Loving the tip boxes and text overlays, they really do add a nice charm to the video. While I may not be a PC gamer primarily, this guide will definitely be remembered when I get myself a proper set up. Keep up the good work Frothy.
I do tend to disagree with there not being a 'right' setting, because there most definitely are 'wrong' settings for 99% of the players. The first thing most new players do in any PC shooter is have default sensitivity at around 5cm/360... and they wonder why they don't improve ;p So I'd say a ''safe'' range to start for any new player is between 15cm/360 and 50cm/360 as both extremes of the spectrum and a very general 'you might start somewhere here' and go from there. Amazing advice and great video! EDIT: For reference I'm always between 30-45cm/360, depending on the game (quake being the first, CSGO being the latter).
I knew a guy who used 3200 DPI and 4.0 sens on CS and he had the shakiest aim I've ever seen. Watching his perspective when I was dead was a joke, he was all over the place. Used a fucking QcK Heavy as well. So much wasted mousepad space. I think he also had accel on as well but I can't remember.
Zengru That brings up memories of the randoms you get in matchmaking. I once got a guy who had about zero gamesense and was unable to hit a planting terrorist with a scout from 5m away, yet somehow always had enemies walking into him with their backs towards him. That was on LEM, after the derankfest...
Kind Old Raven wow ive played for 4 years on 3.96875cm/360 i will look into lowering my sensitivity i am quite decent though so its very weird for me to hear i have a very high sensitivity
Pelle Sanders For doing that, I recommend going all the way in one step instead of doing small steps like some people do. You will take a day or two to get used to it, but after that the learning curve is steep.
a nice followup to this video (if you haven't already done this) is showing new people good ways to train your aim and trying to really get them into the mindset that if you don't practice you won't get better. especially new players need to understand that staying on one sens and really grinding some aim training is better than switching to new sensitivities in hope of "cheating the system"
I agree but at the same time it's still very important to find a reasonable mouse sens before you 'grind' aim training. No matter how much you grind with 5cm 360s you will probably never develop really good aim.
The most important thing for me personally with sensitivity has been consistency. Back when I was starting competitive Team Fortress 2 in 2011-2012 I would switch between a lot of different sensitivities trying to find the best one for me. In the end I decided to pick one value and just roll with it (40cm/360), and that's what I have used since then. Today I don't play actively anymore but it's nice to see my aim is still there even after long breaks thanks to muscle memory. I have carried the same 40cm/360 on to CS:GO, Overwatch and now last week to Quake Champions. I think this sensitivity is optimal for tracking but not exactly THE best for projectiles like rockets. Even back in the TF2 days I remember almost all pro Soldier and Demoman players had a lot higher sensitivity which also helps with rocket jumps. It's the same for Genji players in OW as far as I know.
What size mousepad do you use? I use around 35cm and honestly wouldn't mind lowering it, but according to Frothy, a 270 degree turn with ~half your mousepad is needed. What do you think? I always found 180 degrees to be the "minimum". But perhaps 20 player deathmatches may require a higher sensitivity... Idk...
Thanks man! I've started to play some games on PC recently and I think this will help me to avoid some common mistakes with my sensitivity. Probably have it way too high. Awesome video and detailed in all the right ways!
Excellent vid as always, thanks again for what you do for new players. Hoever old quaker here, I wanted to drop you idea for a video and would be awesome if you decide it's worth of your time (mostly duel orientated). The recent f2p weeks have contributed to 15 times player base, it's great, BUT, this means there is a lot 'new to quake' gamers with us that do not understand not only game mechanics but also how big skill gap there is which leads many of us being accused of cheating. So maybe you could touch topics of (I know you somehow already did in previous vids): 1) no wall hacks, old players know exactly where you are due to sound queues, 2) MM system is not broken, if you play your 10 initial ranked games it has to put you against different skill of players so it knows how many points you should get. 3) DO NOT play ranked right at beggining of your quake experience, or if you do, be aware that you'll stay with your 300pts range FOREVER. 4) Skill is one thing, but Duel is realy a 'mind games ' which you pick up with time. 5) watch a lot of pros play, learn their thinking style if you want to develop. 5) loosing sucks, but you learn more while playing with better players. Ok, that's it from top of my head, maybe if you decide it's worth a vid, I'm sure you can add some points to it ;) And again - epic contribution, thank you!
I did the same thing way back when I started playing Quake 2. It was a huge cutting board. I never measured my 360 but I used a very low sensitivity. I went all the way down to 1.5 , found it was too low, settled at 2 . If I remember correctly 7 was the default. But Instagib was my thing.
Yeah, it really is a lot about personal preference, but good ergonomics help a ton. Having the mouse on a flat surface at about elbow level etc, does more for my aim than most things. It also allows me to be precise for longer. Not that I'm particularly precise these days. We Quakers are getting old...
I used to play at 3200 DPI because I was a wrist player who had a quick sensor, a tiny playspace, and a need to turn on a dime. I got a bigger mat and turned down to 1600 and it definitely works better, but I wasn't totally inept at 3200, and going back to games I mainly played back then feels oddly slow.
Good explanations here. I was a decent Q3A player forever ago so I understand movement in that game and how it applies to QC. There are lots of ways to explain mouse settings because its different for everyone. I look at the geometry of a map and consider the locations of myself and opponents. Count the steps and weapon reload times. If you are tripped up while trying to move from point A to point B try it again until you get that area memorized. If there are item counts consider that too. One of the old pro tricks was binding the walk button to whichever key you may prefer... Why? Because it can alter the timing of you and your opponent if they area already counting your position especially if your behind cover. At least that's how I see it.
Steel series QCK+ is a pretty good all around mouse pad imo, big enough, not too fast, not too slow either, good value for money. That plus a Logitech g203 is the ideal beginner fps setup as far as I’m concerned. Also I could be wrong about this but I’ve heard from multiple sources that QC mouse acceleration is framerate based. So if you want mouse accel that’s more consistent and that you can also keep across all games, not just quake, try Povohat’s mouse accel driver. Kovaak has a few videos on it if I’m remembering correctly.
Beanpapac15 Yeah, using mouse acceleration through the game will be bad. But set it up correctly with a driver and you can end up with very good aim and turning speed. It's the versatile style that gets you the best of both worlds. It just takes ages to set up properly and even longer to get the muscle memory required to play well with it. But it used to be very popular among Quake pros before CS took over as the biggest shooter. It's a bit of a shame, really.
I have a corsair 300 extended mouse mat, my hand rests like you said in the middle of the end of the keyboard to the end of the mat, my keyboard is tilted and pushed to the left as possible.... I use a sensitivity pretty much the same as you, except my razer DA elite has 1800 as a native dpi, anything higher has smoothing, I am a former cs 1.6 thru CSGO player that played @ around 1.6 - 1.7 400dpi and i use .66 @ 1800 in Quake Champions. I got use to 1800 dpi because it's the razer Deathadder Elites Native DPI/CPI and I leave it there despite me being most comfortable @ 400.... But if I surpass 1800 dpi there is smoothing and other bs, you definitely need to learn your mouse sensor. So I use 1800 DPI .66 sens in game 1000 hz Polling Rate & obviously no mouse acceleration because it's not something muscle memory can pick up on and just comfortable for me.
4:27 On the contrary, what I chose was the closest round number to what I was used to and stuck to that so I could remember it across different platforms
I plat at around 2.5 inches per 360 or 6.35 mm in fingertip grip. having it that high alows me to comfortably do a 180 in a single large sweep that although it requires picking up the mouse and moving before hand has been quite effective for me.
