a few days ago I decided to teach myself pixel art with asesprite, and thanks to you I am already animating. I am an 45yr old oil painter, and feel like I am back in art school. and am so excited to translate this to pixel art. Thank you, you are an amazing instructor.
I was literally thinking about trying some isometric stuff this morning, so you can imagine my excitement when this popped up in my feed. Verrrrry helpful as always Adam, thanks!
The characters in the thumbnail are character sprites from Final Fantasy Tactics ( either the GBA version or A2 tactics). I would love to see a sprite work tutorial as well!!
Thank you for this! For some reason isometric always seemed like a daunting thing but as always you make it look easy and approachable. Also I love how you timestamp your videos.
Overly tutorial, Adam! I've always loved the isometric style. There is something so pleasing about seeing the depth of objects and the world. Age of Empires was really my first experience with it and my love of strategy games. I would really love to see you do more with this style. Your little castle/dungeon isomeric art was stunning!
I love the in-depth explanations before the demonstrations. I hate doing things without understanding the details so it helps a bit. I know there are inevitably going to be things that I don't quite grasp right away but your videos REALLY help.
I am so glad you did an isometric pixel video! I would love to see you make a game In this perspective and am stoked to see more iso content from you! Love your work as always, thanks for sharing! :D
I know this is a year old but I wanted to thank you for sharing your art and how to make it. Coming from a 3D world, 2D is hard to wrap your head around but isometric perspective makes the transition feel better.
This is perfect!! I always got overwhelmed by the amount of work while doing iso art so this come as a solution to the only barrier between me and exploring it xD superb content!!
Isometric is so fun because it's like playing with Lego but you can make your own bricks! Future videos on isometric characters and animation would be awesome. Thanks for the video, big fan of your content here and on Twitch.
Great video, I have been trying to wrap my head about making isometric assets like this for a while. I have been using premade ones since I was not making progress on making my own so this really helped a ton. Also your content is by far the easiest to understand on this topic so thank you for taking the time to approach this from principles. Please keep up the great content and I hope to see more Isometric tutorials in the future!
Thank you for all of your tutorials, Adam! I am most interested in isometric pixel art. I have just started dabbling in the pixel world as it is, and this reignited some much needed inspiration. :) I would love to learn more about isometric pixel art sprites/characters from you in the future. Can't thank you for your generosity enough.
I really liked this video Adam and found it super helpful! I'm just starting out learning to make games and learned a lot of what I am going for from this.
dude this is the BEST isometric video i ever seen,,,, and I see a lot cuz I love isometric and wanna do a game with it but danm, you made it so much easier
I was searching if I could easily find my Construct 2/3 Tilemap tutorials as first result and I have found this video. I couldn't believe that's you making these videos! Well done, by the way. The video is really helpful and goes a lot into the details. Hopefully see you again around in Sydney ;-)
I would love to see you visit isometric again! I really appreciated this video! 🙏🏻 One thing I would be interested in seeing is a workflow for creating isometric auto-tile tilesets. I'm finding it difficult to get nice repeating patterns without just a lot of manual trial and error.
I just subbed your channel a few days ago. I was also recently thinking I was going to try to do an isometric tactics like RPG but I didn't know where to start. Thanks for the video, the timing was perfect.
Small note on the "angles of movement" segment. This entire benefit goes straight out the window, with both cameras being equalized to 4 animation angles, if you have an asymmetrical character design.
Amazing! I really enjoyed it, basically these are the building blocks to come up with great concepts. I am looking forward to see more of this, for example drawing / animating a simple character and a monster in your sandbox isometric world. I am curious to know the steps you will take to make the player use the slope, stairs etc. PS: Let's home Aseprite devs release the tilemap feature soon, but using Tiled is a good trick.
Finally, I found someone who explains graphical projections in pixel art in a rational manner, with game design in mind, not only aesthetics. I am about to cry.
Hey idk if you'll see this question but I was trying to make a grid using this method and was curious how do I make straight lines if my segments are doing the 3 pixel corners? Do the lines follow the 2:1 ratio but then have a 3 pixel segment in them too? Or am I doing something wrong?
