Thank you so much for doing this. I know a lot of TH-cam content creators spent hours doing information videos only to have the update change some of it.
I extrapolated your data here because it was missing a critical part: what is the $ per minute of field work assuming you have a full assembly line for the crops? I used your raw yield from field 44 and field time along with data from the "Average Sell Prices + Best Month to Sell" Steam guide, which has a Google sheet recording the highest observed values for each commodity. This is assuming normal difficulty prices (FYI, the difficulty does not change the ranking). Results: Cotton (fabric > clothes): $707/min Sugar Beet (sugar): $600/min Grapes (raisins) $388/min Olives (olive oil): $353/min Soybeans (raw): $340/min Potato (raw): $322/min Sorghum (flour): $306/min Canola (canola oil): $303/min Sunflower (sunflower oil): $277/min Corn (raw): $273/min Sugarcane (sugar): $271/min Barley (flour): $237/min Oat (flour): $234/min Wheat (flour): $234/min Analysis: - While cotton is clearly the best for $/min, it is a pain due to having to shuffle fabric between the factories, and because the fabric processing is **incredibly** slow. - Sugar beet is probably the best overall because the sugar mill processes at a reasonable speed. However, beets take up a lot of volume and it's difficult to predict the time investment of having to go back and forth with the trailer. Overall though, the $/min is nearly double that of grapes and the next best on the list, and it is extremely simple to harvest. - Sugarcane is currently very time intensive due to having to follow the harvester around with a trailer, but when the CoursePlay and FollowMe mods from FS19 are ported over with their full functionality, it may be possible to automate sugarcane field work and bring the number down significantly. This could eventually make sugarcane the best overall if the field time reduction is significant. Notes: - Grass silage is missing because the time value is missing from the chart at 12:37 in the video. - I did not analyze the value of corn et al. that go into cereal because having to balance the ratio of products would almost certainly be a worse time investment after you factor in having to cart four different crops to the factory. Better to have one trailer that carries one crop than having to shuffle things around, set up on different fields, etc.
Great video! Potatoes & Sugar Beets are money-makers due to volume… but also a lot more work (slow). If you factor in time, the straw crops (wheat, barley, oats) are also very time consuming. Many people get hung up on price and ignore the time investment. I tend to stay away from crops that require numerous trips to sell points. Sunflowers are low yield but minimal time commitment. Cotton is great… just hire a worker and go back later for your finished bales.
Silage is by far the best you can do. Once you have a grass field maxed out, you can harvest it forever. You never have to treat it again that I have found.
This is also where production lines come in, because they maybe a huge impact on low valued crops, example canola once turned into oil, much better value and compared to the upkeep for the factory losses easily made back in profit.
Thanks for doing this it’s really great and useful information. Perhaps the next ‘chapter’ in this series could be time/profitability for repeated crops once harvested and replanted taking other factors into account eg need to plough after root crops or the fact you can use harvested potatoes as seeds next time around? Great work though thanks very much, thumbs up from me!
The crucial part of grapes and olives (aside from the enormous upfront cost, I have to recommend the cheaper grapes/olives mod or something similar) is the time. You must do everything yourself. With that in mind, cutting down time makes it more worthy. To be fair, I enjoy grapes. I haven’t done olives, yet. Anyway, use a larger small tractor for the fieldwork for grapes and olives. I like the Linder Lintrac 130. It’ll fit between rows and has enough power to run both the mulched and subsoiler in a single pass. Plus it accelerates faster to the working speed and maintains it throughout. But maybe the most benefit is the turning radius. 4 wheel steering really cuts down on fieldwork. And with the increased fieldwork speed, and a little practice I suspect graphed would move higher in the value order. Of course the real key is having other large fields of crops you can set workers on. As they work a field, you work grapes or olives. That way no time is being wasted, and two or three fields are worked simultaneously.
Great video. I'm currently focusing on the grain>flour>bread production chain, and I've found that sorghum will provide the most flour per hectare by a significant margin over oats, wheat, or barley. I think it's great that these production chains give us a variety of "optimal" crops to produce. If you want to sell your crops directly, you'll make a different choice than if you want to do further processing.
So I started working on my own farms' crop prices. Everytime I started a new game, the crops had different sell prices. What I havent found out yet, is if the high selling months stays the same. Otherwise this information will only be specific to you, and everyone shouldn't base there own gameplay off of this information. This is still good information to compare, but your farm stats will differ from everyone else. Thanks for doing the work. You've inspired me to do my own research as well.
GIANTS needs to calm down when it comes to silage. It's primary purpose in the game should only be as animal feed and TMR. I mean why even do animals if damn grass is going to be the most profitable thing in the game? Cows take 36 months to reach full maturity and price. That's 9 silage harvests minimum. I tried cows for a while, then I realized I was feeding $50,000 worth of silage to a $5,000 cow. Silage should only be $70 a bale. So here's what I've learned with GIANTS' new farming simulator. You lose money if you feed cows to produce cows, but chickens lay golden eggs.
The whole economy is broken, would love to try and overhaul it but it links to too many things / mods that cover parts of it. So I’m just tweaking my various files as I go along, I’ve just overhauled pigs with EAS and MaizePlus with two versions - one based on U.K. numbers and one for US (where they’re more profitable) where a bag of pig feed will cover all four feed elements as required (as it would IRL)
Love these videos. Would love to see a similar one for the value of crops through one tier of production. For example wheat to flour and what then becomes the most profitable.
