I liked when MrPokke used Kara Cancel into Negative edge into irl edging into irl negative edging, kara cancel into 1 frame link into being neutral into neutral jump into guide maker for ZZZ.
Kara cancel into negative edge then step back step back into goober cancel then dash + juggle into air dash into aerial control into b-reverse then back to goober cancel into aboba
Technically, what's said for Pen ratio can also be said for defence down. No use in building defence down if you have 100% pen ratio. So basically, better to stack one stat tall, than to distribute it evenly among two stats.
Mr Pokke the definitive, Completely Neutral, Free to Edge, Rank #1 ZZZ Content Creator blesses us with a banger guide. May he never get Kara Cancelled for this 🙏
I'm pretty sure alot of the anomaly stuff was messed up burn and shock last for 10 seconds each but burn procs every .5 seconds at half the damage of shock making them even shock requires you to hit the enemy though Freeze and assault are both single bursts but freeze improves crit damage dealt while assault extends stun and has a larger damage multiplier Finally corruption is like shock as in you have to hit the enemy but has more procs like burn
true, i have grace and rina but really have meh damage in lvl 50.. even in grace M6 lvl 50 that i see in some of vid it just shock 20-25k per tick, corin with crit built can proc assault 120-180k in stunned state.. my grace rina combo just do 5k shock each proc, so meh damage
I am pretty sure how elemental effects works is described wrong, not factoring the scaling with Anomaly stats which should increase the ticks damage, and Ether effect is not a tick but % of attack you done i..e bonus/echo damage
@@lelegoyeng Is it against the same enemy? Because my lvl 50 m0 grace does 25k against normal mobs on Shiyu 16 mobs but then around 18k on the boss, even though it's a machine. Your Grace is just poorly built compared to your Corin. Don't even need to see your builds to know that🤣
@@tetraavalon3664 kekw maybe, i do built her but considering i dont have other anomaly char like piper makes her not quite do damage in my account.. and after my fomo for sindef prizes subsided quite a lot i just take it easy to build her and wait for other anomaly to come hehe maybe jane or burnice can help my skill issue and built hahaha
Thank you for speaking a lil bit slower during guides! It really helped! First time I didnt need to use speed down in ur videos ps the end you compensated by talking in like 5x speed lmao
Goddamn, I got Rina as my standard pull, and now I'm trying to cope by finding her utility compared to Soukaku and even Lucy. From what it seems by PEN RATIO INCREASE, she will be better at later levels, like endgame 70 or 80
While Lucy’s and Sokaku’s attack buffs scaling with their total attack seems better than those in Genshin/HSR, it’s important to remember that Sokaku’s and Lucy’s buffs are hard capped at 500(1000) and 600 respectively. While the buffs from GI/HSR are not capped at all but are limited by base attack. So they are still comparable but with the caveat that one will likely have to sacrifice some other stats to reach the atk cap were in HSR/GI the atk buffer could focus on ER and defensive stats to protect them.
Technically ice set is better because you're less likely to die inside when you farm the ice domain since anomaly pieces are actually useful unlike the defense set.
@@PyrusnVentus But woodpecker is also univerally useful for multiple DPS which means less wasted pieces while only Ellen can use ice set, so it balances out. I will switch out woodpecker pieces between my S11, Ellen, and Nekomata and they all use it well.
I think there are two type of PEN stat in zzz right? The PEN% is one of disk 5 possible main stat, and the flat PEN in possible substat. I wonder what is the difference? Does it affect dmg calculation differently?
my guess is flat pen prob just subtracts from the defense and pen% is percent lower 50 pen : 300 def = 250 def 40% pen : 300 def = 180 def not confirmed and idk which % if u have both
So how exactly does Anomaly Proficiency factor into Shatter and assault? Did I just miss that? Also frostbite after shatter supposedly increases crit damage but by how much and is that bonus fixed or boosted by a star like AP?
I was so disappointed there was no drip marketing for Miyabi. I wanted her in 1.1 or 1.2. Now I'm worried I'll be waiting for, like, 6 months for Miyabi to come out.
