Believe it or not, Fallout 76 jokes are kind of old now. They got old pretty fast. From what I understand, it is a pretty good game after they fixed it up.
@@BigDavetheMiddleAgeGamer I agree. There's also a curious point that there appears to be multiple alien races within the Fallout universe, the Zetans being just one of them.
In Dunwich mine, you forgot to mention that when you first arrive at the place you hear a gun shot and then nothing, and when you look around you find a body with a blood stain on the wall, and a gun next to him. A holotape tells you what happened right. Crazy ramblings from the raider and they said they hear something coming but he knows what to do. So right as your character finds it, this raider was taping himself and heard you coming and then killed himself.
Fun Fact: If you have Curie with you when quarry diving Curie notes that the spot is an unusual place for a quarry, hinting further at the Dunwich Borers true intention.
@@freki3545 Jesus christ. I knew she was one of the better followers but holy fuck dude. I'm in the middle of my first serious survival playthrough and now that I know that I think she's going to be my go too. Her or maybe Strong. Question though, does she take stimpacks once she's in the synth body? I've only done that quest once and never used her as a companion after that.
You assume that they have people actually employed as writers. It's actually pretty common to have lore worked out to fit a mission or something based upon level design, and then have any random employee write the dialog and justifications. Given Bethesda's inconsistency the idea that they plan anything, ever, about the story until after whatever they need it for is overly optimistic.
Tanagra Town is another location in Fallout 76 where the same buried art-deco heads can be found. The unique thing is that the entire town and the ground beneath it has been pushed into the air by the Strangler vines, which cover the surrounding region. It seems as though whatever force influenced Dunwich Borers, Lorenzo Cabot, and Lucky Hole Mine to dig where they did also influenced the vines to uproot the patch of land below Tanagra Town. It's also worth noting that the buried heads in Fallout 76 are commonly surrounded by deposits of precious minerals like gold or crystal, which could be another incentive for people to dig them up...
Just found this place and came down here to see if anyone mentioned this, I remember the bust specifically making this location stand out aside from the obvious insane vines, so cool!
One day at Bethesda Office: J: Hey Karl, I am on deadline and need something creepy to stick to final room of this dungeon, you have some asset lying around? K: Nah, just stick this metal head in there, its cool, I've been plastering it to every other building! Looks, great. J: But won't people think it's kinda lazy? Like we are just reusing assets... You know, like we do with shelves and stuff. K: Don't worry about it... You know people on the internet, they will probably think it some kind of hidden clue to some mystery or watnot, believe me, nerds will have a blast! Give it a month and you'll see videos popping up uncovering 'The Secret of Metal Statues' or something. It's gonna look like our writers actually have some overreaching plan for these! Both: HaahAAha.. yeah right!
Yeah I recently just got fallout 4 and was disappointed when I heard Skyrim sound affects eg: The armour work bench is the same sound as it's Skyrim counter part and sometimes you will hear the slashing sound when slashing with a sword in Skyrim also in fallout. It didn't ruin the game it's just annoying that I notice it
20:11 - The tape guy is saying “Al’hazred”. In the Lovecraft/Cthulhu Mythos, “the mad Arab, Abdul Al’hazred” was the writer of the Necronomicon, the OG archetypal ‘cursed book of evil dark magic nonsense’, which obviously inspired FO’s krevbeknah(?). The tape says something like “sharp knife... send him to...sunken temple...(for the?) rebirth...Abdul...Al’hazred...”. In context, the implication of using a knife to “send someone” somewhere is pretty clear (rhymes with “human sacrifice”). At the bottom of the Dunwich Building in FO3 you find the ‘Obelisk’, where you take the *Krevbeknah* to destroy it. At the bottom of the Dunwich mine in FO4- once apparently used by freaky cultists to -send- sacrifice people- you find an *underwater altar* upon which lies “Krev’s Tooth”, (EDIT: I kept saying “Krev” instead of “Kremvh” but, hey, close enough.) a *knife* said to cause bleeding and “exceptional damage”, as if to suggest it is... you know... sharp... (durr). At the bottom of the mine in FO76, you pretty much find a spawn of Cthulhu and a bunch of those creepy stone faces- the same as the giant one at the bottom of the Dunwich mine in FO4. So... Krev... ‘Krevbeknah’... a sharp knife... sunken temple (Edit: it was ‘deep temple’. Again, close enough.)... cultists sacrificing people... Cthulhu... cursed book of evil nonsense... Al’hazred... dudes going mad... etc etc- connect them how you will, but the dots are pretty obvious. Just some stuff that came to mind after watching. Sure I’m not the first, but thought I’d throw it out there. I don’t have any grand ‘theories’, but it is fascinating. Definitely more than a few coincidences- how much more, who knows? I highly doubt it’s the ultimate supreme Deepest Lore that ‘explains *everything* in FO history!1!!’, but it’s a neat, well thought out little hidden subplot. Also, its far from the first in-depth (pun totally intended) reference to Lovecraft in FO/TES- Hackdirt and ‘The Deep Ones’ from Oblivion paralleling ‘Shadow Over Innsmouth’ probably being the most well known (CamelWorks has a great video about that one IIRC). And ‘The Whispering Tree’ in Skyrim referencing ‘The Colour Out of Space’ probably being the most obscure. Just a wild guess, but the FO3 tape mentioning the ‘return of Al’hazred’ almost sounds like they were basically trying to ‘summon’ the ‘prophet’ of the Dunwich cult, given the connection to the discount Necronomicon- figuratively if not literally. Come to think of it, isn’t that more or less what happened to the crazy hat guy (‘Lorenzo’, was it? I’m already forgetting what I just watched. I have the memory of a goldfish. Don’t judge me. Lol.) Didn’t he dig up that magic crown and it ‘changed’ him- like he was ‘possessed’ almost...? And then he started ranting about miscellaneous Eldritch nonsense and trying to enact some nebulous evil shenanigans. Wasn’t that how the whole Dunwich thing started? And the desert he went to was a direct reference to ‘The Nameless City’, which IIRC ties in with Abdul Al’hazred and the Necronomicon- how he had ‘foretold’ of the Nameless City and its connections to Cthulhu and misc. Eldritch shenanigans basically. Then in FO3, you go to Far Harbor (Edit: Point Lookout. Close enough.) and that Obadiah dude wants you to go off into the swamp and ‘murder to death’ a bunch of crazy ass mutant cultists who had stolen the Krevbawhatever and were having a crazy cultist party and doing weird shit- which is virtually identical to the tale of Inspector LaGrange in ‘Call of Cthulhu’ (having been to rural Louisiana IRL, I can confirm it is essentially an irradiated wasteland filled with mutated lunatics)- because the book was like a ‘family heirloom’... which... would that have been the family of the Lorenzo dude...? Or least ‘family’ in the freaky cultist sense. But by that time, Lorenzo was locked up in that funky prison by his son that partially(?) 'blocked' the eldritch magical nonsense of his crown or... something like that... So... what if Lorenzo went to the Nameless City and dug up his magic crown, then it ‘changed’ him into like a ‘messenger’/‘prophet’ of the Dunwich Eldritch nonsense, then *he* wrote the -Krevbeknah- Necronomicon which went on to inspire the whole Dunwich cult and was eventually passed down to the Obadiah dude in FO3... but Lorenzo was kept locked up for all that time, which the Dunwich guys were probably unaware of, presuming him dead, or at least ‘lost’ to them... so in FO3 at the Dunwich building, they uncovered the ‘obelisk’, which was clearly connected to the Krevbeknah somehow (since that’s where you have to go to destroy it later) and, by extension, its potential writer... So... the “return of Al’hazred" could refer to them attempting to bring about the return of their de facto leader and *functional equivalent* of Abdul Al’hazred, Lorenzo- rather, whatever ‘possessed’ Lorenzo and changed him into the ‘prophet’/‘leader’/‘founder’ of the Dunwich cult and presumed purveyor of associated Eldritch nonsense... but after that didn’t work (and the FO3 protag may have canonically chosen to destroy the Krevbekneh, possibly ‘breaking’ whatever magical nonsense the obelisk previously held?) then they moved on to the Dunwich mine in FO4, and the ‘thing’ they were trying to dig up wasn’t (primarily) a literal monster, but the ‘sunken temple’ and/or ‘sharp knife’ (presumably “Krev’s Tooth”, because duh) referenced in the tape in FO3, in another attempt to bring about the “return of ‘Al’hazred’”. Or maybe as a *continuation* of said attempt, of which the thing at the Dunwich building in FO3 with the obelisk may have just been the first step, perhaps to try to find the 'sharp knife' and/or 'sunken temple' which they needed for their whole crazy ass cultist sacrificial ritual shenanigans that they would eventually carry out at the Dunwich mine in FO4- or... something... Or maybe it's nothing and I have no idea wtf I'm on about. Yeah, it's probably that. Edit: I totally misquoted like a dozen different things, but hey- details...
This is the longest comment I've ever actually read on yt lol interesting stuff for sure though (Edit: aye look, my like gave you're comment 69 likes. You're welcome I guess 😂)
Me:oh shit I'm gonan do what the other guy is doing *loads **50.cal** machine gun and puts on clown mask and grabs machete* come out coem where ever you are you fake companions
Re: "Bethesda wasn't just reusing assets" argument. Nate, my suspension of disbelief can tackle a lot, up to and including Eldritch Abominations, but asking me to believe that modern Bethesda wasn't just being lazy is simply too much.
Like saying "The Scorchbeasts aren't just recycled radioactive dragons." But they are, and they are among the least interesting enemies in the Fallout series being hamfisted into the lore.
Something interesting I didn’t see mentioned about the iron head is that it also appears under Tangara town in the middle of the cave through giant rock that’s raised out of the ground. Not sure if it’s connected but it could be what caused the flora to push the town up the way it did
bethesda before 76: small hints and references that there might be a mysterious creature making people go insane bethesda after 76: big fucking tentacle monster
long-time subscriber, eldritch history nut here. a couple of tidbits that you might find interesting: the monster in the bottom of the mine in F76 is most likely Bethesda's version of a Cthulhi, or a spawn of Cthulhu. most game media that references them usually make them humanoid from the torso down, and then the upper half is usually at least tentacles for the face (see Illithids in D&D) or tentacles also for the arms (see N'raqi/Faceless Ones in Warcraft). odds are that this thing is, in the eldritch lore of Fallout, the spawn of Ug-Qualtoth (or another of their Great Old Ones, as there are multiple Cthulhu-like beings in traditional Lovecraft lore) just like the Cthulhi are the spawn of Cthulhu. (the Lovecraft wiki's page on Cthulhi has some information you may want to look into.) the point you make about artists in Fallout being most likely subconsciously drawn to creating these busts and statues is most likely accurate and another reference. this i couldn't find a specific reference to point you at (though the Call of Cthulhu (2018) game does talk about it at length), but artists, writers and other creatives in the Lovecraft universe often are subconsciously influenced by the Great Old Ones (Cthulhu and the like) to create things in their image. if Bethesda is making this narrative truly Lovecraftian (and they seem to have done their research, so i'm betting they are) then i'm sure that's the case. the last bit is a theory i've had, but since the Lovecraftian mythos has multiple Great Old ones, your multiple theory at the end may be accurate too. it could be Ug-Qualtoth AND the Interloper, etc. maybe even Atom is one of these creatures, simplified in the post-apocalypse and granting his worshippers immunity to radiation. i've rambled a whole lot but this video really has me STOKED.
I agree with all of this. In the case of the Church of Atom though? Mother might even be another one these Great Old Ones. She certainly adds a level of mystery to the lore. Shared hallucinations are not exactly common, in real life or any media. So its safe to say that her appearance to the church and also the Sole Survivor, is based in reality. Albeit a drug induced one. Perhaps her appearance within the dreamscape is our mind's attempt at understanding the impossibility of her true appearance.
Can we talk about the fact that if the thing was the "Ug-Qualtoth" or whatever it may be called, how could it have an influence on fallout 4, which happens long after fallout76 ? (I may be wrong, I'm really not an expert but it was kind of obvious to me ...)
Might I say, um, Cthulu is in the public domain. They could easily just take Cthulu and put it in. A N D Cthulu could entirely possibly exist because the fallout universe didn't diverge from our timeline untill around WW2. So its entirely possible H.P. Lovecraft (almost wrote Hatecraft) was influenced by the... Its the old ones right? To write those books. The Interloper definately isnt the Fallout Cthulu either because. Well. Cthulu doesnt need a body to possess. I think. The interloper possessed one of the cultists and essentially just, mutated their body into the half plant half animal creature we find in the cave.
I feel it’s possible that in the same way we get visions at dunwich, people in the fallout universe have been drawn twords that face as an symbol and have been recreating it without realizing.
I came to the comments to see if anyone else had gone down that same mental trail. The giant metallic heads also struck me as really similar to those of the Dwemer. Since nirnroot is confirmed to be a canon plant in the Fallout universe, it makes you wonder if that’s all they share...*glances at slimy Daedra boi*
Personal theory Tamriel and the rest of the elderscorlls universe is actually all that's left of China and Russia basically the whole eastern hemisphere just several centuries later And magic and all the magic creatures is just how everything aclimated to the nuclear energy from the great war
@@miletilblight2181 I disagree if you dive in the lore of the elder scrolls you find out that the cosmology is completely different. such as how planets function and how nirn has two moons. There is also the fact daedric realms exist apart from nirn. Nirn has multiple continents and the nine divines represent different planets apart from nirn.
