Did you intentionally go from naming Scene 1 to the next, naming the second scene Level 2? I like the technique. I'm new and "not there yet" but I now have in my back pocket. Thanks Aaron.
I learned 4x today!! I used to do x4 or /4.. So I guess 4/ will also work? Doesn't look good thought 4/ Cheers. Thanks Aaron. Also, nested components are great!
I like it. I was actually thinking I would have different sets of components and replace them every time I need a different level of detail. But that's cumbersome. This is kinda neet. One thing that's missing, though, is a way to figure out how to make some tags exclusive. Ie. If one gets turned on, these other automatically turn off. That would get rid of the need for the scene, which I would probably not use. I would instead always just pick the tags.
I like the technique, but it seems like once I created the high level of detail version, I’d just want to use that. Seems like the other levels would just create additional geometry?
If you had 200 of these joist hangers in the full model of your new house, you'd definitely feel the performance difference in Sketchup as you manipulate the model with the coarser vs higher level of details enabled - depending on the power of your computer/GPU of course.
Aaron: I appreciate your videos. They are very helpful. I need help taking my model from SketchUp to Layout. Could you make a video showing how this is done. I need very simple steps done slowly. I’m in the slow group. Thank you in advance.
Instead of using tags, better way is to make all the three component to one Dynamic Component and using the onClick to toggle between the three version of the object
Hey Aaron, Is it possible add a dynamic component function, so once clicked it toggles thru the “levels”… but also have the rest of the duplicated components to switch also?
Like an if statement with the on click function… or would this not work?… Function sort of like… If clicked toggle level 1, level 2, level 3 and if status changes with similar component refresh to new active level
Brilliant! A question, though: do the different models that represent the different detail levels actually get un-loaded from RAM when they're toggled off? Like, when you're using the Level 2 version, has the geometry for Level 3 been removed from RAM and other system resources, or is it just being "masked" or made transparent, in such a way that you're still losing some performance, compared to if you only actually HAD a level 2 in the model, and nothing else?
Everything in your model (including materials, components, etc that are a part of your template) are loaded into RAM. Generally speaking, models do not "slow down" because of RAM, but usually because to drawing to the screen. This means that if a lower poly version of an object is currently visible, you will see better performance than when a high poly version is turned on.
@SketchUp instead of showing command of click to set the start point , it is showing click to set end points how to fix it on sketch up, what could be the problem? because by clicking the the point while start drawing the line doesnt start from the point of click. and in case of rectangle the projection of rectangle is shown while drawing
You say it lightens the model when you have Level 1 showing or even Level 2. Does this only correspond to speeding up modeling but not the overall weight/size of the model?
That's right. You'll see better performance when navigating and editing geometry with fewer edges and faces displayed on screen. But tagged entities are still in the model, which will be reflected in the file size.
Creating a Tag Folder for these three levels of details will help keeping our tags organized.
Thanks Aaron!
Another fantastic method to overlay without changing views every time!
Nice one Aaron, Loved the live stream and this was a very useful tip for my use later on.
Did you intentionally go from naming Scene 1 to the next, naming the second scene Level 2? I like the technique. I'm new and "not there yet" but I now have in my back pocket. Thanks Aaron.
Excellent! I can think of lots of ways to use this.
Wow, this is very similar approach of Revit. Very Cool stuff!
I learned 4x today!!
I used to do x4 or /4..
So I guess 4/ will also work? Doesn't look good thought 4/
Cheers. Thanks Aaron.
Also, nested components are great!
I like it. I was actually thinking I would have different sets of components and replace them every time I need a different level of detail. But that's cumbersome. This is kinda neet. One thing that's missing, though, is a way to figure out how to make some tags exclusive. Ie. If one gets turned on, these other automatically turn off. That would get rid of the need for the scene, which I would probably not use. I would instead always just pick the tags.
That works! At least in simpler models. Using Scenes will save much more time (and headaches) if you have more complex visibility needs.
I like the technique, but it seems like once I created the high level of detail version, I’d just want to use that. Seems like the other levels would just create additional geometry?
If you had 200 of these joist hangers in the full model of your new house, you'd definitely feel the performance difference in Sketchup as you manipulate the model with the coarser vs higher level of details enabled - depending on the power of your computer/GPU of course.
I like the recent video’s. ❤ SketchUp.
Aaron: I appreciate your videos. They are very helpful. I need help taking my model from SketchUp to Layout. Could you make a video showing how this is done. I need very simple steps done slowly. I’m in the slow group. Thank you in advance.
Instead of using tags, better way is to make all the three component to one Dynamic Component and using the onClick to toggle between the three version of the object
Hey Aaron,
Is it possible add a dynamic component function, so once clicked it toggles thru the “levels”… but also have the rest of the duplicated components to switch also?
Like an if statement with the on click function… or would this not work?…
Function sort of like…
If clicked toggle level 1, level 2, level 3 and if status changes with similar component refresh to new active level
Brilliant! A question, though: do the different models that represent the different detail levels actually get un-loaded from RAM when they're toggled off? Like, when you're using the Level 2 version, has the geometry for Level 3 been removed from RAM and other system resources, or is it just being "masked" or made transparent, in such a way that you're still losing some performance, compared to if you only actually HAD a level 2 in the model, and nothing else?
Everything in your model (including materials, components, etc that are a part of your template) are loaded into RAM. Generally speaking, models do not "slow down" because of RAM, but usually because to drawing to the screen. This means that if a lower poly version of an object is currently visible, you will see better performance than when a high poly version is turned on.
@SketchUp instead of showing command of click to set the start point , it is showing click to set end points how to fix it on sketch up, what could be the problem? because by clicking the the point while start drawing the line doesnt start from the point of click. and in case of rectangle the projection of rectangle is shown while drawing
You say it lightens the model when you have Level 1 showing or even Level 2. Does this only correspond to speeding up modeling but not the overall weight/size of the model?
That's right. You'll see better performance when navigating and editing geometry with fewer edges and faces displayed on screen. But tagged entities are still in the model, which will be reflected in the file size.