PoE has the special position of being the only game I've bought items in their store because I spent months playing and realized I hadn't given them any money for it.
Ya kinda feel bad for not spending money on such a marvelous game, i mean they deserve it .... is like eating a buffet of very delicious FOOD in a wonderful restaurant for free ... everytime ... and you feel very bad =(
I feel the same way about some games. It's like the Extra Creditz show always said, you want to spend money on the game, so give me great stuff, here's my money. Win/Win.
For the first few years I played, I didn't buy anything. Now almost every new league, I buy a $60 pack because I enjoy the game and want it it to continue.
This video is actually exceptionally good, exceptionally dense with really great ideas, and I basically just want this boosted in the algorithm for others to see.
PoE definitely has its faults, as any game does, but it does hits the spot quite right and does what it does very well. Thanks for being an amazing person and an amazing developer Chris, here's hoping other current and aspiring game devs learn from your passion and design philosophy, to make true masterpieces such as this incredible game that is PoE.
Honestly, amazing talk. I don't play any action RPGs similar to PoE; however, he covered just enough topics at just the right depth. Now I am overall more knowledgeable and have my foot in the door with new topics to research and experiment.
I understand that he wanted to get the content out there because GDC isn’t the fastest but co considering they have the same editing it’s likely to be pirated. On the other hand if GDC doesn’t want to make a fuss about it and has made a exception.
Had my eyes on Path of Exile for a while without ever actually playing it. Just seeing the passion of this guy, as well as how pertinent the content is, actually gave me the final push to make me want to try it out, great talk. c: Tho Chris speak quite quickly, couldn't listen at double speed at all and had to reduce to 1.5. xD
I haven't revisited this for a while. I wonder what happened with their server capacity prediction during ultimatum when it went absolutely bonkers. The first question on selective end game content, they perfected it with the atlas passives and fragments. Now you can do ubers, t17, farm sanctums, whatever. Many things are profitable and some of them dont involve maps at all. Fans sometimes have too high an expectation but PoE has come quite far since 2019.
I'm really surprised Betrayal hit such a spike coming after Delve, a darling league for many players. Here I am lamenting the sacrifice of Synthesis on the altar of Too Complicated League Mechanics. Also Harvest was a mistake. Edit: on the subject of idea drought, I'm still waiting for that Pirate League where you recruit sailors and explore a randomized sea map. This has been spitballed in the community for years.
I'm a betrayal joiner. It timed perfectly with the "don't you guys have phones" blizcon which alienated many D3 players. PoE fans were showing off the betrayal board and saying how awesome the game is and how this was the successor to D2 and many jumped ship. This is 5 years on. I expect the same big jump around d4 launch and one of their leagues. The best ad for PoE had always been how big the diablo team messed up
6:30 this is where I feel like the Borderlands series went wrong. If not for being able to locally edit weapon values and then go online, it'd probably be one of my favorite games ever made. It all just feels so pointless.
i want those damn Developer tools! :) i cant believe how an entire Blizzard with billions of money and huge talents, where not able to make similar tools for D3 on that level of detail and power when it comes to randomization and Procedural Generating content and maps, and those small guys in N. Zealand did it without that amount of money! and the most important i pay and spend money on micro-transactions because they provide me amazing CORE game play for FREE and i want to support them!
Very impressive insight! I've only just started playing PoE on the PlayStation and I'm hooked! I was hooked on Warframe for a long while but I burnt out after completing their last expansion earlier this year. PoE is now my go-to game and I love it!
Man, I wish everyone at Digital Extremes seen this video 🤣 Warframe is currently in such a sorry state when it comes to content... There's a big drop once a year that lasts a week or so and that's mostly that...
About unique items (meaning any item can have any attribute). Unless magical classes with physically oriented builds (and vice versa) are viable, giving items random attributes doesn't seem like a good idea because players will get magical items with attributes useful to physical classes and vice versa. If a magical class with a physical build is viable, it shouldn't be better than a physical class with a physical build (because they would make them redundant) they should be good at something else.
POE is the only game I've played for 100s of hours and not spent a dime on. The price of everything in the shop is bonkers, so I never felt like buying anything even if I feel they deserve money.
