawns after a loading screen or a scripted event (E.g. the xenomorph crawling put of the vents in the medbay.)
That's why I don't like games since I became old enough, everything is so scripted and predictable. In a real life alien would not run into a wall like that, and such door would probably not stop him to begin with.
That's the exact reason I hate talking to AI. But also, sometimes to enjoy a good book you have to let go of it's flaws. That same logic can be applied to most things.
@@googleyoflolz9930 I can let go in movies or books, but not in games, because it's interactive experience, especially things like invisible walls or inability to jump somewhere, duck under a table where you see enough space, especially if such mechanic was used in that game before but in other spot, or climbing certain trees/walls but not others.
@@JamesSmith-ix5jd I get it, really. it's hard to keep playin when your expectations haven't been met. That's the problem I have with a LOT of games. Fortunatly for me, this is my third playthrough and on the first playthrough you never really notice these things. Every other playthrough usually is just goofing around. But you do you, sometimes it just isn't your thing.
Unfortunately the alien mechanic in this game is not very good, it always teleport close to you. I remember when I played it on a few occasions I thought like oh come on, that’s clearly a script and cheat.
This has been known about for years. Probably all big fans have done this especially since at that point of the game you likely have an excess of flares. Unless playing on nightmare where they may be needed to take on the working joes. They are more of a danger than the alien since although you can take 2 hits unlike 1 with the alien, there are more of them.
If you do not agro the Working Joes such as shooting them direct or indirect, or using a flashbang, EMP, or noisemaker near them they are not actually hostile in this mission; they follow the same function as the warehouse Joe in Mission 7 where he's not hostile unless you "do something illegal". The best part of using this trick is if a Working Joe gets trapped WITH the alien. Then you hear the Joe casually asking "what are you?" as the alien is screaming over n over. as the warehouse Joe in Mission 7 where he's "not hostile unless you do something illegal".
Bionicle is such a cool series.
I love how the Alien's body language instantly changes when the flamethrower comes out, like "...Now hold up a sec. Let's talk."
Haha 😂 yeah. This game is really something special.
I love the body language from both the player and the alien.
*Player traps alien, then wiggles from side to side and up and down in a dancing movement*
"Hahahahaha!!!! I got you asshole!"
*Alien runs at door and roars*
"GRRR! I'LL KILL YOU! GET BACK HERE!"
*Player whips out flamethrower*
*Alien stops running*
"Woah woah, wait a minute, there's no need for that!.....I'm sorry, ok?!...."
*Player swings wrench*
"That's what I thought, you little whiny little turd. Bye now....."
*Player walks away*
Player: *pulls out flamethrower*
Alien: "Let me tell you something....Let Me Tell You Something!...LET ME TELL YOU SOMETHING!!!
@@Doughboy201187 Fire Marshall Bill?
Alien trying to get through the door starts doing the Running Man.
“Too legit, too legit to quit!”
Alien : Isolated!
Clever!
Give us news on SH2R
@JvanEdits I don't play silent hill?
@@googleyoflolz9930 not you, duskgolem
@@JvanEdits Do they play silent hill?
Too bad the alien will teleport after Ripley’s going far enough.
If only the xenomorph didn't have 2000 HP
To be fair we later know there is more than just one alien
I would think that it at least buys you time to make progress where you can
I wonder how far away
@@Seb-Storm we know it by the time we are in Med section, as you walk by people with chests crunched from the inside.
*flame thrower pops out*
alien : let me tell you something, LET ME TELL YOU SOMETHING!!!
Imagine TWD characters in alien 💀
Hey lemme ask you somethin
after watching a million videos of the xeno killing the player even though they didn't make a mistake this video felt very cathartic!
Don't tell anyone but this was my second attempt ( ´・∀・`)
@@googleyoflolz9930 I appreciate you sticking with it lol
"Tell me, can a machine feel fear?"
"Shit dawg, I dunno, but dat AI is PISSED."
Those xenomorph shrieks really do have a note of nerd-rage in them :)
Think you're gonna get an overly brutal death scene that wasn't even programmed!
I did the first time I tried it :,)
@@googleyoflolz9930 Did you step on its tail? You seemed very cautios about to *not* step on his tail :D
@@Maryondo I've been traumatized many a time by stepping on her tail. Fortunatly, it was not the tail that got me. She somehow phased through the door.