Cotton will be one of the best crops once you've gotten into production lines. Already the second most profitable per minute, with the base value. With the production lines basically double it if you double process it into fabric and then clothes. Although sugarbeets into sugar will also give just over a 200% price bonus
sadly the cotton->fabric->clothes production is slow as hell. I have three spinning mills and two tailor shops but they still need soooo long to process the cotton.
Harvesting beets is ROUGH. I tried planting them on multiple fields and if I didn't have some friends to help, it would have taken hours. Soybeans seem to be super easy to harvest large quantities and the price is competitive.
I’ve been doing a lot of contracts lately and ran out of cultivate jobs. Only thing left was bailing jobs. I had no equipment and decided to give it a try. With only 44k in my account I started planning out what I needed. Eventually I got equipment I thought I needed and realized a simple baler was not good enough. So I had to take out a loan and buy even more equipment to get the job done. Even sold my barn in the process and still needed up with a 180k loan. After completing all the baling jobs I have enough money to pay off my loan and almost get my barn’s money back. Granted this is my very first time playing a farm sim so I’m on easy. But even with all the left over grass I got from the jobs that I was allowed to sell plus the contracts, I made a killing.
For the grass calculations, does this take into account that grass can grow several times per year while other crops are limited to 1 cycle per year? If not, then grass is way more profitable since you are getting that yield several times over the course of a year.
He mentioned a few times in the video that this is a per harvest comparison. If you add in the fact you can harvest grass multiple times per year then silage will always come out on top ;-)
@@skroll82 Even per harvest, grass can be better.. since you can harvest the grass growing around your fields without even planting anything. No other crop gives you a trailer load of the stuff re-growing wild around your property as a harvest bonus.
I really appreciate this vid. Great job organizing all this info. I know it's a huge undertaking but are you going to do a new video about production? Seems like some of those prices are different now too.
I love what you did here... it really helps spell out the value of traditional crops....but I think grass is actually on top with round silage bales. Too bad it is so complicated to test. Loose grass/silage is the least of it. Nobody is gonna buy the biogas plant right away. Beets and potatoes are such a huge time sink... planting.... ugh..... you could move time forward and harvest the grass twice in the real time it takes to have a single field of the others to harvest. Don't get me started on the price of the combines. Round silage bales are giving me 3 crops a year for nearly a million dollars on field 70 and 71 Elmcreek (If I hold them and sell at the high price of 400 per 1000 at the end of the year). I get $100K per harvest just from the existing grass around fields 70/71. It does take time for the bales to ferment... but you get more harvests per year...and no field prep except fertilizer (don't waste time rolling) It's not just about a good price per load. The other factors all make the time spent more valuable. Grass also has a very low cost of entry, including equipment. You can harvest some grass without even planting. When you do plant, it never needs to be replanted, plowed, limed or cultivated and you can get a full crop every 3 months and a partial crop every 2. Pro tip: Take a baling contract. No matter what they ask for, turn the field into silage bales...take bales... cancel contract... Profit. Once Follow Me or Courseplay are available for grass it is even more of a no brainer.
@@y33t23 Yep. The best I can tell is the game kind of looses track of bales once they are on a field. The cancellation fee doesn't force you to pay for the bales... because it doesn't seem to know if you even made them until you sell them at the designated point. Imagine if you cancelled a contract right away... and it charged you for 150 bales you never harvested? It may take a lot of work to make the contracts smarter about that...so they probably played it safe.
@@sineptorro9190 What kind of numbers are you seeing? on Elm Creek I am selling Canola Oil at ~$3700/1000l. Vs ~$1414/1000l of canola. At a 2:1 ratio If canola oil sold at $2800/1000l then I would say not worth it. But a 32% increase in profit is certainly worth it for me. Factoring the oil In I believe that is makes it about $300 over the chart presented at 8:30 for income at best price.
@@baziwan9407 best price i saw for canola was 1635, best for canola oil was 3180 over a 12month period so you make -2.75% atleast before the update, and with that it wont be worth it, sunflower oil was even worse (-8.2%) and cereal was also not worth it (-1%)
@@sineptorro9190 on normal economy i'm looking at a price of 3,914 per 1000 liters of sunflower oil and 3,252 per 1,000 for Canola oil..in March. Sunflowers high right now is 1,650 per 1000 so that would be 3300 in comparable weight to the oil. if we take Canolas high of 1,492 and weight it thats 2,984 on its best day..still lower than an average price of Canola oil
@@sleddogs76 if it is anything like seasons for FS19, the per cut yield for corn silage was higher than grass, but you could only get one cut, whereas grass you could get 2 cuts per year in fs19 and 3 cuts in fs22 so I suspect per year grass silage will be higher
Thanks for this video! This changes everything in the game for me. I love making silage bales but wish they'd bring back lucerne from FS19 maps like Stara Huta and Cybuchowo. It regrew like grass but higher yield and those purple fields were much more enjoyable than just lawn mowing green grass. Looking forward to your video on corn chaff.
awesome vid and thanks for the work you put in. Jjust a small comment if you are just starting out your not going to be able to buy some of the equipment to work the fields for certain crop types hence you would have to lease the equipment and that probably would be a major factor in profits. Si me being dumb here is this video based on owned equipment or leased equipment. Thanks again and great info nevertheless.
