@@neoshinji75 i think SnS and doomsday are still really rough even with endurance since they have so much interaction. Very little you can do against them sometimes. Also urza hullbreacher is horrendous.
@@Cer000s Doomsday is always tricky. But haven't lost to it in about 2 months. We have 2 local very solid Doomsday players. Have also had the same experience on mtgo as well.
It's interesting that Lands has existed as a deck for as long as it has. I remember first getting into legacy and hearing that one of the top decks was just a bunch of lands and thinking that was funny 😄
In round 3 when you used crop rotation to find maze of ith, couldn't you have got tabernacle to make the mana squeeze even greater when they were on nothing but treasures?
@@BoshNRoll I think it was actually one of the cuts against the Blue control deck R1, I think you kept them all while struggling to find cuts (and you had not seen Wasteland yet IIRC). I personally max out on blasts (I only play 3 though) against this kind of deck and don't bring Spheres because it hinders my T3 Valakut and recursive Loams and PFires. I don't know if it's better though, I'm always on the fence about Spheres vs Control. Great league all around, thank you for the video!
My locals are proxy friendly but i want to make a full paper legacy deck since it feels wrong for me to win with proxies 🦭 at least i am not picky with my deck choice so mono blue delver wont burn a big hole into my pocket, just a little one XD
@@Haedono Proxy leagues eliminate the argument of whose wallet is bigger and relies on the skill of the deck’s pilot. I haven’t played paper magic in a while because of poor attendance but I can promise the proxy tournies gave everyone equal grounds to play and it allowed people to experience the format without taking out a mortgage to maybe make the top X cut
@19:28: R1 when they wastelanded your saga stage. Instead of rotating it was the play to rotate a different land, get forest and copy it so it fizzles or is that too risky if they have counter spells? Edit: scrolled further down to see the answer
One note for g1 is that I would start taking regular draws over dredging without an exploration in play - once you have a hand full of lands there isn't that much value unless digging for a specific land. I think potential hits off the top of the deck are more valuable (Exploration, endurance as a threat, another crop rotation, crucible etc). Yes finding depths is valuable, but when an opponent likely plays swords anyway,I prefer to look for velocity over just dredging and playing 1 land per turn.
@17:12 is the reasoning for getting a fetch instead of a taiga that having a colored source for one of your 2 loams is better than saving one life? That mostly makes sense, but bant eventually wins on small chunks of damage, and sometimes getting that one extra draw step before they kill you with a 2-3 power creature can swing things
I have only ever seen lands get hit by ruination once. Once in awhile some blue deck slams back to basics with force of will to protect it. That lands list is super legit..Kaheera turns on force of vigor and is the better companion. ANT wins a surprising amount of matchups these days as well.
Delver/Tempo are a good matchup for lands. Ragavan is only improving Lands' meta position. Those are the #1 and #2 played decks in the format for that reason.
Was it me or did shadowspear kinda underperform in the match ups? Id feel that slot could go either land (ancient tomb) or fourth endurance. Beautiful target though when it may pop off and save the day.
Shadowspear enables you to dunk on many creature matchups - it allows your constructs to break board stalls and makes marit lage even scarier. The card is actually quite good even if it doesn't seem so at first.
@ 19:19 you could've punishing fire'd the jace. Means they can't bounce costruct and it dies faster. And it's not like there are gonna be better targets.
at 19:40, why not crop rotate into basic forest and then have thespian stage copy it? wasteland fizzles bc its technically targeting a basic, you get to start the infinite token strat next turn
Your deck finally listened to you when it gifted you the Karakas and Crop Rotation rips (after how many games?). Awesome league. I would totally love to try this deck out in paper some day.
