Hey all, just wanted to clarify that there's a part in the video where I talk about things and play it up with using the word "stupid". For future videos I will be more careful with my word choices.
@Toniko Pantoja is there a way to get your storyboard-lighting action-set? PS doesn't currently have many storyboard friendly features, but its only one of the only programs I can use for animation(with its limited features), it's always a plus when there's a way to cut down some of those repetitive processes such as lighting and shading each of the frames, and your action pack seems to solve one of those problems. your PS action pack seems super neat! (I would totally buy it)
Don't you think all of these mostly work if you already have some sort of visibility in the webspace?. Getting your work noticed ... or atleast getting some traction these days is hard enough especially if you have a day job. If I make brushes and upload, lets say which are as good as a Goro Fugita, who actually cares in that case 🤕
Yeah, it is hard and it takes time. It can take years. I remember even seeing Goro back in the cgtalk days in the early mid 2000s when he participated in a lot of speed painting challenges in forums. I think a big part of it is also partaking in a community, meeting the folk, and its activities. If it is a good community, you're all helping each other out, and sharing each others' works.
I made a class, and I have zero social media presence, and I also don't even promote the class. That is still enough to pay for my new cellphone (and I got one of the high-end ones). You don't necessarily need a dedicated audience, I think my class stands out because in the platform it's in, there are only like 5 other classes about that topic, and the thumbnail turned out quite eye-catching. So there is a little bit of luck, but you also won't get visibility if you don't even have *something* online.
It helps if you can get as many friends as you can to spread good word about you. thats why its important for artists to help one another. were both in competition and in need of one another.
This video came out at a pretty good time considering the massive, mostly negative buzz about NFT’s. A good list of passive income opportunities like this is great for artists to have while in the face of blockchain scammers making claims like, “NFT’s help artists monetize their work”
Hi, I know you don't care, but people (maybe me) want to use NFTs and blockchain technology to create platforms to give artists support while maintaining independence. I won't say how, but the goal is to make selling art for artists %100 free, no upfront cost, no royalties. There are a lot of crypto-scams, but scams associated with technology are nothing new. The future might be kinda nice for content creators of all kinds
Problem is that these kind of passive incomes became trendy lately especially with coronavirus, it s literally impossible to have any advantage over other artists already selling stuff.
Just make something thats actually helpful, plenty of popular artists selling terrible tutorials that really don't help at all. It's really hard to find actual art tutorials.
I agree but your advantage is your audience. Someone else's audience wouldn't buy content from you and likewise your audience won't buy from another artist generally speaking. Your audience will trust that your stuff is good because they have been following you and like what you create. So you'll always have the advantage even if it's trendy
I made my first tutorial video and people seem to like it. I didn’t create it for money though, just doing it for improvement of myself and my viewers. Money will come secondary once I had enough followers. I’m currently working at a 9-5 job, where most of my earnings are.
As a 13 yr old rn I'm really inspired by ppl like u and my mother (she's an artist ) I just started and I'm started a few days and already doing decent on paper because of the amazing art u make I wish I can draw like u in some day :)
Treat it like a job sometimes if you’re serious. Give yourself deadlines once in a while and see how fast you can create quality art. You’re lucky to have an artist as a parent.
Great video. There's another option. A blog. Informational blogs can be extremely effective. It's a means not the end, but many things mentioned in this video can be sold on your site if you can get a good blog going. It get's you eyeballs. Also think affiliate or adds with a blog (though that last one is a tad controversial).
Toniko, I have to say that watching your videos is a great way to notice mistakes and improve even more in art and animation. Thanks for all of your work and for helping us grow.
