12:15 The reason why it's 26.565° is because the sprites are using a 2:1 ratio incline on the angle, which means it's not a true 30° (or 45°) slope. This is commonly used in 1980's and pixel perfect games. More details on the wiki page: en.wikipedia.org/wiki/Isometric_video_game_graphics
Yeah making tilemaps is easy, its the movement im interested in. How do you make sure everything continues to render appropriately when sprites are moving to different cells on the map? how to handle moving sprites to a different z coordinate if they climbed a tile up for example. That information seems hard to find.
I was just comming to ask for this. :P I'm in doubt if is better to make a 2d game and get all those problems or just go 3d already. Without this I'd say that you still can't quite go that way, because you'll be facing a lot of problems that Unity does not solve.
I just bought that exact same tilemap set from the unity asset store a few days ago and you took care of a lot of the questions I had, thank you very much!
Yeah, watching as many of these videos as I can, I've got some vacation time so I wanted to make a small game over the summer. Unity seems much better than RPGmaker for this so thanks for the tutorial on this. Isometric 2d assets are pretty rare though. Right now I'm just trying to put together a bunch of ideas in one place, my reason for even doing this was that I played a game, liked it but thought it could do with quite a few different approaches. Instead of just wanting to look for the perfect game in that regard I decided to try to make it.
Thanks you so much for the update on the isometric z as y because I couldn't really grasp the difference with regular isometrics. Now I know what to focus on from here on.
Hi! This has been the first time youtube recommended me a video from your channel, and I'm SO glad it did :D Nicely explained and I really like the timelapses you added! I'm a newbie in Unity and at first glance, tilemaps seemed pretty useful to me, but I found it hard to work with since I cannot (or, at least, don't know how) apply scripts for each individual tile, and I'd like to customize properties depending on height, terrain type... So I was wondering if you plan on producing more unity tilemap content. I would appreciate it!
Could you do a video on full 3d character animations? Such as running, jumping, crouching, and walking. I'm struggling to figure this out by myself and I'm looking for a tutorial to help. Anything would be great, thanks. I'm still new to Unity and I'm struggling to figure anything out.
people need help setting up the FPSSample(just importing perfectly) it's throwing many errors!! Brackeys didn't show the way of importing (so unfair) please make a video Sykoo...please sir
I didn't actually got how you added the profundity to the lava tiles. First I tought it was based on the shape of the tiles since some are taller than others, but the lava tiles are the same dimensions
I can't get any assets downloaded from the store to work, and I can't use the ones you used because they're not free. When I import them in a palette I can't seem to fit them into a single cell. I don't know what to put for X and Y values: you're using cube sprites but still left the default values in and that isn't working for me.
Is there a way to change the anchor on the tile sprite? For example the one you have has the anchor on the bottom, but can you change it to the top so that the grid is on top of the sprites basically?
Hey man awesome video, quick question, if I wanted to set up a 2D environment but use 3D characters to navigate the game, how would the proper setup be? Thanks
Hey man, I was wondering that can you make a video about 2D Parallaxing,Scrooling,Depth and how can we give players to nice background like Hollow Knight?
Hello and thanks for the awesome tutorial. I’m having trouble seeing (I have vision problems) when you do the z change to stack blocks. I’m not sure where to change or what to change.
can any one help??? when u apply the URP the option to change the sort axis, like in 12:12, will no longer appear. how can i create terrains.. how can i adjust the options to do so???
Hey, men Thank you for this information but. I am facing the same issue if I Drag spite image into the tile palette there is one problem when I have to edit my palette or select my spite in the palette then I have to select a different tile than it will select the tile
Thank you very much for the tutorial, it's great, I have a problem when I finish my isometric scenario and I hit play, 510 setpass calls, 550 batches and 22k trins appear. How can I reduce them to improve the fps ?. I downloaded the sprites and they don't come in an atlas, can that be? thx
I'm using Unity 2019. When I make a tile palette and select "create", it immediately prompts me for an image file. None of my image files appear in this window. I have them imported as sprites in Unity, but dragging and dropping them into the tile pallet window doesn't work either. Do I have the wrong file type for my tiles? They are .png. Or am I missing something else?
Hey, I was just wondering, how did you get the tilemap asset for free? on the unity asset store, it costs 25$, and since this is for a school project I would rather not spend any money. I'm guessing it's free since it says in your description that you only use free content.