At about 20:00 when your opponent wastelanded your (tropical island) thespian stage that had 2 lore counters on it, instead of crop rotating the stage you could have instead crop rotated one of your other lands for a basic forest and copied the basic land with your stage, fizzling the wasteland trigger. I’m pretty sure this would have been better because the waterlogged grove wasnt being very helpful and it meant that you’d stay at 3 lands AND keep the stage with lore counters, though you would get blown out by a counterspell at that point
You’re assuming rotation resolves against the blue player with 4 cards in hand, 5 open mana, and activated Jace 3 times. But yeah if they were hellbent that line is obviously better.
some lucky top decks but man does lands feel oppressive when it works. and against blue decks in general. It's just humbling to see delver put down like routine
In your last game against dredge, it’s possible they ran out the second leyline so that if you had the Force of Vigor, you would have to choose between blowing up both leylines or blowing up one leyline + LED. I’m not a dredge player, but maybe that’s relevant with some openers?
LED is in the deck to discard your hand first and make mana second. They'd have to sequence pretty poorly for FoV hitting LED to do anything important. Though being an LED deck they might also just run out all their leylines because they're discarding the whole hand anyway.
I get the idea of having an extra card in hand with the 3/2 as a companion but is it really worth sacrificing a sideboard slot for that? How often is it useful in a meta such as legacy? Thank you for clarifying
this is a deck that has plenty of ways to tie down opponent's gameplan, but you can get into situations where you traded resources to the point where both have 0 going on or it's just a board stall, so having an extra body for fun is great. You already play plenty of bullets and enough extra gas in the side, you already have all the utility lands in the main, so there's really not much point in having 1 more "actual" side card.
was gonna say force of vigor over spellbomb in m2 is a mistake (drawing a card off saga and maybe ganking them if they go too low on griselbrand vs 2-for-1ing yourself to kill an animate dead) but then I remembered reanimator will sometimes play leyline of the void and now I think it's right
At 19:34 couldn’t you have rotated away one of your other lands to grab a basic and just copied the basic with the stage? That way you get to keep your construct factory that is holding you in the game
That line is better if you assume the blue opponent with 5 open mana and has actived Jace more than once has no counters in their 4 card hand. If I rotated a different land and they counter Rotation, I'm down 2 lands instead of zero. If they counter CropRot on the land that's getting Wasted anyway it's a clean 2-for-2. I was minimizing long-term damage rather than swinging for the fences now.
@@BoshNRoll great explanation and yeah that makes sense. Take the safe line rather than the high risk high reward line since you have strong engines already built into the deck like loam, field, and p fire
R1 game 3 when they had you tied up on dark depths with chump blockers and sorcery speed removal I think it was better to start doubling up on field and starting to saga instead of pfire. 4 zombies a turn plus 4 constructs over 4 turns felt like a better use of you mana and more pressure.
I get why shadowspear is in the standard saga tutor package, but I feel like there's got to be a better option here. Your only creatures are endurance and saga tokens (and marit lage, but that doesn't count). The only time I can see it being good is in a race situation with delver (now that DRC is the big threat and you can't spellbomb that). Otherwise it's relevant vs D&T and maybe some grindy midrange games. Why not, say, relic of progenitus? Never dead, relevant more often, could even free up an endurance slot if it seems like too much graveyard hate for the meta.
I agree field of the dead is unnecessary, but ancient tomb is what I would play instead. It's good for making merit lage faster, and more importantly, allows you to cast sphere of resistance on turn 1 more frequently in combo matchups which are consistently most challenging to win against with the lands architype.
That line is better if you assume the blue opponent with 5 open mana and has actived Jace more than once has no counters in their 4 card hand. If I rotated a different land and they counter Rotation, I'm down 2 lands instead of zero. If they counter CropRot on the land that's getting Wasted anyway it's a clean 2-for-2. I was minimizing long-term damage rather than swinging for the fences now.
I know there were some quick games, but even against control you didn't ever make a construct. I wonder if 4 is too many sagas. Being able to fetch a mana source does make the land sacrificing itself less bad, but it still seems like you could go down to 2-3 sagas and have room for a different land like glacial chasm. Also, it seems weird to have 4 blast effects in the board and bring in 0 against a blue control deck. If they're not needed, and show and tell isn't that popular, and delver is reliant on red threats, maybe 2 is enough?
We only got 1 matchup where constructs are good, and they wasted my source of them. I asked Lauren about the 4 REBs. I messed up not bringing 2-3 of them in vs control, to answer PWs and B2B. But they are mostly for blue combo like Show and Tell and DDay.
