It's funny how people called Pokke a whale in HSR and WuWa and now since he's F2P in ZZZ, he's made it insufferably known that he is F2P to the point where I see people tell him to stfu about being F2P.
It's honestly a good disclaimer. I'm watching Pirate Software's vods playing this game right now and he has to explain at least twice every 30 minutes that he's playing f2p and why he's playing that way because a chatter just immediately assumes he isn't f2p (even when it's literally on his stream title)
@@Law-of-EnTropygenuinely every content creator I see playing something like this I assume they paid money to get ahead faster and have more content to cover. It makes sense to let people know especially if you make guides
@@Onlyjomo And also because he won 50/50 on Ellen. That said, I think tbh ZZZ is much easier to be F2P in since the character designs lets be real, just arent very appealing. In contrast to Wuwa with Yinlin or Jinhsi or Changli where ppl really want to have them.
nice to know that pokke also seemed to have trouble with that construction equipment. Its the one boss whose moves i couldn't immediately predict cause of how static it is right before it even attacks
Idk if everyone has this feature where a blinking light and a sound cue pops up every attack and I just press either shift or space bar and my character is completely unharmed.
Yeah, there was a lot of negativity or even hatred towards the game, but people are now realizing that ZZZ is more of a long term slow burn game (and the devs have said so, that the difficult would be increasing over time and maybe will even more with new patches). Also I'm a huge PGR fan but to me Wuwa is a fast burn, already got repetitive like Genshin but it does not have the good lore and char personality like Genshin so it's just a chore now, so I prefer PGR for now, hoping for a really good chars and story some day...
@@clanakahatiidk how you could said it after 1.1 update. 1.1 WW really blows me away for what kuro could do. I do play all games from Hoyo and Kuro and like the experience when I still enjoy it, the direction how these game moves is different tho. HI3 move to part2 with new cast, new gacha, new powercrept let many players have mixed feeling, genshin was really fun at first but imo the game is a lost cause, it's not a combat game for there are really no combat contents, it's not an explore game for so many QoL for explore is missing, some even locked behind lengthy side quest, it's a story game for some people but imo the lore is all mess up with main story, side story and now we already get to natlan. PGR always has something new to look forwards to cause Kuro really likes to experiment and add new things to their game, but it still has problems: lacking contents with long patches time, the story is good but it's a visual novel type with lots of texts. WW 1.0 is a little disappointing to me, mid story, mid music, the combat and boss is good, the explore feels fast and fun with echo farm but the map design is still kinda weak. Then 1.1 came and it surprised me so much for how can kuro changed after just 1 patch: story, sound, map design and new enemies. Now to ZZZ, it's actually a fun game despise so many hate, the design is good, the music is fine not sth crazy like their previous games, the story is mid, the combat imo is focus on how you spam loop combo and maximize your damage therefore the boss design is meh, it's fine for what it is, they even add elemental reaction like genshin and this shit is hella broken, ppl should stop thinking zzz a fighting game with high level skill or sth, just enjoy doing spamy combo and rekt enemies, the real problem is endgame content in Zzz is nothing special as of now, they copy hsr contents without adding anything, for now ppl may enjoy the story at launch but idk how the game develope after this, maybe it's a story game after all 😅
Yeah I was so confused because I thought it fully delivered. Im personally super satisfied. I think less tvs would be better. Tell the story tho right the combat maps and I’m happy
@@clanakahati man this is the same thing I say in other places and people shit on me and saying I play too much so I "run out of content faster" I mean huh??? Where is the content?? 😅 I play like less than an hour a day and still was able to complete everything for this patch in like 5 days At least GI keeps the game interesting with their lore drops so it keeps people excited not saying genshin is a better game but WuWa isn't anything different. I definitely don't see myself playing WuWa in a year into it and I'm pretty sure just like me many people will just leave and won't care because who wants to play GI part 2 😂 At least ZZZ feels a breath of fresh air and there are more open world games coming so RIP WuWa because all they did was just copy genshin and made it feel different 🤭 And sorry for my yapping lol
Why the fuck do people keep telling people to not level the ultimates up? It makes your chain attacks stronger I genuinely don't understand why people are so keen on keeping it low.
@@Accountthatexists True for skill and basic, but not necessarily true for dodge/assist. Lots of characters contribute more from their chain attack scaling than from dodge counter/assist counter scaling.
@@cozzmo4186yes that's true but most of the time you are always chaining attack even before your decibels are max up, for now lvl up your dps is more important than the others though
8:10 I can confirm that once you hit IK40 (character level 50 weapon 50) you will be hit resource scarce problem. I'm saying as battle pass payer who has almost double upgrade resources comparing to f2p, but I still struggling to get all unit and weapon to level 50 (I can max only 4 characters out of 6 as for now. IK41). you will run out is not only mats but also dennies (money currency) as well so please choose wisely of which character+weapon you going to raise first.
my first thought when I got her and read that she spawned boars was like "this pyro furina/xingqiu/bennett here has my attention, now where do I lvl up her boar dmg?" lol and then I read more and found that it is her normal atks.
Once u get past lvl 30 it seems like there is wayyy less tvs, at least in my experience. Unpopular take but I like the tvs lol I honestly hope they don't fully cut it.
I think most people like the idea of the TV system. The issues is the way they are executed. They have to remove 90% of the lag from animations and dialogues. It makes it very tedious when a lot of the time you lost control and cant do anything.
yeah people hate on the tv because in the early game it's way too "simplified" to ease players into the mechanic, but after doing some of the "interesting" TVs it has a lot of potential for gameplay variety hopefully the proposed tv cuts are the ones in the main story or at least have less of it, they also need to trim the fat when it comes to the tv animations
@@tissuewater I hate how slow some of the tv stages are for no reason; there are stages where our character runs between screens and then there are ones that they are slow af almost as if the game was checking to see if there is an event on every single one of them
I agree with the TVs being good for the rouge lite only pretty much. My issue with it in the story is that it disrupts the flow, on top of it just flat out breaking immersion at times. If you go through the story again via the Video Archives, you'll see what I mean.
The tv pathing is also gonna be a huge decision to choose later in hollow zone zero (feels gonna be a dungeon crawler), since when i hit lv.40 on account, there is a commission called "Infinite abyss", holy freak that comission is literally make you very² curious about what happen if you reach depth 99 in this comission, but at the same time the tv pathing you choose is literally matters because ofc you dont want to get kicked out early when doing this commission + you want to reach minimum depth "15" to get the 3 gold orb or whatever it is called to get all the rewards. Edited = " fixed
have you tried "The Prophecy" hidden commission ? that one also pretty dope too. if not then you might need to google a bit for how to unlock it tho, as its not normally appear in commission tab unless you talk to several NPCs in 6th street at specific time.
Yeah, Im kicking myself for leaving early because there was more rewards at the bottom. Took me 2hrs to clear all 99 floors; I didnt mind because it was mostly combat.
@@MoarVolume I kind of broke that by using the clone mechanic on collecting resonias.. you can get all 72? of them pretty fast. I think the rewards were just the same as most other quests though?