@@cabal123123123 Whether or not PoE has accessibility problems (I think it does), valuing your social status over the health of the game or company is pretty dumb. I've been playing Path of Exile on and off since open beta, which I joined explicitly because of the skill tree (which has only gotten better with time) and because I wanted the kiwi, but people who make "hardcore gamer" a part of their identity are a total blight. At least "casuals" aren't pretentious blowhards.
@@helloofthebeach well of coz this game can be play "casually", is all depends how you play like me i'm working still able to play this game like 2~3hours per day and still manage to get 40/40 challenges in every league .... which around a months+ to get them, sound long but is achievable :D afterall is a 3 months league, this game is not that hard ;) just know how you wanna approach it
I mean yes, somewhat, because PoE 1 doesn't exist after that. PoE 2 and PoE 1 are the same game. PoE 2 is an update. You basically choose between the PoE 1 and PoE 2 campaign in the main menu, and then all character meet up in the same endgame. PoE 2 is just a big patch.
@@CaffeinedOwl Don't think it was in the vault too, however GGG did release the recording earlier somewhere else and multiple PoE streamers have uploaded it on youtube.
This is a good explanation for why I didn't like this game. They talk about only enjoying games for dozens of hours instead of thousands of hours, but Path of Exile presented no challenge _at all_ for me in the first eight hours of play and the lack of thought into the single player immersive experience really shows with this game. A game needs to be good from the start, not after 50+ hours.
"How do we achieve a 13 week cycle?" Poorly. There's alot to love about PoE, but this cycle makes every league into a shitty beta. You still can't skip it unless you're totally uninterested in the new stuff, because if it's not popular, it'll probably get relegated to super-rare side content that is an empty husk compared to what it was, rather than being fixed. Which makes it really appropriate that he was talking about Synthesis in this video.
@@Shane-sf9pv diablo 3 is simple mechanic run by thousands of people and dont design new content in 3 months. that game sucks now and poe is played forever due to updates and design changes. compared as such d3 suck and poe and poe2 dont
For 10 yahre played POE , last leagues game get stuck in a mouse labirint mode wer is more clicking than gaming and frame rate of the game sufer for proiectile sensitivity (from 120 FPS to 15-20FPS each time than screen is full of proiectile) .Change the efects for proiectiles dont use so many inutile light and efect , gamplay maters more than bling and sparks!!!!!!!
the problem with PoE is the rewards of playing... you do map get nothing... with diablo 3 when you do a map/rift you actually get rewarded... there growth will always be stumped till they change the drop rate of items... when is GGG gonna see that, ive been around since beta and its still the same..desync still there, lack of loot, RMT is massive everyone buys nothing done about it.. so on.
There is nothing but rewards in D3, with it being even worse in World of Warcraft. Blizz needs to learn that rewards are given for merit and have to mean something, at least within the endgame and definetly in the meta. Their games suck now because their agenda turned into trying to please everyone. Now that everyone has equal footing, those who would be willing to set themselves apart from casuals are now hindered by time gated content. With little to no effort anyone can catch-up to those who are actually better in all regards. Skills aside, if you compare what endgame has to offer in D3 and WoW, you will soon learn that it is the same over and over, but not in the good way. Now it's all about enforced achievements and literally all the good things they had going in the past (free open world exploration and rewards for engaging within it and others) were thrown out the window.
@@WhitefoxSpace But his is not a forever game, he's delusional. The moment he stops making new content, it's a dead a game after a week. I thought maybe a month, but in-chat said a week.
@@fefferryerr1818 I understand your point but you take a very hard to defend, black or white position. There are still people playing games from the 90s. I'm sure that, even if content had to stop, there'd be a lot of people left playing. Definitely not to the extent that it is right now, of course not, but Path of Exile is a game that definitely is more replay able than the average pve game. I am a vehement Dota and CS player with thousands of hours on both. MMOS aside, Path of Exile is the only other game that has hit the 1000hr threshold for me.
@@WhitefoxSpace It's not a hard position to defend, I asked in chat and the overwhelming response was about a week. You played 1000 hours, but that's when they kept putting out new content. Would you put in 1000 more hours after it stopped? Sure, there some who still play 90's games, but once they die, those games will be forgotton. Not many still use a hula-hoop or hit a hoop with a stick. Also, there is one unavoidable point. GGG won't be around forever and once their servers go offline, the game will die. There's no offline version you can keep playing. Saying it's a forever game is the equivalent of saying a toy will run forever, yet it runs on batteries. When you stop buying batteries, it's dead after the last one runs out.
