Not in favor for instant transfer. Making the effort to have ships available in certain locations is part of the game and one of the reasons we have carriers.
I can fly out to Colonia in 2 and a half hours but it takes 62 hours to get a ship out there. I think the wait time it high, but having a wait time makes the game feel more real.
@@jamesbigglesworth4677 I can drive 8 hours to the location of the shop I bought good online but it still can take 2-3 days to post from there so what's your point?
Err. 62hrs for 21k LY aint so bad. Prepare before you set off to Colonia. Buy the stock ships and transfer to colonia. I have a corvette and cutter ready for me there, like 500m cost total( i made like 20 or 25b from thargoid war)
@@DvdV1337 And? Not everyone can do that. This can put players off with only a short time to play. This is why they are asking for feed back on the forum.
ooof, don't think Fdev would appreciate telling their players to not play the game for a while and get fat...hahahaha...Fdev want your game time, i know it is a strange concept. Not everybody is retired and has 8hrs to play a day. /s
@@juan-pierreleroux8323 I am retired and can play as long as I wish - but I'd still like to be alive when my ship / module finally arrives. Transit times are wasteful of playing time, I'm baffled by those who think waiting for up to a week or more for a ship to 'arrive' is acceptable gameplay!
tell you what I would like though. I would like the ability to SEND my ships to any place I've been to before. same thing with modules. That way I don't have to get there, THEN start the transfer, then wait. I can start a transfer, fly over there, and either do something to kill time or generally by the time I actually get there, my stuff is arriving about the same time I am.
I'd rather continue to wait on item delivery than facilitate the idea that we do not own our ship, we paid for the right to use them. As convenient as it may be to incorporate this idea of instant transmission and that our ships are constructed and deconstructed at every shipyard, I feel like this may devalue the work players have put into their ships just with the idea that we do not own them, we own the blueprint of them. I feel like this puts some holes in the lore and sense of realism. I think for players who don't have the time to wait for items to be delivered, we could be offered an "expedited shipping" option that could cost extra but drastically reduce the wait time. It's perfect plausible to think that you could pay to have your stuff shipped by fleet carrier with a significantly greater jump distance to reduce wait time.
it actually seems to fit with the lore in a way: why else do I have to transfer any cargo in my ship when I transfer to a different ship. At present I can't even swap ships if the cargo in my current ship is too much to go in my desired ship. That being said, you would think the space stations (at least the larger ones) would have storage warehouses where I could leave my cargo for a short time and come back for it later, like I can store my ship modules. I would like to see cargo storage as an option. I would have the choice to transfer the cargo to my second ship when switching ships, or put it in storage on the station.
While this would be more convenient, I don’t like the idea as it would make the simulation more “gamey”. The wear and tear on the paint says that ship is yours and not a construct
@@juan-pierreleroux8323 how about this? less then 2 weeks ago i was on a rare run for powerplay 2.0 purposes. and i went to lave sector (as any original elite veteran would) and i was held in a station at orrere by an opposite power player that literally destroyed my krait phantom 3 times in his python mk2 while i tried to escape. i was furious. if only i could get to my python mk2 or, heck, even my vulture, i know i would be able to make him think twice about it or at least buy myself enough time to jump away with phantom enough so he can't track me through wakes. i would literally need him gone for just 2-5 minutes. but i could not because my phantom was all i had. i had to sit in station and wait for my python to arrive. it would be good for me to have it instantly but i know it would be unfair to him. what if he had a maxed out corvette in fleet? the game, at that point, would disadvantage him for making a good plan and catching me off guard because i could switch my ship instantly but he would not be able to. i like the system as it stands better then if it was totally gone. it could use some tuning but i would not want to be without it altogether.
@@grippygecko6843 i know i could. i even had more options like calling in my squad or powerplay group. i could buy and outfit a ship just enough to evade or give me a fighting chance or i could've tried bargaining with the player or any other option. what i wouldn't like is to "teleport" any of my strong fighters (python2, fdl, conda) without time and cost delay. if stationside players are able to do that, why not pilots that have just landed? how about pilots just floating in space? they are at a disadvantage severely at that point. my point is that it takes planing and forethought and building a specialized ship makes you vulnerable in other areas as it should.
For the fun of flying fast or slow. The Crew 2 already had this QOL feature; you can choose to drive any car or vehicle you own at any location on the map, just select it from the main menu.
Nope. This is misleading. Sure the Arx prebuilts can "teleport" to a station instantly by selling and "buying" a new one. But the moment you put anything other modules that did not come stock to that ship, it will not reappear at a new station with all those upgrades. **Dont accidently sell engineered modules thinking they will reappear!**
Becoming less sim and more arcadeish to attract more casual players? Shame. Reasonable wait is a must. Every time I see my ship still on Colonia would travel iirc 62 hours if called, gives me the feeling of huge distance. Anything instant just makes ED more pew-pew and now with zero rebuy in powerplay it will turn into something different. What I'd like to see is *me* being able to log-out in a ship on ShinDez (bubble gameplay) and choose to log-in again in my ship 10k ly away (explorer gameplay).
They started pushing more towards arcadey when they added the SCO drives. While something I do agree is convenient. We didn't really need it. It was added for a certain group of people
I wonder why do people still call "less time of doing nothing" casual😂 if you want to spend you free time doing nothing, it's rly bad, try to find hobby😂😂
"What I'd like to see is me being able to log-out in a ship on ShinDez (bubble gameplay) and choose to log-in again in my ship 10k ly away (explorer gameplay)" This is why I have 6 accounts.
Somehow, the termm"realism" keeps popping up when I think about this. But then I remember that commanders are apparently immortal in this game and are instantly respawned, even with their lovingly crafted ship of choice good as new, as long as they can afford it.