I mod Bethesda games from time-to-time, and while doing so recently I discovered that the reference names for those statue heads/busts in the Creation Kit appear to be "MetroMan" and "MetroWoman", but going further and editing the textures revealed they are labelled MetropolisMan/MetropolisWoman, so I assume Metro is an abbreviation of *Metropolis* - Now, I could be wrong here, but there's an old silent movie called "Metrópolis" and it depicts statues that resemble those busts. The movie is about workers being forced to build a metropolis underground, then are banished afterwards into the DEEP, which could be another reference to a place in Fallout 76 because there's a location called the "Deep" which was added in the wastelanders update. Coincidentally enough, there is another one of those weird root-like creatures that can be found in the Deep.
its called metroman because its the statue that was originally made for the metro stations u can no clip underneath the dunwich borers and see the full statue
For me, it have more sense to be just a plain name. As i say in a comment, those busts and art are also in Fallout 1 and 2, those buildings made for the big citys, like cathedral , new reno , etc... shows buildings with those bust. So this name is simply "metropolis big city bust". I bet so hard those statues are made only for purpose of porting original art from fallout 1 and 2 to 3 ,4 and 76
The art style of the busts is Art Deco (Any good BioShock player should recognize it immediately :) ). The city in the movie Metropolis was very heavily influenced by the Art Deco style. Fritz Lang really liked the style and it was popular when the movie mas made. The busts are clearly referencing the movie by their names. People really should watch Metropolis if they ever get a chance, it's a landmark in early film making. sm
1. You forgot to mention that there's an obelisk just like in the Dunwich Building growing out of the ground beside the Interloper. 2. The chanted name, Abdul Alhazred, is the original author of the Necronomicon book. Which is what the Krivbeknih book is based upon. 3. I still don't think the metallic faces on the pre-war buildings and the faces underground are related, I just think Bethesda is just reusing assets. 4. Jack Cabot also mentions another ancient city buried deep below the Mojave Desert, I personally think it could be under The Divide. The Tunnelers we find there seem like some sort of mutation/evolution of the ancient alien race that lived below the earth.
The enclave Oil Rig had those same face on them aswell Bonus info on 76: There is a cave near The Whitespring Resort called simply “The Deep”. It has two entrances, but the main one gets you straight in front of a lesser/smaller creature aswell, go deeper into the cave, and you can find a GIGANTIC cave with a bottomless pit of rad and a Chinese base on top. Reading into the single Holotape in the base, you can find out the name of the base “Motherload Acquisition Facility” and that they were excavating 5 tunnels in Appalachia, a Northern, a Central, a Southern, one in The Mire (swamp) and the 5th [Redacted] : Dig in progress. A NOTICE: ALL PERSONNEL can also be read, saying: “Initiate Facility data wipe procedures. American infiltration detected. Proceed with Operation Piercing Viper
Lorenzo actually says in the game himself that it shrunk to his head so he couldn’t remove it and jack says that it got so tight that it fused to his fathers flesh.
@@LowKeyBrit36 Todd Howard is merely the head of development. He doesn't actually put stuff into the games. Just overseas design and such. Mostly he is basically a hypeman at their big E3 showcases.
And if we take into account: the Nirnroot on the Prydwen possibly connecting Skyrim to Fallout's Universe, the fact Skyrim is on another planet called Nirn, the fact aliens exist in the Fallout Universe, Lovecraftian tales involving space, cosmic horror, aliens, and deities, Hermaeus Mora's Lovecraftian inspiration. Could this be the work of Hermaeus Mora all along? Also the alien city in the Mojave mentioned by Cabot, directly linking to Old World Blues. Also, the metallic busts bare a striking resemblance to the Dwemer busts in Skyrim, who also with the heart of Lorkhan, have at least a bit of Lovecraft influence. Perhaps the book they were all seeking is a Black Book of Hermaeus Mora.
@@zerosparky5996 still the dwemer were supposedly sent forward in time to the 9th era where their technology was obsolete so maybe the fallout universe is a future kalpa
Iirc Nirn and the entire Elder Scrolls universe is a dream of a being called the "Godhead" Though a lot of people, both fans and ES writers, ignore that because it's stupid and convoluted.
You missed the metal faces in the floating city known as “tanagra town” in FO76 as well as the baby interloper (demogorgon/Cthulhu mix) in “the deep” and the baby is surrounded by starlight creepers, fever blossoms, and new plants giving a cosmic horror setting.
@@winter9348 Tanagra is an incredibly strange place. viney roots ripped a town off the map and pullet it into the sky... in pieces, but still... That's not natural in any way. Plants IRL don't pick up things they grow around them... Also this location is ridiculously high up in the air. This root/vine things are hundreds of feet tall.
I love it when the Devs build “not so obvious “ stories into games. Layers of gameplay. I love it even more when someone puts that information together and tells it!
By far one of the best melee weapons in the game, especially for stealth/ninja builds because it has a much lower AP cost than things like supersledges
And it's actually a mod for machete's. As in if you have legendary machete and put kremvhs tooth mod on it, you now have melee weapon with two effects.
I never specced into melee weapons in my Fallout 4 playthrough, never see much of a point to them. But can you guess what melee weapon I used more than defaulting to a secondary gun?
I got it, and then realized “wait if this is a sacrificial blade then does that mean with every kill I have with this blade, I have fed the creature?” And then remembered how my friend said that if you feed/care for a stray animal for a week straight, then it’s legally considered your pet, so I then had the realization of _”do I have a pet Cthulhu?“_
There are actually quite a few TH-camrs that do that. But since there are about 1000000 times more TH-camrs that use clickbait titles and don't deliver, I still agree with you! xD
After listening to this video and Nate's video on the Zetans with the ponderings of why they are not attacking and the desires of the Enclave and Vault-Tec to get into space, I think the presence of the Zetans and this mysterious race are connected. This video details the existence of a mysterious, non-human race of Lovecraftian horror which existed before humanity. For reasons unknown, went dormant or stepped into the deep shadows and humans rose to prominence. At some point, either awoke or through humanity's entire existence, began whispering to certain humans to guide actions. The Zetans, either through prior contact or a scouting mission detected the influence of these Lovecraftian entities on humanity and began carefully monitoring humanity in the 16th century (confirmed in-game), or perhaps earlier. As time went on, more of this ancient civilization was dug up then reburied. Giant busts of heads, originally found in these ancient dig sites, began to pop up in architecture. As this video postulates, because the rich and powerful fell sway to and began worshiping this ancient race. In time, a Zetan armada surrounded Earth. Abductions and sightings began to increase. Reconnaissance scouts were sent to the surface to monitor events. Human flights into space were monitored. Eventually, the Enclave was created, and alongside three companies, chose it was time to get off Earth. Were they worshipers wanting to spread the glory/horror of the great old ones? Or were they humans immune to the influence and wanting to get the hell away from the coming hell of the old ones? Dunno. Either way, the Zetans smacked down their efforts to leave Earth. Per the video on the Zetans, we know the Zetans have more than enough to successfully invade and conquer Earth. They're even developing new weapons. Even Nate asked if that was their plan, why didn't they do it after the bombs dropped. I don't think the Zetans are an invasion force. I think they're a quarantine force. Either through fear or experience, I believe, the Zetans have decided it would be in the galaxy's best interest to prevent humanity from every leaving Earth and taking the old ones and their influence to the stars.
I hate it. Bethesda needs to fix their problems without cutting corners and this stereotype will go away. I don't hate Bethesda, I really like them. However it's pretty undeniable they make some pretty dumb decisions and I'm surprised they're still on their feet. I'm honestly worried if they don't do well on their next couple games then they may go under.
Egg Bro, Fallout 76 was a bust but Skyrim and Fallout 4 were HUGE, not to mention Oblivion, Morrowind, FO3 and NV, and even ESO. Bethesda games sell and they sell well because even at their lowest points there’s just always something about a Bethesda game that’s engaging and fun. Bethesda is gonna be just fine. I spend a ton of time bitching about Bethesda being lazy and everything else...but I’ll almost certainly buy ES6 the day it releases.
The old ones are daedra,same thing with scorchbeasts and dragons or ghouls and draugr,like come on guys you know how bethesda works..the is a similar h.p. lovecraft story in oblivion about the old ones and a cult turning into fishmen.bethesda just loves to copy paste things
“The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age.”
John Mattan it’s the opening lines of Call of Cthulhu by H.P. Lovecraft. I just used it as a thing of “maybe it’s better we don’t know the full extent of the eldritch mystery.”
Maybe the elder scrolls is the far future or past of earth🤔 well i 100% believe its the same universe. Other planets? But that pillar in fallout 3 reminds me of the Boethia's Shrine. And the female bust holding the two orbs looks a bit like Azura's Shrine in Skyrim. And then there is that sort of temple in Fallout 4. It looks a bit like a part of a Dwemer ruin. Like the College or reading part at the end of the Dwemer city Mzelft. Where the Dwemer used to study or something in the College of Winterhold storyline.
There's one more Lovecraft reference that you missed. In Jamie's last holotape, he references the name "Abdul Alhazred". In the Lovecraft mythos, Abdul Alhazred is the name of the author of the Necronomicon, an ancient tome which contains, among other things, descriptions of and instructions for summoning The Old Ones. According to the lore, Alhazred himself was a worshiper of various Lovecraftian beings. So, yeah, there are even more Lovecraft reference indicating that The Krivbeknih is directly related to eldritch beings.
"Maybe before the Great War, many of the world's elite and wealthy were followers of this pre-exisitant civilization..." Well now that sounds a lot like the Enclave, doesn't it? And if you look at the Oil Rig in Fallout 2 (Enclave HQ destroyed by the Chosen One) you'll see four of those creepy busts, one huge head on each pillar, rising out of the ocean. fallout.fandom.com/wiki/Enclave_Oil_Rig
I hope with how long this video has been out that you read this comment. The son that was looking for his father who was looking for the book. During the halotape audio where the son was clearly loosing his mind. He repeats the word Abdul, and a moment later he says Alhazred. Abdul Alhazred was the main character in H.P. Lovecrafts necronomicron. The book is an account of Abduls wanderings and findings. Absolutely love this video. Hope this info helps to unfold more of the mystery.
Yes! Thank you! When I first got to Arlington Cemetery, in FO3, I had a sudden flashback of FO1 & 2. In particular I was thinking of the Watershed in Necropolis, but there is also The Cathedral, the Enclave Oil Rig, and several other instances.
Some detail he didn't mention : The guy is chanting "Al Azhred", in the Lovecraftian mythos, Abdul Al Azhred is the Arabian madman that wrote the Necronomicon, AKA the most evil book in existence, that became the Krivbeknih in the Fallout lore.
lovecraft is not only an incredible horror philosopher, he was also a fascinating man (ie, nut job) and originator of the greatest rpg in existence, the call of cthulhu, the only game i am aware of with a sanity score (because your characters all go mad eventually) and that score can move in only one direction, straight down
@@Digidestined701 you got me there your prize is in the mail did you ever play? best game ever; one of my characters had an arm sawed off and replaced by a weird mechanical one by some deep ones .. and then we all went mad ....
Yeah. "Hey Todd, did you see that new theorist's video? It's got some pretty good ideas in it. Let's steal it (like we steal our Skyrim mods) and then put it into the game. Thank god we put as little effort as possible into this SHIT PILE of a game, right?"
You are aware we were put on NDA during the meeting where we came up with that idea. Todd is going to find out who you are and you're going to be fired for revealing this secret.
One of the things I love about your channel is that you consistently surface things about F3 that I never knew about. Makes my replays that much more valuable! Thank you.
Considering the unusual human remains in the fallout 76 location, maybe the creature is unfinished. Maybe the creature is luring people to that location to create a body for itself.
Ironically, cthulu wasn't the best of his books but gained alot of fame with other authors using the character (which he encouraged). Cuthulu was only in one book.
I think I can answer that one. In the Story "Call of Chthulhu", the awakening of Chthulhu rose tensions around the world. Those with mental instabilities or disorders became more unstable, scholars and scientists got nightmares, and artists outright were going mad because of the awakening presence of the old god. And, with the tale of Pickman's Gallery, lots of those nightmarish visions were recreated in works of art. This is likely the reason why most of the Post-War World is covered in it. And it may even be why tensions were so high, psychopathy/sociopathy was so common, and worse in the subconsciousness of the human mind, background to the war. A dark god was awaking from ancient slumber... And with his connection to Ghouls and Radiation, an aspect of him may even be Atom.
@@Mercury-Wells Considering dude is a dragon/octopus shaped slime.. he might irradiated water. The bombs fell, and spread him all over the world as green goop.
And then there's the fact that Pickman himself is a Lovecraft reference... and just like at the end of the story, he disappears from the world once the quest is completed. Presumably travelling to the Fallout universe's equivalent of the dreamlands I suppose.
