System Shock Remake Review | It's Real (And Really Good)

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  • เผยแพร่เมื่อ 26 ก.ย. 2024

ความคิดเห็น • 315

  • @BoulderPunch
    @BoulderPunch  ปีที่แล้ว +15

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    • @Hugsloth
      @Hugsloth ปีที่แล้ว

      Do you think fan mods will fix most of these smaller issues within a year or so? Feels like a "wait and see" situation with post-launch patches and fan mods which will tighten up loose ends.

  • @versebuchanan512
    @versebuchanan512 ปีที่แล้ว +527

    That's the absolute worst implemented Skyrim opening gag I've seen yet.

    • @timothyhammons6913
      @timothyhammons6913 ปีที่แล้ว +84

      Something about it makes me laugh even more

    • @CAVEDATA
      @CAVEDATA ปีที่แล้ว +19

      It was crazy bad yea

    • @yokai333
      @yokai333 ปีที่แล้ว +3

      I've seen better

    • @Gameprojordan
      @Gameprojordan ปีที่แล้ว +22

      It was so bad that it became hilarious 😂

    • @AC-hj9tv
      @AC-hj9tv ปีที่แล้ว

      Not as bad as your mom gags on peen

  • @bulutcagdas1071
    @bulutcagdas1071 ปีที่แล้ว +229

    Just adding a few stock asset sounds for melee impacts would solve 90% of the combat issues.

    • @flintston3r
      @flintston3r ปีที่แล้ว +27

      TF2 scout: "BONK!"
      That'll be the day

    • @GeorgeL909
      @GeorgeL909 ปีที่แล้ว +9

      Word for real, maybe someone can mod a few Bluezone Corporation impacts in there and it would beef up the hits quite a bit. Not sure how open access is to the sound files, but that may just work

    • @jessh4016
      @jessh4016 ปีที่แล้ว +16

      Yeah, you're right. Any sort of feedback would help so much. Like, just an electric sound effect and a burst of sparks would make the rapier feel so much better.

    • @Eyezick-l5z
      @Eyezick-l5z ปีที่แล้ว

      Maybe I'm crazy, but it felt much better in the full release than the demo, but it still leaves a lot to be desired

    • @reganCZ
      @reganCZ ปีที่แล้ว +1

      If only life was that easy ... :)

  • @DGneoseeker1
    @DGneoseeker1 ปีที่แล้ว +85

    Somewhat ironically, a laser rapier SHOULD lack weight and have no feedback from contact.

    • @ultimortalmoth7212
      @ultimortalmoth7212 ปีที่แล้ว +22

      Realistically speaking yeah probably, unfortunately not a point of favor in a game. Perhaps a happy medium could be found with the right amount of sparks and burn marks appearing across enemies.

    • @breadguyyy
      @breadguyyy ปีที่แล้ว +10

      I agree with this to an extent but unfortunately the wrench and pipe feel the same way

    • @DGneoseeker1
      @DGneoseeker1 ปีที่แล้ว +1

      @@breadguyyy Indeed. Hardly any sense of impact unless you get a critical hit or whatever it is, and the enemy's head explodes across the room all of a sudden.

    • @Eyezick-l5z
      @Eyezick-l5z ปีที่แล้ว +3

      You should at least hear some kind of sizzling on contact or something right?

  • @itsagabe
    @itsagabe ปีที่แล้ว +30

    My guess regarding the drawn out animations is that they're going for the immersive part of immersive sim. The literal defnition, not necessarily what it means for the genre. I, for one, appreciate those little touches. It'd be nice if they add an option to disable these repetitive animations, though.

    • @DeltaAssaultGaming
      @DeltaAssaultGaming ปีที่แล้ว +1

      If they were going for immersion, then why did they keep the pixelated textures?

    • @derpthegr8689
      @derpthegr8689 ปีที่แล้ว +16

      ⁠@@DeltaAssaultGaming why? So the game will still look outdated in 5 years? Having a style all its own instead of following the trend of bloated, hard drive consuming games that lack personality was the better choice and most players will be grateful that they didn’t have to dump another game just to play a remake of a nearly 30 year old one. Part of me wants the 100+GB version with insane textures and terrible frame rate but I’ll still be happy with this version given that the team has put out a project they were passionate about in a gaming landscape full of cash grabs so broken that most people can’t play them for at least a month after release.

    • @godfrey4461
      @godfrey4461 ปีที่แล้ว +10

      @@derpthegr8689 This. Happy to see a company choose an interesting art style over the same "realistic" nonesense that doesn't even play well at launch.

    • @kolyashinkarev7366
      @kolyashinkarev7366 หลายเดือนก่อน

      ​@@DeltaAssaultGamingdo you know about stylized textures? That's what it is. Or you want it to be hyper realistic?

  • @MoonSpiritChannel
    @MoonSpiritChannel ปีที่แล้ว +117

    I kickstarted this game, and I personally don't mind the delays and waits tbh. I dealt with far worse projects. I should know, because I backed Mighty No. 9.

    • @finecastleie
      @finecastleie ปีที่แล้ว +5

      Oof, that's rough

    • @Chozo_Ghost
      @Chozo_Ghost ปีที่แล้ว +4

      Not the exact same as Backing something, but I shelled out $120 for DNF Collector's Edition AND $60 for Brink both back in 2011, so I feel that pain lmao.
      So glad this turned out the way it did!

    • @clearlywrong6520
      @clearlywrong6520 ปีที่แล้ว

      That was painful to read.

    • @sygyzy0933
      @sygyzy0933 2 หลายเดือนก่อน

      Daaaaaaaaaamn, have you recovered from mighty no.9 yet?

