In today's game, our local and long-suffering MRRF player faces down the armoured fist of the Svalarheima Winter Force. Will MRRF finally take their revenge against my perfidious forces?
I really liked how you explained the risk-reward skew of having perpetually high odds but no backups. I constantly butt head about that online and I think you explained it much more elegantly than I ever managed.
You love to see a FRRM player win! That said I have the dubious fortune of being both a long time FRRM player and a PanO TAG enjoyer, so I've experienced the full range of ways all of this can go wrong :P
Stinking luck in this match! Really interesting to see, though. I am currently grappling with OSS and the way you describe SWF really struck a chord with my OSS experience. I really like OSS, coming from Haqq and QK I like running power pieces like the Asura and Marut, and they are so potent, but when they fail it's such a big deal. Every time I make a list that stars an Asura or (even more so) a Marut I feel uncomfortable with the lack of cover for that piece. Even if that piece doesn't experience a catastrophic failure it so easy to get caught out of position and not be able to affect the game to the extent that you need them to. Thanks for the report!
Great Battle Report. Thank you! Interesting issue the one of concentration vs redundancy. As a PanO (and mainly MO) player I guess I've always leaned into concentration without even knowing.
I think the commentary on concentrated vs distributed power is interesting. I would however note that I feel PanO in particular has to lean into the concentration. I know youve demonstrated distributed power in nca before. But i feel in pano if you dont have the concentrated largest gun you can leave yourself vulnerable to your distributed tools being locked out by a good aro threat. While critical failure in concentration is a possibility always. I feel lock out with dispersion is something ive experienced more often competitively. Essentially i guess id rather account for the challenges in running concentration through tactics than make the strategic shift to distribution where i feel PanO has access to less tools to enable tactics.
And losing all 3 of those critical failures is definitely something that wont happen often. I hope you give this list a go again as Id like to see your thoughts on the development of tactical use of the tools to mitigate strategic limitations.
That has been my experience playing PanO and its sectorial in tournaments from 2015-2020. In 4/5 games the dice roll average and you can do what you need to, but the 5th you get that string of disasters and just can’t recover. Swapped to O12 and it’s such a breath of fresh air.
Great battle report and even a surprising MRRG win! Equip Mirage seems like a fire and forget missile: launch them, wreck havoc and then they die quickly. ;-)
Great explanation of your thought process as always. Would you be willing to share what your Take All Comers Svalaraheima list would look like? I can see the three Haris, but would you have some HI bully pieces?
Very tentatively, something like this. Three three-person fireteams, multiple close assault elements, a reasonable number of specialists. I suspect if I played with the list a little I'd come to find it warrants a doctor, which you could wrangle in at the expense of the beasthunter. Version with beasthunter: ahpzdmFsYXJoZWltYS1zLXdpbnRlci1mb3JjZQEggSwCAQEACQCFzQEDAAABAQkAAIXhAQEAAIXNAQMAAAEBAQAAAQEKAACF3AEBAACGIgEDAAATAQEAAgEABgARAQEAAA8BAQAAJAEBAACFzQEDAAABAQYAAIXgAQEA Version with doctor and palbot: ahpzdmFsYXJoZWltYS1zLXdpbnRlci1mb3JjZQEggSwCAQEACgCFzQEDAAABAQYAAIXhAQEAAIXNAQMAAAEBAQAAAQEKAACF3AEBAAATAQEAAA4BAQAAJQEBAAIBAAYAEQEBAAAPAQEAACQBAQAAhc0BAwAAAQEBAACF4AEBAA%3D%3D
As someone who plays Shas, I agree that having so many missions with exclusion zones is a pain. Technically, you can still infiltrate, but you're now limited to a rather small 4 inch band of locations. Speaking of rolls fouling things up. I've been experimenting with having fallbacks for infiltrators in Shas. You can run up to four shrouded. So, with a roughly 50% chance of infiltration, on average you would get two in and most games you'll get at least one. The main problem is that it's expensive to try this from a points perspective.
I've wanted to try this with the bare bones boarding shotgun shrouded for a while now, maybe making some of them dazer minelayers if I have the points spare. It's a pretty fragile tactic in a longer event but probably a banger in a one-off game.
@@R0bertShepherd I was personally considering the forward observer profile backed up by a missile bot (or the guided sniper nox). That also gives you forward specialists which might be useful in some scenarios.
Oh btw Bruant doesn't have surprise attack. Neither does Metros. Only Chasseurs have surprise attack in FRRM. It's maddening. (edit: Liang Kai doesn't have shock immune, almost noone in pano with NWI does, and Margot has BS Shock. Technically you would have had critical existential failure thrice in a row here lol)
The counter-assault went ok up until Liang Kai ate a d-charge, but it turns out he should have been dead before then anyway! This game was a bit of a showcase in why I'm ok with less concentrated power in exchange for redundancy. Three big failures won't sink a classical Haqqislam list, for example.
In today's game, our local and long-suffering MRRF player faces down the armoured fist of the Svalarheima Winter Force. Will MRRF finally take their revenge against my perfidious forces?