@@cyryl3827 Cthulhu isn't slime lol, hes a humanoid, octopus sort of being with rubbery skin and bat like wings. Cthulhu is un-killable, for: that is not dead which can eternal lie, and with strange aeons even death may die. Cthulhu is an extra dimensional being that is NOT kill-able by traditional means (if at all). Not that he is the most powerful of the Lovecraftian Pantheon in the slightest, but he is still an extra dimensional being that transcends time itself. If anything were to be made into a "goop" it'd probably be shoggoths.
Alright, here's my theory: We know that the Lovecraftian elements in Fallout are mostly based off of The Dunwich Horror. If you don't know, a basic summary of the story is: A weird boy named Wilbur asks around at a library for a cursed book, Wilbur is later found dead at the library as it's revealed he's half monster half human, and a team of professors hunt down the boy's "brother" which is fully monster. I think that the story of Ug-Qualtoth and the Gutpuker is similar. The links between the Gutpuker and Wilbur are striking: both are half-human half-monster, both are connected to an otherworldly being, and both are surrounded by people who keep monsters in a secluded area (Wilbur's family put his "brother" in their attic, often feeding people to it). In the Dunwich Horror, the actual monster ends up breaking out and killing people. If I had to guess, I would say that eventually (either in Fallout 5 or in 76) we'll get a quest or event based around hunting down the brother monster.
Good synopsis, but the Dunwich Horror was kept in an area of the Whately residence which had been torn out by Wilbur and "old Wizard Whately" to make a large, open area that was two stories tall, and the monster was fed on cows that old man Whately bought from neighboring farms with gold doubloons.
Hmm I would say they're just using the Dunwich Horror. Dunwich Borers, finding the partially buried statue at the bottom of a hole is more likely referencing "The Shunned House" where people living in a home disappear or go crazy. The Protagonist and his uncle stay there, with the uncle mutating into a monster and then dissolving. The protagonist returns with digging equipment and acid and digs a deep hole into the basement, uncovering that at first seems to be a giant pipe or root, but which he realizes is just the elbow of a colossal monster. He pours the acid in and after that, the house seems normal. No more deaths or insanity.
Hi Nate - the heads also appear in the F1/F2 era, especially in some promos and on the enclave oil rig, including concept art. It seems to me that at a certain point they couldn't decide if they were going for an art deco themed high-life setting or still in the 50's retro-futuristic thing, something that was very much visible also in F:NV at times, especially with dead money. So I wouldn't think Bethesda put *that* much thought into a small detail, when they mess up *huge* things. I think it's just a nice little throwback to the Fallout 2 art style, where the heads appeared on buildings.
Another explanation for the metalic busts as decor Elements could be found in Lovecrafts famous "call of cthulhu" where shortly before the awakening of the eldritch being artists were influenced in their dreams creating artworks inspired by its arrival.
I was looking for this comment, I took note of all of the different metallic busts in fallout 4 and then noticed that the eye at the bottom of the hole was similar.
Another strange thing is, despite Lorenzo claimed he found "tools that clearly aren't designed for human being to use", he could directly wear the artifact with no problem.
oOooOOoh, maybe it was designed to break a human's mind in the far future. Sorry, I just find it weird that people want to mesh the worlds of fallout and skyrim, that's weird and dumb
I have a love-hate relationship with these lore videos. They are so interesting! But it also pisses me off to show how little I actually explored in my over 300 hours in each game...
In fairness to you, exploration isn't even half of it. You need to remember obscure and rather innocuous bits of information hours or days after you find them when you find another clue. Then you need to recognize a possible connection between the two points. A connection that might not actually be at either location but yet another location, if not an entirely different game. Once you have that, you can then start to put pieces together that further exploration MIGHT expand upon. I say might because we get the first clues of this one in FO3 and we literally can't put the rest together until FO4 and further still in FO76. I use to try doing it but I decided to let people like this do it and just enjoy the exploration.
@@thesamenumb5437 to be fair Bethesdas track record made it MUCH more likely that they just reused assets. If you didn't notice there's only like 2 faces for the diamond city guards, they just change hair, beard, and clothing and stuff for most of the unamed NPCs in the game.
For all the lore videos I watch about fallout, destiny1/2, etc... how I never crossed this channel is beyond me. But the youtube algorithm strikes again, liked, subbed, commented, and turned notifications on. Hitting the cycle today.
just wanted to say that in a area of fallout 76 known as "the deep" there is what people are calling the "baby interlooper" and its a smaller less tentacled creature, I hope they do add more/reveal more about the backstory of them.
Maybe THIS is actually what Todd "it just works" Howard was referring to by "it's in a terminal somewhere". The big "undiscovered" secret. It is a topic that has been discussed before but never dived into to this degree before.
I'm very sorry, Squirrel, I'm a friend of _ Wayfinder _ and he was found dead under mysterious circumstances shortly after making this post. Pursuing the information on this terminal could be very .. Hazredous .. to one's health.
Hear me out. What if the “Interloper” is actually some godlike being, and the metal busts are what the ancient civilization saw it as. Then the creature in the mine was actually a member of that society. Then, humans started showing up as a sort of plague/virus to them, so they thought that the best idea was to leave Earth, and the creature in the mine was left behind or sacrificed itself so the others could escape. The interloper then got people to follow it, like Nate said, and do as much damage as they could, trying to wipe out the human race so that the ancient creatures could return to Earth and thrive again because the planet they went to was not suitable for them to thrive.
That would continue the Lovecraft theme (in his story "the Shadow out of Time," an ancient alien species has the power to send their conciousness through time and at one point in the past they left in mass in order to avoid being destroyed by a rival alien species).
Having come from the video on fallout's aliens, I can't help but wonder if the reason there hasn't been any clear attempt at an invasion is because of these entities, and that maybe the aliens are scared of them.
What if the ancient civilization mentioned in Fallout was the Dwemer after they vanished from Nirn? Like, Numidium somehow sent them to Earth before the birth of human civilization, and they ruled the Earth for a couple millennia before getting sent to another universe again?
It's feasible within lore that the Dwemer achieved technology sufficient to reach Earth thousands of years or more prior to humanity's evolution, but I'm hardly an Elder Scrolls lorehead, so I could be full of shit.
@@zeromii3234 honestly i think the elder scrolls takes place on mars (planet with two moons) Mars or nirn dies somehow maybe alduin actually comes back to kill it throwing hellfire to it burning the surface till its uninhabitable The gods could move or start over humanity (those with possibly the most fate in them or those with the greatest potential) And the dwemer were that ancient civilization sent to earth after proving themselves to the gods with the heart What if after they got to earth they fail or just died out leaving behind those artifacts What if the old ones are not the dwemer but are in fact deadra a certain all knowing one with giant eyes and tentacles that could influence humans and uses black books that contain power What if we had it backwards and fallout is the after alduin
They probably know about it. The Zetans could fill a position similar to the Elder Things in “At the Mountains of Madness”. If you don’t know, the Elder Things are one of the species that inhabited Earth before humanity. They created the shoggoths as a slave race for manual labor, since they don’t have arms. They lived in Antarctica a few billion years ago, back when it was around the equator and a rainforest jungle. They got killed off by the flying polyps, another species that lived on Earth. What’s interesting about the Elder Things and the Zetans is that they like to observe and experiment. The Elder Things aren’t like Cthulhu or Dagon: they’re not powerful gods or all about killing off all life. They’re just scientists. Zetans watched Earth too, in the Fallout universe. Although the Zetans might have nuked humanity depending on your interpretation, though, so these aliens are possibly a bit more violent.
Blue 2003 Toyota Echo The Elder Things have arms, they made Shoggoths so they could focus solely on science. And Elder Things were dicks too, they fought Cthulhu and his Star Spawn, and are why he’s sleeping at the bottom of the ocean. And were such pricks to their slaves that they were completely destroyed by the Shoggoths. All that remains of them are a few survivors and an empty city in the Antarctic. The Flying Polyps never encountered the Elder Things, they fought the Great Race of Yith twice in a far flung moments in time, forcing the Yith to jump into bodies in the far future where humanity has either gone extinct, evolved or abandoned earth to allow a species of beetle to evolve as the dominant life form of earth.
crypto1223 Fucking hell I combined two races. That’s right, the Elder Things slowly died out as a society from being slavedrivers, their own societal problems, and maybe the climate-never hinted at, I don’t think, but modern Antarctica is a far cry from lush tropical Antarctica, and for a race of winged vegetable people that might be an issue, even if they can supposedly fly in space without any suits. EDIT: to add to that, are they really pricks for fighting Cthulhu, a godly being that wants eternal destruction, death, and psychotic insanity? That just sounds like self-preservation to me. Cthulhu ain’t exactly a good neighbor. Even sharing a planet with It ain’t exactly safe.
I never got to that building while playing fallout 3, but I can sense great tension in both of you so.. I'm gonna try to stay away from it next time I play it
@@youcancallmedoggie Imagine if you couldnt see more than five feet in front of you even with your pip boy light on, and all you hear is wet slimy footsteps running towards you from every angle. It's in the farthest south west corner of the map in 3. It's an experience.
@@thomasallen5588 Not that scary if you wear the ghoul mask I went in there and was like "huh, that's weird" but I never really got scared or creeped out. My main problem was getting out after I fully explored it.
it'd be cool if it was a dead space like one where you may stumble upon an "abandoned" ship and board it to investigate but instead find the crew's still there just not human anymore and you can find an item that caused it or something
That would explain the EYE being exposed on the dunwich borers bust and the creatures having TENTACLES and the dark magic from an EVIL BOOK as well as the brotherhood growing NIRNROOTS and the fact that the dwemer built oddly familiar BUSTS.
My Theory: In The Elder Scrolls: Morrowind, the Dwemer, a race of elves with a mix and mechanical and magic technology far beyond anyone else in the game's universe, disappear without a trace upon trying to create an artificial god. Their armor even looks very similar to Cabot's helmet. My guess is the Dwemer were transported to the Fallout universe's Earth LONG before humanity along with their god. The ruins and artifacts are theirs, and the "Dunwich Entity" is their god influencing the minds of humans. Nirnroot already exists in Fallout 4 growing in an indoor grow lamp garden, so the idea of a crossover already exists in-game.
TLDR theory; Radiation pulled the Dwemer into Fallout. I agree, dimensional travel is canon in both Fallout and TES. Have you thought about it originating from the Fallout universe, though? I always justified the crossovers to myself using the quantum theory of tachyons, since they're made visible using radiation, and can theoretically pass through dimensions. Since radiation makes tachyons visible, it also makes sense that they could "pull" items through dimensions into the radiation rather than "push" things to another random dimention entirely.
Yea, it just seems to be one of those things you could tie together and come up with something, but after watching this video, I see all the connections, and it's pretty boring. Not just the video, but the little threads they scattered. It just isn't really all that good, because there is no real payoff in the game; you don't get a hidden quest, you don't get scooped up by aliens, and eldritch horrors are not released. Some people enjoy the story aspect (I get that) but for me, if there is nothing you earn from piecing together everything in a game, it's just subplots that I am usually not that interested in. Rather than looking for lore in game, I just read it online. It's quicker.
As a fan of Lovecraft, it brought me pleasure to see his inspiration in Bethesdas works. The insidious suggestions of Bethesdas inclusions and subtle stories is a beautiful thing. Most beautiful of all is your research and amassing of the information.
You should check out the Biographics video Lovecraft! It's like a 20 minute, mini biopic, but it's very thorough about his life, death, and literary career. Including the fact that he holds the 2nd place trophy for the most letters ever sent in a lifetime. Which, BTW, is estimated to be atleast 100,000 letters, some of which were 70 pages long. If you average it out Dude was mailing like 9 letters a day from the age of 20 until the day he died or something like that. absolutely fucking wild.
I mean, it's pretty obvious that Nate, despite knowing there is a Lovecraft connection, didn't even read "The Dunwich Horror" as part of his research and doesn't know alot about Lovecraft's works. There was no mention of the connection between the Necronomicon and Alhazred, the mad arab (the in universe author of the necronomincon) to the Krivbeknih. Jamie even mentions Alhazred in one of holotapes. The obelisk is straight out of "Dagon" and "The Call of Cthulhu". The "gut puke monster" is a clear allusion to Wilbur Whateley. If he'd simply read the short story, almost all of the points he's brought up in this video could all just simply be explained by references to the Dunwhich story... But, maybe he did and disregarded it all because it doesn't play into his "it's all connected!" narrative.
Saw this video when it came out and I thought it was great. Saw it again today, still one of the best lore videos ever made. Thanks Nate, have a great 2022!
I think he mentioned it when he did the episode on it. Its been awhile but I swear I read into the dunwich mine logs that they did start the nuclear war but did so in order to delay the mine work that was going to unearth the elder gods
Sole Survivor: This cult is centered around aliens. I actually met one and some crazy dude with powers. Courier: I’ve met three The Lone Wanderer: I’ve killed an entire armada of the things and their hillbilly followers. These lil green bastards ain’t starting no cult on my watch. *rip and tear intensifies*
What *I* want to know is, why would touching the book to the obelisk destroy it? Aren't they both from the same source? Why would a supernatural force allow part of itself ot destroy another part of itself?
