I have never played a game of legacy but love your content, and I’m convinced life of the loam is absolutely the coolest card I’ve never cast in my life
As someone who knows little about the format, I'd like to see more lands videos on the channel :) Seems like a completely different style of deck than what's often played here, and I think it would be cool to watch brian experiment with different land brews (minsc and boo the marit lage)
What's interesting is when I decided to buy into lands, I tried to buy every variant as well so that I could do just this in paper. And I must say it's incredibly enjoyable! Specifically sphere of resistance lands though is my favorite build currently.
1:11:52 I don't think you're checkmated here. If you play rishadan port, if they ever use their rishadan port on your wasteland, you can rishadan port their thesbian stage in response. Then you can waste dark depths either when your rishadan port resolves or when they try to copy it
I never realized you could keep the abilities of Thespian's Stage after it had copied Urza's Saga and then another land. That is such a cool interaction!
1:35:18 I was waiting to see how long it would take you to realize after the Urza's Sagas were Surgicalled out of your deck that the only ways you had left to reduce your opponent's life total to zero were one Dark Depths and one Wrenn and Realmbreaker.
The last two or three years of consuming your content, I’ve gotten so much better thanks to your’s and a few other’s content but this channel has contributed so much! I certainly feel a debt to you sir… Thank you !
Lands actually existed as a deck called "Turbo Lands" in the pre-legacy era of Type 1.5. Deck packed Constant Mists, Horn of Greed, Gaea's Blessing, and Time Warp.
Absolutely love this deck. So much weird interaction between players that comes with really understanding and getting to know the deck. Cool choice. Well played.
I feel like multiple times you should have gone for Marit Lage but didn't, even against a swords that's 20 life to work with and if they don't have it then you just win
a trick that was available in round 3 was to crop rot for depths, which enters with no ice counters due to moon; then boseju the moon to make marit lage
Someone at my local shop lent me lands for my first time playing legacy and I went 5-0 with it at FNM. Was a ton of fun. Good memory of my intro into playing the format that I had only watched previously
Oh god, I'm so sorry you had to play the mirror. It's the most miserable matchup of magic I know of. I didn't want that for you when I gave you the deck.
Is crop rotating for a dark depths while blood moon is out and then using Boseiju a good line at 43:20 ? Or is just too all in agaisnt potential white mana up?
In game 1 you can take the shadowspear with the saga and use crop rotation for wasteland, then active shadowspear and use wasteland on the lotus field!
5:53 if that first land was Yavimaya You could have played Tabernacle into saga or saga into Tabernacle because the lands tap for green for the second exploration!
Let's not forget the most miserable of bygone prison lands wincons: Academy ruins + Mox diamond. Play diamond with no lands to discard, sac it, put it on top with ruins. Every turn until your opponent decks out first.
The match against blade felt exactly like how I felt from the other side. You feel like you're losing horribly against maze and saga stage, then I finally drew tnn and it broke me out. Without tnn as an out the matchup is agonizing. Worst part is that because you CAN still win, youre stuck sitting in the mire until the game ends.