Just to clarify there is no definite right sensitivity it all depends on your mouse and pad, that being said I have to add on to what Frothy already said, you should be able to turn 180 around and have enough pad left to finish off the opponent without recentering the mouse. So my answer to optimal mouse settings is : buy the biggest mousepad you can find
It's all about muscle memory and personal preference... I'm a medium/high quake player and I use 400dpi-1000hz - Windows sens 5/12 and 2.75 in Quake champions... Zowie EC2-a / Zowie GSR... In quake 2 with a ball mouse I used 1.2 sens... sooooo... :P
My method was to set my mouse to 400 dpi and 1000 hz, download mousetron, and measured how many cm I moved my mouse with a flick, left or right, then average it. Then I take that amount and times it by 4, and got 48 cm, and there's where I set my sens for every game I play. This way I am using my fingers, wrist, and arm for aiming. 3 points of control as opposed to 2 with a higher sens.
I usually start with a sens that let's me do a 180 and that goes back to center in as close to the origin spot from where I did the turn. Then I feel the jumping in a private map for a while, tweak it a bit. Then just play some and tweak some when you feel it needs tweaking. After that you'll probably find a sens that you enjoy.
2000 sens. , 1000dpi , 0,19 pitch , 0,21 yaw. Mouse corsair harpoon. I checked it a few days and changed it often. But i think it' s still the right config for my quake gameplay. Sometimes its hard 2 rail , 'cause my hand is too fast on the mousepad.
I have 40cm by 90cm mouse mat. My keyboard is slighly sideways on the left side of the screen. The screen is slightly sideways and I chair is slightly sideways. and the entire mouse mat is for my mouse and the mouse only. I do 360 with 40cm in every game. or atleast as close to that as possible. I used to use 60cm for a 360. But found that many times I ran out of mouse mat when looking up or down. With my new 40cm for 360 I don't have that issue anymore. My zero position is more or less right at the middle of my mouse mat.
Is 6/11 windows sens still a thing in Windows 10? If so, put your mouse sens in windows on that to prevent pixel skipping and the like. Also in order to create more space for your mouse and mouse pad, you can consider using a smaller keyboard. I use a 60% keyboard, so my arms aren't all over the place. :)
I'm so lazy that I start looking at my sensitivity settings that I just leave them alone and use an 800dpi on my mouse everything in default no matter the game
I agree that it's better to use Higher DPI and lower multiplier such as 1.0 yet so many people don't get that. However wow 1200DPI I would never be able to play anywhere close. Quake is also my main game, been playing since Q3 in 2000 but I play with 1.0x at 3000DPI on a Logitech G403 Wireless. Sure my rail isn't as good but it gives me crazy reflexes with minimal effort and I still always have highest rocket accuracy compare to other players. Maybe I could try 2500 but I doubt anything lower. In Windows too it feels so much better with the DPI at 3000 but maybe it's cause I have a 2560x1440 so more pixels to travel? If I remember well in-game I think I do 10-12cm for a 360 so my small Steelseries Dex pad is perfect for me.
lol Wtf 400DPI while still being at 1.0x sensitivity inside Quake?! That would be 7.5x lower than me heh. I never seen anybody play 800 and that is still pretty low. If there's a game imo that really requires or benefit from higher sens it's definitely Quake. The biggest advantage of higher sens is you have much higher reflexes, you get to turn around faster if someone shoots you in the back, you can strafe jump and move the view around without making super long stretch on the mousepad, you get much less arm fatigue as you'll be using more ur wrist than ur forehand. Just like a lighter mouse, having to move ur wrist is lighter so faster and more accurate than moving a big heavy and slower forearm. I could try lowering it a bit but I would never be able to play for sure at anything under 2000 as I'm used to 3000 and that's already lower than I used to be 10 years ago. While I might not have the best rail accuracy, I usually always have the best rocket accuracy and I rarely get surprised by someone in my back.
Ah I see your question. I asked myself that question many years ago and maybe it was true back then that lower sens with higher DPI was better for the sensor than the equivalent with lower dpi as the tracking could be in theory more accurate and also older laser sensor you had to use a multiple of 8 or something along ur polling rate so it does do like "6.6677777 ratio" but with today's sensor like anything with an optical 3310 or above "3360/3366/Hero" you don't have to bother anymore with this. So technically you'd be at 1080DPI if you'd have ur in-game set to 1.0 instead of 2.7x400 which makes much more sense.
Heh, I'm one of the few freaks who use a trackball for gaming (and just in general), so a mousepad is just aesthetic right now. And mine's a Quake 1 logo pad :D But I'll definitely have to look into this sensor dpi thing with my new trackball mouse.
When playing Quake World in THE 90s My sensetivety Were set to around 5 Ore norr turns in One mouse pad. It was just ok so the ball would not stall and hawe your aim start oscilating left to right. Tjena when optical mouses cane out that could Keep Up with your arm i just starter playing Quake 3 and others with sensetivety propotional to My hand mowement.
How is 1600 DPI too fast for windows? It's perfect! 800 DPI is too low for it. My mouse is Zowie EC-2A, no software, just a DPI button that goes through 400, 800, 1600 and 3200. Changing in-game sens isn't so bad, except for those games that can't go lower for a 5cm/360.
Hmm... I wonder about using two mice. One for horizontal aim, one for vertical. Mouse buttons for movement and weapon switching and maybe a few keys for my feet.
+Beanpapac5 You're right! I could have two more, one for each foot. Left foot controls forward and backward; right foot strafing. A fifth one could do for my face for jumping (just need to install an airbag).
good video! do you know how to gain more fps or do smth. against those fps drops in fast paced fights, especially deathmatch? your game looks super smooth.
automatico Unstable FPS usually mean that youre CPU-bound. To resolve this, you should do things like closing useless background stuff, unparking CPU cores or overclocking. Older hardware is usually more overclocking-friendly and fine with higher temperatures than newer hardware.
haha yes i have everything on low and resolution scale on 70%, capped fps to 120, unparked cpu cores, optimized nvidia settings and still have frame drops in deathmatch. =D instagib and duel is fine though ...i guess my it's just my hardware lel. runnin a nvidia gtx 960 and i5 4690
I use 0.93 sens with 1000 CPI. (4000 CPI with Povohat's Mouse Accel to bring it down to 1000 *sweats profusely*) 44.692 CM/360. I use the "Universal Esports Sensitivity Calculator" (jscalc.io/calc/RTCJTLMts42GYfWf) to calculate between sum games. There's even custom yaw/pitch and output sensitivity options.
funny, playing with 6 cm /360 for 18 years in Quake now with a Microsoft Intellimouse at average to higher level. Crazy to here these mouse settings. In a fast moving game I prefer doing very fast turns cause it´s much funnier to run around in this mode. But... I ll give it a try to checkout 20 cm per 360. I m a little surprised now :) want to see a video you´re playing on your mousepad
It's just a really safe starting point. Very few people need a DPI higher than that, and I've never heard of a mouse not operating natively at 800 (no interpolation)
I have an 18 cm mousepad and no way to use a bigger one. Increasing my sens so much that half of that is 270 degrees would make me completely unable to track anything at all. What should i do?
