Hey, a few quick notes - This game releases on August 16, 2022 and will have more features such as more members of NATO added after launch. A few notes from the developer: - Polishing & balancing is in progress - Localization is in progress - Be advised that watching the content/stream could produce spoilers - Free Camera is 'F1', use Shift/Ctrl/Alt to change speed, +/- to change FOV - 'I' to hide UI, 'O' to hide cursor Will look for info regarding multiplayer, roadmap deadlines, new faction release orders, and features. Let me know what you know down below.
I believe dev said there will be no multiplayer, at least in Regiments 1. He wants to focus on core gameplay and not waste time on netcode, balance and other stuff.
Dude, Raptor, had no idea you had such a good understanding of military stuff as a long time wargamer really cool watching you talk through the decisions you make in this video! And your commentary is just awesome as usual, really love your videos!!
I miss the cold war, it was a good time aside from the threat of global annihilation and not being able to like, subscribe and set notifications to all so you never miss a stream.
You'll love the sequel! Lukewarm war 2022, it got all those things you love plus the creature comforts of being able to watch the entire mess live on Twitter and TH-cam!
I think a Korean War type rts would be cool, something that mixes modern with the old, jets with prop planes, MBTs with ww2 tanks, the Korean War is a very odd one. Plus we would have so many nations to play from. USA, SK, NK, China, UK, France, Australians, Canadians, Turkish so much possibility
can't you just use specific jets and ground forces that are about the same as tech in the 50s red dragon doesn't have to be really modern it can go back alot
Don't beat yourself up. I found practicing vs the computer and turning the speed down a good way to learn the units. Then you'll be ready to play against others online where you'll still lose at first but you get better
I'm the opposite: love Wargame and MoW the most: but could never get into world of conflict-the unrealistic "rock, paper scissors" gameplay completely put me off. Wargame: has a proper non-gamey attempt at armour penetration, for example. I honestly found the easiest way to learn: was just jump straight into a 10 vs 10 match. I mean, the more experienced players will have found the front line well before you encounter it, so all you have to do is snuggle in around another player, observe what's happening and try to be useful.
World in Conflict is much more casual friendly. With Wargame I found myself taking actual multiple days on a single campaign mission,just inching my forces closer and closer to the objective(granted i'm pretty slow playing it and mostly play defensively and even then i'm bad at that)I know part of the difficulty is Wargame's charm but I really wish there was someway to make it more casual to WiC standards. To the point where I can move a bunch of tanks and not worry about missing an AT-Unit in the forest annihilating all of them while i'm busy admiring how cool it looks
@@vito7428 The way they handled the campaign on AirLand Battle, completely put me off playing it: the way everything would reset each day. Urgh. Otherwise, it's honestly like an arcade game to me, everything's so fluid. Just have fun. I jumped straight into multiplayer from the start, once I realised the campaign was shit. The worst thing I've done, is have an army of nothing but jeeps, lol (friend's suggestion). In 10vs10 you don't have to worry too much. A couple of my favourite decks, are old '70s Soviet air-defence focussed. I'd probably get steamrolled by myself, but with other players around me: it's fine, I just spread my missiles around-no-one can really say that I'm not being useful. Everyone appreciates air defence. They can bite me anyway-I'm not playing for them, I'm playing because I choose to play a videogame. For shits and giggles.
@@rocketassistedgoat1079 I never really got into Airland Battle or Red Dragon. I only played European Escalation's campaign as a way to learn how to even play Wargame. Maybe I'll try again someday. But personally I prefer EE's campaign. It's more linear but it gives a clear objective and lets you tackle it in any way you want and take as long as you need. AB just feels like a timed skirmish match with the AI every battle
Nice, been following this game, but unfortunately I will probably not be able to play....I'm on a break from playing a real battle in UA... hopefully I will be able to get it here.
