Awesome work, May I suggest a video where you make a demo MLO with everything combined, texturing, collisions, nothing fancy just a box inside a building! Cheers
Hmm lovely tutorial, but after all has been said and done, I exported my collision and it wasn't visible from openIV's collision model viewer anymore. I don't THINK I modified the coords, but I may have been wrong. If this wasn't the case, do you have any advice?
I removed the collisions to enter the building i am working on, and once i load it up in game, i still cant enter the building. I have checked the other collisions files to see if i missed anything and I have not. any advice?
This is super straightforward and I appreciate it. One thing I haven't really found is if I want to copy an existing collision mesh and entity and place it elsewhere in the map. Obviously I'd need to edit out the rest of the collision meshes around it since I just want the house itself. I noticed that in the latest version of codewalker you can delete polygons and meshes directly inside codewalker's visual editor. Is there a way to bulk select the entire YBN and move it to edit within codewalker itself, or does it have to be exported then imported again?
Lovely video! Can you pickup in a video how to add "Textures"? example: I create a new floor and then set my own texture from google and then it exists in the texture dir (Cause otherwise it's just a blank color ingame)
Super interesting video. I would like to know if it is possible to insert an external logo inside any model like a wall and if then codewalker will read it.
Awesome work, May I suggest a video where you make a demo MLO with everything combined, texturing, collisions, nothing fancy just a box inside a building! Cheers
I agree please do that with a voice to please as I struggle to see all of what you are doing.
Very good ideea, thank you !
could you possibly make a video how to create rooms in blender? with texturing etc. pls
works but the texture is there but i can go trought it? help!
When I import the XML file it has nothing in it... Not really sure what I did wrong
So, floor and ground in GTA 5 are same as collisions? If we create a new horizontal collision that is floor - can player walk there?
Yo how do I edit terrain on blender?
my code walker automatically closed when its came to loading weather help ! i have latest version
Hmm lovely tutorial, but after all has been said and done, I exported my collision and it wasn't visible from openIV's collision model viewer anymore. I don't THINK I modified the coords, but I may have been wrong. If this wasn't the case, do you have any advice?
How do you put the library city map in code walker I can’t find nothing showing how to do it
Ok, but how do you do this for Single player with Ydd files?
Amazing... very nice work thx
Once I delete a door I get an error any idea what it could be ,please respond🙏🏻
dont delete door, drag door under map
I removed the collisions to enter the building i am working on, and once i load it up in game, i still cant enter the building. I have checked the other collisions files to see if i missed anything and I have not. any advice?
Amazing videos! Is it maybe possible to get a video on how to create a drawable from scratch? :)
Is it possible to start a map from scratch?
Are you familiar with the Blender GIS plugin?
why don't you remove it with codewalker, codewalker support deleting collision shape
This is super straightforward and I appreciate it. One thing I haven't really found is if I want to copy an existing collision mesh and entity and place it elsewhere in the map. Obviously I'd need to edit out the rest of the collision meshes around it since I just want the house itself. I noticed that in the latest version of codewalker you can delete polygons and meshes directly inside codewalker's visual editor. Is there a way to bulk select the entire YBN and move it to edit within codewalker itself, or does it have to be exported then imported again?
Im not sure but how to edit collisions in interiors?
is there possibility add or edit lightning ?
thx for this very useful
Very exhaustive tutorial!
I had some problem understanding the mooving/coordinates part, could you explain that more in deepth?
i cannot export my files as xml
Bro make a tutorial about making interior
Lovely video! Can you pickup in a video how to add "Textures"? example: I create a new floor and then set my own texture from google and then it exists in the texture dir (Cause otherwise it's just a blank color ingame)
Super interesting video. I would like to know if it is possible to insert an external logo inside any model like a wall and if then codewalker will read it.
Can u make a video "How to create MLO rooms in blender"? It would be really helpful.=)
Love it ! but discord link is not working
how i wish i could do this in unreal engine making models it be so much easy lol blender i cant really do much. lol
soon never came :))
Hi! Can you make a discord for people to contact you?