This has potentially changed how I run my farm from today. Thanks alot, the level of detail you go into shows how lazy my own research and calculations are.... Would love to see a full production version of this rating the crops against their production cost and price increase (though I'm aware you will grow old testing that much)
I guess on the topic of prices and crops and amount of seeds used, ive seen comments mention seeding and how grass can get multiple harvests out of 1 seeding with regrowth and you can replant potatoes as seeds. one feature i would love to see added is the option of using what you harvest as seeds in the future. obviously it would only be an option with crops that you can do that in the real world like corn. but also the option for a production that allows you to turn you harvested crops into seeds that you can keep or sell. im not sure if there is a mod for it but it would be a nice base feature considering that in the real world, there is seed corn or corn that is planted and harvested specifically for seeds in the future.
So grass is king. you can cut and roll it once every 3 months and it does not need to be re plowed or add lime or and fertilizer. You also can just cut and roll and not windrow or bail but once per year. Rolling does not destroy cut grass and as far as i can tell time does not destroy grass in the field. (have not tested this on 1.2 yet) Also price of grass can often hit 400 at least it has for me on 1.0 not tested in new patch yet. On field 71 I make over 150k every 3 months I know its a big field but it take no special tools. The only thin I wish for would be a 180 mm baler wrapper or a big square wrapper that does not require manual loading. If someone knows a fast way to wrap the big bails let me know lol.
quick comment : you can keep some potatoes from your first harvest and use those as seeds, sure it reduces your income a bit but it's an habit that makes you free from buying potatoes seeds !
I do this. The money you lose from not selling your potatoes is much less than the money you invest in new seeds. This may kick sugar beets from the throne in the chart "after seeds", but only by a margin I guess. Sugar beets but then shine with the productionsto improve the income even more. That said....I highly dislike, that potatoes are the only crop, which has no further production line attached.
There's a new trailer mode which works very well with sugarcane when you use the case harvester with the trailer hook.22000l . Turns very well. Just make sure no trees on either side o the field it needs space to turn
For sugarcane you can attach a trailer straight to the harvester and fill as you go with no need for a worker or hire a worker and just collect the trailer when it's full
When trying to decide between potato and sugar beet, I always gave points to potato because you can use part of the last harvest to plant instead of seed. On the other hand, chopping sugar beet is such an easy way to get about 20% more for your crop it makes the decision harder.
Thank you so much for this video it is very helpful 😊 but are the prices you recorded on elm creek the same or at least similar to the prices on the other 2 base maps?
Cotton will make you a better profit than most but vehicle costs are hefty. I like doing canola as it sells at a high price with hardly any work needed. Potatoes are a diamond in the rough. They have a very high yield rate and tend to produce massively, again, the vehicle costs are massive. It would be better to harvest cotton and potatoes on a hertacre sized field though. You can also buy businesses to help with income and I'm certain you can purchase a loom for cotton which will bring you more money for your harvest. You should also add the stone sales for the field too. Although it only brings in around an extra £501 per field.
Fantastic informative video! Did you find after the update that the monthly fluctuations chart within the game was now more accurate? can I trust that on when to sell?
Curious to see what happens to corn and sunflowers when you factor in that you need to plow every time after harvest vs another crop where you don't. This also means with a direct drill, you wouldn't even have to pick up rocks afterwards. Harvesting the corn and sunflowers is only part of the battle, I think those take a much bigger hit in time spent when you factor in having to plow and rock pick after every single harvest vs a crop type that you can seed with direct drill and not have to do any work in the field that causes rocks to show.
sugarcane is kinda tricky, it regrows so one could calculate the seed costs for multiple harvests makeing it cheaper. not sure how it is done now but in fs19 you get a degreese in yield after 3 harvests if you down plow, if you play without plowing its more like grass and regrows again and again. so if you divide the seed costs by 3 for the 3 harvests you can have it should get alot closer to the other crops
You can also use sugarcane to plant sugarcane. So you can grow a small starter field and use the produced cane to plant a new field, geometric growth. Potatoes are kind of similar, but you need to replant them.
Quick tip, one good harvest of sorghum on field 50 will give you enough chicken feed for a year, and we all know that eggs are the real money makers now in fs22.
Pretty sure grass silage with a baler might be the best way to make money at least in the early game. Mowers have a pretty good working width and you don't need a 500k+ harvester. Also bale trailers have a massive carry volume. 24 bales at 5,500 liters are 132 liters per trailer load.
Now do all the trees! I know you can only use the tree harvester on birch and pine...but all trees can be cut and processed with a chainsaw and then sold. Maybe do one of each tree to see if there is a difference in the type of wood.
Could you do a video with production of this as-well? I did some searching around and you can make sugar beets into sugar and that's a better way to go for money? Thanks as always
Its hard for me to believe it's not silage. It's basically 1k+ per bale and you can harvest 3 times a year. As well all you have to do is roll the grass after harvest so there's no plowing, or fertilizing, or rock picking or lyming or cultivating. Silage is incredibly overpowered and definitely feels like the crop to build up your income with so you can move on to creating supply chains.
