@@witch6993 Using emotes to bait the survivors is kinda situational and not always working in high tier. So it's really annoying when there is a forward or a batter just waiting for the hunter to do the real "Pick up survivor animation".
Glad you mentioned Quenching Effect, since everyone ignores because it leads to the Control Freak persona. Its helped alot of my games as Hell Ember, hopefully more people notice it.
1:45 for bonbons salute emote he looks like he is hitting straight and i think that can trick survivors into thinking you hit the chair and then rescuing but im not sure if it will work
I main Joseph and yes I use quenching effect to find survivors and picture them. Also use desperate fight and rage if you're against a priestess or enchantress.
As a Joseph main and a fan of Devastry, I find it useful to memorise the spawns. There’s some locations that no matter how, if a hunter is spawn somewhere, there’s always a survivor there. Eg 1. Church: if you’re spawned in the wedding ceremony (close to the exit gate, which the closest camera is around the fence), there will always be 2 survivors at the two ciphers on the other side of the breakable wall kiting area. (Near the shed) 2. Hospital: at the statue that turns their head to follow you, there’s always a survivor at the closest cipher to the right. Perfect for jumpscare as the camera is right behind 3. Lakeside: if you’re far from the ship, there will always be survivor on the ship. If you are in the cornfields, there is usually survivors at the middle cipher. This might not be entirely accurate but just the ones I remembered, you can check the official spawn map
@@Medatreeme i agree memorizing spawns is helpful!! however its hard to memorize every single spawn in the game for every map, so, quenching effect will really help if its a map/spawn you're not really familiar with and if you just want full presence really quickly at the start
The first trick really helped me cos I main Wu Chang and I have his salute emote Also a hunter tip which might seem kinda obvious is too swing at pallets if a survivor is camping it cos if they drop it you could get a free hit. This only works on lower tiers though
Hell ember can use his yellow puppet to do the same thing as joseph, since as soon as u tp ur camera faces nearest direction. Hes also immune to any stun during tp animation, as well as being able to block incoming projectiles with his phantom. Quick addition to feasters tentacles: if placed they also show in the direction of closest survivor, just that this works on chaired and downed survs so a bit less efficient. Some characters like bonbon, dream witch and sculptor can just either place their ability to block the path of any harassing, or dw can use 2 leeches to pick up with one and either body block or use an attack with the other. What i like to do as a bonbon main (28th bonbon rn c: ) is to put a 5s bomb, wait out the incoming harass and then just pick up while theyre on cooldown. If this doesnt work then just place a 2s bomb and pick up directly. This works most efficient against forward and wildling
Here are a few more tricks that I've picked up on my own/seen others use. - You can blink while moving down stairs to get you into a falling animation. Technically Blink teleports you in a straight line, and not in a diagonal line, so you'll blink into the air, and then fall. This can help you hit with no attack recovery and it has almost no counter play, meaning survivors can't really predict it. - You can try faking a blink by attacking/moving into walls in places where *GOOD* survivors might try to predict you (right after a pallet, window, etc.) If they're playing for that Tiktok montage they would try to vault back, saving you a Blink. You can also accompany this with holding the blink button, but not using it (this gives off the sound). If there's a chance of saving my Blink with a stupidly long CD, I'll take it unless my game is falling. I prefer a more conservative playstyle. - You can fall off any ledge, and then blink back onto it REALLY QUICKLY, while attacking, to give you a hit with no recovery. It's kinda difficult, but I think Netease patched it already???? (needs confirmation). - For basement situations: You can attack and THEN blink into a fall on top of the basement to give no recovery hit. Survivors usually expect hunters to just fall off while directly on the edge because it's common. If you hit them in a far enough distance where you won't be able to naturally fall into the basement, use blink to do it for you. This would catch survivors off guard. - (Kinda) for survivors, but I'd thought it'll be nice to share since I haven't seen it posted anywhere: When starting the match, Blink always have a starting CD of 60s. For survivors, the surrender time is around 250s (needs confirmation). I figured out that hunters always have their blink available at around 187s of the survivor surrender time. This can help them (and probably you) know when blink is available. *** NEEDS TESTING*** - WARNING: Try not to blink on the stairs outside of factory in Leo's, you'll blink right through it ;-;
The only other tip I can give that applies to every hunter is to don't hurry to hit survivors after they got rescued,especially if the rescuer was a seer/gardener or anyone with a shield ability,There is a very high chance of hitting the shield instead of the surv.so take your time and chase a little :D
Thanks for the tips, and great video as always! I was so surprised to see that feaster's tentacles can show you the nearest survivor, it can really come in handy.
