Steller work man, I'm excited to see the next iteration. I'm guessing you are using WHIP's Wham and Lamp scripts. did you achieve this launch by modifying the Detach time variables?
There may be a chance you never read this but in the off chance that you do I’d like to ask a question. How did you eject the missile/torpedo from the launch bay? Did you use artificial gravity acceleration or did you do something that required mods?
Just saw a previous comment from a few months ago saying that you used a script to accomplish this. Would it be possible to accomplish the same thing without a script?
@@imitablerain3983 yeah you could use a timer block to turn on over-ride controls on the thrusters on that side (Or just one) and then turn off after- say 2 seconds
Thx for the reply. I’ve been trying to find ways to create gps guided missiles in space engineers I’ve got an idea as to how I want the missiles to look and behave from another video I just need a way to launch them. I plan on building a replica of a US Navy guided missile destroyer and implement the vertical launch systems that they have on board to launch my own missiles.
Loving how well these are put together! Cant wait to see everything on the workshop!
pretty cool!, love the momentum before engine starts
Steller work man, I'm excited to see the next iteration. I'm guessing you are using WHIP's Wham and Lamp scripts. did you achieve this launch by modifying the Detach time variables?
Yes this was the most stable model that has been made
"we will follow your career with great interest"
Have you considered revisiting this with the new Grid AI?
Looking good welch, and thanks again for blowing me up with one the other day 😂
How do you make the weld/detach mechanism?
Just for testing purposes. Could you see how it does near a planet? Like if you launched it and it dipped into the gravity well?
Satisfying to watch
Excellent !
Wow nice
Tested on the D-37 Timberwolf, eh, it's a pretty good ship for any situations
Nice, looks like the wham script if I’m not mistaken, I use it alot it’s very good
There may be a chance you never read this but in the off chance that you do I’d like to ask a question. How did you eject the missile/torpedo from the launch bay? Did you use artificial gravity acceleration or did you do something that required mods?
Just saw a previous comment from a few months ago saying that you used a script to accomplish this. Would it be possible to accomplish the same thing without a script?
@@imitablerain3983 yeah you could use a timer block to turn on over-ride controls on the thrusters on that side (Or just one) and then turn off after- say 2 seconds
Thx for the reply. I’ve been trying to find ways to create gps guided missiles in space engineers I’ve got an idea as to how I want the missiles to look and behave from another video I just need a way to launch them. I plan on building a replica of a US Navy guided missile destroyer and implement the vertical launch systems that they have on board to launch my own missiles.
👍
That’s Lt. Spaces tech lol
Wow, looks good :)
how to decouple the torpedo?
Space salmon
download pls
Das hot 🤌
Not for Xbox, right?
Yes but ship will work without scripts
@@welch9o42 but not the torpedo
@@thatrandomeliteultra1158 sadly yes
@@welch9o42 one day.