10 Hidden Unreal Engine 5 Features you NEED to Know About

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  • เผยแพร่เมื่อ 22 พ.ค. 2024
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ความคิดเห็น • 347

  • @StylizedStation
    @StylizedStation  2 ปีที่แล้ว +66

    Volumetric Fog material + other cool stuff can be found here:
    dev.epicgames.com/community/learning/talks-and-demos/vyn9/unreal-engine-5-guided-tour

    • @ConceptualVision
      @ConceptualVision 2 ปีที่แล้ว +2

      What is the actual shader set to? I can only copy the nodes and it's not written anywhere what the shader is being used as.

    • @StylizedStation
      @StylizedStation  2 ปีที่แล้ว +3

      Change your material to 'Volumetric'

    • @ConceptualVision
      @ConceptualVision 2 ปีที่แล้ว +1

      @@StylizedStation It seems to be Volume with an additive blend mode, and you need to add the exponentialHeightFog with volumetric turned on to get it to work. Let me know if there's a better way, appreciate it.

    • @StylizedStation
      @StylizedStation  2 ปีที่แล้ว +2

      @@ConceptualVision Check out the video in the blog link, they have a basic setup on screen you can copy

    • @cassou124
      @cassou124 2 ปีที่แล้ว +1

      could you perhaps pin this comment for future reference?
      Great vid btw

  • @lion_towers3d
    @lion_towers3d 2 ปีที่แล้ว +396

    Unreal Engine 5's been a blast to work with for the past few months - it's such a powerful force multiplier, especially for solo artists or small teams!

    • @jellosquishier
      @jellosquishier 2 ปีที่แล้ว +3

      Are there people working solo who have released successful games using Unreal Engine before? Can you tell me some examples of games?

    • @blocco973
      @blocco973 2 ปีที่แล้ว +4

      @@jellosquishier Alot of games but I don't remember names

    • @medorami9764
      @medorami9764 2 ปีที่แล้ว +6

      @@blocco973 i think superhot but im unsure

    • @ashez002
      @ashez002 2 ปีที่แล้ว +10

      @@medorami9764 superhot was made on unity

    • @happyduck1424
      @happyduck1424 2 ปีที่แล้ว +4

      Bright Memory: Infinite started off as solo game till microsoft picked it up, also game called "Pumpkin Jack" was solo dev.

  • @ExplodingJellyfish
    @ExplodingJellyfish 2 ปีที่แล้ว +99

    Yes. Yes sir I would love a Cubegrid run-down. That would be amazing.

  • @wii58739
    @wii58739 2 ปีที่แล้ว +168

    The niagara fluid system is really interesting to me, i would absolutely like to see some tutorials on that

    • @tehf00n
      @tehf00n 2 ปีที่แล้ว +5

      its not easy to do tutorials for so we don't have many, and those people that spend time with Niagara are notoriously mean and sell everything at a high price :(

    • @kaijuultimax9407
      @kaijuultimax9407 2 ปีที่แล้ว +6

      @@tehf00n Welcome to the world of bleeding edge tech.

    • @helenstudio5468
      @helenstudio5468 ปีที่แล้ว

      I would love to work and learn more with you , please can we chat more on telegram or whatsapp , or any platform you prefer. Thank you

    • @SL4PSH0CK
      @SL4PSH0CK ปีที่แล้ว

      saw how it was back UE4

  • @mintesnotmelese7912
    @mintesnotmelese7912 2 ปีที่แล้ว +64

    As a Unity GameDev this Engine is beyond perfection. But I love Unity too!!!!

    • @L0upyb0y
      @L0upyb0y ปีที่แล้ว

      If anything, I'm happy to see that Unreal's getting its own versions of a lot of Unity's features (like ProBuilder). I think that most of Unreal's additions will end up in other engines too, in the future, so I'm quite happy about that!
      The overall ui and workflow seems to have been optimized and improved on quite a lot too, so I might go back and try Unreal in the near future :D

    • @Dante02d12
      @Dante02d12 ปีที่แล้ว +1

      @@desmasic Updates are a _nightmare_ in Unity, that's for sure. I feel like things have gotten better in that regard though. The worst part with Unity today is their hub. I'm glad it's optional, but they're pushing it strongly while it's been buggy for _years._
      The thing I love with competition is how each one pushes the other to better themselves. Years ago, developing with UE was hell. But they got a better Blueprint system now, that makes scripting so much more accessible. Meanwhile, Unity has much better graphics options than before, since that's the main advantage of UE and Unity tries to beat it. Of course they're still far from UE in that regard, but at least they're trying.
      But can we take a moment to appreciate the fact that both are free, that both are powerful and that both have a reason to exist? UE is more powerful so it is the way to go for professionals, but Unity is more accessible so it's more popular with the indie community.
      I also prefer Unity when it comes to new tech integration. As far as I know, UE doesn't even have any option for Augmented Reality. I wish I could use Quixel megascans with AR, but everyone I see developing for AR uses Unity, so I'm pretty sure UE options for AR are limited as of now.