Actually there is one more hunter can locate you location on the map that is leo. Whenever you teleport using the puppet the camera angle will face towards the nearest survivor after that teleport is complet. There is also another trick with him if you are not sure whether a survivor is pallet camping , just aim the puppet slightly away from the pallet if your camera angle automatically changes and your aim goes towards the pallet 100% guarentee someone is behind that , if it doesn't then no one is there. Useful for finding explorer.
I know this was a year ago but the trick with photographer facing the survivor after teleport also works with hell ember, if he teleports in either of his dolls, his screen will lock onto nearby survivors
As a Joseph main I tend to use his provoke emote to trick survivors into thinking I hit the chair, then terror shock them when they go for the rescue :D
A few things I picked up : - When you just hold the blink button, the blink audio will still play(and only plays once, it doesn't play again when you actually use it). Survivors rely on audio cue more than actually looking back(Unless it's a seer), so when they hear the blink audio they'll think you've used the blink and will try and either dodge or drop a pallet. You can then use the blink after you've tricked them. - Geisha's flight(when she got super high in the air) can also cancel attack cooldown, whether you have a butterfly under you or not. - When chasing, you can force out the survivor's ability by either getting super close but not swinging or swinging but flicking away. This way, you can get them to waste their ability(Especially for perfumer, FO and gravekeeper) - You can bait pallet campers by swinging at the pallet or pretend you're going to walk into it but flick out at the last moment. - When you're pretty close to the survivor but there's a pallet between you and them, do beware of them double-backing to stun you. Most of the time, they will loop you around a pallet 2-3 times before dropping it early or double-backing to stun you. It entirely depends on their playstyle about which one they'll do, though. - You can use your abilities to trap certain areas. By then, it's either getting hit from your ability or your attack Another thing, you can use blink to drop from the 2nd floor of Sacred heart's right on top of the cipher in the half-moon shaped room.
This is nice! I never though about the hit+vault window + blink. Thanks for it xD Thou i mostly use geisha but hey is good to know maybe i could try something different owo.
Do something i often do which i call "The don't give a flip startegy" , basically you don't read the post-match chatbox , or you do read it and you answer something like "xD" or "Lol" and you leave
I think Joseph jump card actualy can counter Forward, by chasing him while holding it, its situational whether u want to cancel it to hit the FW or activated it, most of the time this work for me 😂😂😂
When the survivor gets saved out of the chair they always spawn on the same side every time so I’ll hit the rescuer and then proceed to wait on the left of the chair and swing for an instant hit basically
(Just adding) If you're main geisha, you can counter the coordinator's shot using her second skill (the one she glides) I have an old video showing how I did it, it's kind of old but I tried it after the rework and it was working 😊 Start in 0:19 th-cam.com/video/f4_2ZOB5gN4/w-d-xo.html
Hello I have a question. I use to play Ithaqua (Night Watch) but for this hunter there are no emotes available. So is there another trick that I could practice?
Watch Joseph videos and look at the second portraits. A gray bar will slowly deplete around it. When a tiny sliver is left the camera world is about to collapse. You can see this as surv and use it. I just suggest videos so you can see it when it's not going to affect your play while trying to figure it out.
@@s_a_d_g_e9895 My guess? Most assumed it as common knowledge/something easy to pick up on. I'm not sure though. But sometimes things that are assumed well known or obvious, aren't.
1. Maybe it's not a big trick 'cause it works only in Church and only in the corner with the walls that can be dismantled. You can prevent rescue by double hit, once you hit the wall, and then hit with normal attack. It's usefull too when the cipher is primed and they are coming to rescue with half health. You hit the with wall, with 0 attack recovery, they pop the cipher and you hit again. 2. You can actually spot survivors from farther distance by watching the crows. (I'm not talking about the crow which gives notifications) If a crow is flying above an area, or flies down, probably there is gonna be a survivor.
for hunters with no emotes try using peepers or break a pallet (this works in my experience) you can also switch your trait at the primed cipher and emote it attack it to make it look like you abnormaled it (threaten emotes are the best for this, it also works with sculptor's chisel skill)
“Use emotes to bait survivors”
Galatea: *has no emotes other than dice* *crii* /j
As a disciple main I felt that
Ikr please give us Galatea emotes :,)
But u can just block the path of any harasser with 2 quick sculptures in their direction
@@BxdAngel yup! spam sculptures in front of you and then you should be fine :D
me, a jack and luchino main that literally just doesn't have any of their emotes :"D
Okay as practically a "S" badge owner for a hunter. I never thought of using a emote to possibly get them to mess up a stun or rescue
it doesnt actuall work btw i have been using emotes to bait them but they never took the bait lol I'm still trying tho....