If you wait an extra month before harvesting grass there’s a significant yield bonus. By my calculations around 50%. I got 18 bales when mowing when ready, waiting an extra month gave me 28 bales
So if this is all based off 1 harvest.. then even grass silage blows sugar beets out of the water, yes? Compounded with the fact that you can buy a mower and the baler+wrapper combo on day 1 relatively easily, I'd say silage is a great way to start any farm and use the profits to go into more rp friendly options.
It does seem like the prices are much better now...really the averages are not much different, they are just flowing better. The average soybean price in your last video was 1665.25, the average in this video is a little less at 1621.83, but the high is higher now, and the price flows in a more meaningful way, and not just random fluctuations. I would still love to see a silage video. You showed mowed grass here, but if you used a forage wagon to chaff it, would it yield more, and how does corn and other crop chaff differ when it comes to silage....surely chaffing corn would get you more yield than grass.
By constructing a sugar plant, you solve the problem of sugar beet storage & double the revenue per 1000L with one building. In fact a sugar production plant costs 1/2 what a root crop storage building does in the base game. Edit - also you didn't include corn silage - would have been interesting to see the profit on that.
i just did an harvest of beets, french map, all fields close to that startfarm plowed together and extended slightly. earlier ive done silage bales. over 520 silage bales at 5500l each so it was some work aswell. but yes i gone over to 100% beets and total harvest ended over 930k L lmao.
With sugarcane did you take into consideration that it grows like 6 times from one seeding so the cost of seeds should be divided out into the total amount of harvests before re seeding
I think that Cotton is worth the most, I harvest it year after year in FS, I have tried sugar beet but it takes WAAAAYYYYYYYY TOOOO LONG to harvest it...
I dont know if my previous message was deleted, due to included link, but i would like to ask you, if you can do this overview with true base/average prices. Some guy from reddit digged up the base average prices from the game code, and i think it would have more relevant value if you count with true base values, rather than from the values you discovered from through the year. Another think I would like to know is the grass growth stage you cut for silage. There are two diferent growth stages, when the grass is ready to harvest. One gives more and one less. Anyway, i did this research also myself and i know, its very time consuming even with the fast forward time mod. Thank you very much Have a nice day
Thank you so much for doing this. I know a lot of TH-cam content creators spent hours doing information videos only to have the update change some of it.
Thanks for watching
I extrapolated your data here because it was missing a critical part: what is the $ per minute of field work assuming you have a full assembly line for the crops? I used your raw yield from field 44 and field time along with data from the "Average Sell Prices + Best Month to Sell" Steam guide, which has a Google sheet recording the highest observed values for each commodity. This is assuming normal difficulty prices (FYI, the difficulty does not change the ranking).
Results:
Cotton (fabric > clothes): $707/min
Sugar Beet (sugar): $600/min
Grapes (raisins) $388/min
Olives (olive oil): $353/min
Soybeans (raw): $340/min
Potato (raw): $322/min
Sorghum (flour): $306/min
Canola (canola oil): $303/min
Sunflower (sunflower oil): $277/min
Corn (raw): $273/min
Sugarcane (sugar): $271/min
Barley (flour): $237/min
Oat (flour): $234/min
Wheat (flour): $234/min
Analysis:
- While cotton is clearly the best for $/min, it is a pain due to having to shuffle fabric between the factories, and because the fabric processing is **incredibly** slow.
- Sugar beet is probably the best overall because the sugar mill processes at a reasonable speed. However, beets take up a lot of volume and it's difficult to predict the time investment of having to go back and forth with the trailer. Overall though, the $/min is nearly double that of grapes and the next best on the list, and it is extremely simple to harvest.
- Sugarcane is currently very time intensive due to having to follow the harvester around with a trailer, but when the CoursePlay and FollowMe mods from FS19 are ported over with their full functionality, it may be possible to automate sugarcane field work and bring the number down significantly. This could eventually make sugarcane the best overall if the field time reduction is significant.
Notes:
- Grass silage is missing because the time value is missing from the chart at 12:37 in the video.
- I did not analyze the value of corn et al. that go into cereal because having to balance the ratio of products would almost certainly be a worse time investment after you factor in having to cart four different crops to the factory. Better to have one trailer that carries one crop than having to shuffle things around, set up on different fields, etc.
Nice. I would have taken flour to bread as well as that changes things a good bit but still good info.
So Soybeans seems like a really good low maitanance option
Great video! Potatoes & Sugar Beets are money-makers due to volume… but also a lot more work (slow). If you factor in time, the straw crops (wheat, barley, oats) are also very time consuming. Many people get hung up on price and ignore the time investment. I tend to stay away from crops that require numerous trips to sell points. Sunflowers are low yield but minimal time commitment. Cotton is great… just hire a worker and go back later for your finished bales.
Silage is by far the best you can do. Once you have a grass field maxed out, you can harvest it forever. You never have to treat it again that I have found.
Excellent Video. Really comprehensieve and solid data!
Thanks 👍
Nothing like a good old fashioned do over! Great info, well done!
You got that right!
For the algorithm. Likes, comments, shares, and subscriptions help your content creators more than you realize. Keep it up Scroft!
This is also where production lines come in, because they maybe a huge impact on low valued crops, example canola once turned into oil, much better value and compared to the upkeep for the factory losses easily made back in profit.
Nice video, I like the tables you put together :)
Thanks for taking the time to make this. Great video
Nailed it ,glad you mentioned potential if grass. Hope you don't mind but you are now a featured channel, merry Christmas
Double planted poplar is OK and regrows ,if already owning a forage harvester
Was hoping you would do this, thank you very much sir!