  • @lights_utopia1130
    @lights_utopia1130 2 ปีที่แล้ว +14

    I just started getting into modeling and making architecture and my own maps and this is a huge help unreal engine op.

  • @TheSmallerPlanet47
    @TheSmallerPlanet47 2 ปีที่แล้ว +18

    One of my childhood dreams is to one day see "Might and Magic 8" getting a graphics update. Now seeing what UE 5 can do, that would be epic! This game gives me so much nostalgia and I would gladly pay 60 bucks for it :D

  • @Sile
    @Sile 2 ปีที่แล้ว +15

    If Unreal Engine can have the ability to create organic custom 3D models one day, like Blender, 3dmax, Maya etc. then this will almost be an all-in-one package. Truly amazing how far it's come.

    • @Red_Paper6495
      @Red_Paper6495 10 หลายเดือนก่อน

      No, only when WebGl is returned to Unreal Engine and WebGPU support is added - then it will become universal.

  • @Rafa_Almeida
    @Rafa_Almeida 2 ปีที่แล้ว +53

    since 2020 when the pandemic started and the beginning of virtual productions became increasingly evident. I believed that this tool would be the future! Exactly two years ago I've been studying and I still don't know much hahaha I really like it!

    • @austinjoseph2881
      @austinjoseph2881 2 ปีที่แล้ว

      Awesome! What are your hardware specs btw?

    • @Humiliated1234
      @Humiliated1234 2 ปีที่แล้ว

      @@austinjoseph2881 what are yours?

    • @kwando472
      @kwando472 2 ปีที่แล้ว

      @@Humiliated1234 What are yours?

    • @Humiliated1234
      @Humiliated1234 2 ปีที่แล้ว +1

      I don’t have any and I’m starting to think I don’t want any. Bcz Ive had a console for two years now almost and I barely play on it so I’m afraid that if I buy a pic I might just waste money because I won’t be using it.
      Either way I’ve started enjoying art and it’s something I wanna level up drawing in my life I can see myself being 30 and being a good drawer(I’m 18 almost 19 in 2 weeks)
      So tldr: I don’t have pc bcz I’m broke af and found something else that I enjoy bcz I don’t think I enjoy gaming that much

    • @kwando472
      @kwando472 2 ปีที่แล้ว +2

      @@Humiliated1234 Well you can't compare PC gaming to console gaming. I owned consoles while also owning a PC and I always went to the PC because mods.
      But you have to do what makes you happy :)

  • @ericcorso
    @ericcorso 2 ปีที่แล้ว +19

    I'd love to see you bring in your stylized environment and use the new UE5 features in that style.

  • @ElimRawne
    @ElimRawne 2 ปีที่แล้ว +2

    Thank you for all the tips and tricks! Appreciate it.

  • @blackdoc6320
    @blackdoc6320 2 ปีที่แล้ว +67

    Love all the new stuff, however, I have been avoiding lumen lately only because the fps drop is quite drastic in comparison to just faking it with some other stuff. Obviously if you're going for hyper real lighting it's worth it but if you're just doing stuff like an indie horror game, or a game with static lighting I'd just fake it. Saves lots of fps.

    • @kezothehappylurker787
      @kezothehappylurker787 2 ปีที่แล้ว +24

      It does not matter how good a game looks, if it runs like shit then it's completely worthless; a lot of devs need to learn this lesson!

    • @The_O
      @The_O 2 ปีที่แล้ว +13

      That's going to depend on your intended audience and how much they are willing to spend on GFX cards, right?
      Every new game feature started like this. Back in the day almost nobody was able to run Crysis, with it's destructible buildings, but these days every little kid is playing Fortnite, which is the same thing, and even more destructible.
      Lumen, with it's lighting and ray tracing, is the future. We'll just have to wait for hardware to catch up.
      Also: you could make a setting to have Lumen on or off.

    • @NathanEllery
      @NathanEllery 2 ปีที่แล้ว +9

      @@The_O considering the current supply issues and price of graphics cards atm it's probably going to happen slower than previously.