@@googleyoflolz9930holy shit, that's even more terrifying. I hope you upload that too
@Dipj01 I did! It's posted right before this one, called "Xenomorph phasing through walls now???"
It would had been cool that after a while, the Alien would tear that door apart, even as far as cutting itself a bit to let the acid melt part of it. Then if one returns to the door, the damage to it would be seen.
If they'd thought of people doing that, I still would've thought it was an unintentional exploit and owuld have officially shit my pants.
Maybe one day they'll remake the game
I love the taunting dance and flamethrower show off. Really gotta rub it in that you're better than it is 😂
"I think you got him demoralized"
Her*
-1 to all AC, checks and attacks.
*Still has a +30 to everything*
I can't believe it, and I'm 100% serious, but that motion detector beep just activated my fight or flight response. Any horror game that gives you real, tangible PTSD is certifiably the GOAT.
Agree
I wanted to check out the game but getting ptsd isn't on my wish list so ill pass
Alien Isolation, literally
Well done. Now do this like 99 more times again and you're golden!
Challenge accepted.
They'll use their blood acid to melt the doors ☹️
@@TH-camExplore777 why you use blood acid resistent doors and walls
@@TH-camExplore777 Must suck for female xenomorphs every month.
"Melted through my tampon again"
I was thinking...well hold on a sec....you didn't trap "the" alien, you trapped "an" alien.
It’s a shame the AI isn’t programmed to bust down doors like in ALIENS movie that would be horrifying
Haha loved this! “Bad Alien, you’re grounded. Stay there while I go make some careless noise”. 😅
Heart beating fast..waiting for it to teleport out the room.
Somehow more terrifying than the Alien wandering nearby, is when you have no idea when or where it's going to pop out.
Alien: "You're dead meat!"
*pulls out flamethrower*
Alien: "...I would like to apologize..."
🔥🔥🔫😈 Burn baby burn
Gta 5 refrence?
@@Sam69555 - yes :)
Good job trapping it it was so mad lmao.
I love this trap so much. Its a nice little oversight that is just fun to run
hahah, i love the taunts after, especially walking back into the room
In case anyone is playing this for the first time - be aware that the alien can hear your motion tracker........ And yes, they really did put that in the game.
Random but, yes, I can attest.
I have already noticed that the first time I am playing this. Before it enters the room where I am hiding, I will turn it off.
Also if you have a camera hooked up and sctive it can hear YOU.
@@ghillieassassin8419
There is no noise / sound detection on PC.
Efforts to enable it however have been in the works for a while.
Sound / noise detection is a console exclusive feature which is enabled at s
tarting of a campaign and which the player is given option to disable.
“And yes, they really did put that in the game.” As if that surprises me.
Doors. The xenomorphs greatest weakness.
When you finally make the title of the game make sense
"This thing is really pissed off!"
To be fair the alien could just rip off a limb and corrode through the floor.
You isolated the alien in Alien isolation. I think you're doing it right!
I love the alien's backlighting.
"And is it possible to learn this power?"
whats wrong xenomorph, facehugger got your minimouth
It is very mad about that.
"All you gotta do is lure the f-ing beast into the mould, drown it in hot lead."
wot
Finishes game, comes back, alien is sitting comfortably smoking a cigarette waiting, "You know I'm supposed to be the monster in this game. So tell me how fun was it spending hours going through the whole ship without worrying about me? Yeah, didn't get your money's worth did you?"
No, xeno mommy... it was boring. Please come back, I need u 😔
I miss the missery 🦅🦅
@@googleyoflolz9930 We don't realize it but the antagonist in these games are half the story or more.
@@DylansPen Fr fr
Realisticlaly speaking wouldnt the flamethrower be able to kill it through the door? There are gaps. Also crouch walking doesnt make you stealthier IRL, it actually makes louder noises because you are shuffling your feet while crouched.
I mean, in Alien³ a fucking ton of molten lead was not sufficient to kill it. I guess a single cylinder of flammable would not suffice...
I saw somebody do this once and wanted to try it
why cant you leave it like that for the entire game and win the game that way ?