Great video, appreciate you explaining some of the details in the beginning. Will keep this game on my radar! As an aside, I noticed they used a bit of WW3: Black Gold OST in the music at 11:30. What a nostalgia trip - haven't heard that music in ages. This track specifically: th-cam.com/video/gcwH3NlZkMY/w-d-xo.html
@@thothscorner8025 IS IT JUST ICON ON MAP WITHOUT COSMETICS ? ok i seen it its remind me some kind of simulation i seen on i286 in the 1995 era very interesting but not fun/nice at all
T-55? in Russian space program? *recalls the turret that flew to the literal sky after ammo cookoff* my bad, you are right.... I didn't realize they were just trying to reach space
Off-map artillery exists because the ranges don't make sense to be on-map. The off-map artillery are all division-level assets(US MLRS, 203mm tube arty, etc), with the on-map units being organic to the brigades/regiments we directly control. Light and medium SPGs and light MLRS.
29:36 and whenever we get Cold war or WW2 it's always late 1980s and mid 1940s. Why can't we have a cold-war-gone-hot scenario set in the 1960s?? Oh right, because WARPAC would've kicked NATO all the way down to Barcelona if war broke out in the 60s...
More like the war would’ve gone nuclear pretty much instantly. NATO relied on a doctrine of “nuclear tripwire”, where if the Russians attacked NATO forces in Germany, nukes would be dropped.
For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. John 3:16 KJV, Jesus Christ is the only way.......
I loved the idea of world in conflict but hated how they turned the game into world of tanks infantry sucked and were useless and all it became was mass cas attacks and artillery firing with a bunch of tanks. not a lot of tactics involved just try to overpower the enemy with firepower. If we learned anything from modern wars is that infantry still has a big role to play in modern warfare.
infantry was great in world of conflict. i'd use the paratroopers and have them land in big groups on other sides of the maps for hit and run missions. attack enemy base or units, then run them back into the forest for cover or buildings for garrison.
I can't see myself buying this - the colours are just so drab and muted that it's depressing to look at. It looks as if you're viewing the world through a gauze screen - on a cloudy day. I see the trees are casting shadows, but I can't imagine why since there's no light.
Kind of hypocritical don't you think? there has always been war. nothing has changed, except for MSM hype and brainwashing and virtue signaling. all forms of games movies and books are always and have always been about war and death, whether its ww2, star wars, Dota Call of duty, GTA or whatever... you say "current times" then you are are never allowed to ever play any game ever again, because there will always be war in ALL times. before and after we are all dead.
again another wargame fantasy where the data are balanced for not only give the ennemy side the exact same force but also not overpowering some vehicule because another is not accurately represented because performance as infantry and worst in this video you can see the 7.62mm and the 12.7mm share the exact same range 1400m and rate of fire 82rpm for every models also thermal vision 3km for brdm2 kind
But unfortunately no multiple player so I won't be buying it unless that's a feature I suggested it over and over in the community discussion. The way the zones move is so good and would make multiplayer so much better than the camp fest of war game. Big pity
"looks much better than this" Looks is much deceiving. Gameplay is the more important factor. Model quality found in Regiments is superior compared to WARNO, they are more accurately modelled, unlike whatever they have created for WARNO. Gameplay is smooth and not complicated, unlike Wargame series including WARNO. Do i need to remind you that people remember fondly of Company of heroes and World in Conflict not for its graphic but its simplicity in gameplay or are you one of those people that thinks " Better graphic= better game" which has become the bane of game development in recent decade and partly responsible for many mediocre to terrible release by double-to-Triple-A studio?
@@gattonero2915 I'm not sure what you're talking about, modern war is fast. Things happen quickly and munitions are spent at a high clip. Look at the Ukraine war and see how fast all sides are exhausting their munitions. The difference between Warno and Regiments seems to be scope, Warno's engine allows you to simulate games at the division level or up if you have the hardware. Regiments is at the regimental level, which is sub divisonal, so I imagine smaller maps and smaller engagements. Warno might be slightly faster than real life, but I don't think its speed is that unrealistic
Hey, a few quick notes -
This game releases on August 16, 2022 and will have more features such as more members of NATO added after launch.
