Oot was my first game on N64 when I was 8. It is the game I am still most attached to and I still play it now and then. What a master piece and a revolutionary game.
The algorithm recommended this video, and I must say that I liked it a lot. You covered a topic with depth, but it was still concise. I'm subscribed now :)
Tbh, I would like to see the full series remade, at least those that still were not, for example the original loz, the oracle series, and minish cap. Those games made this link awakening new style. Idk, perhaps my wild dreams
I don’t want remakes but I would like to see those past links revisited. I love the open world format, but also the traditional as well so I don’t care either. But Totk is playable all day every day even after beating it. You get your moneys worth.
Echoes of wisdom is yet another stroke of genius. I’ll be honest, in a world full of talent (so many great studios out there) the Zelda team is the one that is ahead of the curve. Botw and totk prove that. Now we can’t wait for EoW!
Nintendo does love experimenting on their games. And Zelda was no exception, but each game still felt like a Zelda game. BotW was the first Zelda I played that didn't feel like a Zelda game. The last traditional Zelda game was Skyward sword in 2011. The fact that BotW was so successful along with both the devs saying they want to move to this new formula and Nintendo's tendency to abandon old concepts has lots of old fans concerned. I wouldn't be bothered if the new games went a new direction so long as a smaller team could still produce the older style games along side them. Sort of like what happened in the early days when we got main lines series on the consoles and older 2D games on the handhelds. I'll refrain from judging Echos till it comes out but I can't say I am very excited about the direction the series is heading.
Before I give my take on Echoes of Wisdom, let me first consider the situation regarding the series future direction. Long story short, everybody both old and new to the franchise want the series to maintain the open air formula of the Era of the Wilds titles and combine it with the 3D Metroidvania structure format that past Zeldas have been renowned for. This move will have definitely guarantee The Legend of Zelda’s success as a stapled franchise for the narrative-driven action adventure genre. However! Nintendo wants restrictions completely out the window… and fans are not pleased with it. Until the next 3D Zelda, I’m quite certain Echoes will tie people over given that this is the first mainline Zelda game where the titular princess is playable. However! Prior to the announcement of Echoes and since the launch of Princess Peach: Showtime, people were already devising ideas about Zelda getting the same love and attention. A fully fleshed-out magic-wielding princess everyone came to know and love in Super Smash Bros. (More specifically, her Ultimate incarnation, given that her playability in past Smash has been debatable…) Then, the game gets announced and Nintendo seems to be taking the same approach and transition between Super Princess Peach and Princess Peach: Showtime. First vanilla, then the toppings. And given it took Nintendo THIS long to give Peach her first standalone entry in almost 20 years, it’s going to be that long just for Peach’s Hyrulean counterpart to get her the “topping” approach… While I’m still hopeful that we might get such a Zelda spinoff, but it’s the amount of time that gets in the way… I’m not holding against Echoes at all, but the fact of Nintendo playing too safe… they’re just repeating the past. Look how Kirby Star Allies got backlash prior to the updates. Yoshi’s Crafted World not being Woolly World, Donkey Kong not given a fresh new entry in 10 years, vanilla versions of classics in NSO despite superior versions out there… The list goes on. And they don’t care. They want your money, but at the same time they don’t. Why this constant hypocrisy?
I think Nintendo makes a lot of mistakes in the spirit of trying not to fall off the deep end in terms of using their resources to make things that might make them irrelevant compared to their resource heavy counterparts Microsoft and Sony. They walk this balancing act of having to differentiate their product to offer a unique experience, but also make good games akin to their past successful titles.
Not everybody wants more open world Zelda the majority of the people I know want to go back the traditional Zelda formula, without the open world. I personally don't care for open world games, unless it's an MMORPG.
Another thing I want to point out is how unreasonably difficult “timeline theorists” want to make of the cesspool of a chronology. To me, there’s only one canon timeline. The others are either expanded or just separate from the existing timeline altogether. Period. But Zelda purists take the series for granted and decided to make the chronology more complicated than what it already is. I DON’T WANT to associate Twilight Princess with the Era of the Wilds, I don’t believe the Hero of Time failed, I don’t associate the chronology with the idea of “converging” realities back into one… Everything from Breath of the Wild and Tears of the Kingdom have NOTHING to do with existing chronology. But now you have people saying that Echoes of Wisdom has ties with the Zonai. Like didn’t we just come to terms that the Zonai were awkwardly and uninterestingly placed as far back as into the “era of Hyrule’s founding”? There’s just so much that doesn’t add up and make any sense. Just keep the realities and continuities separate from each other… End of story. Logic is done. No point for more complexity.