These are awesome. I think a good follow up to this video is how to gauge and/or generate interest in your work for these kinds of passive income ideas. Not necessarily how to advertise and get people interested in your work, but rather to see which of your works is doing well enough to pivot enough into generating passive income for it. While they are good ideas, the reality is that, for most of us, there won't automatically be a demand for the stuff we make, JUST because we made it. Especially if we don't already have an existing audience base to turn to for support. And there is very little that hurts more as a creative as much as making something you know is good, but that everyone passes on because you weren't in the right place/time for that thing to become popular enough to sustain you. And nothing as embarrassing as passing over a passive income stream because you think it won't be worth it, since none of your other ideas have worked. However, if you know people want it (i.e. audiences constantly clamoring for it, or supporting you in other ways in the hope that it'll prove that there's demand for the thing they want), it becomes a lot easier to dive in and just give people what they say they want, rather than just fishing around in the dark for the thing people are just waiting for you to make for them to support. But you have to be able to figure out if more people than just you and your immediate friend/fan-base want it enough to justify the cost/time committment. Especially since you don't want to sink time and money into something only a few friends want, but costs a lot to make, and, once they have it, you're sitting on stock no one wants. I think that's something a lot of successful people either don't talk about, or don't know how to talk about because the success just "happened," and there was no need to figure out how to replicate it because the existing audience just moved from one thing to the next. Either way, something for everyone to think about. I don't think there's a specific formula, but there has to be a series of guidelines one can use and apply to their own work. (also, apologies if there's a video in your library that already tackles this)
In a sense it depends how you apply yourself. There’s tons of different ways you can do that, whether it’s reaching out to bigger sources to offer your services, making content like videos that over time make you profit, assets or offering your services for various positions to aid others in their projects, or being unique in your own way to gain exposure. Everyone starts from nothing. It comes with time.
You can also merchandise without a brand, as long as ypu create something marketable. Apparently one comic artist I follow makes coloring books for adults.
I really enjoyed your video discussing how animators over the internet inspired you today and you listed all of them and made a short video essay. I don’t remember the title of it but it has stuck with me lol
These are great ideas! I want to be a full / or pt artist however I don’t make enough $$ to stay home. These ideas could help! Love your work and advice, thank you!
I seriously love your "stupid dancing dogs", lmao~ If anything, they were like a trailer to make me want to follow you as an artist, animator, and motivator. :)
Merch sounds great but one thing bothers me is how do we make sure people who buys them, receives them? It would be worrisome if some complained that they didn't receive the merch and asks for a refund.
They would be buying merch from a third-party company. Any issues on refunds would be entirely dependent on that companies end. The artist (You) is just the figurehead that partners with the company to sell merch.
@@chuckingreaper8654 Oh I see, so I guess the usual way to do it is to communicate with someone to make and distribute the merch. Thank you for taking the time reply to an old comment, it helps!
@@yvelnavi6272 Usually the companies come to you through a business email. I believe a contract is set up/business deal to determine percentage of money earned.
I resonated with some of your brush pack comments ( both gave me a good choking laugh) and loved how you affectionately addressed your characters haha. Loving the content, appreciate your analysis and info :D
Hey Toniko, Im currently studying animation in my 2nd year of university in a southeast Asian country but I will be transferring to a university in Seattle for my 3rd year. I was just wondering if you ever had this recurring doubt of "what the hell am I doing with my life" during your years of studying animation and weather it ever went away.
@@iamironmansfan5703 yooo. I'm still doing animation, I got into the interview round at Disney, DreamWorks, and cartoon network but was rejected in the end. Right now I'm interning at the biggest animation studio in my home country for the summer. I'm working even harder to get my door in and live that animation dream. I'll be returning for my 4th year in the US after this summer so I'll make sure to make it this time.
@@idontcheckmynotifications I'm in my final year, graduating in a few months, got a few job interviews lined up, strangely it's mostly with game companies like Nintendo and Wizards of the coast. But I'm not stopping yet!
AYYYY Been trying to learn more about personal finance like investing and passive income so this is a loovely video for me. Thanks Toniko. We don't want to be exploitable creatives amiright? I want to make a lot of education material some day too.
Social media is really a subject to talk about. people can complain and will tear you down on garamar and speling alone and dont get me started on anything even remotely political, even if youre on their side but disagree with anything or critique something about that political group people will go vicious on you and could try to even go as far as humiliate you across the web. Social media is a delicate and important subject.
the biggest problem with this is, there's a lot of outside factors that help passive income to work. For example "sales." As much as metatags, and going viral are important, it's at random when a marketplace will have a sale on seasonable events. Working at a print shop, a sale would give us a lot of business, more then we could handle, because the normal days we would have less work for everyone on the assembly line. Same thing comes with even having passive income as a reliable source of income. Passive Income works better to help fill in the gaps, think a lot how at comic book conventions there are artists who still sell art books from 4 years ago. Sometimes you need to clear out space.
alright, first, of all, thank you! this is super helpful!! second of all, what the heck youtube!? i have been subscribed for god knows how long and this didn't land in my sub box and i only saw this 3 days later :///
Good video! though this would be a problem for small artists like us who have a small following. but i'll still try some of these :) Also Toniko, is it me or your voice volume is getting more softer in your newer vids? >.< im trying to avoid using headset during workhours since it can be tiring for my ears but for some reason the end card voice over is much audible than the rest of the video?