A few notes from the developer:
- Polishing & balancing is in progress
- Localization is in progress
- Be advised that watching the content/stream could produce spoilers
- Free Camera is 'F1', use Shift/Ctrl/Alt to change speed, +/- to change FOV
- 'I' to hide UI, 'O' to hide cursor
Will look for info regarding multiplayer, roadmap deadlines, new faction release orders, and features. Let me know what you know down below.
Steam Store Link if interested - store.steampowered.com/app/1109680/Regiments/
I believe dev said there will be no multiplayer, at least in Regiments 1. He wants to focus on core gameplay and not waste time on netcode, balance and other stuff.
The dev has been pretty clear there will be no multiplayer
@Raptor, do you think you might do some Thar Wunder? It's free.
Dude, Raptor, had no idea you had such a good understanding of military stuff as a long time wargamer really cool watching you talk through the decisions you make in this video!
And your commentary is just awesome as usual, really love your videos!!
I miss the cold war, it was a good time aside from the threat of global annihilation and not being able to like, subscribe and set notifications to all so you never miss a stream.
Itd be cool if Cold war games lets us experience the unknown prototypes
I have no idea if you're joking or not
You'll love the sequel! Lukewarm war 2022, it got all those things you love plus the creature comforts of being able to watch the entire mess live on Twitter and TH-cam!
@@AzmiMaulanaHamdani Lol, I know right
I think a Korean War type rts would be cool, something that mixes modern with the old, jets with prop planes, MBTs with ww2 tanks, the Korean War is a very odd one. Plus we would have so many nations to play from. USA, SK, NK, China, UK, France, Australians, Canadians, Turkish so much possibility
like Wargame: Red Dragon?
@@austinneece7853 nahhh, i mean just a game set in the 50s during the korean war. No modern jets just 50s tech vs 50s tech
@@zachm25 it doesn't sound like even you know what you want
@@mr.smitherine1913 How? He said he wanted a Korean War game. That sounds pretty clear. Red Dragon is too modern for that.
can't you just use specific jets and ground forces that are about the same as tech in the 50s red dragon doesn't have to be really modern it can go back alot
Loved World in Conflict but I never could get into any of the Wargame games even though I have a bunch of them on steam.
Don't beat yourself up. I found practicing vs the computer and turning the speed down a good way to learn the units. Then you'll be ready to play against others online where you'll still lose at first but you get better
I'm the opposite: love Wargame and MoW the most: but could never get into world of conflict-the unrealistic "rock, paper scissors" gameplay completely put me off. Wargame: has a proper non-gamey attempt at armour penetration, for example. I honestly found the easiest way to learn: was just jump straight into a 10 vs 10 match. I mean, the more experienced players will have found the front line well before you encounter it, so all you have to do is snuggle in around another player, observe what's happening and try to be useful.
World in Conflict is much more casual friendly. With Wargame I found myself taking actual multiple days on a single campaign mission,just inching my forces closer and closer to the objective(granted i'm pretty slow playing it and mostly play defensively and even then i'm bad at that)I know part of the difficulty is Wargame's charm but I really wish there was someway to make it more casual to WiC standards. To the point where I can move a bunch of tanks and not worry about missing an AT-Unit in the forest annihilating all of them while i'm busy admiring how cool it looks
@@vito7428 The way they handled the campaign on AirLand Battle, completely put me off playing it: the way everything would reset each day. Urgh. Otherwise, it's honestly like an arcade game to me, everything's so fluid. Just have fun. I jumped straight into multiplayer from the start, once I realised the campaign was shit. The worst thing I've done, is have an army of nothing but jeeps, lol (friend's suggestion). In 10vs10 you don't have to worry too much. A couple of my favourite decks, are old '70s Soviet air-defence focussed. I'd probably get steamrolled by myself, but with other players around me: it's fine, I just spread my missiles around-no-one can really say that I'm not being useful. Everyone appreciates air defence. They can bite me anyway-I'm not playing for them, I'm playing because I choose to play a videogame. For shits and giggles.