Opinions? I have one! Low sensitivity actually does more harm than benefit, because it forces you to use elbow motions. I myself play QC with 8.66 cm/360 (yep, 8.66 cm), and mostly use only wrist movement. The thing is, human wrist is designed to make small precise motions. Assigning this task to your elbow is wrong, because it will put unnecessary levels of strain on it, that elbows are not designed to endure. Yes, you can aim more precise with such a low sens by sacrificing your speed & confronting your physicality, and you can "make this work" if you train long enough, but high mouse sensitivity is simply more natural for the human body. My theory is, when highly competitive FPS games started to take off, most mice available on the market were still mechanical, and first optical versions pretty much forced you to use low sens in order to avoid pixel skipping, thus affecting the cybersport scene. This is no longer an issue with modern gaming mice. Seems like more and more players are starting to understand that lately. That being said, it would be pretty hard to convert from low to high sens for players who got used to it.
Agreed, I ended up with ulnar nerve issues because I used to rest my wrist flat on the desk and play with a high sensitivity. This puts pressure on the nerves and over time can lead to injury. I'm over the problem now though, but I have to hover my wrist above the desk and use my elbow and wrist together!
Having played guitar (the electric kind) with pick for years and years, I disagree. All the great super fast guys emphasize the importance of using the whole hand for picking. Like John Petrucci. He talks at length about using the whole hand, all the time. And those are some incredibly small, precise and fast movements. Also, it spreads the load of the movement away from just your wrist so you'll avoid injuries from repeatedly stressing one part of your hand in favor of the whole hand. And come on, you've got a whole hand right there. Why waste most of it? The wrist has it's own part to play but why make it the only part if you can take advantage of every part available?
I am playing electric guitar, too. That's where the whole post is coming from. Of course I use my whole hand, it's impossible not to. Separating the load IS my point. And just like in guitar, wrist main - elbow backup is more natural for humans, not vice versa. Low sensitivity in Quake is like playing a multi-string 200 bpm riff on a 5 cm string spacing guitar - unnecessary hard on your elbows. I should've focused more on empasisting that you don't need that much space in order to be accurate in my original post, rather than wrist-elbow movement differencies.
Yikes, comparing my sens and 360 turn to yours puts mine at 1.05 sens with a 9.7403 inches for a full 360 in Quake Champions... For context, the dimensions of my mousepad are 14 x 10 inches (l x w) Good lord, I may need to change something for all my FPS games.
I'm currently using 2400dpi and 5 sens in quake. (New Quake player) So would that actually feel similar to a 1200dpi 9.9 sens in Quake? hmm let me check... Okay, so it feels very similar to my normal mouse settings in-game, but it took me about 5 minutes to drag my mouse cursor across my monitors on the desktop :P
*CouterStrike Players often have 80cm 360°s while quake players often have a quarter of that.* I play csgo at 800 dpi and 1 in-game. This gives me he perfect amount of room to do a 180°. I cannot do a 360° on the mouse pad that i currently have.
so mine is about 46cm/360 when I go slow and 39cm/360 when I go bit faster and 34cm/360 when I go super fast. Have mouse acceleration on. But before I used this mouse acceleration program my sense use to be so low my cm was 55cm/360. What's wrong with me xD
You don't really have to chant "in my opinion" that much. If people are going to be idiots, let them be. Also, don't mistake people trying to discuss things as being idiots. When people have differing opinions they will begin dialogue. This isn't a bad thing. This is how people learn.
to make a simple explanation your mouse has an internal resolution which will move the cursor a longer distance the more dpi (which is the measurement) you have. so for example if you have a dpi of 800 your cursor will effectively travel twice as much distance on the screen as a dpi of 400. the sens multiplier is the ingame multiplier at which rate the game will modify how far your cursor travels. meaning if you have a dpi of 800 and have an ingame sensitivity of 0.9 you will effectively have a dpi of 720. now you might ask why we don't just use our mouse software to get to 720 the reason for that is that mice nowadays (most of the time) have native dpi steps of 50 which means it won't make any extra calculations on these steps if you would now choose 720 as your dpi your mouse might make some errors and you don't get the exact movement. to explain it in console terms imagine your stick on your gamepad has a sensitivity on its own and will move faster than another gamepad's stick so you will lower your sensitivity in your game to counteract that because you want it slower.
I can't find a sens that works for me between both CS:GO and Quake either too slow or too fast for the other. What is your opinion on using different sens for different games
Jake Lavery If the two values are not close to each other, it is fine. If they are too close, you will get used to one game and ruin your muscle memory for the other. I personally play csgo at 1600dpi/0.5 ingame and Titanfall 2 at 0.7 and it works fine.
I play too much osu! to get used to lower sensitivities sadly. 6000dpi (native) 1x at 1366x768. That's for osu but it makes my sens in other games above average too.
I'm not even sure what I use in Quake, could still be on default but it feels alright. I don't even remember what my dpi is on or pol rate for my mouse.
You play Titan Fall 2, no way please would you be interested in a match someday? The community is small, how come I never came across you? May I know your TF2 name? I just found you by accident but I think I'l stick around, great coherent content! keep it up Frothy.
I play 800 dpi with 1.525 with a Logitech gpro. Can it be lower? Yeah. But it works and I win games and it gives me the comfort and control i can use effectively There's an old saying, "if shots not broke don't fix it."
ive been playing cs semi prof for a decent amount of time... is it bad if i use my 700 dpi with 0.7 multiplier in quake? i can easily flick headshot while strife jumping in instagib and stuff...
you dont need head shots in quake, a hit is a hit, you need to be less accurate than cs, in a trade off for better movement (faster turns for cpma movement and slash and generally being able to focus on action).
@@FrothyOmen I use wirst, I would like use arm, but It's too difficult for mee... I'm really sad because I'm not a good player and I'd like to improve myself, I love quake champions. Do you know some exercises that I could do to improve my aim?
@@paolomarchioro1570 nothing is going to help more than raw game time, to be honest. You could try KovaaK's aim trainer, it's about all I'd recommend really.
The second result I get from searching "pixel skipping" on google is a Reddit post claiming that there is no such thing as Pixel Skipping. www.reddit.com/r/Competitiveoverwatch/comments/6pe220/to_those_of_you_who_still_believe_in_the/
It says my SteelSeries Sensei Fnatic mouse has a native DPI of 5700. It's a laser sensor. Should I then set it to 5700 and decrease the in-game sensitivity instead? Or would it be better at 1 in-game and decreasing the DPI to find the right balance? Here's the only source on the specific sensor in the mouse that I could find: web.archive.org/web/20150128070032/steelseries.com/products/mice/steelseries-sensei-fnatic-edition
If your mouse is laser and not optical, I don't have a lot of advice for you. Laser mice have some pretty significant issues on a Fundamenfal level. I recommend watching a video by rocketjumpninja on the topic - optical is absolutely the way to go
Thanks for the reply! I'll go check out rocketjumpninja for more detail. Yeah, I found out about the issues with laser mice after I got this one. But I think the fact that this mouse was the flagship model from SteelSeries helps alleviate some of those issues. It would've been better to go with an equally good, but less expensive optical mouse though. And when this one dies, that's what I'll replace it with. And now that you're here, thanks for the videos! I'm new to Quake and have learned so much so quickly from your videos. I've pretty much got strafe jumping down, but I need to practice my circle jumps to better get through corners. After that I'm on to practicing rocket jumping and further down CPM and crouch jumping. All thanks to your guides! Thanks a ton!