  • @NotSoMelancholy
    @NotSoMelancholy ปีที่แล้ว +28

    As someone who’s 0/2 on their kickstarter backings, it’s nice that this actually released

    • @nundulan
      @nundulan ปีที่แล้ว

      Meifumado 😔

  • @MatthewCampbell765
    @MatthewCampbell765 ปีที่แล้ว +50

    With the music in the first game, my take on it is that it's great music but seems like an odd fit tonally. The best example is probably the medical theme song. The music's vibe is actually very welcoming, and it draws imagery of "shopping at a store you like" or "arriving at your workplace when you have a job you like". This is an odd choice for a level where you wake up in an abandoned hospital onboard a space station controlled by a creepy-as-hell AI.

    • @bulletproofman323
      @bulletproofman323 ปีที่แล้ว +7

      I agree. It's goofy af to me. It clashes with the game entirely.

    • @joshuapettus6973
      @joshuapettus6973 ปีที่แล้ว +5

      Very true, my first time playing the game the music was off for whatever reason (I think midi wasn't setup right). It was an incredibly haunting game. Then I heard the sound track later and was very happy my first experience was without it.

    • @godfrey4461
      @godfrey4461 ปีที่แล้ว +6

      THIS. So many people complain about the remake not having the og music, but the remake's makes way more sense tonally and it always will. The original sounded far to energetic for what the game truly was. "Omg I'm all alone on a space station controlled by an ai that turned the crew into monsters. Let me bob my head to this epic music while I try to survive." Just silly

    • @oljo0527
      @oljo0527 ปีที่แล้ว

      ​@@VrilWaffenthat is a bad opinion, friend.

    • @kolyashinkarev7366
      @kolyashinkarev7366 หลายเดือนก่อน

      ​@@oljo0527what the hell is bad opinion? All the opinions you don't agree with?

  • @Faded.Visuals
    @Faded.Visuals ปีที่แล้ว +75

    The recycler concept kinda reminds of Prey from Arkcane being able to take your junk items and swap them out for something more useful ie neuromods, ammunition, weapons and etc. The limited inventory is also, in my opinion, a nice touch. Especially for those who played SystemShock 2 are already familiar with it; it does add a level of urgency and critical thinking. Kinda like the classic Resident evil games, which you had to strategize on what items you should be collecting plus having an "item box" available does solve the limited inventory. Yes back tracking will be something that people might have to adjust, but you already had to do that in the original.

    • @Cotac_Rastic
      @Cotac_Rastic ปีที่แล้ว +11

      What wimp uses the cargo elevator. I just dump everything in a room until it looks like an armoury/snack bar.

    • @Orange_Swirl
      @Orange_Swirl ปีที่แล้ว +3

      ​@@Cotac_Rastic based

    • @oh-not-the-bees7872
      @oh-not-the-bees7872 ปีที่แล้ว +5

      The funny part is system shock 2 DID have a recycler you could keep in your inventory and feed items to it for nanites.

    • @kvltizt
      @kvltizt ปีที่แล้ว

      @@Cotac_RasticI am doing both lol piles of stuff in front of elevators, mostly big items, and ammo/batteries/consumables in the cargo box

  • @Neonagi
    @Neonagi ปีที่แล้ว +119

    I think the remake went for a scarier, sinister vibe. Thus relying more on silence and ambient sounds, I also find the soundtrack and audio logs to be a great improvement despite the soundtrack being a little low; the original audio has not aged well at all. Overall pretty happy with how it turned out, could have been worse, could have been better, but a solid installment nonetheless.

  • @kvltizt
    @kvltizt ปีที่แล้ว +5

    I hope they remake 2 with the same ethos. This is one of the best remakes ever.

  • @lardman7667
    @lardman7667 11 หลายเดือนก่อน +2

    Uses LAZER katna: "It lacks weight."

  • @clearlywrong6520
    @clearlywrong6520 ปีที่แล้ว +6

    4:30 The pacing might seem off, but if you look at the laptop the hacker is working from, you can see a program already running trying to brute-force a password into the Trioptimum network. With the hover drone intro sequence, it's likely that when it pans into the hacker's apartment that they already backtracked the source of the infiltration and had already sent cyborg assassins.

  • @acksawblack
    @acksawblack ปีที่แล้ว +18

    Bro going by your polls you can actually interpret is as all the people that have played 1 prefer it lol.
    Should include a third option for preference surveys to indicate an answer of lack of familiarity with all the options. People when surveyed will usually just answer with what their familiar with if they haven’t tried all the options, rather than abstaining from answering entirely.

  • @burythebellhop
    @burythebellhop ปีที่แล้ว +3

    Game dev here, and I can assure you that the "respawning" screens and text crawl is DEFINITELY for loading. Classic Unreal trick to cover how it streams in sublevels.

  • @CatsOverdrive
    @CatsOverdrive ปีที่แล้ว +4

    07:21 - that comment is pretty amusing to me. I've read an old "plan" file from John Carmack, where, up to the Quake 3 engine, the longest running visual complaint he got from players, were the "looney tunes effect". Where interact-able objects and map entities within the world could be easily discerned due to the difference in lighting. That happens because pre-baking shadow and lighting passes between the world itself and brush entities(part of maps that are turned into active objects, like a door, a lever, a moving platform, or a breakable window), are done differently as a means of simplifying/optimizing lighting calculations(remember the hardware of the era).
    The common visual telltales are; Brush entities have more simplified shading. Brush entities does not have, nor casts a shadow at all. General entities(like player and enemy characters, weapon and item pickups, world models) are lighted differently, most common real-time lighting system at the time was the technique called "goraud shading". In short; incredibly crude, very simple, but hey, it's the best way to light objects in game that doesn't melt your 8mb graphics card.
    It's why he's incredibly proud of being able to finally implement, unified, per-pixel lighting on the Doom 3 engine. The idea that the world itself, and the various interact-able things within that world, are now both lighted correctly, and in real-time.