(Long read, not a rant, just hoping to help 😅) You gave the disclaimer of "not a lands expert" I'd love to see you take another shot with this deck. Here are some general guidelines with play patterns i'm seeing from this decklist. With a deck like this one where, you are not trying to pressure them so much as limit the number of cards that matter, with the ability to provide pressure (albeit not reliably like stoneforge, delver, etc) I feel that you should treat the sphere of resistance more like trinisphere, it's great on the play, but not so much on the draw especially in match-ups where they can put a 2 drop on the board and still pressure you, and the card only gets worse if the deck can't provide a relevant way to start applying pressure or gain card advantage to sufficiently capitalize on said sphere. This deck is also better at mulligans than I think you give it credit for. You made the comparison of "mull to 4 with a loam" let's crunch numbers here, mull to 4 on the play with loam at least the mana to cast it + random card, you play it out on turn two you have 4 cards to their probable 6 or 7, they have one land in play, so only reasonable answer at that point is literally force of negation, which puts them at 5-6 cards in hand, and gives you a chance to see another card, or play out that utility 3 drop, or whatever other stall tactic you might have, or draw into while they are down on the force+blue card. The floor is only so low as you didnt have ANYTHING else in the other 3 cards, and you dont draw anything on the 3rd or 4th turn that is relevant. So let's say you play it, just to get a fetch back, if they dont counter it, you are now out-tempoing them at the least you have started your "inevitability" factor. The ceiling is that you play it it resolves, you get a land back (probably the fetch from t1, and even getting nothing back is fine) we dredge it next turn cast it, and now our mull to 4 is a functional 7 even if you never got another dredge off of loam or it gets answered in the following turn. on the draw this math works even more to your advantage, especially when dealing with jeskai shells. Another mistake I saw time and time again was "what do I get off of this urza's saga" in most cases you would be correct to get the answer to cards you have seen, but if you have any kind of engine online or stall tactic in play the answer is to simply get expedition map on the battlefield and either sit on it as a pseudo-crop rotation for boseiju, blast zone, etc, because that is the one play that doesnt get blown out by most hate that gets sided in to deal with you, and provides a non-linear reactive situation where "oh i spiked a x card, which pairs nicely with this land im going to be able to get" or "damn they spiked this stupid card, and now i need x land to be in this game" you were punished multiple times for not pursuing this line of play where you opted for shadow-spear anticipating threats you saw in game one, or another instance where you got shadow spear after seeing a stoneforge mystic->kaldra and already had a maze, so blast zone would be another way to buy yourself even more time, or answer the army of 2 drops that ended up doing you in, but more importantly allows for the possibility of your opponent over-commiting by throwing down another threat and giving you the option to choose which one(s) to answer with blast zone. Another reason to sideboard in surgical extraction is to actually answer other surgical's by exiling your own card and simply choose to fail to find any other loam/land/relevent engine pieces. This deck's strength is not just as a stax deck perse, but also in that it has a very strong ability to pivot into a different approach to the same outcome, so in match-ups that already want to grind, we have to play to the strength of being able to adapt our methods of advantage better than the threat in front of us can kill us, as opposed to answering the threat in front of us directly, and looking for our next source of advantage. I would also consider playing choke since it is really good against these decks with a ton of basic islands. Hope this was helpful/gave you ideas you hadn't thought of before, or at least was a fun novel to read.
At 12:00. Really wanted you to get wasteland shadowspear to make the lotus field lose hexproof. Would’ve been such a sick play. Edit, didn’t realize you sided it out at the time
I have always loved high land count decks and Lands in all its iterations. But you know I understand why Mishra's Factory isn't played anymore but I sure do miss going coast to coast with Assemble Worker. I am pretty sure I have attacked more with that card than anything else, though Zombie, and Construct, are close to overtaking it.
Clearly, this is an old video, but I've been thinking about something like this in cEDH with all of the land tutors we have access to. Do you think sphere/thorn effects could be poised for a comeback?
The Dredge list did not look like it did anything either game. Dredge usually is a glass cannon. That was more of a slow water gun that never lead up to anything. Which is crazy because the pilot is a known hood player.
oooh am I missing something or in round 1 in response to the balancing act made the Marit Lage and kept it, the sphere, and a land. 20/20 against no mana+sphere seems like gg
@@BoshNRoll Not against fast combo, but good pretty much everywhere else. It's like a bad 7th loam/crucible that can also be a win condition when your sagas get surgicaled.
Our favorite Hypergeometric Distribution Calculator has informed me that you had a 2% chance of not drawing either a loam or crucible assuming you saw 30 cards (you had 30 cards left in library) in Round 3. Pretty darn unlikely.
in round 4 game 2, if you just port the stage then they have to choose whether to make marit lage or let it get wasted. i think you just have to hope that they dont have a crop rot in hand as thats their only out. if you do that and hold the crucible in hand and hold the wasteland back you can bluff your own crop rot into second wasteland, and potentially scare your opponent into holding back their crop rots. also, for the mirror, cut depths and dont ever tap your stages- your opponent cant ever play depths as long as you have an active stage because it can copy their depths, and you straight up lose to an opponent copying yours. better to just pithing needle stage or wastes and accept that your only way to kill an opponent is with saga constructs, punishing fire, valakut etc whichever damage based value engine you choose. speaking to damage/value engines, i think thats where this build fails is in the mirror. wrenn dies to p fires/constructs where p fire/saga/valakut dont. valakut is the only non-recurrable engine of the other choices but it provides so much damage and card draw that its better if you can drop it on turn 10 or 15 and tommy gun your opponent down.
