SMALLEST ROUNDABOUT IN SATISFACTORY full build video

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  • เผยแพร่เมื่อ 23 ธ.ค. 2024

ความคิดเห็น • 228

  • @Rxckxt
    @Rxckxt  2 หลายเดือนก่อน +40

    IMPORTANT UPDATE: this will not work perfectly if you are on a server. please build one click wider if on a SERVER ONLY then will work fine.
    H key trick video link, just in case the link doesnt work for you in the video th-cam.com/video/Qoz2V77AuHA/w-d-xo.html

    • @Drabbi1337
      @Drabbi1337 2 หลายเดือนก่อน

      You ask to join the Discord… which Discord?

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน

      @@Drabbi1337 link is on my yt home page

    • @JA11022
      @JA11022 2 หลายเดือนก่อน

      So the H key trick works on a server if the circle is one click wider?

    • @philomorph7
      @philomorph7 2 หลายเดือนก่อน +1

      So by "one click wider" do you mean instead of putting the starter track in the very middle of the foundation, have it be one snap point off-center, then snap all the curved pieces so they are also a little bit outside the center of the foundations?
      It seems like since you're still on the same foundations, it wouldn't take up any actual additional space, right? Just the circle will be a little bigger and the in/out tracks will be a little further apart.

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน

      @@philomorph7 correct. This is only needed if you are plaing on a server. If you are just playing on your computer it will work the same as in the video

  • @Ked_gaming
    @Ked_gaming 2 หลายเดือนก่อน +148

    What I like about this is that this is probably the only roundabout / intersection you can bluprint in the vanilla game !

    • @RubyOneTake
      @RubyOneTake 2 หลายเดือนก่อน +2

      i was thinking the exact same thing! it's a beautiful intersection and it can be placed quickly :D

    • @Nosro0oo
      @Nosro0oo 2 หลายเดือนก่อน

      For some reason it's not letting me connect the rails in the blue print

    • @Ked_gaming
      @Ked_gaming 2 หลายเดือนก่อน

      @@Nosro0oo which ones ? you can't really do the connections in the blueprint it's a bit to small but the circle should be ok

    • @Nosro0oo
      @Nosro0oo 2 หลายเดือนก่อน +1

      I'm trying to build it in the mk.2 blueprint but it says the turn is too sharp yet it seems to work fine outside of the blue print. It's not very complicated to build from scratch but it just seems odd that the connections only struggle in the blue print builer

    • @Ked_gaming
      @Ked_gaming 2 หลายเดือนก่อน +1

      @@Nosro0oo ahh I used the mk3 in creative mode, might be tight on the mk2

  • @TallinuTV
    @TallinuTV 2 หลายเดือนก่อน +52

    Holy crap, that H trick is _huge._ Thanks!!!

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน +9

      @@TallinuTV no change has happened. This technique has been in the game for over 3yrs i know cause ive been using it. I know this stuff because i am the KING of trains hahah

    • @infectedrainbow
      @infectedrainbow 2 หลายเดือนก่อน

      @@Rxckxt oh.....that was gross. unsubbed.

    • @uttyr7525
      @uttyr7525 2 หลายเดือนก่อน +3

      @@Rxckxt Wait, how was the trick in the game before nudging or am I missing something??

  • @Ghost_Hybrid
    @Ghost_Hybrid 2 หลายเดือนก่อน +1

    Hi Rocket! I just discovered you and am going through your backlog of videos. I would love to see a tutorial like this on problems/solutions for large train networks. Thanks for the great videos!

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน

      Thanks for the super! Unfortunetly diagnosing lagre scale rail problems is not something you can make a general solution video for because every rail need to be diagnosed in a case by case situation.

    • @Ghost_Hybrid
      @Ghost_Hybrid 2 หลายเดือนก่อน

      @@Rxckxt Want a copy of my save? I have PLENTY 😉
      j/k j/k! After watching more of your videos today I think you already addressed most of the issues I was having. Thanks again for producing these awesome vids.

  • @ロジャー-d7d
    @ロジャー-d7d 2 หลายเดือนก่อน +5

    めちゃくちゃ綺麗なラインだなって思って見たらあなたのビデオだったことで納得しました
    列車で島を廻る動画からあなたのセンスの良さに脱帽しています

  • @Dadface1
    @Dadface1 13 วันที่ผ่านมา

    THANK YOU SOOOOO MUCH!!
    I HAVE BEEN STRUGGLING WITH THIS FOR SOOOO LONG!!!!