Wow this video just answer to a lot thought that I had since few weeks. It’s really handy to have a point of view from a professional artist. Thank you!
You don't need color to storyboard. In fact, there's a lot of steps in the process that are done before color; and considering how much animation work is done in a team setting, getting another set of eyes to make sure the color is right should be pretty doable.
@@notheotheralex6213 Thanks, this has been sort of a mental roadblock for me. Thinking even if I went to schooling, put all my studies into it, there wouldn't be something out there for me. Being able to do this and bring something to life, having a job doing that would be cool.
If such a person wanted to make his own animations and put out there, then it would be a great possibility for him to become a black and white animator. It's only one idea of a lot of others though..
Passive income looked pretty interesting...On Feb.17, 1996-at 15 years old, I threw Yu-Gi-Oh Original drawings and concept art in the garbage; and on Sept.1996, a then 34 year old Takahashi copyrighted the artwork. The only gratitude I got was the 'stolen briefcase and wallet's story. To make the long story short, if my mother would've let me keep Poor Man's Copy right of Yu-Gi-Oh, PASSIVE INCOME would've been worth $ 124,800 , but not adjusted to inflation. When Takahashi died by drowning, I found out the show and movies were 23rd place and 20 billion dollars in revenue. ( Kanomi threatened a lawyer on me for telling them that I drew the main characters of Yu-Gi-Oh).
Nft stock of your art may be another avenue(edit)- 9 march 2021(probably) yeah nft's suck and should be avoided,left this comment for months and coming back after learning more about them I was too optimistic- 22/02/05
Hey all, just wanted to clarify that there's a part in the video where I talk about things and play it up with using the word "stupid". For future videos I will be more careful with my word choices.
I really appreciate you commenting about this rather than just hoping no one noticed and moving on!
o_O what, calling things stupid is normal, even if the object has no sentience.
What’s wrong with saying “stupid?”
@Toniko Pantoja is there a way to get your storyboard-lighting action-set? PS doesn't currently have many storyboard friendly features, but its only one of the only programs I can use for animation(with its limited features), it's always a plus when there's a way to cut down some of those repetitive processes such as lighting and shading each of the frames, and your action pack seems to solve one of those problems. your PS action pack seems super neat! (I would totally buy it)
@@gary7636 When its ready, it will be on my gumroad page!
Toniko coming in at the right time once more.
Well, this is extremely helpful. Near graduating with no sure way to secure a good career rn. And thank you again for this wisdom
We're all together in it haha
Fellow art student... really how it be huh
@@porridgeramen7220 im a polisci student trying to get into animation, but same difference. It's a part of CHASS
Don't you think all of these mostly work if you already have some sort of visibility in the webspace?. Getting your work noticed ... or atleast getting some traction these days is hard enough especially if you have a day job. If I make brushes and upload, lets say which are as good as a Goro Fugita, who actually cares in that case 🤕
Yeah, it is hard and it takes time. It can take years. I remember even seeing Goro back in the cgtalk days in the early mid 2000s when he participated in a lot of speed painting challenges in forums. I think a big part of it is also partaking in a community, meeting the folk, and its activities. If it is a good community, you're all helping each other out, and sharing each others' works.
I made a class, and I have zero social media presence, and I also don't even promote the class. That is still enough to pay for my new cellphone (and I got one of the high-end ones). You don't necessarily need a dedicated audience, I think my class stands out because in the platform it's in, there are only like 5 other classes about that topic, and the thumbnail turned out quite eye-catching. So there is a little bit of luck, but you also won't get visibility if you don't even have *something* online.
It helps if you can get as many friends as you can to spread good word about you. thats why its important for artists to help one another. were both in competition and in need of one another.
This video came out at a pretty good time considering the massive, mostly negative buzz about NFT’s. A good list of passive income opportunities like this is great for artists to have while in the face of blockchain scammers making claims like, “NFT’s help artists monetize their work”
Hi, I know you don't care, but people (maybe me) want to use NFTs and blockchain technology to create platforms to give artists support while maintaining independence. I won't say how, but the goal is to make selling art for artists %100 free, no upfront cost, no royalties. There are a lot of crypto-scams, but scams associated with technology are nothing new. The future might be kinda nice for content creators of all kinds
Thanks for all the valuable info and advice you've been putting out lately. We all appreciate the hard work you do for us artists.