@@captin3149 It's an ancient evil book. I'm sure it's not truly destroyed, merely gone for now. Everything has rules it has to follow. Could be as simple as that matter reuniting forces the book out of our world.
@@WhatHappenedIn-vt3vq I took it more as a double-reference, specifically to the Lovecraft reference used in Army of Darkness. Hence my argument for the book. If you made a mod that made _that_ your main quest and gave you a ripper and a double barred shotgun, you'd have an Army of Darkness 2 plot. Evil books like that just do these things. Reuniting ancient evil books with their origins tends to be how you get them to leave humanity alone for a bit and ancient evil books are too powerful to actually destroy and reforge themselves.
I'd like to note on the topic of the person with roots, but in FO 3 there was that person fused with a tree that was worshipped, maybe that has a connection in some way
Btw No one comment how the Fallout 3's guy referenced "the sharp blade in the deep temple"? And what do we find on the submerged temple room in fallout 4? A dagger
Lovecratian fiction plays off something called "cosmic horror", with the gods themselves supposedly being incomprehensible and so terrifying they can drive people mad at the mere sight of one of these entities, so I would think that something so humanoid in appearance must have mutated from human.Often devoted worshippers are rewarded by becoming monsters of similar grotesque appearances, which makes me guess that the creature would be an ascended cultist of some sort, possibly a cultist leader as some twisted reward? I agree it really doesnt seem like one of the "old-ones" themselves but maybe just a lesser monster even. Who knows though, Bethesda could just be taking a little creative influence with the whole thing. Solid vid though, ty boo xx
One of the Lovecraftian dieties, Nyarlatotep, can assume several human forms, ranging from a pharao to a pimp. If this creature in Fallout exists, it probaby has assumed a humanoid appearance.
@@SSD_Penumbra Had to say I hadn't come across that one before but having a bit of a look I can say thats a pretty good point, ngl in most depictions I read and saw online match the game description. Awesome point :)
In lovecraftian lore several of the high old ones could take humanoid form or choose avatars of there power. Also there were several artifacts that allowed the old ones to posess and manipulate humans
Also possible that they just decide to make statues of themselves in their worshippers' image on every planet so that people don't freak out about the infinite eyes and maws and terror and all that. I mean, statues of their actual forms would presumably be madness-inducing, or physically impossible to carve. If I were an eldritch god, I'd just pretend I looked normal/benevolent.
Cthulhu is exactly about rewarding with being disfigured by the addition of limbs, organs, tentacles etc, caused by exposure to supernatural forces mutation
Oh my gosh, this was amazing. My mind is blown with this concept and I absolutely love it. I'm unfamiliar with Lovecraft's works (outside of their reputation) so I was unable to see the correlation between the two. The Dunwich Borers always bothered me from the first time I played it to the point where it's stuck with me for years. I feel a sense of closure with this. Great work, and thank you for sharing it. Now I'm really excited to see what future installments may have in store regarding this religion.
That monster might be a reference to The Dunwich horror's more humanoid brother, who was smaller, had human features, but a bunch of tentacles and other weird stuff under his clothes. He got killed in the story, which may be why this thing is lying on the ground all dead looking. So if that's the inspiration, the bigger, badder brother is still out there.
5:39 my favorite hp lovecraft story is the one were a family is cursed to die on there 32nd birthday. So the main character is rushed trying to find a fix to the cures, untill he realizes there was never a curse and the Wizard was just breaking into the house and killing the family members himself.
There's a gate in North end of the map that opens to the invisible wall, and there's an elevator in a bunker in the glowing sea that doesn't open. I thought they were dlc clues.
I didn't sleep for three days when working on this video, plz subscribe
I have 🙂
Your awesome nate
Thanks for your hard work Nate, we love your videos!!!
Great job.
Bro just gets some sleep XD
"Fallout 76 very much is a game that is out and available."
Most positive review of Fallout 76 I've ever heard tbh.
xD
kek'd 2 keks
Here's another one for you: The disks that game stores try to give away make for good backyard gun targets.
Believe it or not, Fallout 76 jokes are kind of old now. They got old pretty fast. From what I understand, it is a pretty good game after they fixed it up.
@@JustKelso1993 How "fast" is _"fast"?_ Because it took the best part of *two years* to make it properly playable.
Little did Lorenzo know - actual, *literal* aliens and green men are very much a part of the Fallout universe...
I carried the alien blaster into the Cabot House and there wasn't a scene for it. There really shoulda been.
zoro4661 Maybe they come to earth to look for these special entities? someone needs to look through that one alien dlc
@@BigDavetheMiddleAgeGamer
I agree.
There's also a curious point that there appears to be multiple alien races within the Fallout universe, the Zetans being just one of them.
The Little Green Bastards must pay.
@@motherreaper7287 the Aliens in New Vegas seem to be a different species.
The creature is actually Todd Howard. If you find him, he makes you play through all of Skyrim to continue your game.
"Hey, you, you're finally awake."
But he makes you buy the game again before you can play.
and all of the skyrim re-releases.
But you're locked in because Skyrim has infinite quests.
Todd Howard you marvelous bastard you did it again
In Dunwich mine, you forgot to mention that when you first arrive at the place you hear a gun shot and then nothing, and when you look around you find a body with a blood stain on the wall, and a gun next to him. A holotape tells you what happened right. Crazy ramblings from the raider and they said they hear something coming but he knows what to do. So right as your character finds it, this raider was taping himself and heard you coming and then killed himself.
Damn
Bruhhh
Do you mean Hugo? I couldn't find anything else that matched your description.
Fun Fact:
If you have Curie with you when quarry diving Curie notes that the spot is an unusual place for a quarry, hinting further at the Dunwich Borers true intention.
Fun fact: you should always have Curie with you because in synth form her unarmored health is equal to being level 107
@@freki3545 shes also hot too
@@dumbidiot1119 and adorable
Agreed with both of you ^
@@freki3545 Jesus christ. I knew she was one of the better followers but holy fuck dude.
I'm in the middle of my first serious survival playthrough and now that I know that I think she's going to be my go too. Her or maybe Strong.
Question though, does she take stimpacks once she's in the synth body? I've only done that quest once and never used her as a companion after that.
Bethesda writers currently watching this and writing down this stuff they actually never planned.
Underrated comment
You assume that they have people actually employed as writers. It's actually pretty common to have lore worked out to fit a mission or something based upon level design, and then have any random employee write the dialog and justifications. Given Bethesda's inconsistency the idea that they plan anything, ever, about the story until after whatever they need it for is overly optimistic.
@@morganrobinson8042 Preach.
Write that down! Write that down!
"Do you see all that? Remember to label it under DLC"
Tanagra Town is another location in Fallout 76 where the same buried art-deco heads can be found. The unique thing is that the entire town and the ground beneath it has been pushed into the air by the Strangler vines, which cover the surrounding region. It seems as though whatever force influenced Dunwich Borers, Lorenzo Cabot, and Lucky Hole Mine to dig where they did also influenced the vines to uproot the patch of land below Tanagra Town. It's also worth noting that the buried heads in Fallout 76 are commonly surrounded by deposits of precious minerals like gold or crystal, which could be another incentive for people to dig them up...
Just found this place and came down here to see if anyone mentioned this, I remember the bust specifically making this location stand out aside from the obvious insane vines, so cool!
Jack Cabot also mentioned -
"My father was always convinced that there was another alien city buried somewhere in the Mojave Desert."
Fallouts version of Ry’leh lol
Fallout NV 2 needs to happen.
@@SirDankleberry yessssssssssssssss
@@SirDankleberry Someone made a fake announcement for a NV2 my wife happened on. When she told me, I effectively teleported across the room to verify.
There's a quest mod for Fallout New Vegas where Jack Cabot time travels from pre-war times to the New Vegas time. It's a cool mod, and fully voiced
,,they are not re-using assets , they are giving us hints"
Meanwhile in bethesda hq : y-yeah ... we totaly meant that ...
XD this could be very true
One day at Bethesda Office:
J: Hey Karl, I am on deadline and need something creepy to stick to final room of this dungeon, you have some asset lying around?
K: Nah, just stick this metal head in there, its cool, I've been plastering it to every other building! Looks, great.
J: But won't people think it's kinda lazy? Like we are just reusing assets... You know, like we do with shelves and stuff.
K: Don't worry about it... You know people on the internet, they will probably think it some kind of hidden clue to some mystery or watnot, believe me, nerds will have a blast! Give it a month and you'll see videos popping up uncovering 'The Secret of Metal Statues' or something. It's gonna look like our writers actually have some overreaching plan for these!
Both: HaahAAha.. yeah right!
BABAHAHAHAHAHAHAAHA
Cpt. Bilsn I am in need of a story based on this
Yeah I recently just got fallout 4 and was disappointed when I heard Skyrim sound affects eg: The armour work bench is the same sound as it's Skyrim counter part and sometimes you will hear the slashing sound when slashing with a sword in Skyrim also in fallout. It didn't ruin the game it's just annoying that I notice it
"sharp knife to send him to deep temple"
Hmmm...like Kremvh's Tooth in a sunken, subterranean alter carved from marble?
My thoughts too
Yeeearp
I was going to mention the same thing.
I wrote out a comment and then saw this. Yeah it’s pretty obvious now looking back at it, I wonder what else is hidden still even in plain sight
@@somamakesyouhappy703 I wonder what that buried temple area looks like if you cheat and clear the rubble?
20:11 - The tape guy is saying “Al’hazred”. In the Lovecraft/Cthulhu Mythos, “the mad Arab, Abdul Al’hazred” was the writer of the Necronomicon, the OG archetypal ‘cursed book of evil dark magic nonsense’, which obviously inspired FO’s krevbeknah(?). The tape says something like “sharp knife... send him to...sunken temple...(for the?) rebirth...Abdul...Al’hazred...”. In context, the implication of using a knife to “send someone” somewhere is pretty clear (rhymes with “human sacrifice”). At the bottom of the Dunwich Building in FO3 you find the ‘Obelisk’, where you take the *Krevbeknah* to destroy it. At the bottom of the Dunwich mine in FO4- once apparently used by freaky cultists to -send- sacrifice people- you find an *underwater altar* upon which lies “Krev’s Tooth”, (EDIT: I kept saying “Krev” instead of “Kremvh” but, hey, close enough.) a *knife* said to cause bleeding and “exceptional damage”, as if to suggest it is... you know... sharp... (durr). At the bottom of the mine in FO76, you pretty much find a spawn of Cthulhu and a bunch of those creepy stone faces- the same as the giant one at the bottom of the Dunwich mine in FO4. So...
Krev... ‘Krevbeknah’... a sharp knife... sunken temple (Edit: it was ‘deep temple’. Again, close enough.)... cultists sacrificing people... Cthulhu... cursed book of evil nonsense... Al’hazred... dudes going mad... etc etc- connect them how you will, but the dots are pretty obvious.
Just some stuff that came to mind after watching. Sure I’m not the first, but thought I’d throw it out there. I don’t have any grand ‘theories’, but it is fascinating. Definitely more than a few coincidences- how much more, who knows? I highly doubt it’s the ultimate supreme Deepest Lore that ‘explains *everything* in FO history!1!!’, but it’s a neat, well thought out little hidden subplot.
Also, its far from the first in-depth (pun totally intended) reference to Lovecraft in FO/TES- Hackdirt and ‘The Deep Ones’ from Oblivion paralleling ‘Shadow Over Innsmouth’ probably being the most well known (CamelWorks has a great video about that one IIRC). And ‘The Whispering Tree’ in Skyrim referencing ‘The Colour Out of Space’ probably being the most obscure.
Just a wild guess, but the FO3 tape mentioning the ‘return of Al’hazred’ almost sounds like they were basically trying to ‘summon’ the ‘prophet’ of the Dunwich cult, given the connection to the discount Necronomicon- figuratively if not literally. Come to think of it, isn’t that more or less what happened to the crazy hat guy (‘Lorenzo’, was it? I’m already forgetting what I just watched. I have the memory of a goldfish. Don’t judge me. Lol.) Didn’t he dig up that magic crown and it ‘changed’ him- like he was ‘possessed’ almost...? And then he started ranting about miscellaneous Eldritch nonsense and trying to enact some nebulous evil shenanigans. Wasn’t that how the whole Dunwich thing started? And the desert he went to was a direct reference to ‘The Nameless City’, which IIRC ties in with Abdul Al’hazred and the Necronomicon- how he had ‘foretold’ of the Nameless City and its connections to Cthulhu and misc. Eldritch shenanigans basically.
Then in FO3, you go to Far Harbor (Edit: Point Lookout. Close enough.) and that Obadiah dude wants you to go off into the swamp and ‘murder to death’ a bunch of crazy ass mutant cultists who had stolen the Krevbawhatever and were having a crazy cultist party and doing weird shit- which is virtually identical to the tale of Inspector LaGrange in ‘Call of Cthulhu’ (having been to rural Louisiana IRL, I can confirm it is essentially an irradiated wasteland filled with mutated lunatics)- because the book was like a ‘family heirloom’... which... would that have been the family of the Lorenzo dude...? Or least ‘family’ in the freaky cultist sense. But by that time, Lorenzo was locked up in that funky prison by his son that partially(?) 'blocked' the eldritch magical nonsense of his crown or... something like that...