There most certainly is a wrong sense in regards to accuracy. People with these newer mice copying "the pro's" 400-800 DPI when they should be using between 1200 and 2000 DPI and simply using lower sense in-game. When you use a lower DPI and higher in-game sense, you get a grainy jumpy movements, the flip side the higher the DPI and lower the in-game sense the smoother and more responsive it feels. The reason for this is, when you lack info from DPI and force the game to compensate, you are making it add data where it's lacking and this data is noisy and for lack of better words atm pixelated which you see and feel as you move, specially when you try and move slowly. With HIGH DPI and a lower sense it is getting considerably more data and as you lower the sense it is removing some of this data but the key example here is removing data is much simpler than trying to make up data that isn't there resulting in better accuracy / more control. With all that said you can still play fast or slow, just ideally you don't want the sense to be additive, bump up DPI and lower sense til it's going as fast or slow to comfort.
'Pixel skipping' is both a myth and a misnomer: www.reddit.com/r/Competitiveoverwatch/comments/6pe220/to_those_of_you_who_still_believe_in_the/ The only thing that can be 'skipped' in a 3D FPS (in which camera movement is entirely independent of pixels as an inverted view matrix is used) are angles. However, aside from a very high sens/low CPI setup (i.e. 400 CPI/20 sens) this 'angle skipping' will never be performance relevant. Of course, one can still use higher CPI/lower in-game sensitivity to increase the 'smoothness' of in-game camera rotation, but after a certain point the increased angular granularity gained by upping CPI while lowering in-game sensitivity is no longer discernible for humans. What does matter, however, are the increased levels of sensor smoothing that usually go in hand with higher CPI (in order to lessen jitter), which will negatively affect motion delay. Therefore it is generally recommended to stay below 2000 CPI as that's the threshold where smoothing kicks in for many sensors (the popular 3360 sensor for example has massive smoothing at and above 2100 CPI). Bottom line: Reasearch your sensor model and its smoothing levels. Set CPI to a level that is both smoothing-free and comfortable on the desktop. Adjust your in-game sensitivity accordingly (preferably with this handy converter: jscalc.io/calc/RTCJTLMts42GYfWf). Anything else doesn't matter.
i cant play with anything slower than 4cm/360 Thats what i use in every fps game atm (2500 dpi on desktop and games) 4,2 sens in qc/tf2 14sens in ow/destiny2 İ have a logitech g403 Qck mini mouse pad Windows settings are default Mouse enhancement is off 1000 hz rate
I was the same. I used to play at 2400dpi and high sensitivities. I did for years. When Overwatch came out i decided I would lower it. Went down to 2000 and lowered in game sens. I was bad. It felt bad. I wasn't used to it. After a day or 2, i got used to it, my aim had improved slightly, but then suddenly it felt like my sensitivity was still too high. Over the course of about a month I kept slowly turning down my sensitivity and I'm at about 37cm/360 now (rough estimate). 1200 DPI. I am definitely a better player than I was before, with years of use with high sensitivity. There is no best sensitivity. I figured mine out on my own, with only "lower is better than higher sens" to go on and stopped lowering it when I was starting to have issues turning around, then I got a bigger mouse pad so I could keep my accuracy and no longer have the turning issues. However, I do think there is such a thing as a wrong sensitivity for certain games/genres. I would recommend you do as I did, and stick it out. Yes you will be garbage at the game for a while, but your overall aim will improve in the end. Logitech G900 and G640 mouse pad.
with this sensitivity its impossible to reliably headshot someone in overwatch even if if you had the dexterity of a brain surgeon. high sens (20 cm/360 and less) can be good. but you will find no professional player ever with such high sens and thats for the simple reason, that its way to high.
alar6alar6alar6 Professional players have great gamesense, you have to keep that in mind. They do not get flanked very often without knowing so they rarely have to turn around quickly.
Varsis actually i was using 3,5cm/360 then i started to felt it was too fast and tried 5cm/360 for a month in the end of it my aim was still off then i switched to 4cm/360 and its better i think Well atleast im a d.va main in ow so aiming is not that hard or atleast i can say im used to it But improving a little for QC would be great :P specially at long range weapons (shotgun and rocket are my most used weapons ATM)
I use a QCK RGB mousepad for extra ez kills. no rgb no ez
I’m going to RGBlow my brains out if this trend doesn’t die.
Beanpapac15 lol who cares tho its cheap and customizing your setup is way easier
I took a shot every time you said "In my opinion" and I woke up two days later...
I know im 3 years late, but if opinions are like assholes then Frothy must smell like shit!
Loving the tip boxes and text overlays, they really do add a nice charm to the video. While I may not be a PC gamer primarily, this guide will definitely be remembered when I get myself a proper set up. Keep up the good work Frothy.
Wow, I learned more in the first four minutes than I have in 4 years trying to improve my aim. Cheers mate.
*IN MY OPINION* this is a great video! Thank you so much. Side note: i really enjoy listening to you, your voice is very calming keep it up!
I do tend to disagree with there not being a 'right' setting, because there most definitely are 'wrong' settings for 99% of the players. The first thing most new players do in any PC shooter is have default sensitivity at around 5cm/360... and they wonder why they don't improve ;p So I'd say a ''safe'' range to start for any new player is between 15cm/360 and 50cm/360 as both extremes of the spectrum and a very general 'you might start somewhere here' and go from there. Amazing advice and great video! EDIT: For reference I'm always between 30-45cm/360, depending on the game (quake being the first, CSGO being the latter).
I knew a guy who used 3200 DPI and 4.0 sens on CS and he had the shakiest aim I've ever seen. Watching his perspective when I was dead was a joke, he was all over the place. Used a fucking QcK Heavy as well. So much wasted mousepad space. I think he also had accel on as well but I can't remember.
Zengru That brings up memories of the randoms you get in matchmaking. I once got a guy who had about zero gamesense and was unable to hit a planting terrorist with a scout from 5m away, yet somehow always had enemies walking into him with their backs towards him. That was on LEM, after the derankfest...
Kind Old Raven wow ive played for 4 years on 3.96875cm/360 i will look into lowering my sensitivity i am quite decent though so its very weird for me to hear i have a very high sensitivity
Pelle Sanders For doing that, I recommend going all the way in one step instead of doing small steps like some people do. You will take a day or two to get used to it, but after that the learning curve is steep.
Lasse Reinlaufen okay thanks for the advice!
I'm glad you found a game to focus on again frothy, keep up the solid vids man
a nice followup to this video (if you haven't already done this) is showing new people good ways to train your aim and trying to really get them into the mindset that if you don't practice you won't get better. especially new players need to understand that staying on one sens and really grinding some aim training is better than switching to new sensitivities in hope of "cheating the system"
I agree but at the same time it's still very important to find a reasonable mouse sens before you 'grind' aim training. No matter how much you grind with 5cm 360s you will probably never develop really good aim.
The most important thing for me personally with sensitivity has been consistency. Back when I was starting competitive Team Fortress 2 in 2011-2012 I would switch between a lot of different sensitivities trying to find the best one for me. In the end I decided to pick one value and just roll with it (40cm/360), and that's what I have used since then. Today I don't play actively anymore but it's nice to see my aim is still there even after long breaks thanks to muscle memory. I have carried the same 40cm/360 on to CS:GO, Overwatch and now last week to Quake Champions.