@@fefferryerr1818 Again, I understand your point, but, again, it's an indefensible position because you're taking a grammar nazi's version of the word forever and not applying colloquial sense to it. Of course PoE isn't a forever game, in the same way that the sun won't burn forever and humans won't exist forever. He's talking about how they're designing it to be, colloquially, played forever, and not just something you finish the story and on you go. And yes, a part of that involves the consistent generation of content, which is more than half of what this video entails, talking about *how* exactly it is that they can continually put out content. He never said "PoE is not dependent on more content being generated" - his entire point is that an important part of it being played "forever" (again, apply colloquial sense) involves the persistent generation of content. He's not saying they will outlast the heat death of the universe, just that they've designed a game that can feasibly be updated every few months and that does, in effect, generate infinite playability. If DotA stopped balance patches I'd be done in 2 months. Every game needs to be kept updated.
A game is not to be played forever. Do not be naive! It is meant to be fun and not to be played forever!!!!! The curent POE is freaking boring grind!!!!!
i have played poe for years and made hundreds of chars, just want to share that leveling exp for me is too hard, gears are too high level to equip, gears that you can equip are too weak to be use as leveling gears during campaign. when you do get to mapping the difficulty gap is huge, when you have made a lot of chars and finally say that you have done your char right after killing act10 kitava, then you do a white tier1 map. then suddenly dies with white mob 1shot killed by a white random mob, there are a lot of mechanical issues with all their chars even the passive skill tree is overwhelming, its big but you can only allocate so little. overall it's a toxic game, it's laggy, constant dc, subpar graphics optimization. unfair gameplay, items are ridiculously expensive, currency drops are trash low, a lot of bots in the server. constant nerfs, weak chars, controlled progression you can't play the way you want, you need to follow guides. low QoL, life pool too small even es, damage is a joke! lvl100 is good but getting there is terrible! i only play 1 or 2 months then got bored cuz still the same lame game all accomplishment gone after end of every league. and yes i still play this trash game every league, LOL!
meanwhile diablo 3 is just a more fun game. this game is hyperfocused on building your char. but nothing really sticks out, respecing your build on the fly in d3 is just MORE FUN
this is a short sighted comment because in the endgame of d3 you make 1 build and you stick to it for the rest of the character's life once you have the appropriate items. there is almost no variation in skills or even items either. all you have to do is look at the seasonal leaderboards and you'll see that everyone is doing the exact same thing, sometimes complete carbon copies. note im not necessarily saying POE handles builds better either - skill gems are an annoyance locked to item rolls with good links and sockets, and the passive tree can be daunting for even intermediate players of the game. these are completely different systems, so saying one is definitively better than another has no objective meaning; it would just be an opinion
For me the most fun I've had playing PoE was playing around with wacky mechanics. Making something like 12 level 70 characters in a league to try different mechanics and see how far I can push a mechanic. 3 examples: CWDT feedback loop duration-stacking assassin was fun and ridiculous, but didn't really scale due to limited survivability. Trying to make corpse explosions work as a primary damage mechanic with Oblivion wands and profane bloom was fun too, though that never got me past ~T12 maps. CoC BL CI ES-on-hit Assassin was a lot of fun because it was extremely tanky and had about 1M DPS, it got me to level 93 and comfortably farming T16 corrupted maps in Blight and Metamorph league. Theorycrafting and turning that into reality is what makes me feel like I'm playing the game. Following a build guide makes me feel more like I'm watching a movie as opposed to making my own choices. The issue with my playstyle is that that means I don't get to endgame content unless I get lucky and find something broken that hasn't already been found, polished and subsequently nerfed. I quit during Delirium though because the game was too much fun for me and keeping me from doing important things. I hope to return one day when I have a healthier relationship with free time / entertainment.
God what an excellent talk! I wish I could hear an updated talk from him, speaking of where Path of Exile is now versus then
PoE has the special position of being the only game I've bought items in their store because I spent months playing and realized I hadn't given them any money for it.