@@witch6993 Using emotes to bait the survivors is kinda situational and not always working in high tier. So it's really annoying when there is a forward or a batter just waiting for the hunter to do the real "Pick up survivor animation".
@@Nomrum ikr? I never succeeded but I will never give up ill try to bait them whenever I have the chance lol
But soul weaver really has none besides her threaten, which is a bit extravagant
@@witch6993 geishas salute emote works for me
I was thinking about how a bad hunter i am and then this video came out . You saved my life
I am sure you aren't a bad hunter, but I hope this video helped bring your skills to the next level!
Fact about quenching: it DOESN'T work on a a explorer that is shrunken down.
kind of in the same vein, but sculptor's homing statue won't track him either
(not so sure ab other tracking abilities tho)
Feaster is able to locate him
@@nim3787 Feaster and Photographer's abilities can track him
Can we please show some appreciation for Meergrad and Koharu Akira for providing a lot of the ideas and gameplay examples for this video!?
Can we please show some appreciation for Phoenix for creating amazing content every single week for us!?
YES
@@meergrad YES
Glad you mentioned Quenching Effect, since everyone ignores because it leads to the Control Freak persona. Its helped alot of my games as Hell Ember, hopefully more people notice it.
Yes, I called it Quenching Thirst in the video for some reason, but it is definitely something that most hunters don't use properly.
whats quenching effect?
1:45 for bonbons salute emote he looks like he is hitting straight and i think that can trick survivors into thinking you hit the chair and then rescuing but im not sure if it will work
That is an interesting idea!
Sometimes I use peepers to bait out stuns, and it works. XD
I main Joseph and yes I use quenching effect to find survivors and picture them.
Also use desperate fight and rage if you're against a priestess or enchantress.
As another fellow jojo main I thank you
Which branch are those traits on? I may modify my persona web.
(Running wanted order + Det at the minute)
As a Joseph main and a fan of Devastry, I find it useful to memorise the spawns. There’s some locations that no matter how, if a hunter is spawn somewhere, there’s always a survivor there.
Eg 1. Church: if you’re spawned in the wedding ceremony (close to the exit gate, which the closest camera is around the fence), there will always be 2 survivors at the two ciphers on the other side of the breakable wall kiting area. (Near the shed)
2. Hospital: at the statue that turns their head to follow you, there’s always a survivor at the closest cipher to the right. Perfect for jumpscare as the camera is right behind
3. Lakeside: if you’re far from the ship, there will always be survivor on the ship. If you are in the cornfields, there is usually survivors at the middle cipher.
This might not be entirely accurate but just the ones I remembered, you can check the official spawn map
@@Medatreeme i agree memorizing spawns is helpful!! however its hard to memorize every single spawn in the game for every map, so, quenching effect will really help if its a map/spawn you're not really familiar with and if you just want full presence really quickly at the start
The first trick really helped me cos I main Wu Chang and I have his salute emote
Also a hunter tip which might seem kinda obvious is too swing at pallets if a survivor is camping it cos if they drop it you could get a free hit. This only works on lower tiers though
Works at any tiers, just that at higher tiers u gotta wait a lil before swinginf
just act like you are gonna walk but then step back and hit immediately, it works for any tiers
Hell ember can use his yellow puppet to do the same thing as joseph, since as soon as u tp ur camera faces nearest direction. Hes also immune to any stun during tp animation, as well as being able to block incoming projectiles with his phantom. Quick addition to feasters tentacles: if placed they also show in the direction of closest survivor, just that this works on chaired and downed survs so a bit less efficient. Some characters like bonbon, dream witch and sculptor can just either place their ability to block the path of any harassing, or dw can use 2 leeches to pick up with one and either body block or use an attack with the other. What i like to do as a bonbon main (28th bonbon rn c: ) is to put a 5s bomb, wait out the incoming harass and then just pick up while theyre on cooldown. If this doesnt work then just place a 2s bomb and pick up directly. This works most efficient against forward and wildling
Here are a few more tricks that I've picked up on my own/seen others use.