ZZZ is my main gacha game atm, I also play WuWa but I do enjoy ZZZ a bit more. WuWa is great, but WuWa also has a lot of issues in areas that ZZZ is much better in and one of WuWa’s biggest flaws is that it’s trying to be too much like Genshin. WuWa is almost like Genshin 2.0, and if you're tired of Genshin well Genshin 2.0 isn't going to help much with that. Meanwhile with ZZZ the style, aesthetics, & story telling format of ZZZ are more of a breath of fresh air by comparison. ZZZ does have tons of potential, if the devs continue to improve it over time like the HSR devs have been doing with their game
True. I have the same thoughts. The only thing that makes wuwa fun for me is the hologram bosses. Everything else feels like genshin which i hate so much lol The animation looks cool though but the character design is meh aside from changli and FMC im just tired of fantasy designs. Zzz design and artstyle is peak specially the manga style story
Same for me, I surprisingly enjoy zzz a lot more than I did wuwa. I thought it would be otherwise tbh. P.s.: people in the comments have a very sad life
The game feels really good imo with the unlimited FPS and the parry system. I can see myself playing for the long term. It's a nice supplement for Genshin (as a week one Genshin player) since I'm kind of burnt out on the open world from the past 4 years, and ZZZ helps give a change of pace. I'm juggling multiple gachas right now, so the quick dailies of ZZZ are nice too, especially once we can eventually skip stamina once we're geared up.
I haven't reached endgame yet but i'm enjoying this game so much. I hope to see MrPokke (ftp btw) and Iyo XS to collab for a teaching mechanics stream. He's the reason i'm enjoying zzz so much by playing with the most efficiency with my combos especially with the juggling mechanics
@@glaxyprimo That applies for all gacha games including Genshin and WuWa, relying on gameplay alone will result in losing players retainment, but its the elements around the gameplay like story/lore, musics, vibes, design, etc that hold more value long term
@@glaxyprimo a bit of a stretch but l4d exists and has a really active online community and the game is literally just the same maps and gameplay loop since 1.0 10+ years ago. repetitive doesnt mean it has to get boring long therm, League players are a proof of that.
@@jonnevitu4979 well i think its unfair comparing online multiplayer zombie horde fps game with gacha games since l2d have modding community and more communitt game mode without spending huge amount of money. while gacha games were made to keep it player playing with pump up content. i think if you want to compare it to a normal games D2 might be the closest at best since its a live service games.
ZZZ is still kinda 💤 for me, but glad to see others having a good time with it. Definitely found that I prefer WuWa the most out of everything so far, but that more than likely comes from my heavy bias for Kuro due to PGR. Put about 50hrs into ZZZ myself, and it just doesn't grab me the same way. I definitely think it does some things better, and looks fantastic. Just not enough to make it as much of a priority for me. Nice thing is it doesn't need to be. My rankings for the Big 4 currently are #1: HSR #2: WuWa #3 ZZZ #4: Genshin.
i think this game would benefit from having a "style meter" like DMC games, so even if is not hard, getting a nice style score would satisfy more hardcore players, so the game ends up being more friendly to skill-expression and still have the "gacha difficulty."
the gear check is the resource managment skill check, you fight stuff in toa, get to know what you need and invest in it. and hologram fights require way different rotas than toa, you can be very good in hologram, suck in toa and vice versa.
the toa fights are about choosing the right setup and dishing as much dmg as possible but also not taking so much dmg that you will die, holograms are about surviving while dealing consistent dmg
which is completely fair, bc tbh any gacha is a gear check, even if you suck balls at the game, there's always a healer and you can always save to get copies from the meta unit and cheese throughout the game's content, even ZZZ i'd say has more challenging endgame because you have no healers, if you die you're dead, i can't wait for them to add these enemies that do a bunch of DMG and are hard to dodge
@@koks49045 but not really tho, resource management is NOT a skill, specially when you have YT guides that explain you what to do step by step also, even if you wrong spend yo shit at the end of the day eventually you will be able to beat it by bruteforcing, i mean even in genshin the first time i beat abyss was with a trash underleveled team, only 1 team carried, one of the harder abyss too
People who says that ZZZ doesn't feel repetitive is literally making the same mistake for the 100th time with all these games. Of course it doesn't feel repetitive now cuz the game is 2 weeks old. I personally like the game for what it is and im having a blast with all the flashy cool animation in ZZZ but people saying that ZZZ is different than other game cuz the gameplay is not repetitive is absolutely coping. Try looking back at the game 6 months from now when you need to do Hollow zero or Shiyu defense for the 13th time. By the way those two are literally just the equivalent of Sim Uni and MOC. And we know how people get tired of those had they not revamp it.
My rule of thumb for gacha is: Get a gacha you enjoy the core loop of, or maybe the story of, and only go into it understanding that it's going to be something you play for like a handful of hours a week, rather than 12 hours a day. It'll skyrocket your enjoyment way more than the mfs who end up picking mint in Genshin because they think it's a game with infinite replability rather than one with a finite amount of content per patch. Also, know that the big 4 gacha's endgame (the ones Pokke talks about in this vid) is likely going to have a timed endgame mode where the main challenge won't be "wow I need to get better" but rather "wow, I need to grind better relics or pull better" because of how everything becomes a sponge.
Bro give us more standard pulls. I get the currency, but no one spends that on anything but limited rolls. We get like 1-2 standard pulls a week now and it's automatically a blue trash ball every time. The drop rates are terrible in this game. Feels bad and makes me want to quit with the tiny amount of standard pulls they give. I can't pull limited because I have the limited char with her weapon and don't want dupes. Bangboo pulls are whatever, but my only joy in these games is having a few standard pulls to play with BUT I'M COMPLETELY DRY. Like the game, hate the systems, hate the amount of standard pulls. I realize they're too big to care, but it is what it is.
If you pull 10 at a time you're guaranteed a purple trash ball at least. Such as the rabbit ass one. And at 90? pulls you're guaranteed a legendary trash ball.. i got 2 copies of the same one even.
@@Quintessence4444 I'm so happy whenever I hit pity on the Lycaon banner. I mean the standard banner. I don't know if there's anything else for the max pity from that banner because every single time I hit pity I get Lycaon. I'll have C6 Lycaon before I get any other characters or even yellow balls from it.
i kind of enjoyed the game more when i stopped playing its story, I just do daily's and weekly's nowadays. I'm currently only lv 34 because of this. The tv pissed me off so much that i don't want to touch the story any more. The tv in hollow zero also feels dragged out in the later stages, so i do the earlier ones 3 times to get some of the weekly rewards and call it day. Another gripe, why on earth did the deves add a skip button, only to forcefully make me skip so much dialog manually? Old habits? They didn't even add auto for these parts. I have to click my mouse or space every time i need to skip a dialog. All that being said, this is an easy game to maintain in my daily life, so ill be playing it until I get bored of it. Highly recommend to anyone whos looking for a casual combat? TV? Story? whatever this game is, give it a try. Its free anyway. Other than your time, you wont lose any skin for just trying it out.
TVs in hollow zero can be very hard in later stages. And its make it fun to play, especially when all the random events go well. But early game in tvs is bad and feels like time wasting.
you see, if youre starting a chain atk, it is because you broke an enemy so, unless youre in an aoe situation, chain atk daze multiplier does absolutely nothing lol
@@jonnevitu4979 it's useful on grouped enemies where you can just chain stun them then repeat, especially on twins there's also considering how chain attacks usually have high multipliers abilities that have the succ have even more value
@@jonnevitu4979it does if you stun for example a small enemy that stands close to other, unstunned ones, that happens really often in situations with many mobs. Also damage boost is huge.
Glad you like it. Me, I don't like it at all after 2 weeks. I think this game is not for me. However, I sanded the game. I'm almost level 40. But I didn't feel the love at first sight that you had for this game. For me it's a good game and that's it. The dating mechanics are nice at first but very quickly they become useless. Even if it means taking inspiration from persona, we might as well take the strong points of the latter. Clearly zzz is the hoyoverse game that speaks to me the least. good luck otherwise
Easy way to resolve the issue of game mechanics conveyance to the players, of which this game seems to have just like fighting games (makes more sense they did the roundtable with Street Fighter 6 devs), is to add leader boards and rankings based on your similar power/investment level. They already started tracking people’s gear and character growth in Genshin. Now people can see who is better and who is worse than you. Now punch up from there.