People enjoy getting immersed in world building and a continuing narrative, it's the case with pretty much every popular IP. And IPs always become incoherent eventually. It is still fun to get immersed in a timeline before it falls apart. I felt that way about Star Wars before Disney bought it.
I don't see compromise here, I see doubling down on the do anything aspects of BotW/TotK. The "every experience will be unique" comment from Aonuma is concerning to me. There's a good possibility that puzzles will be trivialized once again and reduced to obstacles. The water blocks in particular seem a bit OP even if you might have a limit. I'll wait to see what this game actually is (not a day 1 purchase for me), but I'm quite skeptical that it'll give me a puzzle heavy experience. This (to me) seems to be the continuation of the devs attempting to make a Minecraft hybrid for the series, and I'm just not interested in that direction.
I would love to play as Zelda and Gannondorf! I want to know the entire puzzle. Why did hylians do all the evil shit that they did? Why is there only 1 male born every 100 years? What is Gannondorf trying to achieve! So i find this a lovely direction! More Zelda Games! More Sheikah Games! More Gannondorf Games! More Zelda games in general :D
It’s simple really. Hylians are basically just humans. They have no advantage over the other species across Hyrule. The Gorons have superior biology and a near impervious home turf, the Gerudo are just stronger humans, the Zora are unassailable in their home turf without divine artifacts to allow you to breathe underwater, and the Rito have the high ground always, along with bomb arrows. The only advantage that Hyrule had, was that most of the races were willing to compromise. The other times, they had to take drastic measures, using the Shadow Temple as a horrific torture chamber and magical experiment dungeon to gain information and execute their enemies, run by the Shekaih, who were allied with them due to the Princess’s bloodline having the power of Goddess Hylia, who was their boss. In the end, it was a simple answer…. War is a constant cesspool of suffering, one that makes the measures people take in the name of peace and victory horrific and unforgivable.
totk had no business being a zelda game. it was an amazing game, but if it werent a zelda game it would have been much better. i'm excited to play a classic zelda world from a different perspective. zelda has needed to be a playable character in a normal zelda game for a long time
They always make the Female Character less Combat Focused... in a Game where they have to FIGHT Monsters... Yeah just give Zelda a Stupid Wand and call her Harry Potter, let her make Duplicates of Useless Items, Terrain, and Enemies to fight for her or to Traverse the World. Let's try the Overlord gimmick but Zelda doesn't actually Fight. But why even give her a Sword, and Training in Previous Games in the Franchise to begin with if she's Actually Not going to Use any of it? There is no Fruition of her Supposed "Combat Training" because we never see her actually Fighting. This is what I will call "The Princess Peach Effect" or the Classic Damsel in Distress Trope. Despite having an Army at her Disposal, Princess Peach and Zelda don't utilize this Advantage to the Fullest. Despite that Zelda Seemingly has Combat Training because Royalty has to Resort to Fighting if Fleeing isn't an Option, but we see Zelda just Give up and not actually do anything of Substance regarding Combat. This make Princess Peach and Zelda Weak, especially Zelda who's Universe is Filled with Monsters and Combat is Essential but she's given a Wand instead of some Mystical and Magical Legendary Sword that has been passed down the Hyrule Royal Family for Generations. Nah Nintendo just wants to make Zelda into Princess Peach. Naive, Stupid, Unfit to Fight, has some Magical Wand or a Parasol, no Actual Combat Experience, way too Nice (same as being Naive) and trusts that Nothing will happen, and Nintendo will just make the Game so easy that a Toddler could beat it, aside from some Puzzle Elements. Basically Zelda herself is just Dumbed Down and given the "Super Princess Peach Treatment". Like seriously? Where is a Serious Zelda Game where Zelda is the Hero and she uses a Sword, Shield, and various Items and Tools to explore her Kingdom and some other Regions that she only heard of but doesn't actually know anything about? I think that we need a 3D Zelda Game like Twilight Princess with DIFFERENT Graphics instead of the Stupid Cartoony Cell Shaded look. Hell my Sister can't Enjoy Zelda Games anymore because she can't deal with those Stupid Wind Waker Graphics without the risk of getting a Headache or having an Epileptic Seizure! And I know that there are People out there who