    • @crashTestGuru
      @crashTestGuru 2 ปีที่แล้ว +1

      @@NathanEllery it’s getting better!

    • @itsvenom6301
      @itsvenom6301 2 ปีที่แล้ว +4

      @@NathanEllery to be fair both prices and supply have gotten light years better just within the last few weeks

  • @gergonagy3249
    @gergonagy3249 2 ปีที่แล้ว

    Can't wait for your tutorials all in all! :) Thanks for your vid!

  • @literallyjeff
    @literallyjeff 2 ปีที่แล้ว +2

    Great overview of some top features.

  • @Xilon86
    @Xilon86 2 ปีที่แล้ว +1

    3min in and you blow my mind over and over again! great tip!

  • @Native_Creation
    @Native_Creation 2 ปีที่แล้ว +8

    Even though I've seen a lot of these features already, it feels like new every time

  • @primitivepatterns
    @primitivepatterns 2 ปีที่แล้ว +1

    awesome vid, thanks for the upload!

  • @captainboreg7797
    @captainboreg7797 ปีที่แล้ว

    This is Awesome, thanks so much for showing this!

  • @michaelpeile4261
    @michaelpeile4261 2 ปีที่แล้ว +1

    Thank you very much!

  • @takaw.d8486
    @takaw.d8486 ปีที่แล้ว

    YOU HAVE NO IDEA HOW MUCH YOURE BLOWING MY MIND RIGHT NOW!, ALL THAT WORK THAT IVE DONE CAN NOW BE DONE IN A MERE WEEK

  • @JuntaTheHero
    @JuntaTheHero 2 ปีที่แล้ว

    amazing video thank you!

  • @ePreneurs
    @ePreneurs ปีที่แล้ว

    awesome! just started a week ago learning UE5, and I'm impressed! :)

  • @Allan-Jay
    @Allan-Jay 2 ปีที่แล้ว +1

    Amazing Video!!! ❤❤❤❤

  • @rodrigomgdealmeida
    @rodrigomgdealmeida 2 ปีที่แล้ว +4

    So after i watched this video, my knowledge increased by 200% :)

  • @Padd24
    @Padd24 2 ปีที่แล้ว +33

    Unreal Engine is literally a game changer 😉

  • @changeling6755
    @changeling6755 2 ปีที่แล้ว +1

    Yes please do a tutorial for cube grid

  • @MrCrompz
    @MrCrompz 2 ปีที่แล้ว +1

    I'm a unity user but I decided that this video looked pretty cool and I dont really know loads about unreal so that's why I'm here!

  • @laziewouters3798
    @laziewouters3798 2 ปีที่แล้ว

    Thanks! Please continue doing UE5 tutorials. I am learning it as a hobby

  • @vanzwho854
    @vanzwho854 2 ปีที่แล้ว

    i am beyond impressed by this

  • @RawFootLettace
    @RawFootLettace ปีที่แล้ว

    When I get my pc Im gonna have so much fun with this. I have a bunch of ideas on what to make and hopefully make some money from my ideas

  • @latioshunter
    @latioshunter 2 ปีที่แล้ว

    Can't wait to see some games start releasing with this, looks cool!

  • @Ferodra
    @Ferodra 2 ปีที่แล้ว +7

    7:55 One tip about that which i figured out only after days of painful troubleshooting. This feature is heavily dependent on the Z-Axis. When your landscape is too high, it essentially starts to glitch out heavily or refuses to work at all. Try to keep your landscape near 0 on the Z as much as possible because of that.

  • @DeeOdzta
    @DeeOdzta 2 ปีที่แล้ว +3

    great walk through at 6:00 you mentioned a material you would provide a download for but I cannot find the link in the comments.

  • @insainbassist
    @insainbassist 2 ปีที่แล้ว

    sweeet, I didn't know about the niagara fluids, awesome

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz 2 ปีที่แล้ว

    Yes please,.. using these tools to make or edit assets would be neat

  • @cubvox
    @cubvox 2 ปีที่แล้ว

    thx for sharing

  • @kanadadayasamak2938
    @kanadadayasamak2938 ปีที่แล้ว

    YES WE NEED THAT TUTORIAL

  • @ModernGamerX
    @ModernGamerX 2 ปีที่แล้ว +15

    So glad you mentioned the real time fluid simulation. That is just as impressive to me as Nanite or Lumen.

    • @helenstudio5468
      @helenstudio5468 ปีที่แล้ว

      I would love to work and learn more with you , please can we chat more on telegram or whatsapp , or any platform you prefer. Thank you

  • @colinstngl
    @colinstngl 2 ปีที่แล้ว

    Merci pour toutes ces info, je m'abonne !