  • @tomtheconqerur
    @tomtheconqerur ปีที่แล้ว +20

    I prefer this over the original as at least I dont feel like I am setting up a OS BIOS playing the remake.

    • @simonemancuso3576
      @simonemancuso3576 ปีที่แล้ว +13

      Fair, but that was the point of the original tho. It was a system shock... Ha ha...

  • @RuinHD
    @RuinHD ปีที่แล้ว +10

    whats the point of releasing a demo, then not fixing some of the basic things like impact/sound of meele?

  • @icee711
    @icee711 ปีที่แล้ว +41

    IT CAME OUT?

    • @hapticshocker2986
      @hapticshocker2986 ปีที่แล้ว +4

      Right like no fanfare?

    • @rafeed2719
      @rafeed2719 ปีที่แล้ว +3

      That's what she said?

    • @TheLlamaFarmer3
      @TheLlamaFarmer3 ปีที่แล้ว +3

      It's out tomorrow (May 30th)

    • @robsmall6466
      @robsmall6466 ปีที่แล้ว +1

      ​@@TheLlamaFarmer3 On PC only at the moment

    • @frankaliberti
      @frankaliberti ปีที่แล้ว +3

      When you chose to partner with an unknown publisher like Prime Matter, this is what you get. Terrible marketing, bad planning and consequently a threat to the future of your studio.

  • @babygorilla4233
    @babygorilla4233 ปีที่แล้ว +8

    I feel the combat fits the tone alright. Peaking around a corner taking shots across the room feels desperate. I've wasted rounds shooting after they're dead but my plasma pistol shoots people in half. It feels scary and I shouldn't be hitting too hard anyways. I'm just an insect after all.

  • @JohnDoe-vm5rb
    @JohnDoe-vm5rb ปีที่แล้ว +7

    I'm actually alright with the length to the ressurection in the remake. It gives the player time to 'cool off' and think about how (and why) they snuffed it, rather than simply barrel out of the respawn and back into the fight. I appreciate it can be frustrating though, I had a few moments where I was a bit too slow with purging radiation or a biohazard damage tick and was just waiting to respawn. The audiolog animation started to get annoying towards the end as well. The audio logs fell off a cliff late game though, so... eh.

  • @mrjtfang2
    @mrjtfang2 ปีที่แล้ว +10

    Combat felt okay on my end... Besides melee, obviously. Serviceable, but not great. I felt like I could see the enemies recoil, robots sparked like CRAZY. The spark blaster is also awesome, especially at full power. I don't really get the music criticisms either.

  • @navyhusky2020
    @navyhusky2020 ปีที่แล้ว +8

    I liked the intro a lot
    Especially the middle finger the hacker gives lol

  • @spartan117ak
    @spartan117ak ปีที่แล้ว +28

    i played the enhanced edition with my left thumb on a laptop touchpad(for precision mouse use) and my right hand holding half an xbox controller (for movement and a couple buttons)
    it was immersive as heck

    • @mickeymickey9914
      @mickeymickey9914 ปีที่แล้ว +8

      Total 90s hacker move. Did you wear fingerless gloves?

    • @spartan117ak
      @spartan117ak ปีที่แล้ว +2

      @@mickeymickey9914 if arthritis compression gloves count.
      The Hacker probably wears a pair too actually, he seems to do a lot of typing

  • @Mankey619
    @Mankey619 ปีที่แล้ว +13

    Night Dive Studios did an excellent job remaking System Shock. It looks well made, and the graphics are fluent and big free. All of these AAA devs should really take lesson from Night Dive, of how to make a game like System Shock.

    • @bbbbbbb51
      @bbbbbbb51 ปีที่แล้ว

      I really hate the art direction they went in.

    • @drakenforge4276
      @drakenforge4276 ปีที่แล้ว

      ​@@bbbbbbb51 fr I like the art direction, but for a second I thought it was the game rendering at a lower level to compensate for my graphics card

    • @TheT0nedude
      @TheT0nedude ปีที่แล้ว +5

      ​@@bbbbbbb51you mean them basing it on the game they were remaking? In other words, no it's perfect and you're objectively wrong.

    • @bbbbbbb51
      @bbbbbbb51 ปีที่แล้ว +1

      @@TheT0nedude you say that like it's a 1:1 recreation of the original style, which it is not by a longshot. I just don't like how it looks. Might be the lighting, but something just looks so off.

  • @reicra
    @reicra ปีที่แล้ว +37

    about to think this game gonna ended up as vaporwave, turns out they release it lmao

    • @logancarlile8895
      @logancarlile8895 ปีที่แล้ว +17

      vaporware not wave my guy

    • @thesidneychan
      @thesidneychan ปีที่แล้ว +2

      ​@@logancarlile8895 oddly apt though

    • @reicra
      @reicra ปีที่แล้ว +1

      @@logancarlile8895 slip of finger, sorry

    • @Жидараст
      @Жидараст ปีที่แล้ว +1

      do you understand it's all in your head

  • @rafeed2719
    @rafeed2719 ปีที่แล้ว +25

    I like the looks and feels of Cyberspace in the remake.
    In the original one is so frustrating and makes me motion sick.

  • @Chronically_ChiII
    @Chronically_ChiII ปีที่แล้ว +6

    I fuckin LOOOOVE the stylized pixelated look.
    I also loved it in black mesa hl1 remake.
    It's the best way to make remakes feel retro while having better lighting. (the oblivion glance is a shame though).

  • @torgo_
    @torgo_ ปีที่แล้ว +5

    i feel like they should have just ripped the music from the original (and maybe spruce them up a bit? or not) and have it as an optional addition in the sound menu

  • @JohnPeacekeeper
    @JohnPeacekeeper ปีที่แล้ว +5

    Of course the laser rapier lacks weight. It's a laser---or hot plasma!
    But yeah, so far, it's been a phenomenal experience. Just wish I could have more feedback from my weapons other than my minipistol making them flinch or my spark gun on High/Overcharge blasting a head off

  • @Ecidemon
    @Ecidemon ปีที่แล้ว +1

    Thanks for the shout out! :)
    Love the review!