Suffer the Same Way, so basically Nintendo is telling people like these to Fuck Off. These People who Love the Legend of Zelda, who can't Enjoy Zelda because of the Cartoony Cell Shaded Graphics that would end up giving them Headaches or Epileptic Seizures. Thus Keeping these Players, these Customers from ever buying Zelda Games because Nintendo is going to stick with the Shitty Wind Waker Graphics. Never Expanding on the Twilight Princess Graphics that looked WAY MORE APPEALING to the Eye than a Cartoonish, Comic Book, Cell Shaded Turd. I'm tired of seeing this Cartoony Cell Shaded Art Style in EVERY ZELDA GAME! Honestly I BELIEVE that BotW and TotK would have Looked Better and the Grim and Dark Stories they told in the Twilight Princess Art Style. Zelda isn't some Saturday Morning Cartoon with such Themes like Death, Sacrifice, and so on. Zelda is Not good with such Kiddie Shit Art Styles. That's why Wind Waker got the Bad Rap it did Way back in the Day because of the Kiddie Shit Art Style. Though nowadays Wind Waker is a Beloved and Welcome Addition. Though again, because of the Cartoony Cell Shaded Art Style, People who can't handle it without having an Epileptic Seizure won't be able to Enjoy the Game, or other Zelda Games in that Shitty Art Style. Again BotW and TotK would have benefited More with the Mature Twilight Princess Art Style. But I doubt that Nintendo will listener not even see this Comment because they are Narcissistic Pieces of Shit Assholes. Don't Look at the Shitty Cartoony Art Style, just Consume Product.
As someone whose favorite game is Twilight Princess, I do share your taste in visual style... However, don't you think it's possible that Zelda has just embodied so many styles over the years that they kind of brand it in multifaceted ways without any serious agenda as to not adhering to a certain style? If you look at the old point and click games, those were fairly cartoony as well, not to mention the graphic art for for the NES game. I think Zelda has embodied many styles over the years. I do agree that it would be nice to have a more grounded gritty take on the character of Zelda, but having multiple styles of games in the same IP never really bothered me that much. I do wish that this criticism would be taken into account with their 3D games though. I am also tired of the cell shaded aesthetic. But there has been a healthy branding split between toon link and link over the years, so seeing a game that embodies more of that style as a tertiary game doesn't really bother me that much.
For me the very open approach destroyed a lot of game. It forced the designers so have almost everything accessible from the beginning, which makes every puzzle "same but different" - which is boring as hell. Also it feels a lot like filler content. I disliked it in BotW the unnecessary long travel ways with much hated slippery terrain, but okay exploration on the way. TotK made it more worse, where even traveling felled like doing a chore. The linear path (with a little wiggle room for sidequests) was perfect in my opinion. I don't care if it is open world, but it should have a path, like most older Zelda games had
sorry but f y'all totk is perfect. I m not saying the open world formula is better I like hem both but saying that the new formula is bad, is just being a hater
@@Og-McQueen if you pay close attention to TotK, there are aspects of the game that are very bad. It’s a great game but has some infuriatingly bad game design elements.
Oot was my first game on N64 when I was 8. It is the game I am still most attached to and I still play it now and then. What a master piece and a revolutionary game.
It is a truly wonderful achievement!
The algorithm recommended this video, and I must say that I liked it a lot. You covered a topic with depth, but it was still concise. I'm subscribed now :)
Most appreciated!
Your Zelda Reached Level 21!
"What? Zelda is Evolving!"
!@#$%^&*×+=
"Zelda evolved into...?"
If they keep throwing shit against the wall, maybe something will stick 😂
Tbh, I would like to see the full series remade, at least those that still were not, for example the original loz, the oracle series, and minish cap. Those games made this link awakening new style. Idk, perhaps my wild dreams
It would be easy $ for Nintendo
I don’t want remakes but I would like to see those past links revisited. I love the open world format, but also the traditional as well so I don’t care either. But Totk is playable all day every day even after beating it. You get your moneys worth.
Yep. Especially if you want to get the monster medals.
Echoes of wisdom is yet another stroke of genius. I’ll be honest, in a world full of talent (so many great studios out there) the Zelda team is the one that is ahead of the curve. Botw and totk prove that.