  • @lordbreetai
    @lordbreetai 2 หลายเดือนก่อน +26

    Nice and smooth. I wish I had half the decorative skill that people like you seem to have

    • @HobbitGaming
      @HobbitGaming 2 หลายเดือนก่อน +2

      Start small. Make a “base” for your HUB with all the manual stuff like work benches. Then decorate just that. Learn how to “remove corners” with the barrier/ wall swap trick. Make small changes and addition and don’t give up

    • @lordbreetai
      @lordbreetai 2 หลายเดือนก่อน +1

      @@HobbitGaming Ill try that. :)

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน

      @@lordbreetai yeah its lots and lots of small things that add up over time my dude. Dont give up. It took me YEARS to build train world one

  • @KarelPKerezman
    @KarelPKerezman 2 หลายเดือนก่อน +9

    Holy crow, that's TIDY. I've gotta play with this. Thank you, thank you, thank you.

    • @KarelPKerezman
      @KarelPKerezman 2 หลายเดือนก่อน +2

      As a follow-up: I've had to go "out" one more notch, so instead of exact foundation center for each snap point I'm just one tick beyond that, expanding the circle just a tiny bit. Otherwise I get complaints about sharp corners. Otherwise, though, so far so good.

  • @fotogy4121
    @fotogy4121 หลายเดือนก่อน +1

    The guy in the background sneezing is my MVP xD

  • @konowl959
    @konowl959 2 หลายเดือนก่อน +2

    OMG your last video on roundabouts was amazing - this one is incredible. Great content and love your streams when I can catch them!

  • @deanlawson6880
    @deanlawson6880 2 หลายเดือนก่อน

    Wow! What a brilliant little how-to video! I'll definitely be using some of these techniques in my little 1.0 Satisfactory world!
    I'm definitely going to see if I can blueprint this, or at least some portion of it to be able to just place these down wherever I need a little quick intersection!
    This is really great! Thanks so much for taking the time to make this and share it with everyone!!

  • @key462
    @key462 หลายเดือนก่อน

    Love it, made a levitating railway with one of these and huge Ion thruster in the middle, Looks awesome, Compact, Absolute Fire 🗣🗣🔥🔥

  • @TinyPirate
    @TinyPirate หลายเดือนก่อน

    Just got me a beautiful intersection, cheers.

  • @insanospaz
    @insanospaz 2 หลายเดือนก่อน

    Looks awesome. I'm absolutely using this.
    I spend waayyyy more time checking out aesthetics than actual "git good" vids. And this covers both 👍

  • @ValiousTV
    @ValiousTV 16 วันที่ผ่านมา

    That is a clean design.

  • @IfThatsTheCase
    @IfThatsTheCase 2 หลายเดือนก่อน

    This is so much tighter of a roundabout than what I could of made! Thank you!

  • @ts_vexx6883
    @ts_vexx6883 2 หลายเดือนก่อน

    What an amazing design. Thanks for sharing!

  • @ZwerginTDM
    @ZwerginTDM 2 หลายเดือนก่อน +2

    This is a spectacular design for the smallest round-about. And the core of this will fit within the 5x5 blueprint for quick placement and line connection. I've always built larger ones but a smallest one would have such an advantage as well. Will certainly share this out!

  • @veheikko
    @veheikko 2 หลายเดือนก่อน +5

    Thanks, this was very helpful. A blueprint would be amazing!

    • @Dr_Axton
      @Dr_Axton 29 วันที่ผ่านมา +1

      It's possible, but a bit tricky. You'll need to build as much of the ring as you can within the mk2 designer (I've managed to do a half before the rail position started to get out of bound so I couldn't place it). I made a blueprint of what I've managed to place and placed it again on the designer, but turned it 180 degree and finished the reing. A bit tricky, but doable

  • @Resomius
    @Resomius 2 หลายเดือนก่อน +1

    Oh, this is a beauty!

  • @SifArtorias
    @SifArtorias 2 หลายเดือนก่อน

    I really like this design, I'm going to implement a couple of these in my existing railways!

  • @t3hpwninat0r
    @t3hpwninat0r 2 หลายเดือนก่อน +1

    i love that you can also easily make a 3 exit roundabout with one of the exits going diagonally without any trouble :D

  • @1991bayangan
    @1991bayangan 2 หลายเดือนก่อน

    The ring itself if small enough for the vanilla 6x6 blueprint designer. Nice build!