  • @RandomGuyxd
    @RandomGuyxd ปีที่แล้ว +1

    0:52 LMAO i didn't expect to see a DSP WWE champions reference in a system shock video

  • @gannonmalloy9648
    @gannonmalloy9648 ปีที่แล้ว +1

    I can’t stop hearing him say “originell”

  • @shodancat1000
    @shodancat1000 ปีที่แล้ว +1

    "your donation to my cause is a surprise to be sure, hacker, but a welcome one..."

  • @OnDavidsBrain
    @OnDavidsBrain ปีที่แล้ว +4

    0:50: "Spoony releases new video" OW very much ow!

  • @ReallyNotTrixYT
    @ReallyNotTrixYT ปีที่แล้ว +2

    When changing a setting in-game, you need to press T to apply them or they don't take or save. It's an 'interesting' design choice. Also found that if you make the ambience sound slightly louder than the sound effects, it helps with the enemy cues. There isn't much that can be done about the other issues the game suffers from though - still a leg up from the original and really scratches that nostalgia itch for someone that played the original ^^

  • @xShadowsaur
    @xShadowsaur ปีที่แล้ว +7

    "... Spoony releases a new video ..." Man, Boulder Punch, what did I ever do to you to warrant you wounding me so grievously?

  • @Exhaustedshu
    @Exhaustedshu ปีที่แล้ว +7

    Okay, we all know the Witcher 3 video is not even real!

    • @hansolo6831
      @hansolo6831 ปีที่แล้ว

      Bruh, idk if you know, but he has been going through some shit. So don't be an asshole and harass him over a video you don't have any right to demand.

    • @chillyapples4401
      @chillyapples4401 ปีที่แล้ว +2

      ​@@hansolo6831 i think he is just messing around man

    • @Exhaustedshu
      @Exhaustedshu ปีที่แล้ว +2

      @@hansolo6831 I see you're very fun at parties 🫡

    • @Exhaustedshu
      @Exhaustedshu ปีที่แล้ว +2

      @Chilly Apples Shh, don't sell me out! My dream is to be cancelled for the most innocent joke 🤫

  • @raresmacovei8382
    @raresmacovei8382 ปีที่แล้ว +5

    What's the Unreal Engine 4 version?
    EDIT: 4.27, nice. Game can run in DX12 and with TSR. Dunno if DLSS/FSR2 is supported

    • @hansolo6831
      @hansolo6831 ปีที่แล้ว

      Does it stutter?

    • @HybOj
      @HybOj ปีที่แล้ว

      DLSS was in the demo, but just on/off

  • @phrozac
    @phrozac 8 หลายเดือนก่อน

    I like the pickup, healing pod, and cloning vat anims for muh IMMERSION. They're well done too.

  • @revenile
    @revenile ปีที่แล้ว +1

    I think the hacker WAS already in the process of hacking before you even take control. Before you use the computer screen it mentions brute forcing passwords.

  • @FatalKitsune
    @FatalKitsune ปีที่แล้ว +1

    "Spoony releases a new video"
    Oof. That hurt me right in the nostalgia.

  • @NaughtyBlog
    @NaughtyBlog ปีที่แล้ว +1

    Can we talk about that "Spoony releases a new video" joke, because that was S-Tier humor. 😂

  • @Carcosahead
    @Carcosahead ปีที่แล้ว +1

    Man Joseph Anderson is never going to release his review of the witcher 3 right?

  • @Kaleidio
    @Kaleidio 6 หลายเดือนก่อน

    Lol that healing bed animation used to be SO BROKEN. That's well beyond fixed now, much nicer to look at. Still a chore though.

  • @lalotime
    @lalotime ปีที่แล้ว +8

    Okay so im not the only one who liked System Shock 1 over 2 lol. SS1 is still really great today. The gunplay is just great. Yes the level designs and explanation of missions are vague, but it was made at a time where text on screen was extremely hard to program. It hold up pretty well.
    Its why im so hyped for this game.

    • @godfrey4461
      @godfrey4461 ปีที่แล้ว +2

      I personally played through the original SS and feel it aged very poorly. Its far from a bad game, but the menu and clunk surronding basic actions makes it hard for most to pick up. The game was dated not even 3 to 5 years after its creation. And that was over 20 years ago.

    • @d33pblu3
      @d33pblu3 ปีที่แล้ว +1

      @@godfrey4461even the original designer admitted that the UI was a mistake. The EE fixes it somewhat but it’s still janky.

    • @quadmachine4546
      @quadmachine4546 ปีที่แล้ว

      Love 1 way more but I can definitely play 2 for a longtime, don’t care abt Jank just here for the experience

    • @EldritchAugur
      @EldritchAugur ปีที่แล้ว

      I was never able to get into SS1 because of the interface, but after playing the remake I'm amazed at how well every other element of the game holds up.
      The level design reminds me of the best parts of the original Resident Evil (yes I'm aware system shock came out first) with it's fully explorable world, backtracking to previous areas, and lack of directions, but with the mechanics and systems of an immersive sim like Deus Ex.
      System Shock created the immersive sim genre, and it still might be the very best of them all. All it needed was a fresh coat of paint.

    • @lalotime
      @lalotime ปีที่แล้ว

      @EldritchAugur yeah the remake is pretty much shot for shot remake of the original with some minor improvements to level design. I do think the gunplay is still more fun in the original in my opinion. System Shock 1 and 2 aren't that different gameplay wise. For me just lowering the music in System shock 1 made the game way more playable for some reason.