I feel like I am fighting the characters to do what I want in WuWa. I love the art and the combat is okay, but WuWa doesn't feel all that great to play and the open world is tiresome. I havent found a character yet in ZZZ that doesnt feel good to play and I enjoy the flow of combat.
@@reedsad4652 idk why but the game decided to troll me so hard cuz Im going for a single extra copy of soukaku cuz she is c5 after I pulled a pity for ellen and then the game went hard on anton copies(blud is c17) and for no reason, two lucys and lemme tell ya, her c2 not only makes you able to forget about ER and go brr on dmg but also makes the rotations 100% smooth lol I cant wait to make her build better! good luck getting more copies of her!
24:21 Liking the art style, aesthetics and graphics of ZZZ is fine because it's personal pref., but to be fair graphics wise, WuWa is just far superior. Now graphics is different from aesthetic, and in graphics department, ZZZ looks super outdated. This however is good in ZZZ's case because it's aiming to be a more nostalgic game with punk theme, while reminding you of older day games, adding a modern twist to it. Personally I prefer WuWa over ZZZ because of the combat animations and feel of WuWa, it's far superior to ZZZ. ZZZ really doesn't have good use of focal lengths and target payoffs in their ult animations, and WuWa's ult animations are just >>>. I was initially opposed to trying out ZZZ coz the graphics and art style wasn't my thing, but then I fell in love with the art style and vibes it brings, and the music has a HUGE role to play in it. But WuWa will still be superior in quality to me, especially after Jinhsi's release. That shit in unbeatable and has been unbeatable by any of Hoyotrash so far.
i hope the west starts learning the games are not 100% combat and need to be composed by much more, all our childhood games were easy and we remember them fondly because of the SOUL put into them, zzz has a lot of it and is honestly more than just mindless combat, wuwa was good but it lacked something else apart from the great combat, i never felt attached to the characters either apart from "awooga" or something to keep you engaged with the world itself, you login to zzz not thinking "im going to dunk on this boss today" you legit login to have fun or do something random, minigames have so much potential and i could really see them doing a fall guys mode for bangboos lmao or amongus bangboo would be fun not gonna lie, they nailed the minion like characters very well they are interesting and hilarious, housekeeping company chapter 3 was an absolute blast and i loved the tvs there, from the music to how creepy and well implemented was the entire thing combined with cutscenes, the twin boss fight was very good too.
Wuwa world just feels so unnecessary. Its true hollow. Characters are stupid, you cant care about them, they are a collection of stereotypes and tropes without the slightest idea, development or even a hint of being alive. Its just buba girl1 and buba mommy2. Its fun for half hour, but after you just dont care. Fighting is good, but not in the world. 95% of time you just beating poor mobs with mouse cliking. Wuwa has a LOT to work on.
@@user-bo7bk1um3k true, to this day i have trouble remembering who is who from the cast because they made many names too similar in many cases for the western audience and let alone the chinese terms for the story, when you ask fan what it is about they mention cutscenes or key moments but dont know about the world building terms at all, overworld is very easy like you said and yet they dunk on other games like genshin for the easy overworld, rn the only challenging content is inside holograms and tower everything else is casual tier too, the thing they complain about all time.
@@Junowynxhu i did that story doesnt carry the game when the foundation for the story is mid, next patch is not having anything relevant or new for the story so the story pretty much climaxed in 1.1 already lmao is it going to be dry for 3 patches? 1.1 feels like the end of an arc which is weird considering the game start 2 months ago, youll have to wait 3 more months till 1.3 is out to get more lmao.
@@Junowynxhu all do you is calling people dogs like a child, you didnt make any arguments either of why zzz story is bad, like i said the entire 1.0 story was mid and you agree with me because you bring only 1.1, if the base game plot is shit and they throw terms the majority of the community doesnt even know what they mean then is bad, every single wuwa shill like you parrots 1.1 and you all just point at the cool cutscenes, you dont even know what the story is even about, im sure is because of how bad 1.0 storytelling was, i can agree zzz story doesnt take itself too serious and all it does for now is presenting the characters and having slice of life with a plot that doesnt go that deep but wuwa story tries to paint a serious narrative throwing random terms and random things the entirety of 1.0, like i said most wuwa players dont even know what the main plot is about, you just love the pretty cutscenes.
I personally think ZZZ has and will develop better endgame than Wuthering Waves. From my experience playing both, WuWa combat is best enjoyed fighting punishing bosses, but not so much against multiple enemies where there is only so much you can dodge and only elites you can parry, while ZZZ combat is more forgiving but gives more flexibility in tackling scenarios where different tactics work for engame variety. Shiyu Defense is more enjoyable than Tower of Adversity imo. In Shiyu Defense, there isn't just HP sponges, but enemies that can really hurt and mechanics you have to strategize like with conserving assist points since there are limited parries unlike in WuWa where there is infinite parries that require higher skill floor. I also prefer Hollow Zero to Elusive Realm. Elusive Realm has more interesting and kit-changing buffs and feeds the power fantasy, yet Hollow Zero' variety in corruptions and the resonia fusion system makes each run distinct and interesting, can even encounter difficulty in it. Some corruptions are very punishing. You get one that shifts the gear coin cap to 3,333, or one that makes bosses deal crit dmg, and even one that removes the traditional stun method so you can only cause impairment on weak points to stun. Thats just my opinion but agree to disagree.
Worth noting that Hollow Zero is an actual fleshed out rogue lite mode than Elusive Realm, from what I've played of both Hollow Zero and Elusive Realm it is somewhat of an unfair comparison (imho) a more fair comparison would be the modes from PGR. Elusive Realm is nice but it's over far too quickly and very short which your mileage may very on how you feel about it, it is not as fleshed out and varied as Hollow Zero.
the last one, I got the last one corruption you said on a fight against the fucking fused three robot boss and literally all my team was at 1hp, that was at the same time, very annoying but really fun to actually pay attention and learn how I should dodge every attack(and how this boss is full of bs with his hitboxes)
@@user-ir3fc7kv7h There always will be hate towards new gacha games because of the gacha tribalism. WuWa got much hate from hoyoshills and the same goes for ZZZ from Kurobots. But this time ZZZ got hated by everyone for no particular reason. My advice is - play what you want and don't let anyone to ruin your experience. ZZZ got so much potential and I hope that they will continue to make this game better
We are at the end of the honeymoon phase. The game is still throwing currency and free pulls at us. I wonder if this opinion will change in 1-2 weeks time?
11:05 yeah that MF got changed they legit changed the timing from the queue orange light to where u actually need to dodge it. They basically conditioned u the entire game to dodge the moment u see said light and then they mix up with this end game boss that does his hit second after the light with some of his moves.
Standing applause for MrPokke. Fair review. I personally think Genshin is still better than WuWa in more multiple aspects (as a game) than the worse aspects. There are pros and cons, but in my opinion, Genshin has slightly more pros than WuWa. However, I understand that it would be kinda difficult, boring, or burning out, to "speedrun"' the amount of 3-years-content in Genshin Impact, especially considering Genshin is actually the one which has open-world model, it is definitely demanding more time than HSR or ZZZ. Just imagine WuWa and then you can imagine to multiply it like for 2-3 years of contents. For content creator, with all these other new games, it is really demanding, thus can't really immerse with the whole game (Genshin Impact) contents, the same like how most players have been into the game from release time or earlier time.