Problem is that these kind of passive incomes became trendy lately especially with coronavirus, it s literally impossible to have any advantage over other artists already selling stuff.
Making better or at least "in demand" is all you can do
Just make something thats actually helpful, plenty of popular artists selling terrible tutorials that really don't help at all. It's really hard to find actual art tutorials.
I agree but your advantage is your audience. Someone else's audience wouldn't buy content from you and likewise your audience won't buy from another artist generally speaking. Your audience will trust that your stuff is good because they have been following you and like what you create.
So you'll always have the advantage even if it's trendy
Eh, even trendy ideas can still be very profitable.
Besides, new types of passive incomes are popping out every year.
As long as you find a way to stand out or identify a gap that you can fill, I think that you can be profitable in those streams
I made my first tutorial video and people seem to like it. I didn’t create it for money though, just doing it for improvement of myself and my viewers. Money will come secondary once I had enough followers. I’m currently working at a 9-5 job, where most of my earnings are.
The investment SHOULD always be in yourself. Whether that's learning a new skill, or something about yourself.
As a 13 yr old rn I'm really inspired by ppl like u and my mother (she's an artist ) I just started and I'm started a few days and already doing decent on paper because of the amazing art u make I wish I can draw like u in some day :)
Keep at it!!
I could only dream having an artist mother
Treat it like a job sometimes if you’re serious. Give yourself deadlines once in a while and see how fast you can create quality art. You’re lucky to have an artist as a parent.
Don’t do it unless you want to devote every minute of free time to it
Great video. There's another option.
A blog. Informational blogs can be extremely effective. It's a means not the end, but many things mentioned in this video can be sold on your site if you can get a good blog going. It get's you eyeballs.
Also think affiliate or adds with a blog (though that last one is a tad controversial).
Toniko, I have to say that watching your videos is a great way to notice mistakes and improve even more in art and animation.
Thanks for all of your work and for helping us grow.
These are awesome.
I think a good follow up to this video is how to gauge and/or generate interest in your work for these kinds of passive income ideas.
Not necessarily how to advertise and get people interested in your work, but rather to see which of your works is doing well enough to pivot enough into generating passive income for it.
While they are good ideas, the reality is that, for most of us, there won't automatically be a demand for the stuff we make, JUST because we made it. Especially if we don't already have an existing audience base to turn to for support. And there is very little that hurts more as a creative as much as making something you know is good, but that everyone passes on because you weren't in the right place/time for that thing to become popular enough to sustain you. And nothing as embarrassing as passing over a passive income stream because you think it won't be worth it, since none of your other ideas have worked.
However, if you know people want it (i.e. audiences constantly clamoring for it, or supporting you in other ways in the hope that it'll prove that there's demand for the thing they want), it becomes a lot easier to dive in and just give people what they say they want, rather than just fishing around in the dark for the thing people are just waiting for you to make for them to support.
But you have to be able to figure out if more people than just you and your immediate friend/fan-base want it enough to justify the cost/time committment. Especially since you don't want to sink time and money into something only a few friends want, but costs a lot to make, and, once they have it, you're sitting on stock no one wants. I think that's something a lot of successful people either don't talk about, or don't know how to talk about because the success just "happened," and there was no need to figure out how to replicate it because the existing audience just moved from one thing to the next.
Either way, something for everyone to think about. I don't think there's a specific formula, but there has to be a series of guidelines one can use and apply to their own work.
(also, apologies if there's a video in your library that already tackles this)
thank you toniko! you are my therapist, spirit guide, and life and career coach I can't thank you enough :)
Toniko Pantoja: "Income is income"
IRS: you're hired
I love ur cute dancing dogs, especially golden retriever :3
You can also create templates (characters, props, backgrounds animations...etc) to sell them to Reallusion's users
In a sense it depends how you apply yourself.
There’s tons of different ways you can do that, whether it’s reaching out to bigger sources to offer your services, making content like videos that over time make you profit, assets or offering your services for various positions to aid others in their projects, or being unique in your own way to gain exposure.
Everyone starts from nothing. It comes with time.
You can also merchandise without a brand, as long as ypu create something marketable. Apparently one comic artist I follow makes coloring books for adults.
Thank you for your advice brother! I will try to improve my animations💖💜💙💚💛
No bad animations brother! You will go far one day!