Now we can’t wait for EoW!
Nintendo does love experimenting on their games. And Zelda was no exception, but each game still felt like a Zelda game. BotW was the first Zelda I played that didn't feel like a Zelda game. The last traditional Zelda game was Skyward sword in 2011. The fact that BotW was so successful along with both the devs saying they want to move to this new formula and Nintendo's tendency to abandon old concepts has lots of old fans concerned. I wouldn't be bothered if the new games went a new direction so long as a smaller team could still produce the older style games along side them. Sort of like what happened in the early days when we got main lines series on the consoles and older 2D games on the handhelds.
I'll refrain from judging Echos till it comes out but I can't say I am very excited about the direction the series is heading.
there are plenty character unexploited in this franchise, a whole seika game would be awesome for example
I'm assuming that you meant "unexplored"?
Before I give my take on Echoes of Wisdom, let me first consider the situation regarding the series future direction. Long story short, everybody both old and new to the franchise want the series to maintain the open air formula of the Era of the Wilds titles and combine it with the 3D Metroidvania structure format that past Zeldas have been renowned for. This move will have definitely guarantee The Legend of Zelda’s success as a stapled franchise for the narrative-driven action adventure genre.
However! Nintendo wants restrictions completely out the window… and fans are not pleased with it. Until the next 3D Zelda, I’m quite certain Echoes will tie people over given that this is the first mainline Zelda game where the titular princess is playable. However! Prior to the announcement of Echoes and since the launch of Princess Peach: Showtime, people were already devising ideas about Zelda getting the same love and attention. A fully fleshed-out magic-wielding princess everyone came to know and love in Super Smash Bros. (More specifically, her Ultimate incarnation, given that her playability in past Smash has been debatable…) Then, the game gets announced and Nintendo seems to be taking the same approach and transition between Super Princess Peach and Princess Peach: Showtime. First vanilla, then the toppings. And given it took Nintendo THIS long to give Peach her first standalone entry in almost 20 years, it’s going to be that long just for Peach’s Hyrulean counterpart to get her the “topping” approach… While I’m still hopeful that we might get such a Zelda spinoff, but it’s the amount of time that gets in the way… I’m not holding against Echoes at all, but the fact of Nintendo playing too safe… they’re just repeating the past. Look how Kirby Star Allies got backlash prior to the updates. Yoshi’s Crafted World not being Woolly World, Donkey Kong not given a fresh new entry in 10 years, vanilla versions of classics in NSO despite superior versions out there… The list goes on. And they don’t care. They want your money, but at the same time they don’t. Why this constant hypocrisy?
I think Nintendo makes a lot of mistakes in the spirit of trying not to fall off the deep end in terms of using their resources to make things that might make them irrelevant compared to their resource heavy counterparts Microsoft and Sony. They walk this balancing act of having to differentiate their product to offer a unique experience, but also make good games akin to their past successful titles.
Not everybody wants more open world Zelda the majority of the people I know want to go back the traditional Zelda formula, without the open world. I personally don't care for open world games, unless it's an MMORPG.
were gonna be at a point where we dont even know what constitutes a Zelda game and im just way too tired to even be there for that conversation
Lol just more videos for me to make 😁
TBH we're probably there already
Another thing I want to point out is how unreasonably difficult “timeline theorists” want to make of the cesspool of a chronology. To me, there’s only one canon timeline. The others are either expanded or just separate from the existing timeline altogether. Period. But Zelda purists take the series for granted and decided to make the chronology more complicated than what it already is. I DON’T WANT to associate Twilight Princess with the Era of the Wilds, I don’t believe the Hero of Time failed, I don’t associate the chronology with the idea of “converging” realities back into one… Everything from Breath of the Wild and Tears of the Kingdom have NOTHING to do with existing chronology. But now you have people saying that Echoes of Wisdom has ties with the Zonai. Like didn’t we just come to terms that the Zonai were awkwardly and uninterestingly placed as far back as into the “era of Hyrule’s founding”?
There’s just so much that doesn’t add up and make any sense. Just keep the realities and continuities separate from each other… End of story. Logic is done. No point for more complexity.
People enjoy getting immersed in world building and a continuing narrative, it's the case with pretty much every popular IP. And IPs always become incoherent eventually. It is still fun to get immersed in a timeline before it falls apart. I felt that way about Star Wars before Disney bought it.