Ya kinda feel bad for not spending money on such a marvelous game, i mean they deserve it .... is like eating a buffet of very delicious FOOD in a wonderful restaurant for free ... everytime ... and you feel very bad =(
I feel the same way about some games. It's like the Extra Creditz show always said, you want to spend money on the game, so give me great stuff, here's my money. Win/Win.
For the first few years I played, I didn't buy anything. Now almost every new league, I buy a $60 pack because I enjoy the game and want it it to continue.
The first f2p game I ever gave money to was Marvel Heroes. Both my hubby and I give GGG money at least every 6 months because we love the game.
@@BuzzaB77 xxxxxxxx xxx x xxx x x xxx x x xx. Xx xxxx x. Xx xx xx,
This video is actually exceptionally good, exceptionally dense with really great ideas, and I basically just want this boosted in the algorithm for others to see.
Chris is a pure talent
One of the best lectures I've ever seen! I'd love to see Chris' items talk!
Same here! He did an amazing job of clearly getting everything across, and I'd love to see him go in depth on what he's most passionate about!
@@dbbuchmann thirded!
Blizzard announces that next Diablo will be released only on smartphones -> Path of Exile releases "Betrayal" :-)
Said it before, here to say it again. I am very impressed by GGG's commitment and passion, but their customer service deserves great praise too!
PoE definitely has its faults, as any game does, but it does hits the spot quite right and does what it does very well.
Thanks for being an amazing person and an amazing developer Chris, here's hoping other current and aspiring game devs learn from your passion and design philosophy, to make true masterpieces such as this incredible game that is PoE.
Chris and the guys are probably the type of players that mastered survivability in Diablo.
They will rule them all! Best ARPG delivered by the best company.
Honestly, amazing talk. I don't play any action RPGs similar to PoE; however, he covered just enough topics at just the right depth. Now I am overall more knowledgeable and have my foot in the door with new topics to research and experiment.
"Create content you have no plan for" is my warrior chant rn
YES! Same!
To people who think this is a re-upload
It was most likely "pirated" by "
Angry Roleplayer". It was not the official GDC channel.
Considered that he might've actually been there filming it himself? Either way there is nothing wrong whenever intentions are good.
I understand that he wanted to get the content out there because GDC isn’t the fastest but co considering they have the same editing it’s likely to be pirated.
On the other hand if GDC doesn’t want to make a fuss about it and has made a exception.
Had my eyes on Path of Exile for a while without ever actually playing it.
Just seeing the passion of this guy, as well as how pertinent the content is, actually gave me the final push to make me want to try it out, great talk. c:
Tho Chris speak quite quickly, couldn't listen at double speed at all and had to reduce to 1.5. xD
Yeah listening to chris is all but boring or easy lol
Incredible presentation from an incredible company with an excellent game!
Essential talk if you're making a looter imo. Will watch a second time.
Man what a beautiful and useful talk, great stuff
Love this talk. Though, I'm so disappointed that dragons actually made it into the game despite Chris' best efforts haha.
Great and enthusiastic talk, really makes me wanna play PoE.
this guy talk so fast
@@PabloYaos He's an aussie, of course he does. :D
Great Talk, shout out from an aspiring game developer in Hamilton, NZ!
I haven't revisited this for a while. I wonder what happened with their server capacity prediction during ultimatum when it went absolutely bonkers.
The first question on selective end game content, they perfected it with the atlas passives and fragments. Now you can do ubers, t17, farm sanctums, whatever. Many things are profitable and some of them dont involve maps at all. Fans sometimes have too high an expectation but PoE has come quite far since 2019.
6:27 - that's how I feel about security in modern IOT. xD
Great talk!
Great Talk!!! would love to hear about your take on reward/loot systems, the one from the Bliz guy was terrible.
42:43 It's really interesting
It's interesting seeing this video after the 3.15 Expedition League.
Haha yeah
Anyone else notice the demon watching them from the trees?
Some fantastic talks this year!
Very insightful ! Thanks alot
I'm really surprised Betrayal hit such a spike coming after Delve, a darling league for many players. Here I am lamenting the sacrifice of Synthesis on the altar of Too Complicated League Mechanics. Also Harvest was a mistake.