True. Speedruning and pushing games in the first time playthrough brakes a lot of them. Zonless dont feels so dragy when you starting it just for fun, im only 22lvl and story didnt annoy me like other people who play it 24/7.
Comp to Elden ring.. WTF lol what are you talking about? In my experience,1st=ZZZ, WUWA&HSR, Genshin doesn’t even make the list anymore:/ PGR/& Persona players ALL NEED TO TRY ZZZ !! 😊
"ZZZ is better than wuwa because of better characters, story, and more synergistic combat systems" "It does sound superior" "I thought so from the start"
ngl, I am really surprised to find myself agreeing with everything you said. I, too, do personally find ZZZ more enjoyable than WW. But perhaps it's only cause the game is in the honeymoon phase. Either way, more quality games = w for us consumers
"ZZZ is easy" "NO YOURE WRONG ZZZ IS FUN" "Ok but it's e-" "IT'S FUN" "I'm not disagreeing with you I'm only saying that it's-" "REEEEEEEEEEEEEEEEE" Makes me wonder if 99% of ZZZ players are illiterate sometimes
its so much easier to build only one team i will be build my second team when i get an dps i dont care much about shiyu for now coz its not going anywhere
100% agree with you. except im not a player that had access to CBT, so the beginning of the game felt enjoyable to me and didnt drag out like it did with you. it kept me hooked throughout. belabog and victoria housekeeping arcs were both good as fk for me. i enjoy the characters, personalities and the chill vibes of this game. and the combat is actually fun as fk for me personally. i didnt think i was going to enjoy it this much but here we are. now i got too much gacha games to balance and i need to start reconsidering what to invest my focus on AAAAH
fair review, I also agree with the personal preference, as someone who grew up to play in pgr, wuwa is more my style, but I do see why some would prefer ZZZ design. I also kinda found it hilarious back then when people were memeing on "story" bosses, story bosses are more on the meh side, they were meant to be easier so you could progress more on the story. I also agree with the ToA, I just view that as an extra income for astrites, ain't gonna bother with that shit when I really just don't have enough dmg.
I swear people just wanna be haters man, as opposed to criticising objectively (A sound one like how story mode accommodates everyone with low difficulty, it does take quite a real while before you can unlock the challenging contents). While true, they're multi-million/billion companies who did their market research and won't let these projects fail, it's really annoying all the same seeing all the tribalism going around. But yeah, word. It's almost an unspoken rule that most mainstream modern gachas don't have challenging story mode since that's how they attract most of its consumers, and that its widely agreed & known that if you want challenging content, look for the renewable endgame modes. It's like Street Fighter vs Tekken vs Guilty Gear. All three are fighting games, but each with their own twist on the formula. Most prefer only either or some of them, doesn't mean the others are objectively bad.
pretty much, you can easily button mash tru wuwa story too and overworld, jinyan was being memed on release because he would kill anything up to level 70 outside holograms by only pressing left click during ult and autoparry 90% of boss attacks, is insane that they pretend the normal story bosses had to be hard for zzz but wuwa faceroll story bosses were fine, in story they barely hurt you too, you would need to go afk to die or not upgrade your units at all.
It's funny how people called Pokke a whale in HSR and WuWa and now since he's F2P in ZZZ, he's made it insufferably known that he is F2P to the point where I see people tell him to stfu about being F2P.
Lmao, i didn't even know he wasn't f2p in wuwa, because of how bad his gameplay was
How many times MrPokke said He's f2p in this video 😂
Hes only f2p because there isnt alot of characters just wait till 1.3
It's honestly a good disclaimer. I'm watching Pirate Software's vods playing this game right now and he has to explain at least twice every 30 minutes that he's playing f2p and why he's playing that way because a chatter just immediately assumes he isn't f2p (even when it's literally on his stream title)
@@Law-of-EnTropygenuinely every content creator I see playing something like this I assume they paid money to get ahead faster and have more content to cover. It makes sense to let people know especially if you make guides
he is F2P ?
@@Onlyjomo And also because he won 50/50 on Ellen. That said, I think tbh ZZZ is much easier to be F2P in since the character designs lets be real, just arent very appealing.
In contrast to Wuwa with Yinlin or Jinhsi or Changli where ppl really want to have them.
fair review, never knew you were a f2p
nice to know that pokke also seemed to have trouble with that construction equipment. Its the one boss whose moves i couldn't immediately predict cause of how static it is right before it even attacks
Yeah Friday is the hardest enemy current in the game.
First time I genuinely shoutted "Fuck Friday" lmao
Ong that mf is so annoying
@@Tiasung The twins are harder
Idk if everyone has this feature where a blinking light and a sound cue pops up every attack and I just press either shift or space bar and my character is completely unharmed.
Super happy to see people enjoy the game as much as I do! 😁
Yeah, there was a lot of negativity or even hatred towards the game, but people are now realizing that ZZZ is more of a long term slow burn game (and the devs have said so, that the difficult would be increasing over time and maybe will even more with new patches).
Also I'm a huge PGR fan but to me Wuwa is a fast burn, already got repetitive like Genshin but it does not have the good lore and char personality like Genshin so it's just a chore now, so I prefer PGR for now, hoping for a really good chars and story some day...
@@clanakahatiidk how you could said it after 1.1 update. 1.1 WW really blows me away for what kuro could do. I do play all games from Hoyo and Kuro and like the experience when I still enjoy it, the direction how these game moves is different tho. HI3 move to part2 with new cast, new gacha, new powercrept let many players have mixed feeling, genshin was really fun at first but imo the game is a lost cause, it's not a combat game for there are really no combat contents, it's not an explore game for so many QoL for explore is missing, some even locked behind lengthy side quest, it's a story game for some people but imo the lore is all mess up with main story, side story and now we already get to natlan. PGR always has something new to look forwards to cause Kuro really likes to experiment and add new things to their game, but it still has problems: lacking contents with long patches time, the story is good but it's a visual novel type with lots of texts. WW 1.0 is a little disappointing to me, mid story, mid music, the combat and boss is good, the explore feels fast and fun with echo farm but the map design is still kinda weak. Then 1.1 came and it surprised me so much for how can kuro changed after just 1 patch: story, sound, map design and new enemies. Now to ZZZ, it's actually a fun game despise so many hate, the design is good, the music is fine not sth crazy like their previous games, the story is mid, the combat imo is focus on how you spam loop combo and maximize your damage therefore the boss design is meh, it's fine for what it is, they even add elemental reaction like genshin and this shit is hella broken, ppl should stop thinking zzz a fighting game with high level skill or sth, just enjoy doing spamy combo and rekt enemies, the real problem is endgame content in Zzz is nothing special as of now, they copy hsr contents without adding anything, for now ppl may enjoy the story at launch but idk how the game develope after this, maybe it's a story game after all 😅
Yeah I was so confused because I thought it fully delivered. Im personally super satisfied. I think less tvs would be better. Tell the story tho right the combat maps and I’m happy
@@clanakahati man this is the same thing I say in other places and people shit on me and saying I play too much so I "run out of content faster" I mean huh??? Where is the content?? 😅
I play like less than an hour a day and still was able to complete everything for this patch in like 5 days
At least GI keeps the game interesting with their lore drops so it keeps people excited not saying genshin is a better game but WuWa isn't anything different. I definitely don't see myself playing WuWa in a year into it and I'm pretty sure just like me many people will just leave and won't care because who wants to play GI part 2 😂
At least ZZZ feels a breath of fresh air and there are more open world games coming so RIP WuWa because all they did was just copy genshin and made it feel different 🤭
And sorry for my yapping lol
@@RAJA_XYLO Please say this is a bait, because if not, you are more cringe than me using the word cringe to offend you
I'm loving the game, thanks mrpokke for being such a relatable streamer
Why the fuck do people keep telling people to not level the ultimates up? It makes your chain attacks stronger I genuinely don't understand why people are so keen on keeping it low.