    • @5K4LP-TP
      @5K4LP-TP 2 หลายเดือนก่อน +1

      Doesn't work in a 5X5... DISAPOINTED !!!!

  • @randolphjunior8906
    @randolphjunior8906 2 หลายเดือนก่อน

    Good stuff. Funny how it pops up on my feed after I ended up with pretty much the exact same design the other day :D
    It does work really well as a blueprint because not only does it decent throughput as is but can also function as core for a larger intersection.
    Just add bypass lanes after placing it and boom... much higher possible throughput with only a marginally larger footprint.

  • @mikefrancis9742
    @mikefrancis9742 2 หลายเดือนก่อน +2

    thanks so much for that , off to go play in the BP designer as these are going to be all over the map

  • @Fortunateson69
    @Fortunateson69 2 หลายเดือนก่อน +1

    Ok wow rad. My train blueprints are really narrow for the dual rail and it drove me crazy I had to have such a giant roundabout. Additionally, being able to bp these (I think) rules.

  • @novaevan
    @novaevan 2 หลายเดือนก่อน +1

    A blueprint of this would be amazing! It should fit within the MK2 (5x5)!

  • @aliasmask
    @aliasmask 2 หลายเดือนก่อน +2

    Thanks. I was just getting to trains and trying to experiment with a small round-a-bout.

    • @aliasmask
      @aliasmask 2 หลายเดือนก่อน

      Mission complete. Making a blueprint was a bit tricky given how finicky placing tracks inside machine is. I was able to get a 1/2 circle complete, saved it, then placed down blueprint over blueprint. You have to delete and redo touching rails to properly connect, which worked.

  • @HSkraekelig
    @HSkraekelig 2 หลายเดือนก่อน +1

    Yup. I haven't started trains in my 1.0 playthrough yet, but I'm going to add this to my blueprint collection in advance.

  • @MrGooseTTV
    @MrGooseTTV 2 หลายเดือนก่อน

    Nice work

  • @ZamBamBos
    @ZamBamBos หลายเดือนก่อน

    This is really neat

  • @tetley3737
    @tetley3737 2 หลายเดือนก่อน

    Love it, using it, thank you for the demo!

  • @BluntAsh
    @BluntAsh 2 หลายเดือนก่อน

    My circles were 7 x 7. Didn't know you could make them smaller. Thanks!

  • @Th3Cab1eGuy
    @Th3Cab1eGuy 2 หลายเดือนก่อน

    Man puts out an awesome roundabout video just as I finished making a roundabout. Time to go fix it... 😭

  • @tehmace
    @tehmace 2 หลายเดือนก่อน

    Great work mate!
    Was having trouble getting the 8th section of the circle to snap, kept not allowing it. But worked around it by making the circle 1m larger (1 click outwards)
    H trick worked great too for connecting the outside rails

  • @qvcpolizei7667
    @qvcpolizei7667 หลายเดือนก่อน

    i love it 😍😍

  • @titusdaniel
    @titusdaniel 2 หลายเดือนก่อน

    I wanted to see it in action! Also, I believe you can smooth the discrepancies between parts by changing the skin texture of the whole.

  • @mightymouse5930
    @mightymouse5930 2 หลายเดือนก่อน +3

    My favorite part was where you showed it actually working.

  • @gorgewashington1216
    @gorgewashington1216 2 หลายเดือนก่อน

    nice design

  • @Amybnuy
    @Amybnuy 2 หลายเดือนก่อน

    I'd love this to be a blueprint!

  • @ruption0
    @ruption0 2 หลายเดือนก่อน

    Smart, Trying out this one tonight.

  • @DJN1K3
    @DJN1K3 2 หลายเดือนก่อน

    Love it and not started watching it yet 😊

    • @DJN1K3
      @DJN1K3 2 หลายเดือนก่อน

      It's a great video, I tried doing this after seeing it on your live stream and got it working but after a muddle so will rebuild now having seen the pro do it haha. Nice work on making it look nice too

  • @WackoMcGoose
    @WackoMcGoose 2 หลายเดือนก่อน +1

    Sweet, and totally blueprintable in a Mk3 Blueprint Designer now that those are a thing! The exits bug me slightly though, and it's not because of the Path Signals... I thought rails had to be a full foundation apart _edge to edge, not center to center,_ for Block Signals to not get confused into thinking adjacent rails are the same block? I guess you could widen it afterward to the requisite distance...