Edit: on the subject of idea drought, I'm still waiting for that Pirate League where you recruit sailors and explore a randomized sea map. This has been spitballed in the community for years.
I'm a betrayal joiner. It timed perfectly with the "don't you guys have phones" blizcon which alienated many D3 players. PoE fans were showing off the betrayal board and saying how awesome the game is and how this was the successor to D2 and many jumped ship.
This is 5 years on. I expect the same big jump around d4 launch and one of their leagues. The best ad for PoE had always been how big the diablo team messed up
6:30 this is where I feel like the Borderlands series went wrong. If not for being able to locally edit weapon values and then go online, it'd probably be one of my favorite games ever made. It all just feels so pointless.
Really outstanding talk!
What I took from this talk is that Kripparian saved Path of Exile
They should put this on the curriculum
i want those damn Developer tools! :) i cant believe how an entire Blizzard with billions of money and huge talents, where not able to make similar tools for D3 on that level of detail and power when it comes to randomization and Procedural Generating content and maps, and those small guys in N. Zealand did it without that amount of money! and the most important i pay and spend money on micro-transactions because they provide me amazing CORE game play for FREE and i want to support them!
You rly think blizzard dont have that type of tool ? you are out of your mind for thinking that lmao
Very impressive insight! I've only just started playing PoE on the PlayStation and I'm hooked! I was hooked on Warframe for a long while but I burnt out after completing their last expansion earlier this year. PoE is now my go-to game and I love it!
That was excellent!
Great job!
Good talk although 3 years later there ARE dragons in POE. Lol
Simply the best game ever.
Man, I wish everyone at Digital Extremes seen this video 🤣
Warframe is currently in such a sorry state when it comes to content... There's a big drop once a year that lasts a week or so and that's mostly that...
Still sane, Exile?
If you play this at 0.75 speed it sounds like a regular person.
OMG! So true
it worked lol
2x speed gang B)
About unique items (meaning any item can have any attribute).
Unless magical classes with physically oriented builds (and vice versa) are viable, giving items random attributes doesn't seem like a good idea because players will get magical items with attributes useful to physical classes and vice versa. If a magical class with a physical build is viable, it shouldn't be better than a physical class with a physical build (because they would make them redundant) they should be good at something else.
POE is the only game I've played for 100s of hours and not spent a dime on.
The price of everything in the shop is bonkers, so I never felt like buying anything even if I feel they deserve money.
The problem of the game is that its just overwhelming for the first 2 years of playing ;)
@@AlastairGames is not meant for casual anyway :D Diablo 3 is always a market for casual arpg players, PoE is not
@@cabal123123123 Whether or not PoE has accessibility problems (I think it does), valuing your social status over the health of the game or company is pretty dumb.
I've been playing Path of Exile on and off since open beta, which I joined explicitly because of the skill tree (which has only gotten better with time) and because I wanted the kiwi, but people who make "hardcore gamer" a part of their identity are a total blight. At least "casuals" aren't pretentious blowhards.
@@helloofthebeach well of coz this game can be play "casually", is all depends how you play like me i'm working still able to play this game like 2~3hours per day and still manage to get 40/40 challenges in every league .... which around a months+ to get them, sound long but is achievable :D afterall is a 3 months league, this game is not that hard ;) just know how you wanna approach it
POE2, will POE2 kill POE?
I mean yes, somewhat, because PoE 1 doesn't exist after that. PoE 2 and PoE 1 are the same game. PoE 2 is an update. You basically choose between the PoE 1 and PoE 2 campaign in the main menu, and then all character meet up in the same endgame. PoE 2 is just a big patch.
I'm from the future and I bring good news, POE2 will actually not kill POE so we are all saved.
I played for a few hours and dropped it myself tbh.
faaaaaster
wait, that is the exact same talk he held before? O.o
The "pirated" video was posted way earlier sadly. The angry videogamer I think uploaded it
is this a reupload ?
It was never on the youtube channel before
@@HouseGamingHD oh really ? I must have mistook it from the vault , my bad
@@CaffeinedOwl Don't think it was in the vault too, however GGG did release the recording earlier somewhere else and multiple PoE streamers have uploaded it on youtube.
