Bound | Speedrunner Trophy (Any% Run in

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 2

  • @anasbakhit4303
    @anasbakhit4303 4 ปีที่แล้ว +1

    props to you my friend :)
    I never played Bound before but it kinda looks complex, especially in the beginning, I had no idea what are you doing or where are you going with all the stuff going on at the screen lol!
    thanks to your video I just learn it's a 3D platformer, I really thought it's a rhythm game mixed with some sort of a walking simulator.
    kinda reminds me of gravity rush somehow.

    • @jasonalbano5052
      @jasonalbano5052  4 ปีที่แล้ว

      Hey, thanks for watching! I felt exactly the same way the first time I saw a run of it, and when I began playing I was totally lost. Eventually, though, you get the hang of the weird mechanics, and it sort of becomes second nature. The game is really built around speedrunning, so there are quite a few "out-of-bounds" shortcuts and crazy jumps-I actually skipped a long section with two cutscenes right at the beginning! It's also vital to move around using that rolling long jump as much as possible, since it's way faster than normal running.
      It's an incredibly novel, unique, and artful game, but unfortunately, I don't think it truly succeeds from a gameplay perspective. I had endless frustrations with the stubborn camera and overwrought dancing animations. Making a good 3D platformer is difficult at the best of times, and I think this one is so ambitious that it sacrificed playability. I couldn't say it's one of the best games I've played this year, but it's certainly the most interesting! The developers deserve respect for trying something legitimately different, even if it doesn't quite work.