I think this sensitivity is optimal for tracking but not exactly THE best for projectiles like rockets. Even back in the TF2 days I remember almost all pro Soldier and Demoman players had a lot higher sensitivity which also helps with rocket jumps. It's the same for Genji players in OW as far as I know.
What size mousepad do you use? I use around 35cm and honestly wouldn't mind lowering it, but according to Frothy, a 270 degree turn with ~half your mousepad is needed. What do you think? I always found 180 degrees to be the "minimum".
But perhaps 20 player deathmatches may require a higher sensitivity... Idk...
keep the great work, dude! cheers from brazil
Thanks man! I've started to play some games on PC recently and I think this will help me to avoid some common mistakes with my sensitivity. Probably have it way too high. Awesome video and detailed in all the right ways!
Excellent vid as always, thanks again for what you do for new players. Hoever old quaker here, I wanted to drop you idea for a video and would be awesome if you decide it's worth of your time (mostly duel orientated). The recent f2p weeks have contributed to 15 times player base, it's great, BUT, this means there is a lot 'new to quake' gamers with us that do not understand not only game mechanics but also how big skill gap there is which leads many of us being accused of cheating. So maybe you could touch topics of (I know you somehow already did in previous vids): 1) no wall hacks, old players know exactly where you are due to sound queues, 2) MM system is not broken, if you play your 10 initial ranked games it has to put you against different skill of players so it knows how many points you should get. 3) DO NOT play ranked right at beggining of your quake experience, or if you do, be aware that you'll stay with your 300pts range FOREVER. 4) Skill is one thing, but Duel is realy a 'mind games ' which you pick up with time. 5) watch a lot of pros play, learn their thinking style if you want to develop. 5) loosing sucks, but you learn more while playing with better players. Ok, that's it from top of my head, maybe if you decide it's worth a vid, I'm sure you can add some points to it ;) And again - epic contribution, thank you!
I use a big cutting mat as a mouse pad and I really like it :D
I did the same thing way back when I started playing Quake 2. It was a huge cutting board. I never measured my 360 but I used a very low sensitivity. I went all the way down to 1.5 , found it was too low, settled at 2 . If I remember correctly 7 was the default. But Instagib was my thing.
“Get bigger mouse pad”
Me: **Looks at the glorious xxl extended mouse pad on the desk**
Yeah, it really is a lot about personal preference, but good ergonomics help a ton.
Having the mouse on a flat surface at about elbow level etc, does more for my aim than most things. It also allows me to be precise for longer. Not that I'm particularly precise these days. We Quakers are getting old...
"your mouse aim is so smooth"
REMEMBER ME? HMM??
"genius background"
I used to play at 3200 DPI because I was a wrist player who had a quick sensor, a tiny playspace, and a need to turn on a dime.
I got a bigger mat and turned down to 1600 and it definitely works better, but I wasn't totally inept at 3200, and going back to games I mainly played back then feels oddly slow.
I was waiting 4 this vid! Awesome dude!!!
Oh, you gained a new sub😃
Good explanations here. I was a decent Q3A player forever ago so I understand movement in that game and how it applies to QC. There are lots of ways to explain mouse settings because its different for everyone. I look at the geometry of a map and consider the locations of myself and opponents. Count the steps and weapon reload times. If you are tripped up while trying to move from point A to point B try it again until you get that area memorized. If there are item counts consider that too. One of the old pro tricks was binding the walk button to whichever key you may prefer... Why? Because it can alter the timing of you and your opponent if they area already counting your position especially if your behind cover. At least that's how I see it.
Steel series QCK+ is a pretty good all around mouse pad imo, big enough, not too fast, not too slow either, good value for money. That plus a Logitech g203 is the ideal beginner fps setup as far as I’m concerned.
Also I could be wrong about this but I’ve heard from multiple sources that QC mouse acceleration is framerate based. So if you want mouse accel that’s more consistent and that you can also keep across all games, not just quake, try Povohat’s mouse accel driver. Kovaak has a few videos on it if I’m remembering correctly.
Beanpapac15 Yeah, using mouse acceleration through the game will be bad. But set it up correctly with a driver and you can end up with very good aim and turning speed. It's the versatile style that gets you the best of both worlds. It just takes ages to set up properly and even longer to get the muscle memory required to play well with it. But it used to be very popular among Quake pros before CS took over as the biggest shooter. It's a bit of a shame, really.
I have a corsair 300 extended mouse mat, my hand rests like you said in the middle of the end of the keyboard to the end of the mat, my keyboard is tilted and pushed to the left as possible.... I use a sensitivity pretty much the same as you, except my razer DA elite has 1800 as a native dpi, anything higher has smoothing, I am a former cs 1.6 thru CSGO player that played @ around 1.6 - 1.7 400dpi and i use .66 @ 1800 in Quake Champions. I got use to 1800 dpi because it's the razer Deathadder Elites Native DPI/CPI and I leave it there despite me being most comfortable @ 400.... But if I surpass 1800 dpi there is smoothing and other bs, you definitely need to learn your mouse sensor. So I use 1800 DPI .66 sens in game 1000 hz Polling Rate & obviously no mouse acceleration because it's not something muscle memory can pick up on and just comfortable for me.
I wish everyone cared as much about their mouse as you do!
Dzięki Ziom za te rady. Praca którą wkładasz w to jest bezcenna. Naprawdę czytasz każdy komentarz? Sprawdzę ;)
I love your videos, keep it up man
This all makes great sense man. You're teaching us how to consider our sensitivity (y)
Woo rj ninja is the man. What got me into even checking out QC. I suck but it's fun haha
im new to quake and wanna make videos on it someday too you are like my go to for everything right now love the vids keep up the awesome work!
Good luck!
4:27
On the contrary, what I chose was the closest round number to what I was used to and stuck to that so I could remember it across different platforms
Frothy - teaching you to frag nerds better!
QcK+ was one of my best investments to help with FPS, I actually have a spare ready for when I need to replace it.
I plat at around 2.5 inches per 360 or 6.35 mm in fingertip grip. having it that high alows me to comfortably do a 180 in a single large sweep that although it requires picking up the mouse and moving before hand has been quite effective for me.
Just to clarify there is no definite right sensitivity it all depends on your mouse and pad, that being said I have to add on to what Frothy already said, you should be able to turn 180 around and have enough pad left to finish off the opponent without recentering the mouse.
So my answer to optimal mouse settings is : buy the biggest mousepad you can find
It's all about muscle memory and personal preference... I'm a medium/high quake player and I use 400dpi-1000hz - Windows sens 5/12 and 2.75 in Quake champions... Zowie EC2-a / Zowie GSR... In quake 2 with a ball mouse I used 1.2 sens... sooooo... :P
My method was to set my mouse to 400 dpi and 1000 hz, download mousetron, and measured how many cm I moved my mouse with a flick, left or right, then average it.
Then I take that amount and times it by 4, and got 48 cm, and there's where I set my sens for every game I play. This way I am using my fingers, wrist, and arm for aiming. 3 points of control as opposed to 2 with a higher sens.
I usually start with a sens that let's me do a 180 and that goes back to center in as close to the origin spot from where I did the turn. Then I feel the jumping in a private map for a while, tweak it a bit.
Then just play some and tweak some when you feel it needs tweaking. After that you'll probably find a sens that you enjoy.
