@@InvictusMatrix because their ships are *really* durable. They'll start firing on each other from 10k km away and fly close enough to broadside and boarding action each other before taking lethal damage.
Earth is 8.3 light minutes away from the sun. Mars is 13 light minutes away from the sun now in Star wars universe it might be different. I often said to some that while we think Han's statement of the Falcon doing the Kessel run in under 12 parsecs it might be a different measure than we use. in RW instances a long standing treaty problem the US had with Mexico was the border. The US wanted the border to be on the Rio Grand river, while Mexico demanded it be on the Rio Bravo river. it wasn't until a diplomat asked their Mexican counterpart where the Rio Bravo river was that they realized it was the same thing
For reference earth is 8 light minutes away. Ref 1: Earth is ~91.904 million miles from the sun. Ref 2: Mars is 13 light minutes from the sun and ~4.3 light minutes away from Earth, depending on its location in its orbit.
@347Jimmy true However it did say that the long range tracking so it's possible they could refer to long range tracking lasers. The effectiveness of a laser is based on the energy put into it Then again we are also trying to compare our technologies with a universe that has ships in the multi kilometer sizes.
This is simple folks, we have supersonic speeds we don't fight at supersonic because the stresses on the machines and the pilots as well as managing reaction times to the speeds. Just cause you can go 2000km per second doesn't mean its a good idea to try and do ariel dog fights at that speed. The reason the trench run would be slower is the need to dodge towers and other things and the walls of the trench being barely wider than the fighters. Ever hit a bump at 100mph? Well lets just say its far harder to react to that bump and maintain your lane at higher speeds. Not to mention they were flying in formations, look at the blue angels they have to practice a ton to fly so close at high speeds and they arent doing mach27. Weapons fall in the same thing, there is MAX ranges and then what they are actually suggested for to be accurate in a fight. A blaster bolt may fire 10km but if it has next to no power when it gets to that range would you suggest fighting at 10km?
The stress of supersonic combat is only a problem in an atmosphere. In a vacuum and low gravity, the stress of supersonic flight is barely noticeable. In fact, most objects orbiting in low earth orbit (LEO) are traveling at hypersonic speed, making a single transit within approximately 90 minutes. Star Wars is weird for ignoring actual ship velocities to attain WW2 atyle space combat
@@petergray2712I think you missed the point. An object travelling in a straight line, and an orbit qualifies (generally), experiences very little stress; any ship attempting to manoeuver swiftly enough for the kind of combat we see in Star Wars at those speeds would certainly experience incredible stresses. Inertia is a thing, you know.
I am currently listening to the Thrawn Duology. Didn't realize that Vision of the Future was 26 hours long. I haven't actually read the book in well over a decade, but holy cow, 26 hours is insane
The Duology was supposed to be a Trilogy but they felt it wasn't strong enough to justify a full trilogy, which I agree with as it kind of ends in an underwhelming manner, so it became two Big Books. Two of the longest Star Wars Books. They were almost twice as thick as an X Wing book.
A scifi series that gets maximalist scale correctly I think is Legend of the Galactic Heroes. While space combat is far more grounded, fleets are measured in the thousands and every battle is essentially a Battle of Coruscant.
For the uninitiated, that's the anime that certain intellectuals post on e-forums or " imageboards," in order to use the subtitled image to add context to their posts or insult another person's post. As such, these are called "reaction images"
There was one book (in NJO I think) where the author says the fighters are flying nearly the speed of light, it was completely insane. Someone in the chat brought it up in one of your podcasts so I know I didn't hallucinate this lol
Starfighters of Adumer had the best balance of hard sci-fi scale and dogfighting tomfoolery. They had hundreds of fighters lining up and dumping their torpedoes in unison at three Star Destroyers, and while they won, they only severely damaged one ship and scared off the fleet. It was a great balance of scale and fighter-centric action.
@ ECHenry made an interesting argument that Star Wars was a bit hard-sci-fi for 1977 because the Death Star had to clear the gas giant. But yeah, dogfights in space at 200Kph is far from hard sci fi
The emtire Series was Perfect Star Wars. The only time it got slightly "off the rails" was the Battle of Thyferra and even that made a lot of sense how they did it. Stackpole and Allston are legends. I think Allston died regrettably.
The Star Wars Galaxy has more luminiferous aether. That's why fighters fly around like world War II aircraft. While aerodynamics doesn't matter in space even in Star Wars, there's still a local maximum speed due to non-arodynamic drag.
#askeck Got a Halo question. We see injured spartans with cybernetic limbs but not regular humans. Are these limbs just as powerful as a spartans biological limbs and if they are then why didn't humanity cybernetically augment all their marines into being pseudo-spartans?
i’m not eck but cybernetic limbs have much more upkeepmaintenance than biological limbs do Muscles can also continue to grow stronger, whereas cybernetics have a fixed strength
Best case scenario, the mechanical limbs would be as strong as their biological limbs; because any stronger and their bones wouldn't be able to handle the strain at the skeletal/mechanical connection. But i think much of a spartan's strength comes from their armor, they're still super strong compared to normal humans, but not flip a tank strong.
Was anyone else a little confused when he was listing off the books at the big 24 or 26 screen. There was no highlight box around listed books as being announced.
I've always held to the theory that Star Wars "space" is actually full of flogiston or aether or interstellar medium or whatever. It explains most of the strange behavior of SW space ships generally and combat particularly. I wonder if ships have a "cruise" mode which pushes their velocity to extremely high values at which no living creature could reasonably maneuver (such as the rate of closure with the first Death Star at Yavin), but switch to "standard" mode when they reach a target area so that the pilot can actually react and command the vessel. Jedi being superior pilots could be explained in party by the force allowing them to push the envelope with regard to the velocity and maneuvering limiters which "standard" mode would normally impose.
In case you're curious, the outro song is Don't Think, Play from the Mr. Bones OST. The game can be pretty janky, but it's gotta lot of charm, and the soundtrack has some absoulte gems. I'm shocked to see it here of all places.
I've thought for awhile that starfighters break the setting. They're there to give big damn hero moments to protagonists, and ultimately end up making large capital ships glorified targets. For the sake of space superiority, there's no reason anyone would ever use anything other than fighters because they drastically outperform everything for cost and scale. Lbs. for lbs. the Falcon is the most powerful ship in the franchise.
I think Rogue One, actually had one of the most poorly done space battles, in terms of ships strength, because in all truth, a single ISD-1 would have easily decimated the entire Rebel fleet that attacked Scarrif based on pure firepower alone. Imperial-Class Star Destroyers are the star wars equivalent to full on battleships, and in terms of sheer raw power they would have decimated all of the Rebel capital ships which they only had a few, at Scariff, let alone two of them. interestingly enough, ya, an ISD Did pretty much destroy the fleet, but that was Vader's when it arrived, which explains how his managed to do it, but the other two that were guarding Scariff, had such a difficult time with a force that the Imperials vastly outnumbered in terms of firepower.
One thing to consider is that there can be a huge difference between maximum range and effective range when you are dealing with a stationary target like a planet vs a maneuvering spaceship
I've always written off hyperspace as something where the reason lanes exist and the more travelled ones are faster is because the act of going through hyperspace itself by a ship is what causes that specific part of it to become faster for travel, so tens of thousands of years of lanes being developed by ancient civilizations and then later ones using them has caused a positive feedback loop that has caused the few major lanes that span the entire galaxy to be ludicrously fast and easy to navigate while you still have an entire third of the galaxy that's virtually uncharted, in a setting where for all we know systems adjacent to Corellia itself could be slower to reach then going through the entire Corellian Run.