So... what if Lorenzo went to the Nameless City and dug up his magic crown, then it ‘changed’ him into like a ‘messenger’/‘prophet’ of the Dunwich Eldritch nonsense, then *he* wrote the -Krevbeknah- Necronomicon which went on to inspire the whole Dunwich cult and was eventually passed down to the Obadiah dude in FO3... but Lorenzo was kept locked up for all that time, which the Dunwich guys were probably unaware of, presuming him dead, or at least ‘lost’ to them... so in FO3 at the Dunwich building, they uncovered the ‘obelisk’, which was clearly connected to the Krevbeknah somehow (since that’s where you have to go to destroy it later) and, by extension, its potential writer...
So... the “return of Al’hazred" could refer to them attempting to bring about the return of their de facto leader and *functional equivalent* of Abdul Al’hazred, Lorenzo- rather, whatever ‘possessed’ Lorenzo and changed him into the ‘prophet’/‘leader’/‘founder’ of the Dunwich cult and presumed purveyor of associated Eldritch nonsense... but after that didn’t work (and the FO3 protag may have canonically chosen to destroy the Krevbekneh, possibly ‘breaking’ whatever magical nonsense the obelisk previously held?) then they moved on to the Dunwich mine in FO4, and the ‘thing’ they were trying to dig up wasn’t (primarily) a literal monster, but the ‘sunken temple’ and/or ‘sharp knife’ (presumably “Krev’s Tooth”, because duh) referenced in the tape in FO3, in another attempt to bring about the “return of ‘Al’hazred’”.
Or maybe as a *continuation* of said attempt, of which the thing at the Dunwich building in FO3 with the obelisk may have just been the first step, perhaps to try to find the 'sharp knife' and/or 'sunken temple' which they needed for their whole crazy ass cultist sacrificial ritual shenanigans that they would eventually carry out at the Dunwich mine in FO4- or... something...
Or maybe it's nothing and I have no idea wtf I'm on about.
Yeah, it's probably that.
Edit: I totally misquoted like a dozen different things, but hey- details...
TLDR
This is the longest comment I've ever actually read on yt lol interesting stuff for sure though
(Edit: aye look, my like gave you're comment 69 likes. You're welcome I guess 😂)
Okay, so nobody is going to talk about how freaking cool his card is!?!
I KNOW. I love the art style and the concept behind Lorenzo's card.
It reminds me of the art found in the Dishonored series. Maybe it's the same artist?
FYI, the card is animated in game, and it's amazing.
It’s super cool
His card is amazing tho
Maybe the real Dunwich Monster was the friends we made along the way.
thats funny
*pumps shotgun shooting a friend in the head* I'm putting you abominations down. step closer or I might "miss"
Me:oh shit I'm gonan do what the other guy is doing *loads **50.cal** machine gun and puts on clown mask and grabs machete* come out coem where ever you are you fake companions
It's Piper.
*Fucking. Piper.*
Re: "Bethesda wasn't just reusing assets" argument. Nate, my suspension of disbelief can tackle a lot, up to and including Eldritch Abominations, but asking me to believe that modern Bethesda wasn't just being lazy is simply too much.
I don't know man, bethesda is lazy with everything BUT small details and subplots like this
Like saying "The Scorchbeasts aren't just recycled radioactive dragons."
But they are, and they are among the least interesting enemies in the Fallout series being hamfisted into the lore.
But the relation to the busts in all of fallout 3 also !
@@FalloutFoxx I'll never forget my Friend actually thought the SB was a dragon the first time he saw one 🤣 he was so sure of it lmao
That's fine to be skeptical, but one has to explain the fallout shelter online card of Lorenzo.
Something interesting I didn’t see mentioned about the iron head is that it also appears under Tangara town in the middle of the cave through giant rock that’s raised out of the ground. Not sure if it’s connected but it could be what caused the flora to push the town up the way it did
Maybe its the Dwemer that ended up teleporting into the fallout universe😂 those busts look eerily similar to those in the Dwarven ruins.
Aldo Quintus Probably. I mean if Azura put Nirnroot there she and the Daedra could do anything
Maybe the Dwemer were transported far into the future. So far, in fact, that they ended up in the next kalpa where Fallout occurs.
Exactly what is was thinking of
Oh fuck this actually sounds plausible
The tentacle monsters do make me think of a certain daedric prince.
bethesda before 76: small hints and references that there might be a mysterious creature making people go insane
bethesda after 76: big fucking tentacle monster
long-time subscriber, eldritch history nut here. a couple of tidbits that you might find interesting:
the monster in the bottom of the mine in F76 is most likely Bethesda's version of a Cthulhi, or a spawn of Cthulhu. most game media that references them usually make them humanoid from the torso down, and then the upper half is usually at least tentacles for the face (see Illithids in D&D) or tentacles also for the arms (see N'raqi/Faceless Ones in Warcraft). odds are that this thing is, in the eldritch lore of Fallout, the spawn of Ug-Qualtoth (or another of their Great Old Ones, as there are multiple Cthulhu-like beings in traditional Lovecraft lore) just like the Cthulhi are the spawn of Cthulhu. (the Lovecraft wiki's page on Cthulhi has some information you may want to look into.)
the point you make about artists in Fallout being most likely subconsciously drawn to creating these busts and statues is most likely accurate and another reference. this i couldn't find a specific reference to point you at (though the Call of Cthulhu (2018) game does talk about it at length), but artists, writers and other creatives in the Lovecraft universe often are subconsciously influenced by the Great Old Ones (Cthulhu and the like) to create things in their image. if Bethesda is making this narrative truly Lovecraftian (and they seem to have done their research, so i'm betting they are) then i'm sure that's the case.
the last bit is a theory i've had, but since the Lovecraftian mythos has multiple Great Old ones, your multiple theory at the end may be accurate too. it could be Ug-Qualtoth AND the Interloper, etc. maybe even Atom is one of these creatures, simplified in the post-apocalypse and granting his worshippers immunity to radiation.
i've rambled a whole lot but this video really has me STOKED.
I always thought Kremvh's tooth was naming another being. So Ug-Qualtoth, Kremvh, I wonder what else. Possibilities have me hyped!
I agree with all of this. In the case of the Church of Atom though? Mother might even be another one these Great Old Ones. She certainly adds a level of mystery to the lore. Shared hallucinations are not exactly common, in real life or any media. So its safe to say that her appearance to the church and also the Sole Survivor, is based in reality. Albeit a drug induced one. Perhaps her appearance within the dreamscape is our mind's attempt at understanding the impossibility of her true appearance.
Can we talk about the fact that if the thing was the "Ug-Qualtoth" or whatever it may be called, how could it have an influence on fallout 4, which happens long after fallout76 ? (I may be wrong, I'm really not an expert but it was kind of obvious to me ...)
You know theirs another interloper in the deep since waste landers it’s a baby and it’s white
Might I say, um, Cthulu is in the public domain. They could easily just take Cthulu and put it in. A N D Cthulu could entirely possibly exist because the fallout universe didn't diverge from our timeline untill around WW2. So its entirely possible H.P. Lovecraft (almost wrote Hatecraft) was influenced by the... Its the old ones right? To write those books.
The Interloper definately isnt the Fallout Cthulu either because. Well. Cthulu doesnt need a body to possess. I think.
The interloper possessed one of the cultists and essentially just, mutated their body into the half plant half animal creature we find in the cave.
I feel it’s possible that in the same way we get visions at dunwich, people in the fallout universe have been drawn twords that face as an symbol and have been recreating it without realizing.
that's a great interpertation!
Sounds like Hermaeus Mora has his tentacles in more universes than the Elder scrolls.
I came to the comments to see if anyone else had gone down that same mental trail. The giant metallic heads also struck me as really similar to those of the Dwemer. Since nirnroot is confirmed to be a canon plant in the Fallout universe, it makes you wonder if that’s all they share...*glances at slimy Daedra boi*
Ever since I saw Pickman's art, man...
Personal theory
Tamriel and the rest of the elderscorlls universe is actually all that's left of China and Russia basically the whole eastern hemisphere just several centuries later
And magic and all the magic creatures is just how everything aclimated to the nuclear energy from the great war
@@miletilblight2181 I disagree if you dive in the lore of the elder scrolls you find out that the cosmology is completely different. such as how planets function and how nirn has two moons. There is also the fact daedric realms exist apart from nirn. Nirn has multiple continents and the nine divines represent different planets apart from nirn.
Dunwich, Dwemer...not far fetched...
I mod Bethesda games from time-to-time, and while doing so recently I discovered that the reference names for those statue heads/busts in the Creation Kit appear to be "MetroMan" and "MetroWoman", but going further and editing the textures revealed they are labelled MetropolisMan/MetropolisWoman, so I assume Metro is an abbreviation of *Metropolis* - Now, I could be wrong here, but there's an old silent movie called "Metrópolis" and it depicts statues that resemble those busts.
The movie is about workers being forced to build a metropolis underground, then are banished afterwards into the DEEP, which could be another reference to a place in Fallout 76 because there's a location called the "Deep" which was added in the wastelanders update. Coincidentally enough, there is another one of those weird root-like creatures that can be found in the Deep.
its called metroman because its the statue that was originally made for the metro stations u can no clip underneath the dunwich borers and see the full statue
For me, it have more sense to be just a plain name. As i say in a comment, those busts and art are also in Fallout 1 and 2, those buildings made for the big citys, like cathedral , new reno , etc... shows buildings with those bust.
So this name is simply "metropolis big city bust". I bet so hard those statues are made only for purpose of porting original art from fallout 1 and 2 to 3 ,4 and 76
Annunaki
I like that
The art style of the busts is Art Deco (Any good BioShock player should recognize it immediately :) ). The city in the movie Metropolis was very heavily influenced by the Art Deco style. Fritz Lang really liked the style and it was popular when the movie mas made. The busts are clearly referencing the movie by their names. People really should watch Metropolis if they ever get a chance, it's a landmark in early film making. sm
1. You forgot to mention that there's an obelisk just like in the Dunwich Building growing out of the ground beside the Interloper.
2. The chanted name, Abdul Alhazred, is the original author of the Necronomicon book. Which is what the Krivbeknih book is based upon.
3. I still don't think the metallic faces on the pre-war buildings and the faces underground are related, I just think Bethesda is just reusing assets.
4. Jack Cabot also mentions another ancient city buried deep below the Mojave Desert, I personally think it could be under The Divide. The Tunnelers we find there seem like some sort of mutation/evolution of the ancient alien race that lived below the earth.
And he forgot about the baby interloper in the deep on 76
@Justin Last And this is a fictional game we're talking about here.
Also pickmans studio exists in fallout 4 in Boston and shows mention of a eldritch being in its depths
@Justin Last Yes im aware
The things are also located in the mud in/on buildings in Watoga, which doesn't make a whole lot of sense unless they were in the ground?
The enclave Oil Rig had those same face on them aswell
Bonus info on 76: There is a cave near The Whitespring Resort called simply “The Deep”. It has two entrances, but the main one gets you straight in front of a lesser/smaller creature aswell, go deeper into the cave, and you can find a GIGANTIC cave with a bottomless pit of rad and a Chinese base on top. Reading into the single Holotape in the base, you can find out the name of the base “Motherload Acquisition Facility” and that they were excavating 5 tunnels in Appalachia, a Northern, a Central, a Southern, one in The Mire (swamp) and the 5th [Redacted] : Dig in progress. A NOTICE: ALL PERSONNEL can also be read, saying:
“Initiate Facility data wipe procedures. American infiltration detected. Proceed with Operation Piercing Viper
"Clearly not constructed for, or by humans"
*Dad wears headgear perfectly sized to the human head*
It was one of Qaltoth's nutcups
Lorenzo asked the dunwich monster to refit it for him
Bee how courteous of them.
Lorenzo actually says in the game himself that it shrunk to his head so he couldn’t remove it and jack says that it got so tight that it fused to his fathers flesh.
Nice ^
This.... This being I think could possibly be Todd Howard ported into the game.
It just works
Meta.... And very plausible.
No, if he is he would charge $100,000.00 per secret.
I think it's nostalgia critics brain imported into fallout 4
@@LowKeyBrit36 Todd Howard is merely the head of development. He doesn't actually put stuff into the games. Just overseas design and such. Mostly he is basically a hypeman at their big E3 showcases.
I always loved the fact that the bust and temple structure look suspiciously like Dwemer ruins.
Yyyeeeeeeeeeesssssssss
And the helmet as well is purely a Dwemer artifact imo
they keep digging and are just like fuck its dwarf shit again
That makes way more sense and the female one is obviously lady nightingale
@@Tea-br7ljnah fr
And if we take into account: the Nirnroot on the Prydwen possibly connecting Skyrim to Fallout's Universe, the fact Skyrim is on another planet called Nirn, the fact aliens exist in the Fallout Universe, Lovecraftian tales involving space, cosmic horror, aliens, and deities, Hermaeus Mora's Lovecraftian inspiration. Could this be the work of Hermaeus Mora all along? Also the alien city in the Mojave mentioned by Cabot, directly linking to Old World Blues. Also, the metallic busts bare a striking resemblance to the Dwemer busts in Skyrim, who also with the heart of Lorkhan, have at least a bit of Lovecraft influence. Perhaps the book they were all seeking is a Black Book of Hermaeus Mora.