I really enjoyed your video discussing how animators over the internet inspired you today and you listed all of them and made a short video essay. I don’t remember the title of it but it has stuck with me lol
These are great ideas! I want to be a full / or pt artist however I don’t make enough $$ to stay home. These ideas could help! Love your work and advice, thank you!
*Your intro plays with the puppy painter
Me: JESUS HE IS FUCKING CUTE!
I seriously love your "stupid dancing dogs", lmao~ If anything, they were like a trailer to make me want to follow you as an artist, animator, and motivator. :)
Merch sounds great but one thing bothers me is how do we make sure people who buys them, receives them? It would be worrisome if some complained that they didn't receive the merch and asks for a refund.
They would be buying merch from a third-party company. Any issues on refunds would be entirely dependent on that companies end. The artist (You) is just the figurehead that partners with the company to sell merch.
@@chuckingreaper8654 Oh I see, so I guess the usual way to do it is to communicate with someone to make and distribute the merch. Thank you for taking the time reply to an old comment, it helps!
@@yvelnavi6272 Usually the companies come to you through a business email. I believe a contract is set up/business deal to determine percentage of money earned.
@@chuckingreaper8654 Yeah I could imagine that is how other people do it. Thanks for the follow up
sometimes i think you can read minds heehhejejehe but we really love your job buddy
You literally came to me while going through college and helping a lot thank you ~
You are truly a master! So underrated🔥🔥🔥
Nice pfp!!
Thanks for this video mr toniko you benefied me as usual
شكرا على هذا الفيديو سيد تونيكو لقد أفدتني كالعادي
This is why I mess with you man, great resources and insites.
Your editing on this video is 10/10
I resonated with some of your brush pack comments ( both gave me a good choking laugh) and loved how you affectionately addressed your characters haha. Loving the content, appreciate your analysis and info :D
this video about income is incoming at the right time!
Hey Toniko, Im currently studying animation in my 2nd year of university in a southeast Asian country but I will be transferring to a university in Seattle for my 3rd year. I was just wondering if you ever had this recurring doubt of "what the hell am I doing with my life" during your years of studying animation and weather it ever went away.
Bro where r u now?
Still grinding or left animation ?
@@iamironmansfan5703 yooo. I'm still doing animation, I got into the interview round at Disney, DreamWorks, and cartoon network but was rejected in the end. Right now I'm interning at the biggest animation studio in my home country for the summer. I'm working even harder to get my door in and live that animation dream. I'll be returning for my 4th year in the US after this summer so I'll make sure to make it this time.
@@chocolateegg7996 good luck bro, I will also start learning animation around june.
@@chocolateegg7996hows it going? Congrats on the progress
@@idontcheckmynotifications I'm in my final year, graduating in a few months, got a few job interviews lined up, strangely it's mostly with game companies like Nintendo and Wizards of the coast. But I'm not stopping yet!
Need to watch this after work
Going on the game is another one. Leaves your hands free so you can get some drawing practice in too! lmao
AYYYY Been trying to learn more about personal finance like investing and passive income so this is a loovely video for me. Thanks Toniko.
We don't want to be exploitable creatives amiright?
I want to make a lot of education material some day too.
Social media is really a subject to talk about. people can complain and will tear you down on garamar and speling alone and dont get me started on anything even remotely political, even if youre on their side but disagree with anything or critique something about that political group people will go vicious on you and could try to even go as far as humiliate you across the web. Social media is a delicate and important subject.
I've never felt so useless while watching a video.
Good tips though and wholesome video
You're not useless, Jesus loves you
How the love of someone makes you useful
Don't wait! Inspiration comes from Action.
the biggest problem with this is, there's a lot of outside factors that help passive income to work. For example "sales." As much as metatags, and going viral are important, it's at random when a marketplace will have a sale on seasonable events. Working at a print shop, a sale would give us a lot of business, more then we could handle, because the normal days we would have less work for everyone on the assembly line. Same thing comes with even having passive income as a reliable source of income. Passive Income works better to help fill in the gaps, think a lot how at comic book conventions there are artists who still sell art books from 4 years ago. Sometimes you need to clear out space.
Great video thank you
This is helpful! Thanks Toniko!
The audio is a bit low
Hey thanks man! Really helpful
"Goodbye! Tata!"
best outro yet
@@gildedguy a verified guy replying to s non verified guy? Impossible
We said swords i nearly loss it.
