A good practice tip that may help is try practicing the Hit confirm on hit first only and on block do nothing, drill on both sides. Afterwards practice adding the hit confirm on hit and block, drill on both sides
@edricjordan7093@@terrymckeel5094 Oh my bad. When I say drill on both side, I mean to practice on one side over and over again for a certain amount of times then switch to the other side and do the same thing. (Doesn't have to be P2, just switch P1 to the right side). Example of this could be. practice hit confirming Scorpions 2, 1 on the left side 25 times in a row quick break then switch sides and do the same thing.
My rank is god. I think it's good that you tell players who don't know about hitconfirm. Great job! Sometimes i have difficulty with kenshi's one touch hitconfirm, you know when a sento accidentally hits the enemy during pressure and you need to confirm it in time with s42 or f221 and get full combo
Not only that, but I feel like mk needs you to be quick with the inputs. For instance, if there’s a millisecond of a delay when I am hit confirming, then my last attack in Johnny’s two combos won’t come out.
Auto block just means that it will block immediately after being hit. Random combo the best way to practice hit confirming because it either blocks the whole string or doesn't randomly
Thank you and I watched your Johnny cage guide and I have improved I’m just starting to try maining him and my rank in kombat league is the 1st one when you get the game 😂
Can you hit confirm into different special moves too? Or just string with multiple options? If you can hit confirm on special moves, does it need to be buffered or can I wait a good bit?
Yes you can hit confirm special moves, it's very important to learn. For example, Johnny Cage's Shadow Uppercut (DB3 meter burn) is a combo launcher, but it is unsafe on block. Take a look at Johnny's string 2144. The last hit of it leaves him safe, so the situation would look a little something like: I recognize that i hit the opponent with 214, so i hit confirm into rising uppercut for a combo. Or, I do 214 and the opponent blocked it, so I will end the string by doing the last hit of it (2144). That way on hit, you confirm into a special move to get a full combo, and if they block, you recognize that and just finish the string, leaving you safe.
I’ve been hit confirming since mk11, but I found that hit confirming with special moves has been super hard in this game, it’s almost making me feel like there’s something wrong with it.
Great vid i did this hella times before seeing this vid still not %100 consistent cuz when u react late the input reader on this game u need to press early but i will get it %100 consistent in couple days for sure more of these educational quality vids good shit
It takes a lot of practice, some advice is to practice it a little bit each day while watching tv or something. Mindlessly training yourself to have the muscle memory will make it much more natural to do in matches
So I understand hit confirming and have been playing MK for a long time, but I’ve been struggling with mk1 for some reason. It’s not working for me consistently - with scorpion I’ve been practicing with 21 for hit confirms, and a lot of times I do the inputs perfectly (as seen by my inputs in practice mode) but for some reason when I do 21 into bf4, the game seems to ignore my directional inputs and scorpion finishes the string (as if I did 214) instead of having hellfire come out after 21. Why would this happen? Btw I do have release check off.
I find hit confirm more difficult in MK vs all other fighting games. I think it's the dial-a-kombo system that makes me feel like I always have to dial the combo string in asap, but with MK1 it's feeling less like dial-a-kombo and easier (for me, at least) to time things and hit confirm.
How do you determine if something is hit confirmable? I play Mileena and have had people tell me that you can hit confirm just the low on her f24 string. I tested by having the cpu ducking and set to block random combo, (so the high whiffs and you only are reacting to the low) and it does not seem to be hit confirmable. Yet some people insist it is. So how do I know if I am just bad or if they are just wrong.
It comes down to whether you can react to the first hit of a string hitting the opponent. Im not familiar with her F24 string, but generally hit confirming a single button is difficult. For mileena you would probably be looking to hit confirm a string into ball for a combo, or just ending the string short to be safe
@@TheKompetitor that is what I do. I know in some games, like street fighter, hit confirming off of a crouch medium kick can be tough, but important for many characters. But with mk it, as you said, generally seems that either you hit confirm a string, or a certain attack, like freeze, just inherently sets up the combo. It came up discussing her offensive pressure and what weaknesses it has. She is a solid character, but I think some people just overestimate her pressure and mixup. Her real strength is whiff punishes.