I think it would fir better if the fallout universe was a previous or future kalpa
@@zerosparky5996 still the dwemer were supposedly sent forward in time to the 9th era where their technology was obsolete so maybe the fallout universe is a future kalpa
the nirnroot could also be just an easter egg
@@bargainbrandmilk9858 that was in a unofficial source
Iirc Nirn and the entire Elder Scrolls universe is a dream of a being called the "Godhead"
Though a lot of people, both fans and ES writers, ignore that because it's stupid and convoluted.
You missed the metal faces in the floating city known as “tanagra town” in FO76 as well as the baby interloper (demogorgon/Cthulhu mix) in “the deep” and the baby is surrounded by starlight creepers, fever blossoms, and new plants giving a cosmic horror setting.
Well. I guess I have a new area to explore! Thanks! :)
nate add these please
@@winter9348 Tanagra is an incredibly strange place. viney roots ripped a town off the map and pullet it into the sky... in pieces, but still... That's not natural in any way. Plants IRL don't pick up things they grow around them... Also this location is ridiculously high up in the air. This root/vine things are hundreds of feet tall.
It would be cool if the "cosmic horror setting" is a reference to Lovecraft's story "The Color Out of Space." That one is CREEPY.
Does that mean we might be treated to a Darmok and Jalad side quest around there in the future?
I love it when the Devs build “not so obvious “ stories into games. Layers of gameplay. I love it even more when someone puts that information together and tells it!
Not to crit Bethesda, but they probably just create things randomly and then we make the lore in our heads Lol
@@francescoragnoni8042 i wouldn't say that after listening about point lookout cut content
Wait...so it's not about why so many settlements constantly needs our help?
still more useful than you
X3
+The Great and Mighty Goddess Aqua need*
Chris Hope aquas just useful in her own useless way
@@batman-hv9wp just ask her town
Kremvh's tooth is also an absolutely amazing melee weapon. It's a unique named legendary that you can actually upgrade.
By far one of the best melee weapons in the game, especially for stealth/ninja builds because it has a much lower AP cost than things like supersledges
And it's actually a mod for machete's.
As in if you have legendary machete and put kremvhs tooth mod on it, you now have melee weapon with two effects.
I never specced into melee weapons in my Fallout 4 playthrough, never see much of a point to them. But can you guess what melee weapon I used more than defaulting to a secondary gun?
I got it, and then realized “wait if this is a sacrificial blade then does that mean with every kill I have with this blade, I have fed the creature?” And then remembered how my friend said that if you feed/care for a stray animal for a week straight, then it’s legally considered your pet, so I then had the realization of _”do I have a pet Cthulhu?“_
Your statement implies you can't upgrade legendary weapons in fallout, which is utterly incorrect
"Hey guys, it's Nate here. Skyrim is a big game, BUT. . ."
Todd Howard your meant to say *”It just works”*
Todd Howard Todd please don’t tell em your losing hope
@@patrick_btmn HmMmMm I think your hair is made out of pasta that came from Benito Mussolini.
Well remember the dunmer ruins and what not they have similar faces and stuff.
Skyrim is also full of gods and dietys with magic.
''He did it before the history channel'' that one was funny
You're the only youtuber who actually delivers on their seemingly clickbait titles. Salute for that. Subscribed.
Him and Ross Creations
Yea he going into detail
@@drewjones9293 and Daily Dose Of Internet
There are actually quite a few TH-camrs that do that.
But since there are about 1000000 times more TH-camrs that use clickbait titles and don't deliver, I still agree with you! xD
Glad u subbed so u can see his good stuff when he comes back
After listening to this video and Nate's video on the Zetans with the ponderings of why they are not attacking and the desires of the Enclave and Vault-Tec to get into space, I think the presence of the Zetans and this mysterious race are connected.
This video details the existence of a mysterious, non-human race of Lovecraftian horror which existed before humanity. For reasons unknown, went dormant or stepped into the deep shadows and humans rose to prominence. At some point, either awoke or through humanity's entire existence, began whispering to certain humans to guide actions.
The Zetans, either through prior contact or a scouting mission detected the influence of these Lovecraftian entities on humanity and began carefully monitoring humanity in the 16th century (confirmed in-game), or perhaps earlier.
As time went on, more of this ancient civilization was dug up then reburied. Giant busts of heads, originally found in these ancient dig sites, began to pop up in architecture. As this video postulates, because the rich and powerful fell sway to and began worshiping this ancient race.
In time, a Zetan armada surrounded Earth. Abductions and sightings began to increase. Reconnaissance scouts were sent to the surface to monitor events. Human flights into space were monitored.
Eventually, the Enclave was created, and alongside three companies, chose it was time to get off Earth. Were they worshipers wanting to spread the glory/horror of the great old ones? Or were they humans immune to the influence and wanting to get the hell away from the coming hell of the old ones? Dunno. Either way, the Zetans smacked down their efforts to leave Earth.
Per the video on the Zetans, we know the Zetans have more than enough to successfully invade and conquer Earth. They're even developing new weapons. Even Nate asked if that was their plan, why didn't they do it after the bombs dropped. I don't think the Zetans are an invasion force. I think they're a quarantine force. Either through fear or experience, I believe, the Zetans have decided it would be in the galaxy's best interest to prevent humanity from every leaving Earth and taking the old ones and their influence to the stars.
Great points...or, maybe they tried and failed...ie Invaders from Beyond in 76 😉
Zetans be scratching their heads over human conflict over the tranquillity sea
I love that the most widely accepted answer is almost always, "Bethesda is lazy" lmao
I hate it. Bethesda needs to fix their problems without cutting corners and this stereotype will go away. I don't hate Bethesda, I really like them. However it's pretty undeniable they make some pretty dumb decisions and I'm surprised they're still on their feet. I'm honestly worried if they don't do well on their next couple games then they may go under.
Egg Bro, Fallout 76 was a bust but Skyrim and Fallout 4 were HUGE, not to mention Oblivion, Morrowind, FO3 and NV, and even ESO. Bethesda games sell and they sell well because even at their lowest points there’s just always something about a Bethesda game that’s engaging and fun. Bethesda is gonna be just fine. I spend a ton of time bitching about Bethesda being lazy and everything else...but I’ll almost certainly buy ES6 the day it releases.
@@egg494 yeah, thats exactly why CDPR have such a great reputation.
@@egg494 but they wont be going under. Skyrim alone makes them a shit load of money.
The old ones are daedra,same thing with scorchbeasts and dragons or ghouls and draugr,like come on guys you know how bethesda works..the is a similar h.p. lovecraft story in oblivion about the old ones and a cult turning into fishmen.bethesda just loves to copy paste things
“The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far. The sciences, each straining in its own direction, have hitherto harmed us little; but some day the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the light into the peace and safety of a new dark age.”
*[Megadrive Intensifies]*
I love the quote
Who does this quote belong to?
John Mattan it’s the opening lines of Call of Cthulhu by H.P. Lovecraft. I just used it as a thing of “maybe it’s better we don’t know the full extent of the eldritch mystery.”
Thanks my guy. That’s such a cool quote!
So... THIS IS WHERE THE DWEMER WENT!!
EVEN THE DUDE’S CROWN LOOKS LIKE THE AETHERIUM ARTIFACTS!!
OMG IT ALL MAKES SENSE NOW DKSPFLPSLFKEP
Absolutely
That explains why hermaeus mora's artifact was in the dwemer safe in skyrim
Maybe the elder scrolls is the far future or past of earth🤔 well i 100% believe its the same universe. Other planets? But that pillar in fallout 3 reminds me of the Boethia's Shrine. And the female bust holding the two orbs looks a bit like Azura's Shrine in Skyrim. And then there is that sort of temple in Fallout 4. It looks a bit like a part of a Dwemer ruin. Like the College or reading part at the end of the Dwemer city Mzelft. Where the Dwemer used to study or something in the College of Winterhold storyline.
Bruhhh... this shit goes deep. Im like woke af cause of all this lol
There's one more Lovecraft reference that you missed. In Jamie's last holotape, he references the name "Abdul Alhazred". In the Lovecraft mythos, Abdul Alhazred is the name of the author of the Necronomicon, an ancient tome which contains, among other things, descriptions of and instructions for summoning The Old Ones. According to the lore, Alhazred himself was a worshiper of various Lovecraftian beings.
So, yeah, there are even more Lovecraft reference indicating that The Krivbeknih is directly related to eldritch beings.
The statues all look like they're wearing headgear similar to the crown Lorenzo wears, for what it's worth.
Yeah I was thinking the same thing.
"Maybe before the Great War, many of the world's elite and wealthy were followers of this pre-exisitant civilization..."
Well now that sounds a lot like the Enclave, doesn't it? And if you look at the Oil Rig in Fallout 2 (Enclave HQ destroyed by the Chosen One) you'll see four of those creepy busts, one huge head on each pillar, rising out of the ocean.
fallout.fandom.com/wiki/Enclave_Oil_Rig
BRUH I think you’re on to something
I think your a Genius!
dude great catch
Damn gave me chills
You know there is an actual cult in ny that thinks they are reincarnated Atlantians and they are all rather wealthy.
I hope with how long this video has been out that you read this comment. The son that was looking for his father who was looking for the book. During the halotape audio where the son was clearly loosing his mind. He repeats the word Abdul, and a moment later he says Alhazred. Abdul Alhazred was the main character in H.P. Lovecrafts necronomicron. The book is an account of Abduls wanderings and findings. Absolutely love this video. Hope this info helps to unfold more of the mystery.
I sort of heard it too! Then I'm not crazy! Abdul Alhazred was in fact the mad arab poet who wrote the Necronomicon. Good call!
nuh uh
Very cool! Someone at Bethesda clearly has a love for these books haha
MOHAMMED ABDUL!
@@leslapinsdefallout3899 not gonna lie, this reads like a scam email. Honestly, if you have info just share it. No need to wax poetic
The large metal busts are also in some of the art from Fallout 1 and 2.
Yes! Thank you!
When I first got to Arlington Cemetery, in FO3, I had a sudden flashback of FO1 & 2. In particular I was thinking of the Watershed in Necropolis, but there is also The Cathedral, the Enclave Oil Rig, and several other instances.
Some detail he didn't mention : The guy is chanting "Al Azhred", in the Lovecraftian mythos, Abdul Al Azhred is the Arabian madman that wrote the Necronomicon, AKA the most evil book in existence, that became the Krivbeknih in the Fallout lore.
I'm real happy to see that people know lovecrafts works enough to draw connections like this.
lovecraft is not only an incredible horror philosopher, he was also a fascinating man (ie, nut job) and originator of the greatest rpg in existence, the call of cthulhu, the only game i am aware of with a sanity score (because your characters all go mad eventually) and that score can move in only one direction, straight down
Gristledick McShitwit I don’t know if you can call him the originator, but definitely the inspiration
@@Digidestined701 you got me there
your prize is in the mail
did you ever play?
best game ever; one of my characters had an arm sawed off and replaced by a weird mechanical one by some deep ones ..
and then we all went mad ....
Racists
I think Bethesda just purposefully doesn't finish quests and cuts them just for the community to uncover the cut files and keep the speculation going
Yeah. "Hey Todd, did you see that new theorist's video? It's got some pretty good ideas in it. Let's steal it (like we steal our Skyrim mods) and then put it into the game. Thank god we put as little effort as possible into this SHIT PILE of a game, right?"
@@jesselindsey9760 I liked almost all of their games.
You are aware we were put on NDA during the meeting where we came up with that idea. Todd is going to find out who you are and you're going to be fired for revealing this secret.
Yes. Because when they don't like specific quest like they're like.. aaah screw it.. They'll figure out some dumb shit and entertain themselves
@@GrimZJako pretty much
"Fallout 76 very much is a game that is out and available"
I think this might be the closest thing I have seen to a positive Fallout 76 review.
haha fallout 76 bad upvoot pls
@@suzuplaza Absolutely seething
@@suzuplaza I did
I wanted to like the comment but there are 76 likes. I'm gonna leave them like that XD
Susu Plaza haha me point out that joke was reused and I don’t like it despite the fact that humor is subjective upvoot pls
One of the things I love about your channel is that you consistently surface things about F3 that I never knew about. Makes my replays that much more valuable! Thank you.
Considering the unusual human remains in the fallout 76 location, maybe the creature is unfinished. Maybe the creature is luring people to that location to create a body for itself.
Sorta like Cthulhu leading people to release him from being captive
Ironically, cthulu wasn't the best of his books but gained alot of fame with other authors using the character (which he encouraged). Cuthulu was only in one book.
Ye, but he's the face of the mythos.
Cinderheart MLP he’s the face of 1 of the mythos
I mean he wrote short stories for pulp magazine not really full books. Call of Cthulu is only something like 46 pages.
@@OneShotdeathCrew yeah, my personal favorite is dagon
metallica "call of cthulu"
"Fallout 76 is... very much, a game"
I mean kinda
Its so broken it barely counts as a game
space train baby it's been fixed immensely, new update just came out
fallout 76 IS an eldritch abomination.