Wow Thanks ! Great video
Sens is a tool, not a calibration. Hence why i like to look up what experts use for each game, and understand the logic behind it and their playstyle
2000 sens. , 1000dpi , 0,19 pitch , 0,21 yaw. Mouse corsair harpoon. I checked it a few days and changed it often. But i think it' s still the right config for my quake gameplay. Sometimes its hard 2 rail , 'cause my hand is too fast on the mousepad.
(Note to Self)
My DPI for all games: 1500
My Sensitivity Settings for specific games games:
Quake: 3.49
TF|2: Hip: 4.1131 , ADS: 5.053
I have 40cm by 90cm mouse mat.
My keyboard is slighly sideways on the left side of the screen. The screen is slightly sideways and I chair is slightly sideways. and the entire mouse mat is for my mouse and the mouse only.
I do 360 with 40cm in every game. or atleast as close to that as possible.
I used to use 60cm for a 360. But found that many times I ran out of mouse mat when looking up or down.
With my new 40cm for 360 I don't have that issue anymore.
My zero position is more or less right at the middle of my mouse mat.
great video
Is 6/11 windows sens still a thing in Windows 10? If so, put your mouse sens in windows on that to prevent pixel skipping and the like.
Also in order to create more space for your mouse and mouse pad, you can consider using a smaller keyboard. I use a 60% keyboard, so my arms aren't all over the place. :)
Gundogantv Most games nowadays use raw input, so that is not an issue anymore.
Yes, that's still a thing and still what you want. It's default, so I'm sure most people don't change it.
FrothyOmen Ah ok. It's one of those things I still mindlessy check/change when installing Windows. ^^
I'm so lazy that I start looking at my sensitivity settings that I just leave them alone and use an 800dpi on my mouse everything in default no matter the game
I prefer my sense slower, makes me feel precised
Depends on how much space you have :P
3600dpi 1.0. Well on windows i use 6000dpi for all day stuff so I'm used to not moving my hand that much. Yeah I'm kinda strange in that aspect.
I agree that it's better to use Higher DPI and lower multiplier such as 1.0 yet so many people don't get that. However wow 1200DPI I would never be able to play anywhere close. Quake is also my main game, been playing since Q3 in 2000 but I play with 1.0x at 3000DPI on a Logitech G403 Wireless. Sure my rail isn't as good but it gives me crazy reflexes with minimal effort and I still always have highest rocket accuracy compare to other players. Maybe I could try 2500 but I doubt anything lower.
In Windows too it feels so much better with the DPI at 3000 but maybe it's cause I have a 2560x1440 so more pixels to travel? If I remember well in-game I think I do 10-12cm for a 360 so my small Steelseries Dex pad is perfect for me.
What is the benefit of higher DPI setting? I just leave mine at 400 because it is usually close to where I need it at default settings in most games.
lol Wtf 400DPI while still being at 1.0x sensitivity inside Quake?! That would be 7.5x lower than me heh. I never seen anybody play 800 and that is still pretty low. If there's a game imo that really requires or benefit from higher sens it's definitely Quake. The biggest advantage of higher sens is you have much higher reflexes, you get to turn around faster if someone shoots you in the back, you can strafe jump and move the view around without making super long stretch on the mousepad, you get much less arm fatigue as you'll be using more ur wrist than ur forehand. Just like a lighter mouse, having to move ur wrist is lighter so faster and more accurate than moving a big heavy and slower forearm.
I could try lowering it a bit but I would never be able to play for sure at anything under 2000 as I'm used to 3000 and that's already lower than I used to be 10 years ago. While I might not have the best rail accuracy, I usually always have the best rocket accuracy and I rarely get surprised by someone in my back.
Default was 3.0, I am at 2.7 right now. What I meant was is there a difference in a lower sens at a higher DPI, vs higher sens lower DPI?
Ah I see your question. I asked myself that question many years ago and maybe it was true back then that lower sens with higher DPI was better for the sensor than the equivalent with lower dpi as the tracking could be in theory more accurate and also older laser sensor you had to use a multiple of 8 or something along ur polling rate so it does do like "6.6677777 ratio" but with today's sensor like anything with an optical 3310 or above "3360/3366/Hero" you don't have to bother anymore with this.
So technically you'd be at 1080DPI if you'd have ur in-game set to 1.0 instead of 2.7x400 which makes much more sense.
Heh, I'm one of the few freaks who use a trackball for gaming (and just in general), so a mousepad is just aesthetic right now. And mine's a Quake 1 logo pad :D But I'll definitely have to look into this sensor dpi thing with my new trackball mouse.
When playing Quake World in THE 90s My sensetivety Were set to around 5 Ore norr turns in One mouse pad. It was just ok so the ball would not stall and hawe your aim start oscilating left to right. Tjena when optical mouses cane out that could Keep Up with your arm i just starter playing Quake 3 and others with sensetivety propotional to My hand mowement.
How is 1600 DPI too fast for windows? It's perfect! 800 DPI is too low for it.
My mouse is Zowie EC-2A, no software, just a DPI button that goes through 400, 800, 1600 and 3200.
Changing in-game sens isn't so bad, except for those games that can't go lower for a 5cm/360.
Hmm... I wonder about using two mice. One for horizontal aim, one for vertical. Mouse buttons for movement and weapon switching and maybe a few keys for my feet.
Christopher Moon wut
Just get a steering wheel
+Beanpapac15 Perhaps two steering wheels?
Christopher Moon why stop at 2?
+Beanpapac5 You're right! I could have two more, one for each foot. Left foot controls forward and backward; right foot strafing. A fifth one could do for my face for jumping (just need to install an airbag).
good video!
do you know how to gain more fps or do smth. against those fps drops in fast paced fights, especially deathmatch?
your game looks super smooth.
Low settings, close background programs, upgrade hardware.
automatico Unstable FPS usually mean that youre CPU-bound. To resolve this, you should do things like closing useless background stuff, unparking CPU cores or overclocking. Older hardware is usually more overclocking-friendly and fine with higher temperatures than newer hardware.
be sure to have V-sync off, low settings for everything and you can scale resolution to 85% for example, will help a bit.
haha yes i have everything on low and resolution scale on 70%, capped fps to 120, unparked cpu cores, optimized nvidia settings and still have frame drops in deathmatch. =D
instagib and duel is fine though ...i guess my it's just my hardware lel. runnin a nvidia gtx 960 and i5 4690
automatico what CPU do you have?
I use 0.93 sens with 1000 CPI. (4000 CPI with Povohat's Mouse Accel to bring it down to 1000 *sweats profusely*)
44.692 CM/360.
I use the "Universal Esports Sensitivity Calculator" (jscalc.io/calc/RTCJTLMts42GYfWf) to calculate between sum games.
There's even custom yaw/pitch and output sensitivity options.
You finally start to edit something in your video :D
funny, playing with 6 cm /360 for 18 years in Quake now with a Microsoft Intellimouse at average to higher level. Crazy to here these mouse settings. In a fast moving game I prefer doing very fast turns cause it´s much funnier to run around in this mode. But... I ll give it a try to checkout 20 cm per 360. I m a little surprised now :) want to see a video you´re playing on your mousepad
Great vid, would you be so kind to explain to me why 800dpi is so popular? is that because lot of sensors have native at 800? Love from Italy
It's just a really safe starting point. Very few people need a DPI higher than that, and I've never heard of a mouse not operating natively at 800 (no interpolation)
I have an 18 cm mousepad and no way to use a bigger one. Increasing my sens so much that half of that is 270 degrees would make me completely unable to track anything at all. What should i do?