Exactly. Anyone crying realism and immersion are clowns. They want a sliding scale of inconvenience for reasons I can't even begin to fathom. I want more time playing and less time waiting.
Instant engineered ships with ARX, then instant ships wherever you happen to be, next instant commander where you want to be! What is the difference between cloning again on death or rebuying a ship on destruction really? Out at Colonia but there is a community goal in the bubble?…. No trouble, just hop into the commander sized shredder and get reprinted in the bubble at the station of your choice!
Delayed transfert was something desired by players to not make transfert just depending on credits and add a bit of consistency and avoid completely destroying suspension of belief. Same as the little delay in lifters. The game is slowly but surely going from Open World to Theme Park... I'm sad today
The idea that my beloved exploration ship of seven years is destroyed every time I park it and fly something else is repugnant and sucks balls. Also: seven years of paint wear!
The transfer of ships and modules would be less problematic if carrier jumps didn't exceed an hour under heavy server load. Ideally, the carrier jump sequence should take no longer than 5 to 10 minutes at most. I already store all my ships and modules on my fleet carrier, after all.
Or you could make a jump route so the carrier jumps while you are not playing the game. And maybe if we pay the fuel crew more credits they use the fuel in the cargo hold without player interaction.
Personally, I think this is the MAIN REASON fdev is even contemplating this idea. "hey, jump times are an issue!... so what make them want to move their FCs? ... They want to access all their ship wherever they are... ok, so let's give them insta-porting, that will solve our FC jump time problem!"
@@c44448 Indeed, EVE Online, a game that is 21 years old, supports ship route automation, whereas Elite Dangerous, being a newer game at only 10 years old, does not. This could suggest that Frontier's developers might be lacking in imagination or skills to enhance the game's quality of life features.
@@psillon no they just implemented Fc's very badly its just a normal station in game. So its a huge ammount of bgs work if you move it. Since they made it so poorly they would have to rewrite all the fc logic and recode a huge ammount of the game. Therefore they will probably never touch it.
I don't mind the waiting time for ships to arrive when I call them back to my position. I'd rather want an engineering service that slaps the effect and experimentals I desire on the modules I need and has them shipped to my current location or desired storage for later use. Because it gets old eventually after having engineered over 100 weapons modules and other modules having to fly to a engineer who can slap that experimental effect on my weapons. Broo Tarquin already calls me Bro' and has installed an apartment for me at his base 💀
Let's be real. If you are in the crowd saying it's unrealistic that the ship gets brought instantly, you haven't thought about how many thousands of type 10's have been crammed into Jameson memorial.
Or how both you (or a clone?) And your exact ship and modules (or duplicates?) reappear THOUSANDS OF LIGHTYEARS away IN AN INSTANT if you crash somewhere on the other side of the galaxy. That's not very immersive but no one if calling for Perma-death if your character dies halfway to Beagle Point.
Id actually prefer the ship I own to remain the ship I own. If people want to sell their ship and have another delivered from a nearby shipyard which they have registered as "their ship, even in name" then thats fine for them. Not too interested. Id rather have a much more robust damage and wear and tear system to have my ship tell a story to everyone who sees it.
Would reduce immersion and there would be no reason you wouldn't be able to buy any ship or module anywhere since it could be instantly transported and the credits sent to wherever it was from.
Instant ships would be great yes, but MULTIPLE JUMP PLOTS in fleet carriers would be much better a type of set it and forget it until arrival at plotted destination in the black or back at the bubble, if it takes a day or two fine, but for me to have to plot 500 ly at a time anywhere from 15 minutes apart from each other to 1 hour and 15 minutes is an abomination, I don't have all day to sit there and plot routes, I'd like to manage my life a little bit, you know like go to work so I can get paid and then buy overpriced ARX to buy underwhelming pre built ships............and whilst at work have a 5 BILLION DOLLAR carrier get to one end of plotted space for me (as long as there's enough fuel on board) so when I get home I can actually play the game and not wait.
If instant transfer, then why not all shipyards = Jameson memorial? And why have trading - why not instantly transfer all the goods? Sounds great - all stations are stocked and priced identically, no more figuring out where to go. Why limit it there...instant taxi rides. Why fly when you click a menu?
By all accounts, the Shipyards already materialize and dematerialize ship whenever we use them. There is no other way a single space station can hold 40 ships per CMDR, so it could be that the 40 ship limit is there because a CMDR has a pre-defined amount of memory storage on the Shipyard's servers.
This isn’t No Man’s Sky. Time is part of the game, makes you plan ahead and be part of the game. What I would like is a means of moving ships and modules from anywhere to anywhere via a menu.
@@phillismable6303 Before I answer, are you willing to share the intention of your questions? :) What is it you ACTUALLY want to know from me; what do you want to deduce from my answers?
@@thespectator1243 just trying to build a baseline of the amount of time and effort you put in. Some of the other commanders I know from playing. And you sound like you have a fair few hours in the deep dark.
I can travel from Colonia to the Bubble in 4 hours. Fleet carriers introduced even faster potential travel. It seems to me we could acknowledge the "reality" of this by making ship transfers conform to the fastest possible travel currently available.
Being able to send a ship along to another station ahead of time would be great. For example, I'm at Jameson Memorial and decide to send my DBX to Hutton Orbital. I then get in my Mandalay and begin the journey to HO, knowing that by the time I get there, my DBX will be waiting for me.
I would stay away from saying things like “we don’t own our ship” and “instant creation” blah blah. That just makes me think you’re an EVE player as well as an Elite player. The concept we have when play this game is that we are playing the most realistic space simulation ever in which we are. To even mention a sandbox type of feature would just dumb this game down. Allow us to have our imaginations of dwelling the unknown.