@@dixiewrecked2165 yeah but its still broken
space train baby it's got bugs, sure. Broken would suggest it's unplayable, which it clearly isn't since there's tons of people grinding it every day
Super late to this but there seems to a be connection to radiation with these things. Mininukes, feral ghouls, iirc the obelisk was heavily irradiated
I picked that up to. Atom
I think I can answer that one.
In the Story "Call of Chthulhu", the awakening of Chthulhu rose tensions around the world. Those with mental instabilities or disorders became more unstable, scholars and scientists got nightmares, and artists outright were going mad because of the awakening presence of the old god.
And, with the tale of Pickman's Gallery, lots of those nightmarish visions were recreated in works of art. This is likely the reason why most of the Post-War World is covered in it. And it may even be why tensions were so high, psychopathy/sociopathy was so common, and worse in the subconsciousness of the human mind, background to the war.
A dark god was awaking from ancient slumber...
And with his connection to Ghouls and Radiation, an aspect of him may even be Atom.
if r'lyeh has emerged from beneath the slimy waves, then where where is dread cthulhu?
@@Mercury-Wells Considering dude is a dragon/octopus shaped slime.. he might irradiated water. The bombs fell, and spread him all over the world as green goop.
And then there's the fact that Pickman himself is a Lovecraft reference... and just like at the end of the story, he disappears from the world once the quest is completed. Presumably travelling to the Fallout universe's equivalent of the dreamlands I suppose.
@@b3n9y74 You find dead raiders and more Pickman's calling cards as you progress; he's still around, you just don't run into him again.
@@cyryl3827 Cthulhu isn't slime lol, hes a humanoid, octopus sort of being with rubbery skin and bat like wings. Cthulhu is un-killable, for: that is not dead which can eternal lie,
and with strange aeons even death may die.
Cthulhu is an extra dimensional being that is NOT kill-able by traditional means (if at all). Not that he is the most powerful of the Lovecraftian Pantheon in the slightest, but he is still an extra dimensional being that transcends time itself.
If anything were to be made into a "goop" it'd probably be shoggoths.
Nate on a roll with these secrets.
So true tho
The roll is no secret
He is on a sweet roll and it’s been stolen
Alright, here's my theory: We know that the Lovecraftian elements in Fallout are mostly based off of The Dunwich Horror. If you don't know, a basic summary of the story is: A weird boy named Wilbur asks around at a library for a cursed book, Wilbur is later found dead at the library as it's revealed he's half monster half human, and a team of professors hunt down the boy's "brother" which is fully monster. I think that the story of Ug-Qualtoth and the Gutpuker is similar. The links between the Gutpuker and Wilbur are striking: both are half-human half-monster, both are connected to an otherworldly being, and both are surrounded by people who keep monsters in a secluded area (Wilbur's family put his "brother" in their attic, often feeding people to it). In the Dunwich Horror, the actual monster ends up breaking out and killing people. If I had to guess, I would say that eventually (either in Fallout 5 or in 76) we'll get a quest or event based around hunting down the brother monster.
Good synopsis, but the Dunwich Horror was kept in an area of the Whately residence which had been torn out by Wilbur and "old Wizard Whately" to make a large, open area that was two stories tall, and the monster was fed on cows that old man Whately bought from neighboring farms with gold doubloons.
Wendigo Colossus?
Commenting so when i come back in a decade I can show my kids I was right
Hmm I would say they're just using the Dunwich Horror. Dunwich Borers, finding the partially buried statue at the bottom of a hole is more likely referencing "The Shunned House" where people living in a home disappear or go crazy. The Protagonist and his uncle stay there, with the uncle mutating into a monster and then dissolving. The protagonist returns with digging equipment and acid and digs a deep hole into the basement, uncovering that at first seems to be a giant pipe or root, but which he realizes is just the elbow of a colossal monster. He pours the acid in and after that, the house seems normal. No more deaths or insanity.
Valentin Chappa more of a shapeless mass of tentacles, eyes and teeth.
Hi Nate - the heads also appear in the F1/F2 era, especially in some promos and on the enclave oil rig, including concept art. It seems to me that at a certain point they couldn't decide if they were going for an art deco themed high-life setting or still in the 50's retro-futuristic thing, something that was very much visible also in F:NV at times, especially with dead money. So I wouldn't think Bethesda put *that* much thought into a small detail, when they mess up *huge* things. I think it's just a nice little throwback to the Fallout 2 art style, where the heads appeared on buildings.
Another explanation for the metalic busts as decor Elements could be found in Lovecrafts famous "call of cthulhu" where shortly before the awakening of the eldritch being artists were influenced in their dreams creating artworks inspired by its arrival.
I was looking for this comment, I took note of all of the different metallic busts in fallout 4 and then noticed that the eye at the bottom of the hole was similar.
I see a gargoyle connection. On churches, gargoyles are there to ward off evil spirits. The Dunwich monster may not be corporeal?
Another strange thing is, despite Lorenzo claimed he found "tools that clearly aren't designed for human being to use", he could directly wear the artifact with no problem.
Heads are heads.
It did fuck up Lorenzo tho. So he is pretty much right.
oOooOOoh, maybe it was designed to break a human's mind in the far future. Sorry, I just find it weird that people want to mesh the worlds of fallout and skyrim, that's weird and dumb
Seems like being unable to take it off is a sign that maybe it is being as it normally would.
Might be more of a physiological thing. Our neurology doesn't mesh with it making him go nuts
I have a love-hate relationship with these lore videos. They are so interesting! But it also pisses me off to show how little I actually explored in my over 300 hours in each game...
Right!
300? Come back when you have 1000000000000000000000000000000
In fairness to you, exploration isn't even half of it. You need to remember obscure and rather innocuous bits of information hours or days after you find them when you find another clue. Then you need to recognize a possible connection between the two points. A connection that might not actually be at either location but yet another location, if not an entirely different game. Once you have that, you can then start to put pieces together that further exploration MIGHT expand upon. I say might because we get the first clues of this one in FO3 and we literally can't put the rest together until FO4 and further still in FO76. I use to try doing it but I decided to let people like this do it and just enjoy the exploration.
For real lol, I watched the one about Deacon, and was like, how the hell did I not notice that was him lol
@@thesamenumb5437 to be fair Bethesdas track record made it MUCH more likely that they just reused assets. If you didn't notice there's only like 2 faces for the diamond city guards, they just change hair, beard, and clothing and stuff for most of the unamed NPCs in the game.
For all the lore videos I watch about fallout, destiny1/2, etc... how I never crossed this channel is beyond me. But the youtube algorithm strikes again, liked, subbed, commented, and turned notifications on. Hitting the cycle today.
just wanted to say that in a area of fallout 76 known as "the deep" there is what people are calling the "baby interlooper" and its a smaller less tentacled creature, I hope they do add more/reveal more about the backstory of them.
Maybe THIS is actually what Todd "it just works" Howard was referring to by "it's in a terminal somewhere". The big "undiscovered" secret. It is a topic that has been discussed before but never dived into to this degree before.
If I remember right, that terminal was found, and it was very meh. Todd is a piece of shit, and lies to boost sales.
_ Wayfinder _ what was it?
I'm very sorry, Squirrel, I'm a friend of _ Wayfinder _ and he was found dead under mysterious circumstances shortly after making this post. Pursuing the information on this terminal could be very .. Hazredous .. to one's health.
Plot twist: it’s just Harold again
Or Bob.
I wish
Lol me too
nah, it's gary
@@Sniff86245 wait... have you seen my mate Gary?
GAARRRYY!
I don’t like the fact that you so elegantly avoid profanity but your passion for decryption is contagious and definitely deserving of a subscription.
Alhazred was the "mad Arab" who wrote the Necronomicon in the Cthulhu Mythos
Those big statue busts can also be seen in fallout 1 & 2 as well, primarily Enclave oil rig in 2.
Hear me out. What if the “Interloper” is actually some godlike being, and the metal busts are what the ancient civilization saw it as. Then the creature in the mine was actually a member of that society. Then, humans started showing up as a sort of plague/virus to them, so they thought that the best idea was to leave Earth, and the creature in the mine was left behind or sacrificed itself so the others could escape. The interloper then got people to follow it, like Nate said, and do as much damage as they could, trying to wipe out the human race so that the ancient creatures could return to Earth and thrive again because the planet they went to was not suitable for them to thrive.
Eh maybe but you also find a baby one in the deep
That would continue the Lovecraft theme (in his story "the Shadow out of Time," an ancient alien species has the power to send their conciousness through time and at one point in the past they left in mass in order to avoid being destroyed by a rival alien species).
@@TheBlank49 the idea that Old Ones caused the war is certainly plausible.
Maybe this interloper is a dwemer?
Humans were created by the Elder Things and tossed aside as unwanted trash. (At The Mountains Of Madness)
Having come from the video on fallout's aliens, I can't help but wonder if the reason there hasn't been any clear attempt at an invasion is because of these entities, and that maybe the aliens are scared of them.
Maybe they want to observe what will happen when these entities awaken, from a distance of course.
Or they could be aligned/trying to research them
Doesn’t Lorenzo’s crown and the metal busts have an elder scrolls Dwemer feel to them
What if the ancient civilization mentioned in Fallout was the Dwemer after they vanished from Nirn? Like, Numidium somehow sent them to Earth before the birth of human civilization, and they ruled the Earth for a couple millennia before getting sent to another universe again?
But that’s just a theory a game theory.....of what wait wrong TH-cam channel but yes it’s a theory fallout is actually set before elder scrolls
It's feasible within lore that the Dwemer achieved technology sufficient to reach Earth thousands of years or more prior to humanity's evolution, but I'm hardly an Elder Scrolls lorehead, so I could be full of shit.
@@zeromii3234 honestly i think the elder scrolls takes place on mars (planet with two moons)
Mars or nirn dies somehow maybe alduin actually comes back to kill it throwing hellfire to it burning the surface till its uninhabitable
The gods could move or start over humanity (those with possibly the most fate in them or those with the greatest potential)
And the dwemer were that ancient civilization sent to earth after proving themselves to the gods with the heart
What if after they got to earth they fail or just died out leaving behind those artifacts
What if the old ones are not the dwemer but are in fact deadra a certain all knowing one with giant eyes and tentacles that could influence humans and uses black books that contain power
What if we had it backwards and fallout is the after alduin
Well you can find glowing nern root in the BOS airship. The dwemer may have brought that through with them.
20:25 Jamie mentions "Abdul Alhazred". Alhazred is the author of the Necronomicon according to H.P.Lovecraft.
Was on my way to inform the gentleman of this myself. The mad Arab!
I should've scoured the comments more before commenting about it myself lmao good yard sir
I’m half a year late, was about to post it too until I found this comment.
I definitely caught the necronomicon reference, but good shit remembering the mad Arabs name my guy. Completely forgot
Also the obelisk looks like the Washington monument.
"Objects fly across the room, by themselves!"
*the Dragonborn has entered the building
House of horror molag bal vibes
I was hyped that the other dude died, because I never had that look of armor.
Plot twist: In a strange cameo/crossover, Dunwich has located the fabled Numidium, opening a whole new slough of lore for Nate to chew through!
I love how instead of saying “what In gods name” he says “ what in atoms name”
gotta stay in theme
I wonder what the Zetans know about all this.
They probably know about it. The Zetans could fill a position similar to the Elder Things in “At the Mountains of Madness”.
If you don’t know, the Elder Things are one of the species that inhabited Earth before humanity. They created the shoggoths as a slave race for manual labor, since they don’t have arms. They lived in Antarctica a few billion years ago, back when it was around the equator and a rainforest jungle. They got killed off by the flying polyps, another species that lived on Earth.
What’s interesting about the Elder Things and the Zetans is that they like to observe and experiment. The Elder Things aren’t like Cthulhu or Dagon: they’re not powerful gods or all about killing off all life. They’re just scientists. Zetans watched Earth too, in the Fallout universe. Although the Zetans might have nuked humanity depending on your interpretation, though, so these aliens are possibly a bit more violent.
Blue 2003 Toyota Echo The Elder Things have arms, they made Shoggoths so they could focus solely on science.
And Elder Things were dicks too, they fought Cthulhu and his Star Spawn, and are why he’s sleeping at the bottom of the ocean. And were such pricks to their slaves that they were completely destroyed by the Shoggoths. All that remains of them are a few survivors and an empty city in the Antarctic.
The Flying Polyps never encountered the Elder Things, they fought the Great Race of Yith twice in a far flung moments in time, forcing the Yith to jump into bodies in the far future where humanity has either gone extinct, evolved or abandoned earth to allow a species of beetle to evolve as the dominant life form of earth.
crypto1223 Fucking hell I combined two races. That’s right, the Elder Things slowly died out as a society from being slavedrivers, their own societal problems, and maybe the climate-never hinted at, I don’t think, but modern Antarctica is a far cry from lush tropical Antarctica, and for a race of winged vegetable people that might be an issue, even if they can supposedly fly in space without any suits.
