In the next video could you talk about these points concerning working with weapons : - How to setup a two-handed weapon, like a spear for example (having the second hand stick to the weapon) - How to properly export animation with weapon to Unreal Engine (do I need a special bone in Unreal ? Is the weapon inside the animation or just the bone that moves it ?) Thank !
@@SarCafolos Yeah that will be the day when you can do it all in Cascadeur and don't have to modify it again outside of Cascadeur just for proper hand placement.
Man..the timing of the video is just perfect for me; i've just started learning Cascadeur after finally getting into animation phase for my game, and was already wondering "how will i work with weapons, can i even add weapons, will it be easy" etc... Before even watching; i just hope it is easy & similar to work with Unreal Engine 5 Mannyquins as well :) Thanks!
@@hoathinhanimation5352i modelled the weapon. I just imported it as static mesh with no skeleton and then, in joint mode where you can select the bones; i drag&drop the mesh on "hand_r" bone in outliner, so it follows the right hand.
Could you also do a video on how to attach/detach the weapon from the hands during the animation for things like picking them up or throwing them. Wouldn't want to throw a knife and then still have it be affected by the hand movement afterwards
@@ElenaLanovaia No, what I'm referring to is the buttons on the screen and some options. There seems to be some absent things, or else they are found in different locations than what I see on the video. I just find it a bit peculiar
For two handed weapons I believe using Constraints is the best option (IMO). But they stated they will talk about Constraints in another video around 10:55
I wonder why the bone shape between the joints is designed in this unorthodox way - it doesn't seem to show the parent child relation, like bone shapes typically do. The thick part is in the middle, instead of near the parent joint.
Why does it have to be a "weapon" - couldn't the weapon slot be called a "hand prop" for example, after all not every animation is for some shooter game.
I quickly add the weapon to the rig by following this vedio. why the official tutorial makes it so complex? th-cam.com/video/s4jbEc4HbAg/w-d-xo.htmlsi=58GfOgoMod0y6BMs
Guys, your app is amazing and has break through technology for the most part, but some tools are unfriendly and things I haven’t seeing since 3D Studio for DOS….. extreme in both ends. You have to make the entire workflow user friendly, otherwise I don’t see the hassle of licensing the app…..it’s my 2 cents to help you improve….
In the next video could you talk about these points concerning working with weapons :
- How to setup a two-handed weapon, like a spear for example (having the second hand stick to the weapon)
- How to properly export animation with weapon to Unreal Engine (do I need a special bone in Unreal ? Is the weapon inside the animation or just the bone that moves it ?)
Thank !
Ohh please yes yes yes.... you guys are the best!
Where do you get the weapon and how do you put it in the Cascadeur
th-cam.com/video/fhmHDXRN6_Q/w-d-xo.htmlsi=K9o7Aj7AMtDRq4eA seems helpful for Two-Handed weapons
@@SarCafolos Yeah that will be the day when you can do it all in Cascadeur and don't have to modify it again outside of Cascadeur just for proper hand placement.
Man..the timing of the video is just perfect for me; i've just started learning Cascadeur after finally getting into animation phase for my game, and was already wondering "how will i work with weapons, can i even add weapons, will it be easy" etc... Before even watching; i just hope it is easy & similar to work with Unreal Engine 5 Mannyquins as well :) Thanks!
Where do you get the weapon and how do you put it in the Cascadeur
@@hoathinhanimation5352i modelled the weapon. I just imported it as static mesh with no skeleton and then, in joint mode where you can select the bones; i drag&drop the mesh on "hand_r" bone in outliner, so it follows the right hand.
Could you also do a video on how to attach/detach the weapon from the hands during the animation for things like picking them up or throwing them. Wouldn't want to throw a knife and then still have it be affected by the hand movement afterwards
yess! also a two hands switch to 1 hand.
Where do you get the weapon and how do you put it in the Cascadeur
Thank you so much for this Video I been trying to find something like this for months lol
Where do you get the weapon and how do you put it in the Cascadeur
Thanks for the guide!
Soul Calibur, Devil may Cry, these games have characters with nunkachu movements... I hope make as well in this plugin one day
You guys are AWESOME!!!! WWWWHOOOOOOP!
Where do you get the weapon and how do you put it in the Cascadeur
It's too troublesome. I strictly followed the tutorial and the weapon drifted away
I dont understand why every video tutorial has a different looking UI than mine. I have the most recent version, and this video is only an hour old.
Could you please clarify what exactly looks different? If you're talking about the color theme, that can all be adjusted in the settings menu!
@@ElenaLanovaia No, what I'm referring to is the buttons on the screen and some options. There seems to be some absent things, or else they are found in different locations than what I see on the video. I just find it a bit peculiar
im waiting for next video, pls show how to set two hands weapons
For two handed weapons I believe using Constraints is the best option (IMO). But they stated they will talk about Constraints in another video around 10:55
can you give me a title of this video???@@SubzeroBlack68
Please make more videos for guns like m4a and duel fighting scenarios. Thanks!!!!
Наконец то нужный гайд !
how can you add weapons with more parts like a fire weapon that has it's own root and the magzine?
how do I create controllers for two-handed weapons?
Can cascadeur handel two handed weapons? does cascadeur has IK-chains? can you show that in another video please?
is part two coming?
I wonder why the bone shape between the joints is designed in this unorthodox way - it doesn't seem to show the parent child relation, like bone shapes typically do. The thick part is in the middle, instead of near the parent joint.
Hi! Would love to learn about handling constraints. Any ETA on part 2?
Can cascadeur be used to make first person viewmodel animations in the style of Call of Duty Modern Warfare 2019?
Help! How attach 2 hands simultaneously?
what about the weapons which are holded by two hands...like an assault rifle
Why does it have to be a "weapon" - couldn't the weapon slot be called a "hand prop" for example, after all not every animation is for some shooter game.
can't not found joint when adding the rig elements in quick rigging tool.
I quickly add the weapon to the rig by following this vedio. why the official tutorial makes it so complex? th-cam.com/video/s4jbEc4HbAg/w-d-xo.htmlsi=58GfOgoMod0y6BMs
can you guys add an Dynamic parent to cascadeur?
What about Guns and impact \ recoil?
I cant make any joints parents of others for some reason?
Hello sir How do I use Cascadeur animation in iClone?
Finally!!!
Will there be another tutorial?
Where do you get the weapon and how do you put it in the Cascadeur
Like 100% positive ya gotta make the weapon yourself, or buy one. The video is just showing how to work with weapons you've made or purchased.
pls how to join Nikki day 1
You didn't give me any files, so how do the practice?
Guys, your app is amazing and has break through technology for the most part, but some tools are unfriendly and things I haven’t seeing since 3D Studio for DOS….. extreme in both ends. You have to make the entire workflow user friendly, otherwise I don’t see the hassle of licensing the app…..it’s my 2 cents to help you improve….
cascadeur, when is second part of this one coming? pls:)
and can you make a video about guns too ? like firearms
I mean, its the exact same process. Just pretend the weapons are guns instead of melee weapons.
There are no weapons in Cascadeur