Also limpets for exobiology and weighted dice roll for combat. I'd like to see the game reduced to an Excel spreadsheet with an ODBC connection. Hopefully Fdev can get that on the roadmap. The bigger issue is that the landing pad elevator into the hangars is clearly supposed to slot ships onto different levels in a stack. Yet, when viewing down the hangar elevator shaft, it's a solid floor with junk lying around. We should be able to look down and see additional levels and other ships should occasionally be going up/down while ours is sitting in the hangar.
I do prefer the transfer times to stay, since it makes you think a little before calling a ship or module to a new location, and maybe, going there by yourself and grab it is faster than waiting.
Lore reason: really quick 3D printing technology. In fact, I thought E-grade core modules were all 3D printed, because they're always available when selling a higher grade module.
I haven't found the wait times to be terrible for ship transfers. I usually just muck about in the destination system in my bubble taxi for the half hour or so it usually takes to arrive. Removing modules from a stored ship and transferring them to where I am at would also be awesome. I am always having to go back to Shinrarta to strip modules off of a stored ship just to turn around and ship them to where I started from.
Maybe they're considering teleporters at any player-built station, but when you jump there you have nothing to fly and a long wait for a ship, so ... they're asking us now about transfer times.
1:47 I'd suggest Quantum Entanglement is the tool that gets us our ship and it's current layout in a new location as you say the original is vaporized and stored.. it neatly explains everything with real science. A basic ship load out at new location is super imprinted with the player character load out and specifications.. the quantum entanglement is at the most basic level.. US the player character.. we are the link.
transfer time definitely makes sense. it's weird that users who bought the ships with arx can just delete (ie sell for 0 cr) and redeploy them somewhere else at no additional cost than that one-time purchase. that should be gone. easy fix is making the re-deployable at specific station (place of original deployment)
Bad idea. It would remove a simple and straightforward part of strategy and planning from the game, thus dumbing it down. And I've never once found the transfer time a nuisance, it adds to the feel of Elite being "real", plus it allows for a break. Typically I tend to transfer a ship(s) at the end of session - e.g. if I've been doing mining but now want to do some exploration, I park that ship up and summon the one I next want to use and it's there for me next time I log in.
So, if this is the case, how long until we can send people instantly from one location to another using some sort of “teleporter”? A device that would allow an individual to “beam” themselves somewhere else entirely and simply materialize out of thin air? Wait, why does this sound familiar? I had it on the tip of my tongue, but now it’s gone. Oh well. 🤷♂️
They could just make it a setting in the game, who ever wants to wait sets it to waiting time and who doesnt like it just sets it to instant delivery. But the more importent thing would be to get more than 200 module space, i hate having storrage ships. While beeing on this they could allow us to remote engeneer all the blueprints and experimental effects.
Your ship already gets rebuilt instantly after it is destroyed. We already have this mechanism in the game right now. Invent jump gates that living things cannot pass through then make it more expensive to push trade items through jump gates.
What about an app for cellphones to manage your fleet tranfers while not beeing in game? Or the ability to tranfer modules to certain points without beeing there?
I do not like the idea of instant ship. Takes away the charm. Also a space station should have a limit on how many ships one can store or dock there. I like it to be more realistic, but hey I do not own tons of ships only keep my few favourites.
i don't mind the wait and likely never will, however i can understand giving the option to use arks to transfer ships instantly, but it's absolutely fine if we never get that kind of features.
I'm indiffetent, as my fleet is on my Fleet Carrier, and basically onecway or another, I can get all of them almost anywhere. It would help players with no FCs mostly - get to the place with their lobg range ship, teleport their other ship there, go trade or mine or bounty hunt. Instead of this, fix mining merits, abd make AX kills and on-foot CZs gice merits too. And fix the bloody collector limpets please ... edit soz 4 the typos, no glasses ...
I'm fine with the transfer times. I would rather have some sort of personal hangar to unload my ship. Or cargo to be bound to the ship it is in. So when you change ships the cargo should stay in that ship and not be transferred automatically to the new one.
I don’t want a Schrödinger ships. I’d rather wait. Or have them shipped in 1/2h the time. Allow to store cargo, even remotely. That’s a real problem to solve.
Sounds a bit like what Louis Rossman says, “You will own nothing and be happy about it.” In a third wall breaking/reality sense that is true as it is a game where don’t physically own. In game I am theoretically fine with the idea of owning the right to “create” one copy of a ship model but I worry about possible “strings” limiting or even revoking access to that ship.
holo me for ships should be made use of, easy access to oddy missions from dock or remote station / faction access and lastly reduce or at least make the UI for ship management more tolerable i do miss the time type distance feature with a now 150+ counting fleet.
The ships really don't belong to the pilots. It's unimaginable: on a space station, your ships (many of your ships) take up docking space, gobble up scarce resources, and the owner hasn't paid a single credit for it. No, the ships belong to someone else, but not their commanders!
I can't remember the system name right now, but it's one of the systems the Marlinists colonised a few years back in the Hyades Sector. Those Imperial dissenters knew where to build their starports for maximum visual effect!
I've never understood why you can't leave cargo on a ship when you switch to another one. And why haven't they introduced increased module storage, either purchasable at stations and/or on fleet carriers?
We already have quick access to all our stuff with one of the big add-on features introduced a while back for pilots to work towards. The Fleet Carrier. Instant transfer would eliminate alot of the desire for the FC and also dumb down any strategy a player might have to consider when playing the game. While speeding up certain aspects of gameplay is usually a good thing, such as SCO drives and material farming, this instant ship thing is not. Speed up game mechanics to enhance the gameplay elements, not eliminate them. Not much need for me to have an FC anywhere in the bubble - or soon - anywhere we expand a station to. Not good. Hell, even the Thargoids with their advanced tech still had to make their way out here on their titans in real-time.