  • @Dante02d12
    @Dante02d12 ปีที่แล้ว

    Great video! Is it possible to get a custom sky while still keeping the blueprint functionalities (dynamic lighting, moving clouds...)?

  • @Joshcruzmadeit
    @Joshcruzmadeit 2 ปีที่แล้ว +1

    Lol 7:45 “is pretty complicated.. ok we’re done”

  • @JaybayJay
    @JaybayJay 2 ปีที่แล้ว

    I can't wait.. I've been learning music cause I want to do my own soundtracks, but I'd want to create games.. One of the games I want to make to start would be a recreation of the Movie, "Firestarter" The old one, not the new one though the new one is more like the book than the old one. Start with the chase scene, then the airport scene.. Then you gotta hitchhike.. Find the old dude and burn up all the agents.. Then you play as Rayburn where you have to capture Charlie without letting her know your there or she'll cook the whole forest all the way to the end of the film where Andy tells Charlie to burn it all down and Charlie gets a massive level up and waste the whole place..

  • @brianmj123
    @brianmj123 ปีที่แล้ว

    That light feature and the spline used to make landscape were actually in ue4 i used it quite often when starting a new project,

  • @lolaloliepop
    @lolaloliepop 2 ปีที่แล้ว +2

    blockout tutorial please! Or more ultra beginner ones. I haven't touched unreal since unreal 4 and it's been enough years that getting back into it is like running into a brick wall

  • @nyn2k259
    @nyn2k259 2 ปีที่แล้ว

    Nice vid lov the part about the technique lol, do you have any card building deck tutorial? Thanks.

  • @tommywilkinson33
    @tommywilkinson33 2 ปีที่แล้ว +24

    I’ve used Unity for game development since the early 2000’s… I even have two unity certifications for programming and game design… But man seeing all the features in Unreal engine 5… I see how truly far behind Unity has fallen as a game engine. Pretty much all of this stuff in Unity either requires a paid add-on or some of the volumetric maybe might work if you can get the super buggy SRP system to work. In fact Unity has been trying to fix that stupid system for over four years to compete with Unreal’s graphics, but with Nanite there’s no way Unity can compete right now with top of the line graphics. I’m really looking forward to playing around with Unreal now and seeing how far we can push it. Awesome video, thanks for showing all this off!

    • @artemaung5274
      @artemaung5274 2 ปีที่แล้ว

      It's really cool, but it's buggy as hell with many of it's new features. Especially landmass and water. With water I eventually learned how to get away from bugs, but landmass unfortunately just not fleshed out enough last time I checked.
      I'll try again landmass this year maybe they ironed out some of the bugs. Still it's easier to just world machine and maybe use only splines in unreal for roads and rivers.
      Also I'm UE fan, but their VR support is terrible. Water mesh, tree imposters, volumetrics, nanite, and other things don't work in VR. And if that's not enough they actually disabled displacement mode in shader which is fine if you have high geometry nanite meshes, but nanite doesn't work in VR! And like why?
      Just make it render twice if you have to, not a perfect solution but at least something. Instead it just doesn't work at all.
      So basically you can't develop VR in ue5 - you better off in ue4 for now. But even in ue4 many features don't work in VR. Very frustrated.

    • @kaasronald3623
      @kaasronald3623 2 ปีที่แล้ว

      you don't stay with unity for the graphics features, but for c# and multithreading. I think unity may win the long race due to that & the bigger community. Also, there's not that much left to gain in the graphics department. And I don't know how customizable or scriptable the render pipeline in unreal is, but every unreal game has always looked the same to me. And we'll all grow bored of that eventually. I don't know this for sure but Unreal seems to aim for the perfect & quickest pipeline to tick all the boxes of modern standard games. But making a unique looking game always requires manual work which makes a big portion of those builtin features useless. While Unity is very encouraging in that regard with URP being so modular & customizable.

    • @artemaung5274
      @artemaung5274 2 ปีที่แล้ว +4

      @@kaasronald3623 for me unreal blueprints + C++ is a superior combo vs unity's C#
      Blueprints, AL graph, widget systems allow rapid intuitive development and when you absolutely have to use performance sensitive fast script you can use C++ which is greatest for that specific scenario. But building most of game systems - blueprints are SO MUCH better than any programming language.
      professional programmer who already know and use programming skill for years and has to learn blueprints from scratch can't really appreciate it, but for me who just occasionally been doing some small projects in JavaScript and python, blueprints are just a godsent. I can program, but blueprints are easier to understand and faster to build.
      I don't know the extent of graphs in Unity I know they have shader graphs, do they have AI graph system? Or do you have to code that too in C#?
      Multi-threading is fine in ue4 I don't even know why you think it's a unity advantage.
      Like you can do anything async in unreal, many plug-ins build from ground up with async compute (like voxel plugin pro) - anything you want to do you can absolutely do it with multithreading in mind. You may need to install a plugin for that, but that's about it.