Thanks! Been thinking about that question a lot after reading the X-Wing books and Alphabet Squadron trilogy, and even when we're talking about several km distances it still feels like a lot compared to what we see on screen
#askeck can you do a vs video between an ISD and a McKenna battleship from Battletech? Personally I think that despite the McKenna lacking shields it might be able to win.
6:10 If you want a comprehensive Legends read: 1) Truce at Bakura 2) X-Wing Series (6 - up to Iron Fist) 3) Courtship of Princess Leia 4) Thrawn Trilogy (3) **skip Isard's Revenge* 5) Jedi Academy Trilogy (3) and/or 6) I, Jedi 7) Black Fleet Crisis (3) 8) Corellian Trilogy (3) 9) Hand of Thrawn Duology (2) 10) Survivor's Quest Then you should be ready for The New Jedi Order series (16)
I was watching a short on another channel while I had this video queued up and I thought this had started playing but it was just the short using the same music as you lol
#AskEck What’s the deal with Vergere secretly being a Palpatine-trained Sith and concocting a convoluted plot with Lumiya to turn Jacen Solo into Vader 2.0? The Sith reveal never sat right with me, so I’d appreciate your thoughts.
I'd actually say made to look like something shortly before WW1 with everything in relatively close visual range. The dogfight fighter combat was made to look like WW2.
@@thecactusman17 I'd partially agree, though more like amalgamation of WW1, Interwar Period, WW2 and even some very early Cold War, including Korean War (though only barely and I understand if people prefer to think that only Jets from WW2 are referenced a bit in fastest fighters, though to me it looks like fighters that are able to dodge the ship Turbolasers are callback to Jets in Korean War - because this is where even radar-controlled AA went from very capable to incapable of shooting down enemies). There is also a lot of influence from Vietnam, but not in space battles, but ground battles. IDK why you chose "shortly before WW1" - yes there were some wars in which planes were used, but their tactics and armaments didn't change with WW1 starting. It was throughout WW1 where changes happened, but when it comes to distances in which guns were effective... barring few improvements there was very little that changed even in WW2 compared to pre-WW1 era. We're still talking dogfights on the distance of several hundred meters at most to be effective. And maybe a kilometer against bombers. Not to mention "Targeting Computers" look like mechanical dials that allowed you to get distance, size and lead for specific target automatically during WW2. This is of course mostly based on planes and their resemblance to Star Wars space fighters. There is a lot of influence from ships as well, in which case certain specific stuff will go back between 1880's and just after WW2. And yes, one could write a whole book about it and not exhaust the topic :)
In this video, why are you ignoring Karen Traviss? You laid out a Legends timeline that specifically adjusted for her writing (Boba in The Final Prophecy by Greg Keyes) for the NJO, but your time line ignored "legends mandoverse". Why? Even disney cribbed storys from it?
#AskEck The Turbo Tank is not only awesome but also useful yet for some dumb and unexplained reason it's never given more importance nor is it given a lot of screen time followed by it not being utilized well on screen so what's up with that? WHY EVEN ADD THIS VEHICLE WHEN THEY'RE NOT EVEN GONNA USE IT RIGHT!!!???
Hadnt really considered it on the macro scale but yeah, a "fast" snub doing 1k kph is laughable. It would be interesting to see what a consistant scaling would have done to the story. I would imagine micro jumps would become SOP and stupid accurate. Now im picturing the death star jumping into yavin, and then stuttering advancing till it got into position. Maybe minefields deployed in areas that are likely based on the local orbital mechanics. Basically a more fantastic version of the expanse. (Im not really sure if it would be more creeping dread or stupidly anticlimactic if the death star jumped in system, but took days to get into position.)
For ANYONE wanting to get interested in Star Wars Books. Start with Rogue Squadron. Read through the X Wing Series and THEN go to things like Thrawn. Its the best of the Books and Wedge, Corran, Wraiths are the best characters in any of the books. It will make you want more and its where the signatures "Star Wars Book Tone" was set.
I would like to think that Star Wars weapons works based off of plasma. The closer the target the more devastating the shot. The further away the less impactful the shot. The exceptions being for sniper rifles designed to compensate for that, and the Death Star which channels god like power. It would also explain why certain ships prefer using missiles over torpedoes, as missiles don't degrade over distance. Where torpedoes require a close range to be effective. But are still pretty darn effective even at long range.
I always thought it was like a nano cloud verses another nano cloud. From micro scale to macro scale. With a secondary subset set at or on a kilometer scale. That being the size of space between ships normally.
#askeck Is it just me, or are light gunships (Millennium Falcon, Ghost, etc.) utterly busted? They can obliterate fighters with light to heavy laser cannons, but can also tank them, while being able to dodge turbolasers (even the light ones on a CR-90) & maybe torpedoes.
The Moon is a little more than 1 light second away; meanwhile, the Sun is a approx 8 light minutes away from Earth, while Neptune is about 4 light hours distant.
1:40 wait, WHAT?? 10 light-minutes is 111.7 million miles. They're saying a Venator orbiting Earth could hit a ship 18 million miles on the OTHER SIDE of the sun? No. Just...no.
They seem to be taking the universe too seriously. IRL some hot plasma packet could fly until it cooled down from radiation. That's not how battles look in the shows
There are a number of reasons that it could. The first being that the target is stationary. Hitting a target and hitting a moving target are two different things. We are dealing with a realm where computers are sophisticated enough to fly a ship at beyond lightspeed through the minefield of a galaxy and not run into things. It's not much of a stretch to think the targeting computers can be that precise. For a movie, it's hard to make an admittedly younger audience (literally mostly made for kids), and make it exciting when you are shooting at points of light off in the distance that is actually a ship a thousand meters long. Is it any worse than looking at gravity manipulating devices and saying a fighter can't take (and not paste its pilot into a blood explosion and imbed them into the seat) at 3000g or a missile with the acceleration of 10000g, yes that would be 9800 kilometers per second...per second. This is why I am a big stickler of authors having a clue about what they are writing, they literally start breaking the universe by accident. The Discord missile ( the one that chased Obi-wan and Anakin in Episode 3) has a theoretical straight line engagement range of something like 9 times the distance as from earth to the moon, though this is from memory and I would have to run the numbers again to be sure of the distance. And then the missile would continue on at stupid speed on its last course until it blundered into something, even though it wouldn't be able to maneuver anymore.
I could see it hitting if say the target is just standing still. But only if the target is like standing still and the Venator has information on their EXACT position. For example in Mass Effect 3, if the quarians win over the geth, the Codex text mentions that because the geth ships were moving predictably and generally not manuevering after their hive mind was mostly wiped out, the quarians were able to fire on them from the other side of the sun via using the star's gravity as a slingshot: *After the quarians eliminated the Reaper, the geth's processing power dropped precipitously and their bandwidth became clogged with queries for new instructions. Quarian fighters reported the exact positions of geth ships so that the liveships could fire safely on the geth from the far side of Tikkun, using the star's gravity as a slingshot. The geth command-and-control network was now in tatters, their forces separated by vast distances. The quarians hunted them like animals. It was not a one-sided victory -- despite vast losses, the geth staged a tireless defense -- but it was final.*
I think even if you do believe Star Wars scale is vastly bigger than it is, ten-light minutes is still ludicrous! That's more than 2/3 of the distance to the sun! I think that whoever chose that measurement didn't quite realize how far a light minute would actually be. It's understandable.