A good practice tip that may help is try practicing the Hit confirm on hit first only and on block do nothing, drill on both sides. Afterwards practice adding the hit confirm on hit and block, drill on both sides
Listen to this man^
Drill on both sides?
@@edricjordan7093 Yes
He's asking you to explain what you mean by that. I assume you mean practice on P1 and p2 side, but I'm not sure
@edricjordan7093@@terrymckeel5094 Oh my bad. When I say drill on both side, I mean to practice on one side over and over again for a certain amount of times then switch to the other side and do the same thing. (Doesn't have to be P2, just switch P1 to the right side). Example of this could be. practice hit confirming Scorpions 2, 1 on the left side 25 times in a row quick break then switch sides and do the same thing.
Just finally made it deep enough into demigod to not get demoted
As a johnny main i thank you for your help
You're welcome! There is a lot more content and guides coming
I hate Johnny he’s so broken and needs no skill whatsoever to be played
Disgusting 🤮
@@chipsanddip_6784he takes skill wdym, unlike baraka or raiden
@@curlyheaddeebono he doesn’t
My rank is god. I think it's good that you tell players who don't know about hitconfirm. Great job! Sometimes i have difficulty with kenshi's one touch hitconfirm, you know when a sento accidentally hits the enemy during pressure and you need to confirm it in time with s42 or f221 and get full combo
That’s great advice , keep those sort of nuanced videos coming, I’m new to fg’s , much appreciated
There's a lot more where that came from, stay tuned! 😎
Ive been incorporating this practice. Especially for online. I still suck at it, but I whoop with Johnny. I want this
Great vid, I'll definitely be interested in the coaching you offer soon as im struggling right now online lol
I'll be opening my coaching sessions after the first major mk1 tournament later this month, im busy prepping for that and learning in the meantime!
Theoretically that makes sense, but I've been trying that since MK11 and my reaction time is just too slow. I'm champion now with reptile.
Not only that, but I feel like mk needs you to be quick with the inputs. For instance, if there’s a millisecond of a delay when I am hit confirming, then my last attack in Johnny’s two combos won’t come out.
Dont tap the buttons like if u need to press square triangle circle slide ur finger from square to triangle then tap circlc if it hits
@@jacrispybbqbrooo 😱 ima try that ish 👏🏽😂
Thank you for the help!
All this time, I've been a button masher since the first game.
Yeah, I'm kind of bad at fighting games. But it's still fun!
You just got a new sub my main was Reiko but dude I fell in ❤ with Kitana she is so fun to use!! I'm definitely going to practice this with her.
As a Shang main, I say pew pew. Zone de'ende
Cool, I've been trying to practice hit confirm with block mode auto, but random kombo looks much better.
Auto block just means that it will block immediately after being hit. Random combo the best way to practice hit confirming because it either blocks the whole string or doesn't randomly
Thank you and I watched your Johnny cage guide and I have improved I’m just starting to try maining him and my rank in kombat league is the 1st one when you get the game 😂
Thanks man this community really needs this if u just get 2 pepole to Play less Brain dead that's a win 👍
Nice video. Thanks
Can you hit confirm into different special moves too? Or just string with multiple options?
If you can hit confirm on special moves, does it need to be buffered or can I wait a good bit?
Yes you can hit confirm special moves, it's very important to learn. For example, Johnny Cage's Shadow Uppercut (DB3 meter burn) is a combo launcher, but it is unsafe on block. Take a look at Johnny's string 2144. The last hit of it leaves him safe, so the situation would look a little something like:
I recognize that i hit the opponent with 214, so i hit confirm into rising uppercut for a combo.
Or, I do 214 and the opponent blocked it, so I will end the string by doing the last hit of it (2144).
That way on hit, you confirm into a special move to get a full combo, and if they block, you recognize that and just finish the string, leaving you safe.
@@TheKompetitor sweet thanks
I’ve been hit confirming since mk11, but I found that hit confirming with special moves has been super hard in this game, it’s almost making me feel like there’s something wrong with it.