Cause everything else is higher priority
Cuz most of the time you're only gonna ult with your dps ig
@@Accountthatexists True for skill and basic, but not necessarily true for dodge/assist. Lots of characters contribute more from their chain attack scaling than from dodge counter/assist counter scaling.
Anton chain atk is a great AOE DPS so he's one of the characters that should have high level on the ultimate
@@cozzmo4186yes that's true but most of the time you are always chaining attack even before your decibels are max up, for now lvl up your dps is more important than the others though
8:10
I can confirm that once you hit IK40 (character level 50 weapon 50) you will be hit resource scarce problem. I'm saying as battle pass payer who has almost double upgrade resources comparing to f2p, but I still struggling to get all unit and weapon to level 50 (I can max only 4 characters out of 6 as for now. IK41). you will run out is not only mats but also dennies (money currency) as well so please choose wisely of which character+weapon you going to raise first.
Game has been out for a few weeks so of course upgrading everyone is gonna be an issue..
Bruh
There is a thing called waiting and I think that works really well. I think you should try it
I accidentally leveled 2 units to 50 before I realized I should only go to 45 to at least still level core on them for free mega stats
why tf you guys trash this comment lmao, I think this is good suggestion no?
Good catch on Lucy's normals. Completely missed that. Respect for clearing 10 before 40. I was proud to clear 9.
my first thought when I got her and read that she spawned boars was like "this pyro furina/xingqiu/bennett here has my attention, now where do I lvl up her boar dmg?" lol
and then I read more and found that it is her normal atks.
Once u get past lvl 30 it seems like there is wayyy less tvs, at least in my experience. Unpopular take but I like the tvs lol I honestly hope they don't fully cut it.
I think most people like the idea of the TV system. The issues is the way they are executed. They have to remove 90% of the lag from animations and dialogues.
It makes it very tedious when a lot of the time you lost control and cant do anything.
its like hating paimon, there will always be the tvs and paimon so lets just live with it(I actually like both so idk)
yeah people hate on the tv because in the early game it's way too "simplified" to ease players into the mechanic, but after doing some of the "interesting" TVs it has a lot of potential for gameplay variety
hopefully the proposed tv cuts are the ones in the main story or at least have less of it, they also need to trim the fat when it comes to the tv animations
@@tissuewater I hate how slow some of the tv stages are for no reason; there are stages where our character runs between screens and then there are ones that they are slow af almost as if the game was checking to see if there is an event on every single one of them
I agree with the TVs being good for the rouge lite only pretty much. My issue with it in the story is that it disrupts the flow, on top of it just flat out breaking immersion at times. If you go through the story again via the Video Archives, you'll see what I mean.
The tv pathing is also gonna be a huge decision to choose later in hollow zone zero (feels gonna be a dungeon crawler), since when i hit lv.40 on account, there is a commission called "Infinite abyss", holy freak that comission is literally make you very² curious about what happen if you reach depth 99 in this comission, but at the same time the tv pathing you choose is literally matters because ofc you dont want to get kicked out early when doing this commission + you want to reach minimum depth "15" to get the 3 gold orb or whatever it is called to get all the rewards. Edited = " fixed
have you tried "The Prophecy" hidden commission ? that one also pretty dope too. if not then you might need to google a bit for how to unlock it tho, as its not normally appear in commission tab unless you talk to several NPCs in 6th street at specific time.
Yeah, Im kicking myself for leaving early because there was more rewards at the bottom. Took me 2hrs to clear all 99 floors; I didnt mind because it was mostly combat.
@@MoarVolume I kind of broke that by using the clone mechanic on collecting resonias.. you can get all 72? of them pretty fast. I think the rewards were just the same as most other quests though?
True, I think zzz is quite niche but once you actually look into it. It is one of the most enjoyable out of the bunch.
I think he’s f2p guys
I pretty much agree, ZZZ has been really fun.
ZZZ is my main gacha game atm, I also play WuWa but I do enjoy ZZZ a bit more. WuWa is great, but WuWa also has a lot of issues in areas that ZZZ is much better in and one of WuWa’s biggest flaws is that it’s trying to be too much like Genshin. WuWa is almost like Genshin 2.0, and if you're tired of Genshin well Genshin 2.0 isn't going to help much with that. Meanwhile with ZZZ the style, aesthetics, & story telling format of ZZZ are more of a breath of fresh air by comparison. ZZZ does have tons of potential, if the devs continue to improve it over time like the HSR devs have been doing with their game
True. I have the same thoughts. The only thing that makes wuwa fun for me is the hologram bosses. Everything else feels like genshin which i hate so much lol
The animation looks cool though but the character design is meh aside from changli and FMC
im just tired of fantasy designs.
Zzz design and artstyle is peak specially the manga style story
I tried wuwa but the game hated my pc for some reason
meanwhile ZZZ at 60 fps :)
@@bojo7667it's funny, how I agree, except the fact that Changli is one of the worst designs in wuwa, just generic fanservice bait
Every zzz char design is boring and mid.
@@bojo7667lmao zzz designs are garbage compared to wuwa's char designs.
Same for me, I surprisingly enjoy zzz a lot more than I did wuwa. I thought it would be otherwise tbh.
P.s.: people in the comments have a very sad life
@@Junowynxhu Tf? Pokke said he ranks zzz at #1 and wuwa at #3, and I said it's the same for me. What's your problem?
@@eeeeepyget better tastes
@@GaliBurtonget better tastes
Keep being obsessed with wuwa
@@IndetJungfd keep being braindead
Finally a real review where someone actually understands the game.
I'm glad I'm not the only person who's really been enjoying the game
I’m lovin it
52 mill in 11 days and still top 1-2 in role playing charts ofc you are not the only one the game is mega huge on tiktok
Ive been having SO MUCH fun with ZZZ
From a 6.5 game it really went to a 9/10
I completely agree with everything in this video. ZZZ has been the most fun i have ever had in gacha ever.
If the game didn't have the gacha element, i'd still play it. It feels like a full course meal.
The game feels really good imo with the unlimited FPS and the parry system. I can see myself playing for the long term. It's a nice supplement for Genshin (as a week one Genshin player) since I'm kind of burnt out on the open world from the past 4 years, and ZZZ helps give a change of pace.
I'm juggling multiple gachas right now, so the quick dailies of ZZZ are nice too, especially once we can eventually skip stamina once we're geared up.
LFG ZZZ is the funnest gacha out of those 4 for me also. Completely agree with your list. Keep up the great work Pokke
Based Pokke.
ZZZ is just so well made.
He is soo honest and humble he wouldn't flex that he is f2p for the 100th time (just 99times 🤣)
I haven't reached endgame yet but i'm enjoying this game so much. I hope to see MrPokke (ftp btw) and Iyo XS to collab for a teaching mechanics stream. He's the reason i'm enjoying zzz so much by playing with the most efficiency with my combos especially with the juggling mechanics
Iyo no pls
Jesus Christ, please not Iyo. The only reason he should appear on Pokke's stream is to talk about that dogshit video he made.
@@agrix7436what kind of video did he make?
@@Zero_Li24 The one about WuWa and ZZZ. Just search his name on TH-cam and it's the first video that shows up.