Great video. Seems like for round 3 game 2 just GQing the mountain is the safer play so you never have to worry about their red game-enders or losing to a single missed port. Wild set of games tho, proper grindfests.
This might be crazy, but could lands benefit from playing 2 entomb? Can help find loam, or can be a less immediate crop rotation that doesn't 2 for 1 yourself.
Another league where Damping Sphere would solve so many issues. The fact that there is *STILL* so much disrespect for that card really rubs me the wrong way. You can nail a lot of decks with its abilities. Elves, Storm, Lotus Field bullshit, Delver, 8 Cast, Ancient Tomb decks etc. It punishes so much, and no one seems to care that it exists.
@@BoshNRoll The uses are weird and kind of niche but the general idea is to use molten vortex to complement maze of ith in delver, stoneblade, dnt and some of the tribal decks. Against delver, molten vortex can answer the deck's smaller threats(especially when combined with a timely use of bog)- that makes it so you can maze of ith regent away while you work on beating your opponent with whatever wincon. Against stoneblade and its UWx siblings molten vortex can be used to kill the deck's bears- again, enabling you to use maze of ith to handle kaldras and whatnot- while also having a secondary utility of allowing you to kill 3feries, grind down jaces and to control how deep narset can dig or just straight up kill her. DNT is already a fairly good matchup that becomes better when you have access to molten vortex. It does barely anything against death's shadow but... eh still a way to steal a win if you can pile up enough lands and mana or if the opponent starts getting too reckless. It's good against tribal matchups and can be used to good effect against 8-post by killing it's setup and toolbox creatures, and is not that good against 8-cast but is not the worst either, it's also surprisingly good against red prison but that matchup is pretty weird to play anyway so... . It's worth noting that a loop of vortex+life from the loam can end the game very quickly by either straight up doming your opponent for 6 every turn or by generating a large ammount of value. There are also a couple things I noticed ab the list that I think deserve some mention: it might be beneficial to run a cicle land in the deck and a couple more ways of getting it into your hand( the graveyard hate meta of today is really based around using surgical extraction and faerie macabre to btfo opponents and an instant speed way to draw a card with a nonspell is a good way of dredging loam out of your graveyard in response to those effects), also an effect of adding 1 colorless mana to your 1 mana spell's costs is that you can make use of boseiju, who shelters all to make them uncounterable( this is probably jank but idk... maybe it has some applications). The question of what to cut is not the easiest one. To run it in the sideboard it may be good to shave a couple lightning bolts for a couple vortexes maybe ? To run it maindeck well... maybe the misty and one of the crop rotations ? I'm not really sure perhaps it would be better to cut one of the explorations ? Also, what are your thoughts on maindeck gamble and on sideboard tracker ? The wrenn and six seemed kind of strange in this one league, Would you cut them ?
Ive been waiting since a week ago and you hinted for this deck. Very exciting. Cant wait to watch you loam/waste people out of the game How do you feel about the R/G list vs the W/G list? Any glaring advantages of one vs the other in the meta? Edit:Nvm lol if i just waited 30 seconds i wouldve heard your answer
😂 This almost 2 hour video is pure “joy” of watching paint dry, more snooze fest than 3 hour baseball, great ASMR. Nothing against Coval, the archetype requires masochist warning.
Lands vs. Dredge has to be the epitome of the Magic as intended meme.
I haven't quite seen the video yet, bonus points if it's Manaless
Oops all spells vs manaless dredge…..
@@Godmode71889 I mean that's not a match. That's a slaughter.
Not to mention that Lands dredge and Dredge lands.
@@shapooopiefour7173 Ikr
I have never played a game of legacy but love your content, and I’m convinced life of the loam is absolutely the coolest card I’ve never cast in my life
Loam fan club unite!
I swear I literally have been searching TH-cam for all his loam videos lmao.