@dutchritz
I wish someone would go out there and tell what was Star Wars canon before the Disney acquisition (i.e. “inquisition”).
I don't see compromise here, I see doubling down on the do anything aspects of BotW/TotK. The "every experience will be unique" comment from Aonuma is concerning to me. There's a good possibility that puzzles will be trivialized once again and reduced to obstacles. The water blocks in particular seem a bit OP even if you might have a limit.
I'll wait to see what this game actually is (not a day 1 purchase for me), but I'm quite skeptical that it'll give me a puzzle heavy experience. This (to me) seems to be the continuation of the devs attempting to make a Minecraft hybrid for the series, and I'm just not interested in that direction.
I think the same could be said for Pokémon too, I’ve started to hate the main games but my favorites were always off shoot games
I would love to play as Zelda and Gannondorf!
I want to know the entire puzzle.
Why did hylians do all the evil shit that they did?
Why is there only 1 male born every 100 years?
What is Gannondorf trying to achieve!
So i find this a lovely direction!
More Zelda Games!
More Sheikah Games!
More Gannondorf Games!
More Zelda games in general :D
A Ganon game would go so hard!
It’s simple really. Hylians are basically just humans. They have no advantage over the other species across Hyrule. The Gorons have superior biology and a near impervious home turf, the Gerudo are just stronger humans, the Zora are unassailable in their home turf without divine artifacts to allow you to breathe underwater, and the Rito have the high ground always, along with bomb arrows. The only advantage that Hyrule had, was that most of the races were willing to compromise. The other times, they had to take drastic measures, using the Shadow Temple as a horrific torture chamber and magical experiment dungeon to gain information and execute their enemies, run by the Shekaih, who were allied with them due to the Princess’s bloodline having the power of Goddess Hylia, who was their boss. In the end, it was a simple answer…. War is a constant cesspool of suffering, one that makes the measures people take in the name of peace and victory horrific and unforgivable.
totk had no business being a zelda game. it was an amazing game, but if it werent a zelda game it would have been much better. i'm excited to play a classic zelda world from a different perspective. zelda has needed to be a playable character in a normal zelda game for a long time
I agree with everything you just said
I am excited to see a new game with a large bestiary again, at least the trailer shows a dozen or so enemies
I disagree, not happy about this. Sorry. Have fun swinging your magic rods of wisdom.
😂 I always have fun swinging my rod 😉
@@dutchritz LOLOL
I don't agree, I love the unprecedented freedom of TOTK but I respect your opinion
Hey, you and many others. There's a reason these new games sell as well as they do
You really couldn't find any other Zelda picture for your thumbnail than an AI one?
I might change it at this point... It's come up a lot in these comments.
That's one creepy-looking ai image in the thumbnail, wow. 😅
Lol I think I'm gonna change the thumbnail at this point...
I think I'm still gonna prefer botw and totk but this also looks fun so I can't wait
They always make the Female Character less Combat Focused... in a Game where they have to FIGHT Monsters...
Yeah just give Zelda a Stupid Wand and call her Harry Potter, let her make Duplicates of Useless Items, Terrain, and Enemies to fight for her or to Traverse the World. Let's try the Overlord gimmick but Zelda doesn't actually Fight.
But why even give her a Sword, and Training in Previous Games in the Franchise to begin with if she's Actually Not going to Use any of it? There is no Fruition of her Supposed "Combat Training" because we never see her actually Fighting. This is what I will call "The Princess Peach Effect" or the Classic Damsel in Distress Trope. Despite having an Army at her Disposal, Princess Peach and Zelda don't utilize this Advantage to the Fullest. Despite that Zelda Seemingly has Combat Training because Royalty has to Resort to Fighting if Fleeing isn't an Option, but we see Zelda just Give up and not actually do anything of Substance regarding Combat. This make Princess Peach and Zelda Weak, especially Zelda who's Universe is Filled with Monsters and Combat is Essential but she's given a Wand instead of some Mystical and Magical Legendary Sword that has been passed down the Hyrule Royal Family for Generations.