@@BoshNRoll thanks for the reply, that makes sense. It still seems like your constructs wouldn't be that large, and if you only need them in grindier matchups, going down on copies could make sense. Appreciate the video!
RB reanimator with xantid swarm makes me sad - why bring that vs lands? I never liked xantid swarm in UB or RB reanimator sideboards. The control matchups I rather just have daze in ub maybe (flusterstorm generally) or duress/thoughtseize usually in any version - that is how to get past counterspells or surprise surgical extractions / maccabres etc. Tsabo's web is a legit sideboard card. Deals with Karakas if it is tapped and surprises people often. For UB I run Tidesprout tyrant as a creature maindeck. Terastodon is in either UB or RB sideboard generally and that is a super official card vs lands. Could do ruination in sideboard for BR. Could do back to basics for UB. Ge Reanimator guy needs to drop xantid swarm. Tsabo's web is more useful in more matchups and is a cantrip. Terastodon blowing up 3 things and it is amazing since griselbrand's lifelink and flying doesn't care about the 3/3 elephants the opponent gets. Ashen rider is good too. Xantid swarm makes me sad in pants.
don't think it's ever relevant and m1 opponent made a lot of questionable plays but using prismatic ending on a valakut instead of the exploration is a huuuuuge mistake. you're never gonna miss a land drop for the rest of the game and exploration means the same number of valakut triggers plus the utility from the extra lands you get to play. oh and it would've saved them 2 mana that turn
"force of vigor can take out b2b" so can pyroblast! so can REB!! and they can protect your loams from force of negation!!! and yeah you need an untapped red source but cmon
Alternative title: “telepathic mtgo player summons cards to top of deck”
I was very excited for you
Always play like you just resolved Vampiric Tutor.
Boshnroll: this deck struggles against combo
Also boshnroll: anyway I can rotate here and send this combo player to the shadow realm
Yah the only real bad match up is still Sneak and Show. Endurance really helped out a lot.
@@neoshinji75 i think SnS and doomsday are still really rough even with endurance since they have so much interaction. Very little you can do against them sometimes. Also urza hullbreacher is horrendous.
@@Cer000s Doomsday is always tricky. But haven't lost to it in about 2 months. We have 2 local very solid Doomsday players.
Have also had the same experience on mtgo as well.
That Karakas of the top was absolutely legendary
I see what you did there
It's interesting that Lands has existed as a deck for as long as it has. I remember first getting into legacy and hearing that one of the top decks was just a bunch of lands and thinking that was funny 😄
The 2 called top decks were epic. I laughed with you pretty hard
Gotta show the cards who shuffles who.
58:00 I thought crop rotation into Tabernacle would have been brutal there
I love this deck. it has so little possible interaction with enemy hate that you can drive it home from almost any position.
That art of Tabernacle is so amazing. It’s probably about half of my hatred for the reserved list because I’ll never see it on a paper magic card.
Bah gawd, those gamers had families Brian.... Absolutely handled the last two graveyard decks!
My house? Get out of it.
That karakas rip was bonkers
sweet upload BoshNRoll. I shattered that thumbs up on your video. Maintain up the excellent work.
19:36 crop rotation into basic turn stage into basic? Or does it only need to be a non basic to target?
That would have fizzled the wasteland yeah.
That Korlis reanimator deck was super cool to watch pop off
Yeah that’s a cool extra layer to the Reanimator deck.
In round 3 when you used crop rotation to find maze of ith, couldn't you have got tabernacle to make the mana squeeze even greater when they were on nothing but treasures?
Awesome, i pretty much only play lands and I usually board out one or two crop rotations against delver. That's a a 2 for 1 if they counter it
Yeah I want to cut them vs blue but have them vs Wasteland. Delver is both. Sideboarding is hard!
@@BoshNRoll I think it was actually one of the cuts against the Blue control deck R1, I think you kept them all while struggling to find cuts (and you had not seen Wasteland yet IIRC). I personally max out on blasts (I only play 3 though) against this kind of deck and don't bring Spheres because it hinders my T3 Valakut and recursive Loams and PFires. I don't know if it's better though, I'm always on the fence about Spheres vs Control.