- You can blink while moving down stairs to get you into a falling animation. Technically Blink teleports you in a straight line, and not in a diagonal line, so you'll blink into the air, and then fall. This can help you hit with no attack recovery and it has almost no counter play, meaning survivors can't really predict it.
- You can try faking a blink by attacking/moving into walls in places where *GOOD* survivors might try to predict you (right after a pallet, window, etc.) If they're playing for that Tiktok montage they would try to vault back, saving you a Blink. You can also accompany this with holding the blink button, but not using it (this gives off the sound). If there's a chance of saving my Blink with a stupidly long CD, I'll take it unless my game is falling. I prefer a more conservative playstyle.
- You can fall off any ledge, and then blink back onto it REALLY QUICKLY, while attacking, to give you a hit with no recovery. It's kinda difficult, but I think Netease patched it already???? (needs confirmation).
- For basement situations: You can attack and THEN blink into a fall on top of the basement to give no recovery hit. Survivors usually expect hunters to just fall off while directly on the edge because it's common. If you hit them in a far enough distance where you won't be able to naturally fall into the basement, use blink to do it for you. This would catch survivors off guard.
- (Kinda) for survivors, but I'd thought it'll be nice to share since I haven't seen it posted anywhere: When starting the match, Blink always have a starting CD of 60s. For survivors, the surrender time is around 250s (needs confirmation). I figured out that hunters always have their blink available at around 187s of the survivor surrender time. This can help them (and probably you) know when blink is available. *** NEEDS TESTING***
- WARNING: Try not to blink on the stairs outside of factory in Leo's, you'll blink right through it ;-;
i'm a horrid hunter, thank u for this video!
Well, now you can be a horrid hunter with some tricks up your sleeve! Ha!
The only other tip I can give that applies to every hunter is to don't hurry to hit survivors after they got rescued,especially if the rescuer was a seer/gardener or anyone with a shield ability,There is a very high chance of hitting the shield instead of the surv.so take your time and chase a little :D
Thanks for the tips, and great video as always! I was so surprised to see that feaster's tentacles can show you the nearest survivor, it can really come in handy.
Actually there is one more hunter can locate you location on the map that is leo. Whenever you teleport using the puppet the camera angle will face towards the nearest survivor after that teleport is complet. There is also another trick with him if you are not sure whether a survivor is pallet camping , just aim the puppet slightly away from the pallet if your camera angle automatically changes and your aim goes towards the pallet 100% guarentee someone is behind that , if it doesn't then no one is there. Useful for finding explorer.
I know this was a year ago but the trick with photographer facing the survivor after teleport also works with hell ember, if he teleports in either of his dolls, his screen will lock onto nearby survivors
As a Joseph main I tend to use his provoke emote to trick survivors into thinking I hit the chair, then terror shock them when they go for the rescue :D
omg how did u know I was thinking about looking for hunter tips?? :00
"I am psychic" - Sayaka Maizono (Danganronpa)
Great video! I’ve been feeling stuck as a hunter, but this gives me a lot of ideas to work with ❤️
Omg, as a Joseph main, I never knew that card skill actually work that way, thank you for this!!
The downside of quenching effect is getting cipher rushed. Even Joseph gets cipher rushed 🤧
Your videos help me so much. Such an underrated channel
Thank you Elen, I appreciate the support! I hope to grow even more as a channel.
5:12 omg never tried this in rank, but it's so cool especially with Geisha.
A few things I picked up :
- When you just hold the blink button, the blink audio will still play(and only plays once, it doesn't play again when you actually use it). Survivors rely on audio cue more than actually looking back(Unless it's a seer), so when they hear the blink audio they'll think you've used the blink and will try and either dodge or drop a pallet. You can then use the blink after you've tricked them.
- Geisha's flight(when she got super high in the air) can also cancel attack cooldown, whether you have a butterfly under you or not.
- When chasing, you can force out the survivor's ability by either getting super close but not swinging or swinging but flicking away. This way, you can get them to waste their ability(Especially for perfumer, FO and gravekeeper)
- You can bait pallet campers by swinging at the pallet or pretend you're going to walk into it but flick out at the last moment.
- When you're pretty close to the survivor but there's a pallet between you and them, do beware of them double-backing to stun you. Most of the time, they will loop you around a pallet 2-3 times before dropping it early or double-backing to stun you. It entirely depends on their playstyle about which one they'll do, though.
- You can use your abilities to trap certain areas. By then, it's either getting hit from your ability or your attack
Another thing, you can use blink to drop from the 2nd floor of Sacred heart's right on top of the cipher in the half-moon shaped room.