Sugar beets here I come again!
i found u through that cow video u made for fs 22 and subscribed really apreciate all the work u put into the vids
Thanks for watching 👍
Thanks for doing this it’s really great and useful information. Perhaps the next ‘chapter’ in this series could be time/profitability for repeated crops once harvested and replanted taking other factors into account eg need to plough after root crops or the fact you can use harvested potatoes as seeds next time around?
Great work though thanks very much, thumbs up from me!
Thanks Zoot 👍
The crucial part of grapes and olives (aside from the enormous upfront cost, I have to recommend the cheaper grapes/olives mod or something similar) is the time. You must do everything yourself. With that in mind, cutting down time makes it more worthy. To be fair, I enjoy grapes. I haven’t done olives, yet. Anyway, use a larger small tractor for the fieldwork for grapes and olives. I like the Linder Lintrac 130. It’ll fit between rows and has enough power to run both the mulched and subsoiler in a single pass. Plus it accelerates faster to the working speed and maintains it throughout. But maybe the most benefit is the turning radius. 4 wheel steering really cuts down on fieldwork. And with the increased fieldwork speed, and a little practice I suspect graphed would move higher in the value order.
Of course the real key is having other large fields of crops you can set workers on. As they work a field, you work grapes or olives. That way no time is being wasted, and two or three fields are worked simultaneously.
Great video. I'm currently focusing on the grain>flour>bread production chain, and I've found that sorghum will provide the most flour per hectare by a significant margin over oats, wheat, or barley. I think it's great that these production chains give us a variety of "optimal" crops to produce. If you want to sell your crops directly, you'll make a different choice than if you want to do further processing.
silage is king if u wanna work every 2 month.. great video thks.. still w8ing pig guide:) love u
So I started working on my own farms' crop prices. Everytime I started a new game, the crops had different sell prices. What I havent found out yet, is if the high selling months stays the same. Otherwise this information will only be specific to you, and everyone shouldn't base there own gameplay off of this information.
This is still good information to compare, but your farm stats will differ from everyone else.
Thanks for doing the work. You've inspired me to do my own research as well.
Great video! Thank you! They did a good update to the sim.
i keep coming back to this whenever im wondering about sowing a new crops.. Love the video thank you so much
would love to see the effect the production buildings have on that
Great job on the video! Would love to see silage from corn chaff maybe on your next video!
I love your channel and I love farming :) thank you for putting the time and effort into doing this.
So nice of you, thanks for watching
Thanks for such a detailed video. Very professional and well done. Great job!
Thanks 👍
GIANTS needs to calm down when it comes to silage. It's primary purpose in the game should only be as animal feed and TMR. I mean why even do animals if damn grass is going to be the most profitable thing in the game? Cows take 36 months to reach full maturity and price. That's 9 silage harvests minimum. I tried cows for a while, then I realized I was feeding $50,000 worth of silage to a $5,000 cow. Silage should only be $70 a bale.
So here's what I've learned with GIANTS' new farming simulator. You lose money if you feed cows to produce cows, but chickens lay golden eggs.
The whole economy is broken, would love to try and overhaul it but it links to too many things / mods that cover parts of it. So I’m just tweaking my various files as I go along, I’ve just overhauled pigs with EAS and MaizePlus with two versions - one based on U.K. numbers and one for US (where they’re more profitable) where a bag of pig feed will cover all four feed elements as required (as it would IRL)
Great work... very interesting results. Thank you for sharing all of this hard work with the FS Community :)
Thanks a ton for the update and all the thorough and time-consuming testing you did to help us all.
My pleasure
Love these videos. Would love to see a similar one for the value of crops through one tier of production. For example wheat to flour and what then becomes the most profitable.
Cotton will be one of the best crops once you've gotten into production lines. Already the second most profitable per minute, with the base value. With the production lines basically double it if you double process it into fabric and then clothes.
Although sugarbeets into sugar will also give just over a 200% price bonus
sadly the cotton->fabric->clothes production is slow as hell.
I have three spinning mills and two tailor shops but they still need soooo long to process the cotton.
Or just plant sheep instead, works well too.
Bonus if you use cut sugar beet
@@hazgebu it's about a pallet per month, it's not that bad.
Outstanding job again, thank you thank you
Harvesting beets is ROUGH. I tried planting them on multiple fields and if I didn't have some friends to help, it would have taken hours. Soybeans seem to be super easy to harvest large quantities and the price is competitive.
Great video, thanks!
awesome work, profit per minute is really good to know
So after the first video i changed from Soybeans to Canola....i guess a switch-aro is in order again lol :) Thanks for all your hard work mate.
I know, Giants really did a u turn 😅
This is exactly what we needed, thank you so much
I’ve been doing a lot of contracts lately and ran out of cultivate jobs. Only thing left was bailing jobs. I had no equipment and decided to give it a try. With only 44k in my account I started planning out what I needed.
Eventually I got equipment I thought I needed and realized a simple baler was not good enough.
So I had to take out a loan and buy even more equipment to get the job done. Even sold my barn in the process and still needed up with a 180k loan.
After completing all the baling jobs I have enough money to pay off my loan and almost get my barn’s money back. Granted this is my very first time playing a farm sim so I’m on easy. But even with all the left over grass I got from the jobs that I was allowed to sell plus the contracts, I made a killing.