I felt like I have to re learn to aim switching from a fabric mouse pad to a plastic mousepad.
You could've at least explained the idea behind mouse accel since most quake pros use it and why it has a stigma now.
Opinions? I have one! Low sensitivity actually does more harm than benefit, because it forces you to use elbow motions. I myself play QC with 8.66 cm/360 (yep, 8.66 cm), and mostly use only wrist movement. The thing is, human wrist is designed to make small precise motions. Assigning this task to your elbow is wrong, because it will put unnecessary levels of strain on it, that elbows are not designed to endure. Yes, you can aim more precise with such a low sens by sacrificing your speed & confronting your physicality, and you can "make this work" if you train long enough, but high mouse sensitivity is simply more natural for the human body. My theory is, when highly competitive FPS games started to take off, most mice available on the market were still mechanical, and first optical versions pretty much forced you to use low sens in order to avoid pixel skipping, thus affecting the cybersport scene. This is no longer an issue with modern gaming mice. Seems like more and more players are starting to understand that lately. That being said, it would be pretty hard to convert from low to high sens for players who got used to it.
And using only your wrist is bad for your wrist, too. As it turns out, repetitive motions in general tend to be bad for us.
Agreed, I ended up with ulnar nerve issues because I used to rest my wrist flat on the desk and play with a high sensitivity. This puts pressure on the nerves and over time can lead to injury. I'm over the problem now though, but I have to hover my wrist above the desk and use my elbow and wrist together!
Having played guitar (the electric kind) with pick for years and years, I disagree. All the great super fast guys emphasize the importance of using the whole hand for picking. Like John Petrucci. He talks at length about using the whole hand, all the time. And those are some incredibly small, precise and fast movements.
Also, it spreads the load of the movement away from just your wrist so you'll avoid injuries from repeatedly stressing one part of your hand in favor of the whole hand.
And come on, you've got a whole hand right there. Why waste most of it? The wrist has it's own part to play but why make it the only part if you can take advantage of every part available?
I am playing electric guitar, too. That's where the whole post is coming from. Of course I use my whole hand, it's impossible not to. Separating the load IS my point. And just like in guitar, wrist main - elbow backup is more natural for humans, not vice versa. Low sensitivity in Quake is like playing a multi-string 200 bpm riff on a 5 cm string spacing guitar - unnecessary hard on your elbows. I should've focused more on empasisting that you don't need that much space in order to be accurate in my original post, rather than wrist-elbow movement differencies.
Yikes, comparing my sens and 360 turn to yours puts mine at 1.05 sens with a 9.7403 inches for a full 360 in Quake Champions... For context, the dimensions of my mousepad are 14 x 10 inches (l x w) Good lord, I may need to change something for all my FPS games.
I'm currently using 2400dpi and 5 sens in quake. (New Quake player)
So would that actually feel similar to a 1200dpi 9.9 sens in Quake? hmm let me check...
Okay, so it feels very similar to my normal mouse settings in-game, but it took me about 5 minutes to drag my mouse cursor across my monitors on the desktop :P
illuminoacey That's way too fast in-game. Learn to use your arm for the bigger turns and let the wrist handle fine long-range aim.
*CouterStrike Players often have 80cm 360°s while quake players often have a quarter of that.* I play csgo at 800 dpi and 1 in-game. This gives me he perfect amount of room to do a 180°. I cannot do a 360° on the mouse pad that i currently have.
so mine is about 46cm/360 when I go slow and 39cm/360 when I go bit faster and 34cm/360 when I go super fast. Have mouse acceleration on. But before I used this mouse acceleration program my sense use to be so low my cm was 55cm/360. What's wrong with me xD
You don't really have to chant "in my opinion" that much. If people are going to be idiots, let them be. Also, don't mistake people trying to discuss things as being idiots. When people have differing opinions they will begin dialogue. This isn't a bad thing. This is how people learn.
I agree. One disclaimer would have been enough.
4:20 As console player... I am confused.
to make a simple explanation your mouse has an internal resolution which will move the cursor a longer distance the more dpi (which is the measurement) you have. so for example if you have a dpi of 800 your cursor will effectively travel twice as much distance on the screen as a dpi of 400. the sens multiplier is the ingame multiplier at which rate the game will modify how far your cursor travels. meaning if you have a dpi of 800 and have an ingame sensitivity of 0.9 you will effectively have a dpi of 720. now you might ask why we don't just use our mouse software to get to 720 the reason for that is that mice nowadays (most of the time) have native dpi steps of 50 which means it won't make any extra calculations on these steps if you would now choose 720 as your dpi your mouse might make some errors and you don't get the exact movement.
to explain it in console terms imagine your stick on your gamepad has a sensitivity on its own and will move faster than another gamepad's stick so you will lower your sensitivity in your game to counteract that because you want it slower.
I think the deafault sensitivity is good. Haven't changed it.
I can't find a sens that works for me between both CS:GO and Quake either too slow or too fast for the other. What is your opinion on using different sens for different games
Jake Lavery If the two values are not close to each other, it is fine. If they are too close, you will get used to one game and ruin your muscle memory for the other. I personally play csgo at 1600dpi/0.5 ingame and Titanfall 2 at 0.7 and it works fine.
Bought a HyperX Deskpad last month. So worth the $35.
I play too much osu! to get used to lower sensitivities sadly. 6000dpi (native) 1x at 1366x768. That's for osu but it makes my sens in other games above average too.
I'm not even sure what I use in Quake, could still be on default but it feels alright. I don't even remember what my dpi is on or pol rate for my mouse.
You should do a video about proper positioning
You play Titan Fall 2, no way please would you be interested in a match someday? The community is small, how come I never came across you? May I know your TF2 name?
I just found you by accident but I think I'l stick around, great coherent content! keep it up Frothy.
Hey Frothy, you say that you sometimes play capture the flag but how do you do that? And how do I play Instagib?
That was a generalized statement not necessarily limited to quake. CTF is coming to quake soon though. Instagib is found in the solo Playlist.
FrothyOmen Thanks :)
In titanfall2, what’s ur best time in the gauntlet frothy?
I don't think he was a gauntlet runner, who cares tbh
I don't remember.
i tend to move my kb like a mouse during a duel.
This really helped - I'm now also ridiculously low ;)
I play 800 dpi with 1.525 with a Logitech gpro.
Can it be lower? Yeah. But it works and I win games and it gives me the comfort and control i can use effectively
There's an old saying, "if shots not broke don't fix it."
There's something called "improvement".
man I legit don't get how people aim well with like micro adjustments on a 5cm mousepad. it's so tight (also 400dpi gang)
well the point is you want your sens as fast as you need it to make a proper rocket jump :)
Chief Jawa You can also just whip your arm all the way to the bottom of your mousepad and back.
My mouse pad literally covers my whole desk, any recommendations?
Is the logitech G502 good for quake or other shooters?
Definitely! That's a great mouse.
Frothy thanks!
I want to buy it, because I'm actually playing with the TRUST gxt 155 Green.. Is not a bad mouse but is not good enough for fps games!
you are like me, with the difference that I suck on quake champions haha. I have a lot to learn.
rapha is using russian style with keyboard on his lap
ive been playing cs semi prof for a decent amount of time... is it bad if i use my 700 dpi with 0.7 multiplier in quake? i can easily flick headshot while strife jumping in instagib and stuff...
you dont need head shots in quake, a hit is a hit, you need to be less accurate than cs, in a trade off for better movement (faster turns for cpma movement and slash and generally being able to focus on action).