Totally and clearly understood everything. this video really motivated me to approach isometric art with a new perspective. Pls can you explain platformer tiles in a similar format. Thankyou very much and keep such fun and pixel art information coming!
Love this tutorial! I'd be really interested on a crash course on Tiled, it seems like a really powerful program but I'm having trouble navigating the menus and setting up my first tile map like how you have here. Are there any tutorials you'd recommend?
How should I go about creating prop tiles like trees, since they are more than on e tile tall should I just make one really tall tile or separate each part of it into small portions of it
How did you get the files and drag them in to Unity?? Because when I save my tilemap it jus creates a project save file & u have quite a lot of others...
How do you handle having too many Layers? Like if I want to make a tower/pillar or something tall. I will need like 20 layers. Is it the correct way to go or is it a better way? Ty!
The nuclear throne for example uses only 1 animation and just flips it on X-axis. This style allows making only 1 animation top-down projection. works for 45 angle view i feel like/
Thank you for the wonderful content. Can you shed some light as to why tiled cuts my isometric cubes in half or quarters when imported to tiled? I’ve check for tutorials and forums but can find nothing. Thank you.
Honestly there's two things on this I would LOVE to see. Movement on this if it had bridges and things. And the ability to rotate the map at like 45 degree intervals
I just spent the last 3 days hunting for information on isometric tiles. This is incredible! It's missing one thing though, drawing isometric tiles for Neighbour rules
I'm using isometric at the moment for my game and one thing I really like is the ability to show height. In a simple sprite game making stairs, hills, etc in isometric are very easy to feel massive compared to platform or top down which can feel very flat in comparison.
Would something like this isometric tileset also be possible with a 3d environment in unity? I feel like games like Transistor must be in 3d engines, right?
a few days ago I decided to teach myself pixel art with asesprite, and thanks to you I am already animating. I am an 45yr old oil painter, and feel like I am back in art school. and am so excited to translate this to pixel art. Thank you, you are an amazing instructor.
>I am an 45yr old oil painter
>an 45yr old
Literacy doesn't check out
@@jayroi1814I think you're thinking of orthography rules, not "literacy".
No matter how much one is aware of how "simple" it ought to be, seeing it happen is a completely different thing. Thanks and keep these coming! ^^
;)
I was literally thinking about trying some isometric stuff this morning, so you can imagine my excitement when this popped up in my feed. Verrrrry helpful as always Adam, thanks!
Love this. Would love to see characters as well if you're planning it.
The characters in the thumbnail are character sprites from Final Fantasy Tactics ( either the GBA version or A2 tactics). I would love to see a sprite work tutorial as well!!
Seeing how we could make characters/sprites in this art style (isometric) would be very helpful ^^
Thank you for this! For some reason isometric always seemed like a daunting thing but as always you make it look easy and approachable. Also I love how you timestamp your videos.
Overly tutorial, Adam! I've always loved the isometric style. There is something so pleasing about seeing the depth of objects and the world. Age of Empires was really my first experience with it and my love of strategy games.
I would really love to see you do more with this style. Your little castle/dungeon isomeric art was stunning!
I love the in-depth explanations before the demonstrations. I hate doing things without understanding the details so it helps a bit. I know there are inevitably going to be things that I don't quite grasp right away but your videos REALLY help.
I am so glad you did an isometric pixel video! I would love to see you make a game In this perspective and am stoked to see more iso content from you! Love your work as always, thanks for sharing! :D
This is amazing. Thanks for bringing such a high quality content!
I know this is a year old but I wanted to thank you for sharing your art and how to make it. Coming from a 3D world, 2D is hard to wrap your head around but isometric perspective makes the transition feel better.
This is one of the best videos I've ever watched. Congrats man! Now I want to give up of the game I'm developing just to create an isometric one haha
This is perfect!! I always got overwhelmed by the amount of work while doing iso art so this come as a solution to the only barrier between me and exploring it xD superb content!!
I was literally working on an isometric drawing, thanks Adam!
Isometric is so fun because it's like playing with Lego but you can make your own bricks!
Future videos on isometric characters and animation would be awesome.