  • @zakrhyno
    @zakrhyno 2 หลายเดือนก่อน +1

    I got smaller....wait that doesn't sound right... Looks great!

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน

      @@zakrhyno if you did i would love to know how

  • @sneezyfido
    @sneezyfido 2 หลายเดือนก่อน

    Looking at crossing paths, would this work roughly like an intersection with a slip lane?
    So that would be a straight intersection with say a right hand curve bypassing the intersection.
    Incredible work on making this so compact!

  • @philomorph7
    @philomorph7 2 หลายเดือนก่อน

    Yes wow would love a blueprint of the server version!

  • @ebslater29
    @ebslater29 2 หลายเดือนก่อน +1

    Really awesome design, so compact and functional! My only criticism is you shouldn't build onto the world grid (ie initial placement on terrain) with 1m blocks. They don't line up properly and your heights will never align when trying to attach to other structures. Only place those initial blocks as 2m or 4m, then you wont have height issues.

  • @Dr_Axton
    @Dr_Axton 29 วันที่ผ่านมา

    Liked the design, did my own blueprint ready to drop whenever I need it. If you want to put it into a blueprint designer, here's what you'll need:
    place a mk2 blueprint designer
    build as much of the ring as you can before the rail starting position starts to be out of bounds and you get the red icon, in my case I've managed to do half of the ring by starting with the rails parallel to the grid
    Save the blueprint and place it via the builder (not the designer itself), but rotate it 180 degree
    Finish the ring
    Now you have a roundabout blueprint

    • @Rxckxt
      @Rxckxt  29 วันที่ผ่านมา +1

      @@Dr_Axton so currently i do not support this idea and have not made my own bp of this design yet BECAUSE if you place a blueprint roundabout the trains do not path though it correctly the are some other smaller issues but the main one is that sometimes the trains will do a full loop around the round about for no reason. The remedy is to rip up the bp roundabout track and replace it, making the bp null essentially. I have submit a bug report but until this has been fixed by css i do not support bp rondabouts however, should you feel you want to share your design i would love to see some pictures of it in our discord and we also have a bp chanel were you can publicly share your bps

  • @SystemOfFantasy
    @SystemOfFantasy 2 หลายเดือนก่อน

    looks great man, im gonna save this for later

  • @trimax4308
    @trimax4308 หลายเดือนก่อน

    super great.... do y have this as a blueprint ?

  • @ErikMedič-c9r
    @ErikMedič-c9r 2 หลายเดือนก่อน

    Very cool, video. Thanks :)

  • @heikofrohlicher4958
    @heikofrohlicher4958 2 หลายเดือนก่อน +1

    tu est génial merci de l'astuce

  • @A.n.G.e.I
    @A.n.G.e.I 2 หลายเดือนก่อน

    хорошая идея 👍👍😊😊

  • @Tramnack
    @Tramnack 2 หลายเดือนก่อน +2

    Importat to note; The Path Signals need to point into the roundabout. The Block signals away from it. Also, the location of the signals will depend on if you have left- or right-hand traffic.
    But I suppose those details are covered in other, more general videos about trains.

  • @MeskasTube
    @MeskasTube 2 หลายเดือนก่อน

    Awesome, Thx

  • @SpookyballLP
    @SpookyballLP หลายเดือนก่อน

    Does this still work? I tried to built it myself but the trains are not using every exit rail. Just two or three work, rest is getting ignored by the system. The train also drive a whole round before leaving the roundabout sometimes. I built it severeal times but with the same result. Playing on a server. Connecting all the rails works perfectly fine. But the connections with the H trick are getting ignored as far as I can tell. Also power wont get transmittet over these rails. Is this normal with your built?

  • @HobbitGaming
    @HobbitGaming 2 หลายเดือนก่อน

    Subscribed, great vid, gonna go try this

  • @Apolinarez
    @Apolinarez 2 หลายเดือนก่อน

    best trick if you dont like clashing signals, let your trains drive on the correct side ;)
    everytime funny to see trains driving on the "wrong" side if the streamer living in UK

  • @niyo919
    @niyo919 2 หลายเดือนก่อน

    I was trying to figure out vertical curves earlier and came across a video about it from a dude named mynamesleon where you use max length (40m) diagonal beams from a center point and place pillars at the ends each time. Because beams can't go longer than 40m, it simulates a circle with a radius 40 that you can also zoop stuff down from the ends for a perfect circle with a smaller radius.
    It may also work for this build if you would prefer to use pillars or foundations to fill out the edges.