I'd rather have them leave the delays as they are, but focus on the other things that need adjustment, so yeah. Leave it as it is, I'm used to it and I don't need a change.
Seem like a solution to a problem that doesn't exist. Maybe make it possible to remotely transfer ships from one place to another, but beyond that, I think we are all good. The new insta-transfer for the prebuilds is not really the same. You'd have to give up any and all alterations you might have made. The prebuild are higher quality off-the-shelf models.
I dont mind waiting it gives further justification for me owning a carrier to be able to move my ships to a new area of operation. Also I thought it was a simulation for the most part?
Dawg even in Star Trek, losing a shuttle craft was a huge pain to the Enterprise because you couldn't just replicate the entire craft in a day. It still takes time to assemble or transfer.
In some ways, it's not that bad of an idea, as in Colonia not all ships are available, it would, in fact, cost you tens of millions of credits and many days to transfer a ship you have already built from the bubble to Colonia
I'd rather they add a stable wormhole to colonia with an egregious toll fee (because corporations). It'd be a lot more immersive while maintaining similar QoL
To all the players who “don’t mind waiting”: Maybe you guys will just wait on your own? Like, the ship has already arrived, and you sit and wait, watching the paint dry. Well, if you like it so much. There are no other things to do. Sit and wait until the module arrives, the ship...
If the thought of having your ship poofed into existence from anywhere in the galaxy is irritating to anyone, then what needs to change about instantly rebuying your ship after it exploads? Technically your ship "kaboomed" and the nearest station was able to just poof out a perfect carbon copy, engineered modules and all? They clearly have the tech to do it:p why not make it a thing for everyone? Though if frontier needs to satisfy some shareholders in the next financial meeting then propose something like this: Lets say your conda takes 1 hour to ship from point a to point b. Add an "expedite" option for like 10 arx to drop that timer by a percentage, then add an "instant" option for like 50 or something. Just occured to me that the 5% rebuy on destroyed ships is basically the "poof heres your carbon copy ship" cost. Making the current shipling your ship mechanical a total ripoff XD
I don't like the idea because the wait was introduced for a genuine gameplay reason. Besides, if the technology exists to shoot the ship immediately across great distances, why are we buggering around flying them? I have a proposal. The ability to rent/lease ships from stations. I will have to pay the rebuy up front (which I get back if I don't need it) and then a set amount per minute I am using it. I can use it exactly like my own ship but repairs are more expensive. Prices vary with my reputation and station allegiance, but generally any ship I have access to can be delivered in a few minutes from their vast rental fleets.
I think waiting for ship transfer is a good thing. Otherwise planning where you keep your ships would be pointless. That's an important element of gameplay. At least for me.
Maybe I'm becoming stodgy and set in my ways, but I don't like this. Managing where my ships are located is part of my experience of living in the galaxy, and married it feel a little more real and a little less like a computer game. I have some redundancy in my fleet specifically for this, with a mission runner, mining ship, combat ship, and Bubble taxi stationed at both my fleet carrier and my home station. It gives me a practical reason to fly my Cobra.
I don't mind waiting for a ship to be "shipped", but i am a bit annoyed that even wit 600tons of cargo capacity i cannot move my modules myself.
Exactly, we've been saying this for years, it's about time they rework the inventory system.
What I want is the ability to forward a ship to another station. That would be amazing!
Yes. I've been saying this for ages!
I'll accept the ability to forward my ship if I can't have it in an instant.
Not in favor for instant transfer. Making the effort to have ships available in certain locations is part of the game and one of the reasons we have carriers.
I guess I'm an oddball I like having to wait. It's make the game feel more real.
I can fly out to Colonia in 2 and a half hours but it takes 62 hours to get a ship out there.
I think the wait time it high, but having a wait time makes the game feel more real.
I voted to wait back then. And still think this it is the right way.
@@jamesbigglesworth4677 I can drive 8 hours to the location of the shop I bought good online but it still can take 2-3 days to post from there so what's your point?
Err. 62hrs for 21k LY aint so bad. Prepare before you set off to Colonia. Buy the stock ships and transfer to colonia. I have a corvette and cutter ready for me there, like 500m cost total( i made like 20 or 25b from thargoid war)
@@DvdV1337 And? Not everyone can do that. This can put players off with only a short time to play. This is why they are asking for feed back on the forum.
Personally, i don't mind the transfer times. Just do something else while the ship is in transit. Or log off and get a snack
ooof, don't think Fdev would appreciate telling their players to not play the game for a while and get fat...hahahaha...Fdev want your game time, i know it is a strange concept. Not everybody is retired and has 8hrs to play a day. /s
I always start my ship transfers at the end of a session and head to be. Next time I want to play they are there or at least a lot closer
@@juan-pierreleroux8323 I am retired and can play as long as I wish - but I'd still like to be alive when my ship / module finally arrives. Transit times are wasteful of playing time, I'm baffled by those who think waiting for up to a week or more for a ship to 'arrive' is acceptable gameplay!
tell you what I would like though. I would like the ability to SEND my ships to any place I've been to before. same thing with modules. That way I don't have to get there, THEN start the transfer, then wait. I can start a transfer, fly over there, and either do something to kill time or generally by the time I actually get there, my stuff is arriving about the same time I am.
This would be great!
Then you can travel there, doing missions on the way. If you time it right you will have little or no wait when you arrive. Brilliant!