To me ZZZ really is the most fun long term, I think Wuwa is the most fun short term, Honkai and Genshin are only fun when new story or region drops
Imagine saying long term when the gameplay is just repetitive
@@glaxyprimo That applies for all gacha games including Genshin and WuWa, relying on gameplay alone will result in losing players retainment, but its the elements around the gameplay like story/lore, musics, vibes, design, etc that hold more value long term
@@glaxyprimo a bit of a stretch but l4d exists and has a really active online community and the game is literally just the same maps and gameplay loop since 1.0 10+ years ago.
repetitive doesnt mean it has to get boring long therm, League players are a proof of that.
Wuwa got boring after 3 days for me, ZZZ was fun from the get go. Open world mint picking just isn't it anymore
@@jonnevitu4979 well i think its unfair comparing online multiplayer zombie horde fps game with gacha games since l2d have modding community and more communitt game mode without spending huge amount of money.
while gacha games were made to keep it player playing with pump up content.
i think if you want to compare it to a normal games D2 might be the closest at best since its a live service games.
ZZZ is still kinda 💤 for me, but glad to see others having a good time with it. Definitely found that I prefer WuWa the most out of everything so far, but that more than likely comes from my heavy bias for Kuro due to PGR. Put about 50hrs into ZZZ myself, and it just doesn't grab me the same way. I definitely think it does some things better, and looks fantastic. Just not enough to make it as much of a priority for me. Nice thing is it doesn't need to be. My rankings for the Big 4 currently are #1: HSR #2: WuWa #3 ZZZ #4: Genshin.
Careful MrPokke, the kuro bots are coming for you
i think this game would benefit from having a "style meter" like DMC games, so even if is not hard, getting a nice style score would satisfy more hardcore players, so the game ends up being more friendly to skill-expression and still have the "gacha difficulty."
My first 20 hrs I thought the ultimate count to the side was a style meter 😂.
Would work perfectly with this game
omg actual good idea in the comments section haha
True
I think PGR in China just put in a style mode like that, more action games need to copy that format
Now i can quit zzz
Very disingenuous of you when you had your "account managers" do alot of the boring side stuff for you lmao
Blud said one HP sponge mode (tower of adverity) is worse than ZZZ (shiyu defense) blud is dented to bone 💀
Nuclear 8/10 Review, it does get better
hope this will be the case for you when you are level 60 😂💀 I stop there other games give me more pleasure.
Tenten has said that Wuwa endgame is lacking and too easy because ToA is just a gear check, and not a skill check.
the gear check is the resource managment skill check, you fight stuff in toa, get to know what you need and invest in it.
and hologram fights require way different rotas than toa, you can be very good in hologram, suck in toa and vice versa.
the toa fights are about choosing the right setup and dishing as much dmg as possible but also not taking so much dmg that you will die,
holograms are about surviving while dealing consistent dmg
which is completely fair, bc tbh any gacha is a gear check, even if you suck balls at the game, there's always a healer and you can always save to get copies from the meta unit and cheese throughout the game's content, even ZZZ i'd say has more challenging endgame because you have no healers, if you die you're dead, i can't wait for them to add these enemies that do a bunch of DMG and are hard to dodge
@@koks49045 but not really tho, resource management is NOT a skill, specially when you have YT guides that explain you what to do step by step
also, even if you wrong spend yo shit at the end of the day eventually you will be able to beat it by bruteforcing, i mean even in genshin the first time i beat abyss was with a trash underleveled team, only 1 team carried, one of the harder abyss too
People who says that ZZZ doesn't feel repetitive is literally making the same mistake for the 100th time with all these games. Of course it doesn't feel repetitive now cuz the game is 2 weeks old. I personally like the game for what it is and im having a blast with all the flashy cool animation in ZZZ but people saying that ZZZ is different than other game cuz the gameplay is not repetitive is absolutely coping. Try looking back at the game 6 months from now when you need to do Hollow zero or Shiyu defense for the 13th time. By the way those two are literally just the equivalent of Sim Uni and MOC. And we know how people get tired of those had they not revamp it.
My rule of thumb for gacha is:
Get a gacha you enjoy the core loop of, or maybe the story of, and only go into it understanding that it's going to be something you play for like a handful of hours a week, rather than 12 hours a day. It'll skyrocket your enjoyment way more than the mfs who end up picking mint in Genshin because they think it's a game with infinite replability rather than one with a finite amount of content per patch.
Also, know that the big 4 gacha's endgame (the ones Pokke talks about in this vid) is likely going to have a timed endgame mode where the main challenge won't be "wow I need to get better" but rather "wow, I need to grind better relics or pull better" because of how everything becomes a sponge.
Bro give us more standard pulls. I get the currency, but no one spends that on anything but limited rolls. We get like 1-2 standard pulls a week now and it's automatically a blue trash ball every time. The drop rates are terrible in this game. Feels bad and makes me want to quit with the tiny amount of standard pulls they give. I can't pull limited because I have the limited char with her weapon and don't want dupes. Bangboo pulls are whatever, but my only joy in these games is having a few standard pulls to play with BUT I'M COMPLETELY DRY. Like the game, hate the systems, hate the amount of standard pulls. I realize they're too big to care, but it is what it is.
If you pull 10 at a time you're guaranteed a purple trash ball at least. Such as the rabbit ass one.
And at 90? pulls you're guaranteed a legendary trash ball.. i got 2 copies of the same one even.
@@Quintessence4444 I'm so happy whenever I hit pity on the Lycaon banner. I mean the standard banner. I don't know if there's anything else for the max pity from that banner because every single time I hit pity I get Lycaon. I'll have C6 Lycaon before I get any other characters or even yellow balls from it.
4 views 35 seconds
BRO DID NOT FALL OFF LOVE UR VIDS KING
Nuclear realization
Im using grace until miyabi comes out. Saving it all for her
So Mr. Pokke ain't neutral anymore as he is "The Rank 1 Hoyo Shill"
i kind of enjoyed the game more when i stopped playing its story, I just do daily's and weekly's nowadays. I'm currently only lv 34 because of this.
The tv pissed me off so much that i don't want to touch the story any more.
The tv in hollow zero also feels dragged out in the later stages, so i do the earlier ones 3 times to get some of the weekly rewards and call it day.
Another gripe, why on earth did the deves add a skip button, only to forcefully make me skip so much dialog manually? Old habits? They didn't even add auto for these parts. I have to click my mouse or space every time i need to skip a dialog.
All that being said, this is an easy game to maintain in my daily life, so ill be playing it until I get bored of it.
Highly recommend to anyone whos looking for a casual combat? TV? Story? whatever this game is, give it a try. Its free anyway. Other than your time, you wont lose any skin for just trying it out.
TVs in hollow zero can be very hard in later stages. And its make it fun to play, especially when all the random events go well. But early game in tvs is bad and feels like time wasting.
i think leveling the ult isn't a waste because it still helps the chain-attack right?
Btw leveling Ult (Chain Attack) is never a waste. It’s a massive boost to damage and daze multiplier during chain attacks.
you see, if youre starting a chain atk, it is because you broke an enemy so, unless youre in an aoe situation, chain atk daze multiplier does absolutely nothing lol
@@jonnevitu4979 it's useful on grouped enemies where you can just chain stun them then repeat, especially on twins
there's also considering how chain attacks usually have high multipliers abilities that have the succ have even more value
@@jonnevitu4979it does if you stun for example a small enemy that stands close to other, unstunned ones, that happens really often in situations with many mobs. Also damage boost is huge.