@@utsi1562 hey if the tiles doesn't fit is because their native size is too big. Inside the Project window go to the sprite you wanna add to the palette and change the Pixels Per Unit value to the actual size of the sprite. For example, I downloaded an asset with 1024x1024 sprites, so I change the Pixels Per Unit to 1024
*I MISSED YOU GUYS SO MUCH...* Never taking a break again!
*Smash like or the Unity duck goes mad!*
Join us on Discord: discord.gg/4kRCajN
12:15 The reason why it's 26.565° is because the sprites are using a 2:1 ratio incline on the angle, which means it's not a true 30° (or 45°) slope. This is commonly used in 1980's and pixel perfect games. More details on the wiki page: en.wikipedia.org/wiki/Isometric_video_game_graphics
Could you cover isometric movement as well? I see you added height differences so I wondered how you wanted to approach this :)
I would love this
Yeah making tilemaps is easy, its the movement im interested in. How do you make sure everything continues to render appropriately when sprites are moving to different cells on the map? how to handle moving sprites to a different z coordinate if they climbed a tile up for example. That information seems hard to find.
@dspringer6689 lol, you just have to be smart. There could be many ways, some better than others.
Tutorial start at 2:09
Meow Mi Meowed?
eey my mans back!
Dani sup dani
Missed it here man 😍
huh
where is tutorial
s
You should expand on this and explain how to make player movement with the isometric collisions, and also how to make ramps! Keep up the great work
I was just comming to ask for this. :P I'm in doubt if is better to make a 2d game and get all those problems or just go 3d already.
Without this I'd say that you still can't quite go that way, because you'll be facing a lot of problems that Unity does not solve.
Marquee is Mar-Key. Keep up the good work!
I just bought that exact same tilemap set from the unity asset store a few days ago and you took care of a lot of the questions I had, thank you very much!
Yeah, watching as many of these videos as I can, I've got some vacation time so I wanted to make a small game over the summer.
Unity seems much better than RPGmaker for this so thanks for the tutorial on this. Isometric 2d assets are pretty rare though.
Right now I'm just trying to put together a bunch of ideas in one place, my reason for even doing this was that I played a game, liked it but thought it could do with quite a few different approaches. Instead of just wanting to look for the perfect game in that regard I decided to try to make it.
Unity's isometric tilepalette ROCKS! 👍🤓
This tutorial is SO REFRESHING. Love your sense of humor. Thanks for this video!!
We missed you too brah!
posh guy says bruv: bRaH
Thanks you so much for the update on the isometric z as y because I couldn't really grasp the difference with regular isometrics. Now I know what to focus on from here on.
tutorial starts at 2:22
Stuart Curnow you are a hero
Hi! This has been the first time youtube recommended me a video from your channel, and I'm SO glad it did :D Nicely explained and I really like the timelapses you added! I'm a newbie in Unity and at first glance, tilemaps seemed pretty useful to me, but I found it hard to work with since I cannot (or, at least, don't know how) apply scripts for each individual tile, and I'd like to customize properties depending on height, terrain type... So I was wondering if you plan on producing more unity tilemap content. I would appreciate it!
Great video! Would you share the tiles used in your example? Thanks!
2:20 Is when he starts actually saying what you came here for. The first 2:20 is his personal life and an ad.
Much thanks dude. I was about to try to reinvent the wheel on this one.
lovely work there, thanks
2:30 to save 2 and a half minutes of your life i wish I had back.
Thanks!!
yay glad ur back nice video to
Thanks Bro for sharing this content.
Maybe I'm blind, but where is this goldenskull studio's link you mention to be in the description?
/shrug
Could you do a video on full 3d character animations? Such as running, jumping, crouching, and walking. I'm struggling to figure this out by myself and I'm looking for a tutorial to help. Anything would be great, thanks. I'm still new to Unity and I'm struggling to figure anything out.
Have you find a tutorial after 3years ?😭
Because Its difficult to find a real tutorial for that 😭😭
thank you so much for this tutorial
Marquee = Mar- Key
thanks, it helped a lot...
We need Network tutorial for VR with Oculus Quest! There is nothing out there!
people need help setting up the FPSSample(just importing perfectly) it's throwing many errors!! Brackeys didn't show the way of importing (so unfair) please make a video Sykoo...please sir
Thanks dude.
I didn't actually got how you added the profundity to the lava tiles. First I tought it was based on the shape of the tiles since some are taller than others, but the lava tiles are the same dimensions
Hey is this broken now? the isometric grid doesn't work at all with the latest update. Is there a workaround?
