Objects Rigs to KineFX and Back Again

แชร์
ฝัง
  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 6

  • @dddmod6596
    @dddmod6596 4 ปีที่แล้ว +1

    This is a great idea! I didn't even think that KineFX could be used at the object level. Thanks!

    • @_goldfarb_
      @_goldfarb_ 4 ปีที่แล้ว +1

      the sceneimport and sceneexport nodes are doing all the work here - and while it takes a bit of work to set things up it does open up some useful opportunities.

    • @dddmod6596
      @dddmod6596 4 ปีที่แล้ว

      @@_goldfarb_ This is impressive. Thank you guys for these developments. It's all some kind of masterpiece in software format.

  • @MortenKvale
    @MortenKvale 4 ปีที่แล้ว +1

    Thanks for all the focus on educational contant. It is really appreciated!

  • @DevGods
    @DevGods 3 ปีที่แล้ว

    So is a good workflow to do an object level rig -> KineFX rig then animate in sops then export it out to object base rig then to where ever you see fit?

  • @simonvandenbroek6384
    @simonvandenbroek6384 3 ปีที่แล้ว

    I have motioncapture data that I'd like to clean up. change the timing etc. would this be the way to go about it? because whenever I import the FBX animations through kine-fx I don't see a good way of edditing the keyframes.