In previous live streams you showed how to use scale with components to solve issues when geometry gets messy when to small. Might be a good follow up to this one.
Hello, could you make a extense tutorial on how to make skin on subdivision for a Kayak? I want to know how to make the plans for a strip-planked kayak and especially the temporary forms which actually give the kayak it's characteristic shape. Please!!
7:00 when i select the "blue box" around the component (actually I just simply click on it) and scale it, the geometry keeps changing (and i don't want that)...please how did you do it, what am i doing wrong? thank you for your videos
Thanks for this 3rd tutorial on Scaling. This nicely complements Tyson's previous two tutorials.
In previous live streams you showed how to use scale with components to solve issues when geometry gets messy when to small. Might be a good follow up to this one.
Useful...especially with the differences !
Hello, could you make a extense tutorial on how to make skin on subdivision for a Kayak? I want to know how to make the plans for a strip-planked kayak and especially the temporary forms which actually give the kayak it's characteristic shape. Please!!
didn't mention how scaling from big size to small can effect/corrupt the textures on the model when you export the object into another program
you select the left bench always the same way, but once with deforming the geometry and once without....
I never realized that there was a reset scale command!
7:00 when i select the "blue box" around the component (actually I just simply click on it) and scale it, the geometry keeps changing (and i don't want that)...please how did you do it, what am i doing wrong? thank you for your videos