Hema practitioner here🖐
alright, first, of all, thank you! this is super helpful!! second of all, what the heck youtube!? i have been subscribed for god knows how long and this didn't land in my sub box and i only saw this 3 days later :///
What website should I use to publish my sketchbooks online, do I use something like Amazon?
Good video! though this would be a problem for small artists like us who have a small following. but i'll still try some of these :)
Also Toniko, is it me or your voice volume is getting more softer in your newer vids? >.< im trying to avoid using headset during workhours since it can be tiring for my ears but for some reason the end card voice over is much audible than the rest of the video?
I have an idea for a brush pack I’m working on, but it’s kinda hard to knowledge for the brushes
Love those videos, but where can I find your animations?
Toniko swole as hell
God, thank you for this
Excellent 👏🏼👏🏼
I'm not an artist but this is useful Thank u
i wanna do animation but i dont have good ideas ... what should i do to get more ideas for animation / characters
Read novels and comics.
What is currently in demand out there nowdays?
Wow this video just answer to a lot thought that I had since few weeks. It’s really handy to have a point of view from a professional artist. Thank you!
I need a link for that Sketchbook right now!
Love thy vids
Is this applicable to motion designers for marketing and branding?
Have you encountered colorblind people with a successful career in animation? I am assuming this is a career that colorblind people can't pursue
You don't need color to storyboard.
In fact, there's a lot of steps in the process that are done before color; and considering how much animation work is done in a team setting, getting another set of eyes to make sure the color is right should be pretty doable.
@@notheotheralex6213 Thanks, this has been sort of a mental roadblock for me. Thinking even if I went to schooling, put all my studies into it, there wouldn't be something out there for me. Being able to do this and bring something to life, having a job doing that would be cool.
If such a person wanted to make his own animations and put out there, then it would be a great possibility for him to become a black and white animator. It's only one idea of a lot of others though..
I actually knew a few people that were colorblind while I was in school studying animation, one of them us currently working as an animator supervisor
Misread the title for saying 'Massive Income Ideas...' and was hoping for something memey
The assets/tools/textures/brush packs section...Q: Isn't this for cleanup artists animators?
Passive income looked pretty interesting...On Feb.17, 1996-at 15 years old, I threw Yu-Gi-Oh Original drawings and concept art in the garbage; and on Sept.1996, a then 34 year old Takahashi copyrighted the artwork. The only gratitude I got was the 'stolen briefcase and wallet's story. To make the long story short, if my mother would've let me keep Poor Man's Copy right of Yu-Gi-Oh, PASSIVE INCOME would've been worth $ 124,800 , but not adjusted to inflation. When Takahashi died by drowning, I found out the show and movies were 23rd place and 20 billion dollars in revenue. ( Kanomi threatened a lawyer on me for telling them that I drew the main characters of Yu-Gi-Oh).
[ Yu-Gi-Oh! was origionally free artwork; but I'm where the authenticity really is at:((( I got placated to run my mouth.)))]
Where could I get the auto fill and auto shapes tool for storyboard!!
im going to release them sometime soon!
I didnt know DongHuap is an animator
I see the title an instantly thought of the dark side..
[(I wonder why (like sleeping beauty), he don't talk about auctions for people that only want to sell animation art.)]
I though of making a tutorials, but end up making a vlog but I always felt like I make a mistakes lol also I have a bit of a learning disability
Volume is low.
Oo :0
oh please tell me more things I can use a passive income to pay for and waste more of my time
Who here wants to make passive income but is afraid of loosing their money ?
noot noot
Sadly this video is for the artist who has a big recognize following.
[It''s 2024, shouldnt this type of AMV be updated after 5 years?]
" I would rather take my unwanted [and wanted], Utube comments to a publishing company"; t-shirt sales might skyrocket off my initiatives to do so.
Dont make phone cases with phones you could make an iphone 10 case and now the iphone 12 is out....Me with an iPhone 6SE still : 👀
nsfw intensifies
Nft stock of your art may be another avenue(edit)- 9 march 2021(probably)
yeah nft's suck and should be avoided,left this comment for months and coming back after learning more about them I was too optimistic- 22/02/05
I have a lot of mixed opinions and thoughts about nft art.
@@TonikoPantoja yeah it seems like early days,so I am being cautiously optimistic.but for know it seems like a mixed bag.
Crypto is horribly inefficient for electricity, especially if you care for the environment.