    • @Y2wray
      @Y2wray ปีที่แล้ว

      @@kaasronald3623 Making a unique looking game in UE isn't hard, bc the features available are customizable enough to allow artists to direct how they're used and how each asset looks.
      Depending on what you're going for, some things WILL require some manual work, but not as much as people make it out

    • @Dante02d12
      @Dante02d12 ปีที่แล้ว +1

      @@Y2wray It's not hard. It doesn't change the fact that 95% games made in UE look the exact same.
      @sprenis has a point. It's the problem with "internet culture". Everyone has access to the exact same content, so everyone uses the exact same content.
      It's not specific to Unreal Engine. Lots of videos online look the exact same ; that's because they use the same memes, the same sounds, the same images, all with the same software... When you give people free access to a content library, they'll choose to use that library raw. The choice makes sense, it's a huge gain of time ; but the result, at mainstream scale, is that everything looks the same.
      I love Unity and UE equally, but devs are just much more creative with Unity. Because Unity doesn't have free access to Megascan, so people _have_ to get creative to build things. I've seen devs build low-poly environments with a VR 3D modeling tool for their games.
      It doesn't help that Epic is more and more "forceful" towards their users. I mean, look at Metahumans. It prevents creative designs for the sake of realism. The only way to get creative is through an obscure experimental plugin, and even then, you need to build the mesh _outside_ of UE...

  • @nathanrey
    @nathanrey ปีที่แล้ว +2

    Im using unity for small projects with friends, unreal excites me alot, feels like 2022!

  • @Snowfly1
    @Snowfly1 2 ปีที่แล้ว +2

    FYI the Landmass Blueprint brushes are not enabled by default. You need to enable the Landmass plugin.

  • @koyima
    @koyima 2 ปีที่แล้ว +4

    I think a more obvious use for the sculpting tool is to modify models to close gaps and make them connect better without having to jump back n forth which would mean you are doing it blind

  • @mintytavor8332
    @mintytavor8332 ปีที่แล้ว +1

    where did you get the material you are using in 3:07 the grass one and how do you get it to auto chnge to rock as you raised it im having trouble trying to find tutorials or articles on it

  • @Linkario86
    @Linkario86 2 ปีที่แล้ว +6

    This is just a huge blow to Unity. I mean both are stepping up their game but Nanite and Lumen alone are already such huge arguments. Quixel for texture is just... Goddamn I couldn't get such nice texture just like that and so easy to drag in.
    So after Initial Unity learning, I switched to Unreal as soon as I heard about Nanite and Lumen

    • @OlavSchneider
      @OlavSchneider ปีที่แล้ว

      Right, I'm also leaving behind all those error messages in the console and that mess with the 3 different incompatible render-builds.

  • @lkhprime
    @lkhprime 2 ปีที่แล้ว +3

    Please! Unity! Watch this video! We are crying, Unreal user took 5sec to setup their scene while we are still struggling with the character controller. Come on Unity, this is "Unreal" in 2022!

  • @FehedM
    @FehedM ปีที่แล้ว

    "The next one I'm gonna show you is pretty complicated, so please bear with me (...2sec) Ok we're done" LOL

  • @vubangers
    @vubangers 2 ปีที่แล้ว +47

    UE5 is probably one generation away from replacing houdini, blender,zbrush and any other 3D animation software.

    • @kingades1013
      @kingades1013 2 ปีที่แล้ว

      Facts

    • @DoctorMandible
      @DoctorMandible 2 ปีที่แล้ว +10

      80/20 rule applies. Getting 80% done takes 20% of the work. The last 20% takes 80% of the work. Current UE sculpting/modeling is firmly in that first bit.

    • @dubtube6691
      @dubtube6691 ปีที่แล้ว

      I hope it will be artist friendly

    • @Prajwal____
      @Prajwal____ ปีที่แล้ว

      Why to replace? There is houdini + unreal engine too

  • @dailydaft5985
    @dailydaft5985 2 ปีที่แล้ว +1

    That Blender quip at the end😂

  • @Timelessplays
    @Timelessplays 2 ปีที่แล้ว +5

    soooo cube grid tutorial when

  • @emmanuelbaezcarventines8417
    @emmanuelbaezcarventines8417 2 ปีที่แล้ว

    You are a beast !!!