I'd rather continue to wait on item delivery than facilitate the idea that we do not own our ship, we paid for the right to use them. As convenient as it may be to incorporate this idea of instant transmission and that our ships are constructed and deconstructed at every shipyard, I feel like this may devalue the work players have put into their ships just with the idea that we do not own them, we own the blueprint of them. I feel like this puts some holes in the lore and sense of realism. I think for players who don't have the time to wait for items to be delivered, we could be offered an "expedited shipping" option that could cost extra but drastically reduce the wait time. It's perfect plausible to think that you could pay to have your stuff shipped by fleet carrier with a significantly greater jump distance to reduce wait time.
it actually seems to fit with the lore in a way: why else do I have to transfer any cargo in my ship when I transfer to a different ship. At present I can't even swap ships if the cargo in my current ship is too much to go in my desired ship. That being said, you would think the space stations (at least the larger ones) would have storage warehouses where I could leave my cargo for a short time and come back for it later, like I can store my ship modules. I would like to see cargo storage as an option. I would have the choice to transfer the cargo to my second ship when switching ships, or put it in storage on the station.
While this would be more convenient, I don’t like the idea as it would make the simulation more “gamey”. The wear and tear on the paint says that ship is yours and not a construct
then don't do it, easy, let others blaze their own trail maybe?
@@juan-pierreleroux8323 how about this?
less then 2 weeks ago i was on a rare run for powerplay 2.0 purposes. and i went to lave sector (as any original elite veteran would) and i was held in a station at orrere by an opposite power player that literally destroyed my krait phantom 3 times in his python mk2 while i tried to escape.
i was furious. if only i could get to my python mk2 or, heck, even my vulture, i know i would be able to make him think twice about it or at least buy myself enough time to jump away with phantom enough so he can't track me through wakes. i would literally need him gone for just 2-5 minutes.
but i could not because my phantom was all i had. i had to sit in station and wait for my python to arrive.
it would be good for me to have it instantly but i know it would be unfair to him. what if he had a maxed out corvette in fleet? the game, at that point, would disadvantage him for making a good plan and catching me off guard because i could switch my ship instantly but he would not be able to.
i like the system as it stands better then if it was totally gone. it could use some tuning but i would not want to be without it altogether.
@@sakatababa perhaps you could have taken an apex taxi to another station nearby and then moved the krait over to evade them?
@@grippygecko6843 i know i could. i even had more options like calling in my squad or powerplay group. i could buy and outfit a ship just enough to evade or give me a fighting chance or i could've tried bargaining with the player or any other option.
what i wouldn't like is to "teleport" any of my strong fighters (python2, fdl, conda) without time and cost delay. if stationside players are able to do that, why not pilots that have just landed? how about pilots just floating in space? they are at a disadvantage severely at that point.
my point is that it takes planing and forethought and building a specialized ship makes you vulnerable in other areas as it should.
Blimey, if we have this sort of tech, why do we even have ships??!
For the fun of flying fast or slow. The Crew 2 already had this QOL feature; you can choose to drive any car or vehicle you own at any location on the map, just select it from the main menu.
What we need is mini carriers that carry 3 medium or small ships and modules.
Nope. This is misleading. Sure the Arx prebuilts can "teleport" to a station instantly by selling and "buying" a new one. But the moment you put anything other modules that did not come stock to that ship, it will not reappear at a new station with all those upgrades. **Dont accidently sell engineered modules thinking they will reappear!**
Becoming less sim and more arcadeish to attract more casual players? Shame.
Reasonable wait is a must. Every time I see my ship still on Colonia would travel iirc 62 hours if called, gives me the feeling of huge distance. Anything instant just makes ED more pew-pew and now with zero rebuy in powerplay it will turn into something different.
What I'd like to see is *me* being able to log-out in a ship on ShinDez (bubble gameplay) and choose to log-in again in my ship 10k ly away (explorer gameplay).
How often do you perform pre flight checks? Oh you don't? Filthy casual >:-]
They started pushing more towards arcadey when they added the SCO drives.
While something I do agree is convenient. We didn't really need it. It was added for a certain group of people
I wonder why do people still call "less time of doing nothing" casual😂 if you want to spend you free time doing nothing, it's rly bad, try to find hobby😂😂
"What I'd like to see is me being able to log-out in a ship on ShinDez (bubble gameplay) and choose to log-in again in my ship 10k ly away (explorer gameplay)"
This is why I have 6 accounts.
@@Avelium I have staffed my ship appropriately and they perform pre-flight checks before each flight! (No, but about once every session ...)
Leave it like it is
Somehow, the termm"realism" keeps popping up when I think about this. But then I remember that commanders are apparently immortal in this game and are instantly respawned, even with their lovingly crafted ship of choice good as new, as long as they can afford it.
Yeah the realism argument makes no sense
Exactly. Anyone crying realism and immersion are clowns. They want a sliding scale of inconvenience for reasons I can't even begin to fathom. I want more time playing and less time waiting.
Very immersion breaking!
Maybe we are just living in a simulation.
Can we get rid of the 200 cap limit on modules?
Instant engineered ships with ARX, then instant ships wherever you happen to be, next instant commander where you want to be!
What is the difference between cloning again on death or rebuying a ship on destruction really? Out at Colonia but there is a community goal in the bubble?…. No trouble, just hop into the commander sized shredder and get reprinted in the bubble at the station of your choice!
Reduce the grind, NOT the simulation!
Delayed transfert was something desired by players to not make transfert just depending on credits and add a bit of consistency and avoid completely destroying suspension of belief. Same as the little delay in lifters. The game is slowly but surely going from Open World to Theme Park... I'm sad today
I'd be happy if I could transfer my 'HoloMe' to another ship.
I think it's much easier to imply that these instant ships (the arx ones) are held in shipyards for VIP commanders only.
Sell and redeploy? Engineered modules?