Once again, amazing work!
For the grass calculations, does this take into account that grass can grow several times per year while other crops are limited to 1 cycle per year? If not, then grass is way more profitable since you are getting that yield several times over the course of a year.
He mentioned a few times in the video that this is a per harvest comparison. If you add in the fact you can harvest grass multiple times per year then silage will always come out on top ;-)
Yeah I'd say multiply the grass results by 3 because on seasons you can get three harvests per year if you roll the grass
I would probably rather have the results per harvest, because skipping time doesn't take time (or put wear on my equipment).
Alos, you don't have to re-do your fields at all.
@@skroll82 Even per harvest, grass can be better.. since you can harvest the grass growing around your fields without even planting anything. No other crop gives you a trailer load of the stuff re-growing wild around your property as a harvest bonus.
I really appreciate this vid. Great job organizing all this info. I know it's a huge undertaking but are you going to do a new video about production? Seems like some of those prices are different now too.
I hope the poorly profitable crops like canola get good returns via production. That way players are incentivized to keep growing them.
@@apotheosis27 Smart man. It seems like it would be a good idea to give each crop a "role" so to speak.
I love what you did here... it really helps spell out the value of traditional crops....but I think grass is actually on top with round silage bales. Too bad it is so complicated to test. Loose grass/silage is the least of it. Nobody is gonna buy the biogas plant right away. Beets and potatoes are such a huge time sink... planting.... ugh..... you could move time forward and harvest the grass twice in the real time it takes to have a single field of the others to harvest. Don't get me started on the price of the combines. Round silage bales are giving me 3 crops a year for nearly a million dollars on field 70 and 71 Elmcreek (If I hold them and sell at the high price of 400 per 1000 at the end of the year). I get $100K per harvest just from the existing grass around fields 70/71. It does take time for the bales to ferment... but you get more harvests per year...and no field prep except fertilizer (don't waste time rolling) It's not just about a good price per load. The other factors all make the time spent more valuable. Grass also has a very low cost of entry, including equipment. You can harvest some grass without even planting. When you do plant, it never needs to be replanted, plowed, limed or cultivated and you can get a full crop every 3 months and a partial crop every 2. Pro tip: Take a baling contract. No matter what they ask for, turn the field into silage bales...take bales... cancel contract... Profit. Once Follow Me or Courseplay are available for grass it is even more of a no brainer.
Thanks for the info
You can keep the bales if you cancel the contract? I will totally rent a wrapper and do this as a financial boost.
@@y33t23 Yep. The best I can tell is the game kind of looses track of bales once they are on a field. The cancellation fee doesn't force you to pay for the bales... because it doesn't seem to know if you even made them until you sell them at the designated point. Imagine if you cancelled a contract right away... and it charged you for 150 bales you never harvested? It may take a lot of work to make the contracts smarter about that...so they probably played it safe.
I'd love seeing this carried through production chains. I suspect canola would do much better with an oil plant.
by my calculations the oil plant is only worth it for the olive oil, with canola and sunflowers you dont make profit that way
@@sineptorro9190 What kind of numbers are you seeing? on Elm Creek I am selling Canola Oil at ~$3700/1000l. Vs ~$1414/1000l of canola. At a 2:1 ratio If canola oil sold at $2800/1000l then I would say not worth it. But a 32% increase in profit is certainly worth it for me. Factoring the oil In I believe that is makes it about $300 over the chart presented at 8:30 for income at best price.
@@baziwan9407 best price i saw for canola was 1635, best for canola oil was 3180 over a 12month period so you make -2.75% atleast before the update, and with that it wont be worth it, sunflower oil was even worse (-8.2%) and cereal was also not worth it (-1%)
@@sineptorro9190 on normal economy i'm looking at a price of 3,914 per 1000 liters of sunflower oil and 3,252 per 1,000 for Canola oil..in March. Sunflowers high right now is 1,650 per 1000 so that would be 3300 in comparable weight to the oil. if we take Canolas high of 1,492 and weight it thats 2,984 on its best day..still lower than an average price of Canola oil
Great testing vids. Always look forward to watching.
Thank you, more to come
Great content thank you good video
Thanks for another fantastic information video Scroft
great work, thanks for including the time factor, most people overlook that.
No problem!
Nice Video, thanks! I really do wonder though how Silage from Corn compares to the other crops
Exactly my thought.
I'm curious too because on 19 the silage from corn was far far more than anything else.
@@sleddogs76 if it is anything like seasons for FS19, the per cut yield for corn silage was higher than grass, but you could only get one cut, whereas grass you could get 2 cuts per year in fs19 and 3 cuts in fs22 so I suspect per year grass silage will be higher
I will be doing a video on silage. but i imagine with the grass have the potential to be cut multiple times in a year it will stand out
Thanks for this video! This changes everything in the game for me. I love making silage bales but wish they'd bring back lucerne from FS19 maps like Stara Huta and Cybuchowo. It regrew like grass but higher yield and those purple fields were much more enjoyable than just lawn mowing green grass. Looking forward to your video on corn chaff.
I appreciate all of your work on this update, thanks!
Glad you enjoyed it!
Amazing video, thank you for your work. :) Will you be doing a video on productions profitability in comparison to selling crops? Cheers.