As someone who knows little about the format, I'd like to see more lands videos on the channel :)
Seems like a completely different style of deck than what's often played here, and I think it would be cool to watch brian experiment with different land brews (minsc and boo the marit lage)
What's interesting is when I decided to buy into lands, I tried to buy every variant as well so that I could do just this in paper. And I must say it's incredibly enjoyable! Specifically sphere of resistance lands though is my favorite build currently.
1:11:52 I don't think you're checkmated here. If you play rishadan port, if they ever use their rishadan port on your wasteland, you can rishadan port their thesbian stage in response. Then you can waste dark depths either when your rishadan port resolves or when they try to copy it
Also doesn't immediately die to crop rotation like the other line
What if Brian played Port, Ported the Stage forcing the copy issue, and wastelanded in response if they went for it (or again if not)?
I never realized you could keep the abilities of Thespian's Stage after it had copied Urza's Saga and then another land. That is such a cool interaction!
1:35:18 I was waiting to see how long it would take you to realize after the Urza's Sagas were Surgicalled out of your deck that the only ways you had left to reduce your opponent's life total to zero were one Dark Depths and one Wrenn and Realmbreaker.
automatic thumbs up for the Futurama reference
The last two or three years of consuming your content, I’ve gotten so much better thanks to your’s and a few other’s content but this channel has contributed so much! I certainly feel a debt to you sir… Thank you !
Lands actually existed as a deck called "Turbo Lands" in the pre-legacy era of Type 1.5. Deck packed Constant Mists, Horn of Greed, Gaea's Blessing, and Time Warp.
That's beautiful. I love it
Looks like various versions of that build are still kicking around in Premodern!
‘I got snitch juice on my clamps’ 😂
14:44 and 47:59 saving for future tournament explanation
Absolutely love this deck. So much weird interaction between players that comes with really understanding and getting to know the deck. Cool choice. Well played.
i love when i open youtube and really want to watch some Lands and the first thing i see is ol mate BoshNRoll playing lands
perfect
The algo knows all 🤖
Obligatory algorithmic contribution
I feel like multiple times you should have gone for Marit Lage but didn't, even against a swords that's 20 life to work with and if they don't have it then you just win
lands is the only legacy deck i fully own in paper and always enjoy watching it but sadly there is never enough videos. Very excited to see a video
a trick that was available in round 3 was to crop rot for depths, which enters with no ice counters due to moon; then boseju the moon to make marit lage
Someone at my local shop lent me lands for my first time playing legacy and I went 5-0 with it at FNM. Was a ton of fun. Good memory of my intro into playing the format that I had only watched previously
The only thing more fun than playing magic is making sure nobody's allowed to. Misery is great
Oh god, I'm so sorry you had to play the mirror. It's the most miserable matchup of magic I know of. I didn't want that for you when I gave you the deck.
We got the dredge freebie too. Weird league, but a wide range featured haha
owboiowboiowboi just bought this deck, practicing, cant wait to see this league!❤
Is crop rotating for a dark depths while blood moon is out and then using Boseiju a good line at 43:20 ? Or is just too all in agaisnt potential white mana up?
In game 1 you can take the shadowspear with the saga and use crop rotation for wasteland, then active shadowspear and use wasteland on the lotus field!
Dang you drew the Crucible g1 and the Loam g3.
Matchup feels super in your favor but wish you just had it in the opener .
GGs, bud!
Round 1 game 2 you could have stripped hexproof with shadowspear and wasted lotus field.
Shadowspear was boarded out game 2
This deck really needed a 1 of Glacial Chasm, the rest of the tools required for the loop are already in the deck
43:10, crop rotate for a DD, bosejui their blood moon for a free lage. Not sure if they keep in fow in G2.
5:53 if that first land was Yavimaya You could have played Tabernacle into saga or saga into Tabernacle because the lands tap for green for the second exploration!
Just in time for the new Futurama season to drop next week. I love the name of this one!
Let's not forget the most miserable of bygone prison lands wincons: Academy ruins + Mox diamond. Play diamond with no lands to discard, sac it, put it on top with ruins. Every turn until your opponent decks out first.
Lands: I have a hand full of lands! Keepable.