  • @thalolo
    @thalolo 10 หลายเดือนก่อน

    I'm a fan of the saga since I was a kid, a month ago I finished the remake. 40 hours of gameplay. Highly recommended.

  • @mypocketshurt646
    @mypocketshurt646 ปีที่แล้ว +1

    Man your voice is so calming.

  • @SayMy_User_Name
    @SayMy_User_Name 19 วันที่ผ่านมา

    Absolutely love this damn game, never played either of the originals.. now I’m just patiently waiting for that SS2EE to come to consoles

  • @Brocheee
    @Brocheee ปีที่แล้ว +4

    You always talk about how cool it is to explore you character's own apartment or living space in video games and you don't agree with the inclusion of it here?

  • @iwuvu5940
    @iwuvu5940 ปีที่แล้ว +1

    It’s finally here! I can’t believe it! It’s like we’re living in the best timeline

  • @erhiueQWEF
    @erhiueQWEF ปีที่แล้ว +2

    DSP will never quit WWE Champions 🎉😂

  • @remingtongagnard4442
    @remingtongagnard4442 ปีที่แล้ว +1

    Sad to see the floaty melee combat. No real reason for less impactful visual and sound design after 30 years. Still gonna eat it up but damn, if they knocked it out the park we would have a definitive masterpiece

  • @SageofStars
    @SageofStars 6 หลายเดือนก่อน

    0:50
    I feel like we should let spoony retire in peace...unless he wants to do more with Linkara, which would be a hell of a way to dip his toes back into the community and video making.

  • @jaysillynx3190
    @jaysillynx3190 10 หลายเดือนก่อน

    As someone who did not play the original, I really enjoyed the more ambient music. I remember playing the demo and really enjoying the dark and creepy atmosphere, then comparing it to gameplay of the original and being completely jarred. I guess it's just preference, but I think I prefer the darker approach of the remake. It makes exploring the station a lot more unsettling.

  • @sullybiker6520
    @sullybiker6520 ปีที่แล้ว +1

    I was just thinking as you said it that the vast majority of people that prefer SS2 will not have touched SS1, which imho is a masterpiece.

  • @siddharth846
    @siddharth846 5 หลายเดือนก่อน

    I don't know I felt combat was fine. Limbs falling off, robots short-circuiting. Yes laser rapier was having lack of feedback which was noticeable

  • @MrJoshpit
    @MrJoshpit ปีที่แล้ว +4

    This has been this most nitpicky review I have seen

  • @gamingtonight1526
    @gamingtonight1526 ปีที่แล้ว +11

    If you don't care about graphics, like me, the original is fine!

    • @arkgaharandan5881
      @arkgaharandan5881 ปีที่แล้ว +2

      as someone who played the first one in a demo and then the second one on a demo for a few seconds before my pc freezes and then i played it again many years later on a new pc with backwards combability and then played the original both on dos box and the unnoficial enhanced edition with hacked mouse look and then played the official release. Let me tell you, the game's problem isnt the graphics. Its the awfully unbalanced combat that you die in a few hits but the game spawns 40 enemies that take forever to put down, it really needs upgrades like system shock 2, and the maze like level design, not because i got lost, this is what the awful map was for, but because of how samey and unmemorable the environment were, every corridor looked the same. So this is an improvement.

    • @d4n5t3p3
      @d4n5t3p3 ปีที่แล้ว

      @@arkgaharandan5881 if the released version is the same as the demo, then in the remake you also die very fast and enemies may respawn right after you leave they room, they didn't fix any of that. Tbh to me it felt like it's even easier to die in the remake than it was in the original and the combat somehow feels even more clunky

    • @DGneoseeker1
      @DGneoseeker1 ปีที่แล้ว +3

      I must disagree. Not only the graphics were painful to deal with. The music was really jarring although I think that's due to MIDI implementation. And the gameplay was frustrating in a lot of ways. The control system was just plain garbage.

  • @DGneoseeker1
    @DGneoseeker1 ปีที่แล้ว +1

    Looks pretty good to me. Although I hope the "find the security cameras" thing isn't as ridiculous as the original.

    • @Gameprojordan
      @Gameprojordan ปีที่แล้ว +3

      They have a bright red glow coming off the lense, and make a beeping sound when you walk by their field of view

  • @deus_nsf
    @deus_nsf ปีที่แล้ว +3

    Your review is perfect, thank you.

  • @NthReview
    @NthReview ปีที่แล้ว +8

    Looks like we had a lot of the same vibes about the remake :D
    EDIT: I didn't find the inventory upgrade, womp-wah.

    • @BoulderPunch
      @BoulderPunch  ปีที่แล้ว +4

      It was on the storage level. Not sure if there were any more.

    • @NthReview
      @NthReview ปีที่แล้ว +2

      @@BoulderPunch the cool part about either version is that it’s basically built for replaying. If I went further in my second play through, I would definitely be grinding up every last thing in those first few levels

  • @-neurasthenie-
    @-neurasthenie- ปีที่แล้ว +1

    17:00 That's cuz some members of the band Tribes worked on the game IIRC
    and that particular song is up there with Bobby Prince ripping off metal riffs on Doom lol, you listen to NIN's "Head Like a Hole" and Reactor and go "Wait... hmmmmmmm..."

  • @rando3939
    @rando3939 ปีที่แล้ว

    There was a different official song remixing the intro called “ethical constraints removed” and it went so fucking hard, I was hoping to hear it in game

  • @Pkilla80
    @Pkilla80 ปีที่แล้ว +1

    I wish Bloodlines came out! Ive only been waiting 5 years since the announcement

  • @RetroPixelLizard
    @RetroPixelLizard ปีที่แล้ว

    Surprised I noticed the donuts being a subtle nod to the original opening.