  • @Raven16171
    @Raven16171 หลายเดือนก่อน

    What I found a little easier and keep it symmetrical is zooming the basic wall across to the other side then deleting the middle section

  • @bruggemansam
    @bruggemansam 2 หลายเดือนก่อน

    just a heads-up, the path signs are placed for people driving on the left hand side of the road :)

  • @SusannaSaunders
    @SusannaSaunders 2 หลายเดือนก่อน

    Thanks for the video. I presume this does go into a mk 3 blueprint designer though?
    Could you please provide a link to your video with the H trick. I use Opera to view TH-cam so I can't see the video cards during your (or anybody else's) videos. I suspect I'm far from alone in this...
    Do people still use the actual TH-cam app? 😬
    I note the comments about it being 1 click too tight to work. I I'll have a play with it this week.

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน +1

      @@SusannaSaunders the h trick is a video on my page 3rd last video and there is already a link at the top of the screen in this video at like 3 minutes or somwthing

    • @SusannaSaunders
      @SusannaSaunders 2 หลายเดือนก่อน

      @@Rxckxt Thank you Rxckxt! I didn't connect the dots that H is the nudge key... I've now been able to use it to make my own roundabout blueprint. Getting the signalling to work in my model train system with the roundabout is another thing entirely! Total failure after several hours of messing with it! I've posted the details on your discord under design and Architecture.

  • @lokano9696
    @lokano9696 2 หลายเดือนก่อน

    It would look really cool with a tree in the middle

  • @bainyshmall
    @bainyshmall 2 หลายเดือนก่อน +1

    I've had some issues with the 'h trick' where it snaps and looks fine but the rails aren't actually connected and the trains won't path through part of the roundabout

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน +1

      @@bainyshmall thats wierd have you tried varifying your game though steam

    • @E-M-Cay
      @E-M-Cay 2 หลายเดือนก่อน

      @@Rxckxt Actually this is a design flaw you overlooked. When connecting a rail that is going outside of the roundabout, you need an extra one clipping in the same place. That's because one rail needs to be connected to the "inner" rail in the roundabout and the other to the "outer" rail to make a right turn.
      Basically connecting a new rail to an existing junction will connect it to one of the existing rails, not both.
      Edit: my bad, while it's possible to have the rails not correctly connected (and it looks visually identical), the way you did it works.
      For anyone wondering just look at the which rails are hilighted in yellow while you're placing a new one

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน

      @@E-M-Cay mate i have no idea what your talking about

    • @E-M-Cay
      @E-M-Cay 2 หลายเดือนก่อน

      @@Rxckxt I tried to explain better with a drawing in a imgur link, comment got deleted twice.

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน

      @@E-M-Cay join the discord and show me. Ill be on there in 12hours

  • @LeonGames
    @LeonGames 2 หลายเดือนก่อน +1

    Mate your trains are moving the wrong way 😂 No but thanks for the cool design! Really helpful!

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน

      this is not the wrong way. im from australia and we drive on the right hand side

    • @LeonGames
      @LeonGames 2 หลายเดือนก่อน

      @@Rxckxt i know, just joking 😂

    • @SeedlingNL
      @SeedlingNL 2 หลายเดือนก่อน +2

      @@Rxckxt I think you mean left hand side? :P Or is this an aussie joke as well, being upside down and all?

  • @nerdgarage
    @nerdgarage 2 หลายเดือนก่อน

    at 3:40 what is the purpose of coming in one tick to set the marker track, why not just on the block border ?

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน

      @@nerdgarage you want the signals to be as close to the round about as possible

    • @nerdgarage
      @nerdgarage 2 หลายเดือนก่อน

      @@Rxckxt ah ok. that wasnt even in my list of expected answers. I expected it to be something cosmetic not functional. thanks.

  • @spartanFox_LadyFoxGames
    @spartanFox_LadyFoxGames 2 หลายเดือนก่อน

    Is this possible to fit the rounded track into a 5x5 blueprint?

    • @Gelf54
      @Gelf54 2 หลายเดือนก่อน

      Yes, with some fiddling.

  • @milosbarta
    @milosbarta 2 หลายเดือนก่อน

    It looks great but the shunts aren't working properly. Sometimes you can't turn from the roundabout, sometimes you can but the arrow points the other way. It doesn't matter if the roundabout is 5 or 7 platforms wide. What am I doing wrong?