  • @JRM92B
    @JRM92B 2 ปีที่แล้ว

    Last winter I played Shadows of the Tomb Raider and it was fun, there was some nice landscapes and forests, tunnels and all, but the experience would've been completely different with UR5. Some clips in the UR5 demonstrations reminded me or it but way better in quality like 5:49

  • @Latmasken
    @Latmasken 2 ปีที่แล้ว

    This is al I ever wanted.🤩

  • @chrisgames4072
    @chrisgames4072 2 ปีที่แล้ว +2

    Please bro do a liquid simulation tutorial!!! I would appreciate it! 😀

  • @ArthurMorganVP
    @ArthurMorganVP ปีที่แล้ว

    Gosh, so many things still confuse me as I do them, but it is INSANE that this software is free. It's amazing to be able to learn all this without charging

  • @maxdemax2655
    @maxdemax2655 2 ปีที่แล้ว +2

    Hey!
    Awesome vid! But I don't have any blueprint at the landscape sculpt blueprint layers. Anyone has any idea why?

  • @andrewbyrnes6389
    @andrewbyrnes6389 2 ปีที่แล้ว +3

    In what world do we need our block out to look more organic?

  • @AkihiroKaname
    @AkihiroKaname 2 ปีที่แล้ว +1

    thank you i make a open world time travel game like "No Time" and this help,s me very much and sorry for my bad english im from germany

  • @ethantheguy
    @ethantheguy ปีที่แล้ว

    Unreal Engine 5 looks insanely good. As a 3D artist, i should be taking advantage of UE more, but I'm working on extremely limited hardware. Maybe when I can afford new hardware is when I'll finally dive in.

  • @O.LEO.N
    @O.LEO.N ปีที่แล้ว

    Fluid Simulation! 😍

  • @ahmadbugshan9603
    @ahmadbugshan9603 2 ปีที่แล้ว +1

    its crazy how realistic the landscape looks with a few mins of work imagine how a big company will use this tech and make a ultra realistic and detailed game world im so hyped for the future of gaming i cant imagine how games will be like 5 years later let alone 10 years

    • @omliber3
      @omliber3 2 ปีที่แล้ว

      Those big companies probably use their own engines

    • @copperboltwire320
      @copperboltwire320 2 ปีที่แล้ว

      You most likely said the same when UE 3 was released or UE4... think back to those times, and compare to now. There... you now have a gist of what to expect for UE6...
      I remember original Unreal game (Before Unreal Tournament 1) and how it blew the world away (at least for a short time) but then UE2 hit and the world was just awestruck and a LOT of AAA games was made using that. and it sort of become the next big thing each time UE gets a massive update.
      A lot of crap can be said for Epic and it's subsidiaries, but incompetent isn't the word I'd use. Tone deaf to their communities perhaps, but not incompetent. :D

    • @mrclint7377
      @mrclint7377 2 ปีที่แล้ว

      @@omliber3 Stalker 2 uses UE5

  • @erfanbahrami573
    @erfanbahrami573 2 ปีที่แล้ว +15

    Im soo glad I switched to unreal engine...I used to work with unity , which is a decent Engine for mobile but its a empty shell....it requires to buy a ton of plugins to get a very simple version of unreal engine's free stuff with better quality.

    • @rageinthecage3900
      @rageinthecage3900 2 ปีที่แล้ว +4

      Started with Unity too, was sick of it because I needed days to set up a camera that followed the player and that you would have to pay 40€/month for a dark UI.. for a beginner with no intend to spend a lot of money or being able to create the tools myself UE is the way to go

    • @erfanbahrami573
      @erfanbahrami573 2 ปีที่แล้ว +1

      @@rageinthecage3900 Unfortunately I live in a doomed country where is sanctioned to the neck and every 1$ is woth almost 30 bucks of our own currency...thus leaving me with nothing to buy stuff legally...so out of desperation I needed to use pirated stuff and plugins for it... though it was a pain to find and get some stuff for free....I managed to do so...but even with free pirated stuff I was frustrated with the amount of plugins that I had to install just for some basic functionality of UE...I thought to myself if I , a person who didn't paid anything was pissed off then what are those who pay feel. If I lived in Europe or US I would have gladly paid for all those stuffs... I dumped unity after the third game I barley made and used UE4 ever since that....I was making games for fun and unity left a pretty bad taste in my mouth.
      Good for you though... you have better chance at doing game dev for a living...