Great league all around, thank you for the video!
Wish it wasn't so expensive, easily my favourite legacy deck 🥲
Abolish the reserved list :(
But in the meantime push for proxy friendly local events!
Yeah I'd play this in paper if not for tabernacle. I can't really justify buying that.
My locals are proxy friendly but i want to make a full paper legacy deck since it feels wrong for me to win with proxies 🦭 at least i am not picky with my deck choice so mono blue delver wont burn a big hole into my pocket, just a little one XD
Just push for Proxy events.
@@Haedono Proxy leagues eliminate the argument of whose wallet is bigger and relies on the skill of the deck’s pilot. I haven’t played paper magic in a while because of poor attendance but I can promise the proxy tournies gave everyone equal grounds to play and it allowed people to experience the format without taking out a mortgage to maybe make the top X cut
9:02 didn't know you could burn an opponent that bad with a lands deck.
Flame Javelin can be cast by any color. ;)
Thanks for the content, really enjoyed watching it.
This is a really great video, I learned a lot more about lands which is a deck I wasn't very familiar with 👍
@19:28: R1 when they wastelanded your saga stage. Instead of rotating it was the play to rotate a different land, get forest and copy it so it fizzles or is that too risky if they have counter spells?
Edit: scrolled further down to see the answer
Ah its my legacy deck of choice! Saga Lands is pog, love to see it.
One note for g1 is that I would start taking regular draws over dredging without an exploration in play - once you have a hand full of lands there isn't that much value unless digging for a specific land. I think potential hits off the top of the deck are more valuable (Exploration, endurance as a threat, another crop rotation, crucible etc). Yes finding depths is valuable, but when an opponent likely plays swords anyway,I prefer to look for velocity over just dredging and playing 1 land per turn.
But you do see that so ignore me :)
@17:12 is the reasoning for getting a fetch instead of a taiga that having a colored source for one of your 2 loams is better than saving one life? That mostly makes sense, but bant eventually wins on small chunks of damage, and sometimes getting that one extra draw step before they kill you with a 2-3 power creature can swing things
I have only ever seen lands get hit by ruination once. Once in awhile some blue deck slams back to basics with force of will to protect it. That lands list is super legit..Kaheera turns on force of vigor and is the better companion.
ANT wins a surprising amount of matchups these days as well.
Lands is the reason why I dont think Ragavan should be banned
Delver/Tempo are a good matchup for lands. Ragavan is only improving Lands' meta position. Those are the #1 and #2 played decks in the format for that reason.
Was it me or did shadowspear kinda underperform in the match ups? Id feel that slot could go either land (ancient tomb) or fourth endurance. Beautiful target though when it may pop off and save the day.
The biggest reason to have shadowspear is what it does to the D&T matchup. It really improves that slogfest. (I'm the deck designer)
@@laurenmulligan5322 excellent reason and thank you. I have these cards and might try them out. Thank you for this list!!!!
Shadowspear enables you to dunk on many creature matchups - it allows your constructs to break board stalls and makes marit lage even scarier. The card is actually quite good even if it doesn't seem so at first.
@ 19:19 you could've punishing fire'd the jace. Means they can't bounce costruct and it dies faster. And it's not like there are gonna be better targets.
That karakas draw............... Sooooo hype
at 19:40, why not crop rotate into basic forest and then have thespian stage copy it? wasteland fizzles bc its technically targeting a basic, you get to start the infinite token strat next turn
I'm happy i did not miss this one, this deck was destined to 5-0 that day
Your deck finally listened to you when it gifted you the Karakas and Crop Rotation rips (after how many games?). Awesome league. I would totally love to try this deck out in paper some day.
The Karakas was gross.
The Crop Rotation next round was GROSS.
big gaming
EZ money.