@@rocketassistedgoat1079 I never really got into Airland Battle or Red Dragon. I only played European Escalation's campaign as a way to learn how to even play Wargame. Maybe I'll try again someday. But personally I prefer EE's campaign. It's more linear but it gives a clear objective and lets you tackle it in any way you want and take as long as you need. AB just feels like a timed skirmish match with the AI every battle
As a German hearing the name "Lauterbach" gives me PTSD
Nice, been following this game, but unfortunately I will probably not be able to play....I'm on a break from playing a real battle in UA... hopefully I will be able to get it here.
You'll always leave the battlefield, keep smiling, no matter what you're facing, maybe tomorrow you'll play him。
Battle begins @11:32
YT algorithm thinks this is World in Conflict -- good omen, I guess.
Bought WiC years ago when it first came out on DVD, and then thr Soviet Assault expansion. Is it on digital download platform?
Looks good
Anakins gonna be pissed LOOOOOOOL
Wait it was 2 years ago we last saw this?! Figured it was 6 months at best!
This Game Still Rocks! Imo smarter than Homeworld series...All eyes on Falling Frontier.
Back to the ol' war zone gamez ay rap ;)
Great video, appreciate you explaining some of the details in the beginning. Will keep this game on my radar!
As an aside, I noticed they used a bit of WW3: Black Gold OST in the music at 11:30. What a nostalgia trip - haven't heard that music in ages. This track specifically: th-cam.com/video/gcwH3NlZkMY/w-d-xo.html
Hey Raptor, have you tried Command: Modern Operations? It is used in War Colleges. It is published by Slitherine who I know you like.
same as broken arrow which currently is in closed alpha testing...
lol you dare to compare fantasy with war college maybe its true than its explain the complete failure of the last wars since 1945
@@omnianti0 No, not this game, C:MO. It is hardcore. It is very slow though.
@@thothscorner8025 IS IT JUST ICON ON MAP WITHOUT COSMETICS ?
ok i seen it its remind me some kind of simulation i seen on i286 in the 1995 era very interesting but not fun/nice at all
If will be good if they put the customize your army feature.
Oh cool
game looks cool. just wish it looked as good as world in conflict
forgot about this game world in conflict 2 :)
Fucking loving this!
No need to swear .
I like this game
I thought this title was going to end up as vaporware. I’m looking forward to its release.
Great game
Red alert quality cut scenes!
This is basicallt Ukraine 2022. Like it looks exactly like the drone footage from there.
Can any one help how do I turn of that noise, I think it's meant to be radio chatter, and some times sounds like a power tool. help
T-55? in Russian space program?
*recalls the turret that flew to the literal sky after ammo cookoff*
my bad, you are right.... I didn't realize they were just trying to reach space
This game needs multiplayer!!! when is that part of the game releasing?
It’s only made by one guy so it likely won’t come.
Where do I find this game? It’s not on steam
It is. Check Raptors reply to his pinned comment.
@@bobtank6318 sweet! Thanks.
Why the unit limit again. please make unlimited units only the points count or a mode for it. thats the reason why i didnt licke red dragon.
😎
I can see it from my window, hi from Ukraine
We need marines
Is it only me or does this game not remind of RUSE alot ?
Not sure how I feel about that "magical" recon or off-map artillery features.
Off-map artillery exists because the ranges don't make sense to be on-map. The off-map artillery are all division-level assets(US MLRS, 203mm tube arty, etc), with the on-map units being organic to the brigades/regiments we directly control. Light and medium SPGs and light MLRS.
29:36 and whenever we get Cold war or WW2 it's always late 1980s and mid 1940s. Why can't we have a cold-war-gone-hot scenario set in the 1960s??
Oh right, because WARPAC would've kicked NATO all the way down to Barcelona if war broke out in the 60s...
More like the war would’ve gone nuclear pretty much instantly. NATO relied on a doctrine of “nuclear tripwire”, where if the Russians attacked NATO forces in Germany, nukes would be dropped.
look at the Cuba。
The music is too loud.
Like from Ukraine for T-72 turret space program lol
For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life. John 3:16 KJV, Jesus Christ is the only way.......