The idea that my beloved exploration ship of seven years is destroyed every time I park it and fly something else is repugnant and sucks balls. Also: seven years of paint wear!
The transfer of ships and modules would be less problematic if carrier jumps didn't exceed an hour under heavy server load. Ideally, the carrier jump sequence should take no longer than 5 to 10 minutes at most. I already store all my ships and modules on my fleet carrier, after all.
Or you could make a jump route so the carrier jumps while you are not playing the game. And maybe if we pay the fuel crew more credits they use the fuel in the cargo hold without player interaction.
lolz the trails and tribulations of FC owners i agree on the stupid wait times last sunday i had to wait 1hr 30 mins and had 3 jumps to make 🤐
Personally, I think this is the MAIN REASON fdev is even contemplating this idea. "hey, jump times are an issue!... so what make them want to move their FCs? ... They want to access all their ship wherever they are... ok, so let's give them insta-porting, that will solve our FC jump time problem!"
@@c44448 Indeed, EVE Online, a game that is 21 years old, supports ship route automation, whereas Elite Dangerous, being a newer game at only 10 years old, does not. This could suggest that Frontier's developers might be lacking in imagination or skills to enhance the game's quality of life features.
@@psillon no they just implemented Fc's very badly its just a normal station in game. So its a huge ammount of bgs work if you move it. Since they made it so poorly they would have to rewrite all the fc logic and recode a huge ammount of the game. Therefore they will probably never touch it.
Insta-ships may be useful, but it breaks the immersion.
I don't mind the waiting time for ships to arrive when I call them back to my position. I'd rather want an engineering service that slaps the effect and experimentals I desire on the modules I need and has them shipped to my current location or desired storage for later use.
Because it gets old eventually after having engineered over 100 weapons modules and other modules having to fly to a engineer who can slap that experimental effect on my weapons.
Broo Tarquin already calls me Bro' and has installed an apartment for me at his base 💀
And for what do I have a fleet carrier? it becomes pointless if I can conjure up all the ships!
Let's be real. If you are in the crowd saying it's unrealistic that the ship gets brought instantly, you haven't thought about how many thousands of type 10's have been crammed into Jameson memorial.
Not only the defenders, but the other ships too. both large and small ones.
Or how both you (or a clone?) And your exact ship and modules (or duplicates?) reappear THOUSANDS OF LIGHTYEARS away IN AN INSTANT if you crash somewhere on the other side of the galaxy. That's not very immersive but no one if calling for Perma-death if your character dies halfway to Beagle Point.
@@Raso719 that is true
Id actually prefer the ship I own to remain the ship I own. If people want to sell their ship and have another delivered from a nearby shipyard which they have registered as "their ship, even in name" then thats fine for them. Not too interested. Id rather have a much more robust damage and wear and tear system to have my ship tell a story to everyone who sees it.
Would reduce immersion and there would be no reason you wouldn't be able to buy any ship or module anywhere since it could be instantly transported and the credits sent to wherever it was from.
If implemented, the already niche Fleet Carriers become absolutely redundant in the Bubble and will have less reason for existing than ever before.
Except as a money sink
Instant ships would be great yes, but MULTIPLE JUMP PLOTS in fleet carriers would be much better a type of set it and forget it until arrival at plotted destination in the black or back at the bubble, if it takes a day or two fine, but for me to have to plot 500 ly at a time anywhere from 15 minutes apart from each other to 1 hour and 15 minutes is an abomination, I don't have all day to sit there and plot routes, I'd like to manage my life a little bit, you know like go to work so I can get paid and then buy overpriced ARX to buy underwhelming pre built ships............and whilst at work have a 5 BILLION DOLLAR carrier get to one end of plotted space for me (as long as there's enough fuel on board) so when I get home I can actually play the game and not wait.
If instant transfer, then why not all shipyards = Jameson memorial? And why have trading - why not instantly transfer all the goods? Sounds great - all stations are stocked and priced identically, no more figuring out where to go. Why limit it there...instant taxi rides. Why fly when you click a menu?
By all accounts, the Shipyards already materialize and dematerialize ship whenever we use them. There is no other way a single space station can hold 40 ships per CMDR, so it could be that the 40 ship limit is there because a CMDR has a pre-defined amount of memory storage on the Shipyard's servers.
This isn’t No Man’s Sky. Time is part of the game, makes you plan ahead and be part of the game.
What I would like is a means of moving ships and modules from anywhere to anywhere via a menu.
Wow, kinda one of my ideas may be coming a thing? Ship interiors in the future?
We can dream
Hate the idea, add an extra shipping option of like double or triple payment to cut the time in half or more
Thanks for the heads up, Galnet News.
I actually took my time and replied in the forum for this. :)
o7
How long have you been playing the game? what ranks are you? whats your owned ship count and credit balance? Just for a quick Baseline.
@@phillismable6303 Before I answer, are you willing to share the intention of your questions? :)
What is it you ACTUALLY want to know from me; what do you want to deduce from my answers?
@@thespectator1243 just trying to build a baseline of the amount of time and effort you put in. Some of the other commanders I know from playing. And you sound like you have a fair few hours in the deep dark.
I can travel from Colonia to the Bubble in 4 hours. Fleet carriers introduced even faster potential travel. It seems to me we could acknowledge the "reality" of this by making ship transfers conform to the fastest possible travel currently available.
Being able to send a ship along to another station ahead of time would be great. For example, I'm at Jameson Memorial and decide to send my DBX to Hutton Orbital. I then get in my Mandalay and begin the journey to HO, knowing that by the time I get there, my DBX will be waiting for me.
Desperation for new ideas setting in?
I would stay away from saying things like “we don’t own our ship” and “instant creation” blah blah. That just makes me think you’re an EVE player as well as an Elite player.