  • @fireflocs
    @fireflocs 11 หลายเดือนก่อน +1

    Ambient soundtracks are a blight on modern gaming.

  • @ARealHuman
    @ARealHuman ปีที่แล้ว +1

    Thanks for the shout out. Amazing review. Can't wait to try it out myself.

    • @BoulderPunch
      @BoulderPunch  ปีที่แล้ว +1

      Keep putting out videos! Love learning about games I've never heard of before.

  • @killcount6534
    @killcount6534 ปีที่แล้ว +2

    there’s too much red in the shadowed parts of the game, everywhere.

  • @MukiMuki688
    @MukiMuki688 ปีที่แล้ว +2

    It'd be wild if this defeated Zelda TotK for GOTY, talk about a underdog victory.

    • @AC-hj9tv
      @AC-hj9tv ปีที่แล้ว +1

      Won't

  • @jakedill1304
    @jakedill1304 ปีที่แล้ว +1

    So they got shodan back in the studio to rerecord lines.. did they change them at all or are they the exact same lines? Cuz in the demo they were the exact same.. and just kind of seems like a waste if they were going to get her back to record everything.. like why not expand it in some way or another?

    • @godfrey4461
      @godfrey4461 ปีที่แล้ว +7

      Because people would cry about it. Even in this comment section, people are malding over minor changes. You can't win with a remake.

    • @d33pblu3
      @d33pblu3 ปีที่แล้ว

      It’s probably the last time we’ll ever hear her. It’s nice having a definitive shodan voice.

  • @charlesballiet7074
    @charlesballiet7074 ปีที่แล้ว

    yea i feel bad about paying $150 for the kickstarter when i should have just done $40. real shame she sound team and the collision effects could not live up to the kickstarter hype

  • @monkeybone1080
    @monkeybone1080 ปีที่แล้ว +15

    Man those soundtracks for the originals. Absolute gold. Your review reminds me of the ports of DOOM where you had some ports without music or they changed it completely, and it just feels deeply wrong. At the very least, if they had to change the soundtrack, include the original as an option.

  • @andsebs
    @andsebs ปีที่แล้ว

    I'm a bit out of the loop. Who is DSP and why are they mentioned in pretty much every video?

  • @mviko001
    @mviko001 ปีที่แล้ว +1

    I hated the music in SS1, I always turned it off. The music was loud and insanely annoying. 😅

  • @roguerifter9724
    @roguerifter9724 ปีที่แล้ว

    I'm so glad the Shotgun in this game has ammo that's actually useful in a fight because Shotguns are among my favorite gun types in games and them being basically useless in combat in the original system Shock was annoying. For anyone who hasn't played it the only Shotgun ammo in the original were rubber slugs. Great if you want to disable someone without severely injuring them but not so helpful IMO when fighting killer cyborgs controlled by a genocidal AI.

  • @faboo2001
    @faboo2001 ปีที่แล้ว +1

    Glad the game came out decent. Sadly I was a backer for Mighty No. 9, and the end product was mediocre at best.

  • @JarJarBinks4ever
    @JarJarBinks4ever ปีที่แล้ว +19

    I really dislike all kinds of pre-canned 'looking down at my hands' animations in first-person games. It should be an option to turn on or off in the settings.

    • @therentpursuer9869
      @therentpursuer9869 ปีที่แล้ว +4

      Me too. They all have this wierd bounciness to the movement that irritates me for some reason. Like they're trying too hard to make the player character looking at their hands look satisfying.

    • @arkgaharandan5881
      @arkgaharandan5881 ปีที่แล้ว +3

      the fact far cry 4 let you disable the skinning animals and looting animations was a god send. Modders make pick up animations for new vegas and i never use them, imagine popping up 24/7 every time you press the use button, having random animations preventing you from playing the game 24/7 is annoying.

    • @JarJarBinks4ever
      @JarJarBinks4ever ปีที่แล้ว +4

      @@therentpursuer9869 They think I'm supposed to be impressed just by the concept of a first-person perspective in a game 20 years after Doom was released

    • @marbl3d45
      @marbl3d45 ปีที่แล้ว +11

      Sounds more like a you problem

    • @Janfon1
      @Janfon1 ปีที่แล้ว

      ​@@therentpursuer9869 It's like everyone's trying to be next hyper with their first person animation and I'm not a huge fan of his style