#AskEck If you could bring a ship from a different setting into the Star Wars universe, which ship would you choose and how would you insert it into the setting?
Dogfihter is comon because large eletronic warfare. Fighters sensors is efective only in short range because it. Yavin Batle, is a great example where the pilots are required to make a visual scan in search of enemy fighters.
movie depictions of real life combat also greatly reduce the range and spacing to fit more stuff on screen, it's an artefact of the nature of how things work on screen, so we shouldn't expect what's shown to be lore accurate
the dumbest thing about the SW universe is that they treat planets as cities. All planets have the same environment and all events involve the same few people. It would even be constrained in terms of one planet, let alone a galaxy
I love the X-Wing series (Well outside the final book which was a decent novel but a horrible X-Wing book due to the lack of starfighter combat focus). but never liked its sense of scale. That was one area where it stuck a little to close to the game and movies IMO. I always preferred the scale from the Return of the Jedi novelization which made it clear the fleets were much bigger then we saw on screen.
Maybe every capital ship has such advanced and powerful electronic warfare technology on it, that further than a few kilometers away, you can't get a good lock. Even if the weapons could technically fire for hundreds of kilometers, there's no point if you can't aim properly.
#askeck (repost of an Oct. 25th query due to realized error in the hashtag spelling) What are your thoughts on SW fan content such as fan stories? Do you think there will be a day that side of SW will be covered/reviewed or is the (water) well for official SW content such as from the movies, TV, games, and books larger than I think it is? I ask this because to me it seems that the content from SW seems to be going in circles when it comes to what content creators of SW talk about.
#AskEck What is your opinion on the more fantasy side of Star Wars? Everyone always says Star Wars is sci-fi, but in my opinion it’s just as much fantasy.
Of course, in reality, in space “speed” is irrelevant. Acceleration is what is important. A ship accelerates either half way to the destination or until it’s used half its fuel and then decelerates. Speed depends entirely on how far it has to go.
#askeck What do you think would have happened if Thrawn completely won the Battle of Atollon? (By completely destroying every rebel ship and killing/capturing every rebel present, especially the leadership and the Ghost team) Would the rebellion have stood a chance at winning in the end or would they crumble due to this massive loss?
#AskEck How fast is traveling through hyper space? Some depictions of hyper space make it seem near instantaneous and some portray it as a much longer duration. For example in the clone wars when Anakin and Mace Windu are trapped in the crashed venator because of Boba Fett R2-D2 is able to quickly fly all the way back to the Jedi temple get help, and return in time to save them but when the Mon Calamari were under attack in the clone wars and the GAR needed to find reinforcements one of the requirements was that the reinforcements were close enough to respond in time, which makes it feel like hyperspace travel is much slower. Is there any actual defined speed for hyperspace travel in the lore or are the different portrayals of speed just a narrative choice? Also there are different classes of hyperdrives but how big of a difference does a better hyperdrive make, does it cut the time down by hours or even days for long trips?
Honestly, the technologies and the space physics in Star Wars are clearly meant to serve the character-focused stories, rather than being used as a driving force of the stories. There are exceptions, but that is trye for the most part.The Expanse sort of goes in the opposite direction, with character actions always being dictated by the constraints of that universe. There are exceptions with the proto-molecule, but it remains true otherwise. And both styles are fine, too.
It is difficult to have consistency. (The Star Wars' gatekeepers try their best.) The baseline is realistic space combat is relatively boring, silent, and unrelatable. So go relatively wild within the broad bounds of the gatekeepers. "Cartoon physics" differs from author to author and/or director to director and/or book to book. It depends on the "plot armor".
#AskEck If you could write a novel about a minor Star Wars character (aka someone who is only around for a handful of books as a supporting character) who would you pick?
#AskEck If Disney continues trying to explain Palpatine’s return in TROS through comics, tv shows, etc., do you think we’ll ever get to a point where his return will make coherent sense or is it just doomed to be a plot point completely out of left field?
Eck if you’re doing Pokémon tcg (albeit mobile) I would really love to see you try Star Wars Unlimited and let us know what you think! There’s unofficial online versions that are fun with an active community.
#AskEck What do you think the Imperial Remnant could have done to achieve victory in the Final Imperial Push after the Orinda Campaign? As we know Pellaeon wasn’t a fan of going on an offensive campaign with only a few hundred Star Destroyers and limited support vessels so how could it have gone better for that campaign to have been successful for the Empire? I don’t think no matter what answer could end in total Imperial Victory where say the Empire is restored.
SW fighters should absolutely be capable of 1000+km/h Otherwise they'd have a hard time getting to space (unless they're mostly relying on repulsorlift to do so)
One thought I had on starfighter combat is, let's assume the actual speeds were like, say, 6,000mph. On earth, dogfighting usually would occur circa 21st century between MACH 0.6 and MACH 2.0. Now, I am perfectly well aware that in that context, we're talking 500mph to almost 2,000mph, and if you start putting pilots through enough gravitational force, they black out. In space, that amount required in a vacuum would be far less, and since it really isn't using rocket propulsion, it also isn't using correcting jets to manipulate the direction of the craft, suggesting to me that there is some gravity on board the ship (thus, subjecting the pilots to the rigors of gravitational force in maneuvers, also). In the PSX games Wing Commander 3 and 4, the on board targeting computers for the guns did a lead angle of attack where the computer would relay to the pilot where they would need to be aiming in order for the shot to hit the targeted enemy spacecraft. Those craft are actually traveling very fast, also. In 3, I remember a mission where you need to protect the Victory, Sheffield, Ajax and Coventry (the 4 capital ships from which you fly fighter protection from) from Kilrathi skip missiles. For those who did not play the game, a skip missile is an extended range capital ship missile, so, it's capable of destroying a capital ship, that will cloak after being fired, and then uncloak long enough to correct its trajectory before cloaking again until it hits the target. Missiles in WC3 are fast, though the skip missile is not as fast, you still need an Arrow IV to catch it, or the Excalibur (which is not yet available), because none of the other ships can catch it. In easy mode, it isn't that difficult, but in harder difficulties, this mission is a wall. If you fail, eventually you'll run out of fuel, or be destroyed. You're picked up by the Kilrathi, and you either tell Thrakkath to screw off, and he rips your heart out, or you die a coward in the disintegration chamber below. In the movie Firefox, it deals with the fictional MiG 31, hypersonic fighter which we see actually outruns cruiser missiles, and sure, as unrealistic as the flight scenes were, they did get a few things right. After Gant is initially attacked by the 2nd Firefox, he pulls up with his craft and does a roll while decelerating, and does a last microsecond extreme bank and the missiles miss him. In that, they show Gant's face, and the flight suit pumping oxygen into the suit in order to keep him from blacking out, which would happen if you subject the pilot to too much force. I don't really see a lot of Star Wars missile munitions that appear to have things like targeting computers, tracking systems, or other onboard controllers to really make them useful or impactful. In the first 6 movies, I think we only actually seen them used by Jango Fett's Slave I while trying to take out Obi-Wan Kenobi over Geonosis in Clones. Blasters and lasers are definitely predominant weapons on them, and yet, they are not all that fast, almost like they really aren't beams of Light Amplified by Stimulated Emission of Radiation, and more like they are accelerated blasts of plasma.