I can't get any assets downloaded from the store to work, and I can't use the ones you used because they're not free. When I import them in a palette I can't seem to fit them into a single cell. I don't know what to put for X and Y values: you're using cube sprites but still left the default values in and that isn't working for me.
THAAANKS!
Thanks a lot! Could you please make a video about how to move character on Gird in this kind of isometric tilemap? Hope to learn from you. Thank you
I cant get the height to work! Does someone have a sample tilemap we can use as a base?
Why isnt the asset store in the description?
8:05 "mar-key"
Is there a way to change the anchor on the tile sprite? For example the one you have has the anchor on the bottom, but can you change it to the top so that the grid is on top of the sprites basically?
I set the tilemap renderer mode to individual and it still looks messed up. Is there a solution to this?
Hey man awesome video, quick question, if I wanted to set up a 2D environment but use 3D characters to navigate the game, how would the proper setup be?
Thanks
My tiles just won't become flat if I select individual, anyone else has this problem?
Why in my tile palette i don't see the can change position button?
Love ur videos !
is there a way to check what the z-position setting for a tile that is in the scene has?
Im a beginner and I cant understand how an Isometric 2d game be called a 2D when the objects use x, y, z in positioning and size.
i don't have camera settings because i use the universalrenderpipeline
Hey man, I was wondering that can you make a video about 2D Parallaxing,Scrooling,Depth and how can we give players to nice background like Hollow Knight?
marquee is pronounces like mar-key or mar-kee
Hello and thanks for the awesome tutorial. I’m having trouble seeing (I have vision problems) when you do the z change to stack blocks. I’m not sure where to change or what to change.
15:46 just set the water tile to no collision
where is the asset pack, the one i used had everything like 5 times the size of a single tile
Any idea how to make a Football pitch whit this format? With the Lines of the pitch and the goals and that. 😬
how do i open the assets, I'm stuck at step 01 help meee
uhh.. sooo i put URP in my project and now the scale in the graphic is gone how do i access it?
can any one help??? when u apply the URP the option to change the sort axis, like in 12:12, will no longer appear. how can i create terrains.. how can i adjust the options to do so???
Hey, men Thank you for this information but. I am facing the same issue if I Drag spite image into the tile palette there is one problem when I have to edit my palette or select my spite in the palette then I have to select a different tile than it will select the tile
aye do an active ragdoll tutorial pls
Thank you very much for the tutorial, it's great, I have a problem when I finish my isometric scenario and I hit play, 510 setpass calls, 550 batches and 22k trins appear. How can I reduce them to improve the fps ?. I downloaded the sprites and they don't come in an atlas, can that be?
thx
Marquee Marq and the Funky Bunch
Marquee ~ Mar-kee
love u love u love u
Its "MAR-KEY"
all the time i try unity tuto it's never the same wtf explain i'm so mad
Yop, what's the sprites do you use ?
any idea where i can get isometric tile samples
Why is my grid on its side?
I'm using Unity 2019. When I make a tile palette and select "create", it immediately prompts me for an image file. None of my image files appear in this window. I have them imported as sprites in Unity, but dragging and dropping them into the tile pallet window doesn't work either. Do I have the wrong file type for my tiles? They are .png. Or am I missing something else?
Png won't work, export them as TIFF or something
Bonjour ! Could you activate the subtitle please ? I'm deaf :)
It's said Mar-Key
how do i stack them .-.
is it pronounced like marquis?
Hey, I was just wondering, how did you get the tilemap asset for free? on the unity asset store, it costs 25$, and since this is for a school project I would rather not spend any money. I'm guessing it's free since it says in your description that you only use free content.
I tried using some other tilemaps, but they didn't fit into the grid.
@@utsi1562 hey if the tiles doesn't fit is because their native size is too big. Inside the Project window go to the sprite you wanna add to the palette and change the Pixels Per Unit value to the actual size of the sprite. For example, I downloaded an asset with 1024x1024 sprites, so I change the Pixels Per Unit to 1024
Yay
Mar-key
@t
turn based game development tutorial like heroes of might and magic
"No more time wasted" (wastes 2 min 23 seconds)
You say Marquee: Mar-key.
Minecraft?
Skyoo I kindly request you put a series of battle royale game
NOOO, the unity duk :(
is this in 2d??
Spain? F :c
Can i please contact to you,
I have to talk a lot...
I am a learning freak..
Need Help an Guidance...
2min 24sec intro. too much bud.