21:17 Rare footage of pokke being UNnuetral
I personally love ZZZ more than HSR and Wuwa to. But i still enjoy those games and played them at the same time.
Glad you like it. Me, I don't like it at all after 2 weeks. I think this game is not for me. However, I sanded the game. I'm almost level 40. But I didn't feel the love at first sight that you had for this game. For me it's a good game and that's it. The dating mechanics are nice at first but very quickly they become useless. Even if it means taking inspiration from persona, we might as well take the strong points of the latter. Clearly zzz is the hoyoverse game that speaks to me the least. good luck otherwise
It feels tacked on but at least it gives polychromes. The scuffed day night system doesn't help either.
Can't wait for Mr Pokke to get to the Hollow Zero final boss, it's fun with all the chaos.
we will fight the swarm once again ☠️
Easy way to resolve the issue of game mechanics conveyance to the players, of which this game seems to have just like fighting games (makes more sense they did the roundtable with Street Fighter 6 devs), is to add leader boards and rankings based on your similar power/investment level. They already started tracking people’s gear and character growth in Genshin. Now people can see who is better and who is worse than you. Now punch up from there.
I feel like I am fighting the characters to do what I want in WuWa. I love the art and the combat is okay, but WuWa doesn't feel all that great to play and the open world is tiresome. I havent found a character yet in ZZZ that doesnt feel good to play and I enjoy the flow of combat.
@@Junowynxhu😂
Very fair, keep it up!
Lucy my beloved, game decided to give me your c2 for no reason and now girl basically Xingqiu Bennett lol
thats huge I really want atleast cinema 1 so that 80% of her kit buffs the team
@@reedsad4652 idk why but the game decided to troll me so hard cuz Im going for a single extra copy of soukaku cuz she is c5 after I pulled a pity for ellen and then the game went hard on anton copies(blud is c17) and for no reason, two lucys
and lemme tell ya, her c2 not only makes you able to forget about ER and go brr on dmg but also makes the rotations 100% smooth lol I cant wait to make her build better!
good luck getting more copies of her!
24:21 Liking the art style, aesthetics and graphics of ZZZ is fine because it's personal pref., but to be fair graphics wise, WuWa is just far superior. Now graphics is different from aesthetic, and in graphics department, ZZZ looks super outdated. This however is good in ZZZ's case because it's aiming to be a more nostalgic game with punk theme, while reminding you of older day games, adding a modern twist to it.
Personally I prefer WuWa over ZZZ because of the combat animations and feel of WuWa, it's far superior to ZZZ. ZZZ really doesn't have good use of focal lengths and target payoffs in their ult animations, and WuWa's ult animations are just >>>.
I was initially opposed to trying out ZZZ coz the graphics and art style wasn't my thing, but then I fell in love with the art style and vibes it brings, and the music has a HUGE role to play in it. But WuWa will still be superior in quality to me, especially after Jinhsi's release. That shit in unbeatable and has been unbeatable by any of Hoyotrash so far.
i hope the west starts learning the games are not 100% combat and need to be composed by much more, all our childhood games were easy and we remember them fondly because of the SOUL put into them, zzz has a lot of it and is honestly more than just mindless combat, wuwa was good but it lacked something else apart from the great combat, i never felt attached to the characters either apart from "awooga" or something to keep you engaged with the world itself, you login to zzz not thinking "im going to dunk on this boss today" you legit login to have fun or do something random, minigames have so much potential and i could really see them doing a fall guys mode for bangboos lmao or amongus bangboo would be fun not gonna lie, they nailed the minion like characters very well they are interesting and hilarious, housekeeping company chapter 3 was an absolute blast and i loved the tvs there, from the music to how creepy and well implemented was the entire thing combined with cutscenes, the twin boss fight was very good too.
L take.
Wuwa world just feels so unnecessary. Its true hollow. Characters are stupid, you cant care about them, they are a collection of stereotypes and tropes without the slightest idea, development or even a hint of being alive. Its just buba girl1 and buba mommy2. Its fun for half hour, but after you just dont care. Fighting is good, but not in the world. 95% of time you just beating poor mobs with mouse cliking. Wuwa has a LOT to work on.
@@user-bo7bk1um3k true, to this day i have trouble remembering who is who from the cast because they made many names too similar in many cases for the western audience and let alone the chinese terms for the story, when you ask fan what it is about they mention cutscenes or key moments but dont know about the world building terms at all, overworld is very easy like you said and yet they dunk on other games like genshin for the easy overworld, rn the only challenging content is inside holograms and tower everything else is casual tier too, the thing they complain about all time.
@@Junowynxhu i did that story doesnt carry the game when the foundation for the story is mid, next patch is not having anything relevant or new for the story so the story pretty much climaxed in 1.1 already lmao is it going to be dry for 3 patches? 1.1 feels like the end of an arc which is weird considering the game start 2 months ago, youll have to wait 3 more months till 1.3 is out to get more lmao.
@@Junowynxhu all do you is calling people dogs like a child, you didnt make any arguments either of why zzz story is bad, like i said the entire 1.0 story was mid and you agree with me because you bring only 1.1, if the base game plot is shit and they throw terms the majority of the community doesnt even know what they mean then is bad, every single wuwa shill like you parrots 1.1 and you all just point at the cool cutscenes, you dont even know what the story is even about, im sure is because of how bad 1.0 storytelling was, i can agree zzz story doesnt take itself too serious and all it does for now is presenting the characters and having slice of life with a plot that doesnt go that deep but wuwa story tries to paint a serious narrative throwing random terms and random things the entirety of 1.0, like i said most wuwa players dont even know what the main plot is about, you just love the pretty cutscenes.
The game is fun.. wuwa is fun.. different vibes . They both scratch an itch
I personally think ZZZ has and will develop better endgame than Wuthering Waves. From my experience playing both, WuWa combat is best enjoyed fighting punishing bosses, but not so much against multiple enemies where there is only so much you can dodge and only elites you can parry, while ZZZ combat is more forgiving but gives more flexibility in tackling scenarios where different tactics work for engame variety.
Shiyu Defense is more enjoyable than Tower of Adversity imo. In Shiyu Defense, there isn't just HP sponges, but enemies that can really hurt and mechanics you have to strategize like with conserving assist points since there are limited parries unlike in WuWa where there is infinite parries that require higher skill floor.
I also prefer Hollow Zero to Elusive Realm. Elusive Realm has more interesting and kit-changing buffs and feeds the power fantasy, yet Hollow Zero' variety in corruptions and the resonia fusion system makes each run distinct and interesting, can even encounter difficulty in it. Some corruptions are very punishing. You get one that shifts the gear coin cap to 3,333, or one that makes bosses deal crit dmg, and even one that removes the traditional stun method so you can only cause impairment on weak points to stun.
Thats just my opinion but agree to disagree.
Worth noting that Hollow Zero is an actual fleshed out rogue lite mode than Elusive Realm, from what I've played of both Hollow Zero and Elusive Realm it is somewhat of an unfair comparison (imho) a more fair comparison would be the modes from PGR.
Elusive Realm is nice but it's over far too quickly and very short which your mileage may very on how you feel about it, it is not as fleshed out and varied as Hollow Zero.
the last one, I got the last one corruption you said on a fight against the fucking fused three robot boss and literally all my team was at 1hp, that was at the same time, very annoying but really fun to actually pay attention and learn how I should dodge every attack(and how this boss is full of bs with his hitboxes)
Nuclear honeymoon phase review.
W Take (As a 100% F2P btw)
Respectful, genuine, neutral review.
Its a decent game, gets better the more you play. :)
ZZZ combined with the weird genshin boycotters made me less of a hoyo hater.