Hopefully soon. It's on my list
Fantastic job! Thank You very much for Your hard work! Very helpful :)
Thanks for watching 👍
Wow, that must have been really hard work. Thankyou for all your work this really helps.
You're very welcome
awesome vid and thanks for the work you put in. Jjust a small comment if you are just starting out your not going to be able to buy some of the equipment to work the fields for certain crop types hence you would have to lease the equipment and that probably would be a major factor in profits. Si me being dumb here is this video based on owned equipment or leased equipment. Thanks again and great info nevertheless.
This has potentially changed how I run my farm from today. Thanks alot, the level of detail you go into shows how lazy my own research and calculations are.... Would love to see a full production version of this rating the crops against their production cost and price increase (though I'm aware you will grow old testing that much)
My pleasure. I have a list of videos to do and I'll be looking at some of the production features 👍
I guess on the topic of prices and crops and amount of seeds used, ive seen comments mention seeding and how grass can get multiple harvests out of 1 seeding with regrowth and you can replant potatoes as seeds. one feature i would love to see added is the option of using what you harvest as seeds in the future. obviously it would only be an option with crops that you can do that in the real world like corn. but also the option for a production that allows you to turn you harvested crops into seeds that you can keep or sell. im not sure if there is a mod for it but it would be a nice base feature considering that in the real world, there is seed corn or corn that is planted and harvested specifically for seeds in the future.
Good video, keep it up
Thanks 👍
Thank you so much for making these videos Scroft it’s very much appreciated
My pleasure. Thanks for taking the time to watch 👍
I think sugarcane regrows if I'm not mistaken so the increased amount of seeds would balance out if one crop can pull 3 harvests
The sunflower header should be faster than corn, you can run 9mph which would greatly improve the price per minute.
Thanks for the info 👍
I'm an accountant and I approve this use of Excel spreadsheets.
🤣👍
great video. alot of work well done.
Thanks 👍
So grass is king. you can cut and roll it once every 3 months and it does not need to be re plowed or add lime or and fertilizer. You also can just cut and roll and not windrow or bail but once per year. Rolling does not destroy cut grass and as far as i can tell time does not destroy grass in the field. (have not tested this on 1.2 yet) Also price of grass can often hit 400 at least it has for me on 1.0 not tested in new patch yet. On field 71 I make over 150k every 3 months I know its a big field but it take no special tools. The only thin I wish for would be a 180 mm baler wrapper or a big square wrapper that does not require manual loading. If someone knows a fast way to wrap the big bails let me know lol.
quick comment : you can keep some potatoes from your first harvest and use those as seeds, sure it reduces your income a bit but it's an habit that makes you free from buying potatoes seeds !
I do this. The money you lose from not selling your potatoes is much less than the money you invest in new seeds. This may kick sugar beets from the throne in the chart "after seeds", but only by a margin I guess.
Sugar beets but then shine with the productionsto improve the income even more. That said....I highly dislike, that potatoes are the only crop, which has no further production line attached.
There's a new trailer mode which works very well with sugarcane when you use the case harvester with the trailer hook.22000l . Turns very well. Just make sure no trees on either side o the field it needs space to turn
For sugarcane you can attach a trailer straight to the harvester and fill as you go with no need for a worker or hire a worker and just collect the trailer when it's full
Well. It's time for a new save again. I think it's my 37th save in two weeks .
Thanks this video really helps
When trying to decide between potato and sugar beet, I always gave points to potato because you can use part of the last harvest to plant instead of seed. On the other hand, chopping sugar beet is such an easy way to get about 20% more for your crop it makes the decision harder.
Thank you so much for this video it is very helpful 😊 but are the prices you recorded on elm creek the same or at least similar to the prices on the other 2 base maps?
Cotton will make you a better profit than most but vehicle costs are hefty.
I like doing canola as it sells at a high price with hardly any work needed.
Potatoes are a diamond in the rough. They have a very high yield rate and tend to produce massively, again, the vehicle costs are massive.
It would be better to harvest cotton and potatoes on a hertacre sized field though.
You can also buy businesses to help with income and I'm certain you can purchase a loom for cotton which will bring you more money for your harvest.
You should also add the stone sales for the field too. Although it only brings in around an extra £501 per field.
Fantastic informative video! Did you find after the update that the monthly fluctuations chart within the game was now more accurate? can I trust that on when to sell?
Yeah, it works now and is spot on 👍
@@Scroft awesome! Thank you so much!
@@SpryngFling happy to help. Thanks for watching
Curious to see what happens to corn and sunflowers when you factor in that you need to plow every time after harvest vs another crop where you don't. This also means with a direct drill, you wouldn't even have to pick up rocks afterwards. Harvesting the corn and sunflowers is only part of the battle, I think those take a much bigger hit in time spent when you factor in having to plow and rock pick after every single harvest vs a crop type that you can seed with direct drill and not have to do any work in the field that causes rocks to show.
Grass silage is the King for me. I earn a huge amount of money with silage bales, with very little efforts. The second ones, for fun, are soybeans.
sugarcane is kinda tricky, it regrows so one could calculate the seed costs for multiple harvests makeing it cheaper. not sure how it is done now but in fs19 you get a degreese in yield after 3 harvests if you down plow, if you play without plowing its more like grass and regrows again and again. so if you divide the seed costs by 3 for the 3 harvests you can have it should get alot closer to the other crops
You can also use sugarcane to plant sugarcane. So you can grow a small starter field and use the produced cane to plant a new field, geometric growth. Potatoes are kind of similar, but you need to replant them.