Its also because every other big game company has failed to do a decent game in that genre
when he's talking about "horror stories" concerning *secure* online economy i'm sure he thought of fallout 76 (along with other titles surely)
Or Age of Conan? The game where you could spoof trade messages to make other players trade their items to you without them knowing about it xD
Server capacity predictions aged well too
Isn't this an old video? I swear this was already posted
I ran into it on another channel somewhere and the Algorithm picked up on it a bit. Maybe someone took it from the GDC vault?
This is a good explanation for why I didn't like this game. They talk about only enjoying games for dozens of hours instead of thousands of hours, but Path of Exile presented no challenge _at all_ for me in the first eight hours of play and the lack of thought into the single player immersive experience really shows with this game. A game needs to be good from the start, not after 50+ hours.
Abyss is "fun" lmao. Aged well
I know I've seen this before...
"How do we achieve a 13 week cycle?"
Poorly. There's alot to love about PoE, but this cycle makes every league into a shitty beta. You still can't skip it unless you're totally uninterested in the new stuff, because if it's not popular, it'll probably get relegated to super-rare side content that is an empty husk compared to what it was, rather than being fixed. Which makes it really appropriate that he was talking about Synthesis in this video.
Wait do people really book time off of work to play a video game?
All the time if sufficiently hyped.
They poop on us console players. 0/10
Yep, Diablo 3 ran just fine on last-gen consoles but they can't get a 6 year old game to run properly on xb1 and ps4. Pathetic
@@Shane-sf9pv diablo 3 is simple mechanic run by thousands of people and dont design new content in 3 months.
that game sucks now and poe is played forever due to updates and design changes.
compared as such d3 suck and poe and poe2 dont
Get a pc pleb and stop crying. PC's also come with a man card.
For 10 yahre played POE , last leagues game get stuck in a mouse labirint mode wer is more clicking than gaming and frame rate of the game sufer for proiectile sensitivity (from 120 FPS to 15-20FPS each time than screen is full of proiectile) .Change the efects for proiectiles dont use so many inutile light and efect , gamplay maters more than bling and sparks!!!!!!!
For the love of god, lay off the adderall.
the problem with PoE is the rewards of playing... you do map get nothing... with diablo 3 when you do a map/rift you actually get rewarded... there growth will always be stumped till they change the drop rate of items... when is GGG gonna see that, ive been around since beta and its still the same..desync still there, lack of loot, RMT is massive everyone buys nothing done about it.. so on.
There is nothing but rewards in D3, with it being even worse in World of Warcraft. Blizz needs to learn that rewards are given for merit and have to mean something, at least within the endgame and definetly in the meta. Their games suck now because their agenda turned into trying to please everyone. Now that everyone has equal footing, those who would be willing to set themselves apart from casuals are now hindered by time gated content. With little to no effort anyone can catch-up to those who are actually better in all regards. Skills aside, if you compare what endgame has to offer in D3 and WoW, you will soon learn that it is the same over and over, but not in the good way. Now it's all about enforced achievements and literally all the good things they had going in the past (free open world exploration and rewards for engaging within it and others) were thrown out the window.
If by "forever" he means until they stop making content, then yes.
Chess is a real forever game.
Chess is also a fundamentally PVP game. He contrasted that in the first few minutes.
@@WhitefoxSpace But his is not a forever game, he's delusional. The moment he stops making new content, it's a dead a game after a week. I thought maybe a month, but in-chat said a week.
@@fefferryerr1818 I understand your point but you take a very hard to defend, black or white position. There are still people playing games from the 90s. I'm sure that, even if content had to stop, there'd be a lot of people left playing. Definitely not to the extent that it is right now, of course not, but Path of Exile is a game that definitely is more replay able than the average pve game. I am a vehement Dota and CS player with thousands of hours on both. MMOS aside, Path of Exile is the only other game that has hit the 1000hr threshold for me.
@@WhitefoxSpace It's not a hard position to defend, I asked in chat and the overwhelming response was about a week.
You played 1000 hours, but that's when they kept putting out new content. Would you put in 1000 more hours after it stopped?
Sure, there some who still play 90's games, but once they die, those games will be forgotton.
Not many still use a hula-hoop or hit a hoop with a stick.