@CFox.7 Well the alien respawns when you enter a new area that requires a loading screen and in some missions there's scripted events that cause the alien to teleport to a certain area. I was able to run all over the place without being worried about the alien for a while though, it was fun!
@@googleyoflolz9930 ohhhh... ok. Thanks. Had no idea. Never played it only ever watched playthroughs. 🤓
Iirc there's actually several aliens in the game not just the one.
SUPRISE!
There was always a second alien…
1:00 I love how the Alien changes and becomes a puppy when you show him the flamethrower. And you have become the true terror of the game, congratulations!
this should be an actual achievement for the game
Everybody gangsta until it somehow noclips through the door and tears Ripley in half.
Ohhhh boy, he's definitely pissed 😂
Impressive how angry it gets
I have a very strong feeling that if you would stand too close to the door the Alien can still kill you :D :D
Hmm, it's almost as if you have experienced it before, or maybe seen my other video on my first attempt at this (゚〇゚)
@@googleyoflolz9930 Nah first time seeing this for my part, it's just instincts kicking after having a lot of 3D gaming experience. We know that attack hitboxes might not match model collision boxes, and that these boxes can also totally phase through models and terrain depending on how the game is programmed and it's engine works.
@Specoups ☝️🤓
@@Specoups to be fair an arm or the tail could easily go through those holes. So impalation would be very feasible even with the most realistic physics :)
it would be hard for me to trust the consistency of that locked up condition
I don't even trust walls in dark souls to prevent clip damage
As long as you don't get close, it works all the way up until a scripted xenomorph event come up.
Bold!
Any remake that is made should take this into consideration and make special animations for the alien when its trapped.
Hell nah! That's inviting to glitch through that door and get you.
it happened to me once already. Made me jump out of my skin.
@@googleyoflolz9930 yeah I figured it could happen, I don't think it was intended that you could trap it there. The hitbox may phase through it as it was not designed for it and boom npc is out for the hunt and alerted.
@joynelbonet194 fortunatly, it only seems to happen when you get too close to the door, or if the door closes over the xenomorph.
In this video, after the door closes, you can see me trying to back away but then panicking after my character doesn't move for some reason so I turn around and run a bit.
Ripley: Waites, i trapped it! I trapped the alien in the Systech Spire!
Waites *over* *mic* : nice job ripley, thats one less problem to deal with. Now i need you to head to Gemini Exoplanet Solutions and restart the module from inside.
Ripley: What for? Is there another??
Waites: Trust me, Rip. Waites out.
Bruh he tryna kill me AGAIN??
Alien "Isolation": Exists
Sir.Googley: And I took that personally
What did I do? 😨
This is so good, definitely gonna try this on my next play through 👍
T-bagging like a true gamer😂
My question is, does the alien stay trapped in there for the rest of the game, or does it just respawn another place when you get far away from that point?
She will stay there until either you use an elavator/tram that requires a loading screen (Because it respawns the alien) or until you reach a scripted event because it also respawns the alien.
@@googleyoflolz9930 Can't stay safe at all in that game 😂.
I would never have the cojones to do this! 😅 Good job!
I don't know what cojones are but it sound both like a yummy treat and a mechanic's tool.
@@googleyoflolz9930lmao, definitely yummy, they are the balls 😂
Bro has finished the game
Until you find out... Aliens!!!
This is probably one of the few games where the atmosphere is actually enhanced if you play in 4:3
Looks like you have isolated the alien
So that's why it's called Alien Isolation!
Alien in Isolation
Good job! Now if only you can do that for the many other Xenomorphs that are still down there in Engineering below the reactor, on top of destroying those facehugger eggs. Lol! 😆😆😆
He ain't happy
Roll credits!
I wish!
I finished this game ONCE.
Same, I'm still trying to get through my second playthrough. Nightmare is hard
Imagine if the Game had such things on every LEVEL!!
Hold on this is actually a great strat for this part of the game nice job!
just a shame things like these never work out in games, because the enemy respawns somewhere else.....
yeah believe it or not, it's possible to do that dispite how *Self Awarely High* the AI of the Alien Xeno was given. however this won't *be permanent* as once Ripley goes far enough offscreen that he teleports anyway.
kinda waiting for alien phase thru that door, just like any other game. But this one ain't broken.
I love how just perfectly alien the sounds effects of the alien are.