22:35 has to be a creature
The match against blade felt exactly like how I felt from the other side. You feel like you're losing horribly against maze and saga stage, then I finally drew tnn and it broke me out. Without tnn as an out the matchup is agonizing. Worst part is that because you CAN still win, youre stuck sitting in the mire until the game ends.
(Long read, not a rant, just hoping to help 😅) You gave the disclaimer of "not a lands expert" I'd love to see you take another shot with this deck. Here are some general guidelines with play patterns i'm seeing from this decklist. With a deck like this one where, you are not trying to pressure them so much as limit the number of cards that matter, with the ability to provide pressure (albeit not reliably like stoneforge, delver, etc) I feel that you should treat the sphere of resistance more like trinisphere, it's great on the play, but not so much on the draw especially in match-ups where they can put a 2 drop on the board and still pressure you, and the card only gets worse if the deck can't provide a relevant way to start applying pressure or gain card advantage to sufficiently capitalize on said sphere. This deck is also better at mulligans than I think you give it credit for. You made the comparison of "mull to 4 with a loam" let's crunch numbers here, mull to 4 on the play with loam at least the mana to cast it + random card, you play it out on turn two you have 4 cards to their probable 6 or 7, they have one land in play, so only reasonable answer at that point is literally force of negation, which puts them at 5-6 cards in hand, and gives you a chance to see another card, or play out that utility 3 drop, or whatever other stall tactic you might have, or draw into while they are down on the force+blue card. The floor is only so low as you didnt have ANYTHING else in the other 3 cards, and you dont draw anything on the 3rd or 4th turn that is relevant. So let's say you play it, just to get a fetch back, if they dont counter it, you are now out-tempoing them at the least you have started your "inevitability" factor. The ceiling is that you play it it resolves, you get a land back (probably the fetch from t1, and even getting nothing back is fine) we dredge it next turn cast it, and now our mull to 4 is a functional 7 even if you never got another dredge off of loam or it gets answered in the following turn. on the draw this math works even more to your advantage, especially when dealing with jeskai shells. Another mistake I saw time and time again was "what do I get off of this urza's saga" in most cases you would be correct to get the answer to cards you have seen, but if you have any kind of engine online or stall tactic in play the answer is to simply get expedition map on the battlefield and either sit on it as a pseudo-crop rotation for boseiju, blast zone, etc, because that is the one play that doesnt get blown out by most hate that gets sided in to deal with you, and provides a non-linear reactive situation where "oh i spiked a x card, which pairs nicely with this land im going to be able to get" or "damn they spiked this stupid card, and now i need x land to be in this game" you were punished multiple times for not pursuing this line of play where you opted for shadow-spear anticipating threats you saw in game one, or another instance where you got shadow spear after seeing a stoneforge mystic->kaldra and already had a maze, so blast zone would be another way to buy yourself even more time, or answer the army of 2 drops that ended up doing you in, but more importantly allows for the possibility of your opponent over-commiting by throwing down another threat and giving you the option to choose which one(s) to answer with blast zone. Another reason to sideboard in surgical extraction is to actually answer other surgical's by exiling your own card and simply choose to fail to find any other loam/land/relevent engine pieces. This deck's strength is not just as a stax deck perse, but also in that it has a very strong ability to pivot into a different approach to the same outcome, so in match-ups that already want to grind, we have to play to the strength of being able to adapt our methods of advantage better than the threat in front of us can kill us, as opposed to answering the threat in front of us directly, and looking for our next source of advantage. I would also consider playing choke since it is really good against these decks with a ton of basic islands. Hope this was helpful/gave you ideas you hadn't thought of before, or at least was a fun novel to read.
Wrenn and Realmbreaker blew my mind. I thought it was one of the worst pws in magic and here it is seeing play in a top level lands deck in legacy.
Haven't had a chance to watch yet, but A+ reference and glad that it will be relevant to another generation, hopefully, soon!
If you play shadowspear against a ring deck, you can run your force of vigors, since it loses indestructible. In a saga deck, it seams feasible to try
Someone woke up and chose violence. I like.
Thank you so much! I love lands! I have a paper due today; how could you do this to me!?
How would this deck work if you were boarding in 4 bolts for the spheres in those jeskai matchups? Answer to the planeswalkers?