The concept we have when play this game is that we are playing the most realistic space simulation ever in which we are. To even mention a sandbox type of feature would just dumb this game down. Allow us to have our imaginations of dwelling the unknown.
We should be able to ship our modules ahead of time . That would be very handy when planning trips
Also limpets for exobiology and weighted dice roll for combat. I'd like to see the game reduced to an Excel spreadsheet with an ODBC connection. Hopefully Fdev can get that on the roadmap.
The bigger issue is that the landing pad elevator into the hangars is clearly supposed to slot ships onto different levels in a stack. Yet, when viewing down the hangar elevator shaft, it's a solid floor with junk lying around. We should be able to look down and see additional levels and other ships should occasionally be going up/down while ours is sitting in the hangar.
Oof! Pay to win (light). They need to sort out Carrier Travel taking longer to get to places than just flying there.
I do prefer the transfer times to stay, since it makes you think a little before calling a ship or module to a new location, and maybe, going there by yourself and grab it is faster than waiting.
Lore reason: really quick 3D printing technology. In fact, I thought E-grade core modules were all 3D printed, because they're always available when selling a higher grade module.
I haven't found the wait times to be terrible for ship transfers. I usually just muck about in the destination system in my bubble taxi for the half hour or so it usually takes to arrive. Removing modules from a stored ship and transferring them to where I am at would also be awesome. I am always having to go back to Shinrarta to strip modules off of a stored ship just to turn around and ship them to where I started from.
Maybe they're considering teleporters at any player-built station, but when you jump there you have nothing to fly and a long wait for a ship, so ... they're asking us now about transfer times.
I don't like it.... Elite has to remain "real-time" as much as possible
1:47 I'd suggest Quantum Entanglement is the tool that gets us our ship and it's current layout in a new location as you say the original is vaporized and stored.. it neatly explains everything with real science. A basic ship load out at new location is super imprinted with the player character load out and specifications.. the quantum entanglement is at the most basic level.. US the player character.. we are the link.
after what they charged me to pull my 'conda back from desiro i think some pilots might be totally mortified at this suggestion 🙄
Feels like this just trivializes the game.
transfer time definitely makes sense. it's weird that users who bought the ships with arx can just delete (ie sell for 0 cr) and redeploy them somewhere else at no additional cost than that one-time purchase. that should be gone. easy fix is making the re-deployable at specific station (place of original deployment)
Bad idea. It would remove a simple and straightforward part of strategy and planning from the game, thus dumbing it down. And I've never once found the transfer time a nuisance, it adds to the feel of Elite being "real", plus it allows for a break. Typically I tend to transfer a ship(s) at the end of session - e.g. if I've been doing mining but now want to do some exploration, I park that ship up and summon the one I next want to use and it's there for me next time I log in.
The problem I see is that if you sell the ship just to call a new one, you lose any modules you added to it that weren't part of the original ship.
Keep transfer time but allow for remote transfers just like how you can do for the fleet carriers. also allow for transfer with cargo in the holds
So, if this is the case, how long until we can send people instantly from one location to another using some sort of “teleporter”? A device that would allow an individual to “beam” themselves somewhere else entirely and simply materialize out of thin air?
Wait, why does this sound familiar?
I had it on the tip of my tongue, but now it’s gone. Oh well. 🤷♂️
But the whole trek through the stars would be skipped then. That star trek is part of the game
They could just make it a setting in the game, who ever wants to wait sets it to waiting time and who doesnt like it just sets it to instant delivery. But the more importent thing would be to get more than 200 module space, i hate having storrage ships. While beeing on this they could allow us to remote engeneer all the blueprints and experimental effects.
From one point of view i want that function, from another point of view there's something about waiting ships.
Your ship already gets rebuilt instantly after it is destroyed. We already have this mechanism in the game right now. Invent jump gates that living things cannot pass through then make it more expensive to push trade items through jump gates.
Instant Ships that meet realistic expectations. Should we give more perks for having a carrier?
What about an app for cellphones to manage your fleet tranfers while not beeing in game? Or the ability to tranfer modules to certain points without beeing there?
I do not like the idea of instant ship. Takes away the charm. Also a space station should have a limit on how many ships one can store or dock there. I like it to be more realistic, but hey I do not own tons of ships only keep my few favourites.
A space station can only store 40 of your ships, just like a fleet carrier.
i don't mind the wait and likely never will, however i can understand giving the option to use arks to transfer ships instantly, but it's absolutely fine if we never get that kind of features.
It would make fleet carriers obsolete.
I'm indiffetent, as my fleet is on my Fleet Carrier, and basically onecway or another, I can get all of them almost anywhere.
It would help players with no FCs mostly - get to the place with their lobg range ship, teleport their other ship there, go trade or mine or bounty hunt.
Instead of this, fix mining merits, abd make AX kills and on-foot CZs gice merits too.
And fix the bloody collector limpets please ...
edit soz 4 the typos, no glasses ...
I'm fine with the transfer times. I would rather have some sort of personal hangar to unload my ship. Or cargo to be bound to the ship it is in. So when you change ships the cargo should stay in that ship and not be transferred automatically to the new one.
Why change this? Another immersion killer. The idea of vaporizing and reconstituting our ships is silly.
I don’t want a Schrödinger ships. I’d rather wait. Or have them shipped in 1/2h the time.
Allow to store cargo, even remotely. That’s a real problem to solve.
Absolutely!! Increase module storage would also save me sooo much time in re-configuring ships for specific rolls...
I’d prefer longer Fleet Carrier jumps or drastically reduced time spent waiting for jumps to occur.