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน

      @@milosbarta join the discord make link on my yt page and someone will be able to help

    •  2 หลายเดือนก่อน

      Manual driving will have issues most of the time with builds like this and using "h" trick to add more than 3 lanes. It should however work with the auto pilot.

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน

      It does work with auto pilot

    • @milosbarta
      @milosbarta 2 หลายเดือนก่อน

      Great. Thanks

  • @athreeksalimare6801
    @athreeksalimare6801 2 หลายเดือนก่อน

    The entire circle does NOT fit in the mk.2. however. You can blueprint the L section, by deleting all diagonal foundations after the first rail placements, but before connection so that you can rotate and print again in mk.2 blueprint designer. But don't close the circle. You'd be left with a centre of the middle foundation to line up with the existing rail with 4 single rail sections on each side. Works very well . Thank you sir.

  • @bioschmied1875
    @bioschmied1875 2 หลายเดือนก่อน

    Righttraffic FTW^^ (signals)

  • @bsim621
    @bsim621 2 หลายเดือนก่อน

    I can't get the 4way section to work... how'd you do that.
    Edit: Ah, the H for hold ;-D thanks man!

  • @TheBreck1974
    @TheBreck1974 2 หลายเดือนก่อน +1

    Wish i could fit this in a blueprint machine.

  • @ZeDlinG67
    @ZeDlinG67 หลายเดือนก่อน

    if you don't like the signals clipping, you can also just do right-side traffic LOL :D

  • @nabuk19
    @nabuk19 หลายเดือนก่อน +1

    It doesn't work for me (no server). After the first curved rail, impossible to put the next one "railroad track turns too sharply"... Someone have the blueprint of it?

  • @SusannaSaunders
    @SusannaSaunders 2 หลายเดือนก่อน

    If you have completed the space elevator project too, what did you make of the rocket launch sequence?

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน

      i am only up to phase 5 or tier 9 and have not completed it yet, to be able to give my opinion on that yet.

  • @Deathislifeful
    @Deathislifeful 2 หลายเดือนก่อน +1

    the keys to this working properly are: PAY EXACT ATTENTION TO world grid, the first block needs to be snapping onto the world grid or the whole thing cant be so small. Second when you are rotating for the second set of four -THAT foundation block is almost ALWAYS OFF BY A SINGLE NUDGE if you have hover pack its easy to see from the air but from the ground its hard. so pay special attention to all 4 clipped corners because one of them is going to be off and needs to be equaled out on all sides. third when you snap the rail onto the edge and go over one and a half blocks and then try and snap to the next one over IF IT DOESNT WORK FROM HERE YOU MESSED UP PRIOR STEPS. lastly if your signals are treating the roundabout and some lanes as the same entity ive found that deleting old segments (ie first placed down connected rails) and placing down new ones fixes the order so try that before going on a wild goose chase. good luck

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน

      @@Deathislifeful i never built this on the world grid. Other then that all good 👍

    • @Deathislifeful
      @Deathislifeful 2 หลายเดือนก่อน

      @@Rxckxt dang that sucks so far i only run into all these problems people are saying if its off. thanks for the vids keep up the good work

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน

      @@Deathislifeful yeah sorry man hahah but i have never built on the world grid since the day i started playing this game. But if it helps then its good advice!

    • @korocosplay9097
      @korocosplay9097 28 วันที่ผ่านมา

      I was having exactly this problem, snapping the blueprint mk 2 to the world grid and then snapping the foundation on it on the world grid solved the problem

  • @gibdargeth
    @gibdargeth 2 หลายเดือนก่อน

    I'm trying this out on my Dedicated server the 'H' trick does not work don't know if thats a server thing or not but this the roundabout I've been looking for. Help!!

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน

      @@gibdargeth i cannot confirm if the h key trick works on servers as i dont have access to one

  • @alphacowman2350
    @alphacowman2350 2 หลายเดือนก่อน

    When I try to build this I keep getting an error saying the Railroad Track turns too sharply any advice there? (This is for the step with building the circle)

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน

      please see the top pinned comment thanks

    • @Burntime2000
      @Burntime2000 2 หลายเดือนก่อน

      @@Rxckxt same problem here and not playing on a server. seems like 2 foundations are not enough

  • @being47
    @being47 25 วันที่ผ่านมา

    i've made the roundabout a blueprint in Mk2.
    its so good now I just needed to connect the already placed rails.