Also, there is one unavoidable point. GGG won't be around forever and once their servers go offline, the game will die. There's no offline version you can keep playing.
Saying it's a forever game is the equivalent of saying a toy will run forever, yet it runs on batteries. When you stop buying batteries, it's dead after the last one runs out.
@@fefferryerr1818 Again, I understand your point, but, again, it's an indefensible position because you're taking a grammar nazi's version of the word forever and not applying colloquial sense to it.
Of course PoE isn't a forever game, in the same way that the sun won't burn forever and humans won't exist forever.
He's talking about how they're designing it to be, colloquially, played forever, and not just something you finish the story and on you go. And yes, a part of that involves the consistent generation of content, which is more than half of what this video entails, talking about *how* exactly it is that they can continually put out content.
He never said "PoE is not dependent on more content being generated" - his entire point is that an important part of it being played "forever" (again, apply colloquial sense) involves the persistent generation of content.
He's not saying they will outlast the heat death of the universe, just that they've designed a game that can feasibly be updated every few months and that does, in effect, generate infinite playability.
If DotA stopped balance patches I'd be done in 2 months. Every game needs to be kept updated.
A game is not to be played forever. Do not be naive! It is meant to be fun and not to be played forever!!!!! The curent POE is freaking boring grind!!!!!
i have played poe for years and made hundreds of chars, just want to share that leveling exp for me is too hard, gears are too high level to equip, gears that you can equip are too weak to be use as leveling gears during campaign. when you do get to mapping the difficulty gap is huge, when you have made a lot of chars and finally say that you have done your char right after killing act10 kitava, then you do a white tier1 map. then suddenly dies with white mob 1shot killed by a white random mob, there are a lot of mechanical issues with all their chars even the passive skill tree is overwhelming, its big but you can only allocate so little. overall it's a toxic game, it's laggy, constant dc, subpar graphics optimization. unfair gameplay, items are ridiculously expensive, currency drops are trash low, a lot of bots in the server. constant nerfs, weak chars, controlled progression you can't play the way you want, you need to follow guides. low QoL, life pool too small even es, damage is a joke! lvl100 is good but getting there is terrible! i only play 1 or 2 months then got bored cuz still the same lame game all accomplishment gone after end of every league. and yes i still play this trash game every league, LOL!
I think you are just bad
skill issue i think
meanwhile diablo 3 is just a more fun game.
this game is hyperfocused on building your char. but nothing really sticks out,
respecing your build on the fly in d3 is just MORE FUN
You can respect your build on the fly aswell in this game... And nothing sticks out? How so?
this is a short sighted comment because in the endgame of d3 you make 1 build and you stick to it for the rest of the character's life once you have the appropriate items. there is almost no variation in skills or even items either. all you have to do is look at the seasonal leaderboards and you'll see that everyone is doing the exact same thing, sometimes complete carbon copies. note im not necessarily saying POE handles builds better either - skill gems are an annoyance locked to item rolls with good links and sockets, and the passive tree can be daunting for even intermediate players of the game. these are completely different systems, so saying one is definitively better than another has no objective meaning; it would just be an opinion
Do you guys not have phones lol..
For me the most fun I've had playing PoE was playing around with wacky mechanics. Making something like 12 level 70 characters in a league to try different mechanics and see how far I can push a mechanic. 3 examples:
CWDT feedback loop duration-stacking assassin was fun and ridiculous, but didn't really scale due to limited survivability.
Trying to make corpse explosions work as a primary damage mechanic with Oblivion wands and profane bloom was fun too, though that never got me past ~T12 maps.
CoC BL CI ES-on-hit Assassin was a lot of fun because it was extremely tanky and had about 1M DPS, it got me to level 93 and comfortably farming T16 corrupted maps in Blight and Metamorph league.
Theorycrafting and turning that into reality is what makes me feel like I'm playing the game. Following a build guide makes me feel more like I'm watching a movie as opposed to making my own choices. The issue with my playstyle is that that means I don't get to endgame content unless I get lucky and find something broken that hasn't already been found, polished and subsequently nerfed.
I quit during Delirium though because the game was too much fun for me and keeping me from doing important things. I hope to return one day when I have a healthier relationship with free time / entertainment.
you're losing game players because it's a stupid game.