  • @jakedill1304
    @jakedill1304 ปีที่แล้ว

    Was anybody else incredibly disappointed when they opened up the game today and find that the menu system, customization key binds etc.. graphical menu all the things basically we're essentially a stock standard version of what was a completely unfunctional menu that had really cool sounding options.. key bindings that has achieved the minimum standard of being able to bind them now... but not to some buttons... like mouse four and five your thumb buttons... You know fancy graphic design and productivity kind of attack like that obviously, clearly not worth bothering with.. like thumb buttons...
    I will say that it seems that... the the way it would fight you seems to be less fighty... Like for instance when I asked it politely to use full screen it seemed like it wanted to do that and it was okay with that.. and it seemed to be okay with any of my custom super resolutions.. not at first of course.. but at the very least it didn't have Rube Goldberg workarounds like re4 does to make sure that you can never run the screen size bigger than it thinks you could run the screen size by the desktop standard.. except it just didn't have anything else like the unfunctional menu it had in the original unreal demo..
    A menu I assume it's designed for ultra gas lighting? Because it would tell you that you changed the option it just wouldn't change any option LOL although sometimes it would delete the option from the registry.. so it doesn't do that now from what I can tell.. we've achieved stock unreal basic competency now... Which... Like you can't even rebind your inventory..
    so it's it's not even that so much as it's.. I don't know maybe design for hybrid one half keyboards that don't have a number key row? Is it it's either so far ahead of its time or it's.. completely unacceptably something that they've known that they needed to do and have not been able to do successfully every single release that they've put out since the unity release.. which from what I understand didn't suffer from some of these problems at least.. but every unreal version certainly has...
    LOLespite the despite the track record of not doing this at all and not seeming to care.. despite how absurd that is especially for this particular studio given their day job has been to go through and add these things into older games like literally that's that's been like their primary focus and that's that's like the big thing they did to bring out the remaster of the original.. rebindable controls go figure! Like never mind that all the cool stuff you could do in the original is is largely missing for the most part, replace with some really bare Bones but at least acceptably bare Bones LOL.. would still puts it ahead of most games..
    Except I'm still sad that I can't roller blade down a hallway, while diving into prone then leaning out throwing a grenade and moving the filing cabinet.. although maybe I can move the filing cabinet? But if they didn't even fix the menu.. and for what I understand it doesn't even have surround sound support.. I could be wrong on that but I have a suspicious feeling it's stereo in 2023 on unreal 4.. I'll test that further but.. seems as if the mixing hadn't been mixed again.. which makes it a mixed bag of sound, which seemed to follow a really good design.. except by mix they thought that meant throw in blender..
    I'm really curious to see what the the hyper fixation has been on.. to a point where they've had a demo that was basically unplayable if you had a custom resolution, and you couldn't even adjust resolution LOL initially.. you couldn't remind your controls you basically couldn't use any of the menu functions.. and that's been the case since the original unreal demo when they switched.. and they've had so many different releases of it where they've not fixed any of this.. including the final demo! Where they hadn't fixed any of it at all.. fortunately they released the final final demo where they fixed some of it and then just got rid of most of it.. and that's what we're seeing today...
    It's like this is this is night dive.. this is this is a studio that their job is literally to make titles that did not have proper interface and functionality on modern systems have all that.. it's like you need a night dive studio remaster of the night dive studio game..
    I'm hoping they actually do the mod support thing because that could fix a lot of this.. you don't usually see it with unreal titles.. but it can be done and they did mention it at one point.. but night dive has been a textbook example of gaslighting.. and that switch to a discord server that's private so essentially anybody with issues is screaming into a void to know you know response especially on the steam forms for years.. like it looked like the scamiest of scams like they didn't even update the website until just recently..
    and this was after a promise that they were doing this open development thing you know which is yeah okay that's a nightmare I get that.. but you know what.. do y'all not have thumb buttons up in Vancouver or something like that? Is it like a company philosophy where the thumb is like ableist or something?
    Clearly you have number keys because you have an entire function row bound to them, that can't be bound to anything else.. which is why I have an f night dive ahk that I have to run every time I've had run the demo.. requiring me to come up with a custom bind that keys to the number.. and then I have to to invent a thumb then it correlates to if I wanted to do that which I usually do..
    Seriously even like Japanese exports that furiously disdain using scary keys like the cap locks, or other very normal keys used in gaming LOL or on keyboards.. even they have extremely basic.. but still there at all.. thumb button support now... congratulations you have achieved consoleport status on a game that doesn't even have a console Port yet.

    • @mitchhudson3972
      @mitchhudson3972 ปีที่แล้ว

      No, because not being able to use mouse buttons aren't that big of a deal. Everything else is rebindable or doesn't need to be

  • @teneesh3376
    @teneesh3376 ปีที่แล้ว +1

    I'm glad that this is one of the very few remakes that still have the original easily available. Granted, the original isnt packed in like some, but at least you can still buy it.
    Shame that the original isnt on consoles, but that's fine in this case. The original is designed for pc, and it's too archaic for it to translate at all to a controller

    • @d33pblu3
      @d33pblu3 ปีที่แล้ว +1

      Playing SS1 on console sounds like pain central for me. A big part of SS1 is switching between mouse look and free cursor, sounds like hell on the controllers.

  • @LacTheWatcher
    @LacTheWatcher ปีที่แล้ว

    "Spoony releases a New Video"
    Oof

  • @SimplexPL
    @SimplexPL ปีที่แล้ว +4

    Any chance System Shock 3 is ever coming out?

    • @SimplexPL
      @SimplexPL ปีที่แล้ว +1

      @@jarg8 I'm not counting on it, this is the answer I expected :)

    • @MKwadratPodcast
      @MKwadratPodcast ปีที่แล้ว +4

      @@smugplush No, Bioshock is absolutely not System Shock 3. Prey is more like it.

    • @godfrey4461
      @godfrey4461 ปีที่แล้ว

      @@MKwadratPodcast Too bad Prey was mid.

    • @SimplexPL
      @SimplexPL ปีที่แล้ว

      @@godfrey4461 Prey was great, actually

    • @MrTax-mp4ju
      @MrTax-mp4ju ปีที่แล้ว

      Only hope is Nightdive doing some sort of spin-off which in reality will continue plot of the original games.