Pissed off level: epic.
I did that and the bastard glitched through the door like nothing. Needless to say, I died.
So, you managed to trap the Alien in Isolation
Bro why didn't I think of this 😂😂😂
I didn't know I could either until I saw a clip of someone doing it XD
@googleyoflolz9930 this feels like something I could've figured out. I'm so disappointed in myself...
@@cristianserret4190 It's the fear IT'S THE FEAR
I didn't know you could do that. I should play the game again
You should!
i think he is a bit angry
Nice!
Game: "here's a flamethrower..."
Me: "Awesome! Xenomorph bbq here we g..."
Game: "But it doesnt toasts aliens. just piss them away"
Me: ☹️
"Piss them away" that's a new one.
Does it eventually reset or do you get a free pass through the level??
When you go through a tram or an elevator that requires a loading screen it will respawn the alien. Also later on in the level there's a scripted event where she appears, but it was fun while it lasted.
@@googleyoflolz9930If you stick around it'll actually just teleport out of there
The alien is scripted to respawn once you get into the server farm so it will despawn from it's prison.
Also, there's a broken elevator with a corpse. If you enter the hit box of that area it also despawns the alien from the prison. The reason is either Ripley is no longer accessible in which case the AI
is set to go backstage thus it will despawn.
Also, if you go past the doorway by the junction on the lower level into the cell block room there is
a dynamic loading zone which unloads the previous area from memory which includes the alien.
So it resets the alien backstage.
@@ghramsey1681wait wait, so the broken elevator is actually a safe space? I thought it was a freaking death trap!
@@legesflute Yes. The alien cannot go over step downs. So here in the server farm the step down is a safe place. It's even called "user exploitable area" in the game scripts.
I think if it's right on you as you enter it can kill you from behind, but if it's at a distance
you will audibly hear it upvent..
There is another such vent in Gemini Labs on the upper floor by the breaker handle in the analysis lab. If you enter the wall vent you drop down and can stand. Once you are far enough back from the entrance the alien cannot reach you and will automatically
upvent. You can force that by hitting the pipe that you must duck under to go to the door.
Any location where the alien cannot reach you will result in the alien turning tail to a vent.
In Mission 5 while looking for Dr Morley's keycard. If the alien is outside the room. Lock the door and hit it with the wrench. The alien will turn and upvent...
There's a really cool spot in mission 7. A floor hatch cover with only narrow strips on either side. Stand behind the hatch at the wall and make noise to summon the alien. When you hear it about to rush you trigger the hatch to open. If it's close it will visibly stiffen and turn
to the closest ceiling vent. You can even touch it when it's doing this. It's senses are disabled for this animation.
Wow, is this the only place this can be done in the game?
Yes you trap one but their hundreds more, good luck.
Not that it can tear through steel with its claws or anything like that lol
It can? 0.o;
@@googleyoflolz9930not exactly, they’re extremely strong, but in Resurrection it is abundantly clear they can be contained physically. They couldn’t actually break the containment glass they were held behind either.
They got out by killing one of their own and using its blood to melt the floor. Their blood oxidizes rather quickly and makes their blood inert very fast in low quantities. You would have to have a significant enough pool of it to make an “exit” big enough for them to fit through, hence why they outright killed one instead of just making themselves bleed a little bit
@@googleyoflolz9930not exactly, they’re extremely strong and larger specimens can force their way through doors eventually, as has been shown before, but in Resurrection it is abundantly clear they can be contained physically. They couldn’t actually break the containment glass they were held behind either. You just enough of and the right materials.
They got out by killing one of their own and using its blood to melt the floor. Their blood oxidizes rather quickly and makes their blood inert very fast in low quantities. You would have to have a significant enough pool of it to make an “exit” big enough for them to fit through, hence why they outright killed one instead of just making themselves bleed a little bit.
Why if this was something done in reality, it would probably take a while for it to figure out that it might have a chance at break the door with the holes in it. Pretty much just punching between them until or perhaps smearing some of its blood around the connections between the holes and essentially making a circle hole for it, though it would take time and I’m sure the people would’ve tried to deal with it rather then letting it escape… now this doesn’t help with the entire hive also being s thing… but this guy would’ve been contained for awhile
@@DS-wl5pkNot canon. Scott has retconned anything after Alien and before Prometheus. I know a lot of people love Aliens, 3, and Resurrection but they never happened so to speak.