At 12:00. Really wanted you to get wasteland shadowspear to make the lotus field lose hexproof. Would’ve been such a sick play. Edit, didn’t realize you sided it out at the time
That is an interesting note...
Anyone else screaming when he didn't tap the mountain in round 3 or was it just me scaring my dog
Me too
@@BoshNRoll you had JUST talked about it too, tough beats
Wait…
In round three you turned the stage from urzas saga into Forrest. Why was it still able to make constructs after that then?
Urza’s Saga has a trigger that says “This gains 2T: Make a Construct.” The land gains and keeps that ability even if it’s a different land later.
@5:30, where did they find an old border Green Sun?
There are some MTGO-only promo versions of cards
@@BoshNRoll ah, gotcha. I love old borders. Shame it doesn't come in paper.
I have always loved high land count decks and Lands in all its iterations. But you know I understand why Mishra's Factory isn't played anymore but I sure do miss going coast to coast with Assemble Worker. I am pretty sure I have attacked more with that card than anything else, though Zombie, and Construct, are close to overtaking it.
I HAVE MISSES GRANDFATHER LANDS SO MUCH
Valakut Awakening's peak will always be my peak
Clearly, this is an old video, but I've been thinking about something like this in cEDH with all of the land tutors we have access to. Do you think sphere/thorn effects could be poised for a comeback?
The Dredge list did not look like it did anything either game. Dredge usually is a glass cannon. That was more of a slow water gun that never lead up to anything. Which is crazy because the pilot is a known hood player.
I keep thinking the lady of the lake would be a whole new cool dimension to this deck
oooh am I missing something or in round 1 in response to the balancing act made the Marit Lage and kept it, the sphere, and a land. 20/20 against no mana+sphere seems like gg
vs the stone forge deck I would have just cut the mox diamonds for 4x Bolt
I'm sad Wrenn never came into play. I've found the card to be really strong and am actually maindecking 2 of them now.
Yeah I wasn’t entirely sure where to use it. Just one of those things that’s always fine?
@@BoshNRoll Not against fast combo, but good pretty much everywhere else. It's like a bad 7th loam/crucible that can also be a win condition when your sagas get surgicaled.
This is currently my favorite deck in Legacy. I just recorded with it last night for the preliminary!
Our favorite Hypergeometric Distribution Calculator has informed me that you had a 2% chance of not drawing either a loam or crucible assuming you saw 30 cards (you had 30 cards left in library) in Round 3. Pretty darn unlikely.
Surprised to see sphere build over P Fire
in round 4 game 2, if you just port the stage then they have to choose whether to make marit lage or let it get wasted. i think you just have to hope that they dont have a crop rot in hand as thats their only out. if you do that and hold the crucible in hand and hold the wasteland back you can bluff your own crop rot into second wasteland, and potentially scare your opponent into holding back their crop rots.
also, for the mirror, cut depths and dont ever tap your stages- your opponent cant ever play depths as long as you have an active stage because it can copy their depths, and you straight up lose to an opponent copying yours. better to just pithing needle stage or wastes and accept that your only way to kill an opponent is with saga constructs, punishing fire, valakut etc whichever damage based value engine you choose.
speaking to damage/value engines, i think thats where this build fails is in the mirror. wrenn dies to p fires/constructs where p fire/saga/valakut dont. valakut is the only non-recurrable engine of the other choices but it provides so much damage and card draw that its better if you can drop it on turn 10 or 15 and tommy gun your opponent down.
Great video. Seems like for round 3 game 2 just GQing the mountain is the safer play so you never have to worry about their red game-enders or losing to a single missed port. Wild set of games tho, proper grindfests.
This might be crazy, but could lands benefit from playing 2 entomb? Can help find loam, or can be a less immediate crop rotation that doesn't 2 for 1 yourself.
There was a Jund Depths deck for a while that rocked an entomb package.
@@BoshNRoll sick
Why did these decks move away from field of the dead?
Urza’s Saga replaced a lot of other win cons
Obligatory algorithmic contribution 2 electric boogaloo
This deck may make me finally play legacy. Now, I just need some money.
Realmbreaker is clunky way to kill your own creatures but I don’t know that the route would be relevant
Is bosh n roll a Futurama enjoyer? you should talk about what shows you like in your next video!