#askeck Why do ships always need to travel "forward" in hyperspace, having to turn their noses in the direction of the jump and never turn while in hyperspace? Is it some relationship between a hyperdrive and the sublight engines of a ship, or some other factor?
#askeck are there any examples of weapons in Star Wars having heat seeking or any kind of tracking ability? I can imagine them not putting it in A New Hope because it might make the Trench Run less exciting but it seems like a really bizarre omission otherwise.
#askeck You still planning on doing a Sarah Connor Chronicles breakdown? I rewatched it last month, still love it but picked up on a few nitpicks, mostly with production choices. It's still my favorite after T1&2. Really would have liked to see where SCCC s3 went... Tl:Dr I'm going to info dump a bunch of shit about Elite Dangerous, unless you're interested just stop reading here. Elite Dangerous has similar ship weapon distances in the 1-6k range, depends on what kind of weapon it is and how big it is in some cases. Greater distances are almost beyond visual range in that game, and honestly the closer the better unless you're using a hitscan type weapon like a laser of some sort. My sweet spot is between 1.5k and 3.5k where I have the best dps/time on target. There's nothing worse than being in a combat instance and taking out your enemy to realize that now you're like 15k+ out from the rest of the combatants... it takes a minute to fly back over there. The best part about Elite's space combat imo is Flight Assist Off. Do you want fully zero gravity space combat? Because that's what you get with FAoff. It is so satisfying being able to orbit an enemy's blind spot while they can't shake you, or if one tries to joust you head on you can just do a J turn and have guns on target in half a second. If you keep FAon then you get a pretty standard familiar flight sim model to operate in. I think the last question was meant to use the Eye of Scion as an example for their first question. Maybe it would have been better framed if they asked if it could be done with the Unknown Regions instead of Peridea. I really like how Elite does their FTL travel. Every ship has a Frame Shift Drive, FSD, but the class & size play a role in the range you get along with your ship's mass. Jumping between systems is simple, you just need the range to get there. Jumps will put you directly on top of the primary star in the system, which leads us to fueling. Ships need a fuel scoop module or else they'll get stranded if they jump too much. You scoop fuel by orbiting any KGBFOAM class star, the bigger the scoop the better. You can even get 300% range if you have the balls to scoop the cones from a Neutron star. I have a couple of exploration ships fully outfitted and engineered. Stock for stock they all probably were in the 20-30ly range when you purchase them. They generally all have a size 5 FSD slot aside from the big one with a 6, if you buy a standard 5A FSD they'll probably be around 40ly. If you fully engineer that 5A you'll be in the 50s or low 60s somewhere, depends on what other equipment you're running and how lightweight you engineered your ship to be. Unlock the Guardian tech FSD booster and you get a flat 8-10ly bonus but it costs one of your equipment slots. I think all three of my exploration ships are sitting in the mid 70ly to low 80ly range now, but I also run with allll of the kit instead of having empty slots. For comparison, a combat ship probably won't see higher than 12-25ly range. Once you completely whiff a planetary landing on a 5x gravity planet and have 4% hull remaining with no way to repair yourself roughly 12,500ly away from civilization on a journey that's taken you two weeks so far... yeah you pack the repair modules next time. Butthole puckered from then on. Thankfully some kind soul had parked their fleet carrier outside of my destination so I could repair and bank all of my discoveries. This was like somebody parking a food truck & mobile command center in the middle of Siberia where there's like 3 people within 500 miles. I was going to find a derelict generation ship that was involved in this secret society conspiracy, Eck would probably love all of the lore within the Elite universe to be honest. Back on track the problems with FTL arise when you're out in the fringes, get stuck in a pocket of nothing but brown dwarves and T Tauri stars you can't scoop from so you run out. Or if you're so high/low on the galactic plane that all of a sudden you're railroaded because the stars are too far apart to make in one jump. There's a player faction called the Fuel Rats that'll save your ass if that happens.
#AskEck The H’Drachi species have the ability to view a ‘time stream’ - do you think this is a force technique or something else? Please see the Rivers of Chaos comic book for reference.
First of all, spacecraft manufacturers need to be stopped from naming frigate-class ships as cruisers. Then warships without good protection should be recognized as civilian converted ships. The most important thing is not to keep letting obviously incompetent people be captains. After doing the above things It will make the overall battle more reasonable
Awesome video! I recently did an interview on my channel with the artist who created the Star Destroyer artwork used in the thumbnail for this video. His name is Darren Tan and his Star Wars work is expansive. Feel free to have a listen and go check out his art!
@EckhartsLadder Nice! I still recall that piece from the first time I saw it on a video of yours about the biggest space battles. Quality stuff as always!
Then we have Warhammer where ramming is considered a regular tactic
they literally design their ships to ram though... so it is a " regular" tactic.
Though at the same time, the tabletop battlefleet gothic depicts space combat happening at tens of thousands of kilometers
@@InvictusMatrix because their ships are *really* durable. They'll start firing on each other from 10k km away and fly close enough to broadside and boarding action each other before taking lethal damage.
@@NiteshadeX2
Yeah, it's a combination of void shields, armor, and sheer mass because their smallest ships are a mile long
10 light minutes is further than the Earth to the Sun and there is no way turbolasers have that kind of range.
Earth is 8.3 light minutes away from the sun. Mars is 13 light minutes away from the sun
now in Star wars universe it might be different. I often said to some that while we think Han's statement of the Falcon doing the Kessel run in under 12 parsecs it might be a different measure than we use.
in RW instances a long standing treaty problem the US had with Mexico was the border. The US wanted the border to be on the Rio Grand river, while Mexico demanded it be on the Rio Bravo river. it wasn't until a diplomat asked their Mexican counterpart where the Rio Bravo river was that they realized it was the same thing
For reference earth is 8 light minutes away. Ref 1: Earth is ~91.904 million miles from the sun. Ref 2: Mars is 13 light minutes from the sun and ~4.3 light minutes away from Earth, depending on its location in its orbit.
At that distance, actual lasers aren't realistically effective lol
@@347Jimmywell no shit we’re in the infancy of that tech
@347Jimmy true
However it did say that the long range tracking so it's possible they could refer to long range tracking lasers. The effectiveness of a laser is based on the energy put into it
Then again we are also trying to compare our technologies with a universe that has ships in the multi kilometer sizes.
This is simple folks, we have supersonic speeds we don't fight at supersonic because the stresses on the machines and the pilots as well as managing reaction times to the speeds. Just cause you can go 2000km per second doesn't mean its a good idea to try and do ariel dog fights at that speed. The reason the trench run would be slower is the need to dodge towers and other things and the walls of the trench being barely wider than the fighters. Ever hit a bump at 100mph? Well lets just say its far harder to react to that bump and maintain your lane at higher speeds. Not to mention they were flying in formations, look at the blue angels they have to practice a ton to fly so close at high speeds and they arent doing mach27. Weapons fall in the same thing, there is MAX ranges and then what they are actually suggested for to be accurate in a fight. A blaster bolt may fire 10km but if it has next to no power when it gets to that range would you suggest fighting at 10km?