Pen ratio stats should be a good stats if there is a new enemy(boss/elite/normal) that can’t be stunned which will def down( I believe) the enemy and increasing damage multiplier but if the enemy can’t gain daze or be stunned that will completely erase one of the combat gimmicks of the game that is chain attack (or if they add other functions to that specific enemy to cast chain attack then i don’t know) so un-stun-able enemy is not the answer. Then what about change the Pen ratio stat behaviour itself? Instead of just ignoring % def that make it useless if the enemy deff is 0 change it into adding Atk based of % pen to enemy origin def in a certain condition For example if the enemy origin deff is 100 And your pen is 10%, if the enemy still have def its stat behaviour will stay the same but if the enemy defence is 0 then its behaviour will change into increasing your character atk which is increasing by pen 10% of 100 def (+10 atk) I know it feels like a completely new damage source but hey if it solve the problem then what so bad about it. Also i want to mention that im not a professional at this field and if i got my understanding in how the concept work. This is just the thought that come to my mind and i want to share it. Lastly sorry for my bad English
Damn, I just spent the last 30 minutes brainstorming and writing down formulas, pausing the video to inspect the translated formulas and rewinding to hear your interpretation. I don't think I've ever been more confused on a dmg calculation explanation ever. The graph takes a massive amount of guesswork on my end to interpret, you didn't explain it at all, you showed it, showed a line and concluded that (paraphrasing) "Your best investment vs attack% or dmg% depends on which stat is lower, you get more value for increasing the lower one" which is NOT at all what the on screen formula implies (base dmg * attack multiplier * dmg multiplier). This idea that raising the lower one is more valuable does make sense.. but I have to draw conclusions and make assumptions about the math to actually have it make sense. For instance, if the formula was written instead as ( (base dmg * attack multiplier) * dmg multiplier) then I could see how that works however, it wouldn't be true based on your actual statements of the lowest always being more valuable. However.. I could make assumptions on how the formula is dynamic based on which is higher but again, these are just assumptions. This was an insanely confusing and contradictory amount of information. My interpretation from all this with a very heavy amount of personal assumptions will be this: Attack% is universal and therefore, Dmg% must be weighted higher. How it's weighted, I'm not sure but my GUESS would be that Dmg% just scales your accumulated damage since it's applied conditionally (you don't do +ice damage when you don't use an ice attack for instance). This is also very commonly how these types of systems are implement. So with that, my take away is: Attack% is always good and how much worse it is than Dmg% really depends on how often you are able to execute that Dmg type in combat. Soldier 11 can effectively execute fire dmg attacks very consistently, meaning +Fire Damage on her with a skilled player is probably always most beneficial. However, this leaves a big wtf regarding Physical damage characters. I assume that non elemental damage is physical by default, meaning Physical is the most prevalent and easiest damage type to perform. Which also means, Physical damage players get full scaling value from both +Dmg%, meaning you ALWAYS go +Phys Dmg on physical because you can't not do physical damage. It also makes them defacto the strongest element, disregarding any factors like, how often physical resist is a thing. I like your channel but holy shit this felt like I was getting contradicting statements constantly, probably the translation from Chinese to English had a part to play but damn, now that I know I can see more detailed damage stats in the pause window I might spend some time testing to iron this out myself. Or maybe I'm just retarded, take care, keep making videos!
u can see it as how much of the enemie's def can u ignore if u shred alot of def, pen gives less value bc u shredded away the def you would have ignored its a solid stat tho that will always boost ur dmg at least bc nothing has 100% def shred
bro every week is a new "OH ACTUALLY UR ALL BRICKED UR ALL DOING IT WRONG HERES THE MOST OPTIMIZED BEST WAY TO PLAY THAT I GOT FROM THE DEEP WEB ON THIS FORUM ON THE 50TH PAGE" video from someone or another and I am not falling for it anymore! I'm getting the cop! I like her butt! WAIFU OVER META
@@BleazeSir so its not double the cap only, but also doubling her buff? all this time i tot it only double the cap (you still need to put the work to raise the buff value yourself)
This "cn meta" is just rough translation + bad comentery. If you don't have any def down/pen ratio going pen ratio at 5th slot is basically mandatory. (Sorry for bad eng)
He’s free to play he the only one who should be getting praised! …Who cares when you kill everything by button mashing blindfolded you already showed that so why does it matter… 😂
@@piscye1806 thanks for your opinion, but since you don't run this channel I don't care much for it. I feel like my request was a fair ask, I'm not demanding anything just stating what I feel like would be an improvement. I'm interested in some of the content but not the rest and the way this is solved on youtube is via channel split (which do have their disadvantages too). If you have some special channel info (I don't watch the streams so I don't know if zzz is going to be a staple) I'd welcome it.