Love futurama. Stoked for the new episodes!
Gogo Futurama references
What a deck. Wow.
Lands will forever be my paper magic white whale. I love the deck but there's no way it'll be ever be responsible for me to get the cards
Another league where Damping Sphere would solve so many issues. The fact that there is *STILL* so much disrespect for that card really rubs me the wrong way. You can nail a lot of decks with its abilities. Elves, Storm, Lotus Field bullshit, Delver, 8 Cast, Ancient Tomb decks etc. It punishes so much, and no one seems to care that it exists.
why doesnt your list run molten vortex ?
What problem does it solve and what tool are you cutting to make room?
@@BoshNRoll The uses are weird and kind of niche but the general idea is to use molten vortex to complement maze of ith in delver, stoneblade, dnt and some of the tribal decks. Against delver, molten vortex can answer the deck's smaller threats(especially when combined with a timely use of bog)- that makes it so you can maze of ith regent away while you work on beating your opponent with whatever wincon. Against stoneblade and its UWx siblings molten vortex can be used to kill the deck's bears- again, enabling you to use maze of ith to handle kaldras and whatnot- while also having a secondary utility of allowing you to kill 3feries, grind down jaces and to control how deep narset can dig or just straight up kill her. DNT is already a fairly good matchup that becomes better when you have access to molten vortex. It does barely anything against death's shadow but... eh still a way to steal a win if you can pile up enough lands and mana or if the opponent starts getting too reckless. It's good against tribal matchups and can be used to good effect against 8-post by killing it's setup and toolbox creatures, and is not that good against 8-cast but is not the worst either, it's also surprisingly good against red prison but that matchup is pretty weird to play anyway so... . It's worth noting that a loop of vortex+life from the loam can end the game very quickly by either straight up doming your opponent for 6 every turn or by generating a large ammount of value. There are also a couple things I noticed ab the list that I think deserve some mention: it might be beneficial to run a cicle land in the deck and a couple more ways of getting it into your hand( the graveyard hate meta of today is really based around using surgical extraction and faerie macabre to btfo opponents and an instant speed way to draw a card with a nonspell is a good way of dredging loam out of your graveyard in response to those effects), also an effect of adding 1 colorless mana to your 1 mana spell's costs is that you can make use of boseiju, who shelters all to make them uncounterable( this is probably jank but idk... maybe it has some applications). The question of what to cut is not the easiest one. To run it in the sideboard it may be good to shave a couple lightning bolts for a couple vortexes maybe ? To run it maindeck well... maybe the misty and one of the crop rotations ? I'm not really sure perhaps it would be better to cut one of the explorations ? Also, what are your thoughts on maindeck gamble and on sideboard tracker ? The wrenn and six seemed kind of strange in this one league, Would you cut them ?
one correction, maybe a cicle land might not be the best solution to the surgical extraction question. A horizon canopy type effect might be best.
Give the clamps
Oooh cool 😊
God i love misery soup
Hearing you talk about Life From The Loam being almost a 20 year old card is a depressing statement to hear.
That must have been rough 😅 so unpleasant to play Lands and against Lands ! Still you manage to make entertaining content anyway
Lands
Ive been waiting since a week ago and you hinted for this deck. Very exciting. Cant wait to watch you loam/waste people out of the game
How do you feel about the R/G list vs the W/G list? Any glaring advantages of one vs the other in the meta? Edit:Nvm lol if i just waited 30 seconds i wouldve heard your answer
White is more important in paper when your opponent can have toxicrene.
@laurenmulligan5322 thanks, that card is wild. Completely forgot about it and im an EDH player.
Hello!
Hello!
When ur gunna lose to jace u should hold all ur cards
please don’t give me the clamps ....
I Don’t Want Them
Magic is a zero sum game when it comes to fun. If I want more fun, my opponents has to have less fun.
/s
😂 This almost 2 hour video is pure “joy” of watching paint dry, more snooze fest than 3 hour baseball, great ASMR. Nothing against Coval, the archetype requires masochist warning.
Put it right in the thumbnail
Missed opportunity to call this “give them the clap”
Obligatory algorithmic contribution