The stress of supersonic combat is only a problem in an atmosphere. In a vacuum and low gravity, the stress of supersonic flight is barely noticeable. In fact, most objects orbiting in low earth orbit (LEO) are traveling at hypersonic speed, making a single transit within approximately 90 minutes. Star Wars is weird for ignoring actual ship velocities to attain WW2 atyle space combat
@@petergray2712I think you missed the point. An object travelling in a straight line, and an orbit qualifies (generally), experiences very little stress; any ship attempting to manoeuver swiftly enough for the kind of combat we see in Star Wars at those speeds would certainly experience incredible stresses. Inertia is a thing, you know.
I am currently listening to the Thrawn Duology. Didn't realize that Vision of the Future was 26 hours long. I haven't actually read the book in well over a decade, but holy cow, 26 hours is insane
@@Schmidty1701 dang I forgot the audio book was that long!
The Duology was supposed to be a Trilogy but they felt it wasn't strong enough to justify a full trilogy, which I agree with as it kind of ends in an underwhelming manner, so it became two Big Books. Two of the longest Star Wars Books. They were almost twice as thick as an X Wing book.
A scifi series that gets maximalist scale correctly I think is Legend of the Galactic Heroes. While space combat is far more grounded, fleets are measured in the thousands and every battle is essentially a Battle of Coruscant.
Napoleonic warfare in space works shockingly well.
Mine one medium sized asteroid in our solar system
You could build millions of super star destroyer-sized metal objects
For the uninitiated, that's the anime that certain intellectuals post on e-forums or " imageboards," in order to use the subtitled image to add context to their posts or insult another person's post. As such, these are called "reaction images"
There was one book (in NJO I think) where the author says the fighters are flying nearly the speed of light, it was completely insane. Someone in the chat brought it up in one of your podcasts so I know I didn't hallucinate this lol
Starfighters of Adumer had the best balance of hard sci-fi scale and dogfighting tomfoolery. They had hundreds of fighters lining up and dumping their torpedoes in unison at three Star Destroyers, and while they won, they only severely damaged one ship and scared off the fleet. It was a great balance of scale and fighter-centric action.
there is no hard sci fi in starwars.
@ ECHenry made an interesting argument that Star Wars was a bit hard-sci-fi for 1977 because the Death Star had to clear the gas giant. But yeah, dogfights in space at 200Kph is far from hard sci fi
@@JohnNathanShopper
So basically it _was_ hard sci-fi for the time it was made in, and then the science got harder
@@InvictusMatrix 😂 You got a point. I recommend that ECHenry video either way. It’s a lot of fun.
The emtire Series was Perfect Star Wars. The only time it got slightly "off the rails" was the Battle of Thyferra and even that made a lot of sense how they did it. Stackpole and Allston are legends. I think Allston died regrettably.
The Star Wars Galaxy has more luminiferous aether. That's why fighters fly around like world War II aircraft. While aerodynamics doesn't matter in space even in Star Wars, there's still a local maximum speed due to non-arodynamic drag.
Eck love your return to form. These recent videos are sweet.
You have to read Courtship of Princess Leia if only because of Threepio's song.
#askeck Got a Halo question.
We see injured spartans with cybernetic limbs but not regular humans. Are these limbs just as powerful as a spartans biological limbs and if they are then why didn't humanity cybernetically augment all their marines into being pseudo-spartans?
i’m not eck but cybernetic limbs have much more upkeepmaintenance than biological limbs do
Muscles can also continue to grow stronger, whereas cybernetics have a fixed strength
Best case scenario, the mechanical limbs would be as strong as their biological limbs; because any stronger and their bones wouldn't be able to handle the strain at the skeletal/mechanical connection. But i think much of a spartan's strength comes from their armor, they're still super strong compared to normal humans, but not flip a tank strong.
Was anyone else a little confused when he was listing off the books at the big 24 or 26 screen. There was no highlight box around listed books as being announced.
Fwiw I, jedi is one of my all time favorite books... Probably a lot of it is nostalgia but I do read it occasionally
I've always held to the theory that Star Wars "space" is actually full of flogiston or aether or interstellar medium or whatever. It explains most of the strange behavior of SW space ships generally and combat particularly.
I wonder if ships have a "cruise" mode which pushes their velocity to extremely high values at which no living creature could reasonably maneuver (such as the rate of closure with the first Death Star at Yavin), but switch to "standard" mode when they reach a target area so that the pilot can actually react and command the vessel. Jedi being superior pilots could be explained in party by the force allowing them to push the envelope with regard to the velocity and maneuvering limiters which "standard" mode would normally impose.
Please do a video on armor and sheld ratings,
Or more tactics...
10 light minutes is about halfway between Earth and Mars from the Sun. Being able to track targets at that range seems both plausible and skeptical.
Implausible, you mean? You would have 10 minutes to take evasive action, it's basically impossible
@ hey i said track not fire upon lol
"Evasive action!!"
*ship dives hard*
10 minutes later - "is quiet.."
Because it's fun. WWII naval but space.
Star Wars vessels go exactly as fast as is necessary for the scene to happen.
I'm sad the outro song is gone.
I miss the corgi...
And the music
In case you're curious, the outro song is Don't Think, Play from the Mr. Bones OST. The game can be pretty janky, but it's gotta lot of charm, and the soundtrack has some absoulte gems. I'm shocked to see it here of all places.
I've thought for awhile that starfighters break the setting. They're there to give big damn hero moments to protagonists, and ultimately end up making large capital ships glorified targets. For the sake of space superiority, there's no reason anyone would ever use anything other than fighters because they drastically outperform everything for cost and scale.
Lbs. for lbs. the Falcon is the most powerful ship in the franchise.
I think Rogue One, actually had one of the most poorly done space battles, in terms of ships strength, because in all truth, a single ISD-1 would have easily decimated the entire Rebel fleet that attacked Scarrif based on pure firepower alone.
Imperial-Class Star Destroyers are the star wars equivalent to full on battleships, and in terms of sheer raw power they would have decimated all of the Rebel capital ships which they only had a few, at Scariff, let alone two of them.
interestingly enough, ya, an ISD Did pretty much destroy the fleet, but that was Vader's when it arrived, which explains how his managed to do it, but the other two that were guarding Scariff, had such a difficult time with a force that the Imperials vastly outnumbered in terms of firepower.
One thing to consider is that there can be a huge difference between maximum range and effective range when you are dealing with a stationary target like a planet vs a maneuvering spaceship
I've always written off hyperspace as something where the reason lanes exist and the more travelled ones are faster is because the act of going through hyperspace itself by a ship is what causes that specific part of it to become faster for travel, so tens of thousands of years of lanes being developed by ancient civilizations and then later ones using them has caused a positive feedback loop that has caused the few major lanes that span the entire galaxy to be ludicrously fast and easy to navigate while you still have an entire third of the galaxy that's virtually uncharted, in a setting where for all we know systems adjacent to Corellia itself could be slower to reach then going through the entire Corellian Run.
You know, that does actually make some sense. Otherwise you’d expect orbital drift to cause issues with maintaining hyperlanes.