  • @BrainBleed000
    @BrainBleed000 ปีที่แล้ว

    Love the les miserabels reference

  • @Dex99SS
    @Dex99SS ปีที่แล้ว +2

    Hmm... I'll have to check those cons of yours when the full thing is out tomorrow... I forgot this was even coming out tomorrow. I played the demo quite a bit, even streaming it live on the channel to show how it runs on various hardware... runs great while looking better than a lot of other new games, of which typically themselves run pretty iffy. Or so to say, lots of lesser looking games come out these days playing far worse. I don't recall any complaints with combat or audio of my own, and looking at the videos, I still don't... so, I guess I'll see how the fully cooked version seems come tomorrow, when I'm back to work again... so, ehhh... maybe I'll download and install tomorrow. But probably won't get a chance to play it until the next weekend at best. Why oh why they couldn't just release it on a FRIDAY, giving the weekend for players to actually enjoy it, I have no idea. Instead actually waiting until most folk's long holiday weekend is over, and releasing on the first working Tuesday after. Nice... tactical... lol. But, I'm excited for sure, can't wait to play the whole game in this new, beautiful, user friendly, FAR UPDATED coat of paint and mechanics. I've been awaiting this title for a long freaking time at this point.
    Something that stood out to me in regard to your critique's though... you take issue with environmental items you can interact / need to interact with not being super obvious. Well... I dunno man... I'm of two minds on this one myself... I absolutely HATE when games outline interactable items, or make them glow. That just looks so freaking stupid, takes you entirely out of the world, and reminds you the whole time that this is just a game you're playing. Not a world you're in... I always turn those things off when the game lets me... I suppose though, if you have no idea what you're looking for, it could be an issue. But, that's likely only due to our being coddled for so long. Back in the 16bit days and immediately onward, games were cryptic af, yet we still figured things out all the time, every time. Even without internet and communication with other players no less... So, I'm pretty sure if you keep your mission goals in mind, you'd be able to find the items required to interact with, even if they aren't glowing as if they sustained a Chernobyl splosion point blank. But, maybe they should have a game option where you could turn that on... toddler mode perhaps.

    • @kylele23
      @kylele23 ปีที่แล้ว

      The problem with pickup clarity is that it’s system shock. A lot of key items are like, door buttons, small key cards, things on specific corpses or on specific shelves. In the original it’s totally manageable to find them since they’re sprites. When they’re flat on the ground and actually their size, it’s not hard to see why people miss them entirely. They added the head lamp to medical instead of maintenance and I totally missed it because it’s just a small light on a shelf. Door buttons are now mostly levers or look exactly like the wall itself instead of being distinctly big orange buttons.

  • @fmsyntheses
    @fmsyntheses ปีที่แล้ว +2

    My dream comeback video for Spoony is that he makes a second part to Dirty Harry and just starts on the same word he left off.

  • @613aristocrat
    @613aristocrat ปีที่แล้ว

    Oh, yeah. The Descent games were my childhood. So good.

  • @MrPwner911
    @MrPwner911 ปีที่แล้ว

    24:07 love the Dark Souls reference lmao.

  • @fmsyntheses
    @fmsyntheses ปีที่แล้ว +3

    It's too bad Terry Brosius is such a Twitter weirdo

  • @jackdavis4657
    @jackdavis4657 ปีที่แล้ว

    Spoony shootout! I too would have hoped for a new video...does his interview with the actor who played Curtis Craig in Phantasmagoria count?

  • @TR-707
    @TR-707 ปีที่แล้ว

    everyone send positive energy to spoony

  • @Anthony05171998
    @Anthony05171998 ปีที่แล้ว +2

    You make some great game reviews/documentaries but this isn’t what I subscribed for if I don’t see you punch a rock next video I’m out of here.

  • @omarsabeur9039
    @omarsabeur9039 ปีที่แล้ว

    Thanks for the vids bro

  • @canadian_american84
    @canadian_american84 ปีที่แล้ว

    Ohhhhh you wake up and destroy ayayaye! Poor zordon

  • @rafalst
    @rafalst ปีที่แล้ว +3

    Well, whatever system shock related that comes after this will be trash considering that Tencent is going to be responsible for it

  • @christianwilliam1167
    @christianwilliam1167 ปีที่แล้ว +4

    I mean the feedback of the guns aren't great but you can see the reticle indication when using a gun just like modern shooters that i dislike, but it's there

    • @rafeed2719
      @rafeed2719 ปีที่แล้ว +2

      What? The hitmarker?

    • @christianwilliam1167
      @christianwilliam1167 ปีที่แล้ว +3

      @@rafeed2719 yup it's pretty clear to me, that's why I don't understand when he said that he doesn't know when a Hit was a Hit, seems pretty visible to me, more than the original that had nothing to show when hit.

    • @arkgaharandan5881
      @arkgaharandan5881 ปีที่แล้ว +4

      @@christianwilliam1167 honestly when i was watching the footage i was gonna say "put a hitmarker on it, that will fix it". Oh wait it already has a hitmarker , its just barely visible. Nah the problem is the ai doesnt react to getting hit or make any pain sounds.

    • @christianwilliam1167
      @christianwilliam1167 ปีที่แล้ว +3

      @@arkgaharandan5881 I mean It could be better, but I was watching those clips and thinking "But i can clearly see a hitmarker even with TH-cam compression ._." but not everyone eyes is the same, maybe should have more options to adjust. but I found it strange that this was his argument when in the original seems even worse

    • @mitchhudson3972
      @mitchhudson3972 ปีที่แล้ว

      ​@@arkgaharandan5881which they shouldn't because they're all robots that can't feel pain or monsters that are in constant agony anyways

  • @flintston3r
    @flintston3r ปีที่แล้ว +4

    Tencent getting theyre greasy mitts on system shock was not the unceremonious ending i expected for the franchise, then again it did survive one before. 🤔

  • @Ibn_Battuta
    @Ibn_Battuta ปีที่แล้ว +2

    This feels like this game is going to cost less than 15 Euros in the next 9 months from now.
    Considering the fact that they still haven't even resolved the combat issue yet, especially the melee.
    I just wait 9 to 10 months from now when it cost 16 Euros or less, before I pick it up.

  • @pearce7709
    @pearce7709 ปีที่แล้ว +3

    Lmfao at "Joseph Anderson releases his 12 hour plot summary of tw3"
    Always wonder what guys like you that do actual writing on games think of that stuff.

  • @yokai333
    @yokai333 ปีที่แล้ว

    Looks better than shadow warriors, ill say that much. Plus no wang jokes every 30 seconds

  • @thetrashcanman7537
    @thetrashcanman7537 ปีที่แล้ว +1

    Lmfaoo dead ass where that Joseph Anderson witcher 3 video