The timing inputs really seem much different from 11
The new combo system is killing me right now so aggravating practice mode doesn’t let you highlight moves
Great vid i did this hella times before seeing this vid still not %100 consistent cuz when u react late the input reader on this game u need to press early but i will get it %100 consistent in couple days for sure more of these educational quality vids good shit
It takes a lot of practice, some advice is to practice it a little bit each day while watching tv or something. Mindlessly training yourself to have the muscle memory will make it much more natural to do in matches
Can you hit confirm one normal into special? Like from one button poke or a whiff punish.
Im new to this series and trying to learn :D
Damn nice vid
What if i want to hit confirm 212?
So I understand hit confirming and have been playing MK for a long time, but I’ve been struggling with mk1 for some reason. It’s not working for me consistently - with scorpion I’ve been practicing with 21 for hit confirms, and a lot of times I do the inputs perfectly (as seen by my inputs in practice mode) but for some reason when I do 21 into bf4, the game seems to ignore my directional inputs and scorpion finishes the string (as if I did 214) instead of having hellfire come out after 21. Why would this happen? Btw I do have release check off.
Thx
started playing in mk11, but i am still struggling with hit confirms
It's one of those fighting game concepts that is difficult to get down but once you do you'll notice yourself getting better a lot quicker
I find hit confirm more difficult in MK vs all other fighting games. I think it's the dial-a-kombo system that makes me feel like I always have to dial the combo string in asap, but with MK1 it's feeling less like dial-a-kombo and easier (for me, at least) to time things and hit confirm.
I am in grand master, having difficulties moving higher.. I need a coach bro.
How do you set ur dummy to block and hit after a string you do
Go to record, and record on the reversal slot. Then go to training settings and set reversal mode ON, and the reversal move to RECORDED
@@TheKompetitor thank you great video
Do you use dpad or stick and also when o try to air attacks on dpad I can’t so should I just stick to the stick?
I use only the dpad
@@TheKompetitor should I get use to dpad?
Nice.. I’m Demi god at the moment.
Hell yeah keep up the grind 😎
@@TheKompetitor thanks man… hopefully I get to Elder God.. I’ve watched all your videos.. it definitely helped me.. great stuff.
Nice
Ty 🙏
Thank you
You're welcome 😎
How do you determine if something is hit confirmable?
I play Mileena and have had people tell me that you can hit confirm just the low on her f24 string.
I tested by having the cpu ducking and set to block random combo, (so the high whiffs and you only are reacting to the low) and it does not seem to be hit confirmable. Yet some people insist it is. So how do I know if I am just bad or if they are just wrong.
It comes down to whether you can react to the first hit of a string hitting the opponent. Im not familiar with her F24 string, but generally hit confirming a single button is difficult. For mileena you would probably be looking to hit confirm a string into ball for a combo, or just ending the string short to be safe
@@TheKompetitor that is what I do. I know in some games, like street fighter, hit confirming off of a crouch medium kick can be tough, but important for many characters.
But with mk it, as you said, generally seems that either you hit confirm a string, or a certain attack, like freeze, just inherently sets up the combo.
It came up discussing her offensive pressure and what weaknesses it has.
She is a solid character, but I think some people just overestimate her pressure and mixup. Her real strength is whiff punishes.
My rank is 980. I will come back after a month.
Can't wait to see how you improve after implementing this strategy!
How do I sign up for the metafi training?
It's currently unavailable until NRS adds the online practice mode, then you will be able to sign up!
@@TheKompetitor OK thanks for the reply
Bro.. do you do offline paid private lessons?
I do have coaching through metafy, i am finishing up my lesson plans and they should be live soon!
@@TheKompetitor please hit me up with your link so I pre register for lessons
@alfredwebbie2509 Here is my Metafy link, follow me on there so we can chat directly about my training plans! metafy.gg/@the-kompetitor/sessions
Instead of confirming into safe strings I just use Cyrax and I'm always safe
Very bad habit 😂
Really helped thanks. Now: unranked Will update in a few weeks🫡