Nah Nintendo just wants to make Zelda into Princess Peach. Naive, Stupid, Unfit to Fight, has some Magical Wand or a Parasol, no Actual Combat Experience, way too Nice (same as being Naive) and trusts that Nothing will happen, and Nintendo will just make the Game so easy that a Toddler could beat it, aside from some Puzzle Elements. Basically Zelda herself is just Dumbed Down and given the "Super Princess Peach Treatment". Like seriously?
Where is a Serious Zelda Game where Zelda is the Hero and she uses a Sword, Shield, and various Items and Tools to explore her Kingdom and some other Regions that she only heard of but doesn't actually know anything about?
I think that we need a 3D Zelda Game like Twilight Princess with DIFFERENT Graphics instead of the Stupid Cartoony Cell Shaded look.
Hell my Sister can't Enjoy Zelda Games anymore because she can't deal with those Stupid Wind Waker Graphics without the risk of getting a Headache or having an Epileptic Seizure! And I know that there are People out there who Suffer the Same Way, so basically Nintendo is telling people like these to Fuck Off. These People who Love the Legend of Zelda, who can't Enjoy Zelda because of the Cartoony Cell Shaded Graphics that would end up giving them Headaches or Epileptic Seizures. Thus Keeping these Players, these Customers from ever buying Zelda Games because Nintendo is going to stick with the Shitty Wind Waker Graphics. Never Expanding on the Twilight Princess Graphics that looked WAY MORE APPEALING to the Eye than a Cartoonish, Comic Book, Cell Shaded Turd. I'm tired of seeing this Cartoony Cell Shaded Art Style in EVERY ZELDA GAME!
Honestly I BELIEVE that BotW and TotK would have Looked Better and the Grim and Dark Stories they told in the Twilight Princess Art Style. Zelda isn't some Saturday Morning Cartoon with such Themes like Death, Sacrifice, and so on. Zelda is Not good with such Kiddie Shit Art Styles. That's why Wind Waker got the Bad Rap it did Way back in the Day because of the Kiddie Shit Art Style. Though nowadays Wind Waker is a Beloved and Welcome Addition. Though again, because of the Cartoony Cell Shaded Art Style, People who can't handle it without having an Epileptic Seizure won't be able to Enjoy the Game, or other Zelda Games in that Shitty Art Style. Again BotW and TotK would have benefited More with the Mature Twilight Princess Art Style.
But I doubt that Nintendo will listener not even see this Comment because they are Narcissistic Pieces of Shit Assholes. Don't Look at the Shitty Cartoony Art Style, just Consume Product.
As someone whose favorite game is Twilight Princess, I do share your taste in visual style... However, don't you think it's possible that Zelda has just embodied so many styles over the years that they kind of brand it in multifaceted ways without any serious agenda as to not adhering to a certain style? If you look at the old point and click games, those were fairly cartoony as well, not to mention the graphic art for for the NES game. I think Zelda has embodied many styles over the years. I do agree that it would be nice to have a more grounded gritty take on the character of Zelda, but having multiple styles of games in the same IP never really bothered me that much. I do wish that this criticism would be taken into account with their 3D games though. I am also tired of the cell shaded aesthetic. But there has been a healthy branding split between toon link and link over the years, so seeing a game that embodies more of that style as a tertiary game doesn't really bother me that much.
For me the very open approach destroyed a lot of game. It forced the designers so have almost everything accessible from the beginning, which makes every puzzle "same but different" - which is boring as hell. Also it feels a lot like filler content. I disliked it in BotW the unnecessary long travel ways with much hated slippery terrain, but okay exploration on the way. TotK made it more worse, where even traveling felled like doing a chore. The linear path (with a little wiggle room for sidequests) was perfect in my opinion. I don't care if it is open world, but it should have a path, like most older Zelda games had
Yeah I talk a lot about those issues in my "is TOTK a bad game" video
sorry but f y'all totk is perfect. I m not saying the open world formula is better I like hem both but saying that the new formula is bad, is just being a hater
OoT, MM, TP, Spirit tracks, phantom hourglass, 4 swords, heck even Zelda 1 are better than TOTK
It’s not *just* being a hater, it’s paying attention
@@foxsake6634 paying attention to what?
@@Og-McQueen if you pay close attention to TotK, there are aspects of the game that are very bad. It’s a great game but has some infuriatingly bad game design elements.
i think criticism is a good thing actually
that or rename the Zelda games to Adventure of Link as base title instead. Legend of Zelda is just stupid.
🤣