Sadly i don't have many emotes for hunters im that very unlucky in essences
This is nice! I never though about the hit+vault window + blink. Thanks for it xD
Thou i mostly use geisha but hey is good to know maybe i could try something different owo.
I'm too afraid to do the pick-up trick- I just know that in the post-match chatroom they're gonna tell me that I'm toxic 😞
Do something i often do which i call "The don't give a flip startegy" , basically you don't read the post-match chatbox , or you do read it and you answer something like "xD" or "Lol" and you leave
Why would you care?You're just playing a game
I think Joseph jump card actualy can counter Forward, by chasing him while holding it, its situational whether u want to cancel it to hit the FW or activated it, most of the time this work for me 😂😂😂
When the survivor gets saved out of the chair they always spawn on the same side every time so I’ll hit the rescuer and then proceed to wait on the left of the chair and swing for an instant hit basically
The priestess works best for basement rescues because she can portal down and back fast and the blink thing probably won’t work
I was wondering how the blink dodge actually worked. Thanks for the tip
👁👄👁
Well now you know Cipher! lol
So thats how you blink dodge! I was wondering how to do that since i saw the move in a tournament. Thanks! Haha
Great video! Thank you so much for the tips! :'D
as a hunter main, i love you
It’s better to drop the survivor when like a um Cordinator but don use it with enchantress quick stun because most of the time you just hit survivor
Great video once again! :D
Always great to have you here. Still working on the suggestion you made last week.
@@BBlackPhoenix I appreciate you're using my ideas :D
And take your time with making videos, you're great!
(Just adding) If you're main geisha, you can counter the coordinator's shot using her second skill (the one she glides) I have an old video showing how I did it, it's kind of old but I tried it after the rework and it was working 😊
Start in 0:19
th-cam.com/video/f4_2ZOB5gN4/w-d-xo.html
yes hell ember facing to the closest survivior when he use puppet teleport
Hello I have a question. I use to play Ithaqua (Night Watch) but for this hunter there are no emotes available. So is there another trick that I could practice?
Check for wiggle wiggle ciphers
Quenching effect: *exists*
Shrunken explorer: Hehehehhehe
Feaster: Hi~
Explorer: Awww sh*t
First minute into the video: It's pretty difficult to be hunter in idv.
Me: Literally smash the like button in less than a million seconds
"3 ciphers have just been popped and there are only two remaining"
*stop exposing my rank experiences*
Watching this as a survivor main
Interesting...
Me who has no emotes : BRING IT ON!!!
That's it I'm subscribing
Thanks ! I guess i should buy Mary a new emote. ;)
Make a how to cunter all hunters video
pls say how long does a camera world last cuz I main perfumer and I don't know how to time the perfume
Watch Joseph videos and look at the second portraits. A gray bar will slowly deplete around it. When a tiny sliver is left the camera world is about to collapse.
You can see this as surv and use it. I just suggest videos so you can see it when it's not going to affect your play while trying to figure it out.
oh ok thx
@@s_a_d_g_e9895 You're welcome
why did nobody talk about it tho...
literally searched it a hundred times ;-;
@@s_a_d_g_e9895 My guess? Most assumed it as common knowledge/something easy to pick up on. I'm not sure though. But sometimes things that are assumed well known or obvious, aren't.
When you dont have any emotes
;(
that one dislike is the salty survivor main
How can i switch my ability?
In game
Play Bonbon if you hate to lose.
This dudes awesome, lol 👍
Me who has almost zero emotes 😐
1. Maybe it's not a big trick 'cause it works only in Church and only in the corner with the walls that can be dismantled.
You can prevent rescue by double hit, once you hit the wall, and then hit with normal attack.
It's usefull too when the cipher is primed and they are coming to rescue with half health. You hit the with wall, with 0 attack recovery, they pop the cipher and you hit again.
2. You can actually spot survivors from farther distance by watching the crows. (I'm not talking about the crow which gives notifications)
If a crow is flying above an area, or flies down, probably there is gonna be a survivor.
Tip 7 - delete the game to have a healthier life
6 tips u need to know
Blink blink blink blink blink blink
oh no, my secrets have been exposed to the lower tiers D:
for hunters with no emotes try using peepers or break a pallet (this works in my experience)
you can also switch your trait at the primed cipher and emote it attack it to make it look like you abnormaled it (threaten emotes are the best for this, it also works with sculptor's chisel skill)
The pain of learning such good tricks during maintenance 🥲