I liked when MrPokke used Kara Cancel into Negative edge into irl edging into irl negative edging, kara cancel into 1 frame link into being neutral into neutral jump into guide maker for ZZZ.
His footsies and zoning were off the charts during his negative edging
@@PRSWAGSTER99 he shoulda labbed more. MAHVEL BAYBEE
Kara cancel into negative edge then step back step back into goober cancel then dash + juggle into air dash into aerial control into b-reverse then back to goober cancel into aboba
His atk oki after safe jump relic explanation was OD.
@@Hangishta im about to wake up DP into option select in gooner max negative edge
THIS NEGATIVE EDGE STRAT CHANGES EVERYTHING
😂 iyo -1000 aura
We need this video
Don't forget to Car Cancel ur enemiee and Juggle them in the air too, It changes everthing I swear.
Stop edging
@@joaquinchua3348 lmao
Technically, what's said for Pen ratio can also be said for defence down. No use in building defence down if you have 100% pen ratio. So basically, better to stack one stat tall, than to distribute it evenly among two stats.
You talking slower actually really helped understanding what you said.
Its crazy when he speaks fast it like yt glitched and plays at 5x speed
17:41 is wrong, freeze / shatter does have a bonus, it increases Crit DMG by 10% for 10 secs
im 90 % sure corruption deals extra damage to eathereals aka the butcher type enemies
Mr Pokke the definitive, Completely Neutral, Free to Edge, Rank #1 ZZZ Content Creator blesses us with a banger guide. May he never get Kara Cancelled for this 🙏
Insane, this changes everything.
He's f2p?! Omaygad! This changes everything!
Comments that aged poorly
Absolutely diabolical
Pokke straight up doing a cosplay of that reporter guy from zzz first chapter lmao
I'm pretty sure alot of the anomaly stuff was messed up
burn and shock last for 10 seconds each but burn procs every .5 seconds at half the damage of shock making them even shock requires you to hit the enemy though
Freeze and assault are both single bursts but freeze improves crit damage dealt while assault extends stun and has a larger damage multiplier
Finally corruption is like shock as in you have to hit the enemy but has more procs like burn
true, i have grace and rina but really have meh damage in lvl 50.. even in grace M6 lvl 50 that i see in some of vid it just shock 20-25k per tick, corin with crit built can proc assault 120-180k in stunned state.. my grace rina combo just do 5k shock each proc, so meh damage
I am pretty sure how elemental effects works is described wrong, not factoring the scaling with Anomaly stats which should increase the ticks damage, and Ether effect is not a tick but % of attack you done i..e bonus/echo damage
@@lelegoyeng Is it against the same enemy? Because my lvl 50 m0 grace does 25k against normal mobs on Shiyu 16 mobs but then around 18k on the boss, even though it's a machine. Your Grace is just poorly built compared to your Corin. Don't even need to see your builds to know that🤣
@@tetraavalon3664 kekw maybe, i do built her but considering i dont have other anomaly char like piper makes her not quite do damage in my account.. and after my fomo for sindef prizes subsided quite a lot i just take it easy to build her and wait for other anomaly to come hehe maybe jane or burnice can help my skill issue and built hahaha
Thank you for speaking a lil bit slower during guides!
It really helped! First time I didnt need to use speed down in ur videos
ps the end you compensated by talking in like 5x speed lmao
What if positive edging changes everything
Goddamn, I got Rina as my standard pull, and now I'm trying to cope by finding her utility compared to Soukaku and even Lucy. From what it seems by PEN RATIO INCREASE, she will be better at later levels, like endgame 70 or 80
18:15 🎤 🔥 🔥 🔥
While Lucy’s and Sokaku’s attack buffs scaling with their total attack seems better than those in Genshin/HSR, it’s important to remember that Sokaku’s and Lucy’s buffs are hard capped at 500(1000) and 600 respectively. While the buffs from GI/HSR are not capped at all but are limited by base attack.
So they are still comparable but with the caveat that one will likely have to sacrifice some other stats to reach the atk cap were in HSR/GI the atk buffer could focus on ER and defensive stats to protect them.
does that mean woodpecker is better for ellen hmmm
CN still fighting over ice vs crit set. No conclusive result from them yet.
Use defence
Technically ice set is better because you're less likely to die inside when you farm the ice domain since anomaly pieces are actually useful unlike the defense set.
