I agree that the augments definitely help breathe new life into the game. If you get the chance, I highly recommend using a COM-10 submachine gun with the health stealing aug. It can unload a 50-round clip in just a couple of seconds, so when things get close-quarters nasty, I pull that out and empty clips to heal. Also, the AI-76 with an EMP aug is surprisingly effective. Nothing quite like shutting down charging hunters without having to switch weapons or ammo types.
Unfortunately I don't have that dlc pack but if I get it I'll keep that in mind. I think this update adds a lot more in terms of hours of content than the previous ones. Most of the last couple ones have had me blow through all the new stuff in less than half an hour. I've already put more time into this one and I haven't even gotten to everything.
@@snortlaxatives Yeah, I'm still working on the unlocks I'm in it up to like 120 uranium crafting the different experimental ammo needed, but it's been worth it. If you don't have the COM-10, then the Kapist would probably be your best bet. Any bullet-hose of a weapon is good with the healing aug though. I just tend to need it more while doing the close quarters fighting.
I still use the experimental pvg because of its other perks, but that is a useful build. If they ever make the augments work for exps, I'll definitely be doing stuff like that.
Dude Get you an LMG with the 5 star stendo mag and oversized mag + more damage against bigger machines Turns the kvm 59 into a 425 round spitting monster The recoil is horrible. True… But that is 425 rounds of more damage against a bigger enemy
I agree that the augments definitely help breathe new life into the game.
If you get the chance, I highly recommend using a COM-10 submachine gun with the health stealing aug.
It can unload a 50-round clip in just a couple of seconds, so when things get close-quarters nasty, I pull that out and empty clips to heal.
Also, the AI-76 with an EMP aug is surprisingly effective. Nothing quite like shutting down charging hunters without having to switch weapons or ammo types.
Unfortunately I don't have that dlc pack but if I get it I'll keep that in mind.
I think this update adds a lot more in terms of hours of content than the previous ones. Most of the last couple ones have had me blow through all the new stuff in less than half an hour. I've already put more time into this one and I haven't even gotten to everything.
@@snortlaxatives Yeah, I'm still working on the unlocks I'm in it up to like 120 uranium crafting the different experimental ammo needed, but it's been worth it.
If you don't have the COM-10, then the Kapist would probably be your best bet. Any bullet-hose of a weapon is good with the healing aug though. I just tend to need it more while doing the close quarters fighting.
I agree, titan toppeler and prone specialization for the pvg 90! Have to start over since PSN is going up 30% this year. Gotta switch to PC.
I still use the experimental pvg because of its other perks, but that is a useful build. If they ever make the augments work for exps, I'll definitely be doing stuff like that.
Dude
Get you an LMG with the 5 star stendo mag and oversized mag + more damage against bigger machines
Turns the kvm 59 into a 425 round spitting monster
The recoil is horrible. True…
But that is 425 rounds of more damage against a bigger enemy
I use it on the Russian LMG from one of the dlcs
@@snortlaxatives oh, try the health siphon as well
At the higher tiers, I’d wager even the reaper would take a second to put you down