Thanks for the video, big fan of your content here and on Twitch.
The quality of your content is astonishing!
Dude your videos help so much its unreal. I absolutely love your channel.
Great video, I have been trying to wrap my head about making isometric assets like this for a while. I have been using premade ones since I was not making progress on making my own so this really helped a ton. Also your content is by far the easiest to understand on this topic so thank you for taking the time to approach this from principles. Please keep up the great content and I hope to see more Isometric tutorials in the future!
I'm currently working on an isometric game and the workflow ideas you have here will save me a lot of time. Thanks so much for this tutorial!
This is THE best tutorial I've seen on this process. Great job.
Thank you for all of your tutorials, Adam! I am most interested in isometric pixel art. I have just started dabbling in the pixel world as it is, and this reignited some much needed inspiration. :) I would love to learn more about isometric pixel art sprites/characters from you in the future. Can't thank you for your generosity enough.
I always loved isometric view ever since I played Snake Rattle n Roll. This was so fascinating to watch. Thanks for the video.
Love the video! Always been fascinated by isometric! Would love to see even more! Thank you!
This was one of the best videos I've seen in a while. Thanks youtube recommendations!
Just discovered your videos Adam, love the way you explain and create. You are a calm, gently spoken god of the indie games world :)
This has seriously helped me understand isometric really well. Thank you!
I really liked this video Adam and found it super helpful! I'm just starting out learning to make games and learned a lot of what I am going for from this.
dude this is the BEST isometric video i ever seen,,,, and I see a lot cuz I love isometric and wanna do a game with it but danm, you made it so much easier
This is a lot of quality content. Thank you Adam!
I was searching if I could easily find my Construct 2/3 Tilemap tutorials as first result and I have found this video.
I couldn't believe that's you making these videos!
Well done, by the way. The video is really helpful and goes a lot into the details.
Hopefully see you again around in Sydney ;-)
Thanks for sharing all your knowledge with us. Goshh this is magic!
You're such a good teacher, thank you for sharing your knowledge with us!
Adam. Can you please make all of the tutorials about everything? :D You are really good at explaining things!
This was pretty much what I've been looking for for a while
Thanks!
High quality video, concise, very well explained and put together!
Incredible video Adam. Please keep them coming! I love isometric games, and would love to make one someday.
Hey, it reminds me about old Digimon series. I really love pixel-art
Digimon World DS I presume?
ThyCheshireCat's Misc Stuff Jesus DS is considered old now? God I’m old....
Amazing video! Hope you keep doing more isometric tutorials. Keep it up man!
I would love to see you visit isometric again! I really appreciated this video! 🙏🏻
One thing I would be interested in seeing is a workflow for creating isometric auto-tile tilesets. I'm finding it difficult to get nice repeating patterns without just a lot of manual trial and error.
I just subbed your channel a few days ago. I was also recently thinking I was going to try to do an isometric tactics like RPG but I didn't know where to start. Thanks for the video, the timing was perfect.
Best isometric pixel art tutorial seen so far!
This discussion about the advantages and disadvantages of isometric projections was really interesting
This is a life saver man, I recently started trying to make my first game which is isometric, and this helped a lot
I waited for something like this for so long! Thanks
Thanks. I ended up not using iso for my game cause of your intro and it saved me a lot of time.
Small note on the "angles of movement" segment.
This entire benefit goes straight out the window, with both cameras being equalized to 4 animation angles, if you have an asymmetrical character design.
thanks for this video Adam!
Amazing! I really enjoyed it, basically these are the building blocks to come up with great concepts.
I am looking forward to see more of this, for example drawing / animating a simple character and a monster in your sandbox isometric world.
I am curious to know the steps you will take to make the player use the slope, stairs etc.
PS: Let's home Aseprite devs release the tilemap feature soon, but using Tiled is a good trick.
Great video. I learned a lot and finally was able to get started on this overwhelming task :)
Finally, I found someone who explains graphical projections in pixel art in a rational manner, with game design in mind, not only aesthetics. I am about to cry.
Thank you for the explanation. It is really useful!
I like the way you explain things. You would make an excellent tutor or lecturer at a uni/school.