Thanks! Been thinking about that question a lot after reading the X-Wing books and Alphabet Squadron trilogy, and even when we're talking about several km distances it still feels like a lot compared to what we see on screen
Factions compared idea sci fi insect swarm. Such as Tyranids, Arachnids, Zerg, Rachni, Terminids.
#askeck can you do a vs video between an ISD and a McKenna battleship from Battletech? Personally I think that despite the McKenna lacking shields it might be able to win.
They fly at plot speed.
What to read before NJO? Read it all. It's fun
Star wars isn't hard sci fi. It's sci fantasy. Trying to make sense of everything will just give you a headache.
6:10
If you want a comprehensive Legends read:
1) Truce at Bakura
2) X-Wing Series (6 - up to Iron Fist)
3) Courtship of Princess Leia
4) Thrawn Trilogy (3)
**skip Isard's Revenge*
5) Jedi Academy Trilogy (3)
and/or
6) I, Jedi
7) Black Fleet Crisis (3)
8) Corellian Trilogy (3)
9) Hand of Thrawn Duology (2)
10) Survivor's Quest
Then you should be ready for The New Jedi Order series (16)
I was watching a short on another channel while I had this video queued up and I thought this had started playing but it was just the short using the same music as you lol
The X-Wing series is an all time favorite collection of mine
#AskEck What’s the deal with Vergere secretly being a Palpatine-trained Sith and concocting a convoluted plot with Lumiya to turn Jacen Solo into Vader 2.0? The Sith reveal never sat right with me, so I’d appreciate your thoughts.
Simple answer made to look like ww2
I'd actually say made to look like something shortly before WW1 with everything in relatively close visual range. The dogfight fighter combat was made to look like WW2.
Simple but boring, in-universe explanations are more fun
@@thecactusman17 I'd partially agree, though more like amalgamation of WW1, Interwar Period, WW2 and even some very early Cold War, including Korean War (though only barely and I understand if people prefer to think that only Jets from WW2 are referenced a bit in fastest fighters, though to me it looks like fighters that are able to dodge the ship Turbolasers are callback to Jets in Korean War - because this is where even radar-controlled AA went from very capable to incapable of shooting down enemies). There is also a lot of influence from Vietnam, but not in space battles, but ground battles.
IDK why you chose "shortly before WW1" - yes there were some wars in which planes were used, but their tactics and armaments didn't change with WW1 starting. It was throughout WW1 where changes happened, but when it comes to distances in which guns were effective... barring few improvements there was very little that changed even in WW2 compared to pre-WW1 era. We're still talking dogfights on the distance of several hundred meters at most to be effective. And maybe a kilometer against bombers. Not to mention "Targeting Computers" look like mechanical dials that allowed you to get distance, size and lead for specific target automatically during WW2.
This is of course mostly based on planes and their resemblance to Star Wars space fighters. There is a lot of influence from ships as well, in which case certain specific stuff will go back between 1880's and just after WW2. And yes, one could write a whole book about it and not exhaust the topic :)
Young Jedi knights was the peak Star wars for me. When Jason found his lightsaber crystal in the gas of bespin I lost my shit
In this video, why are you ignoring Karen Traviss? You laid out a Legends timeline that specifically adjusted for her writing (Boba in The Final Prophecy by Greg Keyes) for the NJO, but your time line ignored "legends mandoverse". Why? Even disney cribbed storys from it?
I like the Ep 3 opening where they seem to have a *boost* speed after the Venator fly over
No Shadows of Mindor? Shadows of Mindor was weird but it was a love letter to Bantam Era fans!
#AskEck
The Turbo Tank is not only awesome but also useful yet for some dumb and unexplained reason it's never given more importance nor is it given a lot of screen time followed by it not being utilized well on screen so what's up with that? WHY EVEN ADD THIS VEHICLE WHEN THEY'RE NOT EVEN GONNA USE IT RIGHT!!!???
New channel mentioned in the video: th-cam.com/video/4fDOAVvwYsc/w-d-xo.html
Love space battles. Especially if Mon Calamari vessels are involved. Lol.
Eck back at it again!!
Hadnt really considered it on the macro scale but yeah, a "fast" snub doing 1k kph is laughable.
It would be interesting to see what a consistant scaling would have done to the story. I would imagine micro jumps would become SOP and stupid accurate.
Now im picturing the death star jumping into yavin, and then stuttering advancing till it got into position.
Maybe minefields deployed in areas that are likely based on the local orbital mechanics.
Basically a more fantastic version of the expanse.
(Im not really sure if it would be more creeping dread or stupidly anticlimactic if the death star jumped in system, but took days to get into position.)
For ANYONE wanting to get interested in Star Wars Books. Start with Rogue Squadron. Read through the X Wing Series and THEN go to things like Thrawn. Its the best of the Books and Wedge, Corran, Wraiths are the best characters in any of the books. It will make you want more and its where the signatures "Star Wars Book Tone" was set.
This actually made sense.
I would like to think that Star Wars weapons works based off of plasma. The closer the target the more devastating the shot. The further away the less impactful the shot. The exceptions being for sniper rifles designed to compensate for that, and the Death Star which channels god like power. It would also explain why certain ships prefer using missiles over torpedoes, as missiles don't degrade over distance. Where torpedoes require a close range to be effective. But are still pretty darn effective even at long range.
Because plot armor😂
I always thought it was like a nano cloud verses another nano cloud. From micro scale to macro scale. With a secondary subset set at or on a kilometer scale. That being the size of space between ships normally.
#askeck Is it just me, or are light gunships (Millennium Falcon, Ghost, etc.) utterly busted? They can obliterate fighters with light to heavy laser cannons, but can also tank them, while being able to dodge turbolasers (even the light ones on a CR-90) & maybe torpedoes.
I love these videos
The Moon is a little more than 1 light second away; meanwhile, the Sun is a approx 8 light minutes away from Earth, while Neptune is about 4 light hours distant.
1:40 wait, WHAT??
10 light-minutes is 111.7 million miles. They're saying a Venator orbiting Earth could hit a ship 18 million miles on the OTHER SIDE of the sun?
No. Just...no.
They seem to be taking the universe too seriously. IRL some hot plasma packet could fly until it cooled down from radiation.
That's not how battles look in the shows
There are a number of reasons that it could. The first being that the target is stationary. Hitting a target and hitting a moving target are two different things. We are dealing with a realm where computers are sophisticated enough to fly a ship at beyond lightspeed through the minefield of a galaxy and not run into things. It's not much of a stretch to think the targeting computers can be that precise.
For a movie, it's hard to make an admittedly younger audience (literally mostly made for kids), and make it exciting when you are shooting at points of light off in the distance that is actually a ship a thousand meters long.
Is it any worse than looking at gravity manipulating devices and saying a fighter can't take (and not paste its pilot into a blood explosion and imbed them into the seat) at 3000g or a missile with the acceleration of 10000g, yes that would be 9800 kilometers per second...per second.
This is why I am a big stickler of authors having a clue about what they are writing, they literally start breaking the universe by accident.
The Discord missile ( the one that chased Obi-wan and Anakin in Episode 3) has a theoretical straight line engagement range of something like 9 times the distance as from earth to the moon, though this is from memory and I would have to run the numbers again to be sure of the distance. And then the missile would continue on at stupid speed on its last course until it blundered into something, even though it wouldn't be able to maneuver anymore.