@@PyrusnVentus But woodpecker is also univerally useful for multiple DPS which means less wasted pieces while only Ellen can use ice set, so it balances out. I will switch out woodpecker pieces between my S11, Ellen, and Nekomata and they all use it well.
Easy, just farm the ice/anomaly stages and use the music shop for crit.
I know I'm late to the party... but, which is better? ATK% or Elemental DMG Bonus?
I think there are two type of PEN stat in zzz right?
The PEN% is one of disk 5 possible main stat, and the flat PEN in possible substat.
I wonder what is the difference? Does it affect dmg calculation differently?
my guess is flat pen prob just subtracts from the defense and pen% is percent lower
50 pen : 300 def = 250 def
40% pen : 300 def = 180 def
not confirmed and idk which % if u have both
So how exactly does Anomaly Proficiency factor into Shatter and assault? Did I just miss that? Also frostbite after shatter supposedly increases crit damage but by how much and is that bonus fixed or boosted by a star like AP?
So pen ratio is better against like the super late game bosses?
17:30 was thinking about pulling her or staying with billy and waiting for miyabi🤣
I was so disappointed there was no drip marketing for Miyabi. I wanted her in 1.1 or 1.2. Now I'm worried I'll be waiting for, like, 6 months for Miyabi to come out.
@@wallacehoward2792 did you really expect them to release 2 ice dps back to back?
Pen ratio stats should be a good stats if there is a new enemy(boss/elite/normal) that can’t be stunned which will def down( I believe) the enemy and increasing damage multiplier but if the enemy can’t gain daze or be stunned that will completely erase one of the combat gimmicks of the game that is chain attack (or if they add other functions to that specific enemy to cast chain attack then i don’t know) so un-stun-able enemy is not the answer. Then what about change the Pen ratio stat behaviour itself? Instead of just ignoring % def that make it useless if the enemy deff is 0 change it into adding Atk based of % pen to enemy origin def in a certain condition
For example if the enemy origin deff is 100 And your pen is 10%, if the enemy still have def its stat behaviour will stay the same but if the enemy defence is 0 then its behaviour will change into increasing your character atk which is increasing by pen 10% of 100 def (+10 atk)
I know it feels like a completely new damage source but hey if it solve the problem then what so bad about it. Also i want to mention that im not a professional at this field and if i got my understanding in how the concept work. This is just the thought that come to my mind and i want to share it. Lastly sorry for my bad English
Where did you get the information that stun does def down?
I thought anomaly damage doesn't scale with skill multiplier??
"Special values, huh."
Damn, I just spent the last 30 minutes brainstorming and writing down formulas, pausing the video to inspect the translated formulas and rewinding to hear your interpretation.
I don't think I've ever been more confused on a dmg calculation explanation ever. The graph takes a massive amount of guesswork on my end to interpret, you didn't explain it at all, you showed it, showed a line and concluded that (paraphrasing) "Your best investment vs attack% or dmg% depends on which stat is lower, you get more value for increasing the lower one" which is NOT at all what the on screen formula implies (base dmg * attack multiplier * dmg multiplier). This idea that raising the lower one is more valuable does make sense.. but I have to draw conclusions and make assumptions about the math to actually have it make sense. For instance, if the formula was written instead as ( (base dmg * attack multiplier) * dmg multiplier) then I could see how that works however, it wouldn't be true based on your actual statements of the lowest always being more valuable. However.. I could make assumptions on how the formula is dynamic based on which is higher but again, these are just assumptions.
This was an insanely confusing and contradictory amount of information. My interpretation from all this with a very heavy amount of personal assumptions will be this: Attack% is universal and therefore, Dmg% must be weighted higher. How it's weighted, I'm not sure but my GUESS would be that Dmg% just scales your accumulated damage since it's applied conditionally (you don't do +ice damage when you don't use an ice attack for instance). This is also very commonly how these types of systems are implement. So with that, my take away is: Attack% is always good and how much worse it is than Dmg% really depends on how often you are able to execute that Dmg type in combat. Soldier 11 can effectively execute fire dmg attacks very consistently, meaning +Fire Damage on her with a skilled player is probably always most beneficial.
However, this leaves a big wtf regarding Physical damage characters. I assume that non elemental damage is physical by default, meaning Physical is the most prevalent and easiest damage type to perform. Which also means, Physical damage players get full scaling value from both +Dmg%, meaning you ALWAYS go +Phys Dmg on physical because you can't not do physical damage. It also makes them defacto the strongest element, disregarding any factors like, how often physical resist is a thing.