Sensho Being able to flick with this sensitivity is an achievement
Hi! What do you think about wirst aimer?
It is a style of aim that you may elect to use if you prefer a high sensitivity
@@FrothyOmen I use wirst, I would like use arm, but It's too difficult for mee... I'm really sad because I'm not a good player and I'd like to improve myself, I love quake champions. Do you know some exercises that I could do to improve my aim?
@@paolomarchioro1570 nothing is going to help more than raw game time, to be honest. You could try KovaaK's aim trainer, it's about all I'd recommend really.
@@FrothyOmen thank you very much!
Did you see the birdy at 0:47
The second result I get from searching "pixel skipping" on google is a Reddit post claiming that there is no such thing as Pixel Skipping.
www.reddit.com/r/Competitiveoverwatch/comments/6pe220/to_those_of_you_who_still_believe_in_the/
thank fucking god i’m not the only one who gets annoyed when people put their keyboard in the middle of their mats
i approve your opinion ;)
It says my SteelSeries Sensei Fnatic mouse has a native DPI of 5700. It's a laser sensor. Should I then set it to 5700 and decrease the in-game sensitivity instead? Or would it be better at 1 in-game and decreasing the DPI to find the right balance?
Here's the only source on the specific sensor in the mouse that I could find: web.archive.org/web/20150128070032/steelseries.com/products/mice/steelseries-sensei-fnatic-edition
If your mouse is laser and not optical, I don't have a lot of advice for you. Laser mice have some pretty significant issues on a Fundamenfal level. I recommend watching a video by rocketjumpninja on the topic - optical is absolutely the way to go
Thanks for the reply! I'll go check out rocketjumpninja for more detail. Yeah, I found out about the issues with laser mice after I got this one. But I think the fact that this mouse was the flagship model from SteelSeries helps alleviate some of those issues. It would've been better to go with an equally good, but less expensive optical mouse though. And when this one dies, that's what I'll replace it with.
And now that you're here, thanks for the videos! I'm new to Quake and have learned so much so quickly from your videos. I've pretty much got strafe jumping down, but I need to practice my circle jumps to better get through corners. After that I'm on to practicing rocket jumping and further down CPM and crouch jumping. All thanks to your guides! Thanks a ton!
that mouse sensitivity site requires to be a premium member for calculating sensitivities.
Only for some games. The vast majority of games on there do not require a membership at all.
The games i play do. sucks :(
Well, 35cm wide mousepad uses all the space on the desk I have
There most certainly is a wrong sense in regards to accuracy. People with these newer mice copying "the pro's" 400-800 DPI when they should be using between 1200 and 2000 DPI and simply using lower sense in-game. When you use a lower DPI and higher in-game sense, you get a grainy jumpy movements, the flip side the higher the DPI and lower the in-game sense the smoother and more responsive it feels. The reason for this is, when you lack info from DPI and force the game to compensate, you are making it add data where it's lacking and this data is noisy and for lack of better words atm pixelated which you see and feel as you move, specially when you try and move slowly. With HIGH DPI and a lower sense it is getting considerably more data and as you lower the sense it is removing some of this data but the key example here is removing data is much simpler than trying to make up data that isn't there resulting in better accuracy / more control. With all that said you can still play fast or slow, just ideally you don't want the sense to be additive, bump up DPI and lower sense til it's going as fast or slow to comfort.
'Pixel skipping' is both a myth and a misnomer: www.reddit.com/r/Competitiveoverwatch/comments/6pe220/to_those_of_you_who_still_believe_in_the/
The only thing that can be 'skipped' in a 3D FPS (in which camera movement is entirely independent of pixels as an inverted view matrix is used) are angles. However, aside from a very high sens/low CPI setup (i.e. 400 CPI/20 sens) this 'angle skipping' will never be performance relevant. Of course, one can still use higher CPI/lower in-game sensitivity to increase the 'smoothness' of in-game camera rotation, but after a certain point the increased angular granularity gained by upping CPI while lowering in-game sensitivity is no longer discernible for humans.
What does matter, however, are the increased levels of sensor smoothing that usually go in hand with higher CPI (in order to lessen jitter), which will negatively affect motion delay. Therefore it is generally recommended to stay below 2000 CPI as that's the threshold where smoothing kicks in for many sensors (the popular 3360 sensor for example has massive smoothing at and above 2100 CPI).
Bottom line: Reasearch your sensor model and its smoothing levels. Set CPI to a level that is both smoothing-free and comfortable on the desktop. Adjust your in-game sensitivity accordingly (preferably with this handy converter: jscalc.io/calc/RTCJTLMts42GYfWf). Anything else doesn't matter.
my desk is atleast 1m (mousemat ) and my keyboard is in a little table below the mouse section ... so i guess is enough space for my mouse
OW sens needs to be at lowest above 1100 and as high as 2700 as in game sens is unreliable
Wow, I use basically the CS:GO settings :D i have at least 80/360, maybe even less sensitive. Maybe thats why im so bad. Time to relearn everything
How do you make it that your Gatling is in front of your body?
That is a skin for the nailgun. You'll get it in Chests or Reliquaries.
what the hell is mouse multiplier ?! :O
Your sensitivity in-game is also known as "multiplier", as detailed in the pop-up tip in the video :)
i cant play with anything slower than 4cm/360
Thats what i use in every fps game atm (2500 dpi on desktop and games)
4,2 sens in qc/tf2
14sens in ow/destiny2
İ have a logitech g403
Qck mini mouse pad
Windows settings are default
Mouse enhancement is off
1000 hz rate
I was the same. I used to play at 2400dpi and high sensitivities. I did for years. When Overwatch came out i decided I would lower it. Went down to 2000 and lowered in game sens. I was bad. It felt bad. I wasn't used to it. After a day or 2, i got used to it, my aim had improved slightly, but then suddenly it felt like my sensitivity was still too high. Over the course of about a month I kept slowly turning down my sensitivity and I'm at about 37cm/360 now (rough estimate). 1200 DPI. I am definitely a better player than I was before, with years of use with high sensitivity.
There is no best sensitivity. I figured mine out on my own, with only "lower is better than higher sens" to go on and stopped lowering it when I was starting to have issues turning around, then I got a bigger mouse pad so I could keep my accuracy and no longer have the turning issues. However, I do think there is such a thing as a wrong sensitivity for certain games/genres. I would recommend you do as I did, and stick it out. Yes you will be garbage at the game for a while, but your overall aim will improve in the end. Logitech G900 and G640 mouse pad.
with this sensitivity its impossible to reliably headshot someone in overwatch even if if you had the dexterity of a brain surgeon. high sens (20 cm/360 and less) can be good. but you will find no professional player ever with such high sens and thats for the simple reason, that its way to high.
alar6alar6alar6 Professional players have great gamesense, you have to keep that in mind. They do not get flanked very often without knowing so they rarely have to turn around quickly.
Varsis actually i was using 3,5cm/360 then i started to felt it was too fast and tried 5cm/360 for a month in the end of it my aim was still off then i switched to 4cm/360 and its better i think
Well atleast im a d.va main in ow so aiming is not that hard or atleast i can say im used to it
But improving a little for QC would be great :P specially at long range weapons (shotgun and rocket are my most used weapons ATM)
Göktuğ Erbaş damn i'm at 400×1,7 haha
It is unfathomable to me that people can play with 60cm+ per 360...