I could see it hitting if say the target is just standing still. But only if the target is like standing still and the Venator has information on their EXACT position.
For example in Mass Effect 3, if the quarians win over the geth, the Codex text mentions that because the geth ships were moving predictably and generally not manuevering after their hive mind was mostly wiped out, the quarians were able to fire on them from the other side of the sun via using the star's gravity as a slingshot:
*After the quarians eliminated the Reaper, the geth's processing power dropped precipitously and their bandwidth became clogged with queries for new instructions. Quarian fighters reported the exact positions of geth ships so that the liveships could fire safely on the geth from the far side of Tikkun, using the star's gravity as a slingshot. The geth command-and-control network was now in tatters, their forces separated by vast distances. The quarians hunted them like animals. It was not a one-sided victory -- despite vast losses, the geth staged a tireless defense -- but it was final.*
I think even if you do believe Star Wars scale is vastly bigger than it is, ten-light minutes is still ludicrous! That's more than 2/3 of the distance to the sun! I think that whoever chose that measurement didn't quite realize how far a light minute would actually be. It's understandable.
#AskEck If you could bring a ship from a different setting into the Star Wars universe, which ship would you choose and how would you insert it into the setting?
Image at 2:00 is epic!
Dogfihter is comon because large eletronic warfare. Fighters sensors is efective only in short range because it. Yavin Batle, is a great example where the pilots are required to make a visual scan in search of enemy fighters.
movie depictions of real life combat also greatly reduce the range and spacing to fit more stuff on screen, it's an artefact of the nature of how things work on screen, so we shouldn't expect what's shown to be lore accurate
the dumbest thing about the SW universe is that they treat planets as cities. All planets have the same environment and all events involve the same few people. It would even be constrained in terms of one planet, let alone a galaxy
I love the X-Wing series (Well outside the final book which was a decent novel but a horrible X-Wing book due to the lack of starfighter combat focus). but never liked its sense of scale. That was one area where it stuck a little to close to the game and movies IMO. I always preferred the scale from the Return of the Jedi novelization which made it clear the fleets were much bigger then we saw on screen.
Most realistic space battles I’ve ever seen is in The Expanse
Maybe every capital ship has such advanced and powerful electronic warfare technology on it, that further than a few kilometers away, you can't get a good lock. Even if the weapons could technically fire for hundreds of kilometers, there's no point if you can't aim properly.
Doggo rocks it 🤘
#askeck (repost of an Oct. 25th query due to realized error in the hashtag spelling)
What are your thoughts on SW fan content such as fan stories? Do you think there will be a day that side of SW will be covered/reviewed or is the (water) well for official SW content such as from the movies, TV, games, and books larger than I think it is?
I ask this because to me it seems that the content from SW seems to be going in circles when it comes to what content creators of SW talk about.
#AskEck What is your opinion on the more fantasy side of Star Wars? Everyone always says Star Wars is sci-fi, but in my opinion it’s just as much fantasy.
Good.
Of course, in reality, in space “speed” is irrelevant. Acceleration is what is important. A ship accelerates either half way to the destination or until it’s used half its fuel and then decelerates. Speed depends entirely on how far it has to go.
#askeck
What do you think would have happened if Thrawn completely won the Battle of Atollon? (By completely destroying every rebel ship and killing/capturing every rebel present, especially the leadership and the Ghost team) Would the rebellion have stood a chance at winning in the end or would they crumble due to this massive loss?
#AskEck How fast is traveling through hyper space? Some depictions of hyper space make it seem near instantaneous and some portray it as a much longer duration. For example in the clone wars when Anakin and Mace Windu are trapped in the crashed venator because of Boba Fett R2-D2 is able to quickly fly all the way back to the Jedi temple get help, and return in time to save them but when the Mon Calamari were under attack in the clone wars and the GAR needed to find reinforcements one of the requirements was that the reinforcements were close enough to respond in time, which makes it feel like hyperspace travel is much slower. Is there any actual defined speed for hyperspace travel in the lore or are the different portrayals of speed just a narrative choice? Also there are different classes of hyperdrives but how big of a difference does a better hyperdrive make, does it cut the time down by hours or even days for long trips?
Honestly, the technologies and the space physics in Star Wars are clearly meant to serve the character-focused stories, rather than being used as a driving force of the stories. There are exceptions, but that is trye for the most part.The Expanse sort of goes in the opposite direction, with character actions always being dictated by the constraints of that universe. There are exceptions with the proto-molecule, but it remains true otherwise. And both styles are fine, too.
It is difficult to have consistency. (The Star Wars' gatekeepers try their best.) The baseline is realistic space combat is relatively boring, silent, and unrelatable. So go relatively wild within the broad bounds of the gatekeepers. "Cartoon physics" differs from author to author and/or director to director and/or book to book. It depends on the "plot armor".
#AskEck If you could write a novel about a minor Star Wars character (aka someone who is only around for a handful of books as a supporting character) who would you pick?
#AskEck If Disney continues trying to explain Palpatine’s return in TROS through comics, tv shows, etc., do you think we’ll ever get to a point where his return will make coherent sense or is it just doomed to be a plot point completely out of left field?
Eck if you’re doing Pokémon tcg (albeit mobile) I would really love to see you try Star Wars Unlimited and let us know what you think! There’s unofficial online versions that are fun with an active community.
#AskEck What do you think the Imperial Remnant could have done to achieve victory in the Final Imperial Push after the Orinda Campaign? As we know Pellaeon wasn’t a fan of going on an offensive campaign with only a few hundred Star Destroyers and limited support vessels so how could it have gone better for that campaign to have been successful for the Empire? I don’t think no matter what answer could end in total Imperial Victory where say the Empire is restored.
Star Wars Contents: *Hello There!*
speaks bad about Space Battles- GET HIM!! i'm just kidding
Orbit is at least 100 km - so any ship that can bombard from orbit needs to be effective at hundreds of km
Although, Star Wars ships are clearly *not* in orbit.. They're hovering
SW fighters should absolutely be capable of 1000+km/h
Otherwise they'd have a hard time getting to space (unless they're mostly relying on repulsorlift to do so)
One thought I had on starfighter combat is, let's assume the actual speeds were like, say, 6,000mph. On earth, dogfighting usually would occur circa 21st century between MACH 0.6 and MACH 2.0. Now, I am perfectly well aware that in that context, we're talking 500mph to almost 2,000mph, and if you start putting pilots through enough gravitational force, they black out. In space, that amount required in a vacuum would be far less, and since it really isn't using rocket propulsion, it also isn't using correcting jets to manipulate the direction of the craft, suggesting to me that there is some gravity on board the ship (thus, subjecting the pilots to the rigors of gravitational force in maneuvers, also).
