Animate Models for your Game: Export UE5 models to Cascadeur & Back - A Complete Guide

แชร์
ฝัง
  • เผยแพร่เมื่อ 26 ก.ย. 2024

ความคิดเห็น • 15

  • @exfrigidanocte
    @exfrigidanocte หลายเดือนก่อน +1

    Would be nice to see the whole process with self-made mesh. From rigging in UE5 to Cascadeur.

  • @sami444L
    @sami444L 7 หลายเดือนก่อน +3

    Thanks for this

    • @bshukrallah
      @bshukrallah  7 หลายเดือนก่อน +1

      No problem! Glad it helped!

  • @FonzvanderLindenAlphonsius
    @FonzvanderLindenAlphonsius 6 หลายเดือนก่อน +6

    Very clear explanation! But I was wondering, you use the free version and were able to export your Cascadeur anim file to UE5, cool. When I look at the Cascadeur pricing plans webpage, animation export for the free version is .casc only. In the Indie version, you can export the fbx version to UE5. How were you able to export the animation with the free version?

    • @bshukrallah
      @bshukrallah  6 หลายเดือนก่อน +4

      Hey thanks for watching! Have you downloaded it yet? It allows me to export, in the free version

    • @WesleySales1
      @WesleySales1 5 หลายเดือนก่อน +1

      Cascadeur launched a new version on March 19th, changing the program rules and the price on the website. Only the previous version 2023.2 can export fbx in the free version with the limitation of 120 bones and 300 frames.
      If you made an account before March 1st you get a free license of the indie version for 2 years.

    • @bshukrallah
      @bshukrallah  5 หลายเดือนก่อน +3

      @@WesleySales1 thanks for posting! Great information!

  • @upcomingvillain
    @upcomingvillain 2 หลายเดือนก่อน

    I couldn’t get this to work the other day but i exported it WITH MESH instead of without so im gonna give this a try. This should work with a mesh that you rig in mixamo first then cascadeur then unreal correct?

  • @StephenHarperRaptagon
    @StephenHarperRaptagon 6 หลายเดือนก่อน

    At 11:42 I noticed that the character is floating above the ground. Probably 10 unreal units. I have had this same problem and I was wondering if you had any suggestions on fixing it.
    I also noticed that the character moved up and down depending on their animation when they should be flat on the ground

  • @manzorid
    @manzorid 4 หลายเดือนก่อน

    hi friend, can you tell me if it is possible to add the entire scene to a stuntman with buildings and various objects that I plan to use in my animation?

  • @skycloud8719
    @skycloud8719 7 หลายเดือนก่อน

    i wonder, i heard that UE5 can animating. why don't you animating in UE5.

    • @bshukrallah
      @bshukrallah  7 หลายเดือนก่อน +2

      Unreal does have a basic animation system! But Cascadeur is an AI driven tool that makes animation easier. It also has a lot of features for creating animations that unreal does not have.

    • @skycloud8719
      @skycloud8719 7 หลายเดือนก่อน +1

      @@bshukrallah if you said so, this tool really cool. Nice video

    • @bshukrallah
      @bshukrallah  7 หลายเดือนก่อน +2

      Thanks for watching!

    • @jomesias
      @jomesias 4 หลายเดือนก่อน +1

      The Unreal way of animating(in sequencer, then bake out the animation in fbx ) doesn’t use secondary AI rigging. If you move the hand, it only moves the hand.
      Cascadeur, instead auto poses the necessary body parts for each movement you do.
      Also unreal engine needs either an FK rig ( auto generated in sequencer ) or a full IK rig (manual creation)., to do detailed key framing.
      In the out of the box skeleton for manny ue5 doesn’t have a full rig with knees hands and feet. So I added an fk rig in sequencer and voila! I’m able to create the animation and bake it into an fbx!!