At about 20:00 when your opponent wastelanded your (tropical island) thespian stage that had 2 lore counters on it, instead of crop rotating the stage you could have instead crop rotated one of your other lands for a basic forest and copied the basic land with your stage, fizzling the wasteland trigger. I’m pretty sure this would have been better because the waterlogged grove wasnt being very helpful and it meant that you’d stay at 3 lands AND keep the stage with lore counters, though you would get blown out by a counterspell at that point
You’re assuming rotation resolves against the blue player with 4 cards in hand, 5 open mana, and activated Jace 3 times.
But yeah if they were hellbent that line is obviously better.
@@BoshNRoll Yeah, I was just pointing out another line, I agree that you made the right play given how many resources they had
some lucky top decks but man does lands feel oppressive when it works. and against blue decks in general. It's just humbling to see delver put down like routine
I always wonder why no one plays a single Horn of Green. I've tested it and it's so strong.
Surprised to see no Sejiri steppes, but you two know more than I do. Maybe its covered later in the vid.
Reworked the mana in my deck purely due to getting dummies by recurring nightmare of Wastelands from a couple Lands decks
I realllly wanna see more lands sort of stuff
In your last game against dredge, it’s possible they ran out the second leyline so that if you had the Force of Vigor, you would have to choose between blowing up both leylines or blowing up one leyline + LED. I’m not a dredge player, but maybe that’s relevant with some openers?
LED is in the deck to discard your hand first and make mana second. They'd have to sequence pretty poorly for FoV hitting LED to do anything important. Though being an LED deck they might also just run out all their leylines because they're discarding the whole hand anyway.
Makes sense! Always appreciate when you drop the knowledge in the comments
@@kenzied1831 I always respond to constructive conversations. :) Thanks for watching!
I get the idea of having an extra card in hand with the 3/2 as a companion but is it really worth sacrificing a sideboard slot for that? How often is it useful in a meta such as legacy? Thank you for clarifying
this is a deck that has plenty of ways to tie down opponent's gameplan, but you can get into situations where you traded resources to the point where both have 0 going on or it's just a board stall, so having an extra body for fun is great. You already play plenty of bullets and enough extra gas in the side, you already have all the utility lands in the main, so there's really not much point in having 1 more "actual" side card.
This league was a treat
I'm suprised by the lack of Retrofitter Foundry, could really help close out games. If anyone could tell me why it isnt in, please do!
was gonna say force of vigor over spellbomb in m2 is a mistake (drawing a card off saga and maybe ganking them if they go too low on griselbrand vs 2-for-1ing yourself to kill an animate dead) but then I remembered reanimator will sometimes play leyline of the void and now I think it's right
At 19:34 couldn’t you have rotated away one of your other lands to grab a basic and just copied the basic with the stage? That way you get to keep your construct factory that is holding you in the game
That line is better if you assume the blue opponent with 5 open mana and has actived Jace more than once has no counters in their 4 card hand. If I rotated a different land and they counter Rotation, I'm down 2 lands instead of zero. If they counter CropRot on the land that's getting Wasted anyway it's a clean 2-for-2. I was minimizing long-term damage rather than swinging for the fences now.
@@BoshNRoll excellent standard reply
@@BoshNRoll great explanation and yeah that makes sense. Take the safe line rather than the high risk high reward line since you have strong engines already built into the deck like loam, field, and p fire
R1 game 3 when they had you tied up on dark depths with chump blockers and sorcery speed removal I think it was better to start doubling up on field and starting to saga instead of pfire. 4 zombies a turn plus 4 constructs over 4 turns felt like a better use of you mana and more pressure.
mindblowing ! what about warren seven and Cultivator Colossus
When Yugi play's MTG and trusts in the heart of the cards.
Most cards have hearts. Connect with them.
Also I have the millennium eye.
Lands looks so fun to play
Siding out Karakas against the Ragavan deck?
About to head to work, so I didn't watch any gameplay, but I feel RG Lands should be on Valakut's Exploration
The draws this league were nuts.
If you’re bringing in force of vigor to kill back to basics, we should probably just be bringing in blasts first, right?
Yes but have you heard of flame of keld and lava spike?