In the PSX games Wing Commander 3 and 4, the on board targeting computers for the guns did a lead angle of attack where the computer would relay to the pilot where they would need to be aiming in order for the shot to hit the targeted enemy spacecraft. Those craft are actually traveling very fast, also. In 3, I remember a mission where you need to protect the Victory, Sheffield, Ajax and Coventry (the 4 capital ships from which you fly fighter protection from) from Kilrathi skip missiles. For those who did not play the game, a skip missile is an extended range capital ship missile, so, it's capable of destroying a capital ship, that will cloak after being fired, and then uncloak long enough to correct its trajectory before cloaking again until it hits the target. Missiles in WC3 are fast, though the skip missile is not as fast, you still need an Arrow IV to catch it, or the Excalibur (which is not yet available), because none of the other ships can catch it. In easy mode, it isn't that difficult, but in harder difficulties, this mission is a wall. If you fail, eventually you'll run out of fuel, or be destroyed. You're picked up by the Kilrathi, and you either tell Thrakkath to screw off, and he rips your heart out, or you die a coward in the disintegration chamber below.
In the movie Firefox, it deals with the fictional MiG 31, hypersonic fighter which we see actually outruns cruiser missiles, and sure, as unrealistic as the flight scenes were, they did get a few things right. After Gant is initially attacked by the 2nd Firefox, he pulls up with his craft and does a roll while decelerating, and does a last microsecond extreme bank and the missiles miss him. In that, they show Gant's face, and the flight suit pumping oxygen into the suit in order to keep him from blacking out, which would happen if you subject the pilot to too much force.
I don't really see a lot of Star Wars missile munitions that appear to have things like targeting computers, tracking systems, or other onboard controllers to really make them useful or impactful. In the first 6 movies, I think we only actually seen them used by Jango Fett's Slave I while trying to take out Obi-Wan Kenobi over Geonosis in Clones. Blasters and lasers are definitely predominant weapons on them, and yet, they are not all that fast, almost like they really aren't beams of Light Amplified by Stimulated Emission of Radiation, and more like they are accelerated blasts of plasma.
#askeck Why do ships always need to travel "forward" in hyperspace, having to turn their noses in the direction of the jump and never turn while in hyperspace? Is it some relationship between a hyperdrive and the sublight engines of a ship, or some other factor?
#askeck are there any examples of weapons in Star Wars having heat seeking or any kind of tracking ability? I can imagine them not putting it in A New Hope because it might make the Trench Run less exciting but it seems like a really bizarre omission otherwise.
#askeck You still planning on doing a Sarah Connor Chronicles breakdown? I rewatched it last month, still love it but picked up on a few nitpicks, mostly with production choices. It's still my favorite after T1&2. Really would have liked to see where SCCC s3 went...
Tl:Dr I'm going to info dump a bunch of shit about Elite Dangerous, unless you're interested just stop reading here.
Elite Dangerous has similar ship weapon distances in the 1-6k range, depends on what kind of weapon it is and how big it is in some cases. Greater distances are almost beyond visual range in that game, and honestly the closer the better unless you're using a hitscan type weapon like a laser of some sort. My sweet spot is between 1.5k and 3.5k where I have the best dps/time on target. There's nothing worse than being in a combat instance and taking out your enemy to realize that now you're like 15k+ out from the rest of the combatants... it takes a minute to fly back over there.
The best part about Elite's space combat imo is Flight Assist Off. Do you want fully zero gravity space combat? Because that's what you get with FAoff. It is so satisfying being able to orbit an enemy's blind spot while they can't shake you, or if one tries to joust you head on you can just do a J turn and have guns on target in half a second. If you keep FAon then you get a pretty standard familiar flight sim model to operate in.
I think the last question was meant to use the Eye of Scion as an example for their first question. Maybe it would have been better framed if they asked if it could be done with the Unknown Regions instead of Peridea.
I really like how Elite does their FTL travel. Every ship has a Frame Shift Drive, FSD, but the class & size play a role in the range you get along with your ship's mass. Jumping between systems is simple, you just need the range to get there. Jumps will put you directly on top of the primary star in the system, which leads us to fueling. Ships need a fuel scoop module or else they'll get stranded if they jump too much. You scoop fuel by orbiting any KGBFOAM class star, the bigger the scoop the better. You can even get 300% range if you have the balls to scoop the cones from a Neutron star.
I have a couple of exploration ships fully outfitted and engineered. Stock for stock they all probably were in the 20-30ly range when you purchase them. They generally all have a size 5 FSD slot aside from the big one with a 6, if you buy a standard 5A FSD they'll probably be around 40ly. If you fully engineer that 5A you'll be in the 50s or low 60s somewhere, depends on what other equipment you're running and how lightweight you engineered your ship to be. Unlock the Guardian tech FSD booster and you get a flat 8-10ly bonus but it costs one of your equipment slots.
I think all three of my exploration ships are sitting in the mid 70ly to low 80ly range now, but I also run with allll of the kit instead of having empty slots. For comparison, a combat ship probably won't see higher than 12-25ly range. Once you completely whiff a planetary landing on a 5x gravity planet and have 4% hull remaining with no way to repair yourself roughly 12,500ly away from civilization on a journey that's taken you two weeks so far... yeah you pack the repair modules next time. Butthole puckered from then on. Thankfully some kind soul had parked their fleet carrier outside of my destination so I could repair and bank all of my discoveries. This was like somebody parking a food truck & mobile command center in the middle of Siberia where there's like 3 people within 500 miles. I was going to find a derelict generation ship that was involved in this secret society conspiracy, Eck would probably love all of the lore within the Elite universe to be honest.
Back on track the problems with FTL arise when you're out in the fringes, get stuck in a pocket of nothing but brown dwarves and T Tauri stars you can't scoop from so you run out. Or if you're so high/low on the galactic plane that all of a sudden you're railroaded because the stars are too far apart to make in one jump. There's a player faction called the Fuel Rats that'll save your ass if that happens.
#AskEck The H’Drachi species have the ability to view a ‘time stream’ - do you think this is a force technique or something else? Please see the Rivers of Chaos comic book for reference.
First of all, spacecraft manufacturers need to be stopped from naming frigate-class ships as cruisers. Then warships without good protection should be recognized as civilian converted ships. The most important thing is not to keep letting obviously incompetent people be captains. After doing the above things It will make the overall battle more reasonable
#AskEck why aren't starships armored like the trash compactor in A New Hope?
Maximalist websites call the X-Wing books "New Republic propaganda." XD
Space combat in Star Wars isn’t really space combat. It’s naval and aerial combat, in space.
Awesome video! I recently did an interview on my channel with the artist who created the Star Destroyer artwork used in the thumbnail for this video. His name is Darren Tan and his Star Wars work is expansive. Feel free to have a listen and go check out his art!
Yes I've talked to Darren myself, very nice guy. He sent me some of his art.
@EckhartsLadder Nice! I still recall that piece from the first time I saw it on a video of yours about the biggest space battles. Quality stuff as always!
Because "WW2 in Space"
"She's the fastest ship in the fleet." not according to that chart she aint.
That's sublight engines, the Falcon is the fastest at hyperspace.
Wow, I’m early. Hello
Algorithm food!
os kt big?
Randy your sticks
Scifi authors have no sense of scale
Easy... RULE of COOL😂
There's no really consistency. Star trek is probably the only scifi franchise that at least tries
50 seconds. Only 3 views. Bro fell off.
🤦🏻
Your mom fell off the bed, go help
Holy Sh!t...I'm first! Pls pin me Eckharts Ladder!
@TeamDoc312 Why are you that desperate for a pin...
@TeamDoc312 why are u that desperate for a pin?...
@robiagacitei5487 Why are you so desperate to ask a question, that you have ask it twice?