Sounds a bit like what Louis Rossman says, “You will own nothing and be happy about it.” In a third wall breaking/reality sense that is true as it is a game where don’t physically own. In game I am theoretically fine with the idea of owning the right to “create” one copy of a ship model but I worry about possible “strings” limiting or even revoking access to that ship.
holo me for ships should be made use of, easy access to oddy missions from dock or remote station / faction access and lastly reduce or at least make the UI for ship management more tolerable i do miss the time type distance feature with a now 150+ counting fleet.
I thought the question was about reducing transfer times, not eliminating them completely
The ships really don't belong to the pilots. It's unimaginable: on a space station, your ships (many of your ships) take up docking space, gobble up scarce resources, and the owner hasn't paid a single credit for it. No, the ships belong to someone else, but not their commanders!
I wouldn't mind an expedited fee to make transfers much faster, but to have it instantly transferred is just, artistically lame.
Man, all I want is ship loadouts to swap entire sets of modules with others in local storage.
where is that station in the rings at 2:52?
I can't remember the system name right now, but it's one of the systems the Marlinists colonised a few years back in the Hyades Sector. Those Imperial dissenters knew where to build their starports for maximum visual effect!
I've never understood why you can't leave cargo on a ship when you switch to another one. And why haven't they introduced increased module storage, either purchasable at stations and/or on fleet carriers?
Yeah, nah
We already have quick access to all our stuff with one of the big add-on features introduced a while back for pilots to work towards. The Fleet Carrier. Instant transfer would eliminate alot of the desire for the FC and also dumb down any strategy a player might have to consider when playing the game. While speeding up certain aspects of gameplay is usually a good thing, such as SCO drives and material farming, this instant ship thing is not. Speed up game mechanics to enhance the gameplay elements, not eliminate them. Not much need for me to have an FC anywhere in the bubble - or soon - anywhere we expand a station to. Not good. Hell, even the Thargoids with their advanced tech still had to make their way out here on their titans in real-time.
I'd rather have them leave the delays as they are, but focus on the other things that need adjustment, so yeah.
Leave it as it is, I'm used to it and I don't need a change.
Seem like a solution to a problem that doesn't exist.
Maybe make it possible to remotely transfer ships from one place to another, but beyond that, I think we are all good.
The new insta-transfer for the prebuilds is not really the same. You'd have to give up any and all alterations you might have made. The prebuild are higher quality off-the-shelf models.
2:09 that's a great view, love it 👌
I dont mind waiting it gives further justification for me owning a carrier to be able to move my ships to a new area of operation. Also I thought it was a simulation for the most part?
Surely it is to be expected that 3D printers will have significantly advanced in the next 1200+ years.
Dawg even in Star Trek, losing a shuttle craft was a huge pain to the Enterprise because you couldn't just replicate the entire craft in a day. It still takes time to assemble or transfer.
That's gonna be a no from me.
In some ways, it's not that bad of an idea, as in Colonia not all ships are available, it would, in fact, cost you tens of millions of credits and many days to transfer a ship you have already built from the bubble to Colonia
I'd rather they add a stable wormhole to colonia with an egregious toll fee (because corporations). It'd be a lot more immersive while maintaining similar QoL
So no more limit of 40 ships on carrier? NICE!
we can only dream, but with Fdev logic...adding 4 new ships this year, means we should have 4 LESS slots to store ships...coz realism or something
@@juan-pierreleroux8323 HAHA Exactly!
To all the players who “don’t mind waiting”: Maybe you guys will just wait on your own? Like, the ship has already arrived, and you sit and wait, watching the paint dry. Well, if you like it so much. There are no other things to do. Sit and wait until the module arrives, the ship...
2:05 quantum superposition?
I mean this would make fleetcarriers and certain ship types almost obsolete... Planning your shit is Part of elite. logistics...
If the thought of having your ship poofed into existence from anywhere in the galaxy is irritating to anyone, then what needs to change about instantly rebuying your ship after it exploads? Technically your ship "kaboomed" and the nearest station was able to just poof out a perfect carbon copy, engineered modules and all?
They clearly have the tech to do it:p why not make it a thing for everyone?
Though if frontier needs to satisfy some shareholders in the next financial meeting then propose something like this:
Lets say your conda takes 1 hour to ship from point a to point b. Add an "expedite" option for like 10 arx to drop that timer by a percentage, then add an "instant" option for like 50 or something.
Just occured to me that the 5% rebuy on destroyed ships is basically the "poof heres your carbon copy ship" cost. Making the current shipling your ship mechanical a total ripoff XD
I don't like the idea because the wait was introduced for a genuine gameplay reason. Besides, if the technology exists to shoot the ship immediately across great distances, why are we buggering around flying them?
I have a proposal. The ability to rent/lease ships from stations. I will have to pay the rebuy up front (which I get back if I don't need it) and then a set amount per minute I am using it. I can use it exactly like my own ship but repairs are more expensive. Prices vary with my reputation and station allegiance, but generally any ship I have access to can be delivered in a few minutes from their vast rental fleets.
Definitely wait, insta ships is ridiculous.
In fact I'd like to be able to transfer a ship to my location and watch it arrive as it's delivered.
People who fight for more inconvenience is funny
I think waiting for ship transfer is a good thing. Otherwise planning where you keep your ships would be pointless. That's an important element of gameplay. At least for me.
Hate it, 100% hate it, in fact, if we are in the station when our ship arrives, let us see it actually arrive dock and get stored.
Maybe I'm becoming stodgy and set in my ways, but I don't like this. Managing where my ships are located is part of my experience of living in the galaxy, and married it feel a little more real and a little less like a computer game. I have some redundancy in my fleet specifically for this, with a mission runner, mining ship, combat ship, and Bubble taxi stationed at both my fleet carrier and my home station. It gives me a practical reason to fly my Cobra.