    • @Rxckxt
      @Rxckxt  25 วันที่ผ่านมา

      @@being47 the train pathing doesnt work properly if you make a bp. You will need to re-lay the rail on the roundabout by hand

    • @being47
      @being47 25 วันที่ผ่านมา

      @@Rxckxt yeah i only need nudge the blueprint half foundation. And it works perfectly.

  • @ChampyOnPC
    @ChampyOnPC 2 หลายเดือนก่อน

    Could this fit in a mk3 bp designer?

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน

      @@ChampyOnPC almost. The ring does

    • @davelawhorn4315
      @davelawhorn4315 2 หลายเดือนก่อน

      ​​@@Rxckxt I was able to fit the ring inside a mk2 blueprint designer. Unfortunately, the world I'm on with my brother doesn't have mk3 yet so I can't see if this allows me to put the exits in as well. I think it's possible though.

    • @lieschenmuller2391
      @lieschenmuller2391 2 หลายเดือนก่อน

      @@davelawhorn4315 it does not fit in the MK3, the ring does, the rest doesnt. But the main work can be done in mk3, so all is left is to connect the in and outgoing rails

  • @Forni1111
    @Forni1111 2 หลายเดือนก่อน

    I would love to have this blueprint please!

  • @HotSocket
    @HotSocket 2 หลายเดือนก่อน

    this is like 1/8 the area the ones ive been building thanks

  • @welshmouse
    @welshmouse 2 หลายเดือนก่อน

    I am trying to do this inside the 5x5 blueprint designer but it seems impossible because you can't place the rails when the default position would be outside the blueprint designer. Were you actually able to create this inside the designer?

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน

      @@welshmouse i can get the ring in but not the outer rails. The bp designer plus mod will be out soon i will just make it in that and put out the bp

    • @welshmouse
      @welshmouse 2 หลายเดือนก่อน

      @@Rxckxt I can't even get the inner circle to work. as soon as I try placing the rails I just get an error that they are outside the blueprint designer.

  • @mrtoxm8
    @mrtoxm8 หลายเดือนก่อน

    no the oil node! almost had a center piece with the oil haha

  • @casimircreer2295
    @casimircreer2295 หลายเดือนก่อน

    Has something changed? This worked perfectly last week - now when i make it i get turns too sharply message after doing the first 1/8th turn. I've checked and rechecked and im not sure why this is not working now.

    • @Rxckxt
      @Rxckxt  หลายเดือนก่อน

      @@casimircreer2295 will check when im home and report back but for now i can olny reccomend to save your game, relaod and retry. Usually fixes most issues

    • @Rxckxt
      @Rxckxt  หลายเดือนก่อน

      not sure mate but i just checked this 10 minutes ago and seems to be working for me, if you are still stuck you can join our discord and i have have a look with you

    • @casimircreer2295
      @casimircreer2295 หลายเดือนก่อน

      @@Rxckxt so I'm not on a server but I had to move my tracks one nudge wider than the video to make it work.
      Also with infinite nudge it seems much easier to misplace the centre piece on the 45 turn. It's does snap centrally first time and you need to nudge it a bit.
      But all good now thanks

  • @FeDragon1111
    @FeDragon1111 2 หลายเดือนก่อน

    you are best

  • @sergistye
    @sergistye หลายเดือนก่อน

    i don't know why but is not working for me, but i can't place the paths because the switches are 2 close

  • @felpslipexd
    @felpslipexd 2 หลายเดือนก่อน

    can you make a tutorial for roundabouts for rails with a bigger gap in between?

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน

      @@felpslipexd im not sure i understand what you mean mate

    • @felpslipexd
      @felpslipexd 2 หลายเดือนก่อน

      @@Rxckxt like a roundabout that works for a bigger rail gap, instead of how you have yours (one on each corner of the foundation)

  • @LordOliven
    @LordOliven 2 หลายเดือนก่อน +4

    Does not work for me seemingly, one or several segments are deemed to be "turning too sharply", i've tried to rebuild from scratch several times but it's very inconsistent :(

    • @hazy389
      @hazy389 2 หลายเดือนก่อน +1

      same for me

    • @hazy389
      @hazy389 2 หลายเดือนก่อน

      if you guys have issues. start one movement above center to lay the tracks and still complete circle in the radius that is shown. With the outside tracks, Rxckxt shows come in one movement, i did one moveback from center and it all work out aswell.