Fr wuwa fans just burned kuro games to the ground. I hope they're proud.
@@al8704 Why'd you bring up kuro out of nowhere?
@@tetraavalon3664 isn't the kuro bots the bad guys?
@@tetraavalon3664 Kurobots are pouring too much negativity on ZZZ. Unfair negativity
@@user-ir3fc7kv7h There always will be hate towards new gacha games because of the gacha tribalism. WuWa got much hate from hoyoshills and the same goes for ZZZ from Kurobots. But this time ZZZ got hated by everyone for no particular reason. My advice is - play what you want and don't let anyone to ruin your experience. ZZZ got so much potential and I hope that they will continue to make this game better
We are at the end of the honeymoon phase. The game is still throwing currency and free pulls at us. I wonder if this opinion will change in 1-2 weeks time?
Dood ur outro makes me wanna play Monsterhunter again D:
after playing ZZZ, I now need Wuwa to add Lingyang rap when you lose your 50-50 to him. Just to ease the pain.
Wont know if im really gonna stay until after next patch, but also enjoying ZZZ more than other gachas rn
11:05 yeah that MF got changed they legit changed the timing from the queue orange light to where u actually need to dodge it. They basically conditioned u the entire game to dodge the moment u see said light and then they mix up with this end game boss that does his hit second after the light with some of his moves.
They didnt even add new atk or new atk string on the bosses, just straight up stat boost hence why its boring.
Guys, is he f2p in ZZZ?
It's funny people still confused about Soukaku's damage mostly comes from Chain attack, which is levelled together with her Ult. *eyes roll*
if you watched the vid he said that maybe hes wrong or an early thing
FYI that you only need level 10 and max level 20 to get the pull. You don't need to actually level up to lv20.
W take, zzz on top
Funny how that one chatter typed Contract Secured 😂
oh boy...here we go again.
@@xtentiong.f2537 what? I Just said it's funny.💀
how tf does he have 1.2m dennies 😭😭😭 I'm 38 and had to farm dennies multiple times already
Still F2P 😱😱 NUCLEAR F2P GAMER
Guys.. I think he's F2P.
Level up your Ultimate for all characters. That where you get you scale off for your Chain Attack. Do level it up
Standing applause for MrPokke.
Fair review.
I personally think Genshin is still better than WuWa in more multiple aspects (as a game) than the worse aspects. There are pros and cons, but in my opinion, Genshin has slightly more pros than WuWa.
However, I understand that it would be kinda difficult, boring, or burning out, to "speedrun"' the amount of 3-years-content in Genshin Impact, especially considering Genshin is actually the one which has open-world model, it is definitely demanding more time than HSR or ZZZ. Just imagine WuWa and then you can imagine to multiply it like for 2-3 years of contents. For content creator, with all these other new games, it is really demanding, thus can't really immerse with the whole game (Genshin Impact) contents, the same like how most players have been into the game from release time or earlier time.
True. Speedruning and pushing games in the first time playthrough brakes a lot of them. Zonless dont feels so dragy when you starting it just for fun, im only 22lvl and story didnt annoy me like other people who play it 24/7.
Comp to Elden ring.. WTF lol what are you talking about?
In my experience,1st=ZZZ,
WUWA&HSR, Genshin doesn’t even make the list anymore:/
PGR/& Persona players ALL NEED TO TRY ZZZ !! 😊
Great video!!!
"ZZZ is better than wuwa because of better characters, story, and more synergistic combat systems"
"It does sound superior"
"I thought so from the start"
"Opinions" and "Gacha Tribalism"
You must smoke Crack
My ranking “The Big 4”:
Genshin Impact
Zenless Zone Zero
Honkai: Star Rail
Wuthering Waves
just remove Wuwa bro. Hoyo slave dont need it
@@glaxyprimo it’s my 4th favorite gacha game bro I’m good
@@blaze_burn hoyo is not happy about that
@@glaxyprimo I’m glad, maybe it’ll make them pick up their shit
@@blaze_burn thats why remove it so the hoyo slave badge is still yours
Holy based rank 1 hoyo shill and best f2p player, same tbh
ngl, I am really surprised to find myself agreeing with everything you said. I, too, do personally find ZZZ more enjoyable than WW. But perhaps it's only cause the game is in the honeymoon phase. Either way, more quality games = w for us consumers
"ZZZ is easy"
"NO YOURE WRONG ZZZ IS FUN"
"Ok but it's e-"
"IT'S FUN"
"I'm not disagreeing with you I'm only saying that it's-"
"REEEEEEEEEEEEEEEEE"
Makes me wonder if 99% of ZZZ players are illiterate sometimes
Zzz is easy and fun , 🎉
Honestly I wasn’t going to get Ellen but I’m so happy I got her she is soo much more fun than zhu yuan I will be maining her untill Jane doe comes out
its so much easier to build only one team i will be build my second team when i get an dps i dont care much about shiyu for now coz its not going anywhere
Ultimate also levels up chain attacks so it is not a waste.
the dislikes from kuro bots
I thought they were deployed to shit on Genshin Natlan
nah they are on zzz play store page complaining about genshin(???)
pokke, can you make a video about which new gacha game youve been enjoying the most and why?
20:53 - Pokke talks about 4 games in this video here.
Pokke is F2P? That's crazy, next you'll be telling me Iyo plays fighting games.
100% agree with you. except im not a player that had access to CBT, so the beginning of the game felt enjoyable to me and didnt drag out like it did with you. it kept me hooked throughout. belabog and victoria housekeeping arcs were both good as fk for me. i enjoy the characters, personalities and the chill vibes of this game. and the combat is actually fun as fk for me personally. i didnt think i was going to enjoy it this much but here we are. now i got too much gacha games to balance and i need to start reconsidering what to invest my focus on AAAAH
fair review, I also agree with the personal preference, as someone who grew up to play in pgr, wuwa is more my style, but I do see why some would prefer ZZZ design. I also kinda found it hilarious back then when people were memeing on "story" bosses, story bosses are more on the meh side, they were meant to be easier so you could progress more on the story. I also agree with the ToA, I just view that as an extra income for astrites, ain't gonna bother with that shit when I really just don't have enough dmg.
I swear people just wanna be haters man, as opposed to criticising objectively (A sound one like how story mode accommodates everyone with low difficulty, it does take quite a real while before you can unlock the challenging contents). While true, they're multi-million/billion companies who did their market research and won't let these projects fail, it's really annoying all the same seeing all the tribalism going around.
But yeah, word. It's almost an unspoken rule that most mainstream modern gachas don't have challenging story mode since that's how they attract most of its consumers, and that its widely agreed & known that if you want challenging content, look for the renewable endgame modes.
It's like Street Fighter vs Tekken vs Guilty Gear. All three are fighting games, but each with their own twist on the formula. Most prefer only either or some of them, doesn't mean the others are objectively bad.
pretty much, you can easily button mash tru wuwa story too and overworld, jinyan was being memed on release because he would kill anything up to level 70 outside holograms by only pressing left click during ult and autoparry 90% of boss attacks, is insane that they pretend the normal story bosses had to be hard for zzz but wuwa faceroll story bosses were fine, in story they barely hurt you too, you would need to go afk to die or not upgrade your units at all.
Based.
Life is good when you play zzz and wuwa at the same time, don't hate guys : be like me
NOOOO, NOT ME (referencing intro)
I feel the same about the designs for these gachas
Mrpokke is an f2p in ZZZ!? Why didn’t he say so?
Drink a shot everytime Pokke mentions he's F2P btw.
HOYO shill mhm