    • @rageinthecage3900
      @rageinthecage3900 2 ปีที่แล้ว +1

      @@erfanbahrami573 Oh man that is tough.. Glad you chose Unreal, that it is free for everyone opens up gamedevelopment for a lot of people even in "doomed countrys". I am from germany btw

    • @erfanbahrami573
      @erfanbahrami573 2 ปีที่แล้ว +1

      @@rageinthecage3900 Iran here...Love to visit Germany (and stay forever 😆) ...I love how much new stuff im able to do with UE...its a miracle for game developers all over the world...I work on environment creation... mostly self taught stuff...I have a friend who does the coding and everything else... Hopefully one day make it into the market 🤞😑

    • @rageinthecage3900
      @rageinthecage3900 2 ปีที่แล้ว

      @@erfanbahrami573 good luck mate 🙂

  • @brianmo2611
    @brianmo2611 2 ปีที่แล้ว +1

    do a tutorial!!! also great video

  • @-TheFacelessGamer-
    @-TheFacelessGamer- 2 ปีที่แล้ว

    I really wanna get into UE but I have no idea where to even begin.. All these features are sick!

  • @Highcastle_of_Tone
    @Highcastle_of_Tone 2 ปีที่แล้ว +2

    Ahh yes, the “pain in the ass technique.” I consider myself well versed in that one.

  • @Cl0udWolf
    @Cl0udWolf 2 ปีที่แล้ว +3

    lumen and nanite are definitely the most impressive parts of UE5

  • @OlavSchneider
    @OlavSchneider ปีที่แล้ว

    Pretty cool indeed.

  • @EASTSIDEDELI
    @EASTSIDEDELI 2 ปีที่แล้ว

    Maybe you spoke on this in another video, but can you confirm or deny how does the performance hit your rig when you add all that stuff in your scene? I'm following development of a mmo game called mortal online 2 and the CEO said they want to use ue5 asap but there's 2 areas in its development that they're trying to work around bc if they port the ue4 engine to 5 it would add a heavy strain on the player's rig. I wonder if maybe they don't know the simple tricks you found out? I think it was something to do with luman and terrain?

  • @tehf00n
    @tehf00n 2 ปีที่แล้ว

    I've been using Unreal Engine for over a decade and it still makes my weenie tingle when they release new things.

  • @eggZ663
    @eggZ663 2 ปีที่แล้ว +2

    One thing they need to work on is terrain and tooling on maps over 4k. It's a joke how this has been put on the back burner for so long now

  • @VaibhavShewale
    @VaibhavShewale 2 ปีที่แล้ว +1

    damn it is just amazing and got more easy

  • @reezethevampire
    @reezethevampire 2 ปีที่แล้ว +1

    I love seeing cubegrid because that kind of functionality has existed in virtually every other 3D engine since the beginning of time and UE4 just told level designers to screw off and make meshes. Better late than never, I guess. Looks like a solid tool.

    • @kenalpha3
      @kenalpha3 2 ปีที่แล้ว

      Agreed. Sketchup was so easy to make geo precise objects. Thats what we need in a 3D engine - protractor, draw shapes in 2d then extrude. Blender controls and 10000 engine/layout changes are annoying - because it still doesnt do what Sketchup did so easily.

    • @zackakai5173
      @zackakai5173 ปีที่แล้ว +1

      SERIOUSLY. UE4 introduced so many cool features, but the decision by Epic to ship an engine without such a ludicrously important feature as the ability to add level geometry in engine (brushes don't count since those were officially considered defunct for final geometry) fucking baffles me to this day. Well, at least they're sort of getting around to fixing their shit now.

  • @toantatoo1708
    @toantatoo1708 2 ปีที่แล้ว +1

    5:19 hi! how could you make the sun light like that

  • @Nolan378
    @Nolan378 2 ปีที่แล้ว +2

    I would like to ask you to kindly to make a tutorial for everyone who needs to learn this. Thank you

  • @kendarr
    @kendarr 2 ปีที่แล้ว

    Holy shit, I was sold already but now I really need to learn this

  • @Aladius
    @Aladius ปีที่แล้ว

    Please do a cube grid tutorial. PLEASE.

  • @balazsdusek
    @balazsdusek 2 ปีที่แล้ว +1

    subbing for the Cubegrid tutorial

  • @Pixellions
    @Pixellions 2 ปีที่แล้ว +2

    What about Stylized style with Lumen, do you think it is usable as it is right now? Especially for trees. I would love to have this lightning and emissive properties but it seems to be hard with stylized style.