That being said we have never seen a Xenomorph be pushed to the full limit of its' strength or reflexes. Given the biomechanical nature of it that Scott has confirmed (which is partly why the other movies were retconned) I would guess given time it'd be able to get through a barrier like this. And even if it couldn't it's intelligent enough to realize a few self made small cuts are worth it to get out.
@@JP-xg6bv well that’s great because everything I said about how the blood works was established in Alien. Alien 3 and resurrection just showcased more of what they could do with it.
Remember, in alien the single drop burned through 4 decks. It would probably accidentally get out with its blood trying to brute force it and cutting itself. There’s nothing that implies it still wouldn’t get out via its blood
Or brute force. They are strong enough to easily drag people up to high places like shown in alien, with almost zero effort. That implies an insane amount of strength.
Think of the big cats that drag prey into trees. Even they struggle a bit to even get a good grip, of course they make it seem effortless, but the way it took Brett up made him seem weightless
There also isn’t really anything not lore friendly in Aliens so I don’t see why you couldn’t actually use it as a reference as to what to realistically expect from an alien.
I know it’s easy to say “but mah retcon” but those movies were made with a specific context and idea. Unless they plan on greatly changing how classic Xenia work, I think it’s more then safe to use it as a reference.
The only thing that may change is anything involving the queen and the intelligence she seems to have. They may remove the queen all together, which I would hate but it makes the most sense if anything did “need to go” in order to change how the xenon work without changing too much of the lore.
Genius, I guess the rest of the game was fairly easy
I wish
How many of us tried this after watching this video 😂😂😂
Hahaha damn he’s mad
No way in hell do I have e the nerve to try that.
Neither do I! Atleast, not after doing this destoryed my nerves :D
So game over? You can explore in peace now?
Unfortunatly, no. There are more on the ship.
thats an isolate alien... so you just won?
Unfortunatly, there's more than one on the ship
Well done!
Noice
ce troll ^^
Good job 😆❤️👍👍
But can you burn it?
Yes
Oh he's pissed at you. Listen to those screams! :P
I thought he was gonna kill you at least twice. Gotta be careful getting too close when trapping the alien.
He can transmute through that gate. LUL Don't ask how I know.
Oh, I know... this vid is my second attempt haha...
@@googleyoflolz9930 Yeah. I've seen this done mostly for extra aliens mods. Congregation, Smoke Isolation and Kitty Isolation & Kitty's Nightmare. The latter two mods where the alien runs moment it spawns and teleports into you if it's behind your back. Smoke and Kitty's Nightmare has up to 5 aliens making trapping the aliens very tricky.
@ghramsey1681 It's comments like this that make me wonder exactly how much I can break/troll the game without using source code.
@@googleyoflolz9930 Quite a bit can be done using Matt Filer's OpenCAGE program.
He's just posted a video link with proof concept custom doors. He's said it will soon go to staging branch of the program. Custom doors are required to support scratch built world changes b/c the game uses dynamic loading zones and doors are the zonelinks / boundaries.
@@googleyoflolz9930 don't need any source code. Not for most things;
There's a modding tool called OpenCAGE which gives access to the game scripting engine called CATHODE. CATHODE is a custom built Creative Assembly scripting engine.
A (genius) developer named Matt Filer has created OpenCAGE to edit the CATHODE scripts. At thie point we can add extra aliens, add items to inventory, skip levels, and even reskin the alien as Thomas The Tank Engine. That mod was released last year for Halloween to NexusMods.
Matt also released a program to randomize the order of levels in the game and two other modders extensively debugged the mod so as to minimize problems with playing the levels out or order (for example they had to respawn the npc civilians at the end of mission 11 if mission 10 was not already played or the game would crash b/c their state is recorded and there was a conflict. This mod though is quite hard because you can theoretically go to missions later in the game without resources or weapons. It does however make the game interesting as no two random ordered playthroughs would be the same.
His tool can also edit the behavior tree and add new branches. It can edit characters, weapon paramters, blueprints, and lastly can edit the alien's sensing parameters such as leashing, sound / sight sensitivity and locomotion (running speed).