I like your channel but holy shit this felt like I was getting contradicting statements constantly, probably the translation from Chinese to English had a part to play but damn, now that I know I can see more detailed damage stats in the pause window I might spend some time testing to iron this out myself.
Or maybe I'm just retarded, take care, keep making videos!
nuclear theory masterclass
So basically zhing yuan or the cop girl whatever she's called shouldn't get too much pen
pretty sure the hollow zero boss is an 'energy' enemy.
I still don't understand how the fuck pen ratio even works, is it a chance to ignore 100% of defense? is it % defense reduction? what is it
u can see it as how much of the enemie's def can u ignore
if u shred alot of def, pen gives less value bc u shredded away the def you would have ignored
its a solid stat tho that will always boost ur dmg at least bc nothing has 100% def shred
if your enemy has 100 Defense and you have 25% Pen ratio then you ignore 25 of the enemy's 100 defense.
BRO COMPLETELY FORGOT DISORDER EXISTS.....
Bro forgot disorder
This is supposed to be a fighting game, so why are we being taught damage math by an asian teacher?
I don't know why I laughed so hard over "taught damage math by an asian teacher?"
🤣🤣🤣. It makes it better that I saw this comment at 1:48
nice translation
Why does bro hawk tuah and gawk gawk gawk all of his words when he can just talk slower?
ill see that pen ratio will scale better with anomaly and regular damage in the future patches
isn't pen diminishing because armor is diminishing returns?
WHAT THE HELL DID YOU SAY!?!? 🤔
Is the damage computation for anomaly and elemental reaction also different
I NEGATIVE EDGE ON THIS ONE
League brainrot
Pen is lethality
So basically goober cancel right?
Your pen ratio SERVES ZERO PURPOSE ***Thunder VFX***
This is all fine and dandy, but who wants to talk about the real issue with ZZZ?
MAKING MIYABI AN ICE/ATTACK CHARACTER
Bro, aren't you from Singapore?
mr poke free to play?? wow i never knew
5m only 3 comments?
bro every week is a new "OH ACTUALLY UR ALL BRICKED UR ALL DOING IT WRONG HERES THE MOST OPTIMIZED BEST WAY TO PLAY THAT I GOT FROM THE DEEP WEB ON THIS FORUM ON THE 50TH PAGE" video from someone or another and I am not falling for it anymore! I'm getting the cop! I like her butt! WAIFU OVER META
seeing this formula i really think shoukaku need to reach 5k atk to give her maximum 1k atk to party member then, is that right?
nah you only need 2.5k atk because it does the 20% of her attack then doubles it. So you'd get 20% of 2.5k which is 500 then double it to give 1k
@@BleazeSir so its not double the cap only, but also doubling her buff? all this time i tot it only double the cap (you still need to put the work to raise the buff value yourself)
This "cn meta" is just rough translation + bad comentery. If you don't have any def down/pen ratio going pen ratio at 5th slot is basically mandatory. (Sorry for bad eng)
He’s free to play he the only one who should be getting praised! …Who cares when you kill everything by button mashing blindfolded you already showed that so why does it matter… 😂
Nuclear
I’m not really sure but I’m pretty sure he’s f2p correct me if I’m wrong though
so basically in term of value
anomaly proficiency = crit damage
anomaly mastery = crit rate??
just use according to team you build.
The 28 viewers is me
Dam im too early for the comments
Extremely Negative Edging
u are so slow on this. this was discovered in week 1
could you speak slower or make sub titles...? You are very hard to understand in critical moments.
Bro, if you’re trying to make an informational video, you should talk more clearly so that people can understand what you’re saying
Bro please talk slowly, im still learning english 🙃
It's not about him being fast to speak it's how he speak cause like the dude always choke when speaking so some words sounds wrong
You can set the speed to 0.75x
First pokke
Please put zzz videos on a separate channel?
Why would he do that?
@@Gonna_Morb better controls for viewers and the algorithm? idgaf about zzz and I'll unsubscribe if I keep getting notifications about it
Then unsub @@rlstrength
@@piscye1806 thanks for your opinion, but since you don't run this channel I don't care much for it. I feel like my request was a fair ask, I'm not demanding anything just stating what I feel like would be an improvement. I'm interested in some of the content but not the rest and the way this is solved on youtube is via channel split (which do have their disadvantages too).
If you have some special channel info (I don't watch the streams so I don't know if zzz is going to be a staple) I'd welcome it.