EDIT: to add to that, are they really pricks for fighting Cthulhu, a godly being that wants eternal destruction, death, and psychotic insanity? That just sounds like self-preservation to me. Cthulhu ain’t exactly a good neighbor. Even sharing a planet with It ain’t exactly safe.
My heart rate is speeding up just remembering The Dunwich Building in Fallout 3.
...same
I never got to that building while playing fallout 3, but I can sense great tension in both of you so.. I'm gonna try to stay away from it next time I play it
@@youcancallmedoggie Imagine if you couldnt see more than five feet in front of you even with your pip boy light on, and all you hear is wet slimy footsteps running towards you from every angle. It's in the farthest south west corner of the map in 3. It's an experience.
I went in wearing the ghoul mask no problems lol
@@thomasallen5588 Not that scary if you wear the ghoul mask I went in there and was like "huh, that's weird" but I never really got scared or creeped out. My main problem was getting out after I fully explored it.
I wonder if starfield is going to have lovecraftian elements and what they'll be if they do. Space is definitely the atmosphere for Lovecraft
The Secret World and Moons of Madness have proven it can work well :P
it'd be cool if it was a dead space like one where you may stumble upon an "abandoned" ship and board it to investigate but instead find the crew's still there just not human anymore and you can find an item that caused it or something
imagine if this just ends with "it was Hermaeus Mora all along"
DAMN YOU TODD HOWARD
Oh no,nope no thx...u cant ever win against him,the house mora always win
Now the tentacles make sense
As the sole survivor left Dunwich Borers, the ground shook once more and the whole mine was filled with an echoing voice. "I. AM HERMAEUS MORA"
That would explain the EYE being exposed on the dunwich borers bust and the creatures having TENTACLES and the dark magic from an EVIL BOOK as well as the brotherhood growing NIRNROOTS and the fact that the dwemer built oddly familiar BUSTS.
My Theory: In The Elder Scrolls: Morrowind, the Dwemer, a race of elves with a mix and mechanical and magic technology far beyond anyone else in the game's universe, disappear without a trace upon trying to create an artificial god. Their armor even looks very similar to Cabot's helmet. My guess is the Dwemer were transported to the Fallout universe's Earth LONG before humanity along with their god. The ruins and artifacts are theirs, and the "Dunwich Entity" is their god influencing the minds of humans. Nirnroot already exists in Fallout 4 growing in an indoor grow lamp garden, so the idea of a crossover already exists in-game.
shit you might be onto something 😳
Bruh that’s insane
no wonder the head bust reminds me of dwemer's ruin guardian
My gosh uv done it
TLDR theory; Radiation pulled the Dwemer into Fallout.
I agree, dimensional travel is canon in both Fallout and TES. Have you thought about it originating from the Fallout universe, though?
I always justified the crossovers to myself using the quantum theory of tachyons, since they're made visible using radiation, and can theoretically pass through dimensions. Since radiation makes tachyons visible, it also makes sense that they could "pull" items through dimensions into the radiation rather than "push" things to another random dimention entirely.
Alternative theory: Bethesda just wanted some lovecraftian stuff in thier game and none of it really means anything
You just saved me a long boring 40 minute video
@@Bakumatsu1 Glad to hear it. He makes good videos, but sometimes, like this time, he's reaching like a MFer.
Yea, it just seems to be one of those things you could tie together and come up with something, but after watching this video, I see all the connections, and it's pretty boring. Not just the video, but the little threads they scattered. It just isn't really all that good, because there is no real payoff in the game; you don't get a hidden quest, you don't get scooped up by aliens, and eldritch horrors are not released. Some people enjoy the story aspect (I get that) but for me, if there is nothing you earn from piecing together everything in a game, it's just subplots that I am usually not that interested in. Rather than looking for lore in game, I just read it online. It's quicker.
If that were true there wouldn't be so many connections, it's way way way too many to just be coincidence
@@TheRiddler491 that's why it's a mystery and it is pretty interestin
This is, in my opinion, the most interesting video you've ever made. I really hope they reveal more about this in the next Fallout game
"TEL-APATHY" Definition: When you don't care the phone is ringing.
Quality joke.
Lol I heard it too!
*slow claps*
Great! It's not like other jokes I see in the YT comments with some words replaced into the same format over and over. Great, original joke!
I THOUGHT THE SAME THING
Was that hermauis mora in the thumbnail?
Yea
He is also based off of Lovecraft
@@patrick_btmn I love how the games you make are always perfect and never have bugs or exploits like being able to escape the map
@@hoddtoward2623 Sure....... *insert naked super mutant*
As a fan of Lovecraft, it brought me pleasure to see his inspiration in Bethesdas works. The insidious suggestions of Bethesdas inclusions and subtle stories is a beautiful thing. Most beautiful of all is your research and amassing of the information.
You should check out the Biographics video Lovecraft! It's like a 20 minute, mini biopic, but it's very thorough about his life, death, and literary career.
Including the fact that he holds the 2nd place trophy for the most letters ever sent in a lifetime. Which, BTW, is estimated to be atleast 100,000 letters, some of which were 70 pages long.
If you average it out Dude was mailing like 9 letters a day from the age of 20 until the day he died or something like that. absolutely fucking wild.
I mean, it's pretty obvious that Nate, despite knowing there is a Lovecraft connection, didn't even read "The Dunwich Horror" as part of his research and doesn't know alot about Lovecraft's works.
There was no mention of the connection between the Necronomicon and Alhazred, the mad arab (the in universe author of the necronomincon) to the Krivbeknih. Jamie even mentions Alhazred in one of holotapes.
The obelisk is straight out of "Dagon" and "The Call of Cthulhu". The "gut puke monster" is a clear allusion to Wilbur Whateley.
If he'd simply read the short story, almost all of the points he's brought up in this video could all just simply be explained by references to the Dunwhich story... But, maybe he did and disregarded it all because it doesn't play into his "it's all connected!" narrative.
Saw this video when it came out and I thought it was great. Saw it again today, still one of the best lore videos ever made. Thanks Nate, have a great 2022!
Is nobody going to talk about how the obelisk whispers?
It’s weird
What does it whisper?
I think he mentioned it when he did the episode on it. Its been awhile but I swear I read into the dunwich mine logs that they did start the nuclear war but did so in order to delay the mine work that was going to unearth the elder gods
@@yourfriendlyneighbourhoodl6206 Quiet, overlapping gibberish. Go up to it in game and turn your volume right up.
Sole Survivor: This cult is centered around aliens. I actually met one and some crazy dude with powers.
Courier: I’ve met three
The Lone Wanderer: I’ve killed an entire armada of the things and their hillbilly followers. These lil green bastards ain’t starting no cult on my watch. *rip and tear intensifies*
T Sch the vault dweller and chosen one: *laughs in a more irradiated wasteland*
@@lordlucius1341 more like
Vault Dweller and Chosen One: Wait, you guys got aliens?
"Bethesda decided to change this quest for a reason"
Some Bethesda employee: wait, how drunk was I when working on this thing?
What *I* want to know is, why would touching the book to the obelisk destroy it? Aren't they both from the same source? Why would a supernatural force allow part of itself ot destroy another part of itself?
@@captin3149 It's an ancient evil book. I'm sure it's not truly destroyed, merely gone for now. Everything has rules it has to follow. Could be as simple as that matter reuniting forces the book out of our world.
@@PosthumanHeresy I felt it was a offering similar to whats always in the chuthlos mythos
@@WhatHappenedIn-vt3vq I took it more as a double-reference, specifically to the Lovecraft reference used in Army of Darkness. Hence my argument for the book. If you made a mod that made _that_ your main quest and gave you a ripper and a double barred shotgun, you'd have an Army of Darkness 2 plot. Evil books like that just do these things. Reuniting ancient evil books with their origins tends to be how you get them to leave humanity alone for a bit and ancient evil books are too powerful to actually destroy and reforge themselves.
I'd like to note on the topic of the person with roots, but in FO 3 there was that person fused with a tree that was worshipped, maybe that has a connection in some way
Nah. Hes from the OG fallouts and is a callback. Thats FEV
Harold was in the original 2 games too
there is no connection
Harold is a result of an FEV(Forced evolutionary virus) experiment
I didn’t realize that the statue under dunwitch borers had its eye open, I thought that it was closed and it was sleeping or something. 😂
Dunwich. Pronounced "Dunwick".
Lol same, it has no pupil.
That's what I had thought. After seeing that I freaking booked it back to the surface.
No, pronounced "Dunich". The W is silent.
Actually the D is silent so I’m pretty sure it’s pronounced unwich
Btw
No one comment how the Fallout 3's guy referenced "the sharp blade in the deep temple"?
And what do we find on the submerged temple room in fallout 4?
A dagger
Yeah I cought that as well, maybe it was needed for a ritual or something
I noticed one other comment about that, but yeah, I picked up on that as well
The ritual knife was a unique knife in the point lookout dlc
It was in the basement stuck in a skull on an altar near the krivbeknih
Lovecratian fiction plays off something called "cosmic horror", with the gods themselves supposedly being incomprehensible and so terrifying they can drive people mad at the mere sight of one of these entities, so I would think that something so humanoid in appearance must have mutated from human.Often devoted worshippers are rewarded by becoming monsters of similar grotesque appearances, which makes me guess that the creature would be an ascended cultist of some sort, possibly a cultist leader as some twisted reward? I agree it really doesnt seem like one of the "old-ones" themselves but maybe just a lesser monster even. Who knows though, Bethesda could just be taking a little creative influence with the whole thing. Solid vid though, ty boo xx
One of the Lovecraftian dieties, Nyarlatotep, can assume several human forms, ranging from a pharao to a pimp. If this creature in Fallout exists, it probaby has assumed a humanoid appearance.
@@SSD_Penumbra Had to say I hadn't come across that one before but having a bit of a look I can say thats a pretty good point, ngl in most depictions I read and saw online match the game description. Awesome point :)
In lovecraftian lore several of the high old ones could take humanoid form or choose avatars of there power. Also there were several artifacts that allowed the old ones to posess and manipulate humans
Also possible that they just decide to make statues of themselves in their worshippers' image on every planet so that people don't freak out about the infinite eyes and maws and terror and all that. I mean, statues of their actual forms would presumably be madness-inducing, or physically impossible to carve. If I were an eldritch god, I'd just pretend I looked normal/benevolent.
Cthulhu is exactly about rewarding with being disfigured by the addition of limbs, organs, tentacles etc, caused by exposure to supernatural forces mutation
Oh my gosh, this was amazing. My mind is blown with this concept and I absolutely love it. I'm unfamiliar with Lovecraft's works (outside of their reputation) so I was unable to see the correlation between the two. The Dunwich Borers always bothered me from the first time I played it to the point where it's stuck with me for years. I feel a sense of closure with this. Great work, and thank you for sharing it. Now I'm really excited to see what future installments may have in store regarding this religion.
That monster might be a reference to The Dunwich horror's more humanoid brother, who was smaller, had human features, but a bunch of tentacles and other weird stuff under his clothes. He got killed in the story, which may be why this thing is lying on the ground all dead looking. So if that's the inspiration, the bigger, badder brother is still out there.
Wow
You forgot about the head in Tanagra Town, the huge town that erupted into the sky down in the Mire.
I wonder if the Mire roots ARE the Interloper. There are holotapes about how it is alive.
in what game?
edit: ok, in fallout 76.
Talon Gaudio well of course roots are alive their plants
"Someday the piecing together of dissociated knowledge will open up such terrifying vistas of reality," - H.P Lovecraft, Call of Cthulhu.
Known
Yeah, yeah, it's well know he didn't like science. That's why he can go screw himself.
5:39 my favorite hp lovecraft story is the one were a family is cursed to die on there 32nd birthday. So the main character is rushed trying to find a fix to the cures, untill he realizes there was never a curse and the Wizard was just breaking into the house and killing the family members himself.
Did the Wizard fuck around and find out?
There's a gate in North end of the map that opens to the invisible wall, and there's an elevator in a bunker in the glowing sea that doesn't open.
I thought they were dlc clues.
So I'm not the only one who found those.
Have you tried to noclip into it?
I've tried with TCL, and the game just says you cant go that way. I know there's some way to get around that, I just havent tried.
Where abouts, exactly? I'm curious now
I remember finding something similar in skyrim and eventually it ended being the path to the dawnguard dlc
The Pillar Men confirmed as the next villains in the Fallout series
Chibi Fernando Would we get a chinese commie version of Stroheim? That would be cursed xD
ayayayayaaa
Fallout’s piano theme starts fading
Pillar Men’s theme starts playing
@@gamerito100 BBBBBBBAKAMONOJA! CHUUGOKU NO KAGAKU WA SEKAI ICHI!
Weebs have wormed their way into TES already; leave Fallout alone.
33:02 "two little legs and stomach"
The legs on the right side of this image are definitely not tiny. This thing's at least 20 feet tall dude.
Little leggy
Put me in mind of spawn of Shub-Nigurath, with hooves feet and a body of tentacles.
He thought the arms were legs... it's every bit as tall as a house the legs are huge
20? That thing’s at least 50 feet tall. *At least.*
Nice to see it never skipped leg day...
...
I'll see myself out.
Love your videos. I thought I loved exploring RPGs, but you dwell into the lore in such an awesome way.