I really liked how you explained the risk-reward skew of having perpetually high odds but no backups. I constantly butt head about that online and I think you explained it much more elegantly than I ever managed.
You love to see a FRRM player win! That said I have the dubious fortune of being both a long time FRRM player and a PanO TAG enjoyer, so I've experienced the full range of ways all of this can go wrong :P
Stinking luck in this match! Really interesting to see, though. I am currently grappling with OSS and the way you describe SWF really struck a chord with my OSS experience. I really like OSS, coming from Haqq and QK I like running power pieces like the Asura and Marut, and they are so potent, but when they fail it's such a big deal. Every time I make a list that stars an Asura or (even more so) a Marut I feel uncomfortable with the lack of cover for that piece. Even if that piece doesn't experience a catastrophic failure it so easy to get caught out of position and not be able to affect the game to the extent that you need them to. Thanks for the report!
Great Battle Report. Thank you!
Interesting issue the one of concentration vs redundancy. As a PanO (and mainly MO) player I guess I've always leaned into concentration without even knowing.
I think the commentary on concentrated vs distributed power is interesting.
I would however note that I feel PanO in particular has to lean into the concentration. I know youve demonstrated distributed power in nca before. But i feel in pano if you dont have the concentrated largest gun you can leave yourself vulnerable to your distributed tools being locked out by a good aro threat.
While critical failure in concentration is a possibility always. I feel lock out with dispersion is something ive experienced more often competitively.
Essentially i guess id rather account for the challenges in running concentration through tactics than make the strategic shift to distribution where i feel PanO has access to less tools to enable tactics.
And losing all 3 of those critical failures is definitely something that wont happen often.
I hope you give this list a go again as Id like to see your thoughts on the development of tactical use of the tools to mitigate strategic limitations.
@@DaboarderTTG I absolutely will not :P
@@R0bertShepherd aww :(
That has been my experience playing PanO and its sectorial in tournaments from 2015-2020. In 4/5 games the dice roll average and you can do what you need to, but the 5th you get that string of disasters and just can’t recover. Swapped to O12 and it’s such a breath of fresh air.
Great battle report and even a surprising MRRG win!
Equip Mirage seems like a fire and forget missile: launch them, wreck havoc and then they die quickly. ;-)
Great explanation of your thought process as always. Would you be willing to share what your Take All Comers Svalaraheima list would look like? I can see the three Haris, but would you have some HI bully pieces?
Very tentatively, something like this. Three three-person fireteams, multiple close assault elements, a reasonable number of specialists. I suspect if I played with the list a little I'd come to find it warrants a doctor, which you could wrangle in at the expense of the beasthunter.
Version with beasthunter:
ahpzdmFsYXJoZWltYS1zLXdpbnRlci1mb3JjZQEggSwCAQEACQCFzQEDAAABAQkAAIXhAQEAAIXNAQMAAAEBAQAAAQEKAACF3AEBAACGIgEDAAATAQEAAgEABgARAQEAAA8BAQAAJAEBAACFzQEDAAABAQYAAIXgAQEA
Version with doctor and palbot:
ahpzdmFsYXJoZWltYS1zLXdpbnRlci1mb3JjZQEggSwCAQEACgCFzQEDAAABAQYAAIXhAQEAAIXNAQMAAAEBAQAAAQEKAACF3AEBAAATAQEAAA4BAQAAJQEBAAIBAAYAEQEBAAAPAQEAACQBAQAAhc0BAwAAAQEBAACF4AEBAA%3D%3D
As someone who plays Shas, I agree that having so many missions with exclusion zones is a pain. Technically, you can still infiltrate, but you're now limited to a rather small 4 inch band of locations.
Speaking of rolls fouling things up. I've been experimenting with having fallbacks for infiltrators in Shas. You can run up to four shrouded. So, with a roughly 50% chance of infiltration, on average you would get two in and most games you'll get at least one. The main problem is that it's expensive to try this from a points perspective.
I've wanted to try this with the bare bones boarding shotgun shrouded for a while now, maybe making some of them dazer minelayers if I have the points spare. It's a pretty fragile tactic in a longer event but probably a banger in a one-off game.
@@R0bertShepherd I was personally considering the forward observer profile backed up by a missile bot (or the guided sniper nox). That also gives you forward specialists which might be useful in some scenarios.
Oh btw Bruant doesn't have surprise attack. Neither does Metros. Only Chasseurs have surprise attack in FRRM. It's maddening. (edit: Liang Kai doesn't have shock immune, almost noone in pano with NWI does, and Margot has BS Shock. Technically you would have had critical existential failure thrice in a row here lol)
The surprise attack thing didn't matter as I rolled a 17 to hit, but us missing Margot having shock was definitely big.
You know as much as you hate to blame a game on the dice it kinda feels like everything that could go wrong did go wrong.
The counter-assault went ok up until Liang Kai ate a d-charge, but it turns out he should have been dead before then anyway!
This game was a bit of a showcase in why I'm ok with less concentrated power in exchange for redundancy. Three big failures won't sink a classical Haqqislam list, for example.
Oh yeah no this sort of game is the pano experience sometimes hahaha