the sceneimport and sceneexport nodes are doing all the work here - and while it takes a bit of work to set things up it does open up some useful opportunities.
So is a good workflow to do an object level rig -> KineFX rig then animate in sops then export it out to object base rig then to where ever you see fit?
I have motioncapture data that I'd like to clean up. change the timing etc. would this be the way to go about it? because whenever I import the FBX animations through kine-fx I don't see a good way of edditing the keyframes.
This is a great idea! I didn't even think that KineFX could be used at the object level. Thanks!
the sceneimport and sceneexport nodes are doing all the work here - and while it takes a bit of work to set things up it does open up some useful opportunities.
@@_goldfarb_ This is impressive. Thank you guys for these developments. It's all some kind of masterpiece in software format.
Thanks for all the focus on educational contant. It is really appreciated!
So is a good workflow to do an object level rig -> KineFX rig then animate in sops then export it out to object base rig then to where ever you see fit?
I have motioncapture data that I'd like to clean up. change the timing etc. would this be the way to go about it? because whenever I import the FBX animations through kine-fx I don't see a good way of edditing the keyframes.