Play around wasteland by not hitting your land drops. Simply genius piloting
I get why shadowspear is in the standard saga tutor package, but I feel like there's got to be a better option here. Your only creatures are endurance and saga tokens (and marit lage, but that doesn't count). The only time I can see it being good is in a race situation with delver (now that DRC is the big threat and you can't spellbomb that). Otherwise it's relevant vs D&T and maybe some grindy midrange games. Why not, say, relic of progenitus? Never dead, relevant more often, could even free up an endurance slot if it seems like too much graveyard hate for the meta.
m4g1 you said it's a 5-outer, but needle gives you another couple turns too!
someday I'll stop nitpicking your videos but tody is not that day
Lands is pogged off
It's fun how primal you get when you call your topdecks.
Commenting so you're video might get recommended to my friends
Teamwork!
Btw i think fod is unecessary in a quad saga build. I would like a buried ruin there!
I agree field of the dead is unnecessary, but ancient tomb is what I would play instead. It's good for making merit lage faster, and more importantly, allows you to cast sphere of resistance on turn 1 more frequently in combo matchups which are consistently most challenging to win against with the lands architype.
Love it!
Round 1 at 19:40 you could have crop rotationed one of your non-stage lands to get your basic forest and copy it to save your construct making stage
That line is better if you assume the blue opponent with 5 open mana and has actived Jace more than once has no counters in their 4 card hand. If I rotated a different land and they counter Rotation, I'm down 2 lands instead of zero. If they counter CropRot on the land that's getting Wasted anyway it's a clean 2-for-2. I was minimizing long-term damage rather than swinging for the fences now.
40:51 hahahahahahaha
I know there were some quick games, but even against control you didn't ever make a construct. I wonder if 4 is too many sagas. Being able to fetch a mana source does make the land sacrificing itself less bad, but it still seems like you could go down to 2-3 sagas and have room for a different land like glacial chasm. Also, it seems weird to have 4 blast effects in the board and bring in 0 against a blue control deck. If they're not needed, and show and tell isn't that popular, and delver is reliant on red threats, maybe 2 is enough?
We only got 1 matchup where constructs are good, and they wasted my source of them.
I asked Lauren about the 4 REBs. I messed up not bringing 2-3 of them in vs control, to answer PWs and B2B. But they are mostly for blue combo like Show and Tell and DDay.
@@BoshNRoll thanks for the reply, that makes sense. It still seems like your constructs wouldn't be that large, and if you only need them in grindier matchups, going down on copies could make sense. Appreciate the video!
I miss this intro
RB reanimator with xantid swarm makes me sad - why bring that vs lands?
I never liked xantid swarm in UB or RB reanimator sideboards. The control matchups I rather just have daze in ub maybe (flusterstorm generally) or duress/thoughtseize usually in any version - that is how to get past counterspells or surprise surgical extractions / maccabres etc.
Tsabo's web is a legit sideboard card. Deals with Karakas if it is tapped and surprises people often. For UB I run Tidesprout tyrant as a creature maindeck. Terastodon is in either UB or RB sideboard generally and that is a super official card vs lands. Could do ruination in sideboard for BR. Could do back to basics for UB. Ge
Reanimator guy needs to drop xantid swarm. Tsabo's web is more useful in more matchups and is a cantrip.
Terastodon blowing up 3 things and it is amazing since griselbrand's lifelink and flying doesn't care about the 3/3 elephants the opponent gets. Ashen rider is good too.
Xantid swarm makes me sad in pants.
Oh, there is a blue version though lol
don't think it's ever relevant and m1 opponent made a lot of questionable plays but using prismatic ending on a valakut instead of the exploration is a huuuuuge mistake. you're never gonna miss a land drop for the rest of the game and exploration means the same number of valakut triggers plus the utility from the extra lands you get to play. oh and it would've saved them 2 mana that turn
I feel like you should be a more agresive waisting their fetchs lands as well! making play or a basic or something you can also waste!
Geez, spoilers! Lol
"force of vigor can take out b2b"
so can pyroblast! so can REB!! and they can protect your loams from force of negation!!!
and yeah you need an untapped red source but cmon
blasts would have been better at every point in that game (not that it mattered)
Algocomment
Beep boop.
can I use Crop Rotation on Urza's Saga after the last activation entered the stack?
Yup!