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน +1

      @@hazy389 correct

    • @willrun4fun
      @willrun4fun 2 หลายเดือนก่อน

      I tried for an hour. Just refuses to work for me as well.

    • @willrun4fun
      @willrun4fun 2 หลายเดือนก่อน

      @@hazy389 If you mean make it one notch larger circle it also fails for me. I tried for almost an hour and never got this working.

  • @NightyBla
    @NightyBla 2 หลายเดือนก่อน

    Ther problem is not the clipping.
    The problem is the left-hand traffic.
    Satisfactory is made for right-hand traffic.

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน

      @@NightyBla it is made for both

  • @SusannaSaunders
    @SusannaSaunders 2 หลายเดือนก่อน

    Lastly, I presume you made this video in a pre-1.0 game version? Or are you not using the PAK Utility to fly?

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน +1

      @@SusannaSaunders its 1.0 im using the hoverpack, unlocks in tier 8

    • @SusannaSaunders
      @SusannaSaunders 2 หลายเดือนก่อน

      @@Rxckxt ah! the power poles must be behind you then! :D

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน

      @@SusannaSaunders actually i have connected up the wall power connectors under the foundations to hide them from view giving everything a cleaner look for you guys!

    • @SusannaSaunders
      @SusannaSaunders 2 หลายเดือนก่อน

      @@Rxckxt Ah! Now the biting makes sense! :D Nicely Done Sir!!!
      Just switched to the Hoverpack in my own save. Ionized fuel is fun but not helpful with building!

  • @JW-wr4ep
    @JW-wr4ep 2 หลายเดือนก่อน

    doesn't work in blueprint area...is that right?

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน

      you can make the circle in the mk3 designer but you can get the other rails to connect

  •  2 หลายเดือนก่อน

    Can someone share a blueprint link of this ?

  • @Tabaskuh
    @Tabaskuh 2 หลายเดือนก่อน

    If you have right side traffic, the signals wouldn’t glitch into another (-:

  • @CherylRichards-e9m
    @CherylRichards-e9m 2 หลายเดือนก่อน

    tried that in Blueprint MK2 Designer never worked for me

  • @matino0820
    @matino0820 2 หลายเดือนก่อน

    I keep getting "railroad track turns too sharply!" whenever i try it. Help

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน

      @@matino0820 its because your not centred properly when you build. Just in the discord if you need help. Link on my yt page

    • @matino0820
      @matino0820 2 หลายเดือนก่อน

      @@Rxckxt i found the issue, i was building exactly in the center of the foundation. I moved it one tick away and it worked as per another comment here. Thanks!

  • @LizardMods
    @LizardMods 2 หลายเดือนก่อน

    path in and block out of intersetions.

  • @R1po
    @R1po 2 หลายเดือนก่อน

    Thx!

  • @Manic.miner2077
    @Manic.miner2077 หลายเดือนก่อน

    Bloody Aussie’s, good at cricket, rugby and now satisfactory. 😂only joking man, nice one. 👍

  • @Sraver
    @Sraver 2 หลายเดือนก่อน +1

    Why use round robin instead of diamond cross?
    It does not change the space used and does not allow 90 degree passing each other.

    • @Rxckxt
      @Rxckxt  2 หลายเดือนก่อน +2

      excellent question. to answer that simply. preference. you are more then welcome to use other methods. i like the roundabout because it allows trains to turn around. although i do use other systems like t sections and such.

    • @heru_ur6017
      @heru_ur6017 2 หลายเดือนก่อน

      I have always used a roundabout with over/underpasses at major intersections

    • @KarelPKerezman
      @KarelPKerezman 2 หลายเดือนก่อน +1

      @@Rxckxt It's the "turn around" part that makes roundabouts more appealing to me. Sometimes I have a station situated such that trying to have it exit cleanly into both directions of a dual carriageway just isn't really feasible, so having periodic roundabouts lets me guarantee that a train can get pointed the right direction before too long. (Arguably "less efficient" but I'm not going for hyper-efficiency anyway.)

    • @AkariEnderwolf
      @AkariEnderwolf 2 หลายเดือนก่อน

      The "turn around" part never makes sense to me, that should just be derailment central because the curve is too tight.

    • @KarelPKerezman
      @KarelPKerezman 2 หลายเดือนก่อน

      @@AkariEnderwolf Yeah, it's one of those things where it doesn't pay to think too closely about how any of this works. A version of the MST3K Mantra definitely applies ("repeat to yourself it's just a [show/game/etc] I should really just relax").