I loved the idea of world in conflict but hated how they turned the game into world of tanks infantry sucked and were useless and all it became was mass cas attacks and artillery firing with a bunch of tanks. not a lot of tactics involved just try to overpower the enemy with firepower. If we learned anything from modern wars is that infantry still has a big role to play in modern warfare.
infantry was great in world of conflict. i'd use the paratroopers and have them land in big groups on other sides of the maps for hit and run missions. attack enemy base or units, then run them back into the forest for cover or buildings for garrison.
Remind me of steel division
i didnt like this game, i got the free play few weeks back,
I can't see myself buying this - the colours are just so drab and muted that it's depressing to look at. It looks as if you're viewing the world through a gauze screen - on a cloudy day. I see the trees are casting shadows, but I can't imagine why since there's no light.
Except theres no multiplayer so who cares
kinda hard for me to enjoy such games in the current times.. :/
Not particularly hard for me :^)
Kind of hypocritical don't you think? there has always been war. nothing has changed, except for MSM hype and brainwashing and virtue signaling. all forms of games movies and books are always and have always been about war and death, whether its ww2, star wars, Dota Call of duty, GTA or whatever... you say "current times" then you are are never allowed to ever play any game ever again, because there will always be war in ALL times. before and after we are all dead.
again another wargame fantasy where the data are balanced for not only give the ennemy side the exact same force but also not overpowering some vehicule because another is not accurately represented because performance as infantry
and worst in this video you can see the 7.62mm and the 12.7mm share the exact same range 1400m and rate of fire 82rpm for every models also thermal vision 3km for brdm2 kind
BRDM doesn’t have thermals in-game, what are you talking about?
@@bobtank6318 look about the data showed in this video maybe its bmdr2 but this not fit the 1988 era
@@omnianti0 I have personally played the game during the playtest. The only Soviet vehicle with thermals is the BRM-1, which had a ground radar.
@@bobtank6318 exact but what is this vehicule i never seen anywhere is it again a gAME FEAturing prototypeS ?
@@omnianti0 BRM-1 wasn't a prototype, it was a reconnaissance variant of the BMP. It entered service in the early 1970s.
But unfortunately no multiple player so I won't be buying it unless that's a feature
I suggested it over and over in the community discussion.
The way the zones move is so good and would make multiplayer so much better than the camp fest of war game.
Big pity
It’s only made by one guy.
@@yourmanjimbo I think 1 player is much easier to create than AI.
Hopefully in future it comes out.
@@davidherron3136 multiplayer netcode is a lot harder than skirmish AI, and already needs to exist for the single player campaign anyways.
@@CsStrez pity...at least I will stay at the gym more and not spend next 8 years playing this game like I did war game alb lol
Their loss
Try Warno....looks much better than this. Developers of Steel Division and Wargame Red Dragon
Hundreds of videos of all mentioned above are on the channel.....
@@Raptoria I looked for warno but couldn't find it. Sorry about that.
edit: now i used the search function. im an idiot lol
It’s all opinion. Personally I prefer the more grounded and relaxing pace of this game to the pseudo-modern click fest that Warno is.
"looks much better than this"
Looks is much deceiving. Gameplay is the more important factor. Model quality found in Regiments is superior compared to WARNO, they are more accurately modelled, unlike whatever they have created for WARNO.
Gameplay is smooth and not complicated, unlike Wargame series including WARNO. Do i need to remind you that people remember fondly of Company of heroes and World in Conflict not for its graphic but its simplicity in gameplay or are you one of those people that thinks " Better graphic= better game" which has become the bane of game development in recent decade and partly responsible for many mediocre to terrible release by double-to-Triple-A studio?
@@gattonero2915 I'm not sure what you're talking about, modern war is fast. Things happen quickly and munitions are spent at a high clip. Look at the Ukraine war and see how fast all sides are exhausting their munitions. The difference between Warno and Regiments seems to be scope, Warno's engine allows you to simulate games at the division level or up if you have the hardware. Regiments is at the regimental level, which is sub divisonal, so I imagine smaller maps and smaller engagements. Warno might be slightly faster than real life, but I don't think its speed is that unrealistic
Eww regiments