Matt Filer is on GitHub if you're interested.
THIS ISN'T OVER HOOMAN, DO YOU HEAR ME???
Xenomorph is part cat confirmed
Couldn't you just kill it after you trap it?
The game has no mechanic to "kill" the alien.
Taking all of it's healthpoints away makes it despawn and it goes backstage
only to spawn elsewhere.
The problem with this game is the alien teleports.
It's not even a problem at all. You don't even notice until the fifth playthrough .-.
Now, it WAS a problem in, say, Security Breach. You noticed the first time in happened in that game.
It does not actually teleport unless it's behind you and you're in an animation such as cutting a panel or using a junction lever. Otherwise, the teleporting is limited to a few places where it upvents audibly for a scripted event.
These events are in Medical Mission 5. If you get far enough back to Khulman when you have the keycard, the alien must be ready to kill him thus it despawns to be present for that event.
Mission 6. Right before the scripted ending the alien will despawn to be present for that.
Mission 7 the animation where the alien grabs one of the NPCs will despawn the alien to be there.
In Mission 17 there's a scripted jump scare. If you get far enough along the hallway it will be desapwned again to be present for that event.
Any other teleportations are not actually. The alien can go backstage and then move right fast to another vent to drop from, but it's not technically teleportation.
If however you're in an animation to use a door button, cut a panel, use a junction lever while the alien is behind you and you're unable to exit in time it will appear to teleport because time game time gets compressed when the alien is behind the player and it doesn't need to be rendered for it's movement. In Kitty Isolation which is a mod this latter effect is made 1000% stronger by the alien always running vs merely stomping about. It will always kill the player if it's behind you. But that is highly modified to create that very effect.
Cool then you can just walk through the rest of the game 😎
I wish :,)
@@googleyoflolz9930What happens? The alien just respawns and respawns somewhere else after a certain time?
@americandissident9062 It doesn't have a time limit. It respawns after a loading screen or a scripted event (E.g. the xenomorph crawling put of the vents in the medbay.)
That's why I don't like games since I became old enough, everything is so scripted and predictable.
In a real life alien would not run into a wall like that, and such door would probably not stop him to begin with.
That's the exact reason I hate talking to AI. But also, sometimes to enjoy a good book you have to let go of it's flaws. That same logic can be applied to most things.
@@googleyoflolz9930 I can let go in movies or books, but not in games, because it's interactive experience, especially things like invisible walls or inability to jump somewhere, duck under a table where you see enough space, especially if such mechanic was used in that game before but in other spot, or climbing certain trees/walls but not others.
@@JamesSmith-ix5jd I get it, really. it's hard to keep playin when your expectations haven't been met. That's the problem I have with a LOT of games. Fortunatly for me, this is my third playthrough and on the first playthrough you never really notice these things. Every other playthrough usually is just goofing around.
But you do you, sometimes it just isn't your thing.
kinda easy ngl... baby game for babies
Rage bait is not allowed but thanks for the views
@@googleyoflolz9930 dab on the haters
@@hoagie911 indeed
Unfortunately the alien mechanic in this game is not very good, it always teleport close to you. I remember when I played it on a few occasions I thought like oh come on, that’s clearly a script and cheat.
How can you say this? The alien was geniously made, who cares if they throw in a scripted event for a jumpscare? It sure scared me.
This has been known about for years. Probably all big fans have done this especially since at that point of the game you likely have an excess of flares. Unless playing on nightmare where they may be needed to take on the working joes. They are more of a danger than the alien since although you can take 2 hits unlike 1 with the alien, there are more of them.
Wow thanks, grateful you felt the need to point that out. I guess I can't have fun then.
Yes, I was on nightmare mode, asshole.
Not by me, fuckface, I enjoyed the video.
If you do not agro the Working Joes such as shooting them direct or indirect, or using a flashbang, EMP, or noisemaker near them they are not actually hostile in this mission; they follow the same function as the warehouse Joe in Mission 7 where he's not hostile unless you "do something illegal".
The best part of using this trick is if a Working Joe gets trapped WITH the alien.
Then you hear the Joe casually asking "what are you?" as the alien is screaming over n over.
as the warehouse Joe in Mission 7 where he's "not hostile unless you do something illegal".
What a thing to say.