    • @Linkario86
      @Linkario86 2 ปีที่แล้ว +1

      Lumen shouldn't do you any trouble in that regards. It really "just" lights the scene really well with bouncing lights. The Textures you use are far more important for your stylized assets

    • @Pixellions
      @Pixellions 2 ปีที่แล้ว

      @@Linkario86 Ok thank you for the answer! I have not tried to make stylized trees yet in UE5 but when I imported previously made ones they were not so good. I guess I need to change a few things. At least this is promissing!

    • @Linkario86
      @Linkario86 2 ปีที่แล้ว +1

      @@Pixellions what kind of style you're going for? Like a Sea of Thieves kind of style? In any case try playing around with the texture maps in the texture editor. A bit more saturation here, a bit less crisp normal map info there

    • @RM_VFX
      @RM_VFX 2 ปีที่แล้ว

      Trees with one sided leaves are probably still a problem with Nanite.

    • @yazzindev
      @yazzindev 2 ปีที่แล้ว

      @@RM_VFX yes, one sided things are not yet supported with Nanite, gonna Turn it Off or find a better Solution. :/

  • @knessing7681
    @knessing7681 2 ปีที่แล้ว

    Can you vertex paint on Nanite Objects yet with this release ?

  • @matthewfamulski7705
    @matthewfamulski7705 ปีที่แล้ว

    i have a question does a project get up polygoned when moving from a less powerful computer to newer more powerful rig? unreal egine 5

  • @AJ-oz2ub
    @AJ-oz2ub 2 ปีที่แล้ว +2

    I love this video.. it makes me want to come back to unreal engine. :D
    A huge.. huge thing, for me, is the pipeline for making large worlds. This is something that I would love to see the process for. Say if you have separate map scenes you want to attach or if there is a way to have a large map only having partitioned LOD distances to reduce crashing. is it possible to add a dungeon to an overlord without loading zones?

  • @kaasronald3623
    @kaasronald3623 2 ปีที่แล้ว

    good video i laughed

  • @CStamper
    @CStamper 2 ปีที่แล้ว +1

    Time stamps would be awesome!

  • @ibraheemdev2290
    @ibraheemdev2290 2 ปีที่แล้ว +1

    4:34 that's new and great tool that no one mention it o_o

  • @j.r.vosovic1347
    @j.r.vosovic1347 2 ปีที่แล้ว +1

    If you add a Cube Grid mesh to a Blueprint it will update the BP if you update and re-edit the Cube mesh.

    • @SinspaW
      @SinspaW 2 ปีที่แล้ว +1

      Thanks!

  • @zackakai5173
    @zackakai5173 ปีที่แล้ว

    Damn, Epic's really pushing the ability do what you could already do in UE3/UDK (i.e. the ability to quickly block things out with a tool other than primitives) as a new feature xD
    And yes before the pedants jump on me, I know from a technical standpoint Cubegrid and the old BSP system have next to nothing to with each other, I just think it's funny how such an old idea from the user's standpoint is being pitched as this hot new thing.

  • @LoneWolf-tk9em
    @LoneWolf-tk9em 2 ปีที่แล้ว

    Nanite, Lumen, Chaos fx, Niagra fluid sim
    Unreal is just op 🔥

  • @sanketvaria9734
    @sanketvaria9734 2 ปีที่แล้ว +1

    even gizmos have reflection and light bounce

  • @EAGLEBLACKInquisido
    @EAGLEBLACKInquisido 2 ปีที่แล้ว +2

    Some years ago.
    "Oh, clients think it's just about dragging and dropping water and sky and you have a realistic scene in minutes."
    Now:
    ... "Well, that's exactly how it is".
    _This is obviously an exaggerated joke._

  • @arrw
    @arrw 2 ปีที่แล้ว +6

    6:04 Where can I find that material download? I don't think I can find it in the description.

  • @robertprescott9577
    @robertprescott9577 2 ปีที่แล้ว

    Awesome

  • @avationmusic
    @avationmusic 2 ปีที่แล้ว

    I don't make games. I haven't even used UE since I was 11. This is mind blowing. Is 2:44 from UE???

  • @ipadize
    @ipadize 2 ปีที่แล้ว

    the Engine is a literal Game changer

  • @aryantzh2028
    @aryantzh2028 2 ปีที่แล้ว +2

    it looks laggy, what is ur computer specs bro? just want to know if i buy some rtx its still worth or not.