Yeah for sure I'd have enjoyed uni so much more if he taught lol
You are an excellent teacher. Thank you for this!
Very cool! I'm glad to have found this.
this was a cool showcase and good advices along the way too.
greatly appreciate wht you doing here
Hey idk if you'll see this question but I was trying to make a grid using this method and was curious how do I make straight lines if my segments are doing the 3 pixel corners? Do the lines follow the 2:1 ratio but then have a 3 pixel segment in them too? Or am I doing something wrong?
I started experimenting with isometric pixel art very recently. What a nice surprise to see this video in my feed!
Wait why is everyone in the comments saying the same thing... That's weird. lol
Thank you very much, now we want to see characters moving :)
Playing with wood blocks was always fun as a kid. And now digital art helps recapture that joy.
This is exactly what I needed, thanks!
a really great explication. thanks so much
Totally and clearly understood everything. this video really motivated me to approach isometric art with a new perspective. Pls can you explain platformer tiles in a similar format. Thankyou very much and keep such fun and pixel art information coming!
watching those tiles turning into a level so quickly was magic
Love this tutorial! I'd be really interested on a crash course on Tiled, it seems like a really powerful program but I'm having trouble navigating the menus and setting up my first tile map like how you have here. Are there any tutorials you'd recommend?
Awesome! I couldn't help but think "Marble Madness" as soon as I saw those ramps...
love this, coincidentally helpful and timely ty
Best tutorial on youtube for isometric game.
Thank you for this. This was great.
Awesome art, me encanta tu arte 😍
Love the videos and the haircut!
I would love to see more videos on isometric game design and production!
You, sir, are one skilled person!
Wow im fast!
Love your work, and im using your colorpalete 💖🤩
Hey Adam!! I'm struggling to make the backwards versions of the isometric stairs, what would you suggest?
How should I go about creating prop tiles like trees, since they are more than on e tile tall should I just make one really tall tile or separate each part of it into small portions of it
How did you get the files and drag them in to Unity?? Because when I save my tilemap it jus creates a project save file & u have quite a lot of others...
This was fantastic!
Exactly when I needed it
This is probably one of the easiest and simple isometric tutorials ive ever seen and im getting so many ideas. THANK YOU SO MUCH
This might not be totally relevant to what I am doing BUT you truly kick a** in your explanation!
How do you handle having too many Layers? Like if I want to make a tower/pillar or something tall. I will need like 20 layers. Is it the correct way to go or is it a better way? Ty!
The nuclear throne for example uses only 1 animation and just flips it on X-axis. This style allows making only 1 animation top-down projection. works for 45 angle view i feel like/
This is really useful, thank you!
Great tut, thanks!
Thank you for the wonderful content. Can you shed some light as to why tiled cuts my isometric cubes in half or quarters when imported to tiled? I’ve check for tutorials and forums but can find nothing. Thank you.
Thank you for a great video!
I tried to follow the tutorial step by step, but I become crazy every time you do something between cuts of recording. Thank you very much anyway!
Is there a way to change your templates after you've made a map, and have it change the respective tiles on the map you've generated?
Honestly there's two things on this I would LOVE to see. Movement on this if it had bridges and things. And the ability to rotate the map at like 45 degree intervals
Amazing video, thanks a lot
Amazing sir. Thank you so much.
I just spent the last 3 days hunting for information on isometric tiles. This is incredible! It's missing one thing though, drawing isometric tiles for Neighbour rules
Thanks for this awesome video
This is so good to create DnD maps :D
14:00 How did you get that half step into Tiled? I get an error saying it's in the wrong format :-(
do you have a video where you screenshot your isometric tile set and then painting over the set?
Isometric is the most beautiful view a game can have.
I'm using isometric at the moment for my game and one thing I really like is the ability to show height. In a simple sprite game making stairs, hills, etc in isometric are very easy to feel massive compared to platform or top down which can feel very flat in comparison.
Thanks I learned alot from this tutorial. Subbed.
Would something like this isometric tileset also be possible with a 3d environment in unity? I feel like games like Transistor must be in 3d engines, right?