Do you even play the game it's impossible to harvest sugarcane efficiently the harvester doesn't have a tank and the worker is bad ai
Quick tip, one good harvest of sorghum on field 50 will give you enough chicken feed for a year, and we all know that eggs are the real money makers now in fs22.
did they change egg prices? I haven't seen above 2,000-ish since the update when it used to get above 3k several times
@@Kendammit seen them over 3000 this afternoon, and that was on the low, I'm waiting till November to see what the highest is.
Is the same for the hault-beylord map?
the time and dedication to make this a "fair test" is admirable, thankyou very much, also the spreadsheet results are on point
You can attach a trailer to the sugar cane pickers...Needs to be a trailer with a loop hitch not a ball
100k per hour "legitimate trading" Great informative vids, thankyou for your time and effort chap 👍
No problem 👍
Pretty sure grass silage with a baler might be the best way to make money at least in the early game. Mowers have a pretty good working width and you don't need a 500k+ harvester. Also bale trailers have a massive carry volume. 24 bales at 5,500 liters are 132 liters per trailer load.
I agree with you, early game bales are great 👍
good stuff, thanks!
Amazing job thank you for doing this. Does how many months it takes for growing?
Awesome work! But what about corn silage??
Coming soon. Video all about silage 👍🤠🚜
Now do all the trees!
I know you can only use the tree harvester on birch and pine...but all trees can be cut and processed with a chainsaw and then sold. Maybe do one of each tree to see if there is a difference in the type of wood.
Could you do a video with production of this as-well? I did some searching around and you can make sugar beets into sugar and that's a better way to go for money? Thanks as always
Its hard for me to believe it's not silage. It's basically 1k+ per bale and you can harvest 3 times a year. As well all you have to do is roll the grass after harvest so there's no plowing, or fertilizing, or rock picking or lyming or cultivating. Silage is incredibly overpowered and definitely feels like the crop to build up your income with so you can move on to creating supply chains.
I agree
If you wait an extra month before harvesting grass there’s a significant yield bonus. By my calculations around 50%. I got 18 bales when mowing when ready, waiting an extra month gave me 28 bales
So if this is all based off 1 harvest.. then even grass silage blows sugar beets out of the water, yes? Compounded with the fact that you can buy a mower and the baler+wrapper combo on day 1 relatively easily, I'd say silage is a great way to start any farm and use the profits to go into more rp friendly options.
It does seem like the prices are much better now...really the averages are not much different, they are just flowing better. The average soybean price in your last video was 1665.25, the average in this video is a little less at 1621.83, but the high is higher now, and the price flows in a more meaningful way, and not just random fluctuations.
I would still love to see a silage video. You showed mowed grass here, but if you used a forage wagon to chaff it, would it yield more, and how does corn and other crop chaff differ when it comes to silage....surely chaffing corn would get you more yield than grass.
I agree. I'm glad with have a higher potential now tho in regards to Soybeans. A silage video will be coming, It's on the list 😅
Don't forget with potatoes you can use previous harvest as seeds
By constructing a sugar plant, you solve the problem of sugar beet storage & double the revenue per 1000L with one building. In fact a sugar production plant costs 1/2 what a root crop storage building does in the base game.
Edit - also you didn't include corn silage - would have been interesting to see the profit on that.
Any sign of a static or trailer beat shredder? Had an feeling beats were going to be good.
@scroft How do you activate that fancy drone view you are using? Is that a mod?
Would be interesting to see how many minutes of field work it would take to buy the crop specific equipment
i just did an harvest of beets, french map, all fields close to that startfarm plowed together and extended slightly. earlier ive done silage bales. over 520 silage bales at 5500l each so it was some work aswell. but yes i gone over to 100% beets and total harvest ended over 930k L lmao.
That's some harvest. Let me know how much you make 👍
Yeah how much did you make
This one earned you a brew ☕
Also, don't forget you can re-seed with your potatoes you've harvested so....pay the seed cost once.
Don't mind if i do 👍
With sugarcane did you take into consideration that it grows like 6 times from one seeding so the cost of seeds should be divided out into the total amount of harvests before re seeding
I think that Cotton is worth the most, I harvest it year after year in FS, I have tried sugar beet but it takes WAAAAYYYYYYYY TOOOO LONG to harvest it...
I dont know if my previous message was deleted, due to included link, but i would like to ask you, if you can do this overview with true base/average prices. Some guy from reddit digged up the base average prices from the game code, and i think it would have more relevant value if you count with true base values, rather than from the values you discovered from through the year.
Another think I would like to know is the grass growth stage you cut for silage. There are two diferent growth stages, when the grass is ready to harvest. One gives more and one less.
Anyway, i did this research also myself and i know, its very time consuming even with the fast forward time mod. Thank you very much
Have a nice day
Thanks for the comment. I have a list of videos to do and one is about silage and I'll look into the best time to mow grass in that video 👍
Great video very informative. I am just about to do Sugar Beets on my channel.
i think with the sugar cane harvester you can add a trailer hitch to it so you can pull a wagon behind it you could